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Unlimited tone - Utatane Sunshine

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Topic Starter
Don AlfaJorgito
This beatmap was submitted using in-game submission on miércoles, 29 de marzo de 2017 at 6:56:34 p.m.

Artist: Unlimited tone
Title: Utatane Sunshine
Source: 田中くんはいつもけだるげ
Tags: Tanaka kun wa itsumo kedaruge Instrumental MegaDarkLugia11
BPM: 114
Filesize: 3203kb
Play Time: 01:41
Difficulties Available:
  1. Advanced (2,08 stars, 162 notes)
  2. Lugia's Hard (2,3 stars, 213 notes)
  3. Soft (1,16 stars, 101 notes)
Download: Unlimited tone - Utatane Sunshine
Information: Scores/Beatmap Listing
---------------
If any read this, i continue mapping this and other maps next year.(or not)


Difficulty Spreads

Soft:Me(100%)
Advanced: Me(100%)
Hard:MegaDarkLugia11 (100%)

Testplays? Only Spanish
Test 1(Lazy)


17:17 pooopop: olo
17:18 AlfaJorgito: Quisieras hacer un testplay?
17:18 pooopop: que es
17:18 AlfaJorgito: es probar un mapa unranked
17:18 pooopop: dale
17:18 AlfaJorgito: https://puu.sh/stexl/4ec7f2b1c3.rar
17:19 AlfaJorgito: sabes donde poner
17:19 AlfaJorgito: la carpeta¡
17:19 pooopop: e si
17:20 pooopop: lo tengo
17:20 AlfaJorgito: toca f5
17:20 AlfaJorgito: para refrescar
17:20 AlfaJorgito: los mapas que tengas
17:20 pooopop: si lo se -_-
17:22 AlfaJorgito: Avisame cuando lo pruebes
17:22 AlfaJorgito: para saber tu opinion
17:23 pooopop: |ok
17:26 AlfaJorgito: Te parecio adecuado para jugadores con bajo nivel de habilidad en el juego
17:26 AlfaJorgito: jugable?
17:27 pooopop: le doy del 1 al 10 un 9,50
17:27 AlfaJorgito: Bueno

Test 2(Bit Lazy y Lazy)


17:14 AlfaJorgito: Buenas
17:15 z4d0: hola?
17:15 AlfaJorgito: quisieras hacer un testplay?
17:15 z4d0: quien sos?
17:15 AlfaJorgito: AlfaJorgito
17:16 z4d0: que onda?
17:16 AlfaJorgito: lo que pregunte antes
17:16 z4d0: que me preguntastes?
17:16 AlfaJorgito: si queres hacer un testplay
17:16 z4d0: no entiendo nada
17:16 AlfaJorgito: testplay es probar un mapa
17:17 z4d0: si dale
17:17 z4d0: pero no me habias hablado nunca
17:17 AlfaJorgito: No
17:17 AlfaJorgito: https://puu.sh/stexl/4ec7f2b1c3.rar
17:17 AlfaJorgito: descomprimilo y ponelo en la carpeta de songs
17:17 AlfaJorgito: de osu
17:18 AlfaJorgito: y toca f5 cuando ya lo hayas puesto
17:18 z4d0: ok
17:18 AlfaJorgito: quisiera saber la opinion de algunos
17:18 z4d0: si ya lo juego
17:20 z4d0: tremendo cnacer
17:20 z4d0: soy
17:20 z4d0: jaja
17:20 AlfaJorgito: Trata de hacerlo
17:20 AlfaJorgito: cuando este mas cerca
17:20 AlfaJorgito: el approach circle
17:22 z4d0: si es que la manque
17:22 AlfaJorgito: Te parecio facil?
17:23 z4d0: es facil
17:23 AlfaJorgito: probate la normal
17:23 z4d0: pero es que las canciones lentas soy muy malo
17:23 z4d0: ok
17:23 AlfaJorgito: se llama lazy
17:24 AlfaJorgito: Te parece bien para jugadores novatos la dificultad?
17:24 z4d0: lasi obvio
17:24 z4d0: los que empieza les va a ser facilk
17:24 z4d0: y van a pder aprender
17:25 AlfaJorgito: ok
17:25 z4d0: mejor que con flakypa o algo asi
17:25 AlfaJorgito: gracias por tu opinioon
17:25 z4d0: no encuentro el mapa lol
17:25 AlfaJorgito: busca
17:25 AlfaJorgito: utatane
17:26 z4d0: ahi esta
17:28 z4d0: aver la hardf
17:28 AlfaJorgito: No esta terminada
17:28 AlfaJorgito: y es un gd
17:28 AlfaJorgito: Te parecio bien la dificultad de la normal para jugadores ya un poco avanzados que comienzan a jugar normales?
17:29 z4d0: si la dificultad esta perfecta en todas
17:29 z4d0: ya te dije no me gustan mucho las canciones lentas pero el mapa esta copado
17:29 AlfaJorgito: Algo que podria mejorar en tu opinion?
17:29 z4d0: no esta muy bueno el mapa
17:29 z4d0: yo digo que a la gente le va a gustar mucho
17:30 AlfaJorgito: te falto la ,
17:31 AlfaJorgito: en no
17:31 AlfaJorgito: bueno
17:31 AlfaJorgito: gracias por tu opinion
17:31 z4d0: jaja sorry
17:31 AlfaJorgito: esto va a la descripcion de las testplays
17:31 z4d0: no escribo bien con el teclado
17:31 z4d0: escribo mas bien rapido
MegaDarkLugia11
Timing check

This might be help you
Timing Setup
  • Bpm: 114

    Offset: 553
good luck
Topic Starter
Don AlfaJorgito

MegaDarkLugia11 wrote:

Timing check

This might be help you
Timing Setup
  • Bpm: 114

    Offset: 553
good luck
Yes, I like it more now, although it was quite close.
CuteFunnyCat
Hi im form the mod que (M4M).

About your BG the resolution is a little bad is there by any chance a better resolution picture ? 1920*1200 ect is max.

Bit Lazy:

Astetics:
00:02:482 (2) - This slider is a little rough on the edges you should make it smoother.


Overlaps:
00:15:289 (1,2) - Overlap.
00:17:395 (4,5) - Overlap.
00:19:500 (1,2) - ^


Spacing issues:(Your average spacing is 0,70 soo should stay around it +/- 2-3.)
00:00:553 (1,2) - Spacing difference too large.
00:02:482 (2,3) - ^
00:09:500 (4,5) - ^
00:10:552 (5,1) - ^
00:17:395 (4,5) - ^
00:23:184 (4,1) - ^
00:30:026 (1,2) - ^
00:31:605 (2,3) - ^
00:37:921 (2,3) - ^
00:38:447 (3,4) - ^
01:03:535 (1,2) - ^
01:07:395 (6,1) - ^
01:14:763 (4,5) - ^
01:16:868 (2,1) - ^


Lazy:

It looks like you have too many short sliders might want to make some more long ones.
00:24:061 (1) - They dont play well on normal (tough you could decrease the slider velocity of them)
00:14:412 (1) - ^
00:26:167 (3) - ^
00:32:658 (2) - ^
00:39:851 (4) - ^
01:01:956 (5,6) - ^
01:27:921 (2) - ^


Spacing issues:
00:08:272 (7,8) - Spacing difference too large since i thing your average spacing is 1?
00:09:500 (1,2) - ^
00:12:131 (5,6) - ^
00:25:289 (1,2) - ^
01:09:500 (3,4) - ^

Overlaps:
00:32:131 (1,2) - Overlap.
01:06:868 (5,6) - ^
01:08:974 (2,3,4) - ^
01:21:605 (3,4) - ^
01:23:184 (5,6) - ^
01:25:816 (9,10) - ^
01:30:026 (2,3) - ^
01:31:605 (4,5) - ^ this is a blanket- :arrow: https://osu.ppy.sh/ss/6674982 .


Lugia's Hard:
Did not find anything wrong with the hard difficulty.

This is all for my mod hope i helped :D.

https://osu.ppy.sh/s/538556 My map.
Topic Starter
Don AlfaJorgito

CuteFunnyCat wrote:

Hi im form the mod que (M4M).

