Gabbie June - American Dream (Not Your Dope remix)

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Metaku
m4m from q (My map) Sorry I'm a bit late

[General]
  1. Idk if intentional but all diffs have really low AR... You'd expect something like ar 8 for a 3,8* and ar 9 for a 5* insane
  2. OD also could be higher on the top diffs... something like OD 8 for insane and possibly something between 8 and 9 for the top 2
  3. HP drain could be nerfed a bit on all diffs... HP 8,5 is pretty brutal you know so lower could be nicer just for the mental health of the players
  4. Zyl's diff is only one with different ending time so maybe add the spinner to end there too?
  5. Idk if it's just me but your normal-hitnormal is kinda annoying and doesn't work as hitnormal imo... Could be better to use it as whistle on just some sounds instead

[Easy]

  1. Your spacing is kinda inconsistent changing between ~ 0.9 and 1.3, would be better to have a fixed value on an easy diff. (Also lot of spacing errors on AiMod)
  2. 00:07:887 (4) - You should try to avoid confusing looking sliders like this. Also the rhythm is not very good since the repeat is neither on the drum hit on 00:08:536 - or the place where melody changes pitch 00:09:185 -
  3. 00:13:076 (4) - less confusing shape but still same rhythm issue
  4. 00:23:779 (4) - I think this could be a single circle on 00:24:103 - to match the vocals better, would also fit better with the way you mapped them before
  5. 00:24:752 - I think it's weird to suddenly have a lot denser rhythm here... Sure in a way it's more intense but it doesn't really justify the jump from mainly 2/1 rhythms or slower to constant 1/1...
  6. 00:27:347 (4,1) - would change nc on these
  7. 00:29:293 (2) - Could get rid of this since the vocals pause there so would be cool
  8. 00:36:103 (1) - Please no 1/2 in a easy
  9. 00:36:103 (1,2,3,4) - With most of the map following vocals it's kinda weird that this doesn't
  10. 00:37:076 (3,1) - Pretty weird overlap on these
  11. 00:41:293 (4,1) - I'd avoid using stacks on easy or if you do please use them in a consistent way not just once like this
  12. 00:44:212 (4) - NC here?
  13. 00:51:995 (1,1) - 2 spinners in a row like this will be too confusing for new players so just use one instead
  14. 01:12:752 (4) - random 1/2s like this will be confusing for new players
  15. 01:28:320 (2,3) - Instead of 2 repeats in a row it would work better to have repeat circle repeat since the music clearly changes at 01:29:617 - so would be good place for a clickable object
  16. 01:36:103 (4) - Would be cool to have the red anchor match with 01:37:076 - so the place where the slider turns would match the song


[Zyl]

  1. 00:10:482 (1) - I'd ctrl g this. Would be nice to have the slider start on where 00:09:833 (4) - points and it also would be good place to change flow direction since it's the downbeat and vocals start again. (You'd need to adjust the next objects a bit tho)
  2. 00:25:725 (4) - The sound on the slider tail is really strong so I think this could work as 2 circles better
  3. 00:43:887 (4) - I'd remove this for a bit variety in rhythm since there's no vocals here like on the previous ones
  4. 01:02:212 (7,1) - I'd avoid 1/2 stacks since you earlier used a lot 1/1 stacks so suddenly having 1/2 stacks can be really confusing for newer players when they'd expect a 1/1 gap
  5. 01:12:103 (6,7,1,2) - Maybe it's just me but patterns like this look really weird
  6. 01:24:266 (3,4) - Here again a 1/2 stack when you just used a 1/1 stack on 01:22:806 (4,1) - Not good for readin for new people

Pretty clean and nice diff, I liked it

[Hard]

  1. 00:05:941 (4,6) - Pretty weird looking overlap
  2. 00:06:590 - I'd rather have this as something clickable, downbeat and pretty strong vocals here
  3. 00:08:860 (2,3) - Pretty weird rhythm here... I'd rather have 2 as a circle instead and then maybe a 1/1 repeat or 1/1 + circle?
  4. 00:17:779 (4) - Why a 3/4 repeat here? you could just have 1/1 and then have a new slider on the downbeat. It sounds really weird and is inconsistent with your other rhythms
  5. 00:21:509 (4) - 2 pretty snappy sounding vocals here so maybe 2 circles could be better?
  6. 00:23:131 (6) - Could get rid of this since you were following the vocals and it just seems unnecessary imo and takes the attention away from the powerful vocals
  7. 00:24:752 - Something clickable would be nice here
  8. 00:27:833 (2) - Sounds pretty weird to me... Maybe a circle + 1/2 slider without repeat would work better?
  9. 00:27:347 (1,2,4) - Weird overlap
  10. 00:29:293 (6,1) - I don't think I would read this as 1/1 gap since you didnt use anything like this before for 1/1 gaps...
  11. 00:29:617 (1) - Again pretty weird to end this on vocals when you follow them on the this combo
  12. 00:32:212 (4,1) - These are too close... Could just blanket them normally like before
  13. 00:32:212 (4,3) - More weird overlaps
  14. 00:35:941 (2,3,4,1) - Kinda unexpected back and forth pattern here... I'd try something else
  15. 00:38:536 (1) - Another weird 3/4 repeat... They aren't even snapped to anything so they dont make sense to me
  16. 00:40:320 (1,3) - Looks weird with stacking enabled...
  17. 00:45:833 (5,6,7) - You had focus on vocals nicely but then decided to break it here
  18. 00:52:968 (4) - Weird rhythm choice since it isn't really differ from before in any way but now it just ends awkwardly on the downbeat
  19. 00:59:131 (4) - Why not just make this a slider + circle instead... You had that on easy and it would make more sense imo
  20. 01:00:022 - You could add some 1/4 in places like this in the kiai since this is a hard and atm it isn't much more rhythmically dense than normal it's just highly spaced.
  21. 01:05:779 (2) - You could also skip notes like this for more interesting rhythm since there's only quiet hihat here so could be a good place for a small pause
  22. 01:16:644 (4,5,1) - Well since you definitely should have more 1/4s if you have something like this since it's really weird to have a sudden 1/4 repeat mass when there's no other 1/4s in the map
  23. 01:20:536 (1) - Your hitnormal is really loud so if you use extended sliders you should at least silence the sliderends


[Hyper]

