forum

Shimotsuki Haruka - Re:Call

posted
Total Posts
57
show more
Topic Starter
Narcissu

Hanazawa Kana wrote:

水仙大哥

[Re:Encounter]
00:31:415 - 这里的四个滑条也太蛋疼了 打的时候都不知道在跟的是什么 我推荐一个节奏你试试 https://puu.sh/sGWE4.png …… 這段歌整個是loop的所以我把後面一樣位置的02:04:319 (1,2,3,4) - 移過來了,我之前就是因為同樣一個節奏連續擺十幾次吃不消才沒有做完

00:41:737 (1,2,3,4) - 这里也是 虽然说是前面都是重复的 但是感觉这明显不对劲啊

01:14:641 (3,4,5,6) - 感觉有点挤

01:27:544 (1,2,1) - 这个flow感觉会比较难打啊 …… 這個比較簡單,不順手也連得上

02:35:448 - 02:40:609 - 讲道理这种音应该处理成能点的吧 这么重的音放在滑条中间感觉不太好 就像这里02:36:254 (3,4) - 我觉得就很爽…這片節奏我完全複製ely 的這鍋我就甩了 :roll:

03:11:415 (1) - 故意不stack的吗?

04:19:802 (8) - 我觉得可以做个1/8滑条……還是不要吧

05:01:738 (1,2,3,4) - 感觉会难打 前面全都不叠 这里突然就叠了 我觉得你要是想叠也应该是1,2叠一起 3,4叠一起 也能强调一下人声

好多上下上下左右左右的跳啊...

我这基本看不出来什么 感觉主要还是学习
加油啦~

Shurelia wrote:

doing this for shimo ! <3

[General]
  1. add these to the tags : "Dekinai Watashi ga, Kurikaesu.","Akabei Soft3"
  2. You not gonna use the "Sunset's color" as the combo color?


[Re:Diff]
  1. 00:12:544 (3) - make this into 1/1 and add a circle at 00:13:028 - ? Since there's quite a sound that going to be good if it got clicked …… less click more suitable for the beginning imo
  2. 00:22:867 (2) - same like above
  3. 00:53:351 (1) - not perfectly stacked
  4. 01:27:222 (4) - same like above
  5. 01:35:286 (3) - I prefer this have a same look with 01:34:964 (2) - for the sake of its look. And a bit of flow improvement. …… i change some, all same a bit dull ?
  6. 01:41:899 (3) - same like above also the movement from here to 01:42:222 (1) - is kinda anti-jump since the vocal is quite high at here. Why not try to make a bigger jump ? …… because it's just whistle not finish, and continuous note very hard …… so without high jump here
  7. 01:51:254 (6,7) - not perfectly stacked
  8. 01:55:931 (3) - same like what I stated on the similar part, probably it's the one that you preferred so I let you to choice then.
  9. 02:02:867 (1) - another not prefectly stacked thing
  10. 02:08:835 (1,2,3,4,5,6) - how about make a movement at here instead ? Since you use stack quite a lot now. example : https://osu.ppy.sh/ss/6747270 …… ye is good but i always stack triplets 233, if other point out too i will change
  11. 02:37:867 (1) - alright this is quite a problem for me. Since you did emphasize the high drum sound at using 2 circles at 02:36:254 (3,4) - why you didn't do it on the exact similar sound at 02:37:867 (1) - and 02:38:835 (5) - ? The sound is too strong to not to be clicked for me. I'd highly suggest you to change these sliders into 2 circles instead. And also you did the right thing on 02:41:415 (4,5) - and 02:43:996 (4,5) - , ……i copy ely here, the drum repeat too much …… 100% follow drum a bit dull
  12. 02:46:577 (4) - same like above.
  13. 02:48:190 (1,4,1,5,1) - yes. Please consider this.
  14. 03:11:254 (4,5) - not perfectly stacked too.
  15. 03:12:544 (2) - Preferred to CTRL + G thiss one since it'll give better flow than the current one.
  16. 03:52:060 (1,2,3,4,5,6) - same like what I stated on the similar part , (bad) ex : https://shurelia.s-ul.eu/SRtvrYV3
  17. 04:16:254 (2) - want to try to move this to around x:208 y:208 ? It plays better for me. …… i change to another way
  18. 03:27:544 (3) - AImod says this object went offscreen, Might want to re-consider this. …… offscreen no problem!, fix
  19. 04:22:222 (2) - try to put it at around x:452 y:40 instead. Since I feel like the drum move upward instead downward like you did.
  20. 04:53:996 (4,5,6) - the overlap is kinda meh around here. Try to move it elsewhere. …… a little trouble in the after objects, keep now

Good luck


m4m possibly? or not. Up to you. I just really love the song. ~ ✮
no reply = fix Orz
PoNo

NM from my queue


Re:Encounter


01:42:222 (1,2,3,4,5,6,7,8,9) - This pattern is hard to read and the flow is kinda very weird to follow https://imgur-archive.ppy.sh/KTZvLs6.png maybe try something like this

01:48:512 (5) - Be carefull with that, can be confusing with the slider, I recommend to move this triple out of the slider for a better reading like 01:58:835 (5) -

02:03:835 (4) - This object is really far away from the other one without real reason in the song, reduce the DS a little bit

02:11:899 (4) - Same

02:45:286 (4) - This pattern can be confusing with a 1/2 for the player, you can move a little bit off the circle with ctrl + < to give the information that the rythm is différent

02:55:286 (3) - I don't know but this part look very "blank" there is nothing important in the song ok but maybe place a spinner or a slider, cause the song didn't STOP at all

03:07:383 (1) - Very confusing DS 03:07:060 (4,1) - = 1/1 and small 03:07:383 (1,2) - 1/2 but huge, thats kinda inverted lol

03:26:576 (8) - Same DS, Ok the pattern looks great and structured but that DS is very expensive

04:04:802 (4) - This + HD = aaaaaaa, maybe do something more easy to read for the player ^^

04:10:770 (1) - Instant change between 1/3 and 1/4, start by sliders reverses can be better

04:11:415 (9) - You can NC this but not really important

04:20:985 (3) - that rythm change is really hard to see for the first time, find another issue

