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fripSide - a little christmas time [CatchTheBea...

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Total Posts
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Topic Starter
Lully
This beatmap was submitted using in-game submission on Sonntag, 15. Dezember 2019 at 20:56:31

Artist: fripSide
Title: a little christmas time
Source: メリ☆クリ ~10年ぶりのホワイトクリスマス~
Tags: Meri * Chri ~Juu Nen Buri no White Christmas~ Whirlpool Visual Novel Eroge Ending ED Version nao xmas Nanachii Japanese Video Game VN short cut ver
BPM: 100
Filesize: 4785kb
Play Time: 01:12
Difficulties Available:
  1. Easy (1,37 stars, 79 notes)
  2. Hard (2,52 stars, 140 notes)
  3. Nana's Cup (1,48 stars, 93 notes)
  4. Nana's Salad (1,83 stars, 113 notes)
  5. Normal (2,12 stars, 119 notes)
Download: fripSide - a little christmas time
Information: Scores/Beatmap Listing
---------------

ctb diffs by nanachii
Shiranai


Hello!
Sugestion,

General
  1. I think you are missing a Normal diff in this set, because the gap between your Hard and Easy somewhat large, while your Easy only consist of 1/1 and some 1/2 rhythm yet your hard have mostly 1/2 rhythm and a bit 1/4 on it (e.g. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - ). Well maybe you can consider add a diff between them to solve the problem
  2. Don't you want to add kiai around 00:50:881 - until 01:10:081 - ? I think the current seems too plain
a little easy time
  1. 00:10:081 (3) - I think that one can be fliped like http://puu.sh/siwt3/542ff88d52.jpg so how we turn on 00:10:081 (3,1) - less sharper?
  2. 00:32:281 (1,2) - The spacing a bit off by 0.5
  3. 00:34:081 (3,1) - Maybe you could improve the flow a bit by make a pattern like this http://puu.sh/siwE1/8dc5228873.jpg ? Because how the cursor move on this one 00:35:881 (1,1) - not really natural imo
  4. 00:47:281 (4,5) - How about replace them with 1/1 slider http://puu.sh/siwRF/afe7a2fc83.jpg? I think this part 00:46:081 (2,3,4,5) - The most dense rhythm on this diff and I think it will plays better if the rhythm easier, because the music's reff here 00:50:881 - just consist of 1/1 rhythm
  5. 01:10:081 - Add a spinner would be nice, like you did on Hard

    About your New Combo, I think they are placed a bit random lol, unless you have special pattern on how you make them. Better check again you NC patterning
a little cute time
  1. 00:34:531 (2,3,4) - and 00:46:531 (2,3,4) - How about use a triplet instead http://puu.sh/sixsj/839302f02d.jpg ? I don't think there's a sound to highlight on this blue tick 00:34:531 -
  2. 00:40:681 (5,1) - The spacing a bit off, shouldn't they should be around 1.2 or larger? since the downbeat here 00:41:281 - worth to be emphsized more imo to highlight music transition
  3. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - Seems too hard for Hard diff, I don't expect that when test playing lol. Maybe you could delete this 00:59:131 (6) - to make the rhythm less dense and have a little time for doing this jump 00:59:281 (1,2,3,4) -
  4. 00:59:581 (2,3) - A 1/4 jump on 3.00 in Hard diff somewhat too big imo, I think you should consider on lowering that one
This song reminds me when I start playing this game on 2012 lol
Anyway good luck!
BounceBabe


What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✫ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✓ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. The "soft-hitfinish.wav" does not suit this kind of song. It is commonly used in electronic songs that are full with intense beats. Try finding a different one that suits this song better. The chimes are neat tho for this christmasy song.
  2. The spread is clearly unbalanced and you need another difficulty between E and H to fix that.
  3. A KIAI at your preview time until 01:10:081 - would musically really suit as the chorus is really powerful and different from the rest of the song.
  4. I believe your preview point is not snapped http://puu.sh/sj4NA/53cffbcd87.jpg
Easy
[]


  • Rhythm & Pattern:
  1. 00:41:881 (1,2) - 00:46:981 (3,4) - 2 1/2 single clickables don't belong in an Easy. It's too difficult for beginners. Convert them into a slider. This works too for the second one http://puu.sh/sj4Gf/f49b882104.jpg
  2. 01:10:081 - Why is there no concluding spinner like on Hard? It's really missing and recommended that each difficulty (if possible) should contain at least one spinner.

    Combo Pattern:
  3. 01:07:681 (1) - Remove NC for consistency

Hard
[]


  • Appearance, Flow & Transition:
  1. 00:26:881 (1,2,3,4) - These could be arranged a bit better so they look more square. They currently make a weird transitional shape. http://puu.sh/sj3LH/1677840ac6.jpg

