Thank you much for the mod :3Feb wrote:
merry christmas!!! merry christmas!
never modded goreshit before, but i'll try :/
[general]
unrankable error: bg has not the needed size. RC allows up to 1920x1200
resized it for you if you'd like to keep the bg, but i had to cut away a few things *click*
ar 9.4 felt more than enough for me while playing.. ar9.8 felt a bit too much, even tho i can't play ar10 properly as well. Might be that. usually Im a friend of lower ar but I think 9.8 fits well with the intensity of the song and especially for parts like the second kiai where note density and spacing is very strong. patterns like 03:33:237 (1,2,3,4) - would also be hard to read with lower ar, 9.4 is a bit too low imo but Ill see if I can go with 9.7 or 9.6
can you maybe use less whistles? sometimes they are overused a bit imo parts like these 02:31:105 (1) - to 02:32:552 (11) - sound really wanky I use whistles for the streams so they dont sound too empty since I used them to emphasize the stutter sound constantly present in this part of the song. I personally like it
not sure why you don't use claps in generall for things like 04:57:603 (3) - I dont really like the usual clap sound and dont think it fits for a breakcore song, but will see if I can find something else to use for these
combo colour 2 cud be a tad brighter imo. The other colours were ez to see imo. k
[map]
00:40:090 (8) - placement like you did 00:44:811 (7,8) - here would be nicer and more consistent. k
01:55:776 (3) - not sure if the flow is intented here. Slider body of 2 and flow implies a simpler movement here for 3 - somewhere at x289 y349 aswell for 01:56:232 (3) - this note which cud flow similar to 01:55:166 (2,3) - this pattern here hmm.. but it seems like you don't give much on how slider body implies the flow with kicksliders so if you don't change that don't change it at all i guess. moved 01:55:776 (3) - down so it forms a triangle with the sliderends of 01:55:471 (1,2) -
02:01:258 (5) - can you give this 1/4 gap here between 5 and 1 instead of 1/8? It makes you not randomly break here :/ the 1/8 gap emphasize the drop with intensity very well and its really not hard not to break here. I personally never do everytime I play this map so I can assume anyone from the intended audience for this map wouldnt too
03:21:968 (6) - ^same here too. same also to stay consistent then with 02:01:867 -
02:06:664 - 02:16:410 - not sure why you keep skipping these notes here? maybe im missing the point and its obvious just curious. rhythm focuses on the clang sound on 02:06:588 - and 02:06:740 - and I pay attention to using normal circles as opposed to 1/4 slider whenever an opportunity to do so presents itself since I could just spam the entire map with 1/4 slider but it couldnt really be called rhythm anymore then
02:39:329 (1) - huh? this sounds not like 1/8 to me here, to me it sounds like https://osu.ppy.sh/ss/6900883 blue being very weak in this case. I suppose a simple 5 note burst wud be ok too. there is a static noise sound here same as 02:19:836 - which I emphasize with 1/8 throughout the map
02:53:187 (2) - note currently implies different movement than intended, how about turnig the slider? k
things i said in first kiai should apply in second kiai too
03:02:476 (5) - kinda hard to identify the snapping here imo, to me it sounds like 1/16 snapping, but ya i suppose its fine atm. really difficult to tell, 1/16 seems a bit too extreme though and Im convinced the drop sound is snapped to the 1/3
03:03:694 (1) - remove the nc here since you never nc later in this part like this? I wanted nc here so it shows a bit of color diversity since I used the regular colors for this part to emphasize the slow down of things happening in the song with transitioning into the white colors later at 03:03:999 - . people keep bringing this up lol but I want to stay stubborn with this
03:24:100 (1,2,3,4,5,6,7,8,9) - dunno I liked how the stream was like at the beginning? Maybe same shape just longer spacing? I think the curve is pretty nice to work as a counteremphasize from the previous one to foreshadow that a much different section is to come after this
03:24:786 - could you make the volume transition on the spinner a bit less instant? like 50 - 40 - 30 and so on? but then the volume emphasize at 03:26:537 - wouldnt work, the spinner starts very quite to express the strong volume jump in the song at 03:26:537 - and also to follow better from the consistently louder getting drums starting at 03:23:491 - which drop completely with 03:24:710 -
04:07:045 (2,3,4,5) - ctrl+j on this stream would make a lot of sense since the flow on the stream before was already having this movement where you draw the stream from the largest angle not the smallest. right
04:07:349 (1) - not sure why you map a spinner here instead of what you did earlier also why not map the break? its kinda similar to what you did after first kiai without the rumbling from the guy uhh ya dunno. :s mapped the spinner by adding a bunch of 1/12 which somehow increased the sr to 6.33 lol, I keep the break though since there 2 other parts exactly like this and it would just be a bunch of copypaste 1/2 slider which is boring to play and players would appreciate a break much more here
04:25:014 (5) - you build up the part here with spacings so it makes sense to have this have less spacing than the stream after? right
04:25:623 (1,2) - same spacing like 04:26:232 (4,5) - but way weaker how about just stacking these? Also how about undermapping 04:25:319 (8,9) - these with a reverses instead? Would fit the tone of the music more, since 1/4's r way harder than reverses... To make emphasis a bit better you could just ctrl+g 04:25:623 (1,2,3) - these this way you have the slider on the weaker beats and the stronger on your circles. stacked the circles though I keep the 1/4 slider since I want to emphasize the kick on the 1/2 and I also keep the slider at 04:25:928 - because if I ctrl+g them the emphasize wouldnt be fitting anymore for 04:26:232 (4,5) - and the kick on 04:26:385 -
04:29:583 (2,3,4) - 04:29:735 (3) - is extremly weak therefore ctrl+g 04:29:583 (2,3,4) - makes more sense to me at least, so you have the weaker beats on slidertail not on actual clickable things. In theory you are right but how I have it now feels alot better and more natural to play for me idk, will keep this if I cant come up with anything else
04:45:420 (2,3,4,5) - make the spacings different between this and 04:44:202 (2,3,4,5) - since you try to build up first jumps r higher than the second one even tho it should be the other way around, at least make it clearer between 04:45:725 (4,5) - these notes. :> reduced spacing of first jump and increased spacing slightly for second one
05:11:461 (6,7,8,9,10) - flow is a bit harsh her, I usually like antiflow, but in this case you already used it on 05:10:699 (1,2,3,4,5) - these objects here and most of the time after antiflow should follow casual flow, but ya higher players will still hit it anyways. I like the antiflow slider and I honestly dont know where else to place that burst to make it flow better and not look total ass in the editor so yeah
05:42:375 (1) - beatiful slider :3
Really like the rhythm choices with objects you made in the kiai, so I didn't had to say much there.
I don't think you'll need alot of people here to take a look at it.
Very good map Good Luck!