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Panda Eyes - ILY

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Topic Starter
Fanteer

iYiyo wrote:

m4m


  • [general]

    [Extra]
  1. 00:35:339 - 00:54:975 - why these have kiais sections? :o it's "kiai fountain"
  2. 00:05:611 (3,4) - Since you were using some nice blankets before, you can improve this one aswell.
  3. 00:39:020 (4) - move it around 184|140 so 00:39:020 (4,5) - these are not too close to each other?
  4. 00:42:293 (2,3,4) - Right now the distance seems to be a bit messy and not consistent with other sections D: Why not trying something like this? http://puu.sh/sRCC1/39a18a70ec.jpg Special pattern
  5. 01:08:339 (3) - from you previous patterns, you were doing 2 notes instead of a slider for this part. Maybe you'd want to be consistent here?
  6. 01:16:793 - For the hitsounds, I recommend you to add this strong sound on 01:16:793 - 01:17:884 - and 01:18:975 - here only. Having too much of these feels annoying x.x
  7. 01:25:520 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1) - same ^

    [insane]
  8. 00:03:430 (3,1) - unstack? This is the only stack for all this sections which make it inconsistent
  9. 00:40:111 (2,5) - maybe stack those? and obviously then blanket 00:40:793 (5,6) -
  10. 01:08:611 (4,5) - maybe ctrl´g the (5)? would have nice flow imo http://puu.sh/sRDbp/5216ccdb90.jpg
  11. 01:23:884 (4,5,6,7) - here the emphasis is good, but then 01:25:520 - from there, you use these hitsounds which make the player feel that it comes a more intense part, but in this case you reduce the ds a lot compared from before. 01:25:520 (1,2,3,4,5) - Suggest you to increase ds here.

    [hard]
  12. My big concern here are the triplets you use on the kiai section. For example 01:11:884 (5,6,7) - Here you did an spaced triplet but then I expected another similar triplet starting from 01:14:066 - here instead of 01:13:793 (5,6,7) - this.
  13. 01:15:702 (5,6,7,8) - maybe ctrl+g the rhythm so the gameplay is more "symetrical".
  14. 01:26:748 - Similar as before, you can try a triplet here by adding a note, similar as 01:25:520 (1,2,3) -

    [normal]
  15. 00:35:339 (1,2,1,2,1) - This part feel so empty compared from the next sections D: Consider adding some notes inbetween

    [easy]
    fine

good luck with ranking!
All fixing ( Almost :) )
Thanks for mod
Senzzen
Okay i dn't think there are much thing to change on this map since it is awesome ^^

lol
mb new combo here : 00:57:431 (3) - since it's the exact same sound as before ,yu should do a new combo everytime there is this sound repeated 2 times

hard
01:14:611 (1,2,3) - mb space a little bit these notes since they can be mistaken as a triplet
great map overall gg ^^
lazygirl
Hey! M4M as agreed on #modreqs :)

[General]

  1. This map's the first time I've seen no complaints from AIMod lol
  2. BG and audio quality/size are perfect
  3. Maybe rename the last diff something like <3 since ILY means I Love You lel. LOL seems kind of... weird xD
  4. Combo colors are very blue. Consider switching colors 3 and 4 since 2 and 3 are close.
  5. The soft1 finish sound hurts my ears a bit :( Otherwise good HS. Also no clue why you use custom 1 for soft and 2 for normal but it's no big deal
  6. Your audio ends somewhat abruptly, consider getting a file with a more drawn out ending
[Easy]

  1. You have a few useless timing points, nothing major but consider removing them
  2. 00:11:339 (1) - maybe curve this the other way around, this looks a little weird since it doesn't continue the previous slider's curve perfectly.
Good diff, nothing but nazi mod recommendations for it.

[Normal]

  1. 00:18:702 - you leave out a note here, yet it's always mapped after
  2. 00:30:975 (1,2) - small incosistency with 00:33:157 (1) - not too important but I'd keep these consistent
  3. 00:52:793 (1) - make this a single note stacked on 2? maybe it's fine like it is now so not needed
  4. 00:54:975 - throughout this part you're inconsistent with what happens on the big white ticks. Sometimes you do a 1/2 repeat slider sometime a 1/1 slider. Should be more consistent imo. I mean you don't need to be perfectly consistent, but do something like alternating between two patterns
A few inconsistencies, good diff otherwise.

[Hard]

  1. 00:01:248 (3,1) - the stacking here is odd and sloppy, either stack perfectly or align or don't stack, this looks weird to me.
  2. 00:25:248 (2) - and 00:33:975 (2) - small aesthetic notice, this feels out of place as the only straight sliders in the section
  3. 00:54:975 - a minor inconsistency again with 1/4 rhythm
Nothing else, good diff.

[Insane]

  1. 00:51:020 (2,4) - I know this is most likey on purpose but it looks a bit weird, try moving 4 to x:398 y:231
  2. A few inconsistencies in the kiai, look again at what you do before and after the big white ticks, I can't see an obvious pattern tbh
Good diff :3

[Extra]

  1. 01:14:884 (3,4) - this stack feels out of place, as well as the next one. I can see why you put those in, but have more of these, add them more consistently
This set is really good, not much to say, it's well mapped, pretty clean, but has a bit too many inconsistencies in its mapping. Love the music though ^^ Good luck getting it ranked:D
Topic Starter
Fanteer

lazyboy007 wrote:

Hey! M4M as agreed on #modreqs :)

[General]

  1. This map's the first time I've seen no complaints from AIMod lol
  2. BG and audio quality/size are perfect
  3. Maybe rename the last diff something like <3 since ILY means I Love You lel. LOL seems kind of... weird xD
  4. Combo colors are very blue. Consider switching colors 3 and 4 since 2 and 3 are close.
  5. The soft1 finish sound hurts my ears a bit :( Otherwise good HS. Also no clue why you use custom 1 for soft and 2 for normal but it's no big deal
  6. Your audio ends somewhat abruptly, consider getting a file with a more drawn out ending
[Easy]

  1. You have a few useless timing points, nothing major but consider removing them It is allowed
  2. 00:11:339 (1) - maybe curve this the other way around, this looks a little weird since it doesn't continue the previous slider's curve perfectly. it's ok
Good diff, nothing but nazi mod recommendations for it.

[Normal]

  1. 00:18:702 - you leave out a note here, yet it's always mapped after
  2. 00:30:975 (1,2) - small incosistency with 00:33:157 (1) - not too important but I'd keep these consistent
  3. 00:52:793 (1) - make this a single note stacked on 2? maybe it's fine like it is now so not needed not need :)
  4. 00:54:975 - throughout this part you're inconsistent with what happens on the big white ticks. Sometimes you do a 1/2 repeat slider sometime a 1/1 slider. Should be more consistent imo. I mean you don't need to be perfectly consistent, but do something like alternating between two patterns I am make different patterns in all map
A few inconsistencies, good diff otherwise.

[Hard]

  1. 00:01:248 (3,1) - the stacking here is odd and sloppy, either stack perfectly or align or don't stack, this looks weird to me.
  2. 00:25:248 (2) - and 00:33:975 (2) - small aesthetic notice, this feels out of place as the only straight sliders in the section
  3. 00:54:975 - a minor inconsistency again with 1/4 rhythm
Nothing else, good diff.

