Celektus
Celektus wrote:
[SPEKTRE]
- try and find a BG that's maybe 1920x1080px since that's highest standard right now. You can also use this site to upscale pictures http://waifu2x.udp.jp/
but that might not be perfect
ok, upscaled to something that im satisfied with- you have a lot of sliders that start on a Strong sound and end on one in sections that don't seem like they are trying to or are necessary to undermap in.
For example this slider 00:26:759 (1) - starts on a strong Snare sound and ends on a a bit weaker, but still worth clicking Kick sound in my opinion. This happens from time to time and I think it's probably rankable, but still making all the necessary sounds clicked would be a bit better I'd say
i will keep it the way it is because even though snare is not clicked, there is a much larger emphasis on the sound i want with it like this.- another thing I guess that's still very subjective, but could be improved would be how you blanket and overlap your wub sliders.
Especially section like these 02:02:213 (1,1,1,1,1,1,1,1,1,1,1,1,1) - have some unnecessary slider body overlapping or unequal distances between sliders.
i honestly think most of them are all fine (fixed minor blanket stuff), especially given the fast pace of the map, things that dont look too good here will look better in play. I will definitely ask around and learn more about slider aesthetics and what not and then come back and decide on change then.
here are a few example, but make sure to think about this yourself I just think that how your sliders relate to each other could be improved without too much effort and some trial and error. I'm not linking timestamps since this is a major complaint that happens all over the placethis one as I pointed out with those colored lines has unequal distances from one slider to the next the lower half blankets the slider perfectly while the red anchor on the 1 just seems to be unrelated for no reason. I'm not sure how much you like this, but to me having these sliders not perfectly blanket is ok yet the distance or something else should be related. You also have some slightly off blankets. This one particularly sticks out since it needs like an extra note to be overlapped like I did if you want to get it perfect. So instead of pointing out single blankets look through most of yours and look if the approach circle is always equally overlapping the border, Head and End. lastly I wanna point out your slider body overlaps. most of the time these only look good if they are like tangential like this one. I'll list of a box full of suboptimal examples of your slider body overlapping and If you think any of my suggestions need more in depth explanation fell free to message me so I we can talk about each and every slider or whatever.
Especially this one
owens
Owens wrote:
Hi from my queue,
Woah, very cool map !
Why 00:15:305 (1,2,3,4) - isn't like 00:17:487 (1,2,3,4) - ? i wanted to introduce the bg thing that appears at this time (almost like a "hey this exists") before switching back to the previous rhythm
00:30:577 (1) - This spacing is ok but, really annoying to play imo.. it is a little far compared to the others so i nerfed it a tiny bit
00:32:691 (4,1) - this one is a bit less spaced, i think it's better :p heh, i will keep em like this
00:34:873 (4,1) - etc...
00:56:759 (1,2,3,4,1,2,3,4) - this feel a bit randomly placed (i know its not but still) i think you can do better here i will definitely see what i can do about this, cause i agree
01:06:986 (4) - i would copy 01:06:850 (3) - 's shape. Like you did for 01:07:395 (2,3) - / 01:07:941 (2,3) - / 01:08:486 (2,3) - i will consider
01:10:123 (1) - this could be more rounded to fit better with 01:09:850 (1) - it needs to be less round to be "blanket"
01:24:032 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1,1,1) - oh god i love this part xD thats good to hear ;w;
01:28:940 (1,2,3,4) - why ? emphasis and diversity
01:38:213 (1,2,3,1) - ^ same really
Btw you NC'ed this 01:38:485 (1) - and not this 01:29:213 (4) - , change one of them good point
01:40:394 (1,2,3,1,2) - Terrible flow. really annoying af to play hahaha i want this to be uncomfortable but i will change if more ppl think its legit terrible
01:44:485 (3) - NC ? these jumps are all the "same thing" (the drums) so i will abstain NC
02:01:122 (1,2,3,4,1,2,3,4,1,2,3,4,1) - HELL YEAH
03:42:984 (1,2,1,2,1,2) - i think you should just do something like you did here 03:34:257 (1,2,1,2,1,2) - instead of perfect overlap so 2 reasons why i wont, 1 is cause im lazy (and making it like the first would require remapping cause it dont fit) and the 2 is because i think its good to have a variety like this anyay :>
03:57:848 (1,2) - that feels weird to me i will think about it.