    Rhythm & Pattern:
  2. 00:11:581 (3) - You should extend this by a 1/2 beat as that sounds is a lot more intense than the one you mapped this 1/2 slider to.
  3. 00:34:531 - That's an empty note here that you mapped this slider to. The vocalist finishes her word at 00:34:531 - not 00:34:381 - . This rhythm would be more appropriate and also correct: http://puu.sh/sj3Sy/6221276c69.jpg Same goes for 00:34:831 - 00:46:831 (3) - there is nothing in the music that this circle relates to, its merely overmapping
  4. 00:41:131 - Add a circle here as there is a clearly discernible vocal sung here. It also will be good for transition.
  5. Moving 00:49:081 (2) - to 00:48:912 - and adding a circle at 00:49:381 - will musically fit more and support all the important sounds. A "Z"-shaped jump pattern that gradually increases in spacing for 00:49:381 (3,4,5) - (on the screen) would also make a nice build up for the chorus as the music intensifies at this point. http://puu.sh/sj43b/9f447d6a7c.jpg
  6. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - First of all, this streak of circle and slider stream is too hard for a Hard difficulty. Secondly, the rhythm is also incorrect. This is better: http://puu.sh/sj3sQ/6b68a65199.jpg It will also
  7. 01:05:731 - Add a circle here for a rhytmical correct pattern.
  8. 01:09:481 (6,7) - You clearly mapped to the vocals here but they are sung as one note, not longer than that. Remove them and add a circle on 01:09:481 - 01:09:781 - instead. From 01:08:881 - to 01:09:481 - is drums so it would make a better transition too. A 1/2 slider starting at 01:09:481 - would work too.
  9. I believe ending the spinner with the end of the vocalist's singing at 01:12:481 - instead of this abrupt ending at 01:14:281 - would work better to conclude the map better.

    Spacing:
  10. 00:59:581 (2,3,4,1) - Slider jumps on 1/4 notes in a Hard difficulty are not rankable, especially for this song too. This is also a mapping characteristic of Insane and Extra and does not belong in a Hard.
  11. 00:53:281 (1,1) - 2,0 00:58:081 (1) - 2,8 01:02:881 (1) - 3,2 01:05:281 (1) - 4 01:07:981 (1) - 2,5 First of all, 4 DS for a downbeat jump is way too larger for a Hard. Secondly, they should be somewhat consistent. I suggest to make them all 2,5 DS which suits the difficulty level and your mapping.

    Combo Pattern:
  12. 00:31:681 (5,1) - NC swap as you broke your CP here and it's the downbeat
Overall
[]

  1. Neat mapset but needs a Normal in the spread. Hard is slightly overmapped in a few places and some patterns need adjustment regarding level appropriateness.
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
Lully

Mako Sakata wrote:



Hello!
Sugestion,

General
  1. I think you are missing a Normal diff in this set, because the gap between your Hard and Easy somewhat large, while your Easy only consist of 1/1 and some 1/2 rhythm yet your hard have mostly 1/2 rhythm and a bit 1/4 on it (e.g. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - ). Well maybe you can consider add a diff between them to solve the problem I'll get one in time ~
  2. Don't you want to add kiai around 00:50:881 - until 01:10:081 - ? I think the current seems too plain
a little easy time
  1. 00:10:081 (3) - I think that one can be fliped like http://puu.sh/siwt3/542ff88d52.jpg so how we turn on 00:10:081 (3,1) - less sharper?
  2. 00:32:281 (1,2) - The spacing a bit off by 0.5
  3. 00:34:081 (3,1) - Maybe you could improve the flow a bit by make a pattern like this http://puu.sh/siwE1/8dc5228873.jpg ? Because how the cursor move on this one 00:35:881 (1,1) - not really natural imo
  4. 00:47:281 (4,5) - How about replace them with 1/1 slider http://puu.sh/siwRF/afe7a2fc83.jpg? I think this part 00:46:081 (2,3,4,5) - The most dense rhythm on this diff and I think it will plays better if the rhythm easier, because the music's reff here 00:50:881 - just consist of 1/1 rhythm
  5. 01:10:081 - Add a spinner would be nice, like you did on Hard

    About your New Combo, I think they are placed a bit random lol, unless you have special pattern on how you make them. Better check again you NC patterning
a little cute time
  1. 00:34:531 (2,3,4) - and 00:46:531 (2,3,4) - How about use a triplet instead http://puu.sh/sixsj/839302f02d.jpg ? I don't think there's a sound to highlight on this blue tick 00:34:531 -
  2. 00:40:681 (5,1) - The spacing a bit off, shouldn't they should be around 1.2 or larger? since the downbeat here 00:41:281 - worth to be emphsized more imo to highlight music transition wont make it larger since i havent done this in the normal part before~ but fixed 1,2 spacing
  3. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - Seems too hard for Hard diff, I don't expect that when test playing lol. Maybe you could delete this 00:59:131 (6) - to make the rhythm less dense and have a little time for doing this jump 00:59:281 (1,2,3,4) -
  4. 00:59:581 (2,3) - A 1/4 jump on 3.00 in Hard diff somewhat too big imo, I think you should consider on lowering that one
This song reminds me when I start playing this game on 2012 lol ikr~
Anyway good luck!
thanks for the mod~ <3

BounceBabe wrote:



What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✫ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✓ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background1

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. The "soft-hitfinish.wav" does not suit this kind of song. It is commonly used in electronic songs that are full with intense beats. Try finding a different one that suits this song better. The chimes are neat tho for this christmasy song. Im not really sure about that, in my opinion, they fit pretty well in here.. I'll wait for other opinions on this, if more people mention this error, ill find a new one.
  2. The spread is clearly unbalanced and you need another difficulty between E and H to fix that. As mentioned before, i will get one. ~
  3. A KIAI at your preview time until 01:10:081 - would musically really suit as the chorus is really powerful and different from the rest of the song. yup
  4. I believe your preview point is not snapped http://puu.sh/sj4NA/53cffbcd87.jpg
1/16 snapped ;w;

Easy
[]


  • Rhythm & Pattern:
  1. 00:41:881 (1,2) - 00:46:981 (3,4) - 2 1/2 single clickables don't belong in an Easy. It's too difficult for beginners. Convert them into a slider. This works too for the second one http://puu.sh/sj4Gf/f49b882104.jpg
  2. 01:10:081 - Why is there no concluding spinner like on Hard? It's really missing and recommended that each difficulty (if possible) should contain at least one spinner.

    Combo Pattern:
  3. 01:07:681 (1) - Remove NC for consistency

Hard
[]


  • Appearance, Flow & Transition:
  1. 00:26:881 (1,2,3,4) - These could be arranged a bit better so they look more square. They currently make a weird transitional shape. http://puu.sh/sj3LH/1677840ac6.jpg

    Rhythm & Pattern:
  2. 00:11:581 (3) - You should extend this by a 1/2 beat as that sounds is a lot more intense than the one you mapped this 1/2 slider to. I dont really want to miss that clap ~ Its a pretty strong beat, would be weird to ignore that
  3. 00:34:531 - That's an empty note here that you mapped this slider to. The vocalist finishes her word at 00:34:531 - not 00:34:381 - . This rhythm would be more appropriate and also correct: http://puu.sh/sj3Sy/6221276c69.jpg Same goes for 00:34:831 - 00:46:831 (3) - there is nothing in the music that this circle relates to, its merely overmapping
  4. 00:41:131 - Add a circle here as there is a clearly discernible vocal sung here. It also will be good for transition.
  5. Moving 00:49:081 (2) - to 00:48:912 - and adding a circle at 00:49:381 - will musically fit more and support all the important sounds. A "Z"-shaped jump pattern that gradually increases in spacing for 00:49:381 (3,4,5) - (on the screen) would also make a nice build up for the chorus as the music intensifies at this point. http://puu.sh/sj43b/9f447d6a7c.jpg
  6. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - First of all, this streak of circle and slider stream is too hard for a Hard difficulty. Secondly, the rhythm is also incorrect. This is better: http://puu.sh/sj3sQ/6b68a65199.jpg It will also
  7. 01:05:731 - Add a circle here for a rhytmical correct pattern.
  8. 01:09:481 (6,7) - You clearly mapped to the vocals here but they are sung as one note, not longer than that. Remove them and add a circle on 01:09:481 - 01:09:781 - instead. From 01:08:881 - to 01:09:481 - is drums so it would make a better transition too. A 1/2 slider starting at 01:09:481 - would work too.
  9. I believe ending the spinner with the end of the vocalist's singing at 01:12:481 - instead of this abrupt ending at 01:14:281 - would work better to conclude the map better.

    Spacing:
  10. 00:59:581 (2,3,4,1) - Slider jumps on 1/4 notes in a Hard difficulty are not rankable, especially for this song too. This is also a mapping characteristic of Insane and Extra and does not belong in a Hard.
  11. 00:53:281 (1,1) - 2,0 00:58:081 (1) - 2,8 01:02:881 (1) - 3,2 01:05:281 (1) - 4 01:07:981 (1) - 2,5 First of all, 4 DS for a downbeat jump is way too larger for a Hard. Secondly, they should be somewhat consistent. I suggest to make them all 2,5 DS which suits the difficulty level and your mapping.

    Combo Pattern:
  12. 00:31:681 (5,1) - NC swap as you broke your CP here and it's the downbeat
Overall
[]

  1. Neat mapset but needs a Normal in the spread. Hard is slightly overmapped in a few places and some patterns need adjustment regarding level appropriateness.
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
unmentioned = fixed

box for the bounce~
What I liked: I liked pretty much everything ~ Especially how you explained all the things.
What I disliked: Nothing, really. You mod was full of help~
What you could improve: A little more screenshots of "How you should do this pattern" would be nice
Mir
#modreqs actually works wow

a little easy time

Easy


  • Check AIMod, your tags conflict with the highest diff.
  1. 00:26:281 (1) – Might feel better to play as a circle and then a slider from the downbeat: https://puu.sh/sjbf5/326798a24e.png
  2. 00:31:081 (1,1) – Same as above but this one is trickier to implement: https://puu.sh/sjbhO/c079bddf65.png
  3. 00:34:081 (3,4) – Fix this blanket?
  4. 00:35:881 (4,1) – Same… not really a fan of these strong sounds ending up on the tails of sliders.
  5. 00:38:281 (3) - ^
  6. 00:40:681 (1) - ^
  7. 00:43:681 (4) – See this is good (NC tho) but nowhere else is this done? I feel that the rhythm choice could be improved.
  8. 00:46:081 (2) – Also good but NC?

a little cute time

Hard

  1. 00:23:431 (4) – End this a tick earlier if you’re following vocals. Same for 00:24:481 (1) - 00:29:281 (1) - 00:33:031 (5) -
  2. 00:37:081 (2) – Move this up more so the curve is… nicer?
  3. 00:39:781 (3,4) – Inconsistent DS? Intentional?
  4. 00:51:781 (3,4) – Aaa blanket. ;w;
  5. 00:59:731 (4) – Overmapped note, uneeded.
  6. 01:07:681 (8,2) – Avoid this overlap somehow?
  7. 01:08:281 (2) – End this slider a tick early and start the stream from 01:08:881 -

Good luck.~
Topic Starter
Lully

Miryle wrote:

#modreqs actually works wow

a little easy time

Easy


  • Check AIMod, your tags conflict with the highest diff.
  1. 00:26:281 (1) – Might feel better to play as a circle and then a slider from the downbeat: https://puu.sh/sjbf5/326798a24e.png Not really necessary since i keep doing this like.. everytime. It fits well and i did pretty much the same in "a little cute time" So i wont fix that stuff.
  2. 00:31:081 (1,1) – Same as above but this one is trickier to implement: https://puu.sh/sjbhO/c079bddf65.png
  3. 00:34:081 (3,4) – Fix this blanket? Fixed
  4. 00:35:881 (4,1) – Same… not really a fan of these strong sounds ending up on the tails of sliders.
  5. 00:38:281 (3) - ^
  6. 00:40:681 (1) - ^
  7. 00:43:681 (4) – See this is good (NC tho) but nowhere else is this done? I feel that the rhythm choice could be improved. Still following the same NC Pattern, so its fine.
  8. 00:46:081 (2) – Also good but NC? ^

a little cute time

Hard

  1. 00:23:431 (4) – End this a tick earlier if you’re following vocals. Same for 00:24:481 (1) - 00:29:281 (1) - 00:33:031 (5) - I cant really agree with that.. would also rip all the flow. Waiting for other opinions.
  2. 00:37:081 (2) – Move this up more so the curve is… nicer?
  3. 00:39:781 (3,4) – Inconsistent DS? Intentional?
  4. 00:51:781 (3,4) – Aaa blanket. ;w;
  5. 00:59:731 (4) – Overmapped note, uneeded.
  6. 01:07:681 (8,2) – Avoid this overlap somehow?
  7. 01:08:281 (2) – End this slider a tick early and start the stream from 01:08:881 -

Good luck.~
Unmentioned = Fixed

Thanks for the mod~
Nanachii
hi nyu
very good map as expected
bye nyu
[Kazuto]
Feerum asked me if I could mod his diffs so I will give it a try! Keep in mind that this is my first mod ever! :)

EZ
- 00:22:086 - You used a "twinkling-sound" at 00:02:886 - so I think here should be one too.
- 00:19:686 (19686|0,19986|1,20286|2,20586|3,21186|1,21486|0) - Maybe CTRL+H because of the pitch?
- Maybe you could use samples to include the bell-sounds in this difficulty? I'm not really experienced with this kind of stuff so I'm sorry if that's a stupid suggestion :D

NM
- 00:19:536 (19536|3) - Maybe move this note to 2 so that you can CTRL+H this: 00:19:686 (19686|3,19686|1,19986|0,19986|2,20286|3,20286|1,20586|0,20586|2,20886|3) - ? For the same reason as in the EZ.
- 00:22:086 - Again, the same twinkling-sound is missing.
- 00:26:886 - same as with the twinkling-sound here should be a bell since you used it at 00:26:286 - ?
- 00:36:486 - Another bell-sound.
- As for the Kiai there are multiple bells (different pitch but I don't know if that's a problem) so you could consider adding some of these hitsounds too (I really like the feel to them, haha!).

I like your patterns. The song is really nice and I appreciate the fantastic BG-choice!

So I hope my mod was somewhat helpful as I did my best to find any flaws but it's really hard if you are the creator Feerum! :P
I wish you the best of luck with this set because I really want to see this ranked!
Feerum

[Kazuto] wrote:

Feerum asked me if I could mod his diffs so I will give it a try! Keep in mind that this is my first mod ever! :)

EZ
- 00:22:086 - You used a "twinkling-sound" at 00:02:886 - so I think here should be one too. Oh boy, forgot xD thanks!
- 00:19:686 (19686|0,19986|1,20286|2,20586|3,21186|1,21486|0) - Maybe CTRL+H because of the pitch? pretty cool!
- Maybe you could use samples to include the bell-sounds in this difficulty? I'm not really experienced with this kind of stuff so I'm sorry if that's a stupid suggestion :D Uhh i didn't use it because i don't have notes to place it and i don't want to sample it.. for now. I keep it in mind and consider it for later!

NM
- 00:19:536 (19536|3) - Maybe move this note to 2 so that you can CTRL+H this: 00:19:686 (19686|3,19686|1,19986|0,19986|2,20286|3,20286|1,20586|0,20586|2,20886|3) - ? For the same reason as in the EZ. That's cool!
- 00:22:086 - Again, the same twinkling-sound is missing.
- 00:26:886 - same as with the twinkling-sound here should be a bell since you used it at 00:26:286 - ?
- 00:36:486 - Another bell-sound. I actually wasn't sure if there is a bell sound, thanks for confirming!
- As for the Kiai there are multiple bells (different pitch but I don't know if that's a problem) so you could consider adding some of these hitsounds too (I really like the feel to them, haha!). Uh, i used in the kiai soooo many hitsounds that i refused to use the bell too. It's also not that audible that's why i don't want to add them. Other hitsounds are louder here but thanks c:

I like you patterns. The song is really nice and I appreciate the fantastic BG-choice!

So I hope my mod was somewhat helpful as I did my best to find any flaws but it's really hard if you are the creator Feerum! :P
I wish you the best of luck with this set because I really want to see this ranked!
Danke Kazuuuu <3 hat mir geholfen c:
Erfolgreicher erster mod! :p

Update EZ
osu file format v14

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Tags:Meri☆Chri ~Juu Nen Buri no White Christmas~ Whirlpool Visual Novel Ending ED Short Version nao Feerum
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Update NM
osu file format v14

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Artist:fripSide
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Version:Feru's NM
Source:メリ☆クリ ~10年ぶりのホワイトクリスマス~
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Underdogs

nyu - wrote:

gd request 1,50*~2*
if u dont want NM is cool too
https://osu.ppy.sh/s/533603

yay

save me a slot boi
Topic Starter
Lully

Underdogs wrote:

nyu - wrote:

gd request 1,50*~2*
if u dont want NM is cool too
https://osu.ppy.sh/s/533603

yay

save me a slot boi

you are too late
uwu

nm me pls ♡
Underdogs

nyu - wrote:

[



you are too late
uwu

nm me pls ♡
kk
playin14
Hey Feerum o/ Here's the mod you asked for <3

Column 0|1|2|3|

Feru's EZ

  1. 00:06:186 - How about adding a note here? You started using doubles from 00:12:486 - but since this chord stands out in the song you could do it
  2. 00:06:786 (6786|2) - You could make this into a LN until 00:07:086 - It seems more logical (at least for me) to use a LN when you can't map all notes. Especially in this situation
  3. 00:22:086 - I'm not sure about the length of these LNs here. They actually end at the beginning of the next one, but I don't know if this is okay in an EZ difficulty

Feru's NM

  1. 00:01:086 (1086|3) - So this one starts wrong. 00:00:486 - The sound beginns here, but the it's fading in. It would be weird to place it there. You should delete it in my opinion.
  2. 00:06:636 - Same as in EZ
  3. 00:16:386 - How about this? https://osu.ppy.sh/ss/6597455
  4. 00:22:086 - Same as in EZ aswell. Well, I don't think this is a problem in both diffs, but I just wanted to mention it
  5. 01:09:636 (69636|0,69786|2,69936|1) - Ghost notes? I don't hear a sound

It's pretty good mapped so I didn't find many problems to mention. Good luck!
Muu-chan

Sup feer :3 this one is from Christmas queue
everything just suggestions :>
|1|2|3|4|

EZ
* 00:01:086 - maybe make same start point with NM diff imo :) so put simple long LN till the first note
* 00:19:686 - ; 00:20:586 - maybe put a note on 4 and 1

NM
* 00:01:086 (1086|3) - why not simply moved this LN to 3 for avoiding hammer ? :) would be nice
* 00:04:086 - ; 00:05:286 - ; 00:08:886 - ; Double for these kind of section for long sound imo (like u did for ez)
* 00:11:586 - i'd suggest http://osu.ppy.sh/ss/6611310 . My reason is 00:11:886 - this kind of placement more suitable for the pitch and 00:12:486 - ofc avoiding hammer :>
* 00:13:686 - ~ 00:18:486 - same long sound thingy as i mentioned above. But this section already have harder pattern so i think it is okay like this
* 00:15:786 - make this one like 00:07:086 - maybe :)
* 00:20:586 (20586|3) - this one should be stopped at 00:21:186 - for melody or 00:21:486 - for chord imo

I think that's all :3
if i able to say, this nm diff is hard because of that short LN + notes combination eventhough this is the hardest diff on the map >< but well it is still cute and nice :D

Good luck ^^
Rieri
Hello~ NM from my queue

General
  1. Widescreen support inconsistency.
  2. Try looking for an audio file with higher bitrate
  3. are you using the twinkiling.wav file? idk if you are nvm
  4. Combo colors 2 and 3 are way too similar, make it distinguishable.
    Recommended colors
    [Colours]
    Combo1 : 121,238,255
    Combo2 : 199,199,199
    Combo3 : 2,27,244

Easy
  1. NCs look a bit inconsistent, make sure you check them all
  2. 00:16:986 (6,1) - it would look nicer if they were straight
  3. 00:26:286 (1,1) - The NC here is really unnecessary, you discontinue it after doing it twice and that makes the map inconsistent and confusing

Normal
  1. For the SV, I'd say 1.2 is right because hard is on 1.4 and easy is on 1.0 so right in the middle would make more sense than keeping it at 1.1
  2. Some NCs are also inconsistent here, I just recommend you follow the 4 beat NC rule, it would make things simple and easier to understand
  3. 00:02:886 (1,3) - try to make it so that they dont touch, it will look cleaner
  4. 00:29:286 (6,7) - blanket could be neater here
  5. 00:32:886 (4,5) - ^
  6. 00:43:686 (6,7) - ^

Hard
  1. 00:18:486 (1) - disable nc and nc here 00:19:386 (5) - it would follow the 4 beat nc better
  2. 00:19:536 - missed sound
  3. 00:47:886 (1) - disable nc
  4. 00:59:286 (1) - ^

noice map xd

Oh yes and I was just looking at the mania diffs, and idk anything about modding mania diffs but here are some stuff that i saw

EZ
  1. 00:19:686 (19686|0,19986|1,20286|2,20586|3) - the pitch is going down, i think making the keys go right to left would make it reflect better
  2. 00:35:286 (35286|2,35586|3,35886|2,36186|3) - this too, it would express the piano better to make it like this 00:35:286 (35286|3,35586|2,35886|1) -
idk but like hey at least i tried xd
Topic Starter
Lully

ProEzreal wrote:

Hello~ NM from my queue

General
  1. Widescreen support inconsistency.
  2. Try looking for an audio file with higher bitrate uhh.. i will~
  3. are you using the twinkiling.wav file? idk if you are nvm
  4. Combo colors 2 and 3 are way too similar, make it distinguishable. Changed combo colors, not as you suggested, but i changed them~
    Recommended colors
    [Colours]
    Combo1 : 121,238,255
    Combo2 : 199,199,199
    Combo3 : 2,27,244

Easy
  1. NCs look a bit inconsistent, make sure you check them all
  2. 00:16:986 (6,1) - it would look nicer if they were straight fix
  3. 00:26:286 (1,1) - The NC here is really unnecessary, you discontinue it after doing it twice and that makes the map inconsistent and confusing repeating nc now

Normal
  1. For the SV, I'd say 1.2 is right because hard is on 1.4 and easy is on 1.0 so right in the middle would make more sense than keeping it at 1.1 1,1 fits pretty well here imo
  2. Some NCs are also inconsistent here, I just recommend you follow the 4 beat NC rule, it would make things simple and easier to understand
  3. 00:02:886 (1,3) - try to make it so that they dont touch, it will look cleaner yup
  4. 00:29:286 (6,7) - blanket could be neater here
  5. 00:32:886 (4,5) - ^
  6. 00:43:686 (6,7) - ^ All fixed.