About your BG the resolution is a little bad is there by any chance a better resolution picture ? 1920*1200 ect is max. I dont find any better resolution, and I don't know how to improve it

Bit Lazy:

Astetics:
00:02:482 (2) - This slider is a little rough on the edges you should make it smoother. Fix(i think)


Overlaps:
00:15:289 (1,2) - Overlap. Fix
00:17:395 (4,5) - Overlap. Fix
00:19:500 (1,2) - ^ Fix


Spacing issues:(Your average spacing is 0,70 soo should stay around it +/- 2-3.)
00:00:553 (1,2) - Spacing difference too large. I like it like this, I leave it like this until more feedback
00:02:482 (2,3) - ^ Fixed with( 00:02:482 (2) - )
00:09:500 (4,5) - ^ Fix, but It was fine I think.
00:10:552 (5,1) - ^ Fixed, i dont see it
00:17:395 (4,5) - ^ fixed
00:23:184 (4,1) - ^ ^
00:30:026 (1,2) - ^ ^
00:31:605 (2,3) - ^ ^
00:37:921 (2,3) - ^ ^
00:38:447 (3,4) - ^ ^
01:03:535 (1,2) - ^ ^
01:07:395 (6,1) - ^ ^
01:14:763 (4,5) - ^ ^
01:16:868 (2,1) - ^ ^


Lazy:

It looks like you have too many short sliders might want to make some more long ones.
00:24:061 (1) - They dont play well on normal (tough you could decrease the slider velocity of them) No, i like it, i wait more feedback about it
00:14:412 (1) - ^ ^
00:26:167 (3) - ^ ^
00:32:658 (2) - ^ ^
00:39:851 (4) - ^ ^
01:01:956 (5,6) - ^ ^
01:27:921 (2) - ^ ^


Spacing issues:
00:08:272 (7,8) - Spacing difference too large since i thing your average spacing is 1?
00:09:500 (1,2) - ^
00:12:131 (5,6) - ^
00:25:289 (1,2) - ^
01:09:500 (3,4) - ^ All fixed i think, but i don't see too much problem with this

Overlaps:
00:32:131 (1,2) - Overlap.
01:06:868 (5,6) - ^
01:08:974 (2,3,4) - ^
01:21:605 (3,4) - ^
01:23:184 (5,6) - ^
01:25:816 (9,10) - ^
01:30:026 (2,3) - ^
01:31:605 (4,5) - ^ this is a blanket- :arrow: https://osu.ppy.sh/ss/6674982 All fixed i think, i don't do blanket, i to a mini-mini-remmap .


Lugia's Hard:
Did not find anything wrong with the hard difficulty.

This is all for my mod hope i helped :D. Thanks

https://osu.ppy.sh/s/538556 My map.
William K
Hi.

[General]

  1. Please add the name of the GDer into the tag, along with "Tanaka kun wa itsumo kedaruge" and the translation of it, the English. Since not everyone have Japanese Keyboards.
  2. Utatane Sunshine[Instrumental Cover Version] Do you think there's a Kanji for this?

[Bit Lazy]

I'm not sure if this and "Lazy" diffs' name could be customized. Due to the Ranking Criteria, we might not customize lower diffs.
  1. 00:02:482 (2) - How about making it cleaner, since this's for new comers.
  2. 00:15:289 - I don't recommend changing SVs for an Easy diff since the SV change would be hard. New comers still probably can't make their hands inconsistent like... Fast-Slow-Fast-Slow.
  3. 00:43:710 (4,5) - I dunno if the angle is too sharp for an Easy, how about making it smoother to have a more friendly movement?
  4. 01:04:763 (3,6) - ?
  5. 01:10:026 (4) - The repetitive reversed arrow would be very tricky for beginners.
  6. 01:16:868 (2) - ^

For Easy, please at least be consistent with all your patterns and rhythm :3 And it would be good. And please keep Beginners away from sharp angles. GL!
Topic Starter
Don AlfaJorgito

William K wrote:

Hi. Hi

[General]

  1. Please add the name of the GDer into the tag, along with "Tanaka kun wa itsumo kedaruge" and the translation of it, the English. Since not everyone have Japanese Keyboards. Fixed
  2. Utatane Sunshine[Instrumental Cover Version] Do you think there's a Kanji for this? Fixed

[Bit Lazy]

I'm not sure if this and "Lazy" diffs' name could be customized. Due to the Ranking Criteria, we might not customize lower diffs.
  1. 00:02:482 (2) - How about making it cleaner, since this's for new comers.
  2. 00:15:289 - I don't recommend changing SVs for an Easy diff since the SV change would be hard. New comers still probably can't make their hands inconsistent like... Fast-Slow-Fast-Slow. I changed the first, but i keep the 0.90.
  3. 00:43:710 (4,5) - I dunno if the angle is too sharp for an Easy, how about making it smoother to have a more friendly movement? Ok, im not too good in this, but i change the sliders a bit and I don't know what is precisely sharp
  4. 01:04:763 (3,6) - ? Changed
  5. 01:10:026 (4) - The repetitive reversed arrow would be very tricky for beginners. I keep with it, in my opinion is easy(and i asked too easy/normal players)
  6. 01:16:868 (2) - ^^

For Easy, please at least be consistent with all your patterns and rhythm :3 And it would be good. And please keep Beginners away from sharp angles. GL! thank you for the advice and mod
Zyl
From my Queue


Light Insane GD Accepted


Please Confirm Your Request via PM
LinkTaylord
Dominican Modding Queue Here! :^)

Bit Lazy
➤ El principio de la canción está un poco extraño... Sería cool que cambiaras esa parte a algo más o menos así.
El spinner comienza en 00:00:553 - y termina en 00:02:482 -.
El slider comienza en 00:03:184 (1) - y termina 00:03:710 -, luego, arrástralo hasta 00:04:237 - .
El círculo está en 00:04:588 (2) - (todo en 1/3)


➤ Ve agregando nuevos combos en 00:05:289 (3) - , 00:09:500 (4) - , 00:17:395 (4) - , - , 00:27:921 (5) - , 00:34:237 (5) - , 00:44:763 (5) - , 00:49:500 (5) -, etc.

➤ 00:56:342 (1) - Esto está algo confuso y no tiene sentido ponerla así de enredada porque no es un sonido tipo dubstep o algo así. ¿Por qué no nerfearlo?

➤ 01:01:079 (5) - Convierte este slider en una círculo en ese mismo tiempo, luego, crea un spinner que empieza en 01:01:605 - y termina en 01:03:535 - . Quedaría más o menos así.

➤ Creo que el kiai y el preview time se verían mejor aquí. 01:04:237 -

➤ 01:04:237 (1,2,3,4,5) - Esta parte me gusta mucho, pero, podrías arreglando haciendo que los círculos queden en la misma posición. Fíjate que en esta captura el círculo 4 y 5 están en la misma posición que los pasados círculos 1 y 2.


➤ 01:37:395 (1) - ¿Ruleta? No me agrada mucho la idea, te recomendaría todo menos una extensa ruleta... Pero no está mal.

En el Lazy y en el Hard los primeros dos segundos están muy mal en cuanto a timing./First 2 seconds in Lugia's Hard are wrong.
Acá os dejo el verdadero timing, pero no tengo sugerencias para los patrones, eso está en sus manos. :D


Lugia's Hard
Black combo color is ugly in this beatmap with this funny and cute BG. I recommend to put a white/gray combo color.

➤There are a LOT of ghost notes! Like: 00:04:763 (1) - , 00:06:868 (1) - and similars.
And a lot of unnecesary jacks like 00:04:588 (5,1) - , 00:06:693 (5,1) - and similars.
Please fix them. It's the principal problem in this beatmap, and that makes it so bad.
➤01:35:289 (1,1,1,1) - !!!!! Is this ok? I think not! D:

Is the only biiig problem i found.

Lazy
➤Nuevos combos en las siguientes notas: 00:03:184 (4) - , 00:07:395 (5) - , (Elimina combo en: 00:09:500 (1) -, 00:14:412 (1) - ) y sigue agregando en 00:11:605 (8) - y 00:15:816 (9) -, 01:24:763 (8) -
Consejo: No sé si sabías, pero los combos se cambian de acuerdo a la sección de la canción. Si es una sección larga, el combo se deja largo, y si la sección cambia de ritmo o algo así como al principio o al final de los kiai el combo debería de cambiar; las secciones suelen acabar con un golpe fuerte, en este caso, de platillos. El largo del combo depende de la dificultad, pues dificultades sencillas tienen combos bajos, y las complicadas combos altos; esto es porque el nuevo combo(1) da un bonus de HP, los novatos necesitan ese bonus.

¡Relajante mapa! Te deseo buena suerte en él, trabájalo más. ¡Saluditos mijo!
Topic Starter
Don AlfaJorgito

LinkTaylord wrote:

Dominican Modding Queue Here! :^)

Bit Lazy
➤ El principio de la canción está un poco extraño... Sería cool que cambiaras esa parte a algo más o menos así.
El spinner comienza en 00:00:553 - y termina en 00:02:482 -.
El slider comienza en 00:03:184 (1) - y termina 00:03:710 -, luego, arrástralo hasta 00:04:237 - .
El círculo está en 00:04:588 (2) - (todo en 1/3) Hecho


➤ Ve agregando nuevos combos en 00:05:289 (3) - , 00:09:500 (4) - , 00:17:395 (4) - , - , 00:27:921 (5) - , 00:34:237 (5) - , 00:44:763 (5) - , 00:49:500 (5) -, etc. Hecho
➤ 00:56:342 (1) - Esto está algo confuso y no tiene sentido ponerla así de enredada porque no es un sonido tipo dubstep o algo así. ¿Por qué no nerfearlo? Hecho

➤ 01:01:079 (5) - Convierte este slider en una círculo en ese mismo tiempo, luego, crea un spinner que empieza en 01:01:605 - y termina en 01:03:535 - . Quedaría más o menos así.Hecho

➤ Creo que el kiai y el preview time se verían mejor aquí. 01:04:237 - Por ahora lo dejo como esta

➤ 01:04:237 (1,2,3,4,5) - Esta parte me gusta mucho, pero, podrías arreglando haciendo que los círculos queden en la misma posición. Fíjate que en esta captura el círculo 4 y 5 están en la misma posición que los pasados círculos 1 y 2. Creo poder hacerlo, pero tendría que cambiar el DS en esa parte y supuestamente en easy no se cambia el DS(Lo hice lo más cercano posible)


➤ 01:37:395 (1) - ¿Ruleta? No me agrada mucho la idea, te recomendaría todo menos una extensa ruleta... Pero no está mal. La dejo como esta.