  1. 00:04:968 (1,2,3) - I know this is a hyper and distance snap isn't needed but please space stuff like this equally, it looks really weird and ugly if it's spaced like this
  2. 00:05:293 (3,4) - Stack slightly off
  3. 00:05:941 (4,6) - Weird looking overlap
  4. 00:06:914 (5,6,7) - Well yeah these too could use an equal spacing
  5. 00:08:860 (2,3) - Weird rhythm, same as in hard
  6. 00:10:482 (1,2,3) - This is getting pretty obvious copy paste from hard... Just map it differently and not use the exact same shapes with slightly different placement (Applies to before too...)
  7. 00:15:671 (1,2,3) - Looks really weird... You should try to have equal blankets on both 00:15:671 (1,2) - and 00:16:320 (2,3) -
  8. 00:18:266 (6) - NC here?
  9. 00:18:914 (7,8) - Looks weird since they are touching slightly
  10. 00:22:158 (6,7) - Pretty weird to have so small spacing on these after 00:21:509 (4,5,6) -
  11. 00:23:455 (1,2) - Honestly too much copy paste... If you can't get creative then dont map 2 nearly identical diffs and get a gd instead
  12. 00:24:103 (2,4) - Weird looking overlap
  13. 00:26:049 (1,2,3,4) - Well yeah... More obvious copypaste


I'll skip the rest of the diff since that obvious copypaste just pisses me off... To me it seems like a low effort map if you just copy paste stuff and I have no interest to mod one. If you want to copy paste at least make it visibly different and change more than placement of one note...

[Jukka]

  1. Fun fact: Jukka is a Finnish name
  2. 00:14:374 (1,2,3,4,5,6) - - The jump pattern doesn't really follow anything... Could get rid of 2 and 3 and make 1 a repeat slider instead. Would match the 1/1 rhythm you had before and make the jump pattern follow the vocals.
  3. 00:17:293 (2,3,4,5) - While the spacing on 3 4 5 is smaller than 2 3 I'd still probably read 3 4 5 as 1/1 gaps since the difference is pretty small so might want to think of something else there
  4. 00:28:644 (1,2,3,4) - This doesn't match the song too well... It's just static 1/2 while in the song there's a 1/4 here 00:28:887 - and a pause here 00:29:455 -
  5. 00:29:941 (1,2) - You had this as 4 1/2 sliders before so could change for consistency
  6. 00:35:131 (1,2,3) - Pretty edgy spacing... Please make them visibly apart and not barely touching like this
  7. 00:36:914 (2,4) - I think it would be better to stack these with the next sliders instead...
  8. 00:38:049 (2,3) - Looks pretty weird, you also had 1/1 gaps as stacks before so could maybe stack these too?
  9. 00:38:374 (3,5) - Please space a bit more
  10. 00:41:293 (4,2) - Weird overlap, maybe stack instead?
  11. 00:41:617 (1,2,3,4) - Doesn't really follow anything... Break in melody on 00:42:428 - and vocals different on 00:42:266 (3,4) -
  12. 00:42:914 (1,2,3) - Please space more, having them barely touch like this makes me want to die
  13. 00:44:212 (1,2,3,4) - Could make 1 different from the rest somehow since the vocal pattern starts on 2
  14. 00:55:887 (1,2) - I think a repeat + circle would match the vocals better
  15. 00:59:455 (4,1) - kinda weird overlap
  16. 00:59:941 (2,3) - Could have a triple here instead of jump spam
  17. 01:01:725 (3,4,5,6,1,2,3,4) - Kinda weird to use the same pattern twice in a row when the sounds are very different in the music
  18. 01:03:671 (1,3) - 01:03:995 (2,4) - Weird overlap imo
  19. 01:05:131 (2,3) - Again a triple could work nicely
  20. 01:05:617 (5,6,7) - This plays kinda weird... Might want to ctrl g 6 and 7
  21. 01:11:941 - Pretty weird to have a gap here since there's no pause in music
  22. 01:14:049 (1,2,3) - Could space a bit more
  23. 01:15:509 (2,4,6,8) - Please space a bit more...
  24. 01:17:941 (1,2,3,4) - ^
  25. 01:19:563 (2,3,4) - Why you do this spacing kms
  26. 01:24:103 (4) - 2 strong sounds here clearly different from the before so maybe 2 circles?

Some spacing is pretty weird and idk about those overlaps but some idea were pretty cool

[Extra]

  1. 00:06:590 - Could use something clickable here
  2. 00:15:022 (3,4,5,6) - Too intense for a calm part like this especially since most stuff before was 1/1... Maybe 2 1/2 sliders instead or at least no jumps..?
  3. 00:24:752 - Clickable would be nice
  4. 00:26:049 (1,2,3,4) - If you're making a square make it properly... The spacing is very inconsistent and the shape could be better
  5. 00:29:293 (3,4,1) - This flows pretty weirdly...
  6. 00:34:076 - Could add 1/4s in places like this... This is still pretty much the same rhythm as I saw in hard but just with big jumps and that shouldn't be the case
  7. 00:38:536 (1) - These weird sliders again that don't follow the music
  8. 00:39:185 (2,3,4,5,6) - Doesn't really follow anything... also 00:39:833 (5) - is overmapped there's no sound there
  9. 00:59:131 (5) - Quite sure slider + circle would work better than a repeat
  10. 01:03:022 (3,4) - Really weird rhythm here... Maybe do like you did before or check how Jukka did it
  11. 01:04:320 (1) - Same as before, maybe slider + circle. Also inconsistent ncing compared to before
  12. 01:09:022 (5,7) - Looks pretty weird to me, maybe try a different pattern?
  13. 01:10:320 (2,3) - You really should add triples in places like this to make the map more interesting instead of just constant jumps
  14. 01:11:293 (7) - Looks kinda weird
  15. 01:11:455 (1,5) - ^ Your overlaps arent done in a consistent way so they all look kinda random
  16. 01:23:779 (5) - You should NC stuff like this since the sv change isn't as easy to read as in paired stuff like 01:21:185 (3,4) -


I skipped top diff since it's over 6* and the set has 7 diffs vs 6 on mine so it'll be pretty equal anyway :P
Topic Starter
[ M I N A K O ]

Metaku wrote:

m4m from q (My map) Sorry I'm a bit late

[General]
  1. Idk if intentional but all diffs have really low AR... You'd expect something like ar 8 for a 3,8* and ar 9 for a 5* insane I changed some AR, but the Insane diff isn't mine so it's his choice.
  2. OD also could be higher on the top diffs... something like OD 8 for insane and possibly something between 8 and 9 for the top 2 ^
  3. HP drain could be nerfed a bit on all diffs... HP 8,5 is pretty brutal you know so lower could be nicer just for the mental health of the players Changed HP in Easy, Hard, Hyper, Extra and Dreaming diffs.
  4. Zyl's diff is only one with different ending time so maybe add the spinner to end there too? That's his choice to end it there. He'll decide to put a spinner if he wants to.
  5. Idk if it's just me but your normal-hitnormal is kinda annoying and doesn't work as hitnormal imo... Could be better to use it as whistle on just some sounds instead Ok, so, basically I used this normal hitsound because I find it good for this map. It might be annoying and all, I'll remove it or just use it in the kiai time if this normal-hitnormal keeps annoying people.