Hard
  1. 00:18:486 (1) - disable nc and nc here 00:19:386 (5) - it would follow the 4 beat nc better good point
  2. 00:19:536 - missed sound added circle
  3. 00:47:886 (1) - disable nc
  4. 00:59:286 (1) - ^ both fixed

noice map xd thankies~
Mint


[General]
  1. aaaa i liked fripside much more in the nao days orz
  2. Where did you get the MP3 from? Did you cut it yourself? It sounds pretty bad and I really think the quality could be improved. Don't really want to cut a new version myself, but this is a HQ MP3 of the full version, maybe you can use this and cut it again. http://puu.sh/soWar/ce76397079.mp3
[Easy]
  1. 00:14:886 (4,5) - The piano sound here is so much stronger than what (5) offers. Usually not a big of a deal, but would've liked to see something like 00:19:686 (4) - that covers the sound, yet still being rather simple to play.
  2. 00:26:286 (1) - 00:31:086 (1) - etc. Please avoid spamming NCs in easier difficulties. They mess up with HP and they are guaranteed to do more bad than good -> confusing/random.
  3. 00:35:886 (1,3) - Given the SV, BPM and AR this still might pass, but having perfect overlapping sliders in short time can really be confusing for the target audience.
  4. 00:40:086 (5,1) - If you made (5) a 1/2 slider followed by a circle, the cymbal crash would be clickable. Seems much more appropriate for a difficulty designed for beginners, though would say it's smart most of the times to have this anyways regardless what difficulty you're making xd.
[Normal]
  1. lol the cs setting ez->nm
  2. 01:02:586 (5) - I know you probably want to prioritize the vocals and all, but I really don't recommend skipping a downbeat like this one.
  3. 01:04:686 (8,1) - Spacing.
  4. 01:06:186 (2,3,4,5) - Found the rhythm slightly unintuitive here. There are three 1/2 circles, yet there aren't really any strong sounds / vocal notes to support these. Popping a slider somewhere here would feel more appropriate. Also, for (5), the downbeat is on the slider end, making it offbeat. Would prefer having that clickable, as I don't really see why you wouldn't in this scenario.
[Hard]
  1. 00:13:536 - Strange you completely ignored this 1/4, while literally every other 1/4 has been mapped in this part.
  2. 00:14:286 (4,1,2) - Your map usually has pretty consistent usage of patterns (perfect shapes etc.), would do that here too, just for the visual.
  3. 00:23:436 (4) - 00:33:036 (5) - Any reason why you skipped the vocal? The fact that you mapped (4) anyways gives the player a feeling that you're mainly following the vocals. Not to mention that even the Normal difficulty has something on the skipped blue tick here.
  4. 00:37:536 (4) - Honestly, would prefer having such strong piano sounds mapped.
  5. 00:40:686 (5) - Don't really recommend having 3/4 sliders that actually go over and skip the 1/2 stuff. Optional, but try a 1/2 slider + circle instead?
  6. 00:46:686 (2,3,4,5) - Found the rhythm here pretty strange and it kinda contradics with what the song offers. The sound between (4,5) seems much stronger than (3). Makes more sense to map that one instead, don't you think?
[4K NM]
  1. lol i don't mod mania im just reaaaallly bored, joke mod feel free to deny all of this xd
  2. 00:01:086 (1086|3) - Hmm, I don't really see the purpose of ending the LN so quick, and immediately having a note there. Kinda seems harsh with this kind of song and especially at the beginning of it. Would just extend it to where the note is, I mean you already have 00:02:886 (2886|1) - anyways?
  3. 00:17:211 - Why skip this if you mapped 00:14:736 (14736|3) -
  4. 01:05:286 (65286|0) - Shouldn't one of these be removed? You seemed to have group the notes with clap = 4, piano = 3 (like 01:00:486 (60486|0) - ).
sorry i dont icon hybrid, for the exact reason above - i dont do mania or any other std mode for that matter

good luck!
Topic Starter
Lully

appleeaterx wrote:



[General]
  1. aaaa i liked fripside much more in the nao days orz i agree
  2. Where did you get the MP3 from? Did you cut it yourself? It sounds pretty bad and I really think the quality could be improved. Don't really want to cut a new version myself, but this is a HQ MP3 of the full version, maybe you can use this and cut it again. http://puu.sh/soWar/ce76397079.mp3 Fixed that, thanks. <3 Re:cutted it by myself


