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goreshit - fleshbound

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Topic Starter
Vell

Feb wrote:

merry christmas!!! merry christmas!
never modded goreshit before, but i'll try :/

[general]

unrankable error: bg has not the needed size. RC allows up to 1920x1200
resized it for you if you'd like to keep the bg, but i had to cut away a few things *click*

ar 9.4 felt more than enough for me while playing.. ar9.8 felt a bit too much, even tho i can't play ar10 properly as well. Might be that. usually Im a friend of lower ar but I think 9.8 fits well with the intensity of the song and especially for parts like the second kiai where note density and spacing is very strong. patterns like 03:33:237 (1,2,3,4) - would also be hard to read with lower ar, 9.4 is a bit too low imo but Ill see if I can go with 9.7 or 9.6
can you maybe use less whistles? sometimes they are overused a bit imo parts like these 02:31:105 (1) - to 02:32:552 (11) - sound really wanky I use whistles for the streams so they dont sound too empty since I used them to emphasize the stutter sound constantly present in this part of the song. I personally like it
not sure why you don't use claps in generall for things like 04:57:603 (3) - I dont really like the usual clap sound and dont think it fits for a breakcore song, but will see if I can find something else to use for these
combo colour 2 cud be a tad brighter imo. The other colours were ez to see imo. k

[map]
00:40:090 (8) - placement like you did 00:44:811 (7,8) - here would be nicer and more consistent. k
01:55:776 (3) - not sure if the flow is intented here. Slider body of 2 and flow implies a simpler movement here for 3 - somewhere at x289 y349 aswell for 01:56:232 (3) - this note which cud flow similar to 01:55:166 (2,3) - this pattern here hmm.. but it seems like you don't give much on how slider body implies the flow with kicksliders so if you don't change that don't change it at all i guess. moved 01:55:776 (3) - down so it forms a triangle with the sliderends of 01:55:471 (1,2) -
02:01:258 (5) - can you give this 1/4 gap here between 5 and 1 instead of 1/8? It makes you not randomly break here :/ the 1/8 gap emphasize the drop with intensity very well and its really not hard not to break here. I personally never do everytime I play this map so I can assume anyone from the intended audience for this map wouldnt too
03:21:968 (6) - ^same here too. same also to stay consistent then with 02:01:867 -
02:06:664 - 02:16:410 - not sure why you keep skipping these notes here? maybe im missing the point and its obvious just curious. rhythm focuses on the clang sound on 02:06:588 - and 02:06:740 - and I pay attention to using normal circles as opposed to 1/4 slider whenever an opportunity to do so presents itself since I could just spam the entire map with 1/4 slider but it couldnt really be called rhythm anymore then
02:39:329 (1) - huh? this sounds not like 1/8 to me here, to me it sounds like https://osu.ppy.sh/ss/6900883 blue being very weak in this case. I suppose a simple 5 note burst wud be ok too. there is a static noise sound here same as 02:19:836 - which I emphasize with 1/8 throughout the map
02:53:187 (2) - note currently implies different movement than intended, how about turnig the slider? k

things i said in first kiai should apply in second kiai too

03:02:476 (5) - kinda hard to identify the snapping here imo, to me it sounds like 1/16 snapping, but ya i suppose its fine atm. really difficult to tell, 1/16 seems a bit too extreme though and Im convinced the drop sound is snapped to the 1/3
03:03:694 (1) - remove the nc here since you never nc later in this part like this? I wanted nc here so it shows a bit of color diversity since I used the regular colors for this part to emphasize the slow down of things happening in the song with transitioning into the white colors later at 03:03:999 - . people keep bringing this up lol but I want to stay stubborn with this
03:24:100 (1,2,3,4,5,6,7,8,9) - dunno I liked how the stream was like at the beginning? Maybe same shape just longer spacing? I think the curve is pretty nice to work as a counteremphasize from the previous one to foreshadow that a much different section is to come after this
03:24:786 - could you make the volume transition on the spinner a bit less instant? like 50 - 40 - 30 and so on? but then the volume emphasize at 03:26:537 - wouldnt work, the spinner starts very quite to express the strong volume jump in the song at 03:26:537 - and also to follow better from the consistently louder getting drums starting at 03:23:491 - which drop completely with 03:24:710 -
04:07:045 (2,3,4,5) - ctrl+j on this stream would make a lot of sense since the flow on the stream before was already having this movement where you draw the stream from the largest angle not the smallest. right
04:07:349 (1) - not sure why you map a spinner here instead of what you did earlier also why not map the break? its kinda similar to what you did after first kiai without the rumbling from the guy uhh ya dunno. :s mapped the spinner by adding a bunch of 1/12 which somehow increased the sr to 6.33 lol, I keep the break though since there 2 other parts exactly like this and it would just be a bunch of copypaste 1/2 slider which is boring to play and players would appreciate a break much more here
04:25:014 (5) - you build up the part here with spacings so it makes sense to have this have less spacing than the stream after? right
04:25:623 (1,2) - same spacing like 04:26:232 (4,5) - but way weaker :( how about just stacking these? Also how about undermapping 04:25:319 (8,9) - these with a reverses instead? Would fit the tone of the music more, since 1/4's r way harder than reverses... To make emphasis a bit better you could just ctrl+g 04:25:623 (1,2,3) - these this way you have the slider on the weaker beats and the stronger on your circles. stacked the circles though I keep the 1/4 slider since I want to emphasize the kick on the 1/2 and I also keep the slider at 04:25:928 - because if I ctrl+g them the emphasize wouldnt be fitting anymore for 04:26:232 (4,5) - and the kick on 04:26:385 -
04:29:583 (2,3,4) - 04:29:735 (3) - is extremly weak therefore ctrl+g 04:29:583 (2,3,4) - makes more sense to me at least, so you have the weaker beats on slidertail not on actual clickable things. In theory you are right but how I have it now feels alot better and more natural to play for me idk, will keep this if I cant come up with anything else
04:45:420 (2,3,4,5) - make the spacings different between this and 04:44:202 (2,3,4,5) - since you try to build up first jumps r higher than the second one even tho it should be the other way around, at least make it clearer between 04:45:725 (4,5) - these notes. :> reduced spacing of first jump and increased spacing slightly for second one
05:11:461 (6,7,8,9,10) - flow is a bit harsh her, I usually like antiflow, but in this case you already used it on 05:10:699 (1,2,3,4,5) - these objects here and most of the time after antiflow should follow casual flow, but ya higher players will still hit it anyways. I like the antiflow slider and I honestly dont know where else to place that burst to make it flow better and not look total ass in the editor so yeah
05:42:375 (1) - beatiful slider :3

Really like the rhythm choices with objects you made in the kiai, so I didn't had to say much there.
I don't think you'll need alot of people here to take a look at it.

Very good map Good Luck!
Thank you much for the mod :3
Vivyanne


  • [general]
  1. I feel like the OD is a bit too low for the note density in the map, which can cause some potential note locking from time to time. Can you maybe increase it to 9,3?
  2. I don't rly get the diff name :x perhaps an explenation for future complaints as well? :xxx

    [martyr]
  3. 00:21:055 (7) - perhaps placing it like this would make this look a little better? o:
  4. 00:24:405 (1,2) - when playing this spacing kinda threw me off, since it's double the timing gap but relatively seen the same spacing as the other sections. I get the idea of the blanket but I would still love to see a spacing increase somehow to clarify the timing gap
  5. 00:56:994 (4) - remove two ticks off this buzz? 00:57:298 - is a rather strong drum beat that is clickable at all other occations, so why not here!~
  6. 01:01:715 (6) - Ctrl+G? in most other occations you mirror the kicksliders so why not do it here?
  7. 01:37:501 (5) - Missing NC?
  8. 01:39:024 (1) - tbh seeing no reason for u to NC this other than useless pressure, the SV or rythm doesn't change so the extra emphasis isn't rly needed
  9. 02:01:258 (5,1) - wouldn't use 1/8 timing gaps as these are the things that play really awkwardly since the timing is way too strict. perhaps decrease the timing gap to a 1/4 to keep the restriction away for the player and so that they won't ragequit of sliderbreaks :x
  10. 02:36:131 (2,3,4,5,6,7,1) - am personally not a fan of this curve as it seems inconsistent; it goes from sharp to less sharp on 02:36:359 (5,6,7) - which makes it look kind of... unpolished. try making it curve like a single-anchor slider \o/
  11. 02:37:501 (1,2,3) - pattern is inconsistent kind off, 02:37:654 (2) - and 02:37:806 (3) - would need Ctrl+G to be similar to (1): the tails to the outside then, instead of the tail going inside, which is the current case!
  12. 03:02:476 (5) - shouldn't this be ending on the blue tick? :thinking:
  13. 03:23:796 (1) - same as before o:
  14. 03:47:857 (1,1) - sliderbroke here on all my attempts since the gap is really big here ;w; perhaps cool it down just a little bit?
  15. 04:24:405 (1,4,5,6) - can this small overlap pls be avoided >.<
  16. 04:46:562 (2) - perhaps NC to make clear that this note starts on a blue tick? since the spacing looks really similar to what was happening before, it might be a good idea to help out the reading a bit more
  17. 05:14:811 (4,2) - rip blanket xd
  18. 05:35:065 (2,3) - maybe make this one slider? i dont really hear a beat that makes the player have to click on 05:35:369 (3) - tbh
sorry for the small and perhaps useless mod, map already seems really polished

good luck!
Topic Starter
Vell

HighTec wrote:



  • [general]
  1. I feel like the OD is a bit too low for the note density in the map, which can cause some potential note locking from time to time. Can you maybe increase it to 9,3? sounds good
  2. I don't rly get the diff name :x perhaps an explenation for future complaints as well? :xxx because it sounds cool

    [martyr]
  3. 00:21:055 (7) - perhaps placing it like this would make this look a little better? o: I like it closer to 4
  4. 00:24:405 (1,2) - when playing this spacing kinda threw me off, since it's double the timing gap but relatively seen the same spacing as the other sections. I get the idea of the blanket but I would still love to see a spacing increase somehow to clarify the timing gap The timing gap is should be already clarified by the fact that I use a 1/1 slider here 00:24:405 (1) - where it would usually be a repeat 1/2 like in the other sections and increasing spacind would kill the blanket and the flow to everything I did after this
  5. 00:56:994 (4) - remove two ticks off this buzz? 00:57:298 - is a rather strong drum beat that is clickable at all other occations, so why not here!~ tru
  6. 01:01:715 (6) - Ctrl+G? in most other occations you mirror the kicksliders so why not do it here? looks and flows better imo
  7. 01:37:501 (5) - Missing NC? tru
  8. 01:39:024 (1) - tbh seeing no reason for u to NC this other than useless pressure, the SV or rythm doesn't change so the extra emphasis isn't rly needed tru
  9. 02:01:258 (5,1) - wouldn't use 1/8 timing gaps as these are the things that play really awkwardly since the timing is way too strict. perhaps decrease the timing gap to a 1/4 to keep the restriction away for the player and so that they won't ragequit of sliderbreaks :x aaaaaa ok
  10. 02:36:131 (2,3,4,5,6,7,1) - am personally not a fan of this curve as it seems inconsistent; it goes from sharp to less sharp on 02:36:359 (5,6,7) - which makes it look kind of... unpolished. try making it curve like a single-anchor slider \o/ hm I like the circular flow and the sharp angle is to blanket with 2 also there is no way I can make it flow properly to 02:36:740 (2) - if I make the angle more even
  11. 02:37:501 (1,2,3) - pattern is inconsistent kind off, 02:37:654 (2) - and 02:37:806 (3) - would need Ctrl+G to be similar to (1): the tails to the outside then, instead of the tail going inside, which is the current case! if I ctrl+g 02:37:806 (3) - it will break the consistency with all the other 1/4 slider I made to flow visually into the next stream, and if I only ctrl+g 02:37:654 (2) - the spacing wont be consistent between the 3 and it will look kinda quirky
  12. 03:02:476 (5) - shouldn't this be ending on the blue tick? :thinking: no, the 'howling' kicks in at 03:02:679 - which is a 1/3
  13. 03:23:796 (1) - same as before o: ya
  14. 03:47:857 (1,1) - sliderbroke here on all my attempts since the gap is really big here ;w; perhaps cool it down just a little bit?moved it further down
  15. 04:24:405 (1,4,5,6) - can this small overlap pls be avoided >.< no, I really like overlaps like these especially if what they overlap with are streams, together it gives the pattern a visual third dimension which looks really cool
  16. 04:46:562 (2) - perhaps NC to make clear that this note starts on a blue tick? since the spacing looks really similar to what was happening before, it might be a good idea to help out the reading a bit more mmh then I would have to nc 04:27:070 (2) - too since its the same,change the pattern a bit tho so it should be better to read
  17. 05:14:811 (4,2) - rip blanket xd rip
  18. 05:35:065 (2,3) - maybe make this one slider? i dont really hear a beat that makes the player have to click on 05:35:369 (3) - tbh changed it up a bit so it follows the dripping better
sorry for the small and perhaps useless mod, map already seems really polished

good luck!
Thanks alot for your time!
Nyukai
Self-reminder to leave a mod here, I'm quite busy these days because exams but once I have enough free time for mod I will be here ><
Gus
hello! sorry it took so long but we're here!

[martyr]
00:37:197 (1) - just a small inconsistency, previously the sliders that have emphasized this sound in your map have not been this curved, they've generally been straight (either 3 or 2 sliderpoints) kinda nazi I know I know
00:38:111 (5) - I'm really struggling to tell here, but I think the beat you emphasize 00:38:339 (6,7,8) - here, actually starts where the sliderend of (5) is. if thats the case, could just make it a kickslider and stack a note with (6). if its not the case, disregard, but it sounds like it is the case
01:07:654 (4,5) - small aesthetic thing, i'd just make these straight sliders instead of having them curve, like you did with most other kicksliders in this section
01:39:329 (1,2,3,4,5,6,7,8,9) - tensity is so crazy here, this is begging to be more spaced, also (1) does not need an NC whereas (9) does. I can see why you'd want (1) to be NC'd, but (9) should be NC'd regardless.
01:59:735 (1) - dont think it should stop in tensity with this stack here or 02:00:192 (1) - here, rather, these should be spaced jumps. also thhe NC is confusing here and definitely inconsistent
02:00:801 (3) - ^
02:26:232 (1,2) - this jump right here is pretty crazy because the stream plays in the opposite direction as the jump. fairly antiflow, and not as smooth as 02:26:842 (1,2) - done here. not sure what should be done, or if its even worth changing, but keep it in mind here
03:00:344 (1) - prob heighten the hitsound volume here instead of lower, or, give this sound its own special hitsound not used in the map elsewhere.
03:24:100 (1,2,3,4,5,6,7,8,9) - MoRE spacING pls also fix NCs here
03:33:237 (1,2,3) - 1->2 is a 1/2 jump, 2->3 is a 1/4 jump. same spacing tho? whats up w that
03:42:984 (1,2,3) - ^
03:52:730 (1,2,3) - ^ same dealio.
03:53:491 (2) - nice stream blanket here, i'd recommend utilizing this in your map more often just for that small aesthetHICC. i see a lot of blanketing in the later half but not so much in the first half
03:57:603 (1,2,3) - same issue presented as before. how cool would it be tho if 03:57:603 (1,3) - were consistently spaced from each other, like (3) was apart of the stream in visual length just not rhythmically (05:00:344 (1,3) - like you did hhere)

generally speaking, your map is pretty solid. couldnt find much. great job dude hope this at least helped a little.
Topic Starter
Vell

Gus wrote:

hello! sorry it took so long but we're here!

[martyr]
00:37:197 (1) - just a small inconsistency, previously the sliders that have emphasized this sound in your map have not been this curved, they've generally been straight (either 3 or 2 sliderpoints) kinda nazi I know I know they have all been curved or been straight differently, for example 00:34:760 (2) - , 00:32:324 (3) - , 00:29:887 (2) - . Didnt focus on giving them all the same shape I just did what would look best
00:38:111 (5) - I'm really struggling to tell here, but I think the beat you emphasize 00:38:339 (6,7,8) - here, actually starts where the sliderend of (5) is. if thats the case, could just make it a kickslider and stack a note with (6). if its not the case, disregard, but it sounds like it is the case the rhythm with this slider on this particular note is present in previous parts as well, I wanted to give the sound that is very quite in relation to the 3 circles before its own emphasize by making it slide into the stronger one on the end of slider and also this slider serves best at least in this situation as a transition to the 1/4s after it
01:07:654 (4,5) - small aesthetic thing, i'd just make these straight sliders instead of having them curve, like you did with most other kicksliders in this section making them straight wouldnt look nearly as good, both kickslider look smoth together curved like this and also it forms a neat blanket pattern, 5 blanket with 7 and 4 blanket with 1
01:39:329 (1,2,3,4,5,6,7,8,9) - tensity is so crazy here, this is begging to be more spaced, also (1) does not need an NC whereas (9) does. I can see why you'd want (1) to be NC'd, but (9) should be NC'd regardless. fixed NC but I keep the spacing, its no nearly as intense as the part before it and I want it to work nicely as a counteremphasize to 03:24:100 - which is spaced larger to show a more difficult part coming after this
01:59:735 (1) - dont think it should stop in tensity with this stack here or 02:00:192 (1) - here, rather, these should be spaced jumps. also thhe NC is confusing here and definitely inconsistent fixed both jump and nc
02:00:801 (3) - ^ Ill keep this one though for buildup
02:26:232 (1,2) - this jump right here is pretty crazy because the stream plays in the opposite direction as the jump. fairly antiflow, and not as smooth as 02:26:842 (1,2) - done here. not sure what should be done, or if its even worth changing, but keep it in mind here playabilitywise, its not much of a difference in terms of difficulty and comfortability than jumps like 02:23:187 (3,1) - or 02:41:461 (1,2) - and many others in this section and its generally not really hard to get. in regular jumps, going 180° back and forth are common and comfortable patterns and this is not much different other than having to slow down a bit for the stream
03:00:344 (1) - prob heighten the hitsound volume here instead of lower, or, give this sound its own special hitsound not used in the map elsewhere. making it too loud would be earrape for the player since there is a clap on every tick and with 1/12 the sounds overlap making the volume grow in itself, increased to 15% tho
03:24:100 (1,2,3,4,5,6,7,8,9) - MoRE spacING pls also fix NCs here fixd nc but more spacing isnt necessary
03:33:237 (1,2,3) - 1->2 is a 1/2 jump, 2->3 is a 1/4 jump. same spacing tho? whats up w that pattern, slider leniency allows for 1/4 slider to circle jumps to not be much more difficult than regular 1/2 jumps and the slider always point to the circle so your movement naturally goes with the slider and the direction you will hit the circle next
03:42:984 (1,2,3) - ^
03:52:730 (1,2,3) - ^ same dealio.
03:53:491 (2) - nice stream blanket here, i'd recommend utilizing this in your map more often just for that small aesthetHICC. i see a lot of blanketing in the later half but not so much in the first half I used blankets whenever I could, even in the first half. examples: 01:44:507 (1,2,3,4,1) - , the entire sliderjumps are focused around blanking each other, 01:48:770 (3,1,2,3,4) - , 01:54:253 (1,2,3,4,3) - etc.
03:57:603 (1,2,3) - same issue presented as before. how cool would it be tho if 03:57:603 (1,3) - were consistently spaced from each other, like (3) was apart of the stream in visual length just not rhythmically (05:00:344 (1,3) - like you did hhere) did that

generally speaking, your map is pretty solid. couldnt find much. great job dude hope this at least helped a little.
Thanks alot, pointing out things I wont change is helpful as well since Im given a chance to explain my reasoning (for myself as well since I dont actually put too much thought into stuff but rather just do what 'feels' right to me)
Nyukai
Sorry for the delay, I hope my suggestions are good enough to improve this, anyways it is a good map so I might say just minor things.

  1. 00:45:116 (1) - Pattern is cool, but imo this note should be further according to the distance you are using, I can notice this one is a bit different.
  2. 00:56:385 (2) - The same goes here, I must say.
  3. 01:01:867 (7,8) - Maybe Ctrl+G these for a better flow? You are not making a pattern jump here since the distance is more or less the same, so you don't need to rearrange the pattern or whatever.
  4. 03:18:542 (8) - Maybe NC due to a sudden difference of spacing? You did not use it until then, just when kiais appear.
  5. 03:21:892 (6,7) - I suggest to remove (6) or reduce its spacing just a bit, I know it is a difficult map and it is ok to change spacing of triplets but this is quite high comparing to the patterns you are using.
  6. 04:09:786 (4) - Maybe start break here?
  7. 04:48:770 (1) - Using a coupld of short kiais is not needed here, using them just when SB turns in another colour is fine, especially because there were a couple of parts from this song which were like this one and you didn't even add kiai, so I don't understand why it is here.
I think that's all for me, I just don't get where is that diffname from, the rest is fine for me, you did a good job here <3
Topic Starter
Vell

Nyukai wrote:

Sorry for the delay, I hope my suggestions are good enough to improve this, anyways it is a good map so I might say just minor things.

  1. 00:45:116 (1) - Pattern is cool, but imo this note should be further according to the distance you are using, I can notice this one is a bit different. if I move this note further I would have to adjust the blanket with 00:45:725 (6) - wich will lead to a chainreaction of moving more and more things to keep the patterns clean and yeah I really love this pattern so Id like to keep it
  2. 00:56:385 (2) - The same goes here, I must say. increased spacing a bit
  3. 01:01:867 (7,8) - Maybe Ctrl+G these for a better flow? You are not making a pattern jump here since the distance is more or less the same, so you don't need to rearrange the pattern or whatever. tru
  4. 03:18:542 (8) - Maybe NC due to a sudden difference of spacing? You did not use it until then, just when kiais appear. ok
  5. 03:21:892 (6,7) - I suggest to remove (6) or reduce its spacing just a bit, I know it is a difficult map and it is ok to change spacing of triplets but this is quite high comparing to the patterns you are using. reduced spacing
  6. 04:09:786 (4) - Maybe start break here? ok
  7. 04:48:770 (1) - Using a coupld of short kiais is not needed here, using them just when SB turns in another colour is fine, especially because there were a couple of parts from this song which were like this one and you didn't even add kiai, so I don't understand why it is here. edit: removed the kiai spams now
I think that's all for me, I just don't get where is that diffname from, the rest is fine for me, you did a good job here <3
Thanks so much! @diffname: I just tried to come up with something dark and edgy befitting the songs nature so yeah, guess I gotta find something more related though but no idea what
Stjpa
  1. ur bg should have a proper format because 1500x878 is neither 16:10, 16:9 or 4:3
  2. 00:17:400 (2,3) - kinda disturbs me u are ignoring the deep drum or whatever that is, u can map the slider with a circle and then do some overlap stuff or something, not a major issue or something
  3. 00:18:770 (5,6) - the sounds u have here are supposed to be a build-up for the upcoming burst but the stacks really ruins it and makes it harder to understand what u are mapping the objects to
  4. 00:21:664 (2,1) - distance is lower in comparison with the other similar patterns because of slider leniency, maybe ctrl j the pattern?
  5. 00:24:405 (1) - curve looks bit strong to me considering theres no really aggressive sound or something here, would slight it less to make it also look better with the slider afterwards
  6. 00:28:517 (6,7,8,9) - even though its a different pattern id still nc it because its pretty much the same as the ones before but even more aggressive
  7. 00:31:410 (2,1) - same as in the beginning
  8. 00:38:720 (8,1) - oo a big loud noice, lets keep the spacing small!!
  9. 00:42:375 (1,2,3,4) - asking our of curiosity, are u ncing that stuff so the combo doesnt get too high or something? i dont cant figure out why u are u sing them
  10. 01:35:065 (1,2) - spacing is really similar to 01:16:486 (4,1) - so u should probably increase the spacing a little to make it more clear its 1/2 and not 1/4
  11. 01:47:248 (1,2,3) - i can see that u were trying to make it look nice visually but gameplay-wise its really confusing since ur flow is pretty clear and stuff but this is kinda irritating, at least for me
  12. 02:07:045 (3,4,5) - linear movement is super uncomfortable to play at this bpm and they arent even spaced equally D:
  13. 02:15:877 (4,5,6,7) - should probably try to emphasize them a lot more because of the drums, patterning isnt really emphasis enough as its a boring pattern u used before as well
  14. 02:20:674 (4,5,6,7) - maybe try this pattern? current one feels really boring to play even though u have the strong drums and even highlight them with loud hitsounds
  15. 02:37:045 (6,7,8,9,10,11) - something looks wrong about this curve lol. first half is looks curved less than the second half, have u tried copy pasting the first one and just flip it etc?
  16. 02:39:329 (1,2) - why exactly have u used 1/4 gaps everywhere else in the kiai but chose a 1/2 gap here? definitely feels like somethings missing here
  17. 02:43:593 (3,4,5) - flow miss in action, please send help (honest note: the flow to the streams was always pretty neat but here its super fucked)
  18. 02:49:456 (4,5,6,7,8,9,10,1) - what happened to the spacing lol. doesnt feel like anything in the music changed here
  19. 04:25:623 (1,2) - wouldnt be too bad to make them differently to the 1/4 overlaps from the kiais
  20. 04:35:065 (4,1,2,3) - might changing the pattern a bit so the visual spacing isnt so huge compared to the rest of the section?
  21. 05:00:344 (1,3,4,5,6) - why would u make a pattern that ambigous, same goes for this 05:08:263 (1,3) - and the one that appears a bit later
  22. 05:25:319 (1,2,3,4) - even though the pattern is cool the spacing makes absolutely zero sense :(
Topic Starter
Vell

Stjpa wrote:

  1. ur bg should have a proper format because 1500x878 is neither 16:10, 16:9 or 4:3
  2. 00:17:400 (2,3) - kinda disturbs me u are ignoring the deep drum or whatever that is, u can map the slider with a circle and then do some overlap stuff or something, not a major issue or something Id like to have the player drag this sound
  3. 00:18:770 (5,6) - the sounds u have here are supposed to be a build-up for the upcoming burst but the stacks really ruins it and makes it harder to understand what u are mapping the objects to turned the slider into 2 circles
  4. 00:21:664 (2,1) - distance is lower in comparison with the other similar patterns because of slider leniency, maybe ctrl j the pattern? did
  5. 00:24:405 (1) - curve looks bit strong to me considering theres no really aggressive sound or something here, would slight it less to make it also look better with the slider afterwards would like to keep this so there is a smooth curvy flow from 00:24:100 (2) - and to keep a close and clean blanket with 00:25:014 (2) -
  6. 00:28:517 (6,7,8,9) - even though its a different pattern id still nc it because its pretty much the same as the ones before but even more aggressive I disagree and would like to keep the combo going because this sound pattern 00:27:908 (4,5,6,7,8,9) - feels like it is all one thing that keeps going until 00:29:278 (1) - so the combo should reflect that as well
  7. 00:31:410 (2,1) - same as in the beginning spaced 2 further away from 1
  8. 00:38:720 (8,1) - oo a big loud noice, lets keep the spacing small!! If I make the spacing too big it would be, well too big since this is still part of the buildup of the song and if I just increase it slightly it will look kinda off and inconsistent while not having any noticable effect on gameplay at all. Well increased it a bit
  9. 00:42:375 (1,2,3,4) - asking our of curiosity, are u ncing that stuff so the combo doesnt get too high or something? i dont cant figure out why u are u sing them I like using NCs do differentiate patterns. the straight stream is a very different element than the sliders before so I NC it to make it stand out more and I think it looks good
  10. 01:35:065 (1,2) - spacing is really similar to 01:16:486 (4,1) - so u should probably increase the spacing a little to make it more clear its 1/2 and not 1/4 extended the repeat to make it a 1/4 gap instead cause I want to keep the triangle pattern and if I space 2 further away the spacing to 3 would increase as well which wont fit for this quite part
  11. 01:47:248 (1,2,3) - i can see that u were trying to make it look nice visually but gameplay-wise its really confusing since ur flow is pretty clear and stuff but this is kinda irritating, at least for me hm I didnt see people having trouble with this and I dont think it plays bad since the movement from going up and then down to 2 is rather smooth imo
  12. 02:07:045 (3,4,5) - linear movement is super uncomfortable to play at this bpm and they arent even spaced equally D: fixed spacing but I really love how this flows. Its not straight linear since the player does subconsciously zigzag the cursor along with the slidershapes, at least I do that and I find it really comfortable
  13. 02:15:877 (4,5,6,7) - should probably try to emphasize them a lot more because of the drums, patterning isnt really emphasis enough as its a boring pattern u used before as well
  14. 02:20:674 (4,5,6,7) - maybe try this pattern? current one feels really boring to play even though u have the strong drums and even highlight them with loud hitsounds I dont think its boring, the rhythm is quite hard to catch with this pattern 02:20:446 (2,3,4,5) -. Your suggestion doesnt really flow that well imo since the angle from 6 to 7 is a bit too sharp considering you have to move down again for the slow slider afterwards
  15. 02:37:045 (6,7,8,9,10,11) - something looks wrong about this curve lol. first half is looks curved less than the second half, have u tried copy pasting the first one and just flip it etc? fixed
  16. 02:39:329 (1,2) - why exactly have u used 1/4 gaps everywhere else in the kiai but chose a 1/2 gap here? definitely feels like somethings missing here because I wanted to have that repeat slider here for the buzzsound which ends at 02:39:633 - and if I put a circle on the blue tick after it will be a way too difficult rhythm to catch because stacking a circle on one of the 1/4 slider in these kind of parts is something I never did so its better to stay safe here and leave that gap for playability
  17. 02:43:593 (3,4,5) - flow miss in action, please send help (honest note: the flow to the streams was always pretty neat but here its super fucked) took me long to figure out something that flows without changing the burst
  18. 02:49:456 (4,5,6,7,8,9,10,1) - what happened to the spacing lol. doesnt feel like anything in the music changed here this part of the song has 3 of these kind of sections, the second one has the buzzsound at 02:39:329 - and this one has stronger 1/4 beats here so my thought was to emphasize the intensity with draining the players stamina more and make the burst look 'squeezed' to imply density
  19. 04:25:623 (1,2) - wouldnt be too bad to make them differently to the 1/4 overlaps from the kiais not exactly sure right now what you mean
  20. 04:35:065 (4,1,2,3) - might changing the pattern a bit so the visual spacing isnt so huge compared to the rest of the section? k
  21. 05:00:344 (1,3,4,5,6) - why would u make a pattern that ambigous, same goes for this 05:08:263 (1,3) - and the one that appears a bit later its not something one would misread and I like the idea
  22. 05:25:319 (1,2,3,4) - even though the pattern is cool the spacing makes absolutely zero sense :( maybe Im deaf but I think this part sounds a bit more quite and submerged as a preperation for the finish of this songs section so I wanted to keep the spacing a bit down as well
I still dont know what to call the diff itself, expert seems kinda lame as well screw you all Ill stick with the one I previously had cause I like it. sb and bg fixed as well
Stjpa
#1
Cryptic
hi nitpicking mod here - stjpa linked this earlier and I thought it was great

[martyr]
  1. 00:17:857 (3,4,5,6,7,8) - The movement here is a bit awkward. Theres a huge backwards movement from 3>4, and then an obtuse movement from 4>5, then a weird stacked 6>7>8. Additionally, the noise the 6,7,8 are mapped to starts on the sliderend of 5. My suggestion for fixing this up would be to stack 3 on 4 (and change 1 and 2 so the new pattern doesn't seem out of place), change 5 to a 1/2 slider, add a note where the 5 slider's tail used to be, and then change the way 6,7,8 (and now 9) are stacked to fit the song a bit better. Here goes a quick example I whipped up (I edited the AR to make it easier to see.)
  2. 00:24:405 (1,2) - Why are your 1/1 patterns the same distance as a lot of your 1/2 patterns? It works better here: 00:34:151 (1,2) - since the flow is opposing, try doing something like that 00:24:405 (1,2) - here as well.
  3. 01:01:410 (3,4,5,6,7,8,1,2,3,4) - This entire sequence, though it plays fine, feels very cramped. If you could rearrange it to utilize a bit more play-space that would be nice.
  4. 01:46:029 (3,1) - This transition feels a bit awkward since it's the only one that opposes the kicks direction. Consider rotating the 1 and changing its location a bit to better line up with the way the other kicks play.
  5. 01:55:623 (2,3) - Move 3 lower to better transition into 01:55:928 (1) - and from 01:55:623 (2) - .
  6. 03:24:405 (7,8,9,10,1) - Super nitpicky but uncurl this tail a bit to make it look more like the upper curve. (It looks way nicer if you just move the 10 and 1 down a bit.)
  7. 03:40:547 (1,2) - Nerf this spacing a bit as its generally larger than most of these (don't nerf it by much though, just bring it more in line with the others... or the others more in line with this).
  8. 04:25:623 (1,2) - These are pretty hard to read and out of the blue... Manually stack them or make 1 a slider instead.
  9. 04:42:679 (1,2,3,4) - Increase the spacing in these a bit to be more like my suggested pattern earlier, also make the spacing between 04:43:593 (4,1) - smaller.
  10. 05:37:501 (1) - Uncurl that ending tail just a wee bit to make it look less sharp.
Yeah, good stuff, call me back.
(The bolded one is very important.)
Topic Starter
Vell

Cryptic wrote:

hi nitpicking mod here - stjpa linked this earlier and I thought it was great

[martyr]
  1. 00:17:857 (3,4,5,6,7,8) - The movement here is a bit awkward. Theres a huge backwards movement from 3>4, and then an obtuse movement from 4>5, then a weird stacked 6>7>8. Additionally, the noise the 6,7,8 are mapped to starts on the sliderend of 5. My suggestion for fixing this up would be to stack 3 on 4 (and change 1 and 2 so the new pattern doesn't seem out of place), change 5 to a 1/2 slider, add a note where the 5 slider's tail used to be, and then change the way 6,7,8 (and now 9) are stacked to fit the song a bit better. Here goes a quick example I whipped up (I edited the AR to make it easier to see.)reversed the first pattern so 3 stacks with 4 and spaced 8 a bit for the sound, would like to keep 5 as a 1/1 slider though
  2. 00:24:405 (1,2) - Why are your 1/1 patterns the same distance as a lot of your 1/2 patterns? It works better here: 00:34:151 (1,2) - since the flow is opposing, try doing something like that 00:24:405 (1,2) - here as well. I just like the way 2 flows into the blanket of 1 like how the sound on 2 is much stronger and sharper piercing through the previous sound like 2 does into 1 with the blanket, if I space 2 more I could still blanket it but it wouldnt look sharp and like a clean cut anymore and playabilitywise I dont think it makes much of a difference
  3. 01:01:410 (3,4,5,6,7,8,1,2,3,4) - This entire sequence, though it plays fine, feels very cramped. If you could rearrange it to utilize a bit more play-space that would be nice. stacked 7 with 2 and rearranged 01:02:476 (3) - so it forms an evenly spaced triple with 01:02:171 (1) - and the sliderend of 01:01:715 (6) -
  4. 01:46:029 (3,1) - This transition feels a bit awkward since it's the only one that opposes the kicks direction. Consider rotating the 1 and changing its location a bit to better line up with the way the other kicks play. I ctrl+h the 2 kickslider, that shouldnt really make a difference but it feels a bit better to play and I dont really know what else to do here
  5. 01:55:623 (2,3) - Move 3 lower to better transition into 01:55:928 (1) - and from 01:55:623 (2) - . stacked with sliderend of 01:56:080 (2) -
  6. 03:24:405 (7,8,9,10,1) - Super nitpicky but uncurl this tail a bit to make it look more like the upper curve. (It looks way nicer if you just move the 10 and 1 down a bit.) did
  7. 03:40:547 (1,2) - Nerf this spacing a bit as its generally larger than most of these (don't nerf it by much though, just bring it more in line with the others... or the others more in line with this). did
  8. 04:25:623 (1,2) - These are pretty hard to read and out of the blue... Manually stack them or make 1 a slider instead. stack
  9. 04:42:679 (1,2,3,4) - Increase the spacing in these a bit to be more like my suggested pattern earlier, also make the spacing between 04:43:593 (4,1) - smaller. did
  10. 05:37:501 (1) - Uncurl that ending tail just a wee bit to make it look less sharp.did
Yeah, good stuff, call me back.
(The bolded one is very important.)
Cryptic
Looks good, bubb 2.
Seijiro
o:
Topic Starter
Vell
><
GuyWhoGames
Okay! Lemme try modding a map. I say this is great ranking material, timing is great, the storyboard is good, sets a creepy theme, overall a great map!
I do notice, that near the 1/4 mark, the constant breaks. I think its a little much there (maybe remove a break or two) and add a couple sliders in between as it goes Whir Whir.
Great job! Better than I'll ever do. :)
Topic Starter
Vell