[Easy]

  1. Your spacing is kinda inconsistent changing between ~ 0.9 and 1.3, would be better to have a fixed value on an easy diff. (Also lot of spacing errors on AiMod) Fixed everything on 1.00x spacing.
  2. 00:07:887 (4) - You should try to avoid confusing looking sliders like this. Also the rhythm is not very good since the repeat is neither on the drum hit on 00:08:536 - or the place where melody changes pitch 00:09:185 - Changed.
  3. 00:13:076 (4) - less confusing shape but still same rhythm issue ^
  4. 00:23:779 (4) - I think this could be a single circle on 00:24:103 - to match the vocals better, would also fit better with the way you mapped them before I see what you're saying, but I personally think that the slider is easier to play instead of 2 circles so I'll keep in mind what you said and change it later if I see it fits better.
  5. 00:24:752 - I think it's weird to suddenly have a lot denser rhythm here... Sure in a way it's more intense but it doesn't really justify the jump from mainly 2/1 rhythms or slower to constant 1/1... Changed.
  6. 00:27:347 (4,1) - would change nc on these I see, but I tried to put NC on the little hitsound which appears on 00:32:536 (1) - and not on 00:31:563 (4) -
  7. 00:29:293 (2) - Could get rid of this since the vocals pause there so would be cool I'll keep in mind your idea.
  8. 00:36:103 (1) - Please no 1/2 in a easy Fixed.
  9. 00:36:103 (1,2,3,4) - With most of the map following vocals it's kinda weird that this doesn't It does if you listen carefully. Most of the time, her voice is on red ticks and I put the end of my sliders in the white ticks where her voice is singing 00:36:103 (1) - "on", 00:37:076 (3) - "on" aswell and then 00:37:076 (3) - "on" too. For the 4th one, her voicals are 00:38:536 - 00:38:779 - which is hard to play in an easy.
  10. 00:37:076 (3,1) - Pretty weird overlap on these Changed.
  11. 00:41:293 (4,1) - I'd avoid using stacks on easy or if you do please use them in a consistent way not just once like this I used this for a vocal effect, since she sings on 00:41:293 (4) - saying "I" and then 00:41:617 (1) - "don't" so in my opinion I found it better to put them at the same place. But I'll keep in mind aswell.
  12. 00:44:212 (4) - NC here? Sure.
  13. 00:51:995 (1,1) - 2 spinners in a row like this will be too confusing for new players so just use one instead Fixed.
  14. 01:12:752 (4) - random 1/2s like this will be confusing for new players ^
  15. 01:28:320 (2,3) - Instead of 2 repeats in a row it would work better to have repeat circle repeat since the music clearly changes at 01:29:617 - so would be good place for a clickable object ^
  16. 01:36:103 (4) - Would be cool to have the red anchor match with 01:37:076 - so the place where the slider turns would match the song I can't, but i'd be cool yeah.


[Zyl]

  1. 00:10:482 (1) - I'd ctrl g this. Would be nice to have the slider start on where 00:09:833 (4) - points and it also would be good place to change flow direction since it's the downbeat and vocals start again. (You'd need to adjust the next objects a bit tho)
  2. 00:25:725 (4) - The sound on the slider tail is really strong so I think this could work as 2 circles better
  3. 00:43:887 (4) - I'd remove this for a bit variety in rhythm since there's no vocals here like on the previous ones
  4. 01:02:212 (7,1) - I'd avoid 1/2 stacks since you earlier used a lot 1/1 stacks so suddenly having 1/2 stacks can be really confusing for newer players when they'd expect a 1/1 gap
  5. 01:12:103 (6,7,1,2) - Maybe it's just me but patterns like this look really weird
  6. 01:24:266 (3,4) - Here again a 1/2 stack when you just used a 1/1 stack on 01:22:806 (4,1) - Not good for readin for new people

Pretty clean and nice diff, I liked it

[Hard]

  1. 00:05:941 (4,6) - Pretty weird looking overlap I like it.
  2. 00:06:590 - I'd rather have this as something clickable, downbeat and pretty strong vocals here Fixed.
  3. 00:08:860 (2,3) - Pretty weird rhythm here... I'd rather have 2 as a circle instead and then maybe a 1/1 repeat or 1/1 + circle? I'll see.
  4. 00:17:779 (4) - Why a 3/4 repeat here? you could just have 1/1 and then have a new slider on the downbeat. It sounds really weird and is inconsistent with your other rhythms Oops, my bad. Fixed.
  5. 00:21:509 (4) - 2 pretty snappy sounding vocals here so maybe 2 circles could be better? Fixed.
  6. 00:23:131 (6) - Could get rid of this since you were following the vocals and it just seems unnecessary imo and takes the attention away from the powerful vocals Fixed.
  7. 00:24:752 - Something clickable would be nice here I prefer to end the slider there since it's the end of a word and the beginning of a new one.
  8. 00:27:833 (2) - Sounds pretty weird to me... Maybe a circle + 1/2 slider without repeat would work better? Nah, I followed music there. It sounds better with a repeat slider and I don't want to spam circles.
  9. 00:27:347 (1,2,4) - Weird overlap I like it.
  10. 00:29:293 (6,1) - I don't think I would read this as 1/1 gap since you didnt use anything like this before for 1/1 gaps... Fixed.
  11. 00:29:617 (1) - Again pretty weird to end this on vocals when you follow them on the this comboIt fits better like this.
  12. 00:32:212 (4,1) - These are too close... Could just blanket them normally like before Fixed.
  13. 00:32:212 (4,3) - More weird overlaps Fixed.
  14. 00:35:941 (2,3,4,1) - Kinda unexpected back and forth pattern here... I'd try something else I know it might be odd yet I want to keep it for vocals meaning.
  15. 00:38:536 (1) - Another weird 3/4 repeat... They aren't even snapped to anything so they dont make sense to me Fixed.
  16. 00:40:320 (1,3) - Looks weird with stacking enabled... Fixed.
  17. 00:45:833 (5,6,7) - You had focus on vocals nicely but then decided to break it here If you mean 00:44:860 (3) - then no, it is focused on vocals because there are no music but there 00:46:320 (6,7) - there are kinda "loud" music you can hear.
  18. 00:52:968 (4) - Weird rhythm choice since it isn't really differ from before in any way but now it just ends awkwardly on the downbeat I like it better that way.
  19. 00:59:131 (4) - Why not just make this a slider + circle instead... You had that on easy and it would make more sense imo This is not an easy and I also don't want to spam too much circles. And yeah, it can make a little break for Hard players instead of spamming circles.
  20. 01:00:022 - You could add some 1/4 in places like this in the kiai since this is a hard and atm it isn't much more rhythmically dense than normal it's just highly spaced. There is no reason to put a circle there.
  21. 01:05:779 (2) - You could also skip notes like this for more interesting rhythm since there's only quiet hihat here so could be a good place for a small pause Fixed.
  22. 01:16:644 (4,5,1) - Well since you definitely should have more 1/4s if you have something like this since it's really weird to have a sudden 1/4 repeat mass when there's no other 1/4s in the map That's the goal of these repeats. I want them to make a downbeat (especially 01:17:293 (1) - ) before the music starts again.
  23. 01:20:536 (1) - Your hitnormal is really loud so if you use extended sliders you should at least silence the sliderends I'll see, for the moment it sounds ok.