[Insane]

  1. 00:51:020 (2,4) - I know this is most likey on purpose but it looks a bit weird, try moving 4 to x:398 y:231 i change
  2. A few inconsistencies in the kiai, look again at what you do before and after the big white ticks, I can't see an obvious pattern tbh
Good diff :3

[Extra]

  1. 01:14:884 (3,4) - this stack feels out of place, as well as the next one. I can see why you put those in, but have more of these, add them more consistently
This set is really good, not much to say, it's well mapped, pretty clean, but has a bit too many inconsistencies in its mapping. Love the music though ^^ Good luck getting it ranked:D
thanks :)
Aleksander92
Привет :)

[General]
  1. Хитсаунды для киаи части классные(!), но, уж больно громкие, как по мне - я начал сбиваться во время игры. Эффекты для N:C2 заглушают хитсаунды, идущие после них, теряется хитсаунд фидбек. Попробовал 80% вместо 100% на N:C2 частях - стало гораздо приятнее
[Hard]
  1. 00:57:157 (1,2,3) // 01:05:884 (1,2,3) - Увеличь спейсинг, особенно странно он смотрится в сравнении с подобными кругами через 1/4 в киаи мод (01:11:884 (5,6,7) - )
  2. 01:09:702 (1) - Люди могут сбиться, может, сделать его только однажды реверсивным + кружок? И выглядеть будет чуть более подходяще
  3. 01:13:520 - https://puu.sh/sYJay/2087ef795c.png на https://puu.sh/sYJd7/f723039291.png ?
  4. 01:16:793 - https://puu.sh/sYJLk/2074e13415.png на https://puu.sh/sYJI9/a097cbfeae.png ?
[Extra]
  1. 00:52:793 - Эту часть можно сделать с 0.75x multiplier, место будет смотреться интереснее (то же самое можно сделать и в диффе Final level). И искриви 00:52:793 (1) - слайдер, пожалуйста, чего он такой прямой, пусть будет похож на идущий следом :) Например, так https://puu.sh/sYGD0/566dc2ea4b.png
  2. 01:14:611 (1,2,3,4,1,2,3,4) - Стакаешь 01:14:884 (3,4) - , стакни и 01:15:430 (3,4) - ?
  3. 01:16:793 (1,2,3,4,1,2,3,4) - ^ same
Мапа интересная, удачи в дальнейшем :)
Topic Starter
Fanteer

Aleksander92 wrote:

Привет :) здарова

[General]
  1. Хитсаунды для киаи части классные(!), но, уж больно громкие, как по мне - я начал сбиваться во время игры. Эффекты для N:C2 заглушают хитсаунды, идущие после них, теряется хитсаунд фидбек. Попробовал 80% вместо 100% на N:C2 частях - стало гораздо приятнее Фиксанул
[Hard]
  1. 00:57:157 (1,2,3) // 01:05:884 (1,2,3) - Увеличь спейсинг, особенно странно он смотрится в сравнении с подобными кругами через 1/4 в киаи мод (01:11:884 (5,6,7) - ) Фиксанул
  2. 01:09:702 (1) - Люди могут сбиться, может, сделать его только однажды реверсивным + кружок? И выглядеть будет чуть более подходяще На самом деле, я не пытался никак сделать это сложным для новичков ( хардо-плеер не такой уж и новичек ) , Просто в музыке идут 4 идентичных звука, которыу я только так могу изобразить. Реверс и нота будут различаться, нота как будто отдельно идет, а это 4 одинаковых ( по сути разные, но сильно похожи ) звука, которые нельзя разделять.
  3. 01:13:520 - https://puu.sh/sYJay/2087ef795c.png на https://puu.sh/sYJd7/f723039291.png ? Зачем ?
  4. 01:16:793 - https://puu.sh/sYJLk/2074e13415.png на https://puu.sh/sYJI9/a097cbfeae.png ? ^
[Extra]
  1. 00:52:793 - Эту часть можно сделать с 0.75x multiplier, место будет смотреться интереснее (то же самое можно сделать и в диффе Final level). Слишком резкий переход на маленькую скорость И искриви 00:52:793 (1) - слайдер, пожалуйста, чего он такой прямой, пусть будет похож на идущий следом :) Например, так https://puu.sh/sYGD0/566dc2ea4b.png Че то подобное сделал
  2. 01:14:611 (1,2,3,4,1,2,3,4) - Стакаешь 01:14:884 (3,4) - , стакни и 01:15:430 (3,4) - ? Не понял о чем ты
  3. 01:16:793 (1,2,3,4,1,2,3,4) - ^ same
Мапа интересная, удачи в дальнейшем :)
Спс за мод :)
Feezly
Привет.

Last diff

00:29:884 (1,2,3,4,1,2,3,4) - поменяй паттерн на что-то другое, не вписывается в карту . >:( >:( >:(

01:12:567 (2,4) - мб по больше спейсинг?

01:21:976 (3,4) - ^

01:17:339 (1,2,3,4) - другую фигуру , по больше спейсинга
Aleksander92
https://puu.sh/sZP4e/8cc961e479.jpg - Red_Pixel god :)
https://puu.sh/sZPlV/8e4edde543.jpg - follon also good

[Extra]
  1. 01:14:611 (1,2,3,4,1,2,3,4) - Стакаешь 01:14:884 (3,4) - , стакни и 01:15:430 (3,4) - ? Не понял о чем ты. Ну, 01:14:884 (3,4) - у тебя на одной позиции, а 01:15:430 (3,4) - джамп. Не ошибка, конечно, просто, кажется, так играть приятнее.
[Final level]
  1. 01:13:249 (3,4,1) - С этой тройкой, поставленной в линию, были проблемы
Topic Starter
Fanteer

Feezly wrote:

Привет. Здарова

Last diff

00:29:884 (1,2,3,4,1,2,3,4) - поменяй паттерн на что-то другое, не вписывается в карту . >:( >:( >:(

01:12:567 (2,4) - мб по больше спейсинг?

