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Shimamura Uzuki, Shibuya Rin, Honda Mio, Ohtsuki Yui, Kamijo

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Topic Starter
Xinchii
This beatmap was submitted using in-game submission on 2017年9月23日 at 下午 09:01:02

Artist: Shimamura Uzuki, Shibuya Rin, Honda Mio, Ohtsuki Yui, Kamijo Haruna
Title: Snow Wings (Game Version)
Source: アイドルマスター シンデレラガールズ
Tags: the idolm@ster cinderella girls idolmaster im@s starlight stage スターライトステージ デレステ
BPM: 160
Filesize: 3628kb
Play Time: 01:48
Difficulties Available:
  1. Debut (1.4 stars, 127 notes)
  2. Light Master (3.48 stars, 340 notes)
  3. Master (4.9 stars, 457 notes)
  4. Pro (2.89 stars, 309 notes)
  5. Regular (1.99 stars, 173 notes)
Download: Shimamura Uzuki, Shibuya Rin, Honda Mio, Ohtsuki Yui, Kamijo Haruna - Snow Wings (Game Version)
Information: Scores/Beatmap Listing
---------------
島村卯月 (CV:大橋彩香) , 渋谷凛(CV:福原綾香) , 本田未央 (CV:原紗友里) , 大槻唯 (CV:山下七海) , 上条春菜 (CV:長島光那) --- Snow Wings (GAME VERSION)
THE IDOLM@STER CINDERELLA GIRLS STARLIGHT MASTER 01 Snow Wings
Wing of Snow 叶えてShining
Wing of Snow わたしのDreaming
この想い もう少し 秘密にしたいの
いつかきっと 君の胸に 飛び込んでいくでしょう

-----
Debut - by me
Regular - by me
Pro - by me
Pro+ - by me
Master - by me
---
不是 , 大哥你聽我說
這不是叛教
身為一個堅貞的LLer , 我的心已經是屬於窩腦婆Maki的了
但是大哥你要知道

這遊戲

ㄋㄟㄋㄟ會抖
ZX123456
偶大廚碰巧路過 ;) 沒什麼幫人mod的經驗 我又是偏向ctb的... 所以看看就好 :o


雜項(?)
Artist: Shimamura Utsuki, Shibuya Rin, Honda Mio, Ootsuki Yui, Kamijo Haruna

按照官方的卡面來看的話是這樣子  所以改成 Shimamura Uzuki 和 Ohtsuki Yui 會比較好




BPM: 160  主要應該是167 偶大遊戲裡跟你做的這張圖也都是167

因為我之前做的糞圖bpm是固定的 所以我不知道問題在哪 不過還是先跟你說一下 :?


Source & Tags: 應該只是暫時沒填吧 總之提醒一下記得填 ;)


我打字喜歡空一行 所以收在盒子裡才不會占太多空間 :roll:

General


預覽點設在01:04:077 - 應該會好一點

我覺得kiai time在01:34:077 - 結束應該會比較好 給你當個參考

Master


呃 std是我4模式裡玩得最爛的 排列什麼的我不會看 :o

01:06:412 (1) -  我覺得這裡加whistle聽起來有點奇怪... 不過我不知道該怎麼說明 總之就提出來讓你看看 :?:

01:09:286 (1) -  ^同上

01:17:909 (1) -  ^

01:20:783 (1) -  ^

01:22:939 (3) -  ^

01:24:376 (3) -  ^

01:28:688 (3) -  ^

01:30:125 (3) -  ^ 不知道為什麼這個和前面那些 直接按時間軸的話會往後偏掉一些 請你自己檢查一下時間軸 以免看錯地方 :!:

01:47:011 (3) -  我感覺這裡沒有較重的節拍... 放clap好像不太搭 :?

個人小抱怨01:40:185 (3,4,5,6) - 這段對ctb超不友善的 :o 

4K Master


雖然我mania勉強打得動3星多 不過這張好難啊

我不太懂mania做譜 不過AImod建議你OD至少8會比較好(?)

其他難度都還沒做好 所以就先這樣了 希望能幫上你一點忙

osu的偶大圖好少 需要更多rk的偶大圖 :(


你之前是不是有在Line的做譜群裡 點進你主頁看到RK的那些圖感覺很眼熟 ;)


我沒抽到泳裝大槻唯QQQQQQ :o
Topic Starter
Xinchii

ZX123456 wrote:

偶大廚碰巧路過 ;) 沒什麼幫人mod的經驗 我又是偏向ctb的... 所以看看就好 :o


雜項(?)
Artist: Shimamura Utsuki, Shibuya Rin, Honda Mio, Ootsuki Yui, Kamijo Haruna

按照官方的卡面來看的話是這樣子  所以改成 Shimamura Uzuki 和 Ohtsuki Yui 會比較好 阿對 , 這我沒有檢查到 , 感謝~




BPM: 160  主要應該是167 偶大遊戲裡跟你做的這張圖也都是167

因為我之前做的糞圖bpm是固定的 所以我不知道問題在哪 不過還是先跟你說一下 :? 160是因為我把前奏也做進去了 , 這首的前奏速度不一樣 , 進主歌(第二前奏)之後是167沒錯

Source & Tags: 應該只是暫時沒填吧 總之提醒一下記得填 ;) 對 , 因為我太懶XD


我打字喜歡空一行 所以收在盒子裡才不會占太多空間 :roll:

General


預覽點設在01:04:077 - 應該會好一點

我覺得kiai time在01:34:077 - 結束應該會比較好 給你當個參考

Master


呃 std是我4模式裡玩得最爛的 排列什麼的我不會看 :o

01:06:412 (1) -  我覺得這裡加whistle聽起來有點奇怪... 不過我不知道該怎麼說明 總之就提出來讓你看看 :?:

01:09:286 (1) -  ^同上

01:17:909 (1) -  ^

01:20:783 (1) -  ^

01:22:939 (3) -  ^

01:24:376 (3) -  ^

01:28:688 (3) -  ^

01:30:125 (3) -  ^ 不知道為什麼這個和前面那些 直接按時間軸的話會往後偏掉一些 請你自己檢查一下時間軸 以免看錯地方 :!:

01:47:011 (3) -  我感覺這裡沒有較重的節拍... 放clap好像不太搭 :?

個人小抱怨01:40:185 (3,4,5,6) - 這段對ctb超不友善的 :o 

4K Master


雖然我mania勉強打得動3星多 不過這張好難啊 其時我想做成4星 , 失敗了QQ

我不太懂mania做譜 不過AImod建議你OD至少8會比較好(?) 這個我再問問看好了 , 我也不是很專業的mania做圖 , 記得好像7跟8有使用的特定style?

其他難度都還沒做好 所以就先這樣了 希望能幫上你一點忙 謝啦XD

osu的偶大圖好少 需要更多rk的偶大圖 :( 真的:<


你之前是不是有在Line的做譜群裡 點進你主頁看到RK的那些圖感覺很眼熟 ;) 如果是說-SuGon-的那個群的話有喔XD


我沒抽到泳裝大槻唯QQQQQQ :o 我也沒有QQQQQQQQQ
先回一些 , 明天起來再整個一起修改好了 , 有點晚(?)想睡(X

感謝mod驚喜XDDDD
Affirmation
Q

[Pro]
00:04:239 (1,2) - why you emphazised here? I think you should emphyasize 00:04:801 (3) - .
00:08:364 (3,4) - stack
00:30:484 (1,2) - weird overlap, you didn't used this overlap in other patterns.
00:31:921 (1,2) - ^
00:37:221 - add a beat since it has a vocal
00:40:095 - ^
00:47:730 (1) - for visual, It looks bad overlap toally. use 1.2x DS
01:27:610 (6,1) - awkward antijump

[Master]
00:24:556 (5) - make flow with 00:23:298 (1,2,3) - 's tail
00:28:328 (4,5,6,7,8) - overmapping
01:33:179 (6,7) - ctrl G for easy moving