04:43:673 (7) - You skipped a downbeat here

04:59:641 (6) - make the DS more constent between 5 and slider 1
Really relaxing and soft mapping I like a lot ! There is no big problems, just be carefull with DS sometimes

Good luck~
Topic Starter
Narcissu

Ponoyoshi wrote:


NM from my queue


Re:Encounter


01:42:222 (1,2,3,4,5,6,7,8,9) - This pattern is hard to read and the flow is kinda very weird to follow https://imgur-archive.ppy.sh/KTZvLs6.png maybe try something like this …… hard to read no problem imo, low DS is easy and i want keep the pattern

01:48:512 (5) - Be carefull with that, can be confusing with the slider, I recommend to move this triple out of the slider for a better reading like 01:58:835 (5) -

02:03:835 (4) - This object is really far away from the other one without real reason in the song, reduce the DS a little bit …… 2.2ds not high jump ?

02:11:899 (4) - Same

02:45:286 (4) - This pattern can be confusing with a 1/2 for the player, you can move a little bit off the circle with ctrl + < to give the information that the rythm is différent ……

02:55:286 (3) - I don't know but this part look very "blank" there is nothing important in the song ok but maybe place a spinner or a slider, cause the song didn't STOP at all

03:07:383 (1) - Very confusing DS 03:07:060 (4,1) - = 1/1 and small 03:07:383 (1,2) - 1/2 but huge, thats kinda inverted lol …… i think it's fine, none 100/miss here

03:26:576 (8) - Same DS, Ok the pattern looks great and structured but that DS is very expensive

04:04:802 (4) - This + HD = aaaaaaa, maybe do something more easy to read for the player ^^

04:10:770 (1) - Instant change between 1/3 and 1/4, start by sliders reverses can be better …… but 1/4 follow music best, reverses slider without clickable, 1/3 note to deceive.

04:11:415 (9) - You can NC this but not really important

04:20:985 (3) - that rythm change is really hard to see for the first time, find another issue…… same above, i think 1/3 better for here

04:43:673 (7) - You skipped a downbeat here

04:59:641 (6) - make the DS more constent between 5 and slider 1 …… obtuse angle low DS fine too imo
Really relaxing and soft mapping I like a lot ! There is no big problems, just be carefull with DS sometimes

Good luck~
no reply = fix, thx mod :)
Lily Bread
我好像咕咕了..
Affirmation
Q

[a]
00:56:899 (3,1) - stack
01:04:318 (3,2) - ^
01:09:641 - How about make a clickable note goe emphasize?
03:12:060 (1,2) - make same slider?
04:59:319 (4,5) - more DS
Nothing to mod, GL
Topic Starter
Narcissu
fix all except add note,
Dailycare
Short mod cuz I love the song

[Re:Encounter]
*You almost followed the drum sound. But you sometimes ignored distinct sounds like 01:33:270 - ,02:50:690 - ,etc.. I can understand that you focused on the pattern instead of the sound but it's a bit sad for me.
*01:53:431 (7) - What about removing the note? Cuz there's no sound. Actually there is the sound at 01:53:270 -
*02:08:835 (1,2,3,4) - 03:52:060 (1,2,3,4) - Aren't they 1/6?
*02:55:770 - What about putting a triplet?
*04:24:964 (2,3,4) - Add NCs like 01:29:480 (1,1,1) - ?
Topic Starter
Narcissu

Dailycare wrote:

Short mod cuz I love the song

[Re:Encounter]
*You almost followed the drum sound. But you sometimes ignored distinct sounds like 01:33:270 - ,02:50:690 - ,etc.. I can understand that you focused on the pattern instead of the sound but it's a bit sad for me. …… voice more obviously so i ignore drum here,
*01:53:431 (7) - What about removing the note? Cuz there's no sound. Actually there is the sound at 01:53:270 -
*02:08:835 (1,2,3,4) - 03:52:060 (1,2,3,4) - Aren't they 1/6? ……
*02:55:770 - What about putting a triplet?
*04:24:964 (2,3,4) - Add NCs like 01:29:480 (1,1,1) - ?
other fix, thx mod
EncoreW
[Re:Encounter]

00:06:254 - 第一个 note之前放个转盘

00:13:190 (4) - 00:23:512 (3) - 换成3连

00:18:995 (2) - 这个在4:3的情况下会出界的

00:41:737 (1,2,3,4) - 这里的节奏是不是下的太简单了,00:42:867 - 比如这里就漏掉了

02:17:221 (1,2,3,4) - ^ 要改的话这种地方最好也能一起改一下

01:14:802 (4,5) - ctrl+g

01:28:996 (6,7) - ctrl+g,或者01:28:835 (5,6,7,8,1) - 摆一个正规的星形

01:51:415 - 这个音效要和 01:46:254 - 一样的把

01:59:157 (1) - 听上去应该要用1/2 reverse

02:08:351 - 02:09:964 (2) - 这个音量太响,应该用 normal additions clap不是 normal sampleset,02:07:867 - 和这个一样

02:14:440 - 不知道为什么我听出来这里有个1/8 reverse,希望不是错觉

02:32:867 (2,3,4) - 照我来看这三个滑条都可以单独 ctrl+g一下,flow更顺

04:04:964 (5) - blanket

04:20:448 (3,4,1,2) - 这地方感觉好几把

04:29:964 - 04:32:544 - 这地方不放音效的话滑条头也没必要放了不如空着把,听上去也像是在打空气

05:06:738 - 这个音效听上去有点刺,换个柔和一点的 drum clap

05:20:770 (1) - 换成滑条?
My Angel RangE
hi~

[Re:Encounter]
Storyboard not used turn off 'Widescreen support'!

00:14:157 (2) - basket
00:38:029 (2) - ^
00:45:608 (1) - this tail 00:45:124 (3,4) - Ds symmetrical error?
01:01:738 (3) - basket
01:27:544 (1) - ^
01:33:351 (1) - ^
you think 01:46:738 (2) - this head 01:47:060 (3,4) With straight? this right, slightly up(?)

good luck!
Topic Starter
Narcissu

My Angel RangE wrote:

hi~

[Re:Encounter]
Storyboard not used turn off 'Widescreen support'!