01:21:976 (3,4) - ^

01:17:339 (1,2,3,4) - другую фигуру , по больше спейсинга
Зачем мне это все делать ? Мог бы причину написать. Спейсинг увеличивать не буду, так как испорчу форму паттернов
Topic Starter
Fanteer

Aleksander92 wrote:

https://puu.sh/sZP4e/8cc961e479.jpg - Red_Pixel god :)
https://puu.sh/sZPlV/8e4edde543.jpg - follon also good Херасе потные :)

[Extra]
  1. 01:14:611 (1,2,3,4,1,2,3,4) - Стакаешь 01:14:884 (3,4) - , стакни и 01:15:430 (3,4) - ? Не понял о чем ты. Ну, 01:14:884 (3,4) - у тебя на одной позиции, а 01:15:430 (3,4) - джамп. Не ошибка, конечно, просто, кажется, так играть приятнее. Ну мне нужно было как-то разнообразить паттерны, я юзнул стак нот
[Final level]
  1. 01:13:249 (3,4,1) - С этой тройкой, поставленной в линию, были проблемы Проблемы с чем ? Если ты про то, что сложно играть в это, то это 7*
Zallies
m4m
imma noob modder so please dont be mad at me

[highest oss]
  1. 00:00:431 (1) - etc. i recommend volume 5% on the blue tick
  2. 00:32:611 (1,2) - i highly recommend this pattern https://puu.sh/t7r6o/ef96413b36.png
  3. 00:48:293 - the music still on
  4. 01:04:794 (1) - stack 2?
  5. 01:09:158 (1) - ctrl + g and fix the positioning, good flow to me
  6. 01:13:794 (3,3) - apmdfpkamrhplamwer
  7. 01:15:976 (1,1) - not really stack?
  8. 01:17:885 (1,2,1,2) - not the same, but the music is high so i recommend both are the same
  9. 01:25:112 (2,1) - this is close ds
[high oss]
  1. OD 8.5 cuz its extra
  2. 00:42:293 (2,3) - not sure about this ds thing comparing the other patternzz
  3. 01:24:975 (3,3) - UVUVUWEVWEVWE ONYETENYEVWE OGWEMUBWEN OSSAS
[oss]
  1. OD 8 since everyone using this as in insane
[lowest oss]
  1. HR 2 this is too much ez
are you sure about the BG? xD
GL
Topic Starter
Fanteer

Zallies wrote:

m4m
imma noob modder so please dont be mad at me

[highest oss]
  1. 00:00:431 (1) - etc. i recommend volume 5% on the blue tick why ?
  2. 00:32:611 (1,2) - i highly recommend this pattern https://puu.sh/t7r6o/ef96413b36.png Ok. done
  3. 00:48:293 - the music still on
  4. 01:04:794 (1) - stack 2? why?
  5. 01:09:158 (1) - ctrl + g and fix the positioning, good flow to me remade
  6. 01:13:794 (3,3) - apmdfpkamrhplamwer fix :)
  7. 01:15:976 (1,1) - not really stack? done
  8. 01:17:885 (1,2,1,2) - not the same, but the music is high so i recommend both are the same no
  9. 01:25:112 (2,1) - this is close ds fix
[high oss]
  1. OD 8.5 cuz its extra done
  2. 00:42:293 (2,3) - not sure about this ds thing comparing the other patternzz blue tick doesn't have sound thus i made small ds
  3. 01:24:975 (3,3) - UVUVUWEVWEVWE ONYETENYEVWE OGWEMUBWEN OSSAS fix
[oss]
  1. OD 8 since everyone using this as in insane
[lowest oss]
  1. HR 2 this is too much ez
are you sure about the BG? xD
GL
Cyrzai
Capitalize the ''L'' in ''Final level'', please :( :? :c
Topic Starter
Fanteer

Zocto wrote:

Capitalize the ''L'' in ''Final level'', please :( :? :c
Lol
Zonthem
Hi ! my M4M from #modreqs

[hard]
00:20:066(1, 2) : since you did it in the previous combo, i would pverlap the 2 sliders and step a little bit down 1
00:24:430(1, 2) : it could be the same pattern as 00:22:248(1, 2), same for tht 2 next combo. If you want to keep it as that, i would still suggest to replace 00:26:611(1, 2) by the first pattern
00:39:020(4) : why there ? There is no notes, you should much better place it at 00:38:202 or at 00:40:384
00:43:384(4) : ^
00:46:111(4) : ^
00:47:748(4) : ^
00:50:475(5) : ^
00:54:975(1) : the repeater cover 3 notes over 4, you could replace it by 2 1/4 sliders i think
00:57:157(1) : same, but you could also replace the following 2 circles by a 1/2 slider to break the repeatability
00:57:975(3, 4) : this pattern is quite weird since strongs beats are on the circle and the end of the slider, you should also invert the 2 objects
00:59:339(1) : same rythm issue
01:01:384(6) : once again, this circle makes no sense
01:03:702(1) : rythm issue, this pattern especially slow down the rythm where you don't have to
01:05:884(1) : ^
01:08:066(1) : ^
01:12:020(6) : this intermediate circle would fit better at 01:11:748 imo
01:17:748(4, 5) : because of 4, you could replace 5's end by a circle and so repalce 5 by a 1/4 slider
01:22:930(6) : this intermediate circle would fit better at 01:22:657 imo
about overlook :
01:04:793(3, 4) : 4 could have the same shape as 3
01:34:793(2, 3) : it would be nice to take them slightly higher to make a triangle withs 4 and 1 circles and
the slider end

[Insane]
00:40:248(3) : both slider head and end should be clickable according to the music
00:41:475(7) : however this should not, you could place a 1/4 slider on 6 i think
00:42:430(2) : same issue with also 00:43:657(6)
00:46:793(2) : ^
00:49:520(5, 6, 7, 8) : always according to the music, this jump makes no sense. However you could try by placing it after 1 (of the same combo)
00:51:702(5, 6) : same issue, this part of the music is flat, you can't make jump when you decided not to make one at 00:50:884
00:56:339(7, 8) : almost asme, but you make a jump perviously. However i suggest you to put a jump at 00:57:157 instead
01:03:975(3, 4) : the flow is quite disturbing due to these 2 circles. I would put 3 closer to 5's head and take 4 higher

[Extra]
00:30:293(4, 4) : these circles aren't mapped on notes, either you delete them or you replace the previous circle by 1/4 sliders
00:32:475(4, 4) : ^
00:35:339(1) : this slider is curved in the wrong direction since the jump turn in the other
00:36:702(2) : i really have a problem with this slider, because the 2 lasts were inverted, we actually got down-up-up (directions from 00:36:157). If 00:36:975(3) were on top there would be no problem, but i would Ctrl+G 2
00:41:066(2, 3, 4) : you should Ctrl+H 2 and 3, and also invert 4 to improve the flow
00:59:339(1, 2) : always about flow, could Ctrl+G them
01:01:930(2) : isn't mapped on a distinct song (you did it many times before but is looks like it fits the rythm, idk if it's rankable because of overmapping, but its playable^^). This time you slowed down the rythm, and this virtual speed up isn't good at all : don't put circle there.
01:03:702(1, 2, 3, 4, 5) : quite strange too, there is 4 notes in the music (i don't count drum because it's not in the main melody) and you put 5 objects. We simply don't hit the slider well and we can't carry on. To fix it, you could move 5 forward of 1/4 beat and map its previous end (because it has to).
01:17:066(3, 4) : this stack isn't anticipable, either you remove it or you put some all over the kiai
about overlook :
00:52:793(1, 4) : make a better blanket

[Final Level]
I cant really mod it because it's too fast for me u_u, however :
00:54:975(1) : there are 2 beats, one at the slider head and one a its end, why put a slider when you obviously try to make a jump map ? 2 circles would better fit and you can also put your slider at 00:55:384
By the same, you often put a slider on the strong beat (for example 00:55:520(4)) even if it's not a part of the main melody. I don't have anything better to suggest but it really distrubs me.

