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posted
hello , mania mods requested by nyu - :3
hi feru o/
Feru's EZ :
  1. 00:35:937 (35937|2) - maybe move this to 2 , its a bit awkward imo @@
  2. 01:09:237 - https://osu.ppy.sh/ss/6651956 , blue mark , maybe they will got more space? :3

--

Feru's NM :
  1. 00:04:137 (4137|2) - 00:08:937 (8937|3) - idk , but i think it should be double notes. because of the piano.
  2. 00:17:337 (17337|3) - move to 3? the stacking notes on the right side isnt match with the pitch imo
  3. 01:07:587 (67587|1) - move this to 4 and this 01:07:737 (67737|3) - to 2

okay i think thats alll what i can do XD
nice map , nice songs. GL nyu - and feru ! :3
posted

Alsty- wrote:

hello , mania mods requested by nyu - :3
hi feru o/
Feru's EZ :
  1. 00:35:937 (35937|2) - maybe move this to 2 , its a bit awkward imo @@ Hmm.. okay
  2. 01:09:237 - https://osu.ppy.sh/ss/6651956 , blue mark , maybe they will got more space? :3 Uhhh, i don't think this is needed. o:

--

Feru's NM :
  1. 00:04:137 (4137|2) - 00:08:937 (8937|3) - idk , but i think it should be double notes. because of the piano. No?
  2. 00:17:337 (17337|3) - move to 3? the stacking notes on the right side isnt match with the pitch imo I actually think it fit pretty well
  3. 01:07:587 (67587|1) - move this to 4 and this 01:07:737 (67737|3) - to 2 Uhhh no. I don't see a problem here

okay i think thats alll what i can do XD
nice map , nice songs. GL nyu - and feru ! :3
Thanks for the Mod
posted
Hi hi!

[General]
mp3 feels a bit... noised?

[cute]
  1. 00:48:387 (10,1) - wrong DS?
  2. 00:52:737 (4) - I think two circles will be better to follow vocals.


[normal]
  1. 00:02:937 (1) - move a bit to make it symmetric.
  2. 00:19:737 (5) - I feel the end off. Consider short to 00:20:637 -
  3. 00:44:937 (7) - improve blanket?
  4. 01:01:737 (3,5) - hummm... are you sure about this overlap? :s


[Easy]
  1. looks fine, but as in normal, maybe you want to polish blankets and other stuffs :P


Good luck!
posted

ErunamoJAZZ wrote:

Hi hi!

[General]
mp3 feels a bit... noised? Its acceptable for me.. Also cant really change that, if i lower the volume its way too quiet

[cute]
  1. 00:48:387 (10,1) - wrong DS? fix
  2. 00:52:737 (4) - I think two circles will be better to follow vocals. good point, fixed


[normal]
  1. 00:02:937 (1) - move a bit to make it symmetric.
  2. 00:19:737 (5) - I feel the end off. Consider short to 00:20:637 -
  3. 00:44:937 (7) - improve blanket?
  4. 01:01:737 (3,5) - hummm... are you sure about this overlap? :s
hnghh fixed

[Easy]
  1. looks fine, but as in normal, maybe you want to polish blankets and other stuffs :PDid some changes Some... 1 -2 blankets lol


Good luck!
Thanks for the mod!

Unmentioned = fixed
posted
ayeee nyuuu~:3

Mod as requested on my queue.
1 | 2 | 3 | 4
Your background image is larger than 1366x768. Better to resize it or you can use this (resized).
Seems fine~
[Feru's NM]
  1. 00:04:137 - 00:05:337 - 00:08:937 - add note, there's double piano sound as you used at 00:06:237 - 00:06:237 -
  2. 00:06:837 (6837|2) - change to ln till 00:07:137 -
  3. 00:20:637 (20637|0) - should have ended at 00:21:237 - as you can hear that it hasn't had same ln sounds at 00:19:737 (19737|3,20037|2,20337|1) -
  4. you also can change 00:50:037 (50037|0) - into LN, there's long sound. but you can keep it since i see you don't follow that pitch at 00:50:337 -
[Feru's EZ]
  1. you can change 00:06:837 (6837|2) - to LN to cover 1/8 piano there

Good luck feru and nyu xD have a nice day! :D:D
posted
hey hikikuman
take a look at this

---

Mod reply will follow asap!
posted

Feerum wrote:

hey hikikuman
take a look at this

---

Mod reply will follow asap!
great! sorry idk anything about it. thanks for your information (it was increase my knowledge you know xD)
posted
[G]
  1. Unused Hitsounds : bell.wav ,drum-hitfinish.wav ,finish.wav
  2. Tbh your whistle usage on every 2nd white ticks doesnt make much sense really ~ your custom HS doesnt even match the song at all aswell , Atleast to me.The default clap Would work but only after the intro , From 00:12:537 - onwards .. However in kiai the custom hitsound for clap that you used works pretty nicely so let it be there
  3. Other than that you can use a whistle (Not any custom one) on every second downbeat like at 00:05:337 - .it would fit much better and go well with that piano sound

[E]
  1. Too much NC'ing in intro compared to the simple rhythm you are using here e.g 00:10:137 (1) - that combo has like single note in it only so it would be better if u NC after every two downbeats ,Thats what works better in easy difficulties anyway and thats how you're NC'ing in the latter map
  2. 00:08:937 (2,1) - The flow is kinda cramped actually .Would be nice if u rotate it a bit CW direction
  3. 00:28:137 (2,3) - DS is close to .9 so ye, better fix
  4. 00:32:337 (1,2) - Ctrl+G this rhythm for much better emphasis for the vocal at 00:32:937 - because you should be making it clickable since its much intenser than 00:32:337 -
  5. zz you are following vocals too much that you forgot to emphasize the melody

[N]
  1. 00:03:837 (2,3) - 00:05:337 (5,6) - 00:06:237 (6,1) - DS
  2. 00:19:737 (5,1) - Blank
  3. 00:41:337 - New stanza is starting here.You might wanna emphasize it by making it clickable atleast
  4. 00:43:737 (6,1) - Stack
  5. 00:50:937 - Same as 00:41:337 -... You did this stuff better in easy even tho emphasis is more important in higher difficulties lol
  6. 01:00:237 (8,1) - 01:06:237 (2,3) - Really really awkward transitions
  7. 01:03:837 (8,1) - They overlap way too much . It looks messy af
  8. Why is the SV so low compared to your DS here?