00:14:157 (2) - basket …… look like you want to write "blanket"
00:38:029 (2) - ^
00:45:608 (1) - this tail 00:45:124 (3,4) - Ds symmetrical error? …… what is Ds symmetrical error ...
01:01:738 (3) - basket
01:27:544 (1) - ^
01:33:351 (1) - ^
you think 01:46:738 (2) - this head 01:47:060 (3,4) With straight? this right, slightly up(?)

good luck!

Speechless wrote:

[Re:Encounter]

00:06:254 - 第一个 note之前放个转盘 …… 這麼短還是不要了

00:13:190 (4) - 00:23:512 (3) - 换成3连

00:18:995 (2) - 这个在4:3的情况下会出界的……不會吧

00:41:737 (1,2,3,4) - 这里的节奏是不是下的太简单了,00:42:867 - 比如这里就漏掉了……因為歌重複太厲害了我也不習慣同樣的節奏摆幾十遍

02:17:221 (1,2,3,4) - ^ 要改的话这种地方最好也能一起改一下

01:14:802 (4,5) - ctrl+g

01:28:996 (6,7) - ctrl+g,或者01:28:835 (5,6,7,8,1) - 摆一个正规的星形

01:51:415 - 这个音效要和 01:46:254 - 一样的把

01:59:157 (1) - 听上去应该要用1/2 reverse …… 拒絕reverse,從我做起

02:08:351 - 02:09:964 (2) - 这个音量太响,应该用 normal additions clap不是 normal sampleset,02:07:867 - 和这个一样……

02:14:440 - 不知道为什么我听出来这里有个1/8 reverse,希望不是错觉

02:32:867 (2,3,4) - 照我来看这三个滑条都可以单独 ctrl+g一下,flow更顺

04:04:964 (5) - blanket

04:20:448 (3,4,1,2) - 这地方感觉好几把

04:29:964 - 04:32:544 - 这地方不放音效的话滑条头也没必要放了不如空着把,听上去也像是在打空气

05:06:738 - 这个音效听上去有点刺,换个柔和一点的 drum clap

05:20:770 (1) - 换成滑条?……有點便秘拉不出來
no reply 50% fix
Doormat
as requested from pm

[Re:Encounter]
  1. 00:12:544 (3) - not sure 3/4 slider here is best idea, because you skip over guitar at 00:12:867 - . just feels weird when previous part is all mapped to guitars and then this isn't. similar thing with 00:22:867 (2) -
  2. 01:53:512 (8) - maybe NC to give player visual cue that this is slow slider
  3. 03:36:899 (8) - try slow slider like 01:53:512 (8) - ? NC if you decide to go with this idea too
  4. 03:57:221 (3) - 1/6 repeat doesn't sound right here.. feels like drums end after 03:56:899 (2) - and 03:57:221 (3) - is guitars. maybe try 1/4 slider instead?
  5. 04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - i think stream here is wrong snap. i'm not 100% sure, but the guitar sounds like it's 1/6, not 1/8.
  6. 05:10:125 (1) - waaa pretty
neat map :3
Lavender
  1. 00:10:770 (1,2) - 比较奇怪 ,吉他和人声都是在1和3上,2是没有声音的,建议改成滑条加单点
  2. 00:13:351 (1,2) - 这里节奏应该和00:08:190 (1,2) - 是一样的啊,3/2滑条放在开头比较违和,不合节奏
  3. 01:48:513 (5,6,7) - Overmap了,三连打起来很违和,不想改节奏的话改成1/8折返吧 01:58:835 (5,6,7) - 同,后面相同的就不说了
  4. 03:08:028 (3,4,5,1) - 3和4之间是1/4,5和1也是相同的间距却变成了1/2,十分误导
  5. 03:15:286 (1,2,3,4) - 这里的sv渐增不明显,和之前的sv渐小相比好像跟没改sv一样,程度可以放大一些
  6. 03:56:254 (5,6,7,8,1) - 完全的overmap,就红线上有音啊,而且也不好打
  7. 04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - snap有待考究
  8. 05:04:319 (1,2,3,4,5,6,7,8) - 听了听,这里确定是1/6
Topic Starter
Narcissu

Doormat wrote:

as requested from pm

[Re:Encounter]
  1. 00:12:544 (3) - not sure 3/4 slider here is best idea, because you skip over guitar at 00:12:867 - . just feels weird when previous part is all mapped to guitars and then this isn't. similar thing with 00:22:867 (2) -
  2. 01:53:512 (8) - maybe NC to give player visual cue that this is slow slider
  3. 03:36:899 (8) - try slow slider like 01:53:512 (8) - ? NC if you decide to go with this idea too …… but voice different with 01:53:512 (8) - ..
  4. 03:57:221 (3) - 1/6 repeat doesn't sound right here.. feels like drums end after 03:56:899 (2) - and 03:57:221 (3) - is guitars. maybe try 1/4 slider instead?
  5. 04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - i think stream here is wrong snap. i'm not 100% sure, but the guitar sounds like it's 1/6, not 1/8. …… ye guitar snap is wrong, but i think 1/8 is best for play
  6. 05:10:125 (1) - waaa pretty
neat map :3

Lavender wrote:

  1. 00:10:770 (1,2) - 比较奇怪 ,吉他和人声都是在1和3上,2是没有声音的,建议改成滑条加单点
  2. 00:13:351 (1,2) - 这里节奏应该和00:08:190 (1,2) - 是一样的啊,3/2滑条放在开头比较违和,不合节奏 …… 這個我想00:14:157 - 有按下去,前奏也想按的次數少一點所以就用了折返。
  3. 01:48:513 (5,6,7) - Overmap了,三连打起来很违和,不想改节奏的话改成1/8折返吧 01:58:835 (5,6,7) - 同,后面相同的就不说了……後面不一樣是五連吧,我還少了一個
  4. 03:08:028 (3,4,5,1) - 3和4之间是1/4,5和1也是相同的间距却变成了1/2,十分误导
  5. 03:15:286 (1,2,3,4) - 这里的sv渐增不明显,和之前的sv渐小相比好像跟没改sv一样,程度可以放大一些……總不能比後面快……吧
  6. 03:56:254 (5,6,7,8,1) - 完全的overmap,就红线上有音啊,而且也不好打
  7. 04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - snap有待考究
  8. 05:04:319 (1,2,3,4,5,6,7,8) - 听了听,这里确定是1/6 …… 我看了下ely也是1/8,我也跟著糊好了
other fix, thx mod Orz
Atrue
[General]
Romanised Artist = Haruka Shimotsuki Reference:http://www.shimotsukin.com/

Quite nice SB hitsound usage lol.

