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CLIFF EDGE - Sayonara I Love You feat. jyA-Me

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Pachiru
useless mod :

  1. 00:14:246 (1,2) - parallels
  2. 00:46:701 (7,1) - for me, the pattern here is good, but i think the two notes i highlighted can be moved, especially the NC; since there is a new combo + a strong beat, why not giving it an other place than this one: 00:46:428 (6) - ?
    the flow between this two could be improved with this change, i'll give you a pic to make you understand easily what i wanted to say. https://puu.sh/tJMOM/76ff227b4b.png
  3. 01:09:201 (2) - why not making them parralels like this: https://puu.sh/tJMX5/5865a4d896.png
  4. 01:13:019 (4,1,2) - it feels weird to read in my opinion; i know that you used a NC on a strong beat + a jump due to the strong beat, but i think the jump is quite high, why not keeping the same DS but keeping the NC to show that there is a strong beat here?
  5. 01:46:973 (1) - this slider is not very well aligned with the two other notes.
  6. 02:49:154 (1,2) - try to polish the curbs on those sliders
  7. 02:50:654 (2) - the end of this slider feels clickable, like the 02:51:063 (3) - slider
  8. 03:01:836 - missing circle here
  9. i have something to suggest, if you want to accept you can do it. for calm part, why not using grey and light black combo colors, and for kiai or active parts, using red, purple and green combo colors?
good luck for rank,
bakanely ;)
Starset
m4m ye xd

  • Farewell

  1. 00:05:519 (1) - ctrl+g here would make a continuous circular flow with 4 and also a nice back and forth flow with the next notes
  2. 00:17:246 (4,5) - a slider instead would fit much better since making 5 a circle feels kinda overmapped and the song doesnt really demand it
  3. 00:26:246 (3) - ctrl+j?
  4. 00:36:065 (1) - how about not stacking this one and give it somewhat an emphasis as an example: http://puu.sh/tMEz2/42b209d737.jpg
  5. 00:39:610 (6,7) - ctrl+g for rythm is a lot better imo, it gives what the vocals demand
  6. 00:43:156 - well in this map the vocals had the priority after all so i would make this a clickable as a circle
  7. 00:48:065 (3) - try to equalize first half and second one: http://puu.sh/tMEP4/6b81fe79d5.jpg
  8. 01:03:883 (6) - this slider is meaningless and lands on nothing, the vocals start on 1/8 snap
  9. 01:06:337 (5) - this is 1/6 snap
  10. 01:46:701 (3,4) - same here as well better convert to slider to the vocals' demand
  11. 01:46:973 (1) - if this is supposed to follow the scream then it actually should start here 01:47:110 -
  12. 01:49:564 (3,5) - stack them on 01:48:746 (3) - and 01:49:019 (5) - would be clever: http://puu.sh/tMG4T/3f3188e967.jpg
  13. 02:21:064 (2,3) - ctrl+g for rythm
  14. 02:22:564 (6) - i think this one doesnt require that much spacing especially when its actually more then 5's spacing so how about x512 y169
  15. 02:26:791 (3,4) - this rythm should work better: http://puu.sh/tMGvl/653e0a227f.jpg
  16. 02:17:246 (5) - LOL bug? peppy? its sharp angle but has a white anchor http://puu.sh/tMGC3/4f75070544.jpg
  17. 02:32:791 (1) - isnt symmetric to 02:32:246 (3) -
  18. 02:42:678 (1) - end spinner on 02:43:564 - and put circle 02:43:701 -
  19. 02:51:063 (3) - circles instead much better imo
  20. 02:59:791 (3,4) - slider instead
  21. 03:09:608 (4,5) - ^
  22. 03:21:881 (1) - i prefer some emphasis on this one so unstack it?
  23. 03:22:291 (3,4) - ctrl+g rythm
  24. 03:41:791 (1,2) - ye like i said slider for vocals much better feeling
  25. 03:57:881 (1) - ayy vocals on blue tick
  26. 04:00:063 (1) - try to curve more so it does a square pattern with 03:59:654 (1,2,3) - like: http://puu.sh/tMHFx/d15ba3853a.jpg
  27. 04:13:154 (1,2) - symmetric pls? xd
  28. 04:24:472 - id place a circle here stacked on 04:24:609 (2) - since it feels weird having that gap tbh
  29. 05:12:063 (1) - reverse on 1/6 snap

well hope it helped, gl
Affirmation
Q

[Farewell]
00:17:519 - I think this beat is not so necessary.
00:34:837 (1,2) - I think players could be hard to read this 1/8 rhythms.
00:44:519 - add a cleckable beat here?
00:46:974 (1,2) - I think this stack is little bit weird to see since you didn't use this overlap well
01:15:746 (2,3) - blanket
01:17:928 - I suggest you add a beat here since you added many beats. like 01:15:746 (2) -
01:31:565 - How about add a beat? vocal fits well.
02:05:519 (1) - how about add clap here like 02:05:928 (1,1) - ? could be better.
02:44:655 - How about add a beat? vocal fits well.
03:01:836 - how about add a beat?
03:21:745 (4,1) - I prefer making jumps. feels strong vocals.
03:28:836 (2,3,4,5,6,1) - How about make a star pattern for better looking?
03:37:154 (1,2,3) - 03:38:245 (1,2,3) - I suggest you slider blanket like this?
03:57:609 (3,4,1) - DS error? if you intended big DS for emphasize, make sure about that.
04:10:972 (1,2) - Just my suggestion, how about make perfect symmetry?
04:51:336 (1) - add a clap, too?
05:00:199 - I suggest you add a beat here since you added it at similar parts like 04:42:609 (1,2,3,4,5) - 04:51:336 (1,2,3,1,2,3,1,2) - 05:08:790 (1,2,3,4,5) -
05:05:517 (1,2) - intended antijump? I think looks weird, you didn't make antijump patterns, 05:07:699 (1,2) - is, too.