[H]
  1. 00:06:837 (3) - The rhythm you used here in normal is even denser than what you have here in hard lol . Atleast make it similar to normal or for best spread thingy ,make it even denser than normal
  2. 00:06:837 (3,1) - You did increase the DS but the visual spacing still is similar which just makes it look like nothing happened lol atleast try to increase the "Visual" spacing of 00:07:737 (1) - from 00:06:837 (3) - for proper emphasis
  3. 00:16:737 (5,6,7,8) - I know they all support a sound but the sound at 00:17:187 - doesnt even belong to the melody therefor mapping that doesnt emphasize the melody sounds u mapped at 00:16:737 (5,6,7) - so its better if you just delete 8
  4. 00:23:037 (2,3,4,5,6,7) - well since you are following vocals here ,it would be cooler if 00:23:337 (3,4,5) - was actually a double instead of a triple since thats how vocals are snapped in the song
  5. 00:28:587 (5,1) - DS almost close to 1.1 so better fix this also
  6. 00:32:937 (4,5,6) - 00:37:437 (3,4,5) - Same as 00:23:037 (2,3,4,5,6,7) -
  7. 00:35:937 (6,1) - DS
  8. 00:40:737 (5,1) - This is the point where you should actually increase spacing because of that really intense melody sound and that cymbal sound
  9. 00:59:337 (5,6,7,8) - Same as 00:16:737 (5,6,7,8) -
  10. 01:07:737 (8,1) - You are actually supposed to emphasize and NC 01:07:737 (8) - lol .. If you did it like this because vocal is at 01:08:037 (1) - then you're wrong zz

Could still take imrovement in structure
good luck nyu
posted

hikikuman wrote:

ayeee nyuuu~:3

Mod as requested on my queue.
1 | 2 | 3 | 4
Your background image is larger than 1366x768. Better to resize it or you can use this (resized).
Seems fine~
[Feru's NM]
  1. 00:04:137 - 00:05:337 - 00:08:937 - add note, there's double piano sound as you used at 00:06:237 - 00:06:237 - Nah that would ruin the calm atmosphere of the intro
  2. 00:06:837 (6837|2) - change to ln till 00:07:137 - Same like in Easy
  3. 00:20:637 (20637|0) - should have ended at 00:21:237 - as you can hear that it hasn't had same ln sounds at 00:19:737 (19737|3,20037|2,20337|1) - This LN could be longer but i don't think it's needed. With this i have consistency with the previous LNs and, let's be honest, it plays better like this ;D
  4. you also can change 00:50:037 (50037|0) - into LN, there's long sound. but you can keep it since i see you don't follow that pitch at 00:50:337 - Since i follow mainly vocal here with my Long Notes i don't think that's needed, but thanks :)
[Feru's EZ]
  1. you can change 00:06:837 (6837|2) - to LN to cover 1/8 piano there uhhh, that would be really strange to play so no.

Good luck feru and nyu xD have a nice day! :D:D
Thanks for the Mod and sorry for the late reply.
No changes in my Difficultys!
posted
well christmas is coming soon, is now ok to do a mania check? If not, consider this a normal mod

[General]
  1. finish.wav pans a little too much to the right, and there's quite a bit of unneeded silence there. Here's the fix http://puu.sh/sVgFc.wav
  2. 00:50:899 - Gonna ask why the preview point is on the 1/16 tick right before the kiai. I mean, there's nothing really wrong with it, but wouldn't it just be better to start it at 00:50:937 - with the kiai?


[Feru's EZ]00:11:037 (11037|2,11637|2) - Consider moving this to 2 because they're the same pitch as 00:10:137 (10137|1) - . Alternatively, for better hand balance, you can move 00:10:137 (10137|1) - to 3, and 00:10:437 (10437|0) - to 2 and still maintain pitch relevancy.
00:12:837 (12837|1,13437|1,14037|1,14637|1) - Not sure if this stack is intentional , but it may look and play a little nicer like so https://osu.ppy.sh/ss/6848820
00:16:437 (16437|0) - Would consider stacking this with one of the notes at 00:15:837 (15837|1,15837|2) - since they're the same pitch. Maybe moving 00:15:537 (15537|0,15837|1) - to 4 and 1 respectively would work, assuming the above suggestion was taken.
00:58:437 (58437|2,58737|3,59037|2,59337|3) - Doesn't really matter at 100bpm, but this feels a little right hand heavy. Maybe try an arrangement like this http://puu.sh/sVhbm.jpg
01:08:637 - Idk, to me, it seems awkward to not have a note here since this section has generally followed a 1/2 stream pattern, so I'd consider adding a note here, and moving 01:08:937 (68937|1) - to 3 as a result.