GuyWhoGames wrote:

Okay! Lemme try modding a map. I say this is great ranking material, timing is great, the storyboard is good, sets a creepy theme, overall a great map!
I do notice, that near the 1/4 mark, the constant breaks. I think its a little much there (maybe remove a break or two) and add a couple sliders in between as it goes Whir Whir. I believe the breaks set the atmosphere just perfectly in a sense of 'calm before the storm' and mapping anything else but the strong beats inbetween would take emphasize away from them
Great job! Better than I'll ever do. :)
Thank you for your input!
Altuth
martyr

00:21:055 (7,1,7) - Make these 3 have the same curve. reasoning: 00:21:055 (7) - feels out of place, and 00:23:491 (7) - has a curve.
00:26:232 (1,2) - This one should be curved inwards. Like you have on all other occasions.
00:27:908 (4,5) - Make curve outwards.
00:33:542 (1,2) - Make curve outwards.
00:35:979 (1,2) - Make curve inwards.
00:46:029 (7) - CTRL + J on this one, so that it corresponds correctly with 00:50:598 (5,6) -
00:54:405 (6) - make kickslider point towards the next circle. Reasoning: you have always been doing it.
00:58:060 (7) - Same as above. These are the only two which contradicts the pattern you have build.
01:07:806 (5) - ^ three occasions.
01:00:953 (1,1) - These two should have the same curve/angle.
01:13:136 (1,1) - ^
01:17:704 (6,7,8,9,1) - Have stream on the right side of the slider, because you the repeat slider ends there.
01:36:283 (1,2,3,4,5,6) - These should have equal spacing, seeing as the emphazise is on the stream 01:37:197 (1,2,3,4,1) - You even storyboarded it like that.
01:45:268 (1,2) - Make these have more angle. like these 01:43:897 (3,4) -
01:46:182 (1,2) - Same with this. Reasoning: It ruins the muddy feel of trampling through a swamp.
01:57:298 (3,4,5,6) - These would play alot better by having higher angle. same reasoning as above.
02:08:263 (4,5) - ^
02:13:136 (4,5) - Have 4 point away from 5
02:14:507 (1,2) - Should be tilted more.
02:21:055 (7,8,9) - Should be a stream into 02:21:359 (1) -
02:21:968 - Good angled sliders in this kiai time. Mood shifted into a run through time and space.
03:03:390 (4) - All other sliders are curved here. This one should be too.
03:07:654 (1) - Because you have NC here. make 03:07:654 (1,2,3) - these 3 the same slider. otherwise make 2 and 2 the same slider.
03:12:527 (1,2,3) - Make these 3 the same slider. Reasoning: you do it here 03:13:745 (1,2,3) - and here 03:11:309 (1,2,3) -
03:16:182 (1,2,3) - These 3 should be the same.
03:48:466 (1) - This should point upwards towards 2? In all other cases with kicksliders you have 1 lead into 2. there is nothing special about this kickslider other than this 03:47:857 (1) - before it. That doesnt mean the kickslider should recieve special treatment.
04:31:715 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Map is moving into a factory at this point. the machines are making sounds in a rhytmic motion. There are 15 sliders in this section. I recommend that you make 3 and 3 sliders have the same curve. it makes for good rhytmic motion and further encaptures the player. (Isn't that the point?)
04:37:806 (1,2,3) - Make these three like a gearbox. Something like this. http://puu.sh/tOncN/ca21b6a38c.jpg
04:59:735 (1,2) - Make them go towards eachother like you did on all other occasions. for example 04:58:821 (4,5) - 05:00:344 (1,2) - 05:02:781 (6,7) -
05:04:608 (1,2) - Make them more friendly to eachother. Although it is cool to have the 2 in a blanket, you need to make 1 work with it.
05:06:283 (4) - Feels out of place. Make it a part of the trio 05:05:979 (2,3,4) - and have 05:05:826 (1) - be a unique. You could also make 2 and 2 sliders work together.
05:23:187 (4,5) - Plays strange. Make them the same as most other kicksliders you have made.

I hope you look through what I said and understand my reasoning. Mapping by feel is not wrong but it gets so much better when you go through it and make things structured.

Good luck!
Topic Starter
Vell
Let me start by saying that you dont seem to have much modding experience yet and many things you have pointed out are either very nazi or dont really make much sense. Just because something can be changed doesnt mean that it has to be changed nor does it mean that it is an improvement to the map. What you should be looking out for when modding is what the mapper intended to do with said pattern, how it fits with the concept of the map and how it can be improved to fit that concept more and not enforcing your own vision onto the mappers work.

Altuth wrote:

martyr

00:21:055 (7,1,7) - Make these 3 have the same curve. reasoning: 00:21:055 (7) - feels out of place, and 00:23:491 (7) - has a curve. 00:25:928 (6) - doesnt have a curve as well and other purposefully inconsistencies in the slidershapes, its a mean of intentionally creating randomness within these sliders which is the concept I went for and it both looks nice in the big picture and from a gameplay perspective doesnt make any difference at all
00:26:232 (1,2) - This one should be curved inwards. Like you have on all other occasions. read^
00:27:908 (4,5) - Make curve outwards.
00:33:542 (1,2) - Make curve outwards.
00:35:979 (1,2) - Make curve inwards.
for what purpose? If you think those would look better then I neither disagree nor agree, I could change them like you said but it would not improve the map because what I have right now looks equally as good so there is no reason for me to change it into something thats practically the same
00:46:029 (7) - CTRL + J on this one, so that it corresponds correctly with 00:50:598 (5,6) - I purposefully made different looking patterns for these repeat 1/4 sounds for the sake of variety and doing what you suggested neither will make the map look better nor improve the gameplay
00:54:405 (6) - make kickslider point towards the next circle. Reasoning: you have always been doing it. but I didnt 00:42:222 (6) - , 00:58:060 (7) - , 01:07:806 (5) -
00:58:060 (7) - Same as above. These are the only two which contradicts the pattern you have build. ^I pointed out 3
01:07:806 (5) - ^ three occasions. this is where you should start seeing a pattern here and realize that it was never my goal to necessarily make them point towards the next circle
01:00:953 (1,1) - These two should have the same curve/angle. they are neither part of the same pattern nor can you even see it in the editor without reducing AR
01:13:136 (1,1) - ^ ^
01:17:704 (6,7,8,9,1) - Have stream on the right side of the slider, because you the repeat slider ends there. that doesnt matter since slider leniency allows for players to hold sliders like these pretty much anywhere without breaking and transitioning into whichever direction equally smoothly no matter on which side the slider ends and having the stream going pattern inwards flows better
01:36:283 (1,2,3,4,5,6) - These should have equal spacing, seeing as the emphazise is on the stream 01:37:197 (1,2,3,4,1) - You even storyboarded it like that. the spacing is representing the increase in volume of the song here and also a stronger beat on 01:36:588 (3) -
01:45:268 (1,2) - Make these have more angle. like these 01:43:897 (3,4) - making them angle like this wont work here since I want to have all of these sliders on this section of the song be relatively equal to each other and also it wont look good since I didnt base the objects around them on having them angled like this like I did with 01:43:897 (3,4) - which form a nice triangle with 01:43:593 (1) -
01:46:182 (1,2) - Same with this. Reasoning: It ruins the muddy feel of trampling through a swamp. Monstrata level reasoning right here. I get that this is your interpration of the song but I dont see how this particular angle of the sliders is supposed to be representive of that
01:57:298 (3,4,5,6) - These would play alot better by having higher angle. same reasoning as above. I dont think so, in fact this is my most favourite pattern in the map to play and making them higher angle would ruin the horizontal look of the pattern
02:08:263 (4,5) - ^ changing the angle of these wont fit with the horizontal form of the slider and stream
02:13:136 (4,5) - Have 4 point away from 5 why? If you think because I did so with all the other sliders starting from 02:14:050 - then no since this is not part of that sound pattern yet and I want to have variety in how I form patterns outside of my respective structure
02:14:507 (1,2) - Should be tilted more. but I want them to be vertically
02:21:055 (7,8,9) - Should be a stream into 02:21:359 (1) - 02:21:207 (9) - is a noticably stronger sound though and emphasizing it with a slider fits better with the rest of the pattern and also a 1/4 slider jump to the slow slider at 02:21:359 (1) - gives the slow down more impact
02:21:968 - Good angled sliders in this kiai time. Mood shifted into a run through time and space. 2deep4me but I think this is a compliment so thanks!
03:03:390 (4) - All other sliders are curved here. This one should be too. Implied by the combo colors I used here, this is not yet a part of the slow song and therefore not part of the patterns where I only used curved sliders, it is supposed to represent a part more like the one starting from here 00:39:024 - where I frequently used straight sliders and here then transitioning into the slow part as the song becomes slower and more quite
03:07:654 (1) - Because you have NC here. make 03:07:654 (1,2,3) - these 3 the same slider. otherwise make 2 and 2 the same slider.
03:12:527 (1,2,3) - Make these 3 the same slider. Reasoning: you do it here 03:13:745 (1,2,3) - and here 03:11:309 (1,2,3) - I already talked about my slidershapes before in the beginning so again, I dont see a reason to do this other than nitpicking for the purpose of changing something but not actually improving anything
03:16:182 (1,2,3) - These 3 should be the same. 03:16:791 (3) - why? 03:16:791 (3) - is clearly different with the 2 circles following up and making it the same shape wont be possible due to space
03:48:466 (1) - This should point upwards towards 2? In all other cases with kicksliders you have 1 lead into 2. there is nothing special about this kickslider other than this 03:47:857 (1) - before it. That doesnt mean the kickslider should recieve special treatment. it does though. If I ctrl+g it the flow will be horrible from 03:47:857 (1) - and I want 03:48:770 (3) - to point towards the stream for flow so if I ctrl+g 03:48:618 (2) - in order to fix your 'problem' it will just be the same as before
04:31:715 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Map is moving into a factory at this point. the machines are making sounds in a rhytmic motion. There are 15 sliders in this section. I recommend that you make 3 and 3 sliders have the same curve. it makes for good rhytmic motion and further encaptures the player. (Isn't that the point?) my point here is though to make them random so this part doesnt get more boring than it already is, if I make structured patterns with these it will get repetitive and entirely uninteresting to play
04:37:806 (1,2,3) - Make these three like a gearbox. Something like this. http://puu.sh/tOncN/ca21b6a38c.jpg this will break the spacing and imo doesnt look nice at all
04:59:735 (1,2) - Make them go towards eachother like you did on all other occasions. for example 04:58:821 (4,5) - 05:00:344 (1,2) - 05:02:781 (6,7) - I made them like this for playability, if I ctrl+g one of them flow will suffer alot and like the idea of kicking those 2 away which relates well with how it flows
05:04:608 (1,2) - Make them more friendly to eachother. Although it is cool to have the 2 in a blanket, you need to make 1 work with it. I don see how it doesnt work with it though, it both plays and looks nice
05:06:283 (4) - Feels out of place. Make it a part of the trio 05:05:979 (2,3,4) - and have 05:05:826 (1) - be a unique. You could also make 2 and 2 sliders work together. making 05:06:435 (5) - this one unique makes more sense though since it follows up with a different object and rhythm
05:23:187 (4,5) - Plays strange. Make them the same as most other kicksliders you have made. same as 04:59:735 (1,2) -

I hope you look through what I said and understand my reasoning. Mapping by feel is not wrong but it gets so much better when you go through it and make things structured.

Good luck!
As I said above, you dont seem to have much modding experience yet so pretty much all of your suggestions are minor things that neither really improve gameplay or dont fit with my vision of how the map should be structured and in some cases dont really make sense.
Really thank you for the time looking into this and caring about my map and I hope that my advice will be helpful to you when modding more maps.
And also thank you for pointing out the sliderend of 03:13:745 (1) - being incidentially snapped to a 1/12 via irc, I will notify the next BN who checks this about it.
Altuth

Vell wrote:

Let me start by saying that you dont seem to have much modding experience yet and many things you have pointed out are either very nazi or dont really make much sense. Just because something can be changed doesnt mean that it has to be changed nor does it mean that it is an improvement to the map. What you should be looking out for when modding is what the mapper intended to do with said pattern, how it fits with the concept of the map and how it can be improved to fit that concept more and not enforcing your own vision onto the mappers work.

Altuth wrote:

martyr

00:21:055 (7,1,7) - Make these 3 have the same curve. reasoning: 00:21:055 (7) - feels out of place, and 00:23:491 (7) - has a curve. 00:25:928 (6) - doesnt have a curve as well and other purposefully inconsistencies in the slidershapes, its a mean of intentionally creating randomness within these sliders which is the concept I went for and it both looks nice in the big picture and from a gameplay perspective doesnt make any difference at all
00:26:232 (1,2) - This one should be curved inwards. Like you have on all other occasions. read^
00:27:908 (4,5) - Make curve outwards.
00:33:542 (1,2) - Make curve outwards.
00:35:979 (1,2) - Make curve inwards.
for what purpose? If you think those would look better then I neither disagree nor agree, I could change them like you said but it would not improve the map because what I have right now looks equally as good so there is no reason for me to change it into something thats practically the same
00:46:029 (7) - CTRL + J on this one, so that it corresponds correctly with 00:50:598 (5,6) - I purposefully made different looking patterns for these repeat 1/4 sounds for the sake of variety and doing what you suggested neither will make the map look better nor improve the gameplay
00:54:405 (6) - make kickslider point towards the next circle. Reasoning: you have always been doing it. but I didnt 00:42:222 (6) - , 00:58:060 (7) - , 01:07:806 (5) -
00:58:060 (7) - Same as above. These are the only two which contradicts the pattern you have build. ^I pointed out 3
01:07:806 (5) - ^ three occasions. this is where you should start seeing a pattern here and realize that it was never my goal to necessarily make them point towards the next circle
01:00:953 (1,1) - These two should have the same curve/angle. they are neither part of the same pattern nor can you even see it in the editor without reducing AR
01:13:136 (1,1) - ^ ^
01:17:704 (6,7,8,9,1) - Have stream on the right side of the slider, because you the repeat slider ends there. that doesnt matter since slider leniency allows for players to hold sliders like these pretty much anywhere without breaking and transitioning into whichever direction equally smoothly no matter on which side the slider ends and having the stream going pattern inwards flows better
01:36:283 (1,2,3,4,5,6) - These should have equal spacing, seeing as the emphazise is on the stream 01:37:197 (1,2,3,4,1) - You even storyboarded it like that. the spacing is representing the increase in volume of the song here and also a stronger beat on 01:36:588 (3) -
01:45:268 (1,2) - Make these have more angle. like these 01:43:897 (3,4) - making them angle like this wont work here since I want to have all of these sliders on this section of the song be relatively equal to each other and also it wont look good since I didnt base the objects around them on having them angled like this like I did with 01:43:897 (3,4) - which form a nice triangle with 01:43:593 (1) -
01:46:182 (1,2) - Same with this. Reasoning: It ruins the muddy feel of trampling through a swamp. Monstrata level reasoning right here. I get that this is your interpration of the song but I dont see how this particular angle of the sliders is supposed to be representive of that
01:57:298 (3,4,5,6) - These would play alot better by having higher angle. same reasoning as above. I dont think so, in fact this is my most favourite pattern in the map to play and making them higher angle would ruin the horizontal look of the pattern
02:08:263 (4,5) - ^ changing the angle of these wont fit with the horizontal form of the slider and stream
02:13:136 (4,5) - Have 4 point away from 5 why? If you think because I did so with all the other sliders starting from 02:14:050 - then no since this is not part of that sound pattern yet and I want to have variety in how I form patterns outside of my respective structure
02:14:507 (1,2) - Should be tilted more. but I want them to be vertically
02:21:055 (7,8,9) - Should be a stream into 02:21:359 (1) - 02:21:207 (9) - is a noticably stronger sound though and emphasizing it with a slider fits better with the rest of the pattern and also a 1/4 slider jump to the slow slider at 02:21:359 (1) - gives the slow down more impact
02:21:968 - Good angled sliders in this kiai time. Mood shifted into a run through time and space. 2deep4me but I think this is a compliment so thanks!
03:03:390 (4) - All other sliders are curved here. This one should be too. Implied by the combo colors I used here, this is not yet a part of the slow song and therefore not part of the patterns where I only used curved sliders, it is supposed to represent a part more like the one starting from here 00:39:024 - where I frequently used straight sliders and here then transitioning into the slow part as the song becomes slower and more quite
03:07:654 (1) - Because you have NC here. make 03:07:654 (1,2,3) - these 3 the same slider. otherwise make 2 and 2 the same slider.
03:12:527 (1,2,3) - Make these 3 the same slider. Reasoning: you do it here 03:13:745 (1,2,3) - and here 03:11:309 (1,2,3) - I already talked about my slidershapes before in the beginning so again, I dont see a reason to do this other than nitpicking for the purpose of changing something but not actually improving anything
03:16:182 (1,2,3) - These 3 should be the same. 03:16:791 (3) - why? 03:16:791 (3) - is clearly different with the 2 circles following up and making it the same shape wont be possible due to space
03:48:466 (1) - This should point upwards towards 2? In all other cases with kicksliders you have 1 lead into 2. there is nothing special about this kickslider other than this 03:47:857 (1) - before it. That doesnt mean the kickslider should recieve special treatment. it does though. If I ctrl+g it the flow will be horrible from 03:47:857 (1) - and I want 03:48:770 (3) - to point towards the stream for flow so if I ctrl+g 03:48:618 (2) - in order to fix your 'problem' it will just be the same as before
04:31:715 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Map is moving into a factory at this point. the machines are making sounds in a rhytmic motion. There are 15 sliders in this section. I recommend that you make 3 and 3 sliders have the same curve. it makes for good rhytmic motion and further encaptures the player. (Isn't that the point?) my point here is though to make them random so this part doesnt get more boring than it already is, if I make structured patterns with these it will get repetitive and entirely uninteresting to play
04:37:806 (1,2,3) - Make these three like a gearbox. Something like this. http://puu.sh/tOncN/ca21b6a38c.jpg this will break the spacing and imo doesnt look nice at all
04:59:735 (1,2) - Make them go towards eachother like you did on all other occasions. for example 04:58:821 (4,5) - 05:00:344 (1,2) - 05:02:781 (6,7) - I made them like this for playability, if I ctrl+g one of them flow will suffer alot and like the idea of kicking those 2 away which relates well with how it flows
05:04:608 (1,2) - Make them more friendly to eachother. Although it is cool to have the 2 in a blanket, you need to make 1 work with it. I don see how it doesnt work with it though, it both plays and looks nice
05:06:283 (4) - Feels out of place. Make it a part of the trio 05:05:979 (2,3,4) - and have 05:05:826 (1) - be a unique. You could also make 2 and 2 sliders work together. making 05:06:435 (5) - this one unique makes more sense though since it follows up with a different object and rhythm
05:23:187 (4,5) - Plays strange. Make them the same as most other kicksliders you have made. same as 04:59:735 (1,2) -

I hope you look through what I said and understand my reasoning. Mapping by feel is not wrong but it gets so much better when you go through it and make things structured.

Good luck!
As I said above, you dont seem to have much modding experience yet so pretty much all of your suggestions are minor things that neither really improve gameplay or dont fit with my vision of how the map should be structured and in some cases dont really make sense.
Really thank you for the time looking into this and caring about my map and I hope that my advice will be helpful to you when modding more maps.
And also thank you for pointing out the sliderend of 03:13:745 (1) - being incidentially snapped to a 1/12 via irc, I will notify the next BN who checks this about it.

Those comments on my mod were awful. Feels like an attempt to not do any work on your map, because it would blow your bubble.

First thing you said in your reply was. You are inexperienced, therefore I wont take this mod serious.
Topic Starter
Vell
I explained every single point with as much detail as I could while also trying to be nice and giving some advice, it was not meant to be offensive if it came across that way. Please reflect on your mod and read what I said.
Seijiro
Well, just as a side note, I checked the diff too and I'm here to qualify it, actually.

The points made in the mod may or not be valid (I read the first one and I honestly believe it is so minor that it doesn't matter how things are in the end tbh) and I saw some comments sort of lacking explanation as to why things should be changed as suggested.
Now, I do believe Vell is experienced enough to tell this stuff apart (and he actually did) and after checking the map I'm perfectly fine with it, so idk... I believe someone missed the point of the mapper here :roll:


Anyway, fixed few things in game.
Raised HP to make it more marathon-ish :)

Gratz~
Adds to favourites
Metaku
Gratz
Myxo
Outstanding.
Vivyanne
boi have we been waiting long until this day


congrats!
Mao
Grats \o/
Topic Starter
Vell
Thanks so much guys!

J1NX1337
Yee boii finally qualified!

Grats! :D

Also congrats to ma boi Darky for his first ranked storyboard work!
Renumi
gratsgrats
Fenn
teach me how to map like this
PandaHero
Wow, grats ^ ^~ ☆
Lonesome Dreams_old
beautiful
Congratulations~
Fezu
Man, it's not every day you get to see a new breakcore mapper and especially not one who seem so experienced at mapping it on their first qualified breakcore map. (At least I couldn't find anything in your graveyard that could be breakcore, at least on first look. I guess I should take another look if I was wrong)

Looking forward to see if you continue mapping breakcore in the future. This map is definitely going to be one of my picks for best of 2017.


Absolutely astonishing beatmapping. Oh and congratulations on qualification!
Topic Starter
Vell

Fezu wrote:

Man, it's not every day you get to see a new breakcore mapper and especially not one who seem so experienced at mapping it on their first qualified breakcore map. (At least I couldn't find anything in your graveyard that could be breakcore, at least on first look. I guess I should take another look if I was wrong)

Looking forward to see if you continue mapping breakcore in the future. This map is definitely going to be one of my picks for best of 2017.


Absolutely astonishing beatmapping. Oh and congratulations on qualification!
This is indeed my first attempt at mapping breakcore and I did not expect it to turn out like this myself. I do have some more breakcore maps in the works which I hope will be able to finish someday. Thank you for the support!
Kalibe
Vell, indeed this is just

aetwuns
woo
Cheesecake
:O
Sharu
Amazing
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