GL!
Topic Starter
Xinely
my chinese input is broken so i will reply in english

tutuhaha wrote:

M4M

00:37:974 (8) - 移到x276 y360比较好
00:14:246 (1) - 结尾的whistle忘记了?literally same with 00:10:292 - so no whistle
00:17:451 (5) - 跟vocal的话应该从这里开始?... actually yes but the vocal is off. not in 1/8 or 1/1, more like 1/12 and i cant make 1/12 with clickable so i just use 1/1 /color]
00:22:974 (1) - 这个结尾加whistle,然后00:24:065 (2) - 这个结尾换成finish,接着00:25:156 (1) - 这个用whistle听起来比较好,大概
00:26:246 (3) - 建议中间加个whistle
00:48:065 (3) - 这个换成两个circle然后overlap感觉比较有冲击力 avoid the overlap but keep the slider, this vocal fits a lot with slider
00:57:337 (7) - x372 y288就刚好放在俩slider的中间拉:D!
01:05:792 (4) - 这里跟vocal我觉得比较好
01:31:701 (1) - 我觉得在红线01:31:973 end比较好 i get that but imo end at bluetick is better for 1/4 jump emphasis the vocal
01:36:473 (2) - whistle?
02:25:155 (1,2,3) - 这三个间距统一比较好
02:49:563 (2) - 02:50:654 (2) - 我觉得这俩都应该加whistle.....然后后面一样的就不说了...
03:23:518 (3) - 我觉得这个滑条用1/2比较好,然后03:23:927 (x) - 这边应该空出来...大概就是跟vocal的意思 aa but i dont map here but giving emphasis jump for drums
04:15:063 (3,4,1) - 间距统一
04:58:154 (1,2,3) - 额...我觉得这个copy一下然后paste到04:57:336 (1) - 这边..然后再反转一下之类的,感觉会很不错

其他就没什么了,好图好歌,CLIFF EDGE的歌都好空灵啊 <3

_Yiiiii wrote:

M4M

Farewell

AR+0.2 用现在的AR在这种时候03:58:836 屏幕上同时能看到5个圈,并且排列也不是很简单,所以现在的AR不太合适。ar 9,2 now

00:17:383 (5) - 删掉这个圈,vocal声音在这里的变化太小了,这个圈和其它的几个相比很多余。而且,一张图第一组三连1/4出在这么靠前的让人听歌的地方好像让玩家不太能接受。yap but somehow the circle is good for emphasis to "de" vocal so i will hear more opinions first
03:09:745 (5) - ^

00:18:610 (1) - 在微弯的滑条主打的这一段突然出现这么一个夹角接近120°的折线形滑条感觉视觉上很突兀,推荐把角度改大一点。
03:10:972 (1) - ^

00:26:246 (3) - Ctrl+J 一下,滑条所在的这三声音显得比较深沉,顺flow比较好。

00:53:246 (3) - 建议放在(302,201),之前有停顿,之后又突然是顺flow的四连点,特别容易断,在这里感觉没什么必要让玩家太紧张。

01:06:610 - 加个圈,这里的重音被略过了,之前这种音你都放了clickable的东西的。

01:27:065 (4) - 换成一个1/4的滑条,后面的那个音也不轻。no need imo, circle is good enough for piano

01:57:201 (4) - 加NC,与这里 01:48:064 (1) - 统一。
04:25:563 (4) - ^

02:28:155 (2) - 这种形状现在很少用了,毕竟不太美观... 改成常见的弧吧。

02:41:519 (1,2,3,4) - 感觉这个梗的表现力不如这个01:28:428 (1,2,3,4) - 如果想不出什么新梗的话就复制吧,开头那个的确挺好的。

03:42:609 (1) - 这个滑条的形状自带减速效果,推荐不要用在这里,这是kiai的开头,用个正常弯的就好了。no idea for that but the aesthetic looks good here so i prefer to keep

03:43:972 (2,3) - 用小一点的间距,否则这一小段整体的间距都很大,打起来很不爽。

04:35:790 (3) - 推荐Ctrl+G 否则这一段又没什么DS变化了。i prefer this because after those hell kiai, normal ds for calm part feels nice
04:36:609 (3) - ^

不知为什么,感觉你最后一段是开着DS做的,没把排列和之前一样放开,稍微改几个滑条应该可以爽很多。

就挑出来这么多,稳稳地飞吧~

我的图~
https://osu.ppy.sh/s/549738

-Latias- wrote:

hi from m4m
Farewell
- I think ar could be a little higher, like 9.2 or 9.3
00:17:383 (5) - feels overmapped imo, i think just one circle on the slider is good enough yes but for vocal emphasis, let me hear other opinion
00:31:701 - change volume since theres no vocals in this small part ? but piano are strong so 60% works properly
00:47:519 (2) - ctrl+g this ? would be a terrible flow for the head ;_;
01:46:701 (3,4,1) - make this triangle shape so 01:46:837 (4) could blanket with 01:46:973 (1) ? nah not for blanket, but yeah this is style what i want because blanket sucks xD
02:42:337 (3) - i think its better to ctrl+g this since a similar part of music, 01:28:428 , you had all of the slider facing toward the same way
03:09:745 - feels overmapped imo, i think just one circle on the slider is good enough
03:23:791 (4) - should be a diffrent shape since it doesnt share same music with 03:22:972 (1,2,3). perhaps make it a straight slider this one is part of prev slider with rotate only
03:57:609 (3,4,1) - make this triangle shape so 03:57:745 (4) could blanket with 03:57:881 (1) ? same as before

Pachiru wrote:

useless mod :

  1. 00:14:246 (1,2) - parallels
  2. 00:46:701 (7,1) - for me, the pattern here is good, but i think the two notes i highlighted can be moved, especially the NC; since there is a new combo + a strong beat, why not giving it an other place than this one: 00:46:428 (6) - ?
    the flow between this two could be improved with this change, i'll give you a pic to make you understand easily what i wanted to say. https://puu.sh/tJMOM/76ff227b4b.png
  3. 01:09:201 (2) - why not making them parralels like this: https://puu.sh/tJMX5/5865a4d896.png moved to down more but not that symmetrical like ur pic ><
  4. 01:13:019 (4,1,2) - it feels weird to read in my opinion; i know that you used a NC on a strong beat + a jump due to the strong beat, but i think the jump is quite high, why not keeping the same DS but keeping the NC to show that there is a strong beat here? but yeah nc because stanza for consistency too
  5. 01:46:973 (1) - this slider is not very well aligned with the two other notes.
  6. 02:49:154 (1,2) - try to polish the curbs on those sliders idea pls since i dont see the problem
  7. 02:50:654 (2) - the end of this slider feels clickable, like the 02:51:063 (3) - slider but nope for vocal and im mapping vocal so lemme keep
  8. 03:01:836 - missing circle here
  9. i have something to suggest, if you want to accept you can do it. for calm part, why not using grey and light black combo colors, and for kiai or active parts, using red, purple and green combo colors? yap but later when ready for bub ww
good luck for rank,
bakanely ;)
nice song !
hope the mod helps ! :D