GL
BounceBabe
🕓⌛ TWENTY MINUTES ⌛🕓

you're right about that spread problem there. the jump from normal and hard is gameplay wise too drastic. hard is too hard. 0,5 stars less would be better. (looked at overall spread too and seems like hard to insane is too big too) the hard feels like a more advanced hard or even light insane to me.

reduce triples, streams (there are too many streams, you already have so many triples so adding more streams will make this too hard overall), smaller spacing for the jumps and some rhythms are too dense

Pro

like 00:14:676 (1,2,3) - 01:08:388 (2,3) - 01:08:927 (4,5) - for example is too big, reduce spacing or use normal DS, in general i recommend to only use jumps for intense sounds that are very clear to create emphasis.

using jumps for after the kiai when the music is less intense doesnt seem reasonable either. consider removing them and use normal ds for more fluency and diff appropriate mapping. the ending part is also very monotonous so jumps dont really suit.

same for this part 00:47:730 - to 00:53:478 - too clustered and vivid with jumps AND slow SV. use only slow sv and normal ds and remove the jumps. will make this a lot smoother.

00:18:268 (3,4,5) - 00:32:460 (3,4,5,6,7) - 01:15:753 (3,4,5,6) - convert into 1 reversed slider without the additional circles or try http://puu.sh/sSpkw/37e52b5418.jpg

01:04:077 (3,4,5,6) - create two reverse sliders for this stream http://puu.sh/sSphX/65caaad10f.jpg would fit well and difficulty wise more appropriate

00:30:304 (5,6,1,2,3,4,5,6,7,1) - better like this : http://puu.sh/sSp6O/18abb19f96.jpg or http://puu.sh/sSp8w/5dfa5a5c39.jpg

00:46:831 (3,4) - stack 4 onto 3, better emphasis on drums than it has right now

00:41:622 (4,5) - 00:42:700 (3,4) - reversing these would flow better

quickly looked into master and i think that it would be better if you added two other diffs between normal hard and hard insane. the gaps are too big imo. easy to normal is fine but these gaps seem too big gameplay wise. try to get more opinions about this.
Topic Starter
Xinchii

Neoskylove wrote:

Q

[Pro]
00:04:239 (1,2) - why you emphazised here? I think you should emphyasize 00:04:801 (3) - . Thing here is a strong piont?
00:08:364 (3,4) - stack
00:30:484 (1,2) - weird overlap, you didn't used this overlap in other patterns. ah , I do some change here
00:31:921 (1,2) - ^
00:37:221 - add a beat since it has a vocal Inconspicuous , so I skip this for easier diff
00:40:095 - ^
00:47:730 (1) - for visual, It looks bad overlap toally. use 1.2x DS But this is stack QQ
01:27:610 (6,1) - awkward antijump Fixed some~~

[Master]
00:24:556 (5) - make flow with 00:23:298 (1,2,3) - 's tail Fixed
00:28:328 (4,5,6,7,8) - overmapping Fixed
01:33:179 (6,7) - ctrl G for easy moving Fixed

GL
Thanks for mod ~~ :D
Topic Starter
Xinchii

BounceBabe wrote:

🕓⌛ TWENTY MINUTES ⌛🕓

you're right about that spread problem there. the jump from normal and hard is gameplay wise too drastic. hard is too hard. 0,5 stars less would be better. (looked at overall spread too and seems like hard to insane is too big too) the hard feels like a more advanced hard or even light insane to me.

reduce triples, streams (there are too many streams, you already have so many triples so adding more streams will make this too hard overall), smaller spacing for the jumps and some rhythms are too dense

Pro

like 00:14:676 (1,2,3) - 01:08:388 (2,3) - 01:08:927 (4,5) - for example is too big, reduce spacing or use normal DS, in general i recommend to only use jumps for intense sounds that are very clear to create emphasis.

using jumps for after the kiai when the music is less intense doesnt seem reasonable either. consider removing them and use normal ds for more fluency and diff appropriate mapping. the ending part is also very monotonous so jumps dont really suit.

same for this part 00:47:730 - to 00:53:478 - too clustered and vivid with jumps AND slow SV. use only slow sv and normal ds and remove the jumps. will make this a lot smoother.