00:26:937 (26937|2) - Hitsound wise, shouldn't there be a bell.wav here just like there is in NM?
00:31:737 (31737|0) - ^
00:36:537 (36537|2) - ^

[Feru's NM]00:02:937 (2937|3) - This is more my personal opinion, but since this is a pretty tame and easy song, I don't think the 1/4 shield is really needed. It might look more visually appealing to put 00:02:937 (2937|3) - in 3 and extend 00:01:437 (1437|3) - to end at 00:02:937 - instead.
00:39:237 (39237|3,39537|1,39537|3) - I'd consider swapping the columns here since the LN in 3 makes hitting 4 a bit more difficult cause the middle finger's strength tends to rely on the index finger (or something like that in my experience playing at least), so it's better to move the 1/2 stack to 2 where the player can hit it with their strongest finger and only have to worry about a single tap in 4.
00:59:037 (59037|2,59187|3) - Similar reason to above, swapping the columns here so that the LN is in 4 and the short notes in 3 would be better in my opinion since it'll be easier to hit. It also gives a nice repetition effect for the LNs which acts as a nice transition into the next musical phrase I believe. So it'd look like this https://osu.ppy.sh/ss/6848860


If you can get a standard BN to check this, you can call me back to bubble if needed. Best of luck~
posted

Protastic101 wrote:

well christmas is coming soon, is now ok to do a mania check? If not, consider this a normal mod

[General]
  1. finish.wav pans a little too much to the right, and there's quite a bit of unneeded silence there. Here's the fix http://puu.sh/sVgFc.wav
  2. 00:50:899 - Gonna ask why the preview point is on the 1/16 tick right before the kiai. I mean, there's nothing really wrong with it, but wouldn't it just be better to start it at 00:50:937 - with the kiai?


[Feru's EZ]00:11:037 (11037|2,11637|2) - Consider moving this to 2 because they're the same pitch as 00:10:137 (10137|1) - . Alternatively, for better hand balance, you can move 00:10:137 (10137|1) - to 3, and 00:10:437 (10437|0) - to 2 and still maintain pitch relevancy. I move 00:10:137 (10137|1) - to 3 but i keep 00:11:037 (11037|2,11637|2) - at the same column because they have clearly same PR for me
00:12:837 (12837|1,13437|1,14037|1,14637|1) - Not sure if this stack is intentional , but it may look and play a little nicer like so https://osu.ppy.sh/ss/6848820 I move 00:13:437 (13437|1) - on 1 because i really want to keep 00:14:337 (14337|0,14637|1,14937|2,15237|3) - as 1-2-3-4 for really nice PR
00:16:437 (16437|0) - Would consider stacking this with one of the notes at 00:15:837 (15837|1,15837|2) - since they're the same pitch. Maybe moving 00:15:537 (15537|0,15837|1) - to 4 and 1 respectively would work, assuming the above suggestion was taken. 00:15:837 - i made these here [14] c:
00:58:437 (58437|2,58737|3,59037|2,59337|3) - Doesn't really matter at 100bpm, but this feels a little right hand heavy. Maybe try an arrangement like this http://puu.sh/sVhbm.jpg Arranged in a different way but fixed the right hand bias
01:08:637 - Idk, to me, it seems awkward to not have a note here since this section has generally followed a 1/2 stream pattern, so I'd consider adding a note here, and moving 01:08:937 (68937|1) - to 3 as a result. Added but arranged in an other way :D

00:26:937 (26937|2) - Hitsound wise, shouldn't there be a bell.wav here just like there is in NM?
00:31:737 (31737|0) - ^
00:36:537 (36537|2) - ^ This was actually intentionally because before this should be a bell too but i had no note to place. I did add these before now as sample and added a bell hs on these notes you mentioned!

[Feru's NM]00:02:937 (2937|3) - This is more my personal opinion, but since this is a pretty tame and easy song, I don't think the 1/4 shield is really needed. It might look more visually appealing to put 00:02:937 (2937|3) - in 3 and extend 00:01:437 (1437|3) - to end at 00:02:937 - instead. These shields are intentionally. It's pretty low bpm and it gives the map something special.
00:39:237 (39237|3,39537|1,39537|3) - I'd consider swapping the columns here since the LN in 3 makes hitting 4 a bit more difficult cause the middle finger's strength tends to rely on the index finger (or something like that in my experience playing at least), so it's better to move the 1/2 stack to 2 where the player can hit it with their strongest finger and only have to worry about a single tap in 4. Hooo very good catch. Fixed!
00:59:037 (59037|2,59187|3) - Similar reason to above, swapping the columns here so that the LN is in 4 and the short notes in 3 would be better in my opinion since it'll be easier to hit. It also gives a nice repetition effect for the LNs which acts as a nice transition into the next musical phrase I believe. So it'd look like this https://osu.ppy.sh/ss/6848860


If you can get a standard BN to check this, you can call me back to bubble if needed. Best of luck~
Thank you very much :)

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50899
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70081
DistanceSpacing: 3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:a little christmas time
TitleUnicode:a little christmas time
Artist:fripSide
ArtistUnicode:fripSide
Creator:nyu -
Version:Feru's EZ
Source:メリ☆クリ ~10年ぶりのホワイトクリスマス~
Tags:Meri☆Chri ~Juu Nen Buri no White Christmas~ Whirlpool Visual Novel Ending ED Short Version nao Feerum
BeatmapID:1131037
BeatmapSetID:533603

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"merry.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,26337,0,"bell.wav",50
Sample,31137,0,"bell.wav",50
Sample,35937,0,"bell.wav",50
Sample,58737,0,"twinkling.wav",70

[TimingPoints]
2937,600,4,2,1,45,1,0
50937,-100,4,2,1,45,0,1
70137,-100,4,2,1,45,0,0


[Colours]
Combo1 : 91,91,255
Combo2 : 199,199,199
Combo3 : 45,66,253

[HitObjects]
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[Metadata]
Title:a little christmas time
TitleUnicode:a little christmas time
Artist:fripSide
ArtistUnicode:fripSide
Creator:nyu -
Version:Feru's NM
Source:メリ☆クリ ~10年ぶりのホワイトクリスマス~
Tags:Meri☆Chri ~Juu Nen Buri no White Christmas~ Whirlpool Visual Novel Ending ED Short Version nao Feerum
BeatmapID:1131038
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64,192,44337,1,0,0:0:0:0:
192,192,44637,1,0,0:0:0:0:
320,192,44787,1,0,0:0:0:0:
64,192,44937,1,2,0:0:0:0:
192,192,45237,1,0,0:0:0:0:
320,192,45537,1,0,0:0:0:0:
192,192,45537,1,10,3:0:0:0:
64,192,45837,1,0,0:0:0:0:
320,192,46137,128,2,47937:0:0:0:0:
448,192,46137,1,0,0:0:0:0:
192,192,46437,1,0,0:0:0:0:
64,192,46737,1,10,3:0:0:0:
448,192,46737,1,0,0:0:0:0:
192,192,47037,1,0,0:0:0:0:
448,192,47187,1,0,0:0:0:0:
64,192,47337,1,2,0:0:0:0:
192,192,47637,1,0,0:0:0:0:
448,192,47937,1,10,3:0:0:0:
64,192,47937,1,0,0:0:0:0:
192,192,48237,1,0,0:0:0:0:
64,192,48537,128,2,49137:0:0:0:0:
448,192,48537,1,0,0:0:0:0:
320,192,48837,1,0,0:0:0:0:
192,192,49137,128,2,49737:0:0:0:0:
448,192,49137,1,10,3:0:0:0:
320,192,49437,1,0,0:0:0:0:
64,192,49587,1,0,0:0:0:0:
448,192,49737,128,2,50337:0:0:0:0:
320,192,49737,1,0,0:0:0:0:
64,192,50037,1,0,0:0:0:0:
320,192,50337,128,2,50937:0:0:0:0:
192,192,50337,1,10,3:0:0:0:
64,192,50637,1,0,0:0:0:0:
64,192,50937,1,0,0:0:0:70:twinkling.wav
192,192,50937,1,4,0:0:0:0:
448,192,50937,1,0,0:0:0:50:finish.wav
192,192,51237,128,0,51537:0:0:0:0:
320,192,51237,1,0,0:0:0:0:
448,192,51537,128,0,51837:0:0:0:0:
64,192,51537,1,8,0:0:0:0:
320,192,51537,1,10,3:0:0:0:
320,192,51837,128,0,52137:0:0:0:0:
192,192,51837,1,0,0:0:0:0:
64,192,51987,1,0,0:0:0:0:
448,192,52137,1,0,0:0:0:0:
64,192,52437,128,0,52737:0:0:0:0:
320,192,52437,1,0,0:0:0:0:
448,192,52737,128,8,53037:0:0:0:0:
320,192,52737,1,0,0:0:0:0:
192,192,52737,1,10,3:0:0:0:
192,192,53037,128,0,53337:0:0:0:0:
64,192,53037,1,0,0:0:0:0:
320,192,53337,1,4,0:0:0:0:
448,192,53337,1,0,0:0:0:0:
448,192,53637,128,0,53937:0:0:0:0:
64,192,53637,1,0,0:0:0:0:
320,192,53937,128,8,54237:0:0:0:0:
192,192,53937,1,10,3:0:0:0:
64,192,53937,1,0,0:0:0:0:
64,192,54237,128,0,54837:0:0:0:0:
448,192,54237,1,0,0:0:0:0:
192,192,54387,1,0,0:0:0:0:
320,192,54537,1,0,0:0:0:0:
448,192,54837,128,0,55137:0:0:0:0:
192,192,54837,1,0,0:0:0:0:
192,192,55137,128,8,55437:0:0:0:0:
320,192,55137,1,10,3:0:0:0:
64,192,55137,1,0,0:0:0:0:
448,192,55437,128,0,55737:0:0:0:0:
64,192,55437,1,0,0:0:0:0:
192,192,55587,1,0,0:0:0:0:
64,192,55737,1,0,0:0:0:0:
320,192,55737,1,4,0:0:0:0:
64,192,56037,128,0,56337:0:0:0:0:
192,192,56037,1,0,0:0:0:0:
320,192,56337,128,8,56637:0:0:0:0:
448,192,56337,1,0,0:0:0:0:
192,192,56337,1,10,3:0:0:0:
448,192,56637,128,0,56937:0:0:0:0:
64,192,56637,1,0,0:0:0:0:
192,192,56787,1,0,0:0:0:0:
64,192,56937,1,0,0:0:0:0:
320,192,57237,128,0,57537:0:0:0:0:
192,192,57237,1,0,0:0:0:0:
192,192,57537,128,8,57837:0:0:0:0:
448,192,57537,1,10,3:0:0:0:
64,192,57537,1,0,0:0:0:0:
448,192,57837,128,0,58137:0:0:0:0:
320,192,57837,1,0,0:0:0:0:
64,192,57987,1,0,0:0:0:0:
192,192,58137,1,4,0:0:0:0:
320,192,58137,1,0,0:0:0:0:
64,192,58437,128,0,58737:0:0:0:0:
448,192,58437,1,0,0:0:0:0:
448,192,58737,1,8,0:0:0:0:
320,192,58737,1,10,3:0:0:0:
192,192,58887,1,0,0:0:0:0:
448,192,59037,128,0,59337:0:0:0:0:
64,192,59037,1,0,0:0:0:0:
320,192,59187,1,0,0:0:0:0:
64,192,59337,128,0,59637:0:0:0:0:
192,192,59337,1,0,0:0:0:0:
320,192,59487,1,0,0:0:0:0:
448,192,59637,128,0,59937:0:0:0:0:
192,192,59637,1,0,0:0:0:0:
64,192,59937,128,8,60237:0:0:0:0:
320,192,59937,1,0,0:0:0:0:
192,192,59937,1,10,3:0:0:0:
448,192,60237,1,0,0:0:0:0:
320,192,60387,1,0,0:0:0:0:
64,192,60537,1,0,0:0:0:0:
448,192,60537,128,4,60837:0:0:0:0:
192,192,60537,1,0,0:0:0:0:
320,192,60837,128,0,61137:0:0:0:0:
64,192,60837,1,0,0:0:0:0:
64,192,61137,128,8,61437:0:0:0:0:
448,192,61137,1,0,0:0:0:0:
192,192,61137,1,10,3:0:0:0:
192,192,61437,128,0,61737:0:0:0:0:
320,192,61437,1,0,0:0:0:0:
448,192,61587,1,0,0:0:0:0:
64,192,61737,1,0,0:0:0:0:
320,192,62037,128,0,62337:0:0:0:0:
448,192,62037,1,0,0:0:0:0:
64,192,62337,128,8,62637:0:0:0:0:
192,192,62337,1,10,3:0:0:0:
448,192,62337,1,0,0:0:0:0:
448,192,62637,128,0,62937:0:0:0:0:
320,192,62637,1,0,0:0:0:0:
192,192,62787,1,0,0:0:0:0:
320,192,62937,1,0,0:0:0:0:
64,192,62937,1,4,0:0:0:0:
192,192,63237,128,0,63537:0:0:0:0:
448,192,63237,1,0,0:0:0:0:
320,192,63537,128,8,63837:0:0:0:0:
64,192,63537,1,10,3:0:0:0:
448,192,63537,1,0,0:0:0:0:
64,192,63837,128,0,64437:0:0:0:0:
192,192,63837,1,0,0:0:0:0:
448,192,63987,1,0,0:0:0:0:
320,192,64137,1,0,0:0:0:0:
192,192,64437,128,0,64737:0:0:0:0:
448,192,64437,1,0,0:0:0:0:
320,192,64737,128,8,65037:0:0:0:0:
64,192,64737,1,0,0:0:0:0:
448,192,64737,1,10,3:0:0:0:
192,192,65037,128,0,65337:0:0:0:0:
64,192,65037,1,0,0:0:0:0:
64,192,65337,1,0,0:0:0:0:
320,192,65337,1,0,0:0:0:0:
448,192,65337,128,4,65637:0:0:0:0:
192,192,65637,1,0,0:0:0:0:
320,192,65787,128,0,67137:0:0:0:0:
64,192,65937,1,10,3:0:0:0:
448,192,65937,1,8,0:0:0:0:
192,192,66237,1,0,0:0:0:0:
448,192,66387,1,0,0:0:0:0:
64,192,66537,1,0,0:0:0:0:
192,192,66837,1,0,0:0:0:0:
448,192,67137,1,10,3:0:0:0:
64,192,67137,1,8,0:0:0:0:
192,192,67287,1,0,0:0:0:0:
320,192,67437,1,0,0:0:0:0:
192,192,67587,1,0,0:0:0:0:
448,192,67737,1,4,0:0:0:0:
64,192,67737,1,0,0:0:0:0:
192,192,68037,128,0,68337:0:0:0:0:
320,192,68037,1,0,0:0:0:0:
448,192,68337,128,8,68937:0:0:0:0:
64,192,68337,1,10,3:0:0:0:
320,192,68337,1,0,0:0:0:0:
320,192,68637,1,0,0:0:0:0:
192,192,68787,1,0,0:0:0:0:
64,192,68937,1,0,0:0:0:0:
320,192,68937,1,10,3:0:0:0:
192,192,69087,1,8,3:0:0:0:
448,192,69237,1,8,3:0:0:0:
64,192,69237,1,10,3:0:0:0:
320,192,69387,1,8,3:0:0:0:
192,192,69537,1,8,0:0:0:0:
448,192,69537,1,10,3:0:0:0:
64,192,69687,1,0,0:0:0:0:
320,192,69837,1,0,0:0:0:0:
192,192,69987,1,0,0:0:0:0:
448,192,70137,1,10,3:0:0:0:
64,192,70137,1,0,0:0:0:50:finish.wav
320,192,70137,1,4,0:0:0:0:


nyu -. Die sachen aus dem General Part, um die kümmerst du dich, ok? :3
posted
aaa im late

fixed hitsound and preview point
updated feru diff
posted
alright, a little late to be ranked by Christmas, but here's a bubble

posted
I think this diff don't have any mistakes.All perfect.I can't say anything...
00:19:737 (5,6) - distance too small
This streams kill me 00:47:937 (7,8,9,10) - 00:59:337 (5,6,7,8) - 01:08:937 (3,4,5,6,7) - .When I play I just can't hear this streams.I think all circles in streams must have another hitsounds
When kiai time start try change sliders speed on 1.25.It must do map more dynamic.




P.S: Pretty good song ;) Good Luck!
posted

DeRandom Otaku wrote:

[G]
  1. Unused Hitsounds : bell.wav ,drum-hitfinish.wav ,finish.wav they are used in mania diffs
  2. Tbh your whistle usage on every 2nd white ticks doesnt make much sense really ~ your custom HS doesnt even match the song at all aswell , Atleast to me.The default clap Would work but only after the intro , From 00:12:537 - onwards .. However in kiai the custom hitsound for clap that you used works pretty nicely so let it be there how cant they make sense to you? A clap sound there would be too rough, so i made it a soft whistle.
  3. Other than that you can use a whistle (Not any custom one) on every second downbeat like at 00:05:337 - .it would fit much better and go well with that piano sound nah that sounds.. just weird imo.