En el Lazy y en el Hard los primeros dos segundos están muy mal en cuanto a timing./First 2 seconds in Lugia's Hard are wrong.
Acá os dejo el verdadero timing, pero no tengo sugerencias para los patrones, eso está en sus manos. :D


Lugia's Hard
Black combo color is ugly in this beatmap with this funny and cute BG. I recommend to put a white/gray combo color.

➤There are a LOT of ghost notes! Like: 00:04:763 (1) - , 00:06:868 (1) - and similars.
And a lot of unnecesary jacks like 00:04:588 (5,1) - , 00:06:693 (5,1) - and similars.
Please fix them. It's the principal problem in this beatmap, and that makes it so bad.
➤01:35:289 (1,1,1,1) - !!!!! Is this ok? I think not! D:

Is the only biiig problem i found.

Lazy
➤Nuevos combos en las siguientes notas: 00:03:184 (4) - , 00:07:395 (5) - , (Elimina combo en: 00:09:500 (1) -, 00:14:412 (1) - ) y sigue agregando en 00:11:605 (8) - y 00:15:816 (9) -, 01:24:763 (8) - Hecho
Consejo: No sé si sabías, pero los combos se cambian de acuerdo a la sección de la canción. Si es una sección larga, el combo se deja largo, y si la sección cambia de ritmo o algo así como al principio o al final de los kiai el combo debería de cambiar; las secciones suelen acabar con un golpe fuerte, en este caso, de platillos. El largo del combo depende de la dificultad, pues dificultades sencillas tienen combos bajos, y las complicadas combos altos; esto es porque el nuevo combo(1) da un bonus de HP, los novatos necesitan ese bonus. Oh, no sabia eso, ni idea de las nuevas cosas que se implementan

¡Relajante mapa! Te deseo buena suerte en él, trabájalo más. ¡Saluditos mijo!
Ok todo respondido,gracias por el mod, lo del timing principio me resulto bastante útil.
MegaDarkLugia11

LinkTaylord wrote:

Dominican Modding Queue Here! :^)

Lugia's Hard
Black combo color is ugly in this beatmap with this funny and cute BG. I recommend to put a white/gray combo color. I did not know that,well I fix that now

➤There are a LOT of ghost notes! Like: 00:04:763 (1) - , 00:06:868 (1) - and similars.
And a lot of unnecesary jacks like 00:04:588 (5,1) - , 00:06:693 (5,1) - and similars.
Please fix them. It's the principal problem in this beatmap, and that makes it so bad.Fix
➤01:35:289 (1,1,1,1) - !!!!! Is this ok? I think not! D: Fix, I think

Is the only biiig problem i found.
All fix and thanks for mod
Topic Starter
Don AlfaJorgito
For the power of the laziness!
Wishkey
Heyo! from the clan queue

General
  1. So this kinda sucks but this song doesnt use 1/3 snap its actually 1/8 which is why everying sounds a bit late atm for normal/hard and some parts in easy diff
  2. The intro you can hear is kinda offtimed atm, these use 1/16 in the song. to keep it play smoothly try someting along the lines of this rythm so you have acceptable polarity between them (all 5/16 equal gaps) (for hard diff btw)
  3. on hard diff, 01:01:605 (1,2,3) - this is the rythm for the piano if you wanted to follow that
  4. should be the only irregular rhythms rest follows 1/8
Bit lazy
  1. Bit of general advice here since I see your new to mapping, prob to read it first before applying anything since it applies throughout the map mostly
  2. prob needs to get resnapped all to the 1/8s to fix ds etc, also when resnapping everything I'd really recommened turning off gridsnap on the right. For low bpm songs like this even .04 is kinda noticable turning grid snap off will make everying either spot on or +- 0.01ds difference which will make the map look a lot cleaner
  3. 00:00:553 (1,1) - and 01:01:605 (1,1) - spinners for an easy diff need to have a recovery time of +- 1600ms preferably, right now its only 750ish this is way too low and is kinda unrankable atm since it isnt even half the required lenght. It'd would be best to change these spinners into a long slider art instead
  4. 00:23:710 (1) - so this being the only 0.90 slidervelocity is kinda weird bc the prev section has the same low music intensity. But for the easiest diff in the set it'd be better to not use any sv's at all so I'd make this 1.0 instead like the rest even if its fits
  5. 00:31:605 (2,3) - alot of blankets can be improved throughout the diff, this will be alot easier to do with gridsnap turning off aswell. Best way to get a nice blanket is to use the aproach circle of the note you are blanketing as a guidance, just mentioning it incase you went on the feeling
  6. 00:30:026 (1,3) - ,01:06:868 (2,1) - etc try to avoid these kidn of overlaps, due to the low ar the hitburst is still visible after that note comes in place, generally you won't see any overlaps in the easiest diff for this reason
  7. 00:36:342 (1) - keep your slider shapes simple, both the sliderslides should be visible preferably
  8. 01:10:026 (1) - really avoid using more then 1 return in your returnsliders for the easiest diff since these tend be really hard for newer players, would change these into 2 sliders instead
  9. Rythm wise you should prioritize the strongest downbeat more (the biggest white tick) this is the core of your rythm for your song and generally this will be indicated in the song as the beginning of a new musical sentence so its best to have these downbeats clickable as often as possible. Take 00:44:763 (1,2,3,4) - for example you can really hear how the end of (4) is the start of a new line here, and here 00:56:342 (2) - the end is even more noticable since the songs changes completely in intensity. These are basicly the most important beats in your map and stuff like the end of 00:56:342 (2) - should 100% be made clickable throughout your rythm. So instead of returns use a slider + circler instead or make the return with a previous note and start a slider on the downbeat instead.
  10. Your general slidervelocity is too high currenty, so for the easiest diff you basicly want a similar movent for the same rythm gaps even if its 2 circles after eachother vs a slider, take this for example 00:12:658 (3,4,5) - the current distance you have to travel from 00:12:658 (3,4) - is almost half of what is that you have to travel for 00:13:710 (5) - which results in players speeding up with every slider and then slowing back down. Try a different sv so this is more similar in term of distance travelled instead so something more along the line of 1.1 sv would be better maybe even lower, but the difference is currently too much so this needs a nerf
Hitsounding
  1. Try to match a certain hitsound to a certain sound in the music and make that consisnt throughout the diff or atleast throught the segment of a song, there currently isn't really any hitsound pattern and the feedback you get while playing is really odd at some parts because of the mixed use
  2. 00:10:552 (2) - so on the tail theres a cymbal aswell so adding a finish here aswell like you did before would be good
  3. 00:13:184 (4) - here theres a cymbal aswell as you can here, but since the next note comes rather quickly and the buildup is still going a whistle here would be good
  4. 00:17:395 (1,2) - try to be consisnent with your histounding, there isnt really anything in the music that changes from these compared to 00:16:342 (2,3) - so theres no need to change hitsounds here,00:17:395 (1) - a clap on the return arrow like the rest would be good if you want to keep using claps for that sound and same for 00:18:974 (2) - thers no cymbal or anything to indicate a finish so a clap aswell would be better
  5. 00:19:500 (1,2) - ^
  6. 00:21:605 (1,2) - ^
  7. 00:27:921 (1,2,3,1) - try not to spam too many finishes, since these are too powerful for regular notes like this and they don't really fit with whats going on in the music. Whistles would be better here. In general you usually want to use finnishers only on notes that end on a segment (finish as in the name) thats mostly indiciated by a cymbal strike in the song. It can also be used for the more powerfull notes like the downbeats for an artificial hitsound pattern like you do later on
  8. 00:40:552 (1,2,3,4) - kinda same here, you can hear only the head of (1) has a cymbal strike so that being the only finish sound for these would represent the music better. (also missing clap on the tail of 4)
  9. 00:46:868 (3,4) - same as ^ for all 4 sliders of this but these are also odd in it self
  10. well you get the idea by now
NC pattern
  1. So basicly for the easiest diff your NC pattern should be consistent in a way, you basicly have 2 option either use an NC pattern based on downbeats or use one based on musical sentence for this diff its kinda the same tho. Currently is kinda inconsistent at some places in terms of downbeat patterns. Either use a NC every big white tick or use one every 2 big white ticks either is acceptable but recheck the diff again it shouldn't take that long to fix the NC pattern for this diff. So as an example thingy 00:03:184 (1,2,1,2,3,1,2,3,1,2) - here you use an NC after every big white tick (or inbetween at this point but same thing) 00:11:605 (1,2,3,4,5,6) - so (4) should be an NC aswell to keep that pattern consistent bc there is the big white tick OR remove an NC from 00:05:289 (1) - and 00:09:500 (1) - if you want to go for the 2 downbeats NC pattern , same for 00:23:710 (1,2,3,4) - vs 00:27:921 (1,2,3,1) - for example, etc
Gonna leave it at that, it should gave you the basic concepts for making an easy diff and hitsounding. A lot of it can be applied for the normal diff aswell like rythm/nc/hitsound/overlaps etc since the main difference bewteen a normal and an easy diff is the rythm density (more 1/2 or 1/4 in this case notes) and higher sv and overal ds and that concept seemed about right but it still prob need some tweeking with the rythm
I don't really have enough time for the other diffs but make sure the snap in the GD diff is fixed aswell also gonna leave this here that might come in handy one day since its basicly the do's and don'ts for all difficulties once its finalized