00:18:268 (3,4,5) - 00:32:460 (3,4,5,6,7) - 01:15:753 (3,4,5,6) - convert into 1 reversed slider without the additional circles or try http://puu.sh/sSpkw/37e52b5418.jpg

01:04:077 (3,4,5,6) - create two reverse sliders for this stream http://puu.sh/sSphX/65caaad10f.jpg would fit well and difficulty wise more appropriate

00:30:304 (5,6,1,2,3,4,5,6,7,1) - better like this : http://puu.sh/sSp6O/18abb19f96.jpg or http://puu.sh/sSp8w/5dfa5a5c39.jpg

00:46:831 (3,4) - stack 4 onto 3, better emphasis on drums than it has right now

00:41:622 (4,5) - 00:42:700 (3,4) - reversing these would flow better

quickly looked into master and i think that it would be better if you added two other diffs between normal hard and hard insane. the gaps are too big imo. easy to normal is fine but these gaps seem too big gameplay wise. try to get more opinions about this.

yeah , got your suggestion

so I add one diff between master and pro (now is Master+ , Master , pro)

and mix your mod point , I do some change in old pro diff , but now this is a master , so I keep some point that will
reduce diff stars

Thanks for your modding ~~
ZX123456
hi 我又來了(? 只是稍微提兩個小建議

我覺得標題的(Game Version)應該可以不用加,其他rk的偶大圖也都沒有加(Game Version)

之前提過預覽線的部分你好像沒有改,還是建議改到01:04:256 - 比較好,不然預覽點的wing of snow台詞被切到只剩下一個NO了..感覺很奇怪


然後主要是想問收GD嗎,Overdose的難度 我發現低星難度做起來好有障礙 :o


No kudosu
Topic Starter
Xinchii

ZX123456 wrote:

hi 我又來了(? 只是稍微提兩個小建議

我覺得標題的(Game Version)應該可以不用加,其他rk的偶大圖也都沒有加(Game Version)

之前提過預覽線的部分你好像沒有改,還是建議改到01:04:256 - 比較好,不然預覽點的wing of snow台詞被切到只剩下一個NO了..感覺很奇怪


然後主要是想問收GD嗎,Overdose的難度 我發現低星難度做起來好有障礙 :o


No kudosu
這部分是因為官方專輯本身就有Game ver跟完整版的
然後我就直接用那個了 , 然後要合一下Rule所以保留Game ver的字這樣

Rank 准则 wrote:

不要改变歌曲的标题。歌曲的标题是什么就写什么,不需要加上诸如“TV Size”、“Short Ver”等类似的信息来区分。当然,歌曲的标题本来就有的情况除外。
然後預覽點我等等調一下好ㄌ

GDㄉ話因為這張想單純做STD mapset , 所以可能也只收STDㄅ
sorry :<

不過如果你要低難度的CTB , 我可以幫你GDww
我應該會一點ㄏㄏ
ZX123456

Xinchii wrote:

GDㄉ話因為這張想單純做STD mapset , 所以可能也只收STDㄅ
sorry :<

不過如果你要低難度的CTB , 我可以幫你GDww
我應該會一點ㄏㄏ
沒關係,畢竟這是你的圖,當然是以你的意見為主

不過如果後來改變主意了也可以來找我:P

然後你怎麼什麼模式的圖都能做啊 如果你願意的話請你幫我做個CUP或SALAD,或者都做也是可以

rain我應該還有可能做得出來,自己試著做salad真的是絞盡腦汁也做不出什麼鬼 :o
Tsumetaku
4+7神麻婆(・ω・‵)
Gaia
妮可醬來給真姬醬摸圖ㄌ

[debut]
00:28:688 (2,3,4) - (: 不齊 o .o
01:12:161 (3,1,2) - 3/2 節奏很難打 這樣覺得ㄋ?
01:36:592 (3,4,1) - flow 好像不順