[E]
  1. Too much NC'ing in intro compared to the simple rhythm you are using here e.g 00:10:137 (1) - that combo has like single note in it only so it would be better if u NC after every two downbeats ,Thats what works better in easy difficulties anyway and thats how you're NC'ing in the latter map
  2. 00:08:937 (2,1) - The flow is kinda cramped actually .Would be nice if u rotate it a bit CW direction fixed
  3. 00:28:137 (2,3) - DS is close to .9 so ye, better fix yup
  4. 00:32:337 (1,2) - Ctrl+G this rhythm for much better emphasis for the vocal at 00:32:937 - because you should be making it clickable since its much intenser than 00:32:337 - fix
  5. zz you are following vocals too much that you forgot to emphasize the melody

[N]
  1. 00:03:837 (2,3) - 00:05:337 (5,6) - 00:06:237 (6,1) - DS
  2. 00:19:737 (5,1) - Blank
  3. 00:41:337 - New stanza is starting here.You might wanna emphasize it by making it clickable atleast ill keep it here for now.. waiting for other opinions if its really necessary
  4. 00:43:737 (6,1) - Stack
  5. 00:50:937 - Same as 00:41:337 -... You did this stuff better in easy even tho emphasis is more important in higher difficulties lol
  6. 01:00:237 (8,1) - 01:06:237 (2,3) - Really really awkward transitions
  7. 01:03:837 (8,1) - They overlap way too much . It looks messy af blanket allows it
  8. Why is the SV so low compared to your DS here? is it a problem? uwu

[H]
  1. 00:06:837 (3) - The rhythm you used here in normal is even denser than what you have here in hard lol . Atleast make it similar to normal or for best spread thingy ,make it even denser than normal waiting for other opinions on this.. i would just keep it because its not really necessary to make this more dense
  2. 00:06:837 (3,1) - You did increase the DS but the visual spacing still is similar which just makes it look like nothing happened lol atleast try to increase the "Visual" spacing of 00:07:737 (1) - from 00:06:837 (3) - for proper emphasis good point
  3. 00:16:737 (5,6,7,8) - I know they all support a sound but the sound at 00:17:187 - doesnt even belong to the melody therefor mapping that doesnt emphasize the melody sounds u mapped at 00:16:737 (5,6,7) - so its better if you just delete 8
  4. 00:23:037 (2,3,4,5,6,7) - well since you are following vocals here ,it would be cooler if 00:23:337 (3,4,5) - was actually a double instead of a triple since thats how vocals are snapped in the song doing this pretty much everytime she sings it so.. should be fine. it isnt completly ignoring the music
  5. 00:28:587 (5,1) - DS almost close to 1.1 so better fix this also
  6. 00:32:937 (4,5,6) - 00:37:437 (3,4,5) - Same as 00:23:037 (2,3,4,5,6,7) - explaind
  7. 00:35:937 (6,1) - DS
  8. 00:40:737 (5,1) - This is the point where you should actually increase spacing because of that really intense melody sound and that cymbal sound
  9. 00:59:337 (5,6,7,8) - Same as 00:16:737 (5,6,7,8) -
  10. 01:07:737 (8,1) - You are actually supposed to emphasize and NC 01:07:737 (8) - lol .. If you did it like this because vocal is at 01:08:037 (1) - then you're wrong zz whoops

Could still take imrovement in structure
good luck nyu tyy

kodokawai wrote:

I think this diff don't have any mistakes.All perfect.I can't say anything...
00:19:737 (5,6) - distance too small its not
This streams kill me 00:47:937 (7,8,9,10) - 00:59:337 (5,6,7,8) - 01:08:937 (3,4,5,6,7) - .When I play I just can't hear this streams.I think all circles in streams must have another hitsounds they may kill you but they are all properly mapped to a sound lol
When kiai time start try change sliders speed on 1.25.It must do map more dynamic. its not a must to do that




P.S: Pretty good song ;) Good Luck!
unmentioned = fixed
posted
rebubble, wee! Merry late christmas btw
posted
There's probably not that much to pick out, let's see

[General]
  1. drum-hitfinish.wav is unused.
  2. When selecting all objects, I noticed that you don't really use the complete playfield. It's not something very bad, but depending on how long / dense the song is it can be really noticable and make the playing experience worse. Just wanted to bring that up. :p
  3. The combocolors don't really seem fitting to me. It looks like you tried a bit too hard to make the match the background perfect, which shouldn't be done because then the objects can blend in with the background, making the approach circles not visible. Also you only have only one white / grey shade but then two blue shades, which feels somewhat odd when playing with combocolors enabled, so having an equal amount of each color is a good thing to do.
  4. The spread of some difficulty settings are really weird. For example AR2 -> Ar5.4 is really harsh. Other than that, the Easy diff has CS3 but the Normal diff suddenly has CS2.5, which doesn't make that much sense actually.


[easy]
  1. Something that bothers me is that you use 1/2 patterns only in the beginning and once in the build-up. That's inconsistent and imo you shouldn't use any 1/2's at all, but that's up to you how you wanna fix it.
  2. 00:15:837 (5) - Usually you only want a straight slider overlapping with the previous slider when the straight one goes into a completely different direction for the aesthetics. It's not really a problem gameplay-wise, but since you cared about the aesthetics in the whole map it's not a bad decision to make this one better looking. Swapping this slidershape with the previous one wouldn't be bad so the really strong sound in the music is on the curved one, just as an emphasis. Up to you though.
  3. 00:19:737 (4) - Not sure if this angle is the best decision. If you chose an acuter angle for emphasis you probably wanna build a triangle there to make it even acuter and place the slidertail a bit more to the top.
  4. 00:29:337 (3,4,5,6) - CTRL + G'ing this rhythm helps the player understanding the circle placement better because then they land on really obvious and kinda stronger vocals. Not sure if that's the right explanation but you can test it and maybe you will get what I tried to say lol.
  5. 00:32:937 (2,3) - Such patterns look a lot better when copy-pasting the slidershapes. The very curved one doesn't really fit into the diffs scheme idk.
  6. 00:38:337 (3) - It would be a lot more satisfying if the slidertail was clickable because of the vocals on it.
  7. 00:58:137 (4,5) - Feels really weird that the vocals are starting kinda in the middle of the slider, maybe CTRL + G the rhythm?