[Hyper]

  1. 00:04:968 (1,2,3) - I know this is a hyper and distance snap isn't needed but please space stuff like this equally, it looks really weird and ugly if it's spaced like this Fixed.
  2. 00:05:293 (3,4) - Stack slightly off But it looks cool. ;w;
  3. 00:05:941 (4,6) - Weird looking overlap Fixed.
  4. 00:06:914 (5,6,7) - Well yeah these too could use an equal spacing Fixed.
  5. 00:08:860 (2,3) - Weird rhythm, same as in hard I still like it the way it is since it doesn't spam circles or anything.
  6. 00:10:482 (1,2,3) - This is getting pretty obvious copy paste from hard... Just map it differently and not use the exact same shapes with slightly different placement (Applies to before too...) I wanted to make the same shape for both but yeah I guess I'll change.
  7. 00:15:671 (1,2,3) - Looks really weird... You should try to have equal blankets on both 00:15:671 (1,2) - and 00:16:320 (2,3) - Fixed.
  8. 00:18:266 (6) - NC here? Sure.
  9. 00:18:914 (7,8) - Looks weird since they are touching slightly Not that weird.
  10. 00:22:158 (6,7) - Pretty weird to have so small spacing on these after 00:21:509 (4,5,6) - This is the same spacing, just sliders which look easier.
  11. 00:23:455 (1,2) - Honestly too much copy paste... If you can't get creative then dont map 2 nearly identical diffs and get a gd instead This is my mapping style, I love doing these kind of sliders in all my maps, sorry?
  12. 00:24:103 (2,4) - Weird looking overlap The slider is disappearing, not a big deal.
  13. 00:26:049 (1,2,3,4) - Well yeah... More obvious copypaste There are some stuff copied from the Hard diff, I admit. Yet, the two maps are different from each other and also lots of copy paste maps are ranked even when people notices it. Moreover, my mapping style with Hards and Hypers are pretty much the same, even if I recreate it completely there would be stuff which will looks like the Hard one.


I'll skip the rest of the diff since that obvious copypaste just pisses me off... To me it seems like a low effort map if you just copy paste stuff and I have no interest to mod one. If you want to copy paste at least make it visibly different and change more than placement of one note... ^

[Jukka]

  1. Fun fact: Jukka is a Finnish name
  2. 00:14:374 (1,2,3,4,5,6) - - The jump pattern doesn't really follow anything... Could get rid of 2 and 3 and make 1 a repeat slider instead. Would match the 1/1 rhythm you had before and make the jump pattern follow the vocals.
  3. 00:17:293 (2,3,4,5) - While the spacing on 3 4 5 is smaller than 2 3 I'd still probably read 3 4 5 as 1/1 gaps since the difference is pretty small so might want to think of something else there
  4. 00:28:644 (1,2,3,4) - This doesn't match the song too well... It's just static 1/2 while in the song there's a 1/4 here 00:28:887 - and a pause here 00:29:455 -
  5. 00:29:941 (1,2) - You had this as 4 1/2 sliders before so could change for consistency
  6. 00:35:131 (1,2,3) - Pretty edgy spacing... Please make them visibly apart and not barely touching like this
  7. 00:36:914 (2,4) - I think it would be better to stack these with the next sliders instead...
  8. 00:38:049 (2,3) - Looks pretty weird, you also had 1/1 gaps as stacks before so could maybe stack these too?
  9. 00:38:374 (3,5) - Please space a bit more
  10. 00:41:293 (4,2) - Weird overlap, maybe stack instead?
  11. 00:41:617 (1,2,3,4) - Doesn't really follow anything... Break in melody on 00:42:428 - and vocals different on 00:42:266 (3,4) -
  12. 00:42:914 (1,2,3) - Please space more, having them barely touch like this makes me want to die
  13. 00:44:212 (1,2,3,4) - Could make 1 different from the rest somehow since the vocal pattern starts on 2
  14. 00:55:887 (1,2) - I think a repeat + circle would match the vocals better
  15. 00:59:455 (4,1) - kinda weird overlap
  16. 00:59:941 (2,3) - Could have a triple here instead of jump spam
  17. 01:01:725 (3,4,5,6,1,2,3,4) - Kinda weird to use the same pattern twice in a row when the sounds are very different in the music
  18. 01:03:671 (1,3) - 01:03:995 (2,4) - Weird overlap imo
  19. 01:05:131 (2,3) - Again a triple could work nicely
  20. 01:05:617 (5,6,7) - This plays kinda weird... Might want to ctrl g 6 and 7
  21. 01:11:941 - Pretty weird to have a gap here since there's no pause in music
  22. 01:14:049 (1,2,3) - Could space a bit more
  23. 01:15:509 (2,4,6,8) - Please space a bit more...
  24. 01:17:941 (1,2,3,4) - ^
  25. 01:19:563 (2,3,4) - Why you do this spacing kms
  26. 01:24:103 (4) - 2 strong sounds here clearly different from the before so maybe 2 circles?