Gl with the set guys! :D and if something wasnt clear feel free to pm!
Topic Starter
Don AlfaJorgito

Wishkey wrote:

Heyo! from the clan queue

General
  1. So this kinda sucks but this song doesnt use 1/3 snap its actually 1/8 which is why everying sounds a bit late atm for normal/hard and some parts in easy diff Fixed
  2. The intro you can hear is kinda offtimed atm, these use 1/16 in the song. to keep it play smoothly try someting along the lines of this rythm so you have acceptable polarity between them (all 5/16 equal gaps) (for hard diff btw)
  3. on hard diff, 01:01:605 (1,2,3) - this is the rythm for the piano if you wanted to follow that
  4. should be the only irregular rhythms rest follows 1/8
Bit lazy
  1. Bit of general advice here since I see your new to mapping, prob to read it first before applying anything since it applies throughout the map mostly
  2. prob needs to get resnapped all to the 1/8s to fix ds etc, also when resnapping everything I'd really recommened turning off gridsnap on the right. For low bpm songs like this even .04 is kinda noticable turning grid snap off will make everying either spot on or +- 0.01ds difference which will make the map look a lot cleaner
  3. 00:00:553 (1,1) - and 01:01:605 (1,1) - spinners for an easy diff need to have a recovery time of +- 1600ms preferably, right now its only 750ish this is way too low and is kinda unrankable atm since it isnt even half the required lenght. It'd would be best to change these spinners into a long slider art insteadFixed with slider
  4. 00:23:710 (1) - so this being the only 0.90 slidervelocity is kinda weird bc the prev section has the same low music intensity. But for the easiest diff in the set it'd be better to not use any sv's at all so I'd make this 1.0 instead like the rest even if its fits
  5. 00:31:605 (2,3) - alot of blankets can be improved throughout the diff, this will be alot easier to do with gridsnap turning off aswell. Best way to get a nice blanket is to use the aproach circle of the note you are blanketing as a guidance, just mentioning it incase you went on the feeling
  6. 00:30:026 (1,3) - ,01:06:868 (2,1) - etc try to avoid these kidn of overlaps, due to the low ar the hitburst is still visible after that note comes in place, generally you won't see any overlaps in the easiest diff for this reason
  7. 00:36:342 (1) - keep your slider shapes simple, both the sliderslides should be visible preferably
  8. 01:10:026 (1) - really avoid using more then 1 return in your returnsliders for the easiest diff since these tend be really hard for newer players, would change these into 2 sliders instead
  9. Rythm wise you should prioritize the strongest downbeat more (the biggest white tick) this is the core of your rythm for your song and generally this will be indicated in the song as the beginning of a new musical sentence so its best to have these downbeats clickable as often as possible. Take 00:44:763 (1,2,3,4) - for example you can really hear how the end of (4) is the start of a new line here, and here 00:56:342 (2) - the end is even more noticable since the songs changes completely in intensity. These are basicly the most important beats in your map and stuff like the end of 00:56:342 (2) - should 100% be made clickable throughout your rythm. So instead of returns use a slider + circler instead or make the return with a previous note and start a slider on the downbeat instead. I don't like that
  10. Your general slidervelocity is too high currenty, so for the easiest diff you basicly want a similar movent for the same rythm gaps even if its 2 circles after eachother vs a slider, take this for example 00:12:658 (3,4,5) - the current distance you have to travel from 00:12:658 (3,4) - is almost half of what is that you have to travel for 00:13:710 (5) - which results in players speeding up with every slider and then slowing back down. Try a different sv so this is more similar in term of distance travelled instead so something more along the line of 1.1 sv would be better maybe even lower, but the difference is currently too much so this needs a nerf
Hitsounding
  1. Try to match a certain hitsound to a certain sound in the music and make that consisnt throughout the diff or atleast throught the segment of a song, there currently isn't really any hitsound pattern and the feedback you get while playing is really odd at some parts because of the mixed use
  2. 00:10:552 (2) - so on the tail theres a cymbal aswell so adding a finish here aswell like you did before would be good
  3. 00:13:184 (4) - here theres a cymbal aswell as you can here, but since the next note comes rather quickly and the buildup is still going a whistle here would be good
  4. 00:17:395 (1,2) - try to be consisnent with your histounding, there isnt really anything in the music that changes from these compared to 00:16:342 (2,3) - so theres no need to change hitsounds here,00:17:395 (1) - a clap on the return arrow like the rest would be good if you want to keep using claps for that sound and same for 00:18:974 (2) - thers no cymbal or anything to indicate a finish so a clap aswell would be better
  5. 00:19:500 (1,2) - ^
  6. 00:21:605 (1,2) - ^
  7. 00:27:921 (1,2,3,1) - try not to spam too many finishes, since these are too powerful for regular notes like this and they don't really fit with whats going on in the music. Whistles would be better here. In general you usually want to use finnishers only on notes that end on a segment (finish as in the name) thats mostly indiciated by a cymbal strike in the song. It can also be used for the more powerfull notes like the downbeats for an artificial hitsound pattern like you do later on
  8. 00:40:552 (1,2,3,4) - kinda same here, you can hear only the head of (1) has a cymbal strike so that being the only finish sound for these would represent the music better. (also missing clap on the tail of 4)
  9. 00:46:868 (3,4) - same as ^ for all 4 sliders of this but these are also odd in it self
  10. well you get the idea by now
NC pattern
  1. So basicly for the easiest diff your NC pattern should be consistent in a way, you basicly have 2 option either use an NC pattern based on downbeats or use one based on musical sentence for this diff its kinda the same tho. Currently is kinda inconsistent at some places in terms of downbeat patterns. Either use a NC every big white tick or use one every 2 big white ticks either is acceptable but recheck the diff again it shouldn't take that long to fix the NC pattern for this diff. So as an example thingy 00:03:184 (1,2,1,2,3,1,2,3,1,2) - here you use an NC after every big white tick (or inbetween at this point but same thing) 00:11:605 (1,2,3,4,5,6) - so (4) should be an NC aswell to keep that pattern consistent bc there is the big white tick OR remove an NC from 00:05:289 (1) - and 00:09:500 (1) - if you want to go for the 2 downbeats NC pattern , same for 00:23:710 (1,2,3,4) - vs 00:27:921 (1,2,3,1) - for example, etc
Ok, i try fix all except the text with red colour

Gonna leave it at that, it should gave you the basic concepts for making an easy diff and hitsounding. A lot of it can be applied for the normal diff aswell like rythm/nc/hitsound/overlaps etc since the main difference bewteen a normal and an easy diff is the rythm density (more 1/2 or 1/4 in this case notes) and higher sv and overal ds and that concept seemed about right but it still prob need some tweeking with the rythm
I don't really have enough time for the other diffs but make sure the snap in the GD diff is fixed aswell also gonna leave this here that might come in handy one day since its basicly the do's and don'ts for all difficulties once its finalized

Gl with the set guys! :D and if something wasnt clear feel free to pm!