  1. Structrual Issue
    Self-tracked hitsounding is a good idea, but sometimes the sound cannot be used in another place, like streams.

    Another thing I want to mention is that for most places like 00:40:448 (1) , since the head of the slider has a pretty strong hitsound, it makes that the end of the sliders almost inaudible. 00:38:835 - Like this slider, the whole slider is just too weak compared to the overall volume. You may need to get an idea of how to sound them. Thus far this is the most important problem in this map personally speaking.

    00:18:995 (2) - Offscreen object. Can affect the scoreboard.

    02:55:286 (3) - Need an NC to get the SV change.

    03:14:964 (1,2,1) - This will be a bit hard to be recognized on first sight. The previous notes are quite like 1/4 intervals, but here it's getting and 1/8 slider + 1/8 interval jump. It's like all of a sudden then it come to a fast pace, so I just suggest making the slider 03:15:286 (1) closer to the previous pattern to avoid misunderstood. Example:
    04:10:770 - It's fine to blur it in this way, but the hitsounds are just a bit noisy here. Also since you used this sound as your own track in previous parts, if you use it again for guitar, it may not be a good idea. It's pretty hard to come up with some ideas of fixing it since if the hitsound is not intense, the stream will be messy in the background of guitar.

    04:21:093 (1,2,3,4) - Similar distance but jumping from 1/6 to 1/4 is pretty confusing. Consider making something of more different than 1/6 part. Making some difference on distance might be a way out like this:
  2. Minor Picks
    01:53:512 - Nice catch lol.

    02:04:319 (1,2,3,4) - For this part, you may want to make the arcs unified for the sliders to make them tidier. And also 02:06:899 (1,2,3,4) . 02:10:448 (3,4) .

    05:10:125 (1) - In current hp setting, HR players will make a struggle here.

Forum PM for any questions related.
Topic Starter
Narcissu

Atrue wrote:

[General]
Romanised Artist = Haruka Shimotsuki Reference:http://www.shimotsukin.com/ …… 但是我們聊天的時候都叫她Shimotsuki Haruka,這個順序毫無疑問更正常

Quite nice SB hitsound usage lol.

  1. Structrual Issue
    Self-tracked hitsounding is a good idea, but sometimes the sound cannot be used in another place, like streams.

    Another thing I want to mention is that for most places like 00:40:448 (1) , since the head of the slider has a pretty strong hitsound, it makes that the end of the sliders almost inaudible. 00:38:835 - Like this slider, the whole slider is just too weak compared to the overall volume. You may need to get an idea of how to sound them. Thus far this is the most important problem in this map personally speaking.

    00:18:995 (2) - Offscreen object. Can affect the scoreboard.

    02:55:286 (3) - Need an NC to get the SV change.

    03:14:964 (1,2,1) - This will be a bit hard to be recognized on first sight. The previous notes are quite like 1/4 intervals, but here it's getting and 1/8 slider + 1/8 interval jump. It's like all of a sudden then it come to a fast pace, so I just suggest making the slider 03:15:286 (1) closer to the previous pattern to avoid misunderstood. Example:
    04:10:770 - It's fine to blur it in this way, but the hitsounds are just a bit noisy here. Also since you used this sound as your own track in previous parts, if you use it again for guitar, it may not be a good idea. It's pretty hard to come up with some ideas of fixing it since if the hitsound is not intense, the stream will be messy in the background of guitar.

    04:21:093 (1,2,3,4) - Similar distance but jumping from 1/6 to 1/4 is pretty confusing. Consider making something of more different than 1/6 part. Making some difference on distance might be a way out like this …… 這樣更特別一點
  2. Minor Picks
    01:53:512 - Nice catch lol.

    02:04:319 (1,2,3,4) - For this part, you may want to make the arcs unified for the sliders to make them tidier. And also 02:06:899 (1,2,3,4) . 02:10:448 (3,4) .

    05:10:125 (1) - In current hp setting, HR players will make a struggle here.

Forum PM for any questions related.
no reply most fix, i don't know how to reply (((
Adol Christin
试用下歪爱抚的mod helper,格式跟以前惯用的不太一样了。

[Re:Encounter]
  1. 01:13:835 (4,1) - 建议把4移到1头上,一方面是求个变化,另一方面感觉也比较合曲,不用在没音的地方移动。
  2. 01:44:802 (1,3) - nazi,包一下吧。
  3. 04:04:641 (3,4,5) - 感觉这个跳减间距用钝角与电音与贝斯挺不搭的。如果你求一个形状,那把4移动到2的位置怎么样?
  4. 04:20:931 (4) - that rythm change is really hard to see for the first time, find another issue……
    04:20:448 (3,4,1,2) - 这地方感觉好几把
    :arrow: 果然之前有哥们儿提的。这种节奏这种间距,不开editor怎么读出来啊。。。所跟的贝斯也没有那么明显。
  5. 03:13:351 (3,1) - 试试三连+1/2滑条的组合怎么样?感觉比现在的好玩。
  6. 03:38:350 (1) - 试试ctrl+g?会显得稍微卡手一点,跟音乐的转折搭一些
送完了。祝你好运。
Topic Starter
Narcissu

Adol Christin wrote:

试用下歪爱抚的mod helper,格式跟以前惯用的不太一样了。

[Re:Encounter]
  1. 01:13:835 (4,1) - 建议把4移到1头上,一方面是求个变化,另一方面感觉也比较合曲,不用在没音的地方移动。
  2. 01:44:802 (1,3) - nazi,包一下吧。
  3. 04:04:641 (3,4,5) - 感觉这个跳减间距用钝角与电音与贝斯挺不搭的。如果你求一个形状,那把4移动到2的位置怎么样?
  4. 04:20:931 (4) - that rythm change is really hard to see for the first time, find another issue……
    04:20:448 (3,4,1,2) - 这地方感觉好几把……
    :arrow: 果然之前有哥们儿提的。这种节奏这种间距,不开editor怎么读出来啊。。。所跟的贝斯也没有那么明显。……但是打的時候即使讀不准也不會有什麼影響
  5. 03:13:351 (3,1) - 试试三连+1/2滑条的组合怎么样?感觉比现在的好玩。……這個有點難擺
  6. 03:38:350 (1) - 试试ctrl+g?会显得稍微卡手一点,跟音乐的转折搭一些…… 這個右下角太喪心病狂了ahh
送完了。祝你好运。
other fix

我應該要大改一邊,先放放
Hanazawa Kana
???怎么坟了
Topic Starter
Narcissu
remap some part …… change Hitsound //

newton-
[re:encounter]
  1. 00:10:770 (1) - ctrlg to add spacing emphasis and to make this flow into 2 more comfortably
  2. 00:21:093 (1,2) - think you should make this parallel. just a minor thing tho
  3. 01:33:996 (3,4,1) - spacing from 4 -> 1 should be greater than spacing from 3 -> 4 since 1 is much stronger
  4. 01:46:738 (2) // 01:57:060 (2) etc - it feels weird to end this on a prominent drum beat imo would feel better to replace this with 2 circles
  5. 02:13:028 (1,2) - ctrlg so the break in flow happens on 2, emphasizing it more
  6. 02:17:705 (2,4) - ctrlg so pattern is identical to 00:31:415 (1,2,3,4) - ?
  7. 02:41:415 (4,5) - would be more fitting as a slider, dont hear any prominent sound on the 2nd note
  8. 03:03:673 (1) - maybe add bends in the slider to catch all the vocals?
  9. 03:08:351 (5,1) - might be misread as 1/2
  10. 03:57:867 (1,1) - maybe you can stack these instead
  11. 04:58:835 (2,6) - probably safe to stack these, by the time 6 comes in 2 will have faded out
  12. 05:04:319 (1,2,3,4,5,6,7,8,1) - increase spacing a bit, this is the final kiai so the streams should stand out much more from stuff like 04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - they look nearly identical
  13. 05:10:125 (1) - really nice slider :o
good luck!
Topic Starter
Narcissu

newton- wrote:

[re:encounter]
  1. 00:10:770 (1) - ctrlg to add spacing emphasis and to make this flow into 2 more comfortably……ok
  2. 00:21:093 (1,2) - think you should make this parallel. just a minor thing tho …… I don't mind the parallel
  3. 01:33:996 (3,4,1) - spacing from 4 -> 1 should be greater than spacing from 3 -> 4 since 1 is much stronger
  4. 01:46:738 (2) // 01:57:060 (2) etc - it feels weird to end this on a prominent drum beat imo would feel better to replace this with 2 circles……all note too hard, i want to use slider
  5. 02:13:028 (1,2) - ctrlg so the break in flow happens on 2, emphasizing it more……e .. i think my part emphasizing it more
  6. 02:17:705 (2,4) - ctrlg so pattern is identical to 00:31:415 (1,2,3,4) - ?……ok
  7. 02:41:415 (4,5) - would be more fitting as a slider, dont hear any prominent sound on the 2nd note……ok
  8. 03:03:673 (1) - maybe add bends in the slider to catch all the vocals?
  9. 03:08:351 (5,1) - might be misread as 1/2……ok
  10. 03:57:867 (1,1) - maybe you can stack these instead……ok
  11. 04:58:835 (2,6) - probably safe to stack these, by the time 6 comes in 2 will have faded out
  12. 05:04:319 (1,2,3,4,5,6,7,8,1) - increase spacing a bit, this is the final kiai so the streams should stand out much more from stuff like 04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - they look nearly identical……ok
  13. 05:10:125 (1) - really nice slider :o……喵!
good luck!
Dubturt
hi

[Re:Encounter]
  1. 00:23:673 (1,2) - might want to nerf the distance a bit?
  2. 00:40:931 (2,4) - i dont like this overlap, try moving 4 a bit more, but its up to you this is pretty minor
  3. 00:53:351 (1,2) , 01:03:673 (1,2) - i like these
  4. 01:11:093 (4,5,1) - space 1 more a bit further from 4 and 5
  5. 01:29:157 (7) - pretty strong sound, why not space more?
  6. 01:37:060 (1,4) - not a fan of this overlap personally but its up to you
  7. 02:10:448 (3) - why is this curved more than the other similar parts 02:09:480 (1,2,4)
  8. 02:44:964 (3,4) - stack instead?
  9. 03:53:189 (2) - dont make it anchor point?
  10. 04:27:544 (4) - imo, follow the direction 04:27:544 (4) - going right
  11. final kiai is good
  12. 05:10:125 (1) - i love this
nice map
Toyosaki Aki
helo~

meta: Haruka Shimotsuki or Shimotsuki Haruka, which is better... idk...

Re:Encounter
  1. 02:55:770 (2) - maybe you could add a circle here?
  2. 03:23:995 (4,5) - felt cramped a bit and it could be improved if spacing is increased imo
  3. 03:37:866 (3,4,1) - I'm not a big fan of their flow, move 03:38:189 (4) - to about 300|315?
  4. 03:40:770 (4,2) - this stack breaks the flow a bit I think, how about stacking 03:41:254 (2) - with 03:40:286 (2) - 's tail instead?
  5. 04:02:383 (1) - I know you followed the guitar but I felt empty to play here ;w; So maybe you can map 04:02:222 -.
  6. copy 04:21:415 (2) - and ctrl+H, ctrl+J instead 04:21:738 (3) - ? it's just my preference tho
nice map, GL :D
Topic Starter
Narcissu