Some spacing is pretty weird and idk about those overlaps but some idea were pretty cool

[Extra]

  1. 00:06:590 - Could use something clickable here Fixed.
  2. 00:15:022 (3,4,5,6) - Too intense for a calm part like this especially since most stuff before was 1/1... Maybe 2 1/2 sliders instead or at least no jumps..? Fixed.
  3. 00:24:752 - Clickable would be nice The slider's end fits better.
  4. 00:26:049 (1,2,3,4) - If you're making a square make it properly... The spacing is very inconsistent and the shape could be better Didn't mean to make a square, meh.
  5. 00:29:293 (3,4,1) - This flows pretty weirdly... Fixed.
  6. 00:34:076 - Could add 1/4s in places like this... This is still pretty much the same rhythm as I saw in hard but just with big jumps and that shouldn't be the case I don't know...
  7. 00:38:536 (1) - These weird sliders again that don't follow the music Fixed.
  8. 00:39:185 (2,3,4,5,6) - Doesn't really follow anything... also 00:39:833 (5) - is overmapped there's no sound there Fixed.
  9. 00:59:131 (5) - Quite sure slider + circle would work better than a repeat Nah.
  10. 01:03:022 (3,4) - Really weird rhythm here... Maybe do like you did before or check how Jukka did it I prefer the way I did it.
  11. 01:04:320 (1) - Same as before, maybe slider + circle. Also inconsistent ncing compared to before ^
  12. 01:09:022 (5,7) - Looks pretty weird to me, maybe try a different pattern? Fixed.
  13. 01:10:320 (2,3) - You really should add triples in places like this to make the map more interesting instead of just constant jumps Fixed.
  14. 01:11:293 (7) - Looks kinda weird This is how I like to put jumps...
  15. 01:11:455 (1,5) - ^ Your overlaps arent done in a consistent way so they all look kinda random This is not random...?
  16. 01:23:779 (5) - You should NC stuff like this since the sv change isn't as easy to read as in paired stuff like 01:21:185 (3,4) - Fixed.


I skipped top diff since it's over 6* and the set has 7 diffs vs 6 on mine so it'll be pretty equal anyway :P
Thanks for modding. ~
William K
Hi, just a random modder~

[General]

  1. Background unrankable issues:
    1. Well, "bg" isn't unrankable, but you could enlarge the size to 1920x1080, or lower it down to 1366x768.
    2. "bg001" exceeds the maximum size of 1920x1080 pixel. It's currently 2559x1200 pixel and it's not supported by osu!. This's unrankable.
    3. "bg01", same as "bg"'s problem. Same applies to "jukka bg"
  2. You can improve the quality of the audio, by making the audio's bit rate 192kbps. Here, I've converted it for you. Remember to time the offset again, the offset would be slightly off. Replace the MP3, after you apply the mods below in case if you fix something, as I'll be using the current mp3 for modding.

[Easy]

AR 4 is a no-no for an Easy in this BPM, you can try lowering the AR to 3. And maybe try lowering the HP or OD to 2, so that it fits more as an Easy difficulty.
  1. 00:04:968 - Probably you can add a note here as you're following vocals through out the diff. Also, the note will be a good start.
  2. 00:08:860 (5) - 00:14:049 (5) - Would expect these notes to be removed, actually. Hence, results in an inconsistency with 00:06:266 - 00:11:455 - , and any others which is not mapped. Not only does those notes result in an inconsistency, but they also makes the rhythm dense. So I would highly recommend removing those notes.
  3. 00:22:158 (3,4) - Just a rhythm suggestion, as I kind of disagreeing with the unclickable strong vocals at 00:24:103 - and also this would be better as a non-reversed slider for some stop like the vocal itself so that it reflects the music more. You can try my suggestion, to see if you like it.
  4. 00:25:401 (2) - Not only does there's a strong cymbals here, there's also a strong vocal at 00:26:049 - which I don't really recommend making it unclickable. And as the music goes calmer here, I don't think that a dense 1/1 rhythm similar to the other difference sections works nicely here. Here's a suggestion I can give, to fit in the vocals better and reduce the density of the rhythm.
  5. If you apply my suggestion above, you can swap NCs at 00:24:752 (1,3) - for consistencies on New combo-ing as you NC-ed every 4 stanzas. If you doesn't apply the suggestion above, you can swap NCs at 00:24:752 (1,2) - instead.
  6. 00:29:941 (3) - Would expect this to have a similar rhythm to the similar section at 00:24:752 (1,2) - which is filled with 1/1 rhythms so that the vocals are clickable. (Also, if you apply the suggestion before, at 00:26:049 - you can also apply that suggestion here for consistency.
  7. 00:28:644 (1) - An inconsistency of NC-ing, you can remove this NC and NC at 00:31:239 - instead.
  8. 00:36:103 (1,2) - Would CTRL+G-ing the rhythm here be better? It'd make the downbeat at 00:36:428 - clickable, also to 00:36:103 - , and making 00:36:752 - clickable doesn't really matter, the CTRL+G is making that unclickable.
  9. 00:36:103 (1,2,3,4) - 00:39:022 (1,2,3,4) - You could always make these two sections consistent in terms of rhythmings as they're repeating themselves.
  10. 00:41:293 (4,1) - Don't really recommend making stacks here, even if you have a reason behind this. As it's only done once through out the diff. So the stacks would really be a problem for newcomer's reading skills.
  11. 00:45:509 (3) - You can make the vocals at 00:46:482 - and 00:46:806 - clickable rather than making just a plain 2/1 slider as you've been following vocals.
  12. 01:42:590 - The SV in the green line doesn't really have effect to the slider end so probably you should set the SV to 1.00x.
  13. 01:36:103 - Also, SV change is not recommended for an Easy diff, as SV change is unrankable in Easies. And actually, I'm expecting to have something cooler at 01:36:103 (1) - rather than just a slider.

There're some NC problems that should be fixed. Keep in mind that, you NC every 4 stanzas in non-kiais and every 2 stanzas in kiai and keep it consistent. You can remove the NC here and NC 00:46:806 - instead, for instance. And also, 01:02:374 (4,1) - swapping NCs here. And any other places.
And, in Easies. Consistency should play a role, try to keep everything consistent. (You can also varies thing a bit but keep the notes reflecting to the music. Also, you could work more on the aesthetics and polish most things. Like https://puu.sh/uYONm/8f30bbfccd.jpg at 01:04:968 (4) - or https://puu.sh/uYOQy/3f06c4e51f.jpg, polishing blankets at 00:57:185 (1,2) - .

[Zyl's Normal]

You can make the AR 5, as 4 is pretty low for a Normal to be honest. You can also set OD and HP to 4 here.

  1. 00:07:887 (1,2) - 00:13:076 (1) - As these two are similar in musicalities, making 00:13:076 (1) - a 4/1 would result in an inconsistency with 00:07:887 (1) - and thus, the rhythm density and the instruments followed at 00:13:076 (1) - would also be less than 00:07:887 (1) - . Consider making those consistent.
  2. 00:25:725 (4) - Would this be better as 2 circles to make the strong sound at 00:26:049 - clickable?
  3. 00:51:995 (1,2) - DS here.


The difficulty's pretty nice, overall. But, just the section at 00:36:428 - just felt too monotonous as the section's just filled with 1/1s everywhere, could varies the rhythm into 1/2s and 1/1s actually for something more interesting here.

Good Luck! :3
Topic Starter
[ M I N A K O ]

William K wrote:

Hi, just a random modder~

[General]

  1. Background unrankable issues:
    1. Well, "bg" isn't unrankable, but you could enlarge the size to 1920x1080, or lower it down to 1366x768.
    2. "bg001" exceeds the maximum size of 1920x1080 pixel. It's currently 2559x1200 pixel and it's not supported by osu!. This's unrankable.
    3. "bg01", same as "bg"'s problem. Same applies to "jukka bg"
  2. You can improve the quality of the audio, by making the audio's bit rate 192kbps. Here, I've converted it for you. Remember to time the offset again, the offset would be slightly off. Replace the MP3, after you apply the mods below in case if you fix something, as I'll be using the current mp3 for modding.
Fixed everything ^
[Easy]

AR 4 is a no-no for an Easy in this BPM, you can try lowering the AR to 3. And maybe try lowering the HP or OD to 2, so that it fits more as an Easy difficulty. Oki
  1. 00:04:968 - Probably you can add a note here as you're following vocals through out the diff. Also, the note will be a good start. Added
  2. 00:08:860 (5) - 00:14:049 (5) - Would expect these notes to be removed, actually. Hence, results in an inconsistency with 00:06:266 - 00:11:455 - , and any others which is not mapped. Not only does those notes result in an inconsistency, but they also makes the rhythm dense. So I would highly recommend removing those notes. Removed
  3. 00:22:158 (3,4) - Just a rhythm suggestion, as I kind of disagreeing with the unclickable strong vocals at 00:24:103 - and also this would be better as a non-reversed slider for some stop like the vocal itself so that it reflects the music more. You can try my suggestion, to see if you like it. Fixed
  4. 00:25:401 (2) - Not only does there's a strong cymbals here, there's also a strong vocal at 00:26:049 - which I don't really recommend making it unclickable. And as the music goes calmer here, I don't think that a dense 1/1 rhythm similar to the other difference sections works nicely here. Here's a suggestion I can give, to fit in the vocals better and reduce the density of the rhythm. Fixed
  5. If you apply my suggestion above, you can swap NCs at 00:24:752 (1,3) - for consistencies on New combo-ing as you NC-ed every 4 stanzas. If you doesn't apply the suggestion above, you can swap NCs at 00:24:752 (1,2) - instead. Good idea!
  6. 00:29:941 (3) - Would expect this to have a similar rhythm to the similar section at 00:24:752 (1,2) - which is filled with 1/1 rhythms so that the vocals are clickable. (Also, if you apply the suggestion before, at 00:26:049 - you can also apply that suggestion here for consistency. Mmm, I don't know..
  7. 00:28:644 (1) - An inconsistency of NC-ing, you can remove this NC and NC at 00:31:239 - instead. Fixed
  8. 00:36:103 (1,2) - Would CTRL+G-ing the rhythm here be better? It'd make the downbeat at 00:36:428 - clickable, also to 00:36:103 - , and making 00:36:752 - clickable doesn't really matter, the CTRL+G is making that unclickable. Really better than my idea ♥
  9. 00:36:103 (1,2,3,4) - 00:39:022 (1,2,3,4) - You could always make these two sections consistent in terms of rhythmings as they're repeating themselves. Ahm I wanted to follow the vocal so sliders are on vocals, I think it fits nicely that part of the song
  10. 00:41:293 (4,1) - Don't really recommend making stacks here, even if you have a reason behind this. As it's only done once through out the diff. So the stacks would really be a problem for newcomer's reading skills. Fixed
  11. 00:45:509 (3) - You can make the vocals at 00:46:482 - and 00:46:806 - clickable rather than making just a plain 2/1 slider as you've been following vocals. Yap, my bad
  12. 01:42:590 - The SV in the green line doesn't really have effect to the slider end so probably you should set the SV to 1.00x. Thanks for reminding me I forgot that ! ♥
  13. 01:36:103 - Also, SV change is not recommended for an Easy diff, as SV change is unrankable in Easies. And actually, I'm expecting to have something cooler at 01:36:103 (1) - rather than just a slider. Changed the slider to notes!

There're some NC problems that should be fixed. Keep in mind that, you NC every 4 stanzas in non-kiais and every 2 stanzas in kiai and keep it consistent. You can remove the NC here and NC 00:46:806 - instead, for instance. And also, 01:02:374 (4,1) - swapping NCs here. And any other places. Fixed
And, in Easies. Consistency should play a role, try to keep everything consistent. (You can also varies thing a bit but keep the notes reflecting to the music. Also, you could work more on the aesthetics and polish most things. Like https://puu.sh/uYONm/8f30bbfccd.jpg at 01:04:968 (4) - or https://puu.sh/uYOQy/3f06c4e51f.jpg, polishing blankets at 00:57:185 (1,2) - . Fixed

[Zyl's Normal]

You can make the AR 5, as 4 is pretty low for a Normal to be honest. You can also set OD and HP to 4 here.

  1. 00:07:887 (1,2) - 00:13:076 (1) - As these two are similar in musicalities, making 00:13:076 (1) - a 4/1 would result in an inconsistency with 00:07:887 (1) - and thus, the rhythm density and the instruments followed at 00:13:076 (1) - would also be less than 00:07:887 (1) - . Consider making those consistent.
  2. 00:25:725 (4) - Would this be better as 2 circles to make the strong sound at 00:26:049 - clickable?
  3. 00:51:995 (1,2) - DS here.


The difficulty's pretty nice, overall. But, just the section at 00:36:428 - just felt too monotonous as the section's just filled with 1/1s everywhere, could varies the rhythm into 1/2s and 1/1s actually for something more interesting here.

Good Luck! :3
Thank you so much ! ♥ updated
Zyl
No response = Fixed

William K wrote:

Hi, just a random modder~

[Zyl's Normal]

You can make the AR 5, as 4 is pretty low for a Normal to be honest. You can also set OD and HP to 4 here. No thanks, that's not something viable for a Normal diff

  1. 00:07:887 (1,2) - 00:13:076 (1) - As these two are similar in musicalities, making 00:13:076 (1) - a 4/1 would result in an inconsistency with 00:07:887 (1) - and thus, the rhythm density and the instruments followed at 00:13:076 (1) - would also be less than 00:07:887 (1) - . Consider making those consistent.
  2. 00:25:725 (4) - Would this be better as 2 circles to make the strong sound at 00:26:049 - clickable? No thanks, that will be harder enough for new players
  3. 00:51:995 (1,2) - DS here. ?