HB24 wrote:

m4m ye xd

  • Farewell

  1. 00:05:519 (1) - ctrl+g here would make a continuous circular flow with 4 and also a nice back and forth flow with the next notes
  2. 00:17:246 (4,5) - a slider instead would fit much better since making 5 a circle feels kinda overmapped and the song doesnt really demand it
  3. 00:26:246 (3) - ctrl+j?
  4. 00:36:065 (1) - how about not stacking this one and give it somewhat an emphasis as an example: http://puu.sh/tMEz2/42b209d737.jpg
  5. 00:39:610 (6,7) - ctrl+g for rythm is a lot better imo, it gives what the vocals demand 00:39:746 - should be clickable imo
  6. 00:43:156 - well in this map the vocals had the priority after all so i would make this a clickable as a circle
  7. 00:48:065 (3) - try to equalize first half and second one: http://puu.sh/tMEP4/6b81fe79d5.jpg
  8. 01:03:883 (6) - this slider is meaningless and lands on nothing, the vocals start on 1/8 snap
  9. 01:06:337 (5) - this is 1/6 snap
  10. 01:46:701 (3,4) - same here as well better convert to slider to the vocals' demand drum uwu
  11. 01:46:973 (1) - if this is supposed to follow the scream then it actually should start here 01:47:110 - not supposed lol
  12. 01:49:564 (3,5) - stack them on 01:48:746 (3) - and 01:49:019 (5) - would be clever: http://puu.sh/tMG4T/3f3188e967.jpg
  13. 02:21:064 (2,3) - ctrl+g for rythm
  14. 02:22:564 (6) - i think this one doesnt require that much spacing especially when its actually more then 5's spacing so how about x512 y169 weird flow imo, yep the spacing but i asked much testplayers and they said ok so i keep
  15. 02:26:791 (3,4) - this rythm should work better: http://puu.sh/tMGvl/653e0a227f.jpg not vocal D:
  16. 02:17:246 (5) - LOL bug? peppy? its sharp angle but has a white anchor http://puu.sh/tMGC3/4f75070544.jpg
  17. 02:32:791 (1) - isnt symmetric to 02:32:246 (3) - copy paste already
  18. 02:42:678 (1) - end spinner on 02:43:564 - and put circle 02:43:701 - yap but somehow i dont want, same like 01:29:656 (1) -
  19. 02:51:063 (3) - circles instead much better imo lemme hear more opinions
  20. 02:59:791 (3,4) - slider instead drums
  21. 03:09:608 (4,5) - ^ consistency with prev
  22. 03:21:881 (1) - i prefer some emphasis on this one so unstack it?
  23. 03:22:291 (3,4) - ctrl+g rythm why?
  24. 03:41:791 (1,2) - ye like i said slider for vocals much better feeling consistency and drum
  25. 03:57:881 (1) - ayy vocals on blue tick not following vocal because sucks
  26. 04:00:063 (1) - try to curve more so it does a square pattern with 03:59:654 (1,2,3) - like: http://puu.sh/tMHFx/d15ba3853a.jpg
  27. 04:13:154 (1,2) - symmetric pls? xd
  28. 04:24:472 - id place a circle here stacked on 04:24:609 (2) - since it feels weird having that gap tbh consistency with prev
  29. 05:12:063 (1) - reverse on 1/6 snap

well hope it helped, gl

Neoskylove wrote:

Q

[Farewell]
00:17:519 - I think this beat is not so necessary.
00:34:837 (1,2) - I think players could be hard to read this 1/8 rhythms. will hear more opinions
00:44:519 - add a cleckable beat here? no need imo
00:46:974 (1,2) - I think this stack is little bit weird to see since you didn't use this overlap well
01:15:746 (2,3) - blanket
01:17:928 - I suggest you add a beat here since you added many beats. like 01:15:746 (2) - adding beat will ruin the symmetrical flow here so i prefer to keep
01:31:565 - How about add a beat? vocal fits well. slider tail enough imo
02:05:519 (1) - how about add clap here like 02:05:928 (1,1) - ? could be better. but no drum sound orz
02:44:655 - How about add a beat? vocal fits well. slider tail enough uwu
03:01:836 - how about add a beat?
03:21:745 (4,1) - I prefer making jumps. feels strong vocals. at least there is jump already D:
03:28:836 (2,3,4,5,6,1) - How about make a star pattern for better looking?
03:37:154 (1,2,3) - 03:38:245 (1,2,3) - I suggest you slider blanket like this? basically look same so i prefer mine because a bit more curved xD
03:57:609 (3,4,1) - DS error? if you intended big DS for emphasize, make sure about that.
04:10:972 (1,2) - Just my suggestion, how about make perfect symmetry?
04:51:336 (1) - add a clap, too? no drum uwu
05:00:199 - I suggest you add a beat here since you added it at similar parts like 04:42:609 (1,2,3,4,5) - 04:51:336 (1,2,3,1,2,3,1,2) - 05:08:790 (1,2,3,4,5) - hear more opinion, just want variety because to see same rhythms orz
05:05:517 (1,2) - intended antijump? I think looks weird, you didn't make antijump patterns, 05:07:699 (1,2) - is, too.anti jump is good for pause vocal here

thanks no reply means fixed

GL!
Nao Tomori
hello, from my m4m queue. my map: https://osu.ppy.sh/s/568198


[farewell]
combo 2 is invisible with background dim on, please make it significantly brighter.

00:17:519 (5) - why is this stacked? doesn't fit with the increasing spacing of 1 2 3 4 imo.

and then this is an issue cuz 00:18:337 (6,1) - is a lot bigger spacing especially after the slow slider.

00:22:156 (5,6,7) - why do you only follow piano here >.> sounds pretty bad cuz vocal on kickslider end and you don't do it anywhere else.

00:34:837 (1,2,3) - don't think 1/8th is good here, since it looks like that's the only time you use it in the intro. kickslider is better imo.

00:31:974 (1,2,3,4) - this pattern looks kinda ugly to me since 1 3 are not lined up

00:48:065 (3) - this slider is not lined up throughout the body xd

01:00:065 (1,2,3) - this kind of uneven visual spacing looks odd imo

01:01:428 (4,5,6) - the rhythm here sounds pretty bad since 5 is clearly different from 4 and 6. i think something like https://osu.ppy.sh/ss/7375169 works better since 5 is on 2 vocals atm.

01:07:156 (3,5,6) - this also looks kinda messy cuz of different angles and curves and slider shapes

01:10:974 (1,2) - this pattern looks kinda bad cuz inconsistent 1 2 3 spacing.

01:14:110 - a rhythm like https://osu.ppy.sh/ss/7375184 works a lot better to avoid the overmaped 1/4 circles and follow the vocals. yours is rather unrepresentative of the song in my opinion.

01:32:928 (1) - there's nothing on this time stamp in the song and you put a jump -_-

01:46:973 (1) - sound of the vocal is at 01:47:110 - , adding a circle on the cymbal and moving the slider back would make sense.

01:48:201 - isn't in the song, so replacing 1 with a slider or removing that beat entirely makes the most sense.

02:05:519 (1,2,3,1,2,3) - this is really really awkward to play due to the wide angle and spacing decrease of 02:05:791 (3,1,2) - . i don't think that this kind of stuff is warranted at this part of the song since nothing particularly exceptional happens. 02:06:201 (3,1,2) - same thing.

02:08:246 (4) - aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA YOU ARE NOT LOGIC AGENT
ok but actually it doesn't look that good to use slightly curved slider next to straight kicksliders.

02:26:928 - the vocal starts here i think.. so this rhythm maybe better https://osu.ppy.sh/ss/7375265

02:45:336 (2,3,4) - this looks weird af since 2 is not aligned well with surrounding objects, and the spacing is rather inconsistent. something like https://osu.ppy.sh/ss/7375281 would look a lot better.

02:49:154 (1,2) - these arent blanketing anything they just look weird to me x d

03:00:063 - vocal starts a beat later so this sounds super weird lol

03:14:518 (5,6,7) - same thing with piano.

03:26:245 (1,2,3) - i think this spacing should be more even. additionally i think 03:26:791 (3,4) - should be circles since they're all vocals. you do stuff like that later.

03:43:836 (1,2,3,4) - this is really really hard to play due to the wide angle. i think you should make it a sharper angle so it's more comfortable like the rest of the map.

03:48:063 (1,2) - these objects look really unrelated since they aren't angled similarly. additionally, 03:49:018 (4) - throws off the visual spacing of the pattern because it's too close to 2.

04:01:290 (1) - don't like this circle at all, it's overmapped and makes 4 > 2 kind of awkward imo.

04:22:972 (1,2) - 1 looks really ugly to me though 2 is fine.

04:31:019 (2,3,4,5) - 5 makes this pattern look bad since it's a completely different angle and direction from the rest of it

05:00:063 - funny that you overmap tons of 1/4 stuff but don't follow the strings here xd

most of what i focused on was the visual spacing and aesthetics of the map, the rhythm was decent enough and the patterns themselves were not too bad either. i didn't really like the extensive use of 1/4 overmapping but i only pointed out a few cases where it didn't work too well in my opinion. pm me if you have questions about this.
Kencho
[General]
  1. Nice

[Farewell]
  1. 01:21:883 (1,2,3,4) - This pattern makes me confused, maybe you can try a regular shape for this? such as half of the octagon.
  2. 01:31:428 (3) - I suggest you to change 2 circle here to emphasize vocals, as well as 02:44:519 (3) -
  3. 02:32:246 (3) - I suggest you to move this slider closer to prev circle since 02:32:791 (1,2) - are 1/1 empty beat. As the same reason so you should also move 02:32:791 (1) - farther. For example : http://puu.sh/ubrMW/7d99e3d532.jpg
  4. 02:48:881 (3) - I really suggest you move this circle farther and farther since the spacing really makes me confused which is a 1/2 or 1/1. Also you can stack the circle under 02:48:472 (2) - slider tail, that is also fine.
  5. 03:21:336 (3,4) - Unsnap here
  6. 03:28:836 (2,3,4,5,6,1) - Well, imo you can try to make a regular shape here to make a good aesthetics.
  7. 05:13:427 - Using 20% volume here?
  8. 03:49:154 (1,2,3,4) - This pattern not relly well in playability, so how about ctrl+H and ctrl+J this pattern and like this : http://puu.sh/ubswu/cab7d6e214.jpg to make a better flow.
  9. 03:55:427 (2) - Move farther, same reason as I mentioned above.
  10. 04:17:790 (2) - Move to x68 y258 and 04:18:335 (5) - to x344 y285 to keep the pattern good looking http://puu.sh/ubt0a/da81ad4db5.jpg
  11. 04:34:153 (3,1,2) - makes me confused. Just a suggestion, how about make a star shape at 04:34:290 (1,2,3,1,2) - ? Now it just like a random circles.
Just like Nao Tomori said that the rhythm is well,but the visual spacing and aesthetics of the map was I focused on. Maybe you should find more mods for this. If you want, poke me for a recheck.
Topic Starter
Xinely

Nao Tomori wrote:

hello, from my m4m queue. my map: https://osu.ppy.sh/s/568198


[farewell]
combo 2 is invisible with background dim on, please make it significantly brighter.

00:17:519 (5) - why is this stacked? doesn't fit with the increasing spacing of 1 2 3 4 imo.

and then this is an issue cuz 00:18:337 (6,1) - is a lot bigger spacing especially after the slow slider.

00:22:156 (5,6,7) - why do you only follow piano here >.> sounds pretty bad cuz vocal on kickslider end and you don't do it anywhere else.

00:34:837 (1,2,3) - don't think 1/8th is good here, since it looks like that's the only time you use it in the intro. kickslider is better imo.

00:31:974 (1,2,3,4) - this pattern looks kinda ugly to me since 1 3 are not lined up

00:48:065 (3) - this slider is not lined up throughout the body xd

01:00:065 (1,2,3) - this kind of uneven visual spacing looks odd imo

01:01:428 (4,5,6) - the rhythm here sounds pretty bad since 5 is clearly different from 4 and 6. i think something like https://osu.ppy.sh/ss/7375169 works better since 5 is on 2 vocals atm.

01:07:156 (3,5,6) - this also looks kinda messy cuz of different angles and curves and slider shapes

01:10:974 (1,2) - this pattern looks kinda bad cuz inconsistent 1 2 3 spacing.

01:14:110 - a rhythm like https://osu.ppy.sh/ss/7375184 works a lot better to avoid the overmaped 1/4 circles and follow the vocals. yours is rather unrepresentative of the song in my opinion. ah this time i more focus on map piano imo jumps with emphasis piano on slider's heads feel good

01:32:928 (1) - there's nothing on this time stamp in the song and you put a jump -_-

01:46:973 (1) - sound of the vocal is at 01:47:110 - , adding a circle on the cymbal and moving the slider back would make sense. vocal at 01:47:155 - 1/12 and mapping it would be weird. so i just focus on cymbal and a clap sound here

01:48:201 - isn't in the song, so replacing 1 with a slider or removing that beat entirely makes the most sense. 01:48:201 - at least i still can hear piano and that isnt so weak so imo i still can continue for make jumps

02:05:519 (1,2,3,1,2,3) - this is really really awkward to play due to the wide angle and spacing decrease of 02:05:791 (3,1,2) - . i don't think that this kind of stuff is warranted at this part of the song since nothing particularly exceptional happens. 02:06:201 (3,1,2) - same thing. i will hear opinion to this, when i asked much testplayers, nobody complained with this, same for the mod. lets see after i can find 2-3 mods again

02:08:246 (4) - aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA YOU ARE NOT LOGIC AGENT
ok but actually it doesn't look that good to use slightly curved slider next to straight kicksliders. HORAAAA, ANATA NI TOTTE, DAIJI NA HITO HODO SUGU SOBA NI IRU NO i mean removed the curve node

02:26:928 - the vocal starts here i think.. so this rhythm maybe better https://osu.ppy.sh/ss/7375265

02:45:336 (2,3,4) - this looks weird af since 2 is not aligned well with surrounding objects, and the spacing is rather inconsistent. something like https://osu.ppy.sh/ss/7375281 would look a lot better.