Toyosaki Aki wrote:

helo~

Re:Encounter
  1. 02:55:770 (2) - maybe you could add a circle here? …… ok
  2. 03:23:995 (4,5) - felt cramped a bit and it could be improved if spacing is increased imo …… ok
  3. 03:37:866 (3,4,1) - I'm not a big fan of their flow, move 03:38:189 (4) - to about 300|315? ……e, But i want stack 03:37:705 (2,4) -
  4. 03:40:770 (4,2) - this stack breaks the flow a bit I think, how about stacking 03:41:254 (2) - with 03:40:286 (2) - 's tail instead?…… ok
  5. 04:02:383 (1) - I know you followed the guitar but I felt empty to play here ;w; So maybe you can map 04:02:222 -.
  6. copy 04:21:415 (2) - and ctrl+H, ctrl+J instead 04:21:738 (3) - ? it's just my preference tho …… ok
nice map, GL :D

Dubturt wrote:

hi

[Re:Encounter]
  1. 00:23:673 (1,2) - might want to nerf the distance a bit? …… ok
  2. 00:40:931 (2,4) - i dont like this overlap, try moving 4 a bit more, but its up to you this is pretty minor …… ok
  3. 00:53:351 (1,2) , 01:03:673 (1,2) - i like these…… kkk
  4. 01:11:093 (4,5,1) - space 1 more a bit further from 4 and 5
  5. 01:29:157 (7) - pretty strong sound, why not space more?……a bit trouble ..
  6. 01:37:060 (1,4) - not a fan of this overlap personally but its up to you……fix
  7. 02:10:448 (3) - why is this curved more than the other similar parts 02:09:480 (1,2,4) ……I don't like exactly the same
  8. 02:44:964 (3,4) - stack instead?……ok
  9. 03:53:189 (2) - dont make it anchor point? …… same ↑
  10. 04:27:544 (4) - imo, follow the direction 04:27:544 (4) - going right
  11. final kiai is good
  12. 05:10:125 (1) - i love this
nice map
no replay = i cant explain it by english .. my english too bad Orz
Lasse
ooooh another map for this

Lasse wrote:

9 months ago
add "recall" to tags so website search can find the map easier?
http://i.imgur.com/Tas1wCl.jpg
(it doesn't support ":" so you can't search the map there by using "Re:call")
ar9 is totally fine imo, currrent feels a bit too high

soft-hitfinish is very quiet and often really hard to even notice, should increase volume of the file or something

your intro (until 00:27:544 - ) just feels a bit too intense in contrast to other parts. how about just toning it down a bit?
for example 00:11:093 (2,3) - 00:12:383 (2,3) - could be stacks
00:14:480 (3,1) - really is too much though

01:28:190 (1,2,3,4,5,6,7,8,1) - how about adding some green lines here to follow the strong volume increase of piano?
02:08:835 (1,2) - so underwhelming, can you at least space them more? even though I think some clickable 1/6 would be great

02:10:448 (3,4) - shouldnt these be the same shape, just like you did on 02:09:480 (1,2) - ?

03:15:609 (2,3) - whyyyyyyy no clickable 1/6 :((((((((((((
03:52:060 (1,2) - etc.
you could easily use the first occurance to introduce some recognizable way to map 1/3 and then utilize that

04:20:448 (3,4,1) - autostacking breaks this https://i.imgur.com/r2fZMBy.jpg
04:49:964 (2,4,5,1) - ^

04:24:964 - can you not storyboard hitsounds on clickable objects, that's just going to throw people off..
also volume seems too high
the others you used seemed acceptable, but here it's just weird and would be nicer to use as proper hitsound

05:04:319 (1,2,3,4,5,6,7,8) - isn't this 1/6
05:20:770 (1) - would start 1/4 earlier, cause the 1/2 gap after slider seems a bit too big as it's a halfbpm map
[]

I'm fine with some of the more improvised rhythms and some of your spacing/movement choices as they reflect the overall intensity fine, but the intro could really be toned down a little
also some clickable 1/6 would be great

feel free to call me back if you think you properly addressed these points!
Topic Starter
Narcissu

Lasse wrote:

ooooh another map for this

Lasse wrote:

9 months ago
add "recall" to tags so website search can find the map easier?
http://i.imgur.com/Tas1wCl.jpg
(it doesn't support ":" so you can't search the map there by using "Re:call")
↑↑↑ fix ↑↑↑

ar9 is totally fine imo, currrent feels a bit too high …… o shit i love high AR ok

soft-hitfinish is very quiet and often really hard to even notice, should increase volume of the file or something …… ok

your intro (until 00:27:544 - ) just feels a bit too intense in contrast to other parts. how about just toning it down a bit?
for example 00:11:093 (2,3) - 00:12:383 (2,3) - could be stacks
00:14:480 (3,1) - really is too much though …… fix 2/3,

01:28:190 (1,2,3,4,5,6,7,8,1) - how about adding some green lines here to follow the strong volume increase of piano?
02:08:835 (1,2) - so underwhelming, can you at least space them more? even though I think some clickable 1/6 would be great …… ok

02:10:448 (3,4) - shouldnt these be the same shape, just like you did on 02:09:480 (1,2) - ? …… I want to random but look like none like it .. i change to progressive style

03:15:609 (2,3) - whyyyyyyy no clickable 1/6 :(((((((((((( …… i think click here a bit hard because 03:14:964 (1,2) -
03:52:060 (1,2) - etc.…… ok
you could easily use the first occurance to introduce some recognizable way to map 1/3 and then utilize that

04:20:448 (3,4,1) - autostacking breaks this https://i.imgur.com/r2fZMBy.jpg …… fix
04:49:964 (2,4,5,1) - ^

04:24:964 - can you not storyboard hitsounds on clickable objects, that's just going to throw people off..
also volume seems too high
the others you used seemed acceptable, but here it's just weird and would be nicer to use as proper hitsound …… i want not use Storyboard Hitsound, i use it because i cant add more Hitsound in C:S1, it's not problem imo, i reduce 20% volume

05:04:319 (1,2,3,4,5,6,7,8) - isn't this 1/6……o dear// i never consider 1/6 note because im old mapper, a lot of things I've got used to …… maybe I'm too lacking in progress and change, 1/8 note more comfortable so i use it. emmmm I really don't know what's better
05:20:770 (1) - would start 1/4 earlier, cause the 1/2 gap after slider seems a bit too big as it's a halfbpm map ……
[][]