The difficulty's pretty nice, overall. But, just the section at 00:36:428 - just felt too monotonous as the section's just filled with 1/1s everywhere, could varies the rhythm into 1/2s and 1/1s actually for something more interesting here. No thanks i want to keep the consistency within the song and not for fun
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55887
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31239,98698
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:American Dream (Not Your Dope remix)
TitleUnicode:American Dream (Not Your Dope remix)
Artist:Gabbie June
ArtistUnicode:Gabbie June
Creator:[ M I N A K O ]
Version:Zyl's Normal
Source:
Tags:short version drop jukkaduei zyl
BeatmapID:1135976
BeatmapSetID:534172

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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128,61,66103,1,0,0:0:0:0:
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Topic Starter
[ M I N A K O ]
~ updated ~
CucumberCuc
Hi :3
M4M

[Easy]
00:04:968 (1,2) take it away, it will be VERY difficult for beginners to understand that there is something else there
00:09:185 (6,1) ^
00:10:482 (1,2) are close
00:13:076 (4,5) ^
00:14:374 (5,6) slightly far
00:22:158 (3,4) ^
00:24:103 (5,6,7) ^
00:28:320 (4,5) ^
00:31:563 (2,3) ^
00:34:806 (2,3) are close
00:35:131 (3,4,1,2) slightly far
00:39:995 (2) 1 times down
00:42:914 (3,1) far
00:58:806 (3) 1 times up
00:59:131 (4) end slider 2 times right
01:09:185 (3,4) 2 times up, end slider 1 times up
01:12:428 (3) 1 times up
01:21:509 (2) 1 times down and right
01:29:293 (4) far
01:33:833 (4) 1 times left
01:38:698 (1,1) it's fast for beginners

[Normal]
00:14:374 (2,3) slightly far
00:36:428 (1) start slider 2 times left
01:34:158 (2,3) are close

[Hard]
00:05:941 (4,5) remove circle and continue slider
00:12:752 (4,2) maybe stack circle with end slider?
00:38:536 (1,2) slightly far

[Hyper]
00:04:968 (1) move up and left
00:17:779 (4,5) remove circle and continue slider
01:12:103 (1,2,3,4) it's not a good jump, make a bigger rhomb

[Extra]
00:30:752 (4) move right
00:43:401 (2,4) maybe stack?
00:46:482 (5,6) can be done like the picture?:

[Dreaming]
00:12:103 (4) 1 times right and up
00:26:212 (2,4) maybe stack with end slider?
00:55:158 (8) NC?
Aximes
Hello!
NM from my moddingqueue.

Easy
00:06:590 (3,4,5) - Maybe move 4 in the inner circle of the slider. Something like this. http://imgur.com/a/I7JXs


Zyl's Normal
could'nt find anything here.


Hard
01:01:076 (1,2,3) - tbh... I dont really know, wich beat you're following here. Its a bit hard to recognize.


Hyper
Some parts, especially the kiai part, feels like they're alot easier than in your hard diff. It feels like the Hard diff is more technical and complicated,
than the Hyper diff. It makes the mapset unbalanced in my opinion.


Sorry for shortmod. Could'nt find that much. :/ Good luck with your map, I liked it. c:
Topic Starter
[ M I N A K O ]

CucumberCuc wrote:

Hi :3
M4M

[Easy]
00:04:968 (1,2) take it away, it will be VERY difficult for beginners to understand that there is something else there following vocals
00:09:185 (6,1) ^ fixed
00:10:482 (1,2) are close
00:13:076 (4,5) ^
00:14:374 (5,6) slightly far
00:22:158 (3,4) ^
00:24:103 (5,6,7) ^
00:28:320 (4,5) ^
00:31:563 (2,3) ^
00:34:806 (2,3) are close
00:35:131 (3,4,1,2) slightly far
used the same DS there ^
00:39:995 (2) 1 times down k
00:42:914 (3,1) far fixed
00:58:806 (3) 1 times up fixed
00:59:131 (4) end slider 2 times right ?
01:09:185 (3,4) 2 times up, end slider 1 times up fixed
01:12:428 (3) 1 times up fixed
01:21:509 (2) 1 times down and right fixed
01:29:293 (4) far my bad
01:33:833 (4) 1 times left fixed
01:38:698 (1,1) it's fast for beginners na it's oki

[Normal]
00:14:374 (2,3) slightly far
00:36:428 (1) start slider 2 times left
01:34:158 (2,3) are close

[Hard]
00:05:941 (4,5) remove circle and continue slider fixed
00:12:752 (4,2) maybe stack circle with end slider? i think that's oki
00:38:536 (1,2) slightly far not really

[Hyper]
00:04:968 (1) move up and left
00:17:779 (4,5) remove circle and continue slider
01:12:103 (1,2,3,4) it's not a good jump, make a bigger rhomb
I'll remap it so..

[Extra]
00:30:752 (4) move right fixed
00:43:401 (2,4) maybe stack? that'd be an useless jump
00:46:482 (5,6) can be done like the picture?:mm i'll see

[Dreaming]
00:12:103 (4) 1 times right and up fixed
00:26:212 (2,4) maybe stack with end slider? na
00:55:158 (8) NC? fixed
Thanks for modding ~
Topic Starter
[ M I N A K O ]

Aximes wrote:

Hello!
NM from my moddingqueue.

Easy
00:06:590 (3,4,5) - Maybe move 4 in the inner circle of the slider. Something like this. http://imgur.com/a/I7JXs Fixed


Zyl's Normal
could'nt find anything here.


Hard
01:01:076 (1,2,3) - tbh... I dont really know, wich beat you're following here. Its a bit hard to recognize. put it to not make a jump


Hyper
Some parts, especially the kiai part, feels like they're alot easier than in your hard diff. It feels like the Hard diff is more technical and complicated,
than the Hyper diff. It makes the mapset unbalanced in my opinion. ikr, remapping


Sorry for shortmod. Could'nt find that much. :/ Good luck with your map, I liked it. c:
Thank you
polka


[General:]
  • Your timing is too early. Try offset 4,030.



[Easy:]
  • 00:04:972 (1,2) - Beginners cant read overlaps. please space these out.
    00:26:054 (1,3) - Blanket could be improved.
    [list:1337]00:32:540 (4,5) - ^
    01:15:381 (4,1) -^
    01:21:867 (3,1) - ^
    01:25:111 (3,4) - ^

01:26:408 (5) - Make the curve face upwards for better flow going in and out of this object.

[Normal:]
  • Cool wallpaper
    00:04:972 - This section's spacing is not far enough. Please go back and snap this to 1.0x to fit your Slider Velocity better.
    00:25:729 (4) - This ends on such an important beat. Please make that clickable.
    00:51:999 - No 1/2 patterns? The build is so much more intense here. Don't map it the same way as you mapped those less intense parts.