02:49:154 (1,2) - these arent blanketing anything they just look weird to me x d moe moe moe but yeah from kinda weird from flow but still acceptable imo

03:00:063 - vocal starts a beat later so this sounds super weird lol basically same as prev, that vocal is dying around 1/12 so i just focus on cymbal + clap for make easier rhythm (oh this time is a weak drum not cymbal w)

03:14:518 (5,6,7) - same thing with piano.

03:26:245 (1,2,3) - i think this spacing should be more even. additionally i think 03:26:791 (3,4) - should be circles since they're all vocals. you do stuff like that later.

03:43:836 (1,2,3,4) - this is really really hard to play due to the wide angle. i think you should make it a sharper angle so it's more comfortable like the rest of the map.

03:48:063 (1,2) - these objects look really unrelated since they aren't angled similarly. additionally, 03:49:018 (4) - throws off the visual spacing of the pattern because it's too close to 2.

04:01:290 (1) - don't like this circle at all, it's overmapped and makes 4 > 2 kind of awkward imo.

04:22:972 (1,2) - 1 looks really ugly to me though 2 is fine. idea pls uwu

04:31:019 (2,3,4,5) - 5 makes this pattern look bad since it's a completely different angle and direction from the rest of it

05:00:063 - funny that you overmap tons of 1/4 stuff but don't follow the strings here xd dying thx

most of what i focused on was the visual spacing and aesthetics of the map, the rhythm was decent enough and the patterns themselves were not too bad either. i didn't really like the extensive use of 1/4 overmapping but i only pointed out a few cases where it didn't work too well in my opinion. pm me if you have questions about this.at least i have tried to remove some when you mentioned on mod, imo for 1/4 overmap when jumpy like 01:47:791 (2,3,1,2,3,1,2,3,4,5) - they work nicely for intense before change to next music pattern so i would like to keep them first

Kencho wrote:

[General]
  1. Nice

[Farewell]
  1. 01:21:883 (1,2,3,4) - This pattern makes me confused, maybe you can try a regular shape for this? such as half of the octagon.
  2. 01:31:428 (3) - I suggest you to change 2 circle here to emphasize vocals, as well as 02:44:519 (3) -
  3. 02:32:246 (3) - I suggest you to move this slider closer to prev circle since 02:32:791 (1,2) - are 1/1 empty beat. As the same reason so you should also move 02:32:791 (1) - farther. For example : http://puu.sh/ubrMW/7d99e3d532.jpg
  4. 02:48:881 (3) - I really suggest you move this circle farther and farther since the spacing really makes me confused which is a 1/2 or 1/1. Also you can stack the circle under 02:48:472 (2) - slider tail, that is also fine.
  5. 03:21:336 (3,4) - Unsnap here hoyl how lmao
  6. 03:28:836 (2,3,4,5,6,1) - Well, imo you can try to make a regular shape here to make a good aesthetics.
  7. 05:13:427 - Using 20% volume here?
  8. 03:49:154 (1,2,3,4) - This pattern not relly well in playability, so how about ctrl+H and ctrl+J this pattern and like this : http://puu.sh/ubswu/cab7d6e214.jpg to make a better flow.
  9. 03:55:427 (2) - Move farther, same reason as I mentioned above.
  10. 04:17:790 (2) - Move to x68 y258 and 04:18:335 (5) - to x344 y285 to keep the pattern good looking http://puu.sh/ubt0a/da81ad4db5.jpg woaini
  11. 04:34:153 (3,1,2) - makes me confused. Just a suggestion, how about make a star shape at 04:34:290 (1,2,3,1,2) - ? Now it just like a random circles.
Just like Nao Tomori said that the rhythm is well,but the visual spacing and aesthetics of the map was I focused on. Maybe you should find more mods for this. If you want, poke me for a recheck.
no reply means fixed too

thanks both of you, gonna grab ur map soon tomori
Irohas
cliff edge <3

farewell
  1. 00:22:156 (5,6) - what about trying this rhythm 00:21:065 (2,3) -? the break between 00:22:156 (5,6) - feels a bit weird imo
  2. 01:09:610 (3,1) - spacing should be bigger, we still have a sound which deserve being more emphasized imo
  3. 01:13:701 (4,5) - it feels a bit weird to have the vocal on a slider's end, maybe try ctrl+g'ing those? it'll surely be better
  4. 01:14:110 (6) - clap is missing :c
  5. 01:24:065 (1,2) - inconsistency with 01:15:337 (1,2,3) -
  6. 02:02:246 (1,2,3,4) - maybe try to improve this pattern, it doesn't look good visually D:, try with a kind of square pattern as https://puu.sh/ubK9K/630681672e.png ?
  7. 02:31:701 (1,2,1) - mmh that rhythm at 01:18:610 (1,2) - was no nicee, try to make the same?
  8. 03:00:063 (1) - try to make this more cute
  9. 03:29:927 (2,3,4,5,6,1,2) - nice
  10. 04:20:517 (4) - that slider-whistle is voluntary?
  11. 04:50:245 (1) - try to use the same slider as 04:49:699 (3) -
[]
that's all for me! good luck! :d
https://osu.ppy.sh/s/566537
Voli
Hii Xinely, from my M4M queue :D (my map: https://osu.ppy.sh/s/574380)

[Farewell]