The sound is really nice (even if too short), gl for the next
See ya
Topic Starter
Fanteer

Zonthem wrote:

Hi ! my M4M from #modreqs

[hard]
00:20:066(1, 2) : since you did it in the previous combo, i would pverlap the 2 sliders and step a little bit down 1 why ???
00:24:430(1, 2) : it could be the same pattern as 00:22:248(1, 2), same for tht 2 next combo. If you want to keep it as that, i would still suggest to replace 00:26:611(1, 2) by the first pattern
00:39:020(4) : why there ? There is no notes, you should much better place it at 00:38:202 or at 00:40:384 for a change
00:43:384(4) : ^
00:46:111(4) : ^
00:47:748(4) : ^
00:50:475(5) : ^
00:54:975(1) : the repeater cover 3 notes over 4, you could replace it by 2 1/4 sliders i think I miss a lot of sounds in hard
00:57:157(1) : same, but you could also replace the following 2 circles by a 1/2 slider to break the repeatability ^
00:57:975(3, 4) : this pattern is quite weird since strongs beats are on the circle and the end of the slider, you should also invert the 2 objects
00:59:339(1) : same rythm issue
01:01:384(6) : once again, this circle makes no sense
01:03:702(1) : rythm issue, this pattern especially slow down the rythm where you don't have to
01:05:884(1) : ^
01:08:066(1) : ^
01:12:020(6) : this intermediate circle would fit better at 01:11:748 imo
01:17:748(4, 5) : because of 4, you could replace 5's end by a circle and so repalce 5 by a 1/4 slider
01:22:930(6) : this intermediate circle would fit better at 01:22:657 imo
about overlook :
01:04:793(3, 4) : 4 could have the same shape as 3
01:34:793(2, 3) : it would be nice to take them slightly higher to make a triangle withs 4 and 1 circles and
the slider end

[Insane]
00:40:248(3) : both slider head and end should be clickable according to the music but 2 slider also suitable
00:41:475(7) : however this should not, you could place a 1/4 slider on 6 i think
00:42:430(2) : same issue with also 00:43:657(6)
00:46:793(2) : ^
00:49:520(5, 6, 7, 8) : always according to the music, this jump makes no sense. However you could try by placing it after 1 (of the same combo)
00:51:702(5, 6) : same issue, this part of the music is flat, you can't make jump when you decided not to make one at 00:50:884
00:56:339(7, 8) : almost asme, but you make a jump perviously. However i suggest you to put a jump at 00:57:157 instead
01:03:975(3, 4) : the flow is quite disturbing due to these 2 circles. I would put 3 closer to 5's head and take 4 higher It normal flow

[Extra]
00:30:293(4, 4) : these circles aren't mapped on notes, either you delete them or you replace the previous circle by 1/4 sliders there is an increase, and I put 4 circles
00:32:475(4, 4) : ^
00:35:339(1) : this slider is curved in the wrong direction since the jump turn in the other what? http://puu.sh/tfkhm/08af1f51a3.jpg
00:36:702(2) : i really have a problem with this slider, because the 2 lasts were inverted, we actually got down-up-up (directions from 00:36:157). If 00:36:975(3) were on top there would be no problem, but i would Ctrl+G 2
00:41:066(2, 3, 4) : you should Ctrl+H 2 and 3, and also invert 4 to improve the flow
00:59:339(1, 2) : always about flow, could Ctrl+G them
01:01:930(2) : isn't mapped on a distinct song (you did it many times before but is looks like it fits the rythm, idk if it's rankable because of overmapping, but its playable^^). This time you slowed down the rythm, and this virtual speed up isn't good at all : don't put circle there.
01:03:702(1, 2, 3, 4, 5) : quite strange too, there is 4 notes in the music (i don't count drum because it's not in the main melody) and you put 5 objects. We simply don't hit the slider well and we can't carry on. To fix it, you could move 5 forward of 1/4 beat and map its previous end (because it has to).
01:17:066(3, 4) : this stack isn't anticipable, either you remove it or you put some all over the kiai
about overlook :
00:52:793(1, 4) : make a better blanket

[Final Level]
I cant really mod it because it's too fast for me u_u, however :
00:54:975(1) : there are 2 beats, one at the slider head and one a its end, why put a slider when you obviously try to make a jump map ? 2 circles would better fit and you can also put your slider at 00:55:384
By the same, you often put a slider on the strong beat (for example 00:55:520(4)) even if it's not a part of the main melody. I don't have anything better to suggest but it really distrubs me.

The sound is really nice (even if too short), gl for the next
See ya
I have already answered some things before, i very lazy.
Thanjs for mod :)
I Fixed some things
Pieces
Please keep up the work! I really enjoy this map!
Mirash
синий слишком яркий на мой взгляд, предлагаю что-то такое http://i.imgur.com/XFFjiqR.png

Final Level
00:07:793 (3) - не нравится, что у концов, на которых звуков нет стоит такой же хитсаунд как и у голов, на которых есть звук, можешь придумать на головы какой-то кастомный вистл или дефолтный, хотя это по усмотрению
00:12:158 (3) - кажется слишком выпуклым, раздвинь анкоры немного чтоли http://i.imgur.com/rK6uUqp.png
00:59:339 (1) - вистл потерялся (во всех дифах)
01:00:976 (3,4) - на слайдер боди таких парных слайдеров можно свисток ставить
вообще кстати софт самплсет на протяжении всей карты не круто звучит, можно разнообразить мне кажется

Extra
01:09:702 (1,3) - я бы поставил в точности как тут 01:09:839 (2,4) - http://i.imgur.com/YmfiiXW.png лучше смотрится

Insane
01:21:157 (1,2,3,4,5,6) - странную форму они образовали, можно полукруг сделать (6) слегка подвинуть http://i.imgur.com/Bghgd6G.png
01:25:930 (2) - можешь в центр пихнуть между слайдерами

Hard
00:39:020 (4,5) - может быть сложным на таком аре, можно стакнуть
ок у тебя потом куча такого, может это и нормально, я бы так не делал
00:59:339 (1) - почему не реверс, как здесь 00:54:975 (1,1) - ?
01:14:611 (1,2,3) - тут ты разогнал под сонг, а дальше идут нудные 01:15:157 (4,5) - под интенсивную часть. предлагаю сделать как тут 01:25:520 (1,2,3,4,5,6,7,8) - http://i.imgur.com/ZiV2Hu2.png

ну нормалы нормальные нечего там смотреть

все круто, играется нормально, но хитсаунды я бы усложнил
Topic Starter
Fanteer

Mirash wrote:

синий слишком яркий на мой взгляд, предлагаю что-то такое http://i.imgur.com/XFFjiqR.png поменял

Final Level
00:07:793 (3) - не нравится, что у концов, на которых звуков нет стоит такой же хитсаунд как и у голов, на которых есть звук, можешь придумать на головы какой-то кастомный вистл или дефолтный, хотя это по усмотрению Честно сказать хз какой кастом хс тут ставить, а дефолтный не подойдет, поэтому оставлю как и есть
00:12:158 (3) - кажется слишком выпуклым, раздвинь анкоры немного чтоли http://i.imgur.com/rK6uUqp.png Не понимаю чем тебе эта выпуклость не нравится, но немного поменял
00:59:339 (1) - вистл потерялся (во всех дифах) угу
01:00:976 (3,4) - на слайдер боди таких парных слайдеров можно свисток ставить в этой части я хотел хсами отбивать только биты
вообще кстати софт самплсет на протяжении всей карты не круто звучит, можно разнообразить мне кажется Ну тут сонг такой, на всех подобных сонгах стоит софт

Extra
01:09:702 (1,3) - я бы поставил в точности как тут 01:09:839 (2,4) - http://i.imgur.com/YmfiiXW.png лучше смотрится угу

Insane
01:21:157 (1,2,3,4,5,6) - странную форму они образовали, можно полукруг сделать (6) слегка подвинуть http://i.imgur.com/Bghgd6G.png да не, я не хочу чтобы слайдер отдельно как бы был от этого потока нот
01:25:930 (2) - можешь в центр пихнуть между слайдерами угу

Hard
00:39:020 (4,5) - может быть сложным на таком аре, можно стакнуть
ок у тебя потом куча такого, может это и нормально, я бы так не делал ну это уже хардик, тут можно такие вещи делать
00:59:339 (1) - почему не реверс, как здесь 00:54:975 (1,1) - ? потому что до этого был только что реверс, к тому же не хочу этот звук мапать одним и тем же слайдером
01:14:611 (1,2,3) - тут ты разогнал под сонг, а дальше идут нудные 01:15:157 (4,5) - под интенсивную часть. предлагаю сделать как тут 01:25:520 (1,2,3,4,5,6,7,8) - http://i.imgur.com/ZiV2Hu2.png Ну я добавил такие моменты ради того, чтобы игрок мог немного передохнуть от 110 бпм сингл тапов, а в конце я уже вставил без передышки

ну нормалы нормальные нечего там смотреть

все круто, играется нормально, но хитсаунды я бы усложнил
Спасибо за мод :)
Topic Starter
Fanteer

Pieces wrote:

Please keep up the work! I really enjoy this map!
Ok. Thanks :)
DygnitarZ
Picture is fitting perfectly too, gl with ranking this! :)
Frostium
the two new extras are much better!
Red Nerd
Good map...
Topic Starter
Fanteer

DygnitarZ wrote:

Picture is fitting perfectly too, gl with ranking this! :)

redinerdi wrote:

Good map...

iifrostii wrote:

the two new extras are much better!
Thanks :)
_Hou
Good map DansGame.
rank when?
Topic Starter
Fanteer

Hou Rearu wrote:

Good map DansGame.
rank when?
Never :)
blobdash

Fanteer wrote:

Hou Rearu wrote:

Good map DansGame.
rank when?
Never :)
but i and /u/Hou Rearu wants PP
_Hou

Fanteer wrote:

Hou Rearu wrote:

Good map DansGame.
rank when?
Never :)
Эх...
Keiger
ranking when?
Topic Starter
Fanteer

ItsSurreal wrote:

ranking when?
I don't know :)
Pieces
One of my favorite maps. Keep up the good work.
Pieces
Wait what.... All of your ranked maps are in my favorites...
Topic Starter
Fanteer

Pieces wrote:

Wait what.... All of your ranked maps are in my favorites...
LOL :)
riffy
generally pretty ubious about the whole concept, though it technically works

IRC log (Russian)
17:56 Fanteer: Привет, помнишь ты на стриме проверял мою карту, и говорил, что я плохо выделяю звуки сильные.
17:56 Fanteer: Сможешь еще раз глянуть, если не занят ?
17:56 Bakari: Давай
17:56 Fanteer: ща сек
17:56 Fanteer: обновлю
17:58 *Fanteer is listening to [https://osu.ppy.sh/b/1131823 Panda Eyes - ILY]
17:58 Fanteer: 00:11:363 (1) - этот слайдер я пофишку
18:02 Bakari: Я все равно не въезжаю в спейсинг
18:03 Fanteer: где именно
18:03 Fanteer: биты я выделял
18:03 Fanteer: до киаи
18:05 Fanteer: кинь какой-то паттерн, чтобы я понимал о чем ты
18:06 Bakari: Давай для примера этот возьмем 01:14:611 (1,2,3,4,1,2,3,4) -
18:07 Fanteer: следовательно и паттерны
18:07 Fanteer: с каждым нк, разгоняется сонг
18:07 Fanteer: первые 4 ноты
18:07 Fanteer: не так выделены спейсингом
18:07 Fanteer: как следующие 4
18:07 Fanteer: 01:14:339 (7,1) - этот джамп я пофикшу наверное
18:08 Fanteer: я не пытаюсь постоянно держать один и тот же спейсинг, потому что он тут и не нужен, а вот ближе к концу парта, где звуки очень сильные
18:08 Fanteer: большие джампы
18:08 Fanteer: 01:17:884 (1,2,3,4,5,6,7) -
18:08 Bakari: 01:14:611 (1,2,3,4,1,2,3,4) - смотри, вот эти два комбо звучат почти одинаково
18:09 Bakari: Ну, примерно, синт повторяется
18:10 Fanteer: да не
18:11 Fanteer: 01:15:020 (4) - на эту ноту вообще заканчивается как будто прошлый парт
18:11 Fanteer: затухание
18:11 Fanteer: 01:15:157 (1) - а тут начинается новый
18:12 Bakari: Ух, странно, а я это вообще не так слышу
18:12 Bakari: ну, если ты там это так слышишь, то вопрос отпадает
18:13 Fanteer: 01:16:793 (1,2,3,4) - во тут да
18:13 Fanteer: я переборщил
18:13 Fanteer: уменьшу его
18:14 Bakari: Я пока врубаюсь в не-киаи части
18:15 Fanteer: я там убрал ноты, где нет звуков, и выделил биты
18:18 Bakari: А вроде бы работает
18:19 Fanteer: ?
18:19 Bakari: Я про маппинг в до-киае
18:19 Bakari: начиная с 00:35:338 -
18:21 Bakari: минут 5 тупил с вопросм нормально ли так следовать хлопкам на фоне
18:21 Bakari: Вроде бы прокатывает
18:21 Fanteer: так это во всех подобных треках делают
18:22 Bakari: Круто, а еще я во всех треках стримы видел!
18:23 Bakari: Не очень убедительно, да?
18:23 Fanteer: я понял о чем ты
18:23 Fanteer: но я бы их не ставил
18:23 Fanteer: если бы они не звучали
18:25 Fanteer: поставь 25% громкости хсов
18:25 Bakari: вроде по фоновым инструментам у тебя все логично
18:25 Fanteer: и вообще не поменяется ничего
18:25 Bakari: Да кто ж его знает ¯\_(ツ)_/¯
18:26 Bakari: Я если и мп3 выключу, изменений не особо много замечу. Там через весь мп3 басс и ударные
18:28 Fanteer: есть еще какие-то моменты, к которым ты мог бы придраться ?
18:30 Bakari: Да вряд ли
18:30 Bakari: Я просто очень скептичен к концепту
18:30 Fanteer: окей, спс
18:30 Fanteer: можешь кинуть это в тред
18:30 Fanteer: кдс дам
18:30 Fanteer: как мод можно же считать
audinor
Panda Eyes (screw you Teminite) - Highscore (TV Size) is what i think of when i play the last diff
Topic Starter
Fanteer