[Hard:]
  • This wallpaper feels slightly out of place with the rest of them...
    00:16:972 (3,4) - Blanket needs work
    00:17:783 (4) - Not actually should start on 00:17:945 - .
    01:16:648 (4,5) - These are both 4 repeats. Having 01:17:297 (1) - this, which looks the exact same, but repeats twice as much, is going to throw your audience off tremendously. I would just keep doing what you're doing with the 4 repeats.
    01:36:108 (1) - SV Change is confusing. I think the speed should be reduced, but don't make it so drastic. It looks like a 1/2 slider, and people will choke.
gl
Topic Starter
[ M I N A K O ]

PolkaMocha wrote:



[General:]
  • Your timing is too early. Try offset 4,030. fixed, thank you ♥



[Easy:]
  • 00:04:972 (1,2) - Beginners cant read overlaps. please space these out. fixed
    00:26:054 (1,3) - Blanket could be improved.
    [list:1337]00:32:540 (4,5) - ^
    01:15:381 (4,1) -^
    01:21:867 (3,1) - ^
    01:25:111 (3,4) - ^
fixed all of them
01:26:408 (5) - Make the curve face upwards for better flow going in and out of this object. fixed

[Normal:]
  • Cool wallpaper
    00:04:972 - This section's spacing is not far enough. Please go back and snap this to 1.0x to fit your Slider Velocity better.
    00:25:729 (4) - This ends on such an important beat. Please make that clickable.
    00:51:999 - No 1/2 patterns? The build is so much more intense here. Don't map it the same way as you mapped those less intense parts.

[Hard:]
  • This wallpaper feels slightly out of place with the rest of them... Changed
    00:16:972 (3,4) - Blanket needs work fixed
    00:17:783 (4) - Not actually should start on 00:17:945 - . made the slider starts on 00:17:894 -
    01:16:648 (4,5) - These are both 4 repeats. Having 01:17:297 (1) - this, which looks the exact same, but repeats twice as much, is going to throw your audience off tremendously. I would just keep doing what you're doing with the 4 repeats. Basically I wanted to show that 01:17:327 (1) - is jsut before kiai to get the kiai intense and it's also a soft parts unlike those two before but i'd change it if it keeps being reminded.
    01:36:108 (1) - SV Change is confusing. I think the speed should be reduced, but don't make it so drastic. It looks like a 1/2 slider, and people will choke. fixed
gl ty♥
Zyl
No Reply = Fixed.

CucumberCuc wrote:

Hi :3

[Normal]
00:14:374 (2,3) slightly far No
00:36:428 (1) start slider 2 times left No thanks
01:34:158 (2,3) are close Main idea
[Normal:]
  • Cool wallpaper Thanks
    00:04:972 - This section's spacing is not far enough. Please go back and snap this to 1.0x to fit your Slider Velocity better.No thanks,
    the spacing is good

    00:25:729 (4) - This ends on such an important beat. Please make that clickable.
    00:51:999 - No 1/2 patterns? The build is so much more intense here. Don't map it the same way as you mapped those less intense parts.I will keep consistency


Notes:
Minako if you are going to change something like hitsounds, offsets & etc, ask to the original mapper of the diff, you've changed some of my hitsounds and that really bothers me.
The real offset is 3960 or near from it and not 4030 move it all -70 ms

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 31239,98698
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:American Dream (Not Your Dope remix)
TitleUnicode:American Dream (Not Your Dope remix)
Artist:Gabbie June
ArtistUnicode:Gabbie June
Creator:[ M I N A K O ]
Version:Zyl's Normal
Source:
Tags:short version drop jukkaduei zyl
BeatmapID:1135976
BeatmapSetID:534172

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Zyl BG.jpg",0,0
//Break Periods
2,26213,35072
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3960,324.324324324324,4,1,1,50,1,0
4932,-100,4,2,1,50,0,0
26014,-100,4,2,83,90,0,0
55851,-100,4,2,1,50,0,0
57149,-100,4,1,1,50,0,1
75311,-100,4,1,1,50,0,0
77257,-100,4,2,1,50,0,0
77905,-100,4,2,1,50,0,1
80500,-100,4,3,0,50,0,1
83743,-100,4,2,1,50,0,1
84230,-100,4,3,0,50,0,1
85041,-100,4,2,1,50,0,1
85689,-100,4,3,0,50,0,1
88284,-100,4,1,1,50,0,1
90878,-100,4,3,0,50,0,1
94122,-100,4,2,1,50,0,1
94770,-100,4,3,0,50,0,1
95419,-100,4,2,1,50,0,1
96068,-100,4,2,1,50,0,0
98662,-100,4,2,83,90,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 255,128,64
Combo3 : 237,89,18
Combo4 : 159,0,0

[HitObjects]
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127,280,6554,1,0,0:0:0:0:
127,280,6878,2,0,L|238:286,1,100,0|0,0:0|0:0,0:0:0:0:
304,266,7527,1,0,0:0:0:0:
304,266,7851,6,0,P|353:218|296:113,1,200,2|0,0:0|0:0,0:0:0:0:
276,190,8824,1,0,0:0:0:0:
276,190,9149,2,0,P|233:209|171:193,1,100,0|0,0:0|0:0,0:0:0:0:
221,130,9797,2,0,P|181:121|118:149,1,100,0|0,0:0|0:0,0:0:0:0:
101,64,10446,6,0,P|48:142|109:220,1,200,2|2,0:0|0:0,0:0:0:0:
182,207,11419,1,0,0:0:0:0:
182,207,11743,2,0,L|293:215,1,100,0|0,0:0|0:0,0:0:0:0:
267,135,12392,2,0,L|366:127,1,100,0|0,0:0|0:0,0:0:0:0:
357,207,13041,6,0,P|448:127|332:54,1,300,2|0,0:0|0:0,0:0:0:0:
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219,51,15311,1,2,0:0:0:0:
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400,95,18878,2,0,L|241:81,1,150,2|0,0:0|0:0,0:0:0:0:
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128,61,66068,1,0,0:0:0:0:
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129,294,69149,2,0,P|100:296|65:294,1,50,8|0,0:0|0:0,0:0:0:0:
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319,149,70770,2,0,P|363:161|434:147,1,100,8|0,0:0|0:0,0:0:0:0:
459,128,71257,1,0,0:0:0:0:
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365,292,73365,2,0,P|318:314|260:296,1,100,2|0,0:0|0:0,0:0:0:0:
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315,275,81473,1,0,0:0:0:0:
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363,147,84230,1,2,0:0:0:0:
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138,177,86662,1,0,0:0:0:0:
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180,86,87959,1,0,0:0:0:0:
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236,207,91851,1,0,0:0:0:0:
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137,220,98014,2,0,P|87:238|31:230,1,100,2|0,0:0|0:0,0:0:0:0:
77,142,98662,5,4,0:0:0:0:
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