[regular]
感覺突然變好難 sv跟ds都有點高
00:34:975 (4,5) - 覺得這樣比較配

其他ok

[pro]
CS可以高一點吧 大概3.7~4 好像都好
00:04:239 (1,2) - 00:05:739 (1,2) - 改成1/1?
00:15:394 (3) - overlap ㄌ
00:18:268 (3) - 1/4reverse? 畢竟ㄅ是normalㄌ
00:44:676 (1) - gg
00:47:909 (2,3) - 1/2 有點多 (後面也一樣
01:03:358 (1,2,3) - stack變得很難讀
01:07:041 (3,4) - 01:09:915 (3,4) - stack 吧 會比較簡單
01:04:256 (5) - 01:15:753 (3,4) - 節奏用一樣吧
01:22:041 (4) - 別疊

[+]
00:29:047 (1) - 太遠?
00:30:484 (1,2) - 00:31:921 (1,2) - 難 比較適合insane
00:32:460 (3,4,5,6,7) - 打起來ㄅ舒服
00:39:107 (1) - ctrl+g 看看 flow 比較順
01:04:077 (3) - 試試 ?
01:15:753 (3) - ^
01:27:969 (1) - 別stack拉 好難 (尤其是後面還有個1/1 break 但這是1/2

[master]
00:20:963 (4,5) - triple?
00:27:250 (7,8) - (7) 比較大聲所以跳因該在(7)上
00:31:562 (6,7) - 別疊ㄅ
00:44:137 (4,5,6,1) - 這樣好ㄇ http://puu.sh/uef1D/05d7626b65.jpg
00:49:346 (2,3,4,5) - gg
00:55:634 (3) - stream ㄋ


加油摟~
Hanazawa Kana
很强
Topic Starter
Xinchii

Gaia wrote:

妮可醬來給真姬醬摸圖ㄌ <3

[debut]
00:28:688 (2,3,4) - (: 不齊 o .o Fixed
01:12:161 (3,1,2) - 3/2 節奏很難打 這樣覺得ㄋ? 好 , 這好像比較舒服
01:36:592 (3,4,1) - flow 好像不順 ok

[regular]
感覺突然變好難 sv跟ds都有點高 Sad , 這ㄍ再看看好ㄌ , 修有點麻煩(懶
00:34:975 (4,5) - 覺得這樣比較配 豪喔

其他ok

[pro]
CS可以高一點吧 大概3.7~4 好像都好 Fixed
00:04:239 (1,2) - 00:05:739 (1,2) - 改成1/1? 有點想跟音:/
00:15:394 (3) - overlap ㄌ
00:18:268 (3) - 1/4reverse? 畢竟ㄅ是normalㄌ 也是 , 我在幹嘛orz
00:44:676 (1) - gg gg
00:47:909 (2,3) - 1/2 有點多 (後面也一樣 欸這好難改 , 我可以先放著ㄇQ_Q(?
01:03:358 (1,2,3) - stack變得很難讀 Fixed
01:07:041 (3,4) - 01:09:915 (3,4) - stack 吧 會比較簡單 Fixed
01:04:256 (5) - 01:15:753 (3,4) - 節奏用一樣吧 Fixed
01:22:041 (4) - 別疊 豪 , 彈出來

[+]
00:29:047 (1) - 太遠? 那拉進來
00:30:484 (1,2) - 00:31:921 (1,2) - 難 比較適合insane
00:32:460 (3,4,5,6,7) - 打起來ㄅ舒服 Fixed
00:39:107 (1) - ctrl+g 看看 flow 比較順 Fixed
01:04:077 (3) - 試試 ? Fixed
01:15:753 (3) - ^ Fixed
01:27:969 (1) - 別stack拉 好難 (尤其是後面還有個1/1 break 但這是1/2

其實這ㄍ+本來是Proㄉ
但是太難 , 我只好又做一個Pro orz


[master]
00:20:963 (4,5) - triple? 豪~
00:27:250 (7,8) - (7) 比較大聲所以跳因該在(7)上 Fixed
00:31:562 (6,7) - 別疊ㄅ 個人喜好ㄏ
00:44:137 (4,5,6,1) - 這樣好ㄇ http://puu.sh/uef1D/05d7626b65.jpg
00:49:346 (2,3,4,5) - gg GG
00:55:634 (3) - stream ㄋ 靠ㄅ 我整個沒注意orz , 腦抽 , fixed