Thank you very much.
HappyRocket88
IRC
2016-12-10 22:07 HappyRocket88: Hai! o3o)/
2016-12-10 22:07 AlfaJorgito: jelou
2016-12-10 22:08 AlfaJorgito: Tas japi?
2016-12-10 22:08 HappyRocket88: Sí.
2016-12-10 22:08 HappyRocket88: Estaba mirando las bgs
2016-12-10 22:08 HappyRocket88: Y me preocupa la de "Lazy"
2016-12-10 22:08 AlfaJorgito: Por la resolucion?
2016-12-10 22:08 HappyRocket88: La resolución es muy bajita y hace que se vea muy pixelado. ;u;
2016-12-10 22:08 HappyRocket88: ¿No hay alguna source que la tenga más grande? :o
2016-12-10 22:08 AlfaJorgito: Tal vez la cambie
2016-12-10 22:08 AlfaJorgito: Ahora busco
2016-12-10 22:09 HappyRocket88: Dale. |:3/
2016-12-10 22:09 HappyRocket88: Umm...
2016-12-10 22:09 HappyRocket88: Los diff names son chéveres pero
2016-12-10 22:09 HappyRocket88: creo que van en contra del IRC.
2016-12-10 22:09 HappyRocket88: *RC
2016-12-10 22:10 AlfaJorgito: Yo solo vi algunos, no se si eran viejos
2016-12-10 22:10 AlfaJorgito: con custom name
2016-12-10 22:11 AlfaJorgito: Igual no hay problema en cambiarlo
2016-12-10 22:12 HappyRocket88: Ohhh
2016-12-10 22:12 HappyRocket88: Vale. :3
2016-12-10 22:12 HappyRocket88: Yo sugeriría algo como
2016-12-10 22:12 HappyRocket88: Soft
2016-12-10 22:12 HappyRocket88: Medium
2016-12-10 22:12 HappyRocket88: Y la hard como es la última en el set
2016-12-10 22:12 AlfaJorgito: No encontre con resolucion mas grande
2016-12-10 22:12 HappyRocket88: se puede llamar Lugia's Lazy. :o
2016-12-10 22:12 AlfaJorgito: pero la cambio por otra
2016-12-10 22:13 AlfaJorgito: Puede ser
2016-12-10 22:13 AlfaJorgito: Le preguntare
2016-12-10 22:13 HappyRocket88: Maravishollo. :3
2016-12-10 22:13 AlfaJorgito: Lo maximo de resolucion actualmente es 1980x1200?
2016-12-10 22:13 AlfaJorgito: 1900*
2016-12-10 22:14 HappyRocket88: Yep! owo7
2016-12-10 22:17 HappyRocket88: ACTION pokes*
2016-12-10 22:17 AlfaJorgito: si
2016-12-10 22:17 HappyRocket88: ¿La metadata está bien? :o
2016-12-10 22:18 AlfaJorgito: Pues
2016-12-10 22:18 AlfaJorgito: Yo diria que si
2016-12-10 22:18 HappyRocket88: Ohhh
2016-12-10 22:18 HappyRocket88: XD
2016-12-10 22:19 HappyRocket88: Me refería si estaba
2016-12-10 22:19 HappyRocket88: como confirmada por alguien o:
2016-12-10 22:19 AlfaJorgito: No
2016-12-10 22:20 HappyRocket88: ohhh
2016-12-10 22:20 HappyRocket88: podríamos pokear a KwaN para confirmar \>w</
2016-12-10 22:20 HappyRocket88: pero eso lo hacemos después. :3
2016-12-10 22:20 AlfaJorgito: Ok
2016-12-10 22:20 HappyRocket88: Ahora miremos la diff :3
2016-12-10 22:20 HappyRocket88: ACTION is editing [https://osu.ppy.sh/b/1141128 Unlimited tone - Utatane Sunshine [Lazy]]
2016-12-10 22:21 AlfaJorgito: ok
2016-12-10 22:24 HappyRocket88: Vaya
2016-12-10 22:24 HappyRocket88: en cuestiones de ritmo
2016-12-10 22:24 HappyRocket88: esto está muy bien hecho. >w<
2016-12-10 22:24 AlfaJorgito: Baia baia
2016-12-10 22:25 AlfaJorgito: Aprendi del mejor(?
2016-12-10 22:25 AlfaJorgito: vi tus mapas(?
2016-12-10 22:25 HappyRocket88: x'D!
2016-12-10 22:25 AlfaJorgito: Antes que me venga el ultimo mod
2016-12-10 22:25 AlfaJorgito: los hitsounds estaban sobreusados por todas partes
2016-12-10 22:26 AlfaJorgito: Tuve que hacer un mini remap
2016-12-10 22:26 HappyRocket88: omg. o.o
2016-12-10 22:26 AlfaJorgito: De ritmo y hitsounds
2016-12-10 22:26 HappyRocket88: yeee
2016-12-10 22:26 HappyRocket88: hay algo rarito
2016-12-10 22:26 HappyRocket88: 00:32:658 (2,3) -
2016-12-10 22:26 HappyRocket88: está bien pero rompes la consistencia del ritmo que venías siguiendo con el piano
2016-12-10 22:27 HappyRocket88: ¿qué tal si extendemos este 00:32:658 (2) - hasta aquí 00:32:987 - y agregamos un círculo acá 00:33:184 - ?
2016-12-10 22:27 AlfaJorgito: a ver
2016-12-10 22:29 AlfaJorgito: Esta bueno por ahora lo dejo
2016-12-10 22:29 AlfaJorgito: Aunque ambos estan bien
2016-12-10 22:29 AlfaJorgito: depende que quiera seguir en el ritmo
2016-12-10 22:29 HappyRocket88: Good!
2016-12-10 22:30 HappyRocket88: En cuestión de ritmo está bien pero
2016-12-10 22:30 HappyRocket88: hay unas partes que visualmente se podrían ver mejor
2016-12-10 22:30 AlfaJorgito: Si
2016-12-10 22:30 HappyRocket88: For example here
2016-12-10 22:30 HappyRocket88: 01:21:605 (2,3) -
2016-12-10 22:31 HappyRocket88: to try out something like this instead
2016-12-10 22:32 HappyRocket88: https://mingi.s-ul.eu/Q0OllwTW
2016-12-10 22:33 AlfaJorgito: Tenia una parte mal de ritmo justo antes de eso
2016-12-10 22:33 AlfaJorgito: recien me di cuenta
2016-12-10 22:33 AlfaJorgito: digo
2016-12-10 22:33 AlfaJorgito: despues
2016-12-10 22:33 AlfaJorgito: a ver
2016-12-10 22:35 AlfaJorgito: Ahora tengo que ver como se hace eso
2016-12-10 22:35 HappyRocket88: ohhh ><
2016-12-10 22:36 AlfaJorgito: Tiene algun rojo?
2016-12-10 22:36 HappyRocket88: sabes poner el punto rojito del slider?
2016-12-10 22:36 AlfaJorgito: o ninguno?
2016-12-10 22:36 HappyRocket88: sii
2016-12-10 22:36 AlfaJorgito: Si
2016-12-10 22:37 HappyRocket88: justamente en la mitad
2016-12-10 22:37 HappyRocket88: está el rojito. :3
2016-12-10 22:40 HappyRocket88: Pero bueno, solo es estética nada raro. xD
2016-12-10 22:40 HappyRocket88: Ahora miremos la Easy. :3/
2016-12-10 22:40 AlfaJorgito: Hice lo que pude
2016-12-10 22:41 AlfaJorgito: ok
2016-12-10 22:41 HappyRocket88: AR -1 para mantener consistencia con el Hp. :3
2016-12-10 22:41 HappyRocket88: Same wit the OD. :o
2016-12-10 22:42 AlfaJorgito: Listo
2016-12-10 22:44 AlfaJorgito: Lleno de blankets
2016-12-10 22:45 HappyRocket88: sii
2016-12-10 22:45 HappyRocket88: estoy revisando XD
2016-12-10 22:45 HappyRocket88: y hay cosillas estéticas
2016-12-10 22:45 HappyRocket88: el ritmo está bien :3
2016-12-10 22:46 HappyRocket88: pero
2016-12-10 22:46 HappyRocket88: no crees que se vería mejor si incrementas un poco el dS?
2016-12-10 22:46 HappyRocket88: las notas estan
2016-12-10 22:46 HappyRocket88: demasiado juntas para ser un easy ;w;
2016-12-10 22:46 AlfaJorgito: Pero pobres easy players
2016-12-10 22:46 AlfaJorgito: Mira si se confunden
2016-12-10 22:47 AlfaJorgito: o los que juegan con fl
2016-12-10 22:47 AlfaJorgito: (?
2016-12-10 22:47 AlfaJorgito: Aunque dio un salto bastante grande
2016-12-10 22:47 AlfaJorgito: de easy a normal
2016-12-10 22:47 AlfaJorgito: Tal vez le ponga algo inferior a easy
2016-12-10 22:48 AlfaJorgito: Soft como dijiste o un tranquility o algo asi
2016-12-10 22:48 HappyRocket88: yeah. >w<
2016-12-10 22:48 HappyRocket88: De resto está "decente"
2016-12-10 22:48 HappyRocket88: solo que
2016-12-10 22:48 HappyRocket88: en la normal hay patrones algo repetitivos
2016-12-10 22:48 HappyRocket88: pero nada que no se arregle con mods. owo7
2016-12-10 22:49 AlfaJorgito: Excepto una cancion de los elite mapper que bubblean a la semana(?
2016-12-10 22:49 HappyRocket88: XDDD
2016-12-10 22:49 AlfaJorgito: mapa*
2016-12-10 22:49 HappyRocket88: Al día*
2016-12-10 22:49 HappyRocket88: XD
2016-12-10 22:50 AlfaJorgito: -Hi
2016-12-10 22:50 AlfaJorgito: -Bubble my map
2016-12-10 22:50 AlfaJorgito: -pepe: Ok
2016-12-10 22:54 AlfaJorgito: Y ahora tomate el palo
2016-12-10 22:54 AlfaJorgito: y ahora tomatelo
2016-12-10 23:04 HappyRocket88: XD
2016-12-10 23:05 HappyRocket88: Ay, perdón, me distraje. x.x
2016-12-10 23:05 HappyRocket88: ayyy no sé que más modear. xD
2016-12-10 23:06 AlfaJorgito: Yo tampoco
2016-12-10 23:06 HappyRocket88: Yo lo veo bien
2016-12-10 23:07 HappyRocket88: No sé porqué los bns no. ;w;
2016-12-10 23:07 HappyRocket88: /taleflip
2016-12-10 23:07 HappyRocket88: *table
2016-12-10 23:07 HappyRocket88: XD
2016-12-10 23:07 AlfaJorgito: Porque son especiales(?
2016-12-10 23:07 AlfaJorgito: table?
2016-12-10 23:07 HappyRocket88: si
2016-12-10 23:07 HappyRocket88: Si haces eso en discord
2016-12-10 23:07 HappyRocket88: te sale un emoticon xD
2016-12-10 23:07 AlfaJorgito: ah
2016-12-10 23:08 HappyRocket88: Bueno, voy a postear este mini-mod para ser si fue de ayuda. /w\
2016-12-10 23:09 HappyRocket88: y darle más sp al maipu. o3o)/
2016-12-10 23:09 AlfaJorgito: Ok
2016-12-10 23:09 HappyRocket88: ¡Éxitos con el mapa, Alfajor! :3
2016-12-10 23:09 AlfaJorgito: ok
2016-12-10 23:09 AlfaJorgito: un alfajor fulbito pa usted
We talked about something regarding:

  1. Appropriate Difficulty naming across the mapset.
  2. Quality of the current background for the map.
  3. Overall aethistics and minor rhythm suggestion for the difficulties.
  4. Proper usage of the settings of the map.
¡Best of success with this! >w< Here's a star! \:o/
Topic Starter
Don AlfaJorgito

HappyRocket88 wrote:

IRC
2016-12-10 22:07 HappyRocket88: Hai! o3o)/
2016-12-10 22:07 AlfaJorgito: jelou
2016-12-10 22:08 AlfaJorgito: Tas japi?
2016-12-10 22:08 HappyRocket88: Sí.
2016-12-10 22:08 HappyRocket88: Estaba mirando las bgs
2016-12-10 22:08 HappyRocket88: Y me preocupa la de "Lazy"
2016-12-10 22:08 AlfaJorgito: Por la resolucion?
2016-12-10 22:08 HappyRocket88: La resolución es muy bajita y hace que se vea muy pixelado. ;u;
2016-12-10 22:08 HappyRocket88: ¿No hay alguna source que la tenga más grande? :o
2016-12-10 22:08 AlfaJorgito: Tal vez la cambie
2016-12-10 22:08 AlfaJorgito: Ahora busco
2016-12-10 22:09 HappyRocket88: Dale. |:3/
2016-12-10 22:09 HappyRocket88: Umm...
2016-12-10 22:09 HappyRocket88: Los diff names son chéveres pero
2016-12-10 22:09 HappyRocket88: creo que van en contra del IRC.
2016-12-10 22:09 HappyRocket88: *RC
2016-12-10 22:10 AlfaJorgito: Yo solo vi algunos, no se si eran viejos
2016-12-10 22:10 AlfaJorgito: con custom name
2016-12-10 22:11 AlfaJorgito: Igual no hay problema en cambiarlo
2016-12-10 22:12 HappyRocket88: Ohhh
2016-12-10 22:12 HappyRocket88: Vale. :3
2016-12-10 22:12 HappyRocket88: Yo sugeriría algo como
2016-12-10 22:12 HappyRocket88: Soft
2016-12-10 22:12 HappyRocket88: Medium
2016-12-10 22:12 HappyRocket88: Y la hard como es la última en el set
2016-12-10 22:12 AlfaJorgito: No encontre con resolucion mas grande
2016-12-10 22:12 HappyRocket88: se puede llamar Lugia's Lazy. :o
2016-12-10 22:12 AlfaJorgito: pero la cambio por otra
2016-12-10 22:13 AlfaJorgito: Puede ser
2016-12-10 22:13 AlfaJorgito: Le preguntare
2016-12-10 22:13 HappyRocket88: Maravishollo. :3
2016-12-10 22:13 AlfaJorgito: Lo maximo de resolucion actualmente es 1980x1200?
2016-12-10 22:13 AlfaJorgito: 1900*
2016-12-10 22:14 HappyRocket88: Yep! owo7
2016-12-10 22:17 HappyRocket88: ACTION pokes*
2016-12-10 22:17 AlfaJorgito: si
2016-12-10 22:17 HappyRocket88: ¿La metadata está bien? :o
2016-12-10 22:18 AlfaJorgito: Pues
2016-12-10 22:18 AlfaJorgito: Yo diria que si
2016-12-10 22:18 HappyRocket88: Ohhh
2016-12-10 22:18 HappyRocket88: XD
2016-12-10 22:19 HappyRocket88: Me refería si estaba
2016-12-10 22:19 HappyRocket88: como confirmada por alguien o:
2016-12-10 22:19 AlfaJorgito: No
2016-12-10 22:20 HappyRocket88: ohhh
2016-12-10 22:20 HappyRocket88: podríamos pokear a KwaN para confirmar \>w</
2016-12-10 22:20 HappyRocket88: pero eso lo hacemos después. :3
2016-12-10 22:20 AlfaJorgito: Ok
2016-12-10 22:20 HappyRocket88: Ahora miremos la diff :3
2016-12-10 22:20 HappyRocket88: ACTION is editing [https://osu.ppy.sh/b/1141128 Unlimited tone - Utatane Sunshine [Lazy]]
2016-12-10 22:21 AlfaJorgito: ok
2016-12-10 22:24 HappyRocket88: Vaya
2016-12-10 22:24 HappyRocket88: en cuestiones de ritmo
2016-12-10 22:24 HappyRocket88: esto está muy bien hecho. >w<
2016-12-10 22:24 AlfaJorgito: Baia baia
2016-12-10 22:25 AlfaJorgito: Aprendi del mejor(?
2016-12-10 22:25 AlfaJorgito: vi tus mapas(?
2016-12-10 22:25 HappyRocket88: x'D!
2016-12-10 22:25 AlfaJorgito: Antes que me venga el ultimo mod
2016-12-10 22:25 AlfaJorgito: los hitsounds estaban sobreusados por todas partes
2016-12-10 22:26 AlfaJorgito: Tuve que hacer un mini remap
2016-12-10 22:26 HappyRocket88: omg. o.o
2016-12-10 22:26 AlfaJorgito: De ritmo y hitsounds
2016-12-10 22:26 HappyRocket88: yeee
2016-12-10 22:26 HappyRocket88: hay algo rarito
2016-12-10 22:26 HappyRocket88: 00:32:658 (2,3) -
2016-12-10 22:26 HappyRocket88: está bien pero rompes la consistencia del ritmo que venías siguiendo con el piano
2016-12-10 22:27 HappyRocket88: ¿qué tal si extendemos este 00:32:658 (2) - hasta aquí 00:32:987 - y agregamos un círculo acá 00:33:184 - ?
2016-12-10 22:27 AlfaJorgito: a ver
2016-12-10 22:29 AlfaJorgito: Esta bueno por ahora lo dejo
2016-12-10 22:29 AlfaJorgito: Aunque ambos estan bien
2016-12-10 22:29 AlfaJorgito: depende que quiera seguir en el ritmo
2016-12-10 22:29 HappyRocket88: Good!
2016-12-10 22:30 HappyRocket88: En cuestión de ritmo está bien pero
2016-12-10 22:30 HappyRocket88: hay unas partes que visualmente se podrían ver mejor
2016-12-10 22:30 AlfaJorgito: Si
2016-12-10 22:30 HappyRocket88: For example here
2016-12-10 22:30 HappyRocket88: 01:21:605 (2,3) -
2016-12-10 22:31 HappyRocket88: to try out something like this instead
2016-12-10 22:32 HappyRocket88: https://mingi.s-ul.eu/Q0OllwTW
2016-12-10 22:33 AlfaJorgito: Tenia una parte mal de ritmo justo antes de eso
2016-12-10 22:33 AlfaJorgito: recien me di cuenta
2016-12-10 22:33 AlfaJorgito: digo
2016-12-10 22:33 AlfaJorgito: despues
2016-12-10 22:33 AlfaJorgito: a ver
2016-12-10 22:35 AlfaJorgito: Ahora tengo que ver como se hace eso
2016-12-10 22:35 HappyRocket88: ohhh ><
2016-12-10 22:36 AlfaJorgito: Tiene algun rojo?
2016-12-10 22:36 HappyRocket88: sabes poner el punto rojito del slider?
2016-12-10 22:36 AlfaJorgito: o ninguno?
2016-12-10 22:36 HappyRocket88: sii
2016-12-10 22:36 AlfaJorgito: Si
2016-12-10 22:37 HappyRocket88: justamente en la mitad
2016-12-10 22:37 HappyRocket88: está el rojito. :3
2016-12-10 22:40 HappyRocket88: Pero bueno, solo es estética nada raro. xD
2016-12-10 22:40 HappyRocket88: Ahora miremos la Easy. :3/
2016-12-10 22:40 AlfaJorgito: Hice lo que pude
2016-12-10 22:41 AlfaJorgito: ok
2016-12-10 22:41 HappyRocket88: AR -1 para mantener consistencia con el Hp. :3
2016-12-10 22:41 HappyRocket88: Same wit the OD. :o
2016-12-10 22:42 AlfaJorgito: Listo
2016-12-10 22:44 AlfaJorgito: Lleno de blankets
2016-12-10 22:45 HappyRocket88: sii
2016-12-10 22:45 HappyRocket88: estoy revisando XD
2016-12-10 22:45 HappyRocket88: y hay cosillas estéticas
2016-12-10 22:45 HappyRocket88: el ritmo está bien :3
2016-12-10 22:46 HappyRocket88: pero
2016-12-10 22:46 HappyRocket88: no crees que se vería mejor si incrementas un poco el dS?
2016-12-10 22:46 HappyRocket88: las notas estan
2016-12-10 22:46 HappyRocket88: demasiado juntas para ser un easy ;w;
2016-12-10 22:46 AlfaJorgito: Pero pobres easy players
2016-12-10 22:46 AlfaJorgito: Mira si se confunden
2016-12-10 22:47 AlfaJorgito: o los que juegan con fl
2016-12-10 22:47 AlfaJorgito: (?
2016-12-10 22:47 AlfaJorgito: Aunque dio un salto bastante grande
2016-12-10 22:47 AlfaJorgito: de easy a normal
2016-12-10 22:47 AlfaJorgito: Tal vez le ponga algo inferior a easy
2016-12-10 22:48 AlfaJorgito: Soft como dijiste o un tranquility o algo asi
2016-12-10 22:48 HappyRocket88: yeah. >w<
2016-12-10 22:48 HappyRocket88: De resto está "decente"
2016-12-10 22:48 HappyRocket88: solo que
2016-12-10 22:48 HappyRocket88: en la normal hay patrones algo repetitivos
2016-12-10 22:48 HappyRocket88: pero nada que no se arregle con mods. owo7
2016-12-10 22:49 AlfaJorgito: Excepto una cancion de los elite mapper que bubblean a la semana(?
2016-12-10 22:49 HappyRocket88: XDDD
2016-12-10 22:49 AlfaJorgito: mapa*
2016-12-10 22:49 HappyRocket88: Al día*
2016-12-10 22:49 HappyRocket88: XD
2016-12-10 22:50 AlfaJorgito: -Hi
2016-12-10 22:50 AlfaJorgito: -Bubble my map
2016-12-10 22:50 AlfaJorgito: -pepe: Ok
2016-12-10 22:54 AlfaJorgito: Y ahora tomate el palo
2016-12-10 22:54 AlfaJorgito: y ahora tomatelo
2016-12-10 23:04 HappyRocket88: XD
2016-12-10 23:05 HappyRocket88: Ay, perdón, me distraje. x.x
2016-12-10 23:05 HappyRocket88: ayyy no sé que más modear. xD
2016-12-10 23:06 AlfaJorgito: Yo tampoco
2016-12-10 23:06 HappyRocket88: Yo lo veo bien
2016-12-10 23:07 HappyRocket88: No sé porqué los bns no. ;w;
2016-12-10 23:07 HappyRocket88: /taleflip
2016-12-10 23:07 HappyRocket88: *table
2016-12-10 23:07 HappyRocket88: XD
2016-12-10 23:07 AlfaJorgito: Porque son especiales(?
2016-12-10 23:07 AlfaJorgito: table?
2016-12-10 23:07 HappyRocket88: si
2016-12-10 23:07 HappyRocket88: Si haces eso en discord
2016-12-10 23:07 HappyRocket88: te sale un emoticon xD
2016-12-10 23:07 AlfaJorgito: ah
2016-12-10 23:08 HappyRocket88: Bueno, voy a postear este mini-mod para ser si fue de ayuda. /w\
2016-12-10 23:09 HappyRocket88: y darle más sp al maipu. o3o)/
2016-12-10 23:09 AlfaJorgito: Ok
2016-12-10 23:09 HappyRocket88: ¡Éxitos con el mapa, Alfajor! :3
2016-12-10 23:09 AlfaJorgito: ok
2016-12-10 23:09 AlfaJorgito: un alfajor fulbito pa usted
We talked about something regarding:

  1. Appropriate Difficulty naming across the mapset.
  2. Quality of the current background for the map.
  3. Overall aethistics and minor rhythm suggestion for the difficulties.
  4. Proper usage of the settings of the map.
¡Best of success with this! >w< Here's a star! \:o/
Gracias happy!
TheKingHenry
Hello mod from my queue~
General
  1. metadata seems legit enough, source
  2. 01:37:395 - I would map this strong sound on every diff and then after it use the spinner. On Hard this is little different tho due the further usage of spinners
Soft
  1. 00:04:566 (2) - you should map this with something similar to the following patterns. This circle is very unintuitive to play, since it's after a slider so you don't get any real clicking beat to guide you already and tbh that wouldn't help much anyways since it's on 1/8 yellow tick. Like, very unusual place. So even tho it's somewhat emphasised sound in the song, I suggest you position it to the sliderend parts as you have done in the following patterns
  2. 00:05:289 (3,4,5) - and 00:07:395 (1,2,3) - 2 otherwise very similar patterns in both music and your map, but the spacing differs. Especially in lower diffs such as this I recommend you try to keep the spacing as stable as possible.
  3. there were a lot of places where blankets were off, such as 00:15:289 (1,2) - 00:25:816 (3,4) - 00:28:447 (2,3) - 00:28:974 (3,4) - and so on. Go through things and check if they are how they are supposed to be
  4. in same fashion as with the spacing, I suggest also you recycle the same slider shapes as much as possible, as long as it's relevant with the music. Basically for same kind of part in music, try to use same kind of slider. At times you have here just slightly different shapes, when you could've copied one. It also can easily lead to blankets going off or just otherwise causing a visual blunder somewhere. Example: 00:32:131 (1,2,3) - sliders 1 and 3. The blanket is off with the slider 1, and due the sharp curve of the slider 3, the blanket doesn't look too good even if it ain't rly off.
  5. 00:25:289 (2,3) - this is pretty slight one, but by changing the shape of the following slider a little, you could get rid of this overlap. Other examples 00:26:868 (4,1) - 00:38:974 (4,1) -
  6. 01:11:079 (5,6) - same thing as earlier
  7. the things what I said about visual things such as blankets here, are as much relevant in the other diffs, even if I don't mention em
Advanced
  1. 00:00:553 (1,2,3) - I suggest you shorten the slider 2 to be 2/3 beat (since the drums are 1/3 at that point) and the begin slider 3 from the white tick, since now it begins at somewhat unintuitive spot for the player
  2. 00:03:710 (2,3,4) - ok so these patterns can be very confusing, but if you use them continuously player will know to except em, so I guess this is ok. Change the last one here 00:07:921 (2,3,4) - to similar one as well.
  3. 00:39:829 (4,5) - ok so the strongest emphasis in the music is now located in the second tick of the first slider and the sliderend of the 2nd one. You should make this pattern so that the player clicks on the strong sounds, perhaps circle + slider + circle. Tho the random in-equal rhythms brought to you by the one and only drummer will make this plenty hard.
  4. 00:41:934 (3,4) - you could use just one slider shape for this section as well
  5. 00:57:197 (4,1,2) - there are very few sounds, relevant kind of objects here, but the strong sounds are like all located at the sliderends, maybe make them clickable instead?
  6. 01:01:934 (1,2,3,4,5) - here you have mostly gone nicely according to the emphasis of the song while still making it possible with the random rhythms. Tho I suggest you change so that the current sliderend 4 is clickable and is slider, ending on the current circle 5. With this you will both make the strong sound clickable but also remove the need to click the sound that is located on rhythmically confusing place
  7. 01:23:184 (1,2,1,2) - you could move the NC to the last slider instead. That's where the musical phrase ends and new one begins, that's the white tick, and furthermore it will indicate that the circle before it is not actually on the white tick but before, making it play better. Tho to note, if there are similar patterns, you have to be constant so you have similar NCing everywhere at same kind of places and patterns
  8. 01:27:921 (2,3,4,5,6) - ok this is cool (maybe little intense for what, 2* map?) but you could use same slider shape for 01:27:921 (2,4) -
  9. as said before, the stuff about blankets and all that is very relevant here as well, especially during the last sections where you have those slider patterns, there were many blankets visually off
Hard
  1. 00:00:553 (1,2,3,4,1) - this first pattern can be very confusing to play. I didn't think too deep of it, but if you can find a solution that's more intuitive but still represents the music well, use that. Especially the last slider here feels out-of-place imo
  2. 00:10:881 (1,2,3,4) - triangle those little better
  3. 00:32:460 (2) - ok I know what you try to map here, but just keep going with the patterns you have used before. With this, the continuation from this onwards feels bad. Or alternatively, make smth that combines em both. Anyways apply what you decide to do to the other one too
  4. 01:18:623 (1) - too little time to recover after a spinner for this level of difficulty
  5. 01:33:184 (1,2,3,4,1) - fix this pentagon. Also make slider 1 blanket the sliderend of the slider before
Good luck!
Topic Starter
Don AlfaJorgito