  1. 00:02:246 (3) - perhaps increase spacing slightly for added emphasis
  2. 00:05:519 (1,2) - isn't this a bit too much spacing compared to the surrounding patterns? i don't really hear any special sound here suggesting the huge jump
  3. 00:17:246 (4,5) - maybe a triple would fit here? since the vocal falls on the blue tick here 00:17:383 -
  4. 00:22:156 (5) - why didn't you just follow the same pattern as you did here? 00:21:065 (2,3) - since they're similar vocal rhythms, it would feel nice and consistent
  5. 00:34:837 (6,1) - that's a bit unexpected here and can easily lead to a shitmiss, maybe lower spacing a bit between the two sliders or just make it a normal triple
  6. 00:40:428 (1) - sorry for the nazi but if you curve this a bit more the blanket will look smoother \o/
  7. 00:43:974 (6) - The pattern would flow more naturally if you'd ctrl+g this slider imo
  8. 00:57:065 (6) - ^
  9. 01:03:815 (6) - would look cool if you made the slider parallel to 01:03:337 (4) - like this https://voli.s-ul.eu/2kKpljgx
  10. 01:23:246 (2,4) - you can improve this blanket owo
  11. 01:27:337 (1,2) - imo, an extended slider would fit better as you used it here too 01:26:246 (1) - perhaps a pattern like this? https://voli.s-ul.eu/fo2psWtE
  12. 01:28:837 (2) - if you rotate this slider by about 5 degrees and 01:29:246 (3) - by about 10 degrees, the sliders align a little better making the pattern more beautiful
  13. 01:39:337 (1,2,3,4,5) - just wanted to say, cool pattern lool fits well
  14. 01:46:428 (2) - I'd say another slider like 01:45:882 (1) - would fit very well here but i understand if you wanna keep 01:46:701 (3,4) - clickable
  15. 01:46:837 (4,1) - these can use a bit more spacing tho, it's a pretty huge emphasis
  16. 02:06:473 (2,1) - space these a bit more too since you divided every section with a jump except for the transition to this slider
  17. 02:07:701 (3) - wouldn't 2 small sliders fit this rhythm better? like you did here 02:12:064 (3,4) -
  18. 03:20:654 (4,2) - this almost-blanket looks a little unclean, i'd either blanket it or move the note further away from the slider
  19. 03:28:972 (3,4,5,6,1) - this might aswell be a perfect star pattern
  20. 03:31:427 (5) - ctrl+g?
  21. 03:32:381 (2) - i'd remove the repeat and make a slider/note pattern instead cuz the second part of the vocals is actually pretty strong
  22. 03:47:381 (1) - hmm maybe make this a 90 degree rotated version of this slider 03:46:972 (1) -, something like this https://voli.s-ul.eu/NpMCeIoY - because the next pattern is a sliderpair identical sliders too 03:48:063 (1,2) -
  23. 03:56:790 (1,2,3,4,1) - lmao did you copy/paste this from 01:45:882 (1,2,3,4,1) - ? :^) i thought i was havin deja vu for a bit
  24. 04:07:563 (4) - perhaps move this note a bit more upwards so the pattern isn't too linear
  25. 04:20:244 (3,4) - is there a reason they have less spacing than the rest of these sliders? :o
  26. 04:42:609 (1,2,3,4,5) - if you can, find a way to center this pattern, it'd look better since it's pretty much symmetrical
  27. 04:47:790 (4) - ctrl+j and ctrl+g on this slider would make the pattern look just a bit better
Cool map and song! Good luck on ranking it \o/
Topic Starter
Xinely

Irohas wrote:

cliff edge <3

farewell
  1. 00:22:156 (5,6) - what about trying this rhythm 00:21:065 (2,3) -? the break between 00:22:156 (5,6) - feels a bit weird imo this? example?
  2. 01:09:610 (3,1) - spacing should be bigger, we still have a sound which deserve being more emphasized imo
  3. 01:13:701 (4,5) - it feels a bit weird to have the vocal on a slider's end, maybe try ctrl+g'ing those? it'll surely be better
  4. 01:14:110 (6) - clap is missing :c
  5. 01:24:065 (1,2) - inconsistency with 01:15:337 (1,2,3) - blame mod lmao, i fixed this as well
  6. 02:02:246 (1,2,3,4) - maybe try to improve this pattern, it doesn't look good visually D:, try with a kind of square pattern as https://puu.sh/ubK9K/630681672e.png ?
  7. 02:31:701 (1,2,1) - mmh that rhythm at 01:18:610 (1,2) - was no nicee, try to make the same? 01:19:156 - this has no drum while 02:32:246 - has strong drum so thats why inconsistency happens
  8. 03:00:063 (1) - try to make this more cute kawaii heart hopefully now
  9. 03:29:927 (2,3,4,5,6,1,2) - nice
  10. 04:20:517 (4) - that slider-whistle is voluntary?
  11. 04:50:245 (1) - try to use the same slider as 04:49:699 (3) - hoyl this one is copy paste from the prev sliders :C
[]
that's all for me! good luck! :d
https://osu.ppy.sh/s/566537
no reply means fixed merci ><

Voli wrote:

Hii Xinely, from my M4M queue :D (my map: https://osu.ppy.sh/s/574380)

[Farewell]

  1. 00:02:246 (3) - perhaps increase spacing slightly for added emphasis
  2. 00:05:519 (1,2) - isn't this a bit too much spacing compared to the surrounding patterns? i don't really hear any special sound here suggesting the huge jump reduced instead but there are strong pianos there
  3. 00:17:246 (4,5) - maybe a triple would fit here? since the vocal falls on the blue tick here 00:17:383 - the vocal is like 1/8 so i better avoid that
  4. 00:22:156 (5) - why didn't you just follow the same pattern as you did here? 00:21:065 (2,3) - since they're similar vocal rhythms, it would feel nice and consistent sure but end the slider at bluetick since next redtick deserves for clickable
  5. 00:34:837 (6,1) - that's a bit unexpected here and can easily lead to a shitmiss, maybe lower spacing a bit between the two sliders or just make it a normal triple
  6. 00:40:428 (1) - sorry for the nazi but if you curve this a bit more the blanket will look smoother \o/
  7. 00:43:974 (6) - The pattern would flow more naturally if you'd ctrl+g this slider imo for this one i think flow feels better with this kind flow
  8. 00:57:065 (6) - ^ nice here
  9. 01:03:815 (6) - would look cool if you made the slider parallel to 01:03:337 (4) - like this https://voli.s-ul.eu/2kKpljgx
  10. 01:23:246 (2,4) - you can improve this blanket owo
  11. 01:27:337 (1,2) - imo, an extended slider would fit better as you used it here too 01:26:246 (1) - perhaps a pattern like this? https://voli.s-ul.eu/fo2psWtE those are different drums so imo extended slider feels weird, personally i prefer 2 circles for divide them
  12. 01:28:837 (2) - if you rotate this slider by about 5 degrees and 01:29:246 (3) - by about 10 degrees, the sliders align a little better making the pattern more beautiful
  13. 01:39:337 (1,2,3,4,5) - just wanted to say, cool pattern lool fits well
  14. 01:46:428 (2) - I'd say another slider like 01:45:882 (1) - would fit very well here but i understand if you wanna keep 01:46:701 (3,4) - clickable yes, and the vocal is different so i have to divide it as well with circles
  15. 01:46:837 (4,1) - these can use a bit more spacing tho, it's a pretty huge emphasis
  16. 02:06:473 (2,1) - space these a bit more too since you divided every section with a jump except for the transition to this slider yap they divided based on drums, and triangles, i want to keep the triangle design tho so i just increased the spacing of triangle
  17. 02:07:701 (3) - wouldn't 2 small sliders fit this rhythm better? like you did here 02:12:064 (3,4) - i think its consistent with 02:11:519 (2) - because vocal
  18. 03:20:654 (4,2) - this almost-blanket looks a little unclean, i'd either blanket it or move the note further away from the slider
  19. 03:28:972 (3,4,5,6,1) - this might aswell be a perfect star pattern
  20. 03:31:427 (5) - ctrl+g? intentional flow here and it fits imo
  21. 03:32:381 (2) - i'd remove the repeat and make a slider/note pattern instead cuz the second part of the vocals is actually pretty strong
  22. 03:47:381 (1) - hmm maybe make this a 90 degree rotated version of this slider 03:46:972 (1) -, something like this https://voli.s-ul.eu/NpMCeIoY - because the next pattern is a sliderpair identical sliders too 03:48:063 (1,2) -
  23. 03:56:790 (1,2,3,4,1) - lmao did you copy/paste this from 01:45:882 (1,2,3,4,1) - ? :^) i thought i was havin deja vu for a bit copy pastaa is cute huee
  24. 04:07:563 (4) - perhaps move this note a bit more upwards so the pattern isn't too linear
  25. 04:20:244 (3,4) - is there a reason they have less spacing than the rest of these sliders? :o
  26. 04:42:609 (1,2,3,4,5) - if you can, find a way to center this pattern, it'd look better since it's pretty much symmetrical
  27. 04:47:790 (4) - ctrl+j and ctrl+g on this slider would make the pattern look just a bit better
Cool map and song! Good luck on ranking it \o/

no reply means fixed thanks all ~
Kencho
IRC mod
2017-02-24 18:41 Kencho: 04:32:518 (4,1,2) - 
2017-02-24 18:41 Xinely: lmao gomenasai XD
2017-02-24 18:42 Kencho: aaaa
2017-02-24 18:43 Xinely: aaaaaaa
2017-02-24 18:43 Xinely: stack is better?
2017-02-24 18:44 Xinely: lol anyway stacked the 1/2 gap
2017-02-24 18:48 Kencho: yep
2017-02-24 18:48 Kencho: 04:32:790 (1,2) - stack
2017-02-24 18:48 Kencho: lol
2017-02-24 18:50 Xinely: done lol
2017-02-24 18:52 Kencho: 01:31:701 (1) - 02:44:791 (1) - 03:42:609 (1) - imo 1/2 slider + circle
2017-02-24 18:53 Kencho: because miss 01:31:973 - make me feel bothered
2017-02-24 18:54 Xinely: hmm they are supposed for vocal rather than drum
2017-02-24 18:54 Xinely: lemme see what i can do
2017-02-24 18:54 Kencho: hmm
2017-02-24 18:54 Kencho: well, also 01:18:610 (1,2) - and 01:19:701 (1,2) - same DS problem
2017-02-24 18:55 Kencho: first it is 1/4 but second one is 1/2
2017-02-24 18:55 Xinely: its because rhythms are different?
2017-02-24 18:56 Kencho: rhythms not the biggest problem
2017-02-24 18:56 Kencho: the spacing for this objects
2017-02-24 18:56 Kencho: wwof*
2017-02-24 18:56 Xinely: i dont see it, maybe tell me how to fix the spacing so i can recognize something? lol
2017-02-24 18:57 Kencho: yea, because player quite hard to read this part, let me think
2017-02-24 18:58 Kencho: imo the easy way is ctrl+G 01:19:019 (2) -
2017-02-24 18:58 Xinely: 01:20:246 (2) - lemme ctrl+g this instead?
2017-02-24 18:58 Xinely: imo jump at 01:19:019 (2) - is epic so i want to keep that uwu
2017-02-24 18:59 Kencho: well
2017-02-24 18:59 Xinely: 01:20:656 (3) - ofc this have to be moved after that so i move this as well
2017-02-24 18:59 Kencho: 01:20:246 (2) - this ctrl+G also good
2017-02-24 18:59 Kencho: yep you should move 01:20:656 (3) - closer after you fix 01:20:246 (2) -
2017-02-24 18:59 Xinely: kk
2017-02-24 18:59 Xinely: i did
2017-02-24 19:01 Kencho: ok, other parts you did well, just consider to fix 01:31:701 (1) - 02:44:791 (1) - 03:42:609 (1) - that I mentioned above
2017-02-24 19:02 Xinely: i asked noz like.. https://puu.sh/uhFdH/64a2938654.jpg
2017-02-24 19:02 Xinely: wait lemme think a way to make it better
2017-02-24 19:03 Kencho: hmm I just stand on the player position to say that
2017-02-24 19:04 Xinely: wait
2017-02-24 19:04 Xinely: hmm if 1/2 sliders only?
2017-02-24 19:05 Xinely: having circle on weak part somehow is weird for me
2017-02-24 19:05 Kencho: you mean 01:32:110 - ?
2017-02-24 19:05 Kencho: not circle here also ok
2017-02-24 19:05 Kencho: but don't miss 01:31:973 -
2017-02-24 19:06 Xinely: ok
2017-02-24 19:06 Xinely: gimme time to tweak my pattern lol
2017-02-24 19:06 Kencho: lol
2017-02-24 19:08 Xinely: ok updated ww

After checking it looks good for me, so go on

#1

Bubbled!
Iceskulls
sorry for the late

[general]
  1. i feel like 05:12:063 - should have something to do with the timing because by listening to the vocal it feel like the bpm just also change with the vocal too lol , im not so sure though
[farewell]
  1. 00:34:837 (6,7,1) - i think this beat make the rhythm here appear to be a bit too sudden change from rhythm like 00:33:065 (4,5,6) - 00:34:156 (2,3,4) - that's you have setup , the change of the rhythm here is very sudden and i think most people can't catch the rhythm here properly in time also they might think this play will like 00:33:065 (4,5,6) - 00:34:156 (2,3,4) since it the same three notes idea but diffrent idea of beat rhythm so this can be a playability problem here , i think try to simplify this rhythm would be good since this is like the only 1/8 triplet that you did around here changing it to 1/4 triplet instead would make it feel more consistent with the overall rhythm around here , basically try to make the pace of the rhythm a bit more consistent with others
  2. 01:20:246 (2) - just my preference , i think ctrl+g this and it make the flow here a bit better
  3. 01:48:473 (1,2,3,4,5) - I think make the spacing gradually increase would be a bit more reasonable with the music here since i find the beat in the music start to increase the intensity from 01:48:473 -
  4. 02:05:791 (3,1) - isn't spacing a bit too big for just a snare there ? i think move 02:05:928 (1,2,3) - to around x212 y80 would be enough now
  5. 02:22:564 (6,7,8) - these seems to be a bit off from the pattern here 02:21:882 (1,2,3,4,5) - also the spacing on 02:22:428 (5,6) - donesn't make sense with the music much since it doesn't have any strong beat or high pitch there imo , maybe you can try to make the pattern more together like this ? (6 is stacked on 3 )
  6. 02:53:245 (5) - try to make it looks similiar to 02:52:427 (1,3) - for aesthetic ?
  7. 03:09:063 (2,3) - should have higher spacing because 3 feel really strong there and high spacing would emphasis that nice imo , you can try this pattern
  8. 03:26:654 (2,1) - stack for aesthetic ? xd
  9. 03:30:609 (1) - this looks really off from the pattern here 03:29:927 (2,3,4,5,6,2) - and it make the flow pretty weird since player would just expect the note to just appear like around those pattern where all the notes are there , the current place might caught player off guard and make them miss it easily imo , so i think move 1 to around x24 y312 would make thing looks more better and flow more consistent
  10. 03:43:972 (2,3) - a too big change in spacing here imo and without the sharp low angle to help it just make this more awkward too imo , i think move 3 to around x248 y112 would make thing a bit better imo
  11. 03:51:063 (5) - I think ctrl+g would make this flow better with the music , like the music was just changing a bit of tone here so a change in slider direction would work better imo
  12. 03:59:654 (1) - i don't think the intensity of beat is changing much here so using big spacing is a bit weird here imo , i think lower spacing would make more sense here , try move 1 to around x232 y156
  13. 04:16:835 (1,2,1,2,3) - I don't think the big spacing here make sense with the beat much the beat doesn't feel like it intense all the time or something , they appear to be like a random big spacing for me here , i think you did better job at this here more 01:48:473 (1,2,3,4,5) - so i think it would better to try make this two section a bit consistent similiar so that it can express the song good together imo
  14. 04:33:881 (1,2,3,4,5,6,7,8) - this is worse than the above one the beat here just doesn't have much intense to make the big spacing like this work tbh overall that make the spacing here doesn't make sense with the music since there is no dynaamic change in spacing like the music , I think the idea of gradually increase spacing will work much better than this because it will greatly help build up the feeling for the 04:34:972 (1) - that what idea i think from listening to the music here
  15. 04:51:336 (1,2,3,1,2,3,1,2) - patterning looks messy here imo it looks pretty hard to tell how the flow go here when the notes placement is cluster like this imo , i think doing something like 02:05:519 (1,2,3,1,2,3,1,2) - would greatly make this flow much better since the player can see the overall of the pattern more clearer which will make them navigate with the flow more easily
Topic Starter
Xinely