[Easy]
  1. 00:14:886 (4,5) - The piano sound here is so much stronger than what (5) offers. Usually not a big of a deal, but would've liked to see something like 00:19:686 (4) - that covers the sound, yet still being rather simple to play. i hope its not too hard now
  2. 00:26:286 (1) - 00:31:086 (1) - etc. Please avoid spamming NCs in easier difficulties. They mess up with HP and they are guaranteed to do more bad than good -> confusing/random. Deleted them
  3. 00:35:886 (1,3) - Given the SV, BPM and AR this still might pass, but having perfect overlapping sliders in short time can really be confusing for the target audience. Made it a straight slider
  4. 00:40:086 (5,1) - If you made (5) a 1/2 slider followed by a circle, the cymbal crash would be clickable. Seems much more appropriate for a difficulty designed for beginners, though would say it's smart most of the times to have this anyways regardless what difficulty you're making xd. k, fixed ~ good point tho
[Normal]
  1. lol the cs setting ez->nm dont kill me pls
  2. 01:02:586 (5) - I know you probably want to prioritize the vocals and all, but I really don't recommend skipping a downbeat like this one. fixed
  3. 01:04:686 (8,1) - Spacing.
  4. 01:06:186 (2,3,4,5) - Found the rhythm slightly unintuitive here. There are three 1/2 circles, yet there aren't really any strong sounds / vocal notes to support these. Popping a slider somewhere here would feel more appropriate. Also, for (5), the downbeat is on the slider end, making it offbeat. Would prefer having that clickable, as I don't really see why you wouldn't in this scenario. Should fit better now
[Hard]
  1. 00:13:536 - Strange you completely ignored this 1/4, while literally every other 1/4 has been mapped in this part. added circle
  2. 00:14:286 (4,1,2) - Your map usually has pretty consistent usage of patterns (perfect shapes etc.), would do that here too, just for the visual.
  3. 00:23:436 (4) - 00:33:036 (5) - Any reason why you skipped the vocal? The fact that you mapped (4) anyways gives the player a feeling that you're mainly following the vocals. Not to mention that even the Normal difficulty has something on the skipped blue tick here. Fixed, made them triples so i wont ignore any beat
  4. 00:37:536 (4) - Honestly, would prefer having such strong piano sounds mapped. same as above
  5. 00:40:686 (5) - Don't really recommend having 3/4 sliders that actually go over and skip the 1/2 stuff. Optional, but try a 1/2 slider + circle instead? done
  6. 00:46:686 (2,3,4,5) - Found the rhythm here pretty strange and it kinda contradics with what the song offers. The sound between (4,5) seems much stronger than (3). Makes more sense to map that one instead, don't you think? Yeah.. deleted 00:46:887 (3) - and added a circle at 00:47:187 -

sorry i dont icon hybrid, for the exact reason above - i dont do mania or any other std mode for that matter oww, rip uwu

good luck! thanks~
unmentioned = fixed

thanks for the mod ~
Rieri
yeah if you changed the mp3, make sure the offset is correct.

the new offset would be 2893 or something close to that

just go into the timing setup and ctrl-a and move selected offsets by -44 and go back to compose and ctrl-a again and drag them back into place. do it for every diff ofc

make sure to reset preview point after
Feerum

playin14 wrote:

Hey Feerum o/ Here's the mod you asked for <3

Column 0|1|2|3|

Feru's EZ

  1. 00:06:186 - How about adding a note here? You started using doubles from 00:12:486 - but since this chord stands out in the song you could do it Mh the ending is so calm that would ruin it a bit D:
  2. 00:06:786 (6786|2) - You could make this into a LN until 00:07:086 - It seems more logical (at least for me) to use a LN when you can't map all notes. Especially in this situation I actually don't like a LN here :(
  3. 00:22:086 - I'm not sure about the length of these LNs here. They actually end at the beginning of the next one, but I don't know if this is okay in an EZ difficulty That's intentionally! I don't want to extend them to the end because i think a little of variety couldn't hurt. It's a pretty slow bpm so it shouldn't be too hard to play for beginner :)

Feru's NM

  1. 00:01:086 (1086|3) - So this one starts wrong. 00:00:486 - The sound beginns here, but the it's fading in. It would be weird to place it there. You should delete it in my opinion. Changed start to 00:01:437 - where the sound is more clear.
  2. 00:06:636 - Same as in EZ Wouldn't fit i think :c
  3. 00:16:386 - How about this? https://osu.ppy.sh/ss/6597455 I don't know what you follow there but that doesn't fit owo
  4. 00:22:086 - Same as in EZ aswell. Well, I don't think this is a problem in both diffs, but I just wanted to mention it Yup thanks but i keep it!
  5. 01:09:636 (69636|0,69786|2,69936|1) - Ghost notes? I don't hear a sound It's a bit quiet but there is still a drum. Will consider to remove them later maybe but it plays actually pretty cool


It's pretty good mapped so I didn't find many problems to mention. Good luck!

Muu-chan wrote:


Sup feer :3 this one is from Christmas queue
everything just suggestions :>
|1|2|3|4|

EZ
* 00:01:086 - maybe make same start point with NM diff imo :) so put simple long LN till the first note Nah i dont want a LN to start in Easy
* 00:19:686 - ; 00:20:586 - maybe put a note on 4 and 1 i actually don't get why. All 4 sounds are same. Nothing more to emphasize or something. Would make it inconsistent

NM
* 00:01:086 (1086|3) - why not simply moved this LN to 3 for avoiding hammer ? :) would be nice This is called a shield and this shield is intentionally placed here :p
* 00:04:086 - ; 00:05:286 - ; 00:08:886 - ; Double for these kind of section for long sound imo (like u did for ez) But i don't have jumps in the easy, either i want them to add because this would be too much for a calm start of the song.
* 00:11:586 - i'd suggest http://osu.ppy.sh/ss/6611310 . My reason is 00:11:886 - this kind of placement more suitable for the pitch and 00:12:486 - ofc avoiding hammer :> Again, shield placed intentionally
* 00:13:686 - ~ 00:18:486 - same long sound thingy as i mentioned above. But this section already have harder pattern so i think it is okay like this Yup. Nothing to change here
* 00:15:786 - make this one like 00:07:086 - maybe :) Uhh... i don't get it. There is no 1/12 snap, why should i add it then? :/
* 00:20:586 (20586|3) - this one should be stopped at 00:21:186 - for melody or 00:21:486 - for chord imo I know but then i would have pretty uncomfortable pattern together with this LN 00:21:237 (21237|2) - and the following chords. I think it's okay how it is now, but nice catch.

I think that's all :3
if i able to say, this nm diff is hard because of that short LN + notes combination eventhough this is the hardest diff on the map >< but well it is still cute and nice :D

Good luck ^^
Thank you both for your mods!
Applied also some self modding.

Updates:
EZ
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50848
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70081
DistanceSpacing: 3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:a little christmas time
TitleUnicode:a little christmas time
Artist:fripSide
ArtistUnicode:fripSide
Creator:nyu -
Version:Feru's EZ
Source:メリ☆クリ ~10年ぶりのホワイトクリスマス~
Tags:Meri☆Chri ~Juu Nen Buri no White Christmas~ Whirlpool Visual Novel Ending ED Short Version nao Feerum
BeatmapID:1131037
BeatmapSetID:533603

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"merry.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,58737,0,"twinkling.wav",70

[TimingPoints]
2937,600,4,2,1,45,1,0
50937,-100,4,2,1,45,0,1
70137,-100,4,2,1,45,0,0


[Colours]
Combo1 : 91,91,255
Combo2 : 199,199,199
Combo3 : 45,66,253

[HitObjects]
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AudioLeadIn: 0
PreviewTime: 50848
Countdown: 0
SampleSet: Soft
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[Editor]
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DistanceSpacing: 3
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[Metadata]
Title:a little christmas time
TitleUnicode:a little christmas time
Artist:fripSide
ArtistUnicode:fripSide
Creator:nyu -
Version:Feru's NM
Source:メリ☆クリ ~10年ぶりのホワイトクリスマス~
Tags:Meri☆Chri ~Juu Nen Buri no White Christmas~ Whirlpool Visual Novel Ending ED Short Version nao Feerum
BeatmapID:1131038
BeatmapSetID:533603

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G r o g
Here's that mod you asked for ;D

Normal
  1. 00:21:537 - Note shouldn't be here, too sutble to notice it.
Rest of the map is actually pretty soild.

Hard
  1. 00:02:937 - Your first note isn't on time with the beginning with the piano, this might throw people off to start with and I do think that it should be fixed.
  2. 00:16:737 - This shouldn't be a stream, the sounds inbetween each of the piano notes are too sutble to be mapped, it feels and sounds off when listening through it.
  3. 00:21:537 - I feel that this note shouldn't be here, the drum beat that it hits a little too sutble for it be mapped.
  4. 00:23:637 - This isn't where her vocal ends on the last note, I understand that it's where the guitar starts but it just feels off to have it there when the rest of that combo was mapped to the vocals.
  5. 00:33:237 - Again, this isn't where her vocal ends on the last note.
  6. 00:39:387 - Feels like there should be a note there as that's where she sings another vocal
  7. 00:41:187 - Missing a note, more vocals here, could probably get away with extending the slider from 00:40:737
  8. 00:44:337 - Slider isn't needed, feels out of place, put a circle at 00:44:637 instead,
  9. 00:58:137 - remove the slider and place a circle at 00:58:437, creates more of an impact of the fact that she's singing in a different language at that time.
  10. 00:59:337 - Shouldn't be a stream, feels and sounds off.
    01:08:937 - Again, another stream that feels off.
Topic Starter
Lully

P i n wrote:

Here's that mod you asked for ;D

Normal
  1. 00:21:537 - Note shouldn't be here, too sutble to notice it. The beat is really strong. I dont really see a problem with this.
Rest of the map is actually pretty soild.

Hard
  1. 00:02:937 - Your first note isn't on time with the beginning with the piano, this might throw people off to start with and I do think that it should be fixed. im stupid
  2. 00:16:737 - This shouldn't be a stream, the sounds inbetween each of the piano notes are too sutble to be mapped, it feels and sounds off when listening through it. Nah not really..
  3. 00:21:537 - I feel that this note shouldn't be here, the drum beat that it hits a little too sutble for it be mapped. Uhh.. i did that everytime, so it would be meh to just ignore this. Also pretty strong sound.
  4. 00:23:637 - This isn't where her vocal ends on the last note, I understand that it's where the guitar starts but it just feels off to have it there when the rest of that combo was mapped to the vocals. If i would ignore the clap/drum sound there, it would be pretty offbeat, yes im focusing the vocals but that drum is a really strong sound You really hate drums, dont you?
  5. 00:33:237 - Again, this isn't where her vocal ends on the last note. ^
  6. 00:39:387 - Feels like there should be a note there as that's where she sings another vocal Not necessary here.
  7. 00:41:187 - Missing a note, more vocals here, could probably get away with extending the slider from 00:40:737 Im missing nothing, lol
  8. 00:44:337 - Slider isn't needed, feels out of place, put a circle at 00:44:637 instead, Its needed, she holds the vocal = slider
  9. 00:58:137 - remove the slider and place a circle at 00:58:437, creates more of an impact of the fact that she's singing in a different language at that time. There is enough impact, the strong hitsound + increasing spacing
  10. 00:59:337 - Shouldn't be a stream, feels and sounds off. Drums in the background, re:listen pls
    01:08:937 - Again, another stream that feels off. ^
Thanks for the mod~
Alsty-
hello , mania mods requested by nyu - :3
mods
hi feru o/
Feru's EZ :
  1. 00:35:937 (35937|2) - maybe move this to 2 , its a bit awkward imo @@
  2. 01:09:237 - https://osu.ppy.sh/ss/6651956 , blue mark , maybe they will got more space? :3
--

Feru's NM :
  1. 00:04:137 (4137|2) - 00:08:937 (8937|3) - idk , but i think it should be double notes. because of the piano.
  2. 00:17:337 (17337|3) - move to 3? the stacking notes on the right side isnt match with the pitch imo
  3. 01:07:587 (67587|1) - move this to 4 and this 01:07:737 (67737|3) - to 2
okay i think thats alll what i can do XD
nice map , nice songs. GL nyu - and feru ! :3
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