[normal]
  1. 00:28:437 (3,4) - I think using a 1/2 slider here would be a slightly better choice because of the faster vocals. A fresh player might panic because the vocals are suddenly a bit fast and would just go ahead and click the next objects for no reason. Other than that you already covered faster sounds with a single slider before, so that would also improve the consistency a little bit.
  2. 00:29:337 (6,7) - I rarely point out blankets, but cmon this one is really obvious and ugly. Same goes for 00:32:937 (4,5). :(
  3. 00:40:137 (6) - Having something clickable near the end of a section is less boring in general and the song provides it too, so there shouldn't be a problem right? c:
  4. 00:41:637 (1,2,3) - The second slider is a bit shifted but the circle is straight in front of the slidertail, leaving an unstructed feeling.
  5. 00:43:737 (6,7) - Blanket. ;_;
  6. 00:49:737 (3) - Starting the kiai with a slidertail is the worst decision you can make. The song on downbeats is 90% of the time a strong beat that should be clickable and not passive, especially when the chorus hits.
  7. 00:51:237 (1,2,3,4) - It feels really odd that you first map the vocals with two circles and a slider but then kinda ignore the vocals afterwards when they repeat 00:52:437 - here. Shortening (3) and using two circles again would probably the easiest solution to this. Even later on you place your objects not consistent, for example 00:57:837 (4) - here. The longer vocals start here, but you just use a circle and a longer slider 1/2 later that aren't really mapped to anything. That's something that occurs the whole kiai, so there's quite a lot to polish here.


[cute]
  1. Why AR8? The most dense patterns are 100BPM 1/4 that are equal to 200BPM 1/2, something lower like AR7 or Ar7.5 is a lot more fitting.
  2. 00:23:637 (5) - It's really noticable that the syllable is starting on the blue tick within the slider. That's offbeat and can throw the player off because it's not mapped to the music accordingly. That happens a few more times, not sure if I need to point them all out tho. :v
  3. 00:30:537 (3,4) - Not a big issue, but placing (4) a lot lower would look a bit better because they are almost touching, which never happens aside of the 1/4 patterns.
  4. 00:40:737 (5,1) - No idea if it's just me, but placing a circle on the blue tick inbetween feels a bit better.
  5. 00:46:587 - You always mapped the 1/4 vocals but all of a sudden something's missing here. :(
  6. 00:50:337 (6) - Placing a slider with an acute angle and such an anti-flow shape is really weird and also doesn't fit into the diffs concept. Maybe just straighten it a little bit and maybe place it a bit more to the left of (5)? Looks better to me atleast, but I don't wanna force my own standards on someone else tho.
posted

Stjpa wrote:

There's probably not that much to pick out, let's see

[General]
  1. drum-hitfinish.wav is unused. deleted
  2. When selecting all objects, I noticed that you don't really use the complete playfield. It's not something very bad, but depending on how long / dense the song is it can be really noticable and make the playing experience worse. Just wanted to bring that up. :p
  3. The combocolors don't really seem fitting to me. It looks like you tried a bit too hard to make the match the background perfect, which shouldn't be done because then the objects can blend in with the background, making the approach circles not visible. Also you only have only one white / grey shade but then two blue shades, which feels somewhat odd when playing with combocolors enabled, so having an equal amount of each color is a good thing to do. fixed~
  4. The spread of some difficulty settings are really weird. For example AR2 -> Ar5.4 is really harsh. Other than that, the Easy diff has CS3 but the Normal diff suddenly has CS2.5, which doesn't make that much sense actually. normal diff's now ar4, keeping the cs thingy.. its not a bad thing, right?


[easy]
  1. Something that bothers me is that you use 1/2 patterns only in the beginning and once in the build-up. That's inconsistent and imo you shouldn't use any 1/2's at all, but that's up to you how you wanna fix it. killed the 1/2's
  2. 00:15:837 (5) - Usually you only want a straight slider overlapping with the previous slider when the straight one goes into a completely different direction for the aesthetics. It's not really a problem gameplay-wise, but since you cared about the aesthetics in the whole map it's not a bad decision to make this one better looking. Swapping this slidershape with the previous one wouldn't be bad so the really strong sound in the music is on the curved one, just as an emphasis. Up to you though. good point, fixed
  3. 00:19:737 (4) - Not sure if this angle is the best decision. If you chose an acuter angle for emphasis you probably wanna build a triangle there to make it even acuter and place the slidertail a bit more to the top. made it a curve
  4. 00:29:337 (3,4,5,6) - CTRL + G'ing this rhythm helps the player understanding the circle placement better because then they land on really obvious and kinda stronger vocals. Not sure if that's the right explanation but you can test it and maybe you will get what I tried to say lol.yeah i get what you mean, added a 1/1 slider here 00:29:337 - , placed a circle here 00:30:537 - and placed a 1/1 slider here 00:31:137 (5) - should play better now
  5. 00:32:937 (2,3) - Such patterns look a lot better when copy-pasting the slidershapes. The very curved one doesn't really fit into the diffs scheme idk. fixed
  6. 00:38:337 (3) - It would be a lot more satisfying if the slidertail was clickable because of the vocals on it. made 00:38:337 (3) - a circle and placed a 1/1 slider here 00:38:937 -
  7. 00:58:137 (4,5) - Feels really weird that the vocals are starting kinda in the middle of the slider, maybe CTRL + G the rhythm? Do you really think thats necessary? Feels not really weird imo.. More fitting. I'll keep this one


[normal]
  1. 00:28:437 (3,4) - I think using a 1/2 slider here would be a slightly better choice because of the faster vocals. A fresh player might panic because the vocals are suddenly a bit fast and would just go ahead and click the next objects for no reason. Other than that you already covered faster sounds with a single slider before, so that would also improve the consistency a little bit. fixed
  2. 00:29:337 (6,7) - I rarely point out blankets, but cmon this one is really obvious and ugly. Same goes for 00:32:937 (4,5). :(fixed ;w ;
  3. 00:40:137 (6) - Having something clickable near the end of a section is less boring in general and the song provides it too, so there shouldn't be a problem right? c: fixed uwu
  4. 00:41:637 (1,2,3) - The second slider is a bit shifted but the circle is straight in front of the slidertail, leaving an unstructed feeling.
  5. 00:43:737 (6,7) - Blanket. ;_;
  6. 00:49:737 (3) - Starting the kiai with a slidertail is the worst decision you can make. The song on downbeats is 90% of the time a strong beat that should be clickable and not passive, especially when the chorus hits.
  7. 00:51:237 (1,2,3,4) - It feels really odd that you first map the vocals with two circles and a slider but then kinda ignore the vocals afterwards when they repeat 00:52:437 - here. Shortening (3) and using two circles again would probably the easiest solution to this. Even later on you place your objects not consistent, for example 00:57:837 (4) - here. The longer vocals start here, but you just use a circle and a longer slider 1/2 later that aren't really mapped to anything. That's something that occurs the whole kiai, so there's quite a lot to polish here. i tried so harddd - should be all fine now