I'm fine with some of the more improvised rhythms and some of your spacing/movement choices as they reflect the overall intensity fine, but the intro could really be toned down a little
also some clickable 1/6 would be great ……

feel free to call me back if you think you properly addressed these points!
Rizen
I'm pretty sure a completely white combo colour is DQable as it can cause epileptic seizures during kiai flash

edit: not unrankable but highly suggested to not use combo colours with higher than 220 luminosity (however, I do recall a map getting DQ'd over it before)

  1. 00:34:802 (3,4,1) - spacing at 3-4 seems a bit too much compared to 4-1 (compared to 00:45:124 (3,4,1) - ). Suggestion could be something like this
  2. 01:29:157 (7) - much higher pitched than the other piano sounds. Perhaps you can increase spacing for this one instead of 01:28:996 (6) - example
  3. 01:33:351 (1,2,3) - not sure how fussed you are about consistency, but here you give spacing emphasis to the snare, but then not at 01:35:931 (1,2,3) - . you seem to interchange between this during the first kiai as the other kiais follow the second idea
  4. 01:43:028 (6,7,8,9) - I think introducing an increasing spacing pattern here would be beneficial as a "build up" to pair up with the measure transition
  5. 01:53:512 (1,1) - I see you are NC'ing because of the big SV change, but is it possible to use a different combo colour? the cyan and white are too similar imo
  6. 03:07:222 - add a circle here? there's a vocal point here and the current break in rhythm is kinda awkward imo.
  7. 03:47:544 (1,2,3,4) - curve straight curve straight instead? for design cohesion with 03:50:125 (1,2,3,4) - , 03:52:706 (1,2,3,4) - .
  8. 04:02:060 (7) - 1/4 slider? percussion present in music and I feel as though the current pause is kinda out of place for a "guitar solo" part
pre nice, glgl
Topic Starter
Narcissu

a q p w wrote:

I'm pretty sure a completely white combo colour is DQable as it can cause epileptic seizures during kiai flash

edit: not unrankable but highly suggested to not use combo colours with higher than 220 luminosity (however, I do recall a map getting DQ'd over it before)

change to 192

  1. 00:34:802 (3,4,1) - spacing at 3-4 seems a bit too much compared to 4-1 (compared to 00:45:124 (3,4,1) - ). Suggestion could be something like this……look like not much change ..
  2. 01:29:157 (7) - much higher pitched than the other piano sounds. Perhaps you can increase spacing for this one instead of 01:28:996 (6) - example……fix
  3. 01:33:351 (1,2,3) - not sure how fussed you are about consistency, but here you give spacing emphasis to the snare, but then not at 01:35:931 (1,2,3) - . you seem to interchange between this during the first kiai as the other kiais follow the second idea……ah. i just try to do easy and smooth, distance is random …… if do both at the distance/neat, few permutations can be used, than map will repeat/dull
  4. 01:43:028 (6,7,8,9) - I think introducing an increasing spacing pattern here would be beneficial as a "build up" to pair up with the measure transition……e .. , as you see 01:44:157 (2,3) - stack here, remap it very hard
  5. 01:53:512 (1,1) - I see you are NC'ing because of the big SV change, but is it possible to use a different combo colour? the cyan and white are too similar imo …… cyan cry ;;
  6. 03:07:222 - add a circle here? there's a vocal point here and the current break in rhythm is kinda awkward imo.……no, i do drum here.. is kinda awkward i agree, but all 1/2 really dull, i need make 1/1 part
  7. 03:47:544 (1,2,3,4) - curve straight curve straight instead? for design cohesion with 03:50:125 (1,2,3,4) - , 03:52:706 (1,2,3,4) - . …… ok
  8. 04:02:060 (7) - 1/4 slider? percussion present in music and I feel as though the current pause is kinda out of place for a "guitar solo" part …… ok
pre nice, glgl
DeletedUser_423548
M4M
Since Laase is sending Star to your map, I think that there are not much to modify :?

Re:Encounter
  1. 01:28:835 (5) - Add NC
    It is better to turn on NC to distinguish it from abruptly leaving a certain distance
    01:28:835 (5,6,7,8,1) - I will place it like an image Image
  2. 01:43:028 (6) - How about try adding NC according to the lyrics
  3. 02:13:028 (1,2) - Ctrl+G is better
    I think the player can understand that way if it matches the flow of the slider
  4. 02:15:125 (2,3,2,3) - It is a very big difference distance
  5. 03:26:253 (6) - 01:43:028 (6) - Same
  6. 03:35:769 (1,4,7) - Why stack only here?
  7. 04:01:738 (5) - Add NC?
  8. 04:57:222 (1,2,3) - How about a triangle with the same slider
Good luck!
Topic Starter
Narcissu

Yasaija 714 wrote:

M4M
Since Laase is sending Star to your map, I think that there are not much to modify :?

Re:Encounter
  1. 01:28:835 (5) - Add NC……ok
    It is better to turn on NC to distinguish it from abruptly leaving a certain distance
    01:28:835 (5,6,7,8,1) - I will place it like an image Image …… i want not move 01:29:480 (1) - , i change to other order
  2. 01:43:028 (6) - How about try adding NC according to the lyrics …… nc here too hard because i skip white .. so keep
  3. 02:13:028 (1,2) - Ctrl+G is better …… i want to jump here 02:13:028 (1) -
    I think the player can understand that way if it matches the flow of the slider
  4. 02:15:125 (2,3,2,3) - It is a very big difference distance……e .. but it's still easy
  5. 03:26:253 (6) - 01:43:028 (6) - Same
  6. 03:35:769 (1,4,7) - Why stack only here? …… stack or not stack i all used 01:43:028 (6,7,8,9) - 03:26:253 (6,7,8,9) - , all same too dull i want to add more different part
  7. 04:01:738 (5) - Add NC? ……
  8. 04:57:222 (1,2,3) - How about a triangle with the same slider …… no .. same angle is too difficult to link up 04:58:351 (1) - 04:56:415 (2) -
Good luck!
Nao Tomori
hmm
[diff]
00:12:060 (1,2) - eh i dont rly like the additive rhythm in the intro. since it's so calm, feels kinda meh, 1/1 slider is better imo

00:15:931 (1,2,3) - same here

01:43:028 (6) - 03:26:254 (6) - doesn't it make sense to NC on these, cuz it switches instrument? (to heavy drums)

02:19:157 (1,2,3,4) -02:29:479 (1,2,3,4) - feels a bit too intense for calm part


02:37:867 (1,2,3) - hmm this rhythm feels weird, cuz 2 drums on 02:37:867 - 02:38:028 - and vocal at 02:38:351 - . you could do http://puu.sh/xzefH/8a65a32d8d.jpg instead maybe

03:05:931 (2,1) - seems like really big 1/3 jump o:

04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - hmm.. the guitar unsnap is kinda really obvious here. i think kickslider works better on some places like 04:18:512 - 04:18:996 - and 04:19:802 -

u can call me when lasse bubbles
Topic Starter
Narcissu

Naotoshi wrote:

hmm
[diff]
00:12:060 (1,2) - eh i dont rly like the additive rhythm in the intro. since it's so calm, feels kinda meh, 1/1 slider is better imo

00:15:931 (1,2,3) - same here

01:43:028 (6) - 03:26:254 (6) - doesn't it make sense to NC on these, cuz it switches instrument? (to heavy drums)

02:19:157 (1,2,3,4) -02:29:479 (1,2,3,4) - feels a bit too intense for calm part ……music always calm here, but map always calm a bit dull, so i add some vary


02:37:867 (1,2,3) - hmm this rhythm feels weird, cuz 2 drums on 02:37:867 - 02:38:028 - and vocal at 02:38:351 - . you could do http://puu.sh/xzefH/8a65a32d8d.jpg instead maybe

03:05:931 (2,1) - seems like really big 1/3 jump o: …… don't mind, slider is easy D:

04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - hmm.. the guitar unsnap is kinda really obvious here. i think kickslider works better on some places like 04:18:512 - 04:18:996 - and 04:19:802 - …… kickslider is easy, i wish map hard here/guitar same as your map lol

u can call me when lasse bubbles
other fix
Lasse
recheck
05:04:319 (1,2,3,4,5,6,1) - okay I think this is suddenly a bit too hard in comparison to your other 1/3 patterns, can you somehow reduce spacing on the 1/3 jumps?
maybe something like https://i.imgur.com/0yFjrQW.jpg ?

02:52:544 (2,4,5) - could also adjust this for autostacking https://i.imgur.com/9O1yWt9.jpg
03:57:222 (5,6) - guitars are weird here and drums are still 1/6, so https://i.imgur.com/cUyuutb.jpg would fit better I think

should be all then
Shurelia
!!!!
Topic Starter
Narcissu

Lasse wrote:

recheck
05:04:319 (1,2,3,4,5,6,1) - okay I think this is suddenly a bit too hard in comparison to your other 1/3 patterns, can you somehow reduce spacing on the 1/3 jumps?
maybe something like https://i.imgur.com/0yFjrQW.jpg ? …… no, it's 1/4 triplets, ke yi

02:52:544 (2,4,5) - could also adjust this for autostacking https://i.imgur.com/9O1yWt9.jpg ……fix
03:57:222 (5,6) - guitars are weird here and drums are still 1/6, so https://i.imgur.com/cUyuutb.jpg would fit better I think ……fix

should be all then
Lasse

Lasse wrote:

looks fine now
Nao Tomori

Narcissu wrote:

Naotoshi wrote:

hmm
[diff]


03:05:931 (2,1) - seems like really big 1/3 jump o: …… don't mind, slider is easy D: ya but this is like 3x the size of all the other 1/3 spacing in the map >.> flip 1 and 2 positions works better

04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - hmm.. the guitar unsnap is kinda really obvious here. i think kickslider works better on some places like 04:18:512 - 04:18:996 - and 04:19:802 - …… kickslider is easy, i wish map hard here/guitar same as your map lol well yea it's easier but especially on 04:18:592 (2) - it doesn't fit cuz other things are not obviously overmapped/mismatched on the guitar. at least change this one, cuz the guitar scale only starts at 04:18:673 (3) - anyway
also 04:21:415 (2) - shouldnt it be 2 circles for the guitar melody?

u can call me when lasse bubbles
other fix
ok gotta wait til 24hrs anyway lol
Topic Starter
Narcissu
it's should be 16*stream, because ①:here is odd bar, syncopated when even almost ②16note is cool i love Couldsplash16 :roll:

1/3 spacing is little problems, i fix it but i think none will pay attention to it when play
Cherry Blossom
Hi, from my modding queue.
lol why you request a mod a few hours before getting your map qualified ? ;w;

Re:Encounter

  1. 00:29:319 (2,3,4,1) - this arrangement is very "close" and might not be comfortable to play, or less comfortable to play than what i can see before and after. it would be better to play more voluminous things like 00:30:609 (2,3,4) - .
  2. 00:58:190 (4,1) - there should have more distance between them because the vocals have the same intensity as these 2 notes 00:56:899 (3,1) - , but they are not emphasized the same way, and i don't really think it's intentional.
  3. 03:49:802 (2,1) - This is inconsistent with 02:06:577 (2,1) - concerning the distance, so the way you emphasize them. And it really bothers because it's a part with a high intensity, but the emphasis is not the same, so consider using more distance between 02:06:577 (2,1) -
  4. 04:59:641 (6,1) - i could say the same thing as ^ about this one, when the distance is lower, and you didn't do it here (the distance is higher) 03:47:383 (4,1,6,1) - and 02:04:157 (4,1) - , when during the last kiai you increased the mapping intensity, so it's better to make more important objects emphasized better with a higher distance instead of using a lower distance to make it less emphasized.
  5. 04:07:464 (2) - this sound really weird that you skipped one of the most intense guitar note, if your intention is to follow the guitar, then this tick must be followed.


That's all, good luck ~
show more
Please sign in to reply.

New reply