CelsiusLK wrote:

sorry for the late

[general]
  1. i feel like 05:12:063 - should have something to do with the timing because by listening to the vocal it feel like the bpm just also change with the vocal too lol , im not so sure though i asked bonsai and he said put 98 bpm there
[farewell]
  1. 00:34:837 (6,7,1) - i think this beat make the rhythm here appear to be a bit too sudden change from rhythm like 00:33:065 (4,5,6) - 00:34:156 (2,3,4) - that's you have setup , the change of the rhythm here is very sudden and i think most people can't catch the rhythm here properly in time also they might think this play will like 00:33:065 (4,5,6) - 00:34:156 (2,3,4) since it the same three notes idea but diffrent idea of beat rhythm so this can be a playability problem here , i think try to simplify this rhythm would be good since this is like the only 1/8 triplet that you did around here changing it to 1/4 triplet instead would make it feel more consistent with the overall rhythm around here , basically try to make the pace of the rhythm a bit more consistent with others sure since 1/8 kick slider is weird as well
  2. 01:20:246 (2) - just my preference , i think ctrl+g this and it make the flow here a bit better this was suggested from kencho for better readability so yeah xD
  3. 01:48:473 (1,2,3,4,5) - I think make the spacing gradually increase would be a bit more reasonable with the music here since i find the beat in the music start to increase the intensity from 01:48:473 -
  4. 02:05:791 (3,1) - isn't spacing a bit too big for just a snare there ? i think move 02:05:928 (1,2,3) - to around x212 y80 would be enough now
  5. 02:22:564 (6,7,8) - these seems to be a bit off from the pattern here 02:21:882 (1,2,3,4,5) - also the spacing on 02:22:428 (5,6) - donesn't make sense with the music much since it doesn't have any strong beat or high pitch there imo , maybe you can try to make the pattern more together like this ? (6 is stacked on 3 )
  6. 02:53:245 (5) - try to make it looks similiar to 02:52:427 (1,3) - for aesthetic ?
  7. 03:09:063 (2,3) - should have higher spacing because 3 feel really strong there and high spacing would emphasis that nice imo , you can try this pattern
  8. 03:26:654 (2,1) - stack for aesthetic ? xd
  9. 03:30:609 (1) - this looks really off from the pattern here 03:29:927 (2,3,4,5,6,2) - and it make the flow pretty weird since player would just expect the note to just appear like around those pattern where all the notes are there , the current place might caught player off guard and make them miss it easily imo , so i think move 1 to around x24 y312 would make thing looks more better and flow more consistent
  10. 03:43:972 (2,3) - a too big change in spacing here imo and without the sharp low angle to help it just make this more awkward too imo , i think move 3 to around x248 y112 would make thing a bit better imo 224,120 instead
  11. 03:51:063 (5) - I think ctrl+g would make this flow better with the music , like the music was just changing a bit of tone here so a change in slider direction would work better imo hmm but they are a pattern and imo high spacing for this time feels nice as for latest kiai
  12. 03:59:654 (1) - i don't think the intensity of beat is changing much here so using big spacing is a bit weird here imo , i think lower spacing would make more sense here , try move 1 to around x232 y156 imo 03:59:654 (1) - has a strong instrument or piano or whatever its as well so continuing the jump would be nice (and keep making the square jumps)
  13. 04:16:835 (1,2,1,2,3) - I don't think the big spacing here make sense with the beat much the beat doesn't feel like it intense all the time or something , they appear to be like a random big spacing for me here , i think you did better job at this here more 01:48:473 (1,2,3,4,5) - so i think it would better to try make this two section a bit consistent similiar so that it can express the song good together imo
  14. 04:33:881 (1,2,3,4,5,6,7,8) - this is worse than the above one the beat here just doesn't have much intense to make the big spacing like this work tbh overall that make the spacing here doesn't make sense with the music since there is no dynaamic change in spacing like the music , I think the idea of gradually increase spacing will work much better than this because it will greatly help build up the feeling for the 04:34:972 (1) - that what idea i think from listening to the music here
  15. 04:51:336 (1,2,3,1,2,3,1,2) - patterning looks messy here imo it looks pretty hard to tell how the flow go here when the notes placement is cluster like this imo , i think doing something like 02:05:519 (1,2,3,1,2,3,1,2) - would greatly make this flow much better since the player can see the overall of the pattern more clearer which will make them navigate with the flow more easily
no reply means fixed thanks celsius :D
Iceskulls
  1. 00:34:701 (5,6,1) - I meant to stack all of them lol
  2. 01:48:473 (1,2,3,4,5) - spacing seems to be a bit too big imo , a range of spacing like 04:16:836 (1,2,3,1,2) - 04:34:154 (1,2,1,2,1,2) - should be enough now
Topic Starter
Xinely
ayy fixed all

edit : thanks celsius ><
Iceskulls
the new timing is added
and some major change to spacing

so i guess i will have to reset bubble to 1#

1#
Kencho
ok, then #2

Bubbled!
Topic Starter
Xinely
thank celsius and kencho ><
Nao Tomori
aesthetics changes, resize bg

qualified
Irohas
gratz!
Pururut
Gratz~~
toara_fict
gratz!!!!!
Trust
grats :)
Topic Starter
Xinely
thanks all :D
Modem
Omg I'm late ;w;
Congrats~~~~ <333
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