[cute]
  1. Why AR8? The most dense patterns are 100BPM 1/4 that are equal to 200BPM 1/2, something lower like AR7 or Ar7.5 is a lot more fitting. changed to ar7
  2. 00:23:637 (5) - It's really noticable that the syllable is starting on the blue tick within the slider. That's offbeat and can throw the player off because it's not mapped to the music accordingly. That happens a few more times, not sure if I need to point them all out tho. :v
  3. 00:30:537 (3,4) - Not a big issue, but placing (4) a lot lower would look a bit better because they are almost touching, which never happens aside of the 1/4 patterns.
  4. 00:40:737 (5,1) - No idea if it's just me, but placing a circle on the blue tick inbetween feels a bit better. i agree!
  5. 00:46:587 - You always mapped the 1/4 vocals but all of a sudden something's missing here. :(fixed
  6. 00:50:337 (6) - Placing a slider with an acute angle and such an anti-flow shape is really weird and also doesn't fit into the diffs concept. Maybe just straighten it a little bit and maybe place it a bit more to the left of (5)? Looks better to me atleast, but I don't wanna force my own standards on someone else tho. fixed
unmentioned = fixed

thanks for the mod!
posted
have feerum take a look on p/5626670 4k NM mod?

hello, come to clean bubbled maps


remove them

Hitsounds :
- 00:04:137 - 00:08:937 - both have strong piano sounds but no hitsound for emphasis them
- 00:11:937 - clap fits a lot
- 00:12:537 - from here to 00:21:537 - every 3rd whiteticks need whistle too because every whiteticks here have same piano's strength

Easy :
- AR 3 please
- 00:06:237 - why strong piano in here is skipped and you map 00:07:437 - when it has nothing? you can try simplifier rhythm like https://puu.sh/vFpQe/aff01e2c42.jpg
- 00:15:837 - need whistle for sure
- 00:16:737 - missing whistle too
- 00:21:537 - ^
- 00:16:737 (6,7) - double circles in easy isnt acceptable imo even the bpm is kinda low here. change to 1/2 slider would be better
- 00:29:337 (3) - little spacing error (0,94x)
- 00:34:137 (3) - the slider's angle is so sharp and different with 00:32:937 (2) - which making weird flow, try smoother this a bit https://puu.sh/vFquN/f968ff1175.jpg
- 00:39:537 (4) - spacing error (0,92x)
- 00:47:037 (3) - what this circle is following for? it sounds random for me
- 00:56:337 (2) - smoother the middle node a bit for better curving flow

Normal :
- AR 5,4 is definitely too fast, try AR 5 instead
- wait easy has cs 3 but normal has bigger cs than easy? that looks so weird imo, i would prefer to use cs3 for this
- 00:17:037 - i would say to keep use whistle because piano
- 00:19:737 (5) - whistle for both strong piano on head and tail
- 00:29:037 (5) - 1/2 rhythms are so long you never give a break? at least you should remove this note for giving a 1/1 break
- 00:32:037 (1) - ^
- 00:41:637 (1) - ^ (remove this and circle for 00:41:937 - )
- 00:43:437 (5) - little spacing error (1,76x)
- 00:49:737 (3) - why not seperate this slider to 1/1 slider and 00:50:937 - circle for this so you can emphasis kiai start with clickable object?
- 01:00:237 (8) - same as 00:29:037 (5) -
- 01:07:437 (4) - ^
- 01:06:237 (2) - spacing error (1,58x)
- 01:07:737 (5,1) - swap nc because you nc in every stanza

Hard :
- why a little "cute" time diffname?
- AR 7,5 would be better for read slow bpm
- dont you think cs 2,5 in normal to cs 4 in hard's gap is so big? i personally prefer use 3,7 or 3,8 for this hard
- 00:06:837 (3) - divide this slider to circle 00:06:837 - and 00:07:137 - 1/2 slider? piano at 00:07:137 - is strong so needs clickable object
- 00:13:587 (3) - 1/4 spacing should be consistent, please keep use 1,1 or 1,2 here
- 00:14:787 - just suggestion if adding circle here would be nice since the bluetick bgm is strong
- 00:23:487 (4) - i would say remove this? since you map vocal here but skip vocal at 00:23:787 - when they are connected each other, that sounds weird for me
- 00:33:087 (5) - same as above
- 00:30:537 (3,4) - overlap
- 00:49:737 (4) - move to 472,328. circular flow feels better
- just one more suggestion, for 1/4 non stacked things like 01:08:937 (4,5,6,7,8) - 01:05:787 (2,3,4,5) - they would be better if you use lower spacing (different normal spacing with 1/2 gap) example we can use 0,8x here to make difference spacing type for both of them because example in 01:08:937 (4,5,6,7,8,9) - you can use big spacing for the streams but suddenly very low spacing for 01:09:837 (9) - which look not neat for me

popping for unused files, hitsounds which need a bit more work, ambiguous AR settings from easy to hard (somehow stjpa already mentioned but you didnt update it yet), unbalanced rhythms density in normal and personally i think std diffs need more mods before go
posted
finish.wav is used in Mania.
Don't remove it.

idk about drum-hitfinish. Not in my mania diffs.
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