- Squishi wrote:

Panda Eyes (screw you Teminite) - Highscore (TV Size) is what i think of when i play the last diff
Maybe last diff really look like highscore :D
Djulus
Rmdy's Extreme
00:52:247 (3,5) - нк?
01:06:156 (3) - эту мб где то поставить например здесь? https://puu.sh/vxSpt/83d8859851.png
01:10:520 (3) - нк?
01:23:338 (1,2,3,4,1,2,3,4) - слишком высоко, мб разместить его чуть чуть по ниже?
лол соре за шитмоддинг от меня, гд ахуенный
-Rmdy

DefendeRDjulus wrote:

Rmdy's Extreme
00:52:247 (3,5) - нк? Я не думаю, что джампы выделяются из концепции, что бы выделять их нк
01:06:156 (3) - эту мб где то поставить например здесь? https://puu.sh/vxSpt/83d8859851.png Слишком маленький спейсинг получается (относительно). Но я подвинул чуть поближе.
01:10:520 (3) - нк? Не нужен
01:23:338 (1,2,3,4,1,2,3,4) - слишком высоко, мб разместить его чуть чуть по ниже? Подвинул чуть-чуть
лол соре за шитмоддинг от меня, гд ахуенный Спасибо c:
Сложность
osu file format v14

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[Metadata]
Title:ILY
TitleUnicode:ILY
Artist:Panda Eyes
ArtistUnicode:Panda Eyes
Creator:Fanteer
Version:Rmdy's Extreme
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Tags:drumstep Dnb Melodic Electro Dubstep
BeatmapID:1277108
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289,244,76520,2,0,B|329:233|329:233|371:233,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
471,338,76793,5,6,0:1:0:0:
200,258,76929,1,0,0:0:0:0:
475,249,77065,1,0,0:0:0:0:
196,347,77202,1,0,0:0:0:0:
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198,130,83065,2,0,B|157:121|157:121|114:105,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
329,38,83338,5,6,0:1:0:0:
310,264,83474,1,0,0:0:0:0:
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254,185,85656,1,0,0:0:0:0:
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272,263,86338,2,0,L|251:173,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
117,317,86611,5,2,0:1:0:0:
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283,81,87702,6,0,P|291:134|281:191,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
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271,125,92065,6,0,P|212:130|157:113,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
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341,286,95065,1,0,0:0:0:0:
Kilabarus
bl

Rmdy's Extreme

  1. Widescreen Support?
  2. 00:01:272 (2) - I think 2nd red point is unnecessary here, slider looks much better and cleaner with usual point
  3. 00:02:635 (1) - You place NC here, this is a strong sound, new part in music, why not emphazise it by spacing? This goes to 00:04:817 (1) - 00:06:999 (1) - 00:09:181 (1) - 00:11:363 (1) - 00:13:544 (1) - 00:15:726 (1) - as well
  4. 00:17:884 (1) - ^ But that's for sure
  5. 00:05:635 (2,1) - It's always better to do some not random "relations" between sliders. You can make a blanket with the end of 00:05:635 (2) - , for now sliders' position seems quite random to be honest
  6. 00:09:999 (2) - Really dont like a form of slider here, try something like this maybe? https://puu.sh/vAv8F/103135d41c.png

    Слайдер
    226,241,9999,2,0,B|189:259|181:295|181:295|158:198|79:185,1,229.499992996216
  7. 00:18:974 (1,2,3,4,1,2,3,4,1) - Your spacing here 00:19:384 (4,1) - is similar to spacing here 00:19:930 (4,1) - , but in 2nd case sound is much stronger, I would recommend to bigger spacing here 00:19:930 (4,1) -
  8. 00:21:156 (1,2,3,4,1,2,3,4,1) - ^
  9. 00:24:157 (3,1) - 00:26:338 (3,1) - There are not even jumps from 220bpm taps but from easy sliders, give them more spacing!
  10. 00:26:611 (1,2,3) - Maybe do here similar spacing as you did in the next patterns like this? ( 00:28:793 (1,2,3) - 00:30:974 (1,2,3) - )
  11. 00:33:838 (2,3) - Again, (3) is much stronger than (2), so spacing shouldn't be here consistent
All in all, in first part of the map I cant understand your spacing emphasize, it is similar all around, but sounds are really different. Also, spacing between sliders doesn't correlate to spacing between those hard 220bpm taps

In the next part intensity of music changes drastically, but your spacing between easy patterns keeps similar to previous part, even smaller sometimes:

  1. 00:35:884 (3,4,1,2) - There is no extra difference between strong beat 00:36:429 (1) - and weak beates 00:36:156 (4,2) - . Yes, you NCed and chaged flow but, for example, spacing between 00:35:884 (3,4) - is higher, than spacing between 00:36:156 (4,1) - . I would bigger all jumps between these sliders for this difficulty ( 6,52* ), also I would do even bigger jumps between sliders on as strong beats
  2. 00:36:974 (3,4,5,6) - Don't see a reason to do these doubles here, there are no sounds at all, btw playing these doubles is really tough thing. It's even harder than those taps in the beginning
  3. 00:41:884 (1,2,3) - Really bad flow, just do Ctr +l G 00:42:429 (3) -
  4. 00:42:429 (3,4,1,2) - Because of bad flow I missread this pattern..
  5. 00:47:338 (1,2,3,4) - Here is the drastic example of what I am talking about: No change in flow, no NC, and spacing is even smaller
  6. 00:52:793 (1,2,3) - Spacing should be inversely, jump to (3) must be bigger, than to (2), a lot more bigger though
About this part: Don't like spacing at all between those sliders - it is veery small, though they played like 100 times easier than taps in the beginning and music here is waay more intensive, in fact those taps was long-long build-up to this part. Also I don't like those doubles, like 00:36:974 (3,4,5,6) - they are hard and there are no sounds at all

  1. 00:55:384 (4) - I think you better follow actual drums, not synthesizer ( or what it is ), they are stronger here
  2. 00:56:066 (1,2,3,4,1,2,3,4) - Really don't understand these jumps, again, there are no sounds at all
Don't like the whole conception of this part, maybe try to look to Fanteer's difficulty? ( I know this sounds stupid, sorry )

  1. 01:09:702 (1,2,3,4,1) - This is really uncomfortable to play + (1) is much stronger than previous notes, it breaks out of conception and starts new part in music, that's why it shouldn't be in same pattern as previous notes
  2. 01:11:065 (1,2,1,2,1,2,1,2) - You want to emphasize 01:11:884 (1) - as strong beat, but jump to it is smaller than to weak sound 01:11:611 (1) -
  3. 01:13:520 (1,2,1,2,1,2) - It looks not good and it is hard to play imo, if you really want to do smth like these patterns, you should either do jumps parallel, or like "Highscore jumps" https://puu.sh/vAxaq/49647dbaf4.jpg Also, again 01:14:065 (1) - is not emphasized
  4. 01:15:702 (1,2,3,4) - These sounds are much instensive in song (!), why you map it by sliders? Ok, they mapped by sliders, than why they have SUCH small soacing?
  5. 01:17:065 (3,4,1) - No logic in spacing, again
  6. 01:17:884 (1,2,3,4) - ^^
  7. 01:26:611 (1,2,1,2,1,2,3) - This is the end of KIAI part, you should map fullscreen here, not those little jumps
  8. 01:27:702 (1) - This slider should have much more spacing due to strong sound
Main concern in KIAI part - sliders. You place they on the strongest sounds, but they have like no spacing at all.