TheKingHenry wrote:

Hello mod from my queue~
General
  1. metadata seems legit enough, source
  2. 01:37:395 - I would map this strong sound on every diff and then after it use the spinner. On Hard this is little different tho due the further usage of spinners
Soft
  1. 00:04:566 (2) - you should map this with something similar to the following patterns. This circle is very unintuitive to play, since it's after a slider so you don't get any real clicking beat to guide you already and tbh that wouldn't help much anyways since it's on 1/8 yellow tick. Like, very unusual place. So even tho it's somewhat emphasised sound in the song, I suggest you position it to the sliderend parts as you have done in the following patternsFixed
  2. 00:05:289 (3,4,5) - and 00:07:395 (1,2,3) - 2 otherwise very similar patterns in both music and your map, but the spacing differs. Especially in lower diffs such as this I recommend you try to keep the spacing as stable as possible. Fixed
  3. there were a lot of places where blankets were off, such as 00:15:289 (1,2) - 00:25:816 (3,4) - 00:28:447 (2,3) - 00:28:974 (3,4) - and so on. Go through things and check if they are how they are supposed to be I do not know what you mean by saying off
  4. in same fashion as with the spacing, I suggest also you recycle the same slider shapes as much as possible, as long as it's relevant with the music. Basically for same kind of part in music, try to use same kind of slider. At times you have here just slightly different shapes, when you could've copied one. It also can easily lead to blankets going off or just otherwise causing a visual blunder somewhere. Example: 00:32:131 (1,2,3) - sliders 1 and 3. The blanket is off with the slider 1, and due the sharp curve of the slider 3, the blanket doesn't look too good even if it ain't rly off. Fix this part, but i don't want change the other slider(for personal taste)
  5. 00:25:289 (2,3) - this is pretty slight one, but by changing the shape of the following slider a little, you could get rid of this overlap. Other examples 00:26:868 (4,1) - 00:38:974 (4,1) - i want that overlapped
  6. 01:11:079 (5,6) - same thing as earlier I leave it as it is
  7. the things what I said about visual things such as blankets here, are as much relevant in the other diffs, even if I don't mention em
Advanced
  1. 00:00:553 (1,2,3) - I suggest you shorten the slider 2 to be 2/3 beat (since the drums are 1/3 at that point) and the begin slider 3 from the white tick, since now it begins at somewhat unintuitive spot for the player
  2. 00:03:710 (2,3,4) - ok so these patterns can be very confusing, but if you use them continuously player will know to except em, so I guess this is ok. Change the last one here 00:07:921 (2,3,4) - to similar one as well.
  3. 00:39:829 (4,5) - ok so the strongest emphasis in the music is now located in the second tick of the first slider and the sliderend of the 2nd one. You should make this pattern so that the player clicks on the strong sounds, perhaps circle + slider + circle. Tho the random in-equal rhythms brought to you by the one and only drummer will make this plenty hard.
  4. 00:41:934 (3,4) - you could use just one slider shape for this section as well
  5. 00:57:197 (4,1,2) - there are very few sounds, relevant kind of objects here, but the strong sounds are like all located at the sliderends, maybe make them clickable instead?
  6. 01:01:934 (1,2,3,4,5) - here you have mostly gone nicely according to the emphasis of the song while still making it possible with the random rhythms. Tho I suggest you change so that the current sliderend 4 is clickable and is slider, ending on the current circle 5. With this you will both make the strong sound clickable but also remove the need to click the sound that is located on rhythmically confusing place
  7. 01:23:184 (1,2,1,2) - you could move the NC to the last slider instead. That's where the musical phrase ends and new one begins, that's the white tick, and furthermore it will indicate that the circle before it is not actually on the white tick but before, making it play better. Tho to note, if there are similar patterns, you have to be constant so you have similar NCing everywhere at same kind of places and patterns
  8. 01:27:921 (2,3,4,5,6) - ok this is cool (maybe little intense for what, 2* map?) but you could use same slider shape for 01:27:921 (2,4) -
  9. as said before, the stuff about blankets and all that is very relevant here as well, especially during the last sections where you have those slider patterns, there were many blankets visually off
Hard
  1. 00:00:553 (1,2,3,4,1) - this first pattern can be very confusing to play. I didn't think too deep of it, but if you can find a solution that's more intuitive but still represents the music well, use that. Especially the last slider here feels out-of-place imo
  2. 00:10:881 (1,2,3,4) - triangle those little better
  3. 00:32:460 (2) - ok I know what you try to map here, but just keep going with the patterns you have used before. With this, the continuation from this onwards feels bad. Or alternatively, make smth that combines em both. Anyways apply what you decide to do to the other one too
  4. 01:18:623 (1) - too little time to recover after a spinner for this level of difficulty
  5. 01:33:184 (1,2,3,4,1) - fix this pentagon. Also make slider 1 blanket the sliderend of the slider before
Good luck!
Ok, i response your mod later.(i so lazy, so i took my time)
MegaDarkLugia11

TheKingHenry wrote:

Hello mod from my queue~
Hard
  1. 00:00:553 (1,2,3,4,1) - this first pattern can be very confusing to play. I didn't think too deep of it, but if you can find a solution that's more intuitive but still represents the music well, use that. Especially the last slider here feels out-of-place imo maybe I use my current one
  2. 00:10:881 (1,2,3,4) - triangle those little better Fix
  3. 00:32:460 (2) - ok I know what you try to map here, but just keep going with the patterns you have used before. With this, the continuation from this onwards feels bad. Or alternatively, make smth that combines em both. Anyways apply what you decide to do to the other one too There's a different sound here
  4. 01:18:623 (1) - too little time to recover after a spinner for this level of difficulty Fix
  5. 01:33:184 (1,2,3,4,1) - fix this pentagon. Also make slider 1 blanket the sliderend of the slider before Fix
Good luck!
All fix and thanks for the mod :D
Topic Starter
Don AlfaJorgito
If any read this, i continue mapping this and other maps next year.
BounceBabe

image dimension for 1479427608_tmp_CvN08ktXEAEl5EQ.jpg - 819x1024 is unrankable since its too low quality resolution and the ratio is not correct. use 4:3 or 16:9 which is 1024x768 and 1366x768 or 1920x1080 respectively. if you cant find a replacement for this exact one use http://calculateaspectratio.com/ to help you resize it.

ending times vary between the diffs, consider ending hard also at 01:41:605 - to fit the other two diffs

bpm of the first part is completely wrong, this song has multiple timing points. get someone to check this for you who is good at timing. i can tell immediately since you had to use (all from hard) 1/16 for 00:00:947 (2,3) - 00:02:460 (1,2,3,4,1,2,3,4) - 1/8 / 00:32:460 (2,3) - and (advanced) 01:01:934 (1,2,3,4,5) - is completely off from the music etc the parts that actually follow the metronome and are on beat are 00:15:289 - to 01:01:605 - / 01:03:710 - to 01:35:289 - i wonder how you could map with wrong timing. i couldnt lol

you barely have hitsounding, thats unrankable. the few drum finishes you used dont provide enough feedback to the music. especially the calm part lack hitsounds like 00:15:289 - (hard, advanced is better but could do with more as well)

advanced

00:22:460 (2,3,1) - spacing should be consistent since they are 1/1 elements

00:24:039 (2,3) - flow and transition could be improved http://puu.sh/t0RHC/a80dd18a25.jpg

00:44:039 (3,4) - slider curve mixture like here looks unappealing. duplicate http://puu.sh/t0RLQ/5a639c24fa.jpg or blanket http://puu.sh/t0RMF/63484f79c8.jpg would flow and look nicer

you definitely need to get the timing correct , fix the spacing and rhythm before any further changes.
Zyl
Light Insane Soon...
Wezeh
kere un gd?
BanchoBot
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