加油摟~


我回太慢了 , 慢到炸裂sor

感謝GGGGaia摸圖~~ :)
Kibbleru
Goshujinsama
00:23:298 (1,2,3) - the pattern is prety neat, but this just feels so anticlimatic compared to everything else
00:24:736 - in general this section feels pretty overspaced imo. spacing wise imo its not every different compared to the kiai time
also the fact that the SV is the same as the kiai doesn't help
01:04:975 (1,3) - please, when u blanket give it some proper spacing, don't make it overlap with the slider
01:16:472 (1,3) - ^
01:14:137 (3,4) - 01:13:418 (1) - u can copy paste this one over imo.
01:22:759 (3) - 01:24:197 (3) - NC would fit
01:45:215 (1,2,3,4) - the 1/1 circles feel rather anti climatic, try 1/2 sliders or maybe even 1/4s

in general i don't think your usage of diagonal sliders is very good. they look kind of ugly imo


Light master
00:35:334 (4,1) - cant u make these parallel
00:47:730 - can u not have everything in this section overlapped? it doesn't look very nice
00:59:765 - 01:01:203 - why leave this empty?


Pro
i will assume this is a hard diff. uhh here are some things that maybe you should try to get in a habit of for making hards
00:01:239 (3,4) - u its fine to increase DS here so the objects don't overlap so they look nicer
00:02:739 (1,2) - 00:04:239 (1,2,3,4) - ^etc..

01:06:771 (2,3,4) - it's usually better to decrease spacing when it comes to triplets. it makes it more player friendly. try 0.6 DS or something
01:09:646 (2,3,4) - 01:18:268 (2,3,4) - ^ etc



Btw i don't really think these difficulty names really follow a proper Cardinal scale..

focus on the Master diff, it needs the most improvement
Topic Starter
Xinchii

Kibbleru wrote:

Goshujinsama
00:23:298 (1,2,3) - the pattern is prety neat, but this just feels so anticlimatic compared to everything else ok , I will change this
00:24:736 - in general this section feels pretty overspaced imo. spacing wise imo its not every different compared to the kiai time
also the fact that the SV is the same as the kiai doesn't help ^
01:04:975 (1,3) - please, when u blanket give it some proper spacing, don't make it overlap with the slider fixed
01:16:472 (1,3) - ^ fixed
01:14:137 (3,4) - 01:13:418 (1) - u can copy paste this one over imo. ahh , I think it fit song O_O
01:22:759 (3) - 01:24:197 (3) - NC would fit welll , although I think circle will give player tip , but ok , fixed all like this
01:45:215 (1,2,3,4) - the 1/1 circles feel rather anti climatic, try 1/2 sliders or maybe even 1/4s I consider this

in general i don't think your usage of diagonal sliders is very good. they look kind of ugly imo Umm , you're right ,
maybe I will change some after.



Light master
00:35:334 (4,1) - cant u make these parallel well , I don't like parallel here
00:47:730 - can u not have everything in this section overlapped? it doesn't look very nice ok , fixed
00:59:765 - 01:01:203 - why leave this empty? so , added now :3


Pro
i will assume this is a hard diff. uhh here are some things that maybe you should try to get in a habit of for making hards ahh , Yes it's Hard
00:01:239 (3,4) - u its fine to increase DS here so the objects don't overlap so they look nicer
00:02:739 (1,2) - 00:04:239 (1,2,3,4) - ^etc.. why not a little overlap ;__; ? It's really unneat ?

01:06:771 (2,3,4) - it's usually better to decrease spacing when it comes to triplets. it makes it more player friendly. try 0.6 DS or something
01:09:646 (2,3,4) - 01:18:268 (2,3,4) - ^ etc so strict ;__; , I will think about this



Btw i don't really think these difficulty names really follow a proper Cardinal scale.. I just imitate the original game's diff name , it's common before I guess
focus on the Master diff, it needs the most improvement

Yay , thanks for your mod ~~ :D
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