04:01:666 (1,2,3,4,1,2,3,4) - i suggest c(circle ; circle ; 1/4 slider) + (circle ; circle ; 1/4 slider) instead of full circle, but this is fine too your idea has better emphasis but it isnt as intense as full stream (and i want it to realllly build up)
04:02:211 (1) - You mapped almost evey sounds, just map theses 1/3 sounds xD haha, not gonna map 1/3 straight after stream, take a break player
04:05:346 (2) - why overlap this circle there ? ._. cuz imo it was a good place to put it ^^;; it doesnt look bad and its good to play imo
04:13:937 (3) - weird to not NC this one so for this and the bottom, i wanted to NC every 4 but becaues it starts on an odd note, i dont NC here and only have 2 sliders as a combo next.
04:15:028 (3) - ^
04:22:664 (1,2,3,1,2,3,1,2,3) - this is insane too read, would be better to space all 1,2,3 combos to be honest, i believe something like this is easy to play but hard to read as you said and requires a couple plays to nail, but will be easy once gotten. i dont want spacing because i want to show connectedness (although i am open about change if more opinions arise)
04:45:573 (1) - died twice here, rip xD dont worry, lots of people have
Ok, thats all for me i guess, can't find more "issues" I love the map ! Good luck ranking this !
Einja
Einja wrote:
: ok_hand :
[SPEKTRE]
well first, im pretty sure the beginning is 220 bpm, not 55 (unless you're going for loved that is) Same with most of the timing points in the map
i think 55 bpm is ok for the beginning because it is actualllllly really slow here. on top of that, i dont want needless sliderticks ;w;
00:15:305 (1,2,3,4) - this part should be exactly like 00:17:487 (1,2,3,4) - to follow the drum behind it oh god so many people have talked about this that im considering changing, but here im establishing WHY im even using 1/4 sliders, that is to map the cycling thing in the background which has a cycle of ever 4 things.
00:25:123 (1) - I think this should be a triple, since even though the 1/4 beat between the 2 notes is very quiet, it would feel better to tap a triple instead of a kickslider. i actually remapped from triple to this slider, because even though triple might be better to play, there are 2 ways to do it;
spaced triple or stack. spaced triple is way too fast from the previous part and stack is not enough movement. so to fix this, i used a kickslider which is very easy to see movement yet easy to aim and read even when coming from a slower part.
00:43:668 (1) - Sorry, but this whole part after this note is incredibly overmapped. I even failed this part once, where I should normally fail at the kiai and intense parts of the map, not the buildup. This might be better http://prntscr.com/fcgvvy
i dont think its overmapped, although i think 220 bpm is very hard to play this part right. if this were 180 bpm, this part would be perfect.
however, its 220 bpm and its just hard x_x. imo it cant be slider because slider isnt percussive enough; it has to be clicks.
01:00:577 (1) - small, but long sliders should have their tail face down to look better i dont get why you think so, will probably PM you for your opinions.
01:04:395 (2,3) - should be a 1/4 stream to emphasize the clickable beats in the back with hitcircles everywhere, i think this place is better emphasized with these kicksliders especially because i want to keep steady 1/2 clicks.
01:07:123 (1,2) - overlap slider 2 tail with slider 1 head i will PM you ingame to get what you mean. do you mean slider 2 head and 1 head?
02:18:031 (2,4) - something like this might look nicer for both sliders http://prntscr.com/fcgya2 i want all 4 of these sliders to be of the same nature, and also i wanted them to all be simpler compared to the previous complex ones, so 4 curved sliders do the job well
02:29:485 (1,1,1,1) - why the NCs? made into not-NCs
02:31:667 (1,1,1,1) - ^ fixed
02:34:939 (5) - this should be an NC for a downbeat okei
04:05:687 (1) - I really don't think you should NC these notes or anything similar to this pattern, it doesn't look neat at all, and nor does it flow with the music. i will figure what to do with this. i realize im like pretty inconsistent with this particular part regarding NC but in my head, i really want the NC to denote like a deviation from the original part at 01:02:077 (1), with the NC being like punctures in the rhythm due to the new stuff
04:26:210 (1,1) - 1/3? The 1/3 sounds are barely audible to me its pretty audible and almost like a big component of this one part, taking over the rhythm that stopped from the previous part
04:40:391 (1,2,3,1,1) - These are 3/4 notes, but 03:12:302 (1,2,1,2,1,2) - aren't? The music is still the same in both patterns.they are not quite the same and it is different because of this. they both have heavy heavy emphasis to the 1/1 click pattern, but the former has lots more emphasis on the symmetry and repetition and 1/2s meanwhile the latter employs 3/4 to purposely create sustain which i want to represent the new sustained sounds in the background.
Jeez, this map is hell to pass. trust me, ive seen double-digit testplayers fail on first read
Good luck with it!
thanks a lot for the mods guys! it really does mean a lot!