In last part you again have practically similar spacing everywhere, like 1st part


I think that's all that I wanted to say

GL!

e.: translated to English for BN test
-Rmdy

MashaSG wrote:

bl

Rmdy's Extreme

  1. Widescreen Support? Да, должен быть выключен, но он во всех диффах включен
  2. 00:01:272 (2) - Мне кажется, 2 красная точка на слайдере здесь не очень заходит и без нее, а с обычным поинтом, он смотрелся бы лучше Ок, убрал
  3. 00:02:635 (1) - НК, сильный звук, новая часть в музыке, почему бы не выделить спейсингом? Это же идет к 00:04:817 (1) - 00:06:999 (1) - 00:09:181 (1) - 00:11:363 (1) - 00:13:544 (1) - 00:15:726 (1) - Не хочу
  4. 00:17:884 (1) - ^ Ну это уж точно Тут сделаю
  5. 00:05:635 (2,1) - Всегда же лучше делать хоть какую-то связь между объектами. Здесь можно сделать бланкет с концом 00:05:635 (2) - , а сейчас их взаимное расположение как-то рандомно смотрится nah
  6. 00:09:999 (2) - Не очень нравится форма слайдера, может быть что-то такое будет лучше? https://puu.sh/vAv8F/103135d41c.png ok

    Слайдер
    226,241,9999,2,0,B|189:259|181:295|181:295|158:198|79:185,1,229.499992996216
  7. 00:18:974 (1,2,3,4,1,2,3,4,1) - У тебя спейсинг здесь 00:19:384 (4,1) - такой же, как и здесь 00:19:930 (4,1) - , хотя во втором случае звук намного сильнее выделятся, чем в первом, поэтому я бы увеличил спейсинг во втором случае Нет, мне в целом не нравится такое "выделение"
  8. 00:21:156 (1,2,3,4,1,2,3,4,1) - ^
  9. 00:24:157 (3,1) - 00:26:338 (3,1) - Здесь даже прыжок не с тапов 220 бпм, а со слайдеров, их можно еще намного больше сделать Второй поменял
  10. 00:26:611 (1,2,3) - Может тут сделать такой же спейсинг, как и в следующих таких моментах? ( 00:28:793 (1,2,3) - 00:30:974 (1,2,3) - ) Сделел немного меньше, чем в следующих моментах
  11. 00:33:838 (2,3) - Опять же, мне кажется, что (3) намного сильнее, чем (2), так что спейсинг одинаковым быть здесь не должен Не думаю, что это обязательно
В общем, в первой части мне совершенно не ясен твой спейсинг, он почти одинаковый везде, хотя звуки совершенно разные, а спейсинг между слайдерами не корреллирует co спейсингом между этими 220 бпм тапами

В следующей части интенсивность музыки сильно меняется, но твой спейсинг между легко играющимися слайдерами остается такой же, если не меньше:

  1. 00:35:884 (3,4,1,2) - Нет особого различия между сильным битом 00:36:429 (1) - и слабыми битами 00:36:156 (4,2) - . Да, нк и смена направления, но, например, между 00:35:884 (3,4) - спейсинг выше, чем между 00:36:156 (4,1) - . На таком уровне ( 6,52* ) я сделал бы все эти слайдеры с бОльшим спейсингом, а слайдеры с сильными битами на начале вообще как у Фантира, через пол экрана. Это же относится ко всем этим последующим слайдерам Я не захотел так сделать сначала, и вряд-ли захочу сделать так теперь
  2. 00:36:974 (3,4,5,6) - Не вижу смысла в этих двойках, звуков там нет, либо они ну очень незначительные, а играть их ( по мне ) сложнее, чем те тапы в начале карты. Это касается всех последующих двоек Большинство нот в этой части сделаны лишь ради разнообразия
  3. 00:41:884 (1,2,3) - Плохой флоу ( хотя у меня у самого часто именно в этих моментах такое ), я бы сделал Ctrl G 00:42:429 (3) - Поменял
  4. 00:42:429 (3,4,1,2) - Как раз из-за такого плохого флоу я как-то очень с трудом прочитал этот паттерн
  5. 00:47:338 (1,2,3,4) - Ну тут вообще, и флоу не меняется, и НК нет, и спейсинг меньше, чем на предыдущий звук. намана
  6. 00:52:793 (1,2,3) - Спейсинг должен работать наоборот, прыжок к (3) должен быть больше, чем к (2), при том намного больше Может быть
По этой части: не нравится спейсинг между описанными выше слайдерами - он очень маленький, они играются в 100 раз легче, чем те тапы в начале, хотя музыка здесь намного интенсивней, ведь те тапы были долгим-долгим билдапом к этой части; не нравятся эти двойки, как на 00:36:974 (3,4,5,6) - , из-за того, что там почти нет звуков, а играть их трудно

  1. 00:55:384 (4) - Всё-таки мне кажется, что тут лучше фолловить драмы, а не синтезатор ( или что там ), мне кажется он здесь сильнее ?
  2. 00:56:066 (1,2,3,4,1,2,3,4) - Не понимаю этих джампов, опять же, там почти нет звуков Каких джампов? Там джамп только на драм
Вообще не нравится вся концепция в этой части, может быть я сейчас скажу как плохой модер, но я бы порекомендовал посмотреть в этой части на диффу Фантира ( последнюю ) Мне нравится вся концепция в этой части и я не хочу ничего менять, она прекрасно работает

  1. 01:09:702 (1,2,3,4,1) - Это прям вообще супер неудобно играется, к тому же (1) намного сильнее, чем предыдущие ноты, он вообще выбивается из концепции и начинает новую часть в музыке, поэтому он не должен быть в том же паттерне, в котором находятся предыдущие ноты Посмотрим, пока не меняю, но взял на заметку
  2. 01:11:065 (1,2,1,2,1,2,1,2) - Получается, ты хочешь выделить 01:11:884 (1) - как сильный бит, но прыжок к нему по спейсингу такой же ( даже немного меньше), чем к звуку, который в 100 раз слабее него 01:11:611 (1) - Нет, я хотел выделить повторяющиеся звуки
  3. 01:13:520 (1,2,1,2,1,2) - По-моему это и играется и выглядит не очень, если и делать такие паттерны, то либо делать прыжки параллельными, либо как на Хайскоре https://puu.sh/vAxaq/49647dbaf4.jpg А еще, опять же, 01:14:065 (1) - не очень выделен Мне нравится, ну и оно вполне нормально играется
  4. 01:15:702 (1,2,3,4) - Это же почти самые высокие звуки, почему, если они замапаны слайдерами ( чего я тоже не очень хорошо понимаю ), у них такой маленький спейсинг? Он не просто маленький, он малюсенький, это 3* наверное Потому что я не могу позволить себе делать 14 нот, как в ласт диффе
  5. 01:17:065 (3,4,1) - Нет логики в спейсинге, опять Поменял порядок нот
  6. 01:17:884 (1,2,3,4) - Выше
  7. 01:26:611 (1,2,1,2,1,2,3) - Это типа конец киая, здесь вообще должны быть фуллскрины, а не такие маленькие джампики Мои карты так не работают
  8. 01:27:702 (1) - И вот этот слайдер должен быть выделен намного бОльшим спейсингом Не знаю зачем
Главное недовольство в киае - слайдеры. Ты их ставишь на сильнейшие звуки аж по 4 штуки, но спейсинг у них нулевый.

В последней части опять же звуки разные, а спейсинг одинаковый


Вроде все, что хотел написать

GL
Спасибо за мод

Сложность
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 69702
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[Editor]
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[Metadata]
Title:ILY
TitleUnicode:ILY
Artist:Panda Eyes
ArtistUnicode:Panda Eyes
Creator:Fanteer
Version:Rmdy's Extreme
Source:
Tags:drumstep Dnb Melodic Electro Dubstep
BeatmapID:1277108
BeatmapSetID:534307

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Rmdy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,65,130
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224,218,68884,2,0,L|244:280,1,62.9999980773926,0|0,0:0|0:0,0:0:0:0:
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128,332,69974,1,2,0:0:0:0:
51,258,70111,1,2,0:0:0:0:
18,144,70247,5,6,0:1:0:0:
233,165,70384,1,0,0:0:0:0:
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364,97,71202,1,0,0:0:0:0:
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443,235,71747,1,0,0:0:0:0:
165,294,71884,5,8,0:1:0:0:
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345,355,72156,2,0,P|327:309|319:266,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
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458,294,72565,1,0,0:0:0:0:
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479,174,72838,1,0,0:0:0:0:
188,263,72974,2,0,P|151:237|131:199,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
364,97,73247,2,0,P|359:142|337:178,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
140,68,73520,5,2,0:1:0:0:
170,300,73656,1,0,0:0:0:0:
282,65,73793,5,0,0:0:0:0:
252,297,73929,1,0,0:0:0:0:
364,68,74065,5,8,0:1:0:0:
394,300,74201,1,0,0:0:0:0:
218,169,74338,2,0,P|168:167|124:175,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
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311,289,74747,1,0,0:0:0:0:
44,218,74884,1,0,0:0:0:0:
318,197,75020,1,0,0:0:0:0:
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129,315,75292,1,0,0:0:0:0:
200,48,75429,1,0,0:0:0:0:
221,322,75565,1,0,0:0:0:0:
144,154,75702,6,0,B|108:133|108:133|67:122,1,80.9999975280763,2|0,0:1|0:0,0:0:0:0:
294,154,75974,2,0,B|330:133|330:133|371:122,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
149,244,76247,2,0,B|108:233|108:233|66:233,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
289,244,76520,2,0,B|329:233|329:233|371:233,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
471,338,76793,5,6,0:1:0:0:
200,258,76929,1,0,0:0:0:0:
475,249,77065,1,0,0:0:0:0:
196,347,77202,1,0,0:0:0:0:
319,96,77338,5,0,0:0:0:0:
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323,185,77610,1,10,0:1:0:0:
44,87,77747,1,0,0:0:0:0:
185,96,77884,6,0,L|165:12,1,80.9999975280763,2|0,0:1|0:0,0:0:0:0:
252,218,78156,2,0,L|232:302,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
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413,96,79111,1,0,0:0:0:0:
318,310,79247,1,0,0:0:0:0:
296,70,79384,1,0,0:0:0:0:
436,211,79520,2,0,P|446:255|444:296,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
208,118,79793,2,0,P|197:73|204:31,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
413,96,80065,5,2,0:1:0:0:
183,200,80202,1,0,0:0:0:0:
365,243,80338,5,0,0:0:0:0:
135,139,80475,1,0,0:0:0:0:
339,106,80611,5,8,0:1:0:0:
109,210,80748,1,0,0:0:0:0:
206,24,80884,2,0,L|215:104,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
238,316,81156,5,2,0:0:0:0:
339,106,81293,1,0,0:0:0:0:
232,326,81429,1,0,0:0:0:0:
344,95,81566,1,0,0:0:0:0:
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215,87,81839,1,0,0:0:0:0:
345,354,81974,1,0,0:0:0:0:
208,74,82111,1,0,0:0:0:0:
331,225,82247,6,0,B|372:231|372:231|418:231,1,80.9999975280763,2|0,0:1|0:0,0:0:0:0:
181,225,82520,2,0,B|140:231|140:231|94:231,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
314,130,82793,2,0,B|354:121|354:121|397:105,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
198,130,83065,2,0,B|157:121|157:121|114:105,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
329,38,83338,5,6,0:1:0:0:
310,264,83474,1,0,0:0:0:0:
208,33,83611,1,0,0:0:0:0:
227,259,83747,1,0,0:0:0:0:
335,26,83884,5,8,0:1:0:0:
314,275,84020,1,0,0:0:0:0:
201,21,84157,1,0,0:0:0:0:
222,270,84293,1,0,0:0:0:0:
326,131,84429,6,0,P|359:119|414:116,1,80.9999975280763,2|0,0:1|0:0,0:0:0:0:
186,253,84702,2,0,P|153:265|98:268,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
326,253,84974,2,0,P|359:265|414:268,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
186,131,85247,2,0,P|153:119|98:116,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
17,288,85520,5,6,0:1:0:0:
254,185,85656,1,0,0:0:0:0:
26,125,85793,1,0,0:0:0:0:
200,294,85929,1,0,0:0:0:0:
158,43,86065,2,0,L|137:133,1,80.9999975280763,10|0,0:1|0:0,0:0:0:0:
272,263,86338,2,0,L|251:173,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
117,317,86611,5,2,0:1:0:0:
367,303,86747,1,0,0:0:0:0:
120,220,86884,5,0,0:0:0:0:
370,227,87020,1,0,0:0:0:0:
131,123,87156,5,10,0:1:0:0:
379,151,87292,1,0,0:0:0:0:
190,311,87429,2,0,P|184:271|191:229,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
283,81,87702,6,0,P|291:134|281:191,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
238,255,88520,2,0,B|287:268|345:255|345:255|322:286|322:286|352:278|393:286,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
473,286,89884,6,0,P|454:234|408:207,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
345,255,90702,2,0,B|310:195|347:137|395:129|395:129|356:120|342:92,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
271,125,92065,6,0,P|212:130|157:113,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
89,87,92884,2,0,B|124:199|62:188|96:305,1,215.999993408203,0|0,0:0|2:0,0:0:0:0:
167,334,94247,6,0,L|275:334,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
341,286,95065,1,0,0:0:0:0:
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