What I checked in your mapsetEach point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)
osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information
📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming
✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)
✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags
🕗 Timing 🕗
✫ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset
🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)
🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✓ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)
👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information
📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming
✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)
✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags
🕗 Timing 🕗
✫ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset
🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)
🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✓ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)
👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns
Icon Legend
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- Includes a suggestion / Suggestion:
- I recommend that you fix this:
- Unrankable, so you have to fix this:
- Not unrankable but I strongly disagree with this:
- I'm not sure why you used this. Explain it to me please:
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Abbreviation Legend
Difficulty Settings:
HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency
SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate
DS - Distance Spacing
BSD - Beat Snap Divisor
Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background
Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating
HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency
SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate
DS - Distance Spacing
BSD - Beat Snap Divisor
Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background
Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating
General
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- The "soft-hitfinish.wav" does not suit this kind of song. It is commonly used in electronic songs that are full with intense beats. Try finding a different one that suits this song better. The chimes are neat tho for this christmasy song.
- The spread is clearly unbalanced and you need another difficulty between E and H to fix that.
- A KIAI at your preview time until 01:10:081 - would musically really suit as the chorus is really powerful and different from the rest of the song.
- I believe your preview point is not snapped http://puu.sh/sj4NA/53cffbcd87.jpg
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Rhythm & Pattern:
- 00:41:881 (1,2) - 00:46:981 (3,4) - 2 1/2 single clickables don't belong in an Easy. It's too difficult for beginners. Convert them into a slider. This works too for the second one http://puu.sh/sj4Gf/f49b882104.jpg
- 01:10:081 - Why is there no concluding spinner like on Hard? It's really missing and recommended that each difficulty (if possible) should contain at least one spinner.
Combo Pattern: - 01:07:681 (1) - Remove NC for consistency
Hard
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Appearance, Flow & Transition:
- 00:26:881 (1,2,3,4) - These could be arranged a bit better so they look more square. They currently make a weird transitional shape. http://puu.sh/sj3LH/1677840ac6.jpg
Rhythm & Pattern: - 00:11:581 (3) - You should extend this by a 1/2 beat as that sounds is a lot more intense than the one you mapped this 1/2 slider to.
- 00:34:531 - That's an empty note here that you mapped this slider to. The vocalist finishes her word at 00:34:531 - not 00:34:381 - . This rhythm would be more appropriate and also correct: http://puu.sh/sj3Sy/6221276c69.jpg Same goes for 00:34:831 - 00:46:831 (3) - there is nothing in the music that this circle relates to, its merely overmapping
- 00:41:131 - Add a circle here as there is a clearly discernible vocal sung here. It also will be good for transition.
- Moving 00:49:081 (2) - to 00:48:912 - and adding a circle at 00:49:381 - will musically fit more and support all the important sounds. A "Z"-shaped jump pattern that gradually increases in spacing for 00:49:381 (3,4,5) - (on the screen) would also make a nice build up for the chorus as the music intensifies at this point. http://puu.sh/sj43b/9f447d6a7c.jpg
- 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - First of all, this streak of circle and slider stream is too hard for a Hard difficulty. Secondly, the rhythm is also incorrect. This is better: http://puu.sh/sj3sQ/6b68a65199.jpg It will also
- 01:05:731 - Add a circle here for a rhytmical correct pattern.
- 01:09:481 (6,7) - You clearly mapped to the vocals here but they are sung as one note, not longer than that. Remove them and add a circle on 01:09:481 - 01:09:781 - instead. From 01:08:881 - to 01:09:481 - is drums so it would make a better transition too. A 1/2 slider starting at 01:09:481 - would work too.
- I believe ending the spinner with the end of the vocalist's singing at 01:12:481 - instead of this abrupt ending at 01:14:281 - would work better to conclude the map better.
Spacing: - 00:59:581 (2,3,4,1) - Slider jumps on 1/4 notes in a Hard difficulty are not rankable, especially for this song too. This is also a mapping characteristic of Insane and Extra and does not belong in a Hard.
- 00:53:281 (1,1) - 2,0 00:58:081 (1) - 2,8 01:02:881 (1) - 3,2 01:05:281 (1) - 4 01:07:981 (1) - 2,5 First of all, 4 DS for a downbeat jump is way too larger for a Hard. Secondly, they should be somewhat consistent. I suggest to make them all 2,5 DS which suits the difficulty level and your mapping.
Combo Pattern: - 00:31:681 (5,1) - NC swap as you broke your CP here and it's the downbeat
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- Neat mapset but needs a Normal in the spread. Hard is slightly overmapped in a few places and some patterns need adjustment regarding level appropriateness.
[u]Additional Feedback[/u]
[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
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[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve: