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TO-MAS feat. Chima - FLIP FLAP FLIP FLAP [CatchTheBeat]

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Total Posts
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Topic Starter
Riari
This beatmap was submitted using in-game submission on 25 February 2017 at 20:56:38

Artist: TO-MAS feat. Chima
Title: FLIP FLAP FLIP FLAP
Source: フリップフラッパーズ
Tags: Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size JBHyperion Sorcerer Olib
BPM: 117
Filesize: 17281kb
Play Time: 01:26
Difficulties Available:
  1. Hyperion's Cup (1.06 stars, 100 notes)
  2. Olib's Salad (1.7 stars, 168 notes)
  3. Pure Illusion (2.63 stars, 197 notes)
  4. Sorcerer's Platter (2.53 stars, 169 notes)
Download: TO-MAS feat. Chima - FLIP FLAP FLIP FLAP
Download: TO-MAS feat. Chima - FLIP FLAP FLIP FLAP (no video)
Information: Scores/Beatmap Listing
---------------
The top diff is a bit different but don’t let this distract you from the fact that in 1998, The Undertaker threw Mankind off Hell In A Cell, and plummeted 16 ft through an announcer’s table.
Pata-Mon
yeah
rank this
JBHyperion
Hitsounds boys > all inside this handy .osz > here <.

I added in some kiai time based on what seemed good, if you intentionally left it out feel free to remove it. No notes or anything should have been moved, but if anything seems weird let me know.
WildOne94
HAPPY SECRET BANTA!!!

HERE IS YOUR FANTA


WELL HOPE YOU ENJOYED!!
Oh wait.... Secret.... "Santa"... oh....

Then let's get started with a mod!

General

Background is not the correct size and exceeds 1366 x 768. EDIT: Oh! JBH just told me about the new rule. I am late. ignore this then.

Check Aimod on Sorcerer's Platter as there is an unsnapped object.

2 Kiai problems I see. One being that there is no Kiai in Olib's salad which I strongly recommended adding one in like the others. The other problem is on the rain that the kiai does not have an end timing point. I would suggest you fix this and have it like the Platter and Cup.

Hyperion's cup
00:00:300 (1) - The hitsounds are on and off here due to the slider covering the drum nice in the middle. As like many other places later on it misses the drum noise which is fine but I would recommend that you have a tick drum noise on these because it sounds so different without them and follows and weird pattern when you miss some out.

00:23:889 (5,6,1) - I think it's cool that you have 5 and 6 close together to make emphasis for (1) but I think it could with a little more of moving 5 and 6 to the left more to show it better. perhaps move 5 and 6 together to x:192.

00:49:530 (1,2) - Nothing wrong here essentially but I find it SOOO much more fitting if (1) was a reverse slider instead and (2) was a circle on it's own after it. (same for others ahead). Also add's variety from them 1/1 sliders you keep using in the kiai.

Can't really fault anything else. Solid and calm cup

Olib's Salad
Problem here was that I could FC without dashing so might be some increase spacing mentions here

00:02:351 (5,6,1) - Compared to 00:00:300 (1,2,3) - These notes feel a bit squashed up together. perhaps try moving (5) to x:360, (6) to x:472 and (1) to x:360 also.

00:15:684 (5) - moving this note to x:400 would make a nice dash to the next note

00:16:197 (6,1) - Could increase spacing here by moving 00:16:710 (1,2,3,4,5) - to x:328 It won't dash but it would make a nicer glide

00:24:402 (6,1) - A dash here would be nice with the intensity of the vocals. Moving (6) to x:128 and (1) to x:376 would be nice.

00:30:043 (2,3,4,5,6) - I think a cool idea would be to have these notes gradually get lower and lower distances apart from maybe 00:30:043 (2) - as that's intense to dash to (3). I think perhaps you should even increase that one further by moving it to maybe x:480

00:45:171 (6,1) - Quite intense here too. perhaps a jump is in order ? Could move 00:45:428 (1) - to x:256 and 00:46:453 (2) - to x:344 as that would also make a nice jump to the next note which is intense too.

00:47:479 (3,4,5,6) - Perhaps that same idea of gradually getting smaller distance or maybe even bigger if you wish.

00:57:479 (7,1) - A jump here would be good. Try move (1) to x:256 bang in the centre and then perhaps curve a little like this for ease to next note.
http://puu.sh/sDflg/073e4284a3.jpg

01:01:582 (5,1) - Jump here too perhaps ?

01:02:607 (2,3) - The jump here might confuse people to walk the distance instead of dash. Try move (2) to x:280 to make it a bit clearer.

01:09:787 (6,1) - Jump perhaps ?

01:13:889 (6,1) - ^

01:17:223 - Since I think you follow the vocals here I would suggest adding a circle note here to cover up the vocal here. Could potentially make this jump to the next note too. Or 01:17:992 (7,1) - but the other is more intense.

01:24:402 (1,2,3) - So the player does not try to double dash I think it would be a lot cleaner for you to place (2) at x:408 and (3) at somewhere like x:56

Sorcerer's Platter
00:07:223 (2,3) - I thought maybe this could be a little bit bigger in spacing due to trying to make it clearer that it's a jump. Try move 00:06:453 (1) - to x:184 and then move (2) to x:320.

00:09:530 (3,4,5) - Maybe (4) and (5) were almost a stack here because they slowed up the flow quite a bit imo. Try move (4) to x:72 and (5) to x:134. (if that's a bit too far of a jump for your liking then can grab all (3,4,5) and move right a little)

00:30:812 (4,1) - Thought there could be a bigger jump here and that (1) should be more curved to look something like this.
http://puu.sh/sDgR5/c6b1cf449c.jpg

00:37:735 (2,3) - Perhaps a slight jump here too ? (3) could be at something like x:368.

00:39:274 (1,2) - Bit of that almost stacked flow stopping stuff again because too close together and kills movement. plenty of space to move stuff around to your liking babe <3.

01:03:889 (1) - Would be nice to CTRL + H this and move left a bit so you can jump from previous note due to music intensity change. (could mirror it with (2) also so same slant).

01:21:582 (4,1) - Felt there could be a better dash here or even a hyper.

01:23:633 (4,1) - Hyper here maybe for finale ?

Really like this platter. It's like it was made by a wizard or something... (^:

Pure Riari
Rename this diff to flipping awesome :^) (Or a flop *runs*)

Won't even question the CS lel. But comparing this diff to Platter for e.g. I feel as if though you needed more jumps or bigger jumps at the start. Maybe even more hypers. Some examples of this would be like:

00:01:069 (2,3) -
00:02:094 (4,1) -
00:04:146 (5,1) -
00:12:351 (2,1) -
Etc. I cba to to link more because I am lazy :^) But you get the idea.

00:16:197 (1,1) - Firstly it's not really recommended to have a NC on it's own unless with good spacing between other notes on the timeline. Secondly I would say that this needs to be a waaaay bigger jump here for what I presume is a weird rain.

00:20:556 (5,1) - Could have a hyper here now that the music has started up a bit more.

00:24:658 (3,1) - A hyper or bigger dash would be nice here. Would say move 00:24:402 (2) - to x:224 and 00:24:658 (3) - x:104.

00:27:992 (3,4) - Bit too close together imo and slows down flow in the diff. try move (4) a little bit more left to something like x:28.

00:34:915 (6,1) - Would be nice for some more spacing here. (1) at x:372 seems good.

00:36:966 (5,1) - I think just a tiny bit big of a jump here because it was quite unexpected. Perhaps reduce a little or even increase to hyper.

00:39:787 (2,3) - So very nearly a hyper here which atm makes the jump hard. try move (2) to x:488.

00:42:351 (3,4) - ^ (4) x:424 would hyper. (could make (4) further right infact if you want another hyper here 00:42:864 (4,1) - Since the distance is big and the intensity of the song is high here).

00:56:710 (4,5,1) - (5) to (1) should definitely be a hyper but you could potentially have a hyper from (4) to (5) too.

01:17:992 (6,1) - Should really be a hyper here for the kiai. Try something like this to hyper.
http://puu.sh/sDjm8/0fe350eb3e.jpg

All done!
I'm wearing FLIP FLOPS FLIP FLOPS!
Hope this secret santa was as fun for you as it was for me (^:
Good luck my UK lads <3
Olib

WildOne94 wrote:

Olib's Salad
Problem here was that I could FC without dashing so might be some increase spacing mentions here

00:02:351 (5,6,1) - Compared to 00:00:300 (1,2,3) - These notes feel a bit squashed up together. perhaps try moving (5) to x:360, (6) to x:472 and (1) to x:360 also. Done

00:15:684 (5) - moving this note to x:400 would make a nice dash to the next note Moved to x:392

00:16:197 (6,1) - Could increase spacing here by moving 00:16:710 (1,2,3,4,5) - to x:328 It won't dash but it would make a nicer glide Done

00:24:402 (6,1) - A dash here would be nice with the intensity of the vocals. Moving (6) to x:128 and (1) to x:376 would be nice. Did x:136 and x:368

00:30:043 (2,3,4,5,6) - I think a cool idea would be to have these notes gradually get lower and lower distances apart from maybe 00:30:043 (2) - as that's intense to dash to (3).Done I think perhaps you should even increase that one further by moving it to maybe x:480 Moved to x:472

00:45:171 (6,1) - Quite intense here too. perhaps a jump is in order ? Could move 00:45:428 (1) - to x:256 Moved to x:264and 00:46:453 (2) - to x:344 as that would also make a nice jump to the next note which is intense too. Moved to x:328

00:47:479 (3,4,5,6) - Perhaps that same idea of gradually getting smaller distance or maybe even bigger if you wish. Did gradually bigger to suit the build up

00:57:479 (7,1) - A jump here would be good. Try move (1) to x:256 bang in the centre and then perhaps curve a little like this for ease to next note.
http://puu.sh/sDflg/073e4284a3.jpg Done

01:01:582 (5,1) - Jump here too perhaps ?

01:02:607 (2,3) - The jump here might confuse people to walk the distance instead of dash. Try move (2) to x:280 to make it a bit clearer. Changed these two areas a bit with jumps you stated

01:09:787 (6,1) - Jump perhaps ? Done

01:13:889 (6,1) - ^ Done

01:17:223 - Since I think you follow the vocals here I would suggest adding a circle note here to cover up the vocal here. Could potentially make this jump to the next note too. Added and made a jump Or 01:17:992 (7,1) - but the other is more intense.

01:24:402 (1,2,3) - So the player does not try to double dash I think it would be a lot cleaner for you to place (2) at x:408 and (3) at somewhere like x:56 Did similar distances
Thanks for the mod dude

flippin salad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: -1710
PreviewTime: 49402
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16710,33120,49530,65941
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:FLIP FLAP FLIP FLAP
TitleUnicode:FLIP FLAP FLIP FLAP
Artist:TO-MAS feat. Chima
ArtistUnicode:TO-MAS feat. Chima
Creator:Riari
Version:Olib's Salad
Source:フリップフラッパーズ
Tags:Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size
BeatmapID:1135571
BeatmapSetID:533564

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6.3
ApproachRate:6.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-753003.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Sorceress

WildOne94 wrote:

HAPPY SECRET BANTA!!!

HERE IS YOUR FANTA


WELL HOPE YOU ENJOYED!!
Oh wait.... Secret.... "Santa"... oh....

Then let's get started with a mod!

General

Background is not the correct size and exceeds 1366 x 768. EDIT: Oh! JBH just told me about the new rule. I am late. ignore this then.

Check Aimod on Sorcerer's Platter as there is an unsnapped object. - Snap!

2 Kiai problems I see. One being that there is no Kiai in Olib's salad which I strongly recommended adding one in like the others. The other problem is on the rain that the kiai does not have an end timing point. I would suggest you fix this and have it like the Platter and Cup.

Sorcerer's Platter
00:07:223 (2,3) - I thought maybe this could be a little bit bigger in spacing due to trying to make it clearer that it's a jump. Try move 00:06:453 (1) - to x:184 and then move (2) to x:320. - Done as you said

00:09:530 (3,4,5) - Maybe (4) and (5) were almost a stack here because they slowed up the flow quite a bit imo. Try move (4) to x:72 and (5) to x:134. (if that's a bit too far of a jump for your liking then can grab all (3,4,5) and move right a little) - So I quite liked how your suggestion played but it emphasises the sound more than I was going for. I've instead tweaked the distances and curve on the slider so it's pretty similar looking but should flow better

00:30:812 (4,1) - Thought there could be a bigger jump here and that (1) should be more curved to look something like this.
http://puu.sh/sDgR5/c6b1cf449c.jpg - Curved it more and increased the distance

00:37:735 (2,3) - Perhaps a slight jump here too ? (3) could be at something like x:368. - Yeah I wanted a small distance here to contrast with the jump at 00:40:299 (3) - but the distance was too low here, increased it!

00:39:274 (1,2) - Bit of that almost stacked flow stopping stuff again because too close together and kills movement. plenty of space to move stuff around to your liking babe <3. - Moved the slider tail on 00:39:274 (1) - further right, hopefully it's enough

01:03:889 (1) - Would be nice to CTRL + H this and move left a bit so you can jump from previous note due to music intensity change. (could mirror it with (2) also so same slant). - 01:02:864 (3,4) - Tweaked the curve and distance on these instead to increase distance to 01:03:889 (1) - but kept the slant the same

01:21:582 (4,1) - Felt there could be a better dash here or even a hyper. - Yeah space was quite limited here and I was hitting the wall a lot but I've done a big Ctrl+H on 01:22:351 (1,2,3,4,1,2,3) - There's a greater distance to this note now aswell as a direction change that I think helps emphasise this much better

01:23:633 (4,1) - Hyper here maybe for finale ? - Feels a bit weird to me to hyper to this note when 01:24:915 (2,3) - are more intense. As they're 1/1 apart it's impossible to get them to hyper so I've gone for the ol' increasing distance instead

Really like this platter. It's like it was made by a wizard or something... (^: - Thanks Sarah :^)



All done!
I'm wearing FLIP FLOPS FLIP FLOPS!
Hope this secret santa was as fun for you as it was for me (^:
Good luck my UK lads <3
Thanks for the mod WildSanta94!

Sorcerer's "Shut your Flap or I'll Flip you the Flup up" Platter
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: -1710
PreviewTime: 49402
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16710,33120,49530,65941
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:FLIP FLAP FLIP FLAP
TitleUnicode:FLIP FLAP FLIP FLAP
Artist:TO-MAS feat. Chima
ArtistUnicode:TO-MAS feat. Chima
Creator:Riari
Version:Sorcerer's Platter
Source:フリップフラッパーズ
Tags:Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size
BeatmapID:1133505
BeatmapSetID:533564

[Difficulty]
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CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:1

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JBHyperion

WildOne94 wrote:

Hyperion's cup

00:00:300 (1) - The hitsounds are on and off here due to the slider covering the drum nice in the middle. As like many other places later on it misses the drum noise which is fine but I would recommend that you have a tick drum noise on these because it sounds so different without them and follows and weird pattern when you miss some out. Will ask Riari to copy soft-hitwhistle to a new soft-slidertick

00:23:889 (5,6,1) - I think it's cool that you have 5 and 6 close together to make emphasis for (1) but I think it could with a little more of moving 5 and 6 to the left more to show it better. perhaps move 5 and 6 together to x:192. Didn't go quite that far, but yeah increased it a little

00:49:530 (1,2) - Nothing wrong here essentially but I find it SOOO much more fitting if (1) was a reverse slider instead and (2) was a circle on it's own after it. (same for others ahead). Also add's variety from them 1/1 sliders you keep using in the kiai. Nah, the vocal sounds are clearly grouped into two pairs of "FLIP FLAP" so it makes more sense to use two sliders than repeat and circle

Can't really fault anything else. Solid and calm cup

Good luck my UK lads <3
Thanks for the mod!

Cup
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: -1710
PreviewTime: 49402
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16710,33120,49530,65941
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:FLIP FLAP FLIP FLAP
TitleUnicode:FLIP FLAP FLIP FLAP
Artist:TO-MAS feat. Chima
ArtistUnicode:TO-MAS feat. Chima
Creator:Riari
Version:Hyperion's Cup
Source:フリップフラッパーズ
Tags:Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size
BeatmapID:1131250
BeatmapSetID:533564

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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Topic Starter
Riari

WildOne94 wrote:

Pure Riari
Rename this diff to flipping awesome :^) (Or a flop *runs*)

Won't even question the CS lel. But comparing this diff to Platter for e.g. I feel as if though you needed more jumps or bigger jumps at the start. Maybe even more hypers. Some examples of this would be like:

00:01:069 (2,3) -
00:02:094 (4,1) -
00:04:146 (5,1) -
00:12:351 (2,1) -
Etc. I cba to to link more because I am lazy :^) But you get the idea. Idea is to be a scaling diff, changes go through where bookmarks are placed.

00:16:197 (1,1) - Firstly it's not really recommended to have a NC on it's own unless with good spacing between other notes on the timeline. Secondly I would say that this needs to be a waaaay bigger jump here for what I presume is a weird rain. Aesthetic combo, it bridges between two sections explained above, I'd like to keep it.

00:20:556 (5,1) - Could have a hyper here now that the music has started up a bit more. Distancing is consistent and it seems good to me, don't plan to hyper for reasons above.

00:24:658 (3,1) - A hyper or bigger dash would be nice here. Would say move 00:24:402 (2) - to x:224 and 00:24:658 (3) - x:104. Increased distance between.

00:27:992 (3,4) - Bit too close together imo and slows down flow in the diff. try move (4) a little bit more left to something like x:28. Moved it a bit.

00:34:915 (6,1) - Would be nice for some more spacing here. (1) at x:372 seems good. Spaced it up a bit.

00:36:966 (5,1) - I think just a tiny bit big of a jump here because it was quite unexpected. Perhaps reduce a little or even increase to hyper. Reduced a bit.

00:39:787 (2,3) - So very nearly a hyper here which atm makes the jump hard. try move (2) to x:488. Widened both a tiny bit.

00:42:351 (3,4) - ^ (4) x:424 would hyper. (could make (4) further right infact if you want another hyper here 00:42:864 (4,1) - Since the distance is big and the intensity of the song is high here). Hypered.

00:56:710 (4,5,1) - (5) to (1) should definitely be a hyper but you could potentially have a hyper from (4) to (5) too. Done.

01:17:992 (6,1) - Should really be a hyper here for the kiai. Try something like this to hyper. Done.
http://puu.sh/sDjm8/0fe350eb3e.jpg

All done!
I'm wearing FLIP FLOPS FLIP FLOPS!
Hope this secret santa was as fun for you as it was for me (^:
Good luck my UK lads <3
Thank u wildsanta

updated
JBHyperion
I am your secret santa for this week and your Christmas present is watching me neck myself in mod-based format

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: Enable kiai on Olib's Salad as in the other diffs
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Hyperion's Cup
  1. 00:00:300 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,1) - Remap thanks

Olib's Salad
  1. 00:14:658 (3,4) - Ambiguous spacing, can be hard for new players to catch without dash. Consider reducing this to leave only the dash at 00:15:684 (5,6) - for the cymbal sound
  2. 00:22:864 (1,2,3,4,5) - Given the strength of these vocal sounds, I feel a direction change or two would add nice emphasis. The previous patterns are very simple back and forth, so a little variety might help. Try Ctrl+H 00:22:864 (1,2,3,4,5,6) - and move to x-222, then make 00:24:915 (1) - a C-shaped slider to make (6,1) a dash
  3. 00:25:941 (2,3) - Making this a clearer dash would be nice also for that strong vocal
  4. 00:32:607 (6,1) - Consider a dash here for the cymbal sound perhaps?
  5. 00:39:274 (3,4,1) - Clearer dashes would be nice here, try moving (4) left slightly
  6. 00:45:171 (6,1) - Good place to introduce a 1/2 dash for that strong cymbal sound. The BPM is low so it shouldn't be a problem to play
  7. 00:49:530 (1) - This really needs a dash to help emphasise the start of the kiai imo
  8. 00:57:479 (7,1) - Clearer 1/2 dash here would be nice, try increasing the spacing slightly
  9. 01:03:633 (2,3) - Difficult walkable spacing, make this smaller or more of an obvious dash
  10. 01:05:428 (6,1) - Dash plssssss
  11. 01:09:787 (6,1) - Could be made more clear by increasing spacing slightly

Sorcerer's Platter
  1. 00:26:966 (1,2,3) - Vocal is a little softer here, I'd reduce the strength of these a little by moving (2) slightly left
  2. 00:42:094 (2) - Not exactly strong so feel free to decline, but splitting this into circle and half slider would allow you to make a small dash to the white tick sound, which seems a little underemphasised for me atm
  3. 00:48:505 (3,4,1) - Feels a little odd to start hypering on (4) considering (3) is also very strong. I'd probably just make (3,4) a strong dash and leave the hyper to (4,1) so that gets the most emphasis
  4. 01:01:838 (1,3) - Don't really seem strong enough for hypers imo, considering you didn't use any at all before the kiai
  5. 01:04:658 - Same comment as 00:48:505 (3,4,1)
  6. 01:13:633 (4,1) - No hyper here? Would fit nicely for the huge pitch change imo
  7. 01:18:248 (1,3) - Same comment as 01:01:838 (1,3) - I feel hyper to the strong drum sound at 01:17:223 (3,4) - would be more fitting

Autistic Diff Name
  1. Get a proper diffname you clown
  2. 00:02:094 (4,1) - Dash here would be nice considering you used one at 00:06:197 (4,1) - for the same sound
  3. 00:22:351 (4,1) - Dash would pair nicely with 00:23:633 (4,1) - to emphasise the pitch change
  4. 00:23:889 (1,2,3) - Creates a bit of an uncomfortable flowstop with how close these are together, perhaps consider a direction change between (2,3), or increase spacing and Ctrl+H 00:24:915 (1) -
  5. 00:32:864 (2,1) - For your first hyper to be a strong, antiflowing 1/4 one is quite unexpected. Consider reducing the hyper strength here to make this a little less uncomfortable
  6. 00:39:787 (2,3) - Unexpectedly strong dash, I'd reduce this a little considering you weren't hypering for vocals before this
  7. 00:42:351 (3,4,1) - Hyper between (4,1) would be much more fitting for the strength of that downbeat sound
  8. 00:44:658 (5,6,1) - ^
  9. 00:53:633 (1,2) - All other times you hit this vocal it's on a hyper, but this is a strong dash. Would feel odd not to make these consistent
  10. 01:14:402 (2) - Feels awkward to have this little antiflow when there's no change in the music, guess you wanted to force a hyper here but you could easily Ctrl+G (2) and move 01:14:658 (3) - further to the left to keep this
Hope this helped. Now if you'll excuse me I have a minefield to walk into.

Happy holidays! (:
Topic Starter
Riari

JBHyperion wrote:

I am your secret santa for this week and your Christmas present is watching me neck myself in mod-based format

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: Enable kiai on Olib's Salad as in the other diffs
  5. Hitsounds: No issues
  6. AImod: No issues


Autistic Diff Name
  1. Get a proper diffname you clown I understand yur concern but dis iz my style
  2. 00:02:094 (4,1) - Dash here would be nice considering you used one at 00:06:197 (4,1) - for the same sound Wasn't meant to be a dash in this section, fixed.
  3. 00:22:351 (4,1) - Dash would pair nicely with 00:23:633 (4,1) - to emphasise the pitch change Done.
  4. 00:23:889 (1,2,3) - Creates a bit of an uncomfortable flowstop with how close these are together, perhaps consider a direction change between (2,3), or increase spacing and Ctrl+H 00:24:915 (1) - Swapped it up.
  5. 00:32:864 (2,1) - For your first hyper to be a strong, antiflowing 1/4 one is quite unexpected. Consider reducing the hyper strength here to make this a little less uncomfortable Reduced a bit.
  6. 00:39:787 (2,3) - Unexpectedly strong dash, I'd reduce this a little considering you weren't hypering for vocals before this Reduced.
  7. 00:42:351 (3,4,1) - Hyper between (4,1) would be much more fitting for the strength of that downbeat sound gotcha
  8. 00:44:658 (5,6,1) - ^ done
  9. 00:53:633 (1,2) - All other times you hit this vocal it's on a hyper, but this is a strong dash. Would feel odd not to make these consistent done
  10. 01:14:402 (2) - Feels awkward to have this little antiflow when there's no change in the music, guess you wanted to force a hyper here but you could easily Ctrl+G (2) and move 01:14:658 (3) - further to the left to keep this done
Hope this helped. Now if you'll excuse me I have a minefield to walk into.

Happy holidays! (:
thanks for the mod my british compatriot

thanks for the mod dude
Sorceress

JBHyperion wrote:

I am your secret santa for this week and your Christmas present is watching me neck myself in mod-based format


Sorcerer's Platter
  1. 00:26:966 (1,2,3) - Vocal is a little softer here, I'd reduce the strength of these a little by moving (2) slightly left - We did it reddit
  2. 00:42:094 (2) - Not exactly strong so feel free to decline, but splitting this into circle and half slider would allow you to make a small dash to the white tick sound, which seems a little underemphasised for me atm - Playing around with this I didn't really like how a small dash played here. I've used a cheeky green line and increased the SV a bit for a slight distance increase instead
  3. 00:48:505 (3,4,1) - Feels a little odd to start hypering on (4) considering (3) is also very strong. I'd probably just make (3,4) a strong dash and leave the hyper to (4,1) so that gets the most emphasis - Yeah, I didn't want to make them all hypers so for difficulty reasons but the lone hyper between (4,1) feels much better
  4. 01:01:838 (1,3) - Don't really seem strong enough for hypers imo, considering you didn't use any at all before the kiai - But it's the kiai init, song feels more intense. However I nerfed 'em anyway to nerf the difficulty a bit, it still plays nice and it was an easy fix (:
  5. 01:04:658 - Same comment as 00:48:505 (3,4,1) - Imagine if I denied this one xd
  6. 01:13:633 (4,1) - No hyper here? Would fit nicely for the huge pitch change imo - Yeah it's screaming for one
  7. 01:18:248 (1,3) - Same comment as 01:01:838 (1,3) - I feel hyper to the strong drum sound at 01:17:223 (3,4) - would be more fitting - Aye, done both here


Hope this helped. Now if you'll excuse me I have a minefield to walk into.

Happy holidays! (:
No changes thx
Thanks very much for the mod, your suffering is appreciated (:

Sorcerer's "Flip Flap Flip Flap Make my neck snap" Platter
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: -1710
PreviewTime: 49402
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16710,33120,49530,65941
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:FLIP FLAP FLIP FLAP
TitleUnicode:FLIP FLAP FLIP FLAP
Artist:TO-MAS feat. Chima
ArtistUnicode:TO-MAS feat. Chima
Creator:Riari
Version:Sorcerer's Platter
Source:フリップフラッパーズ
Tags:Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size
BeatmapID:1133505
BeatmapSetID:533564

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,-1325,"video.flv"
0,0,"thumb-1920-753003.png",0,0
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Olib

JBHyperion wrote:

Olib's Salad
  1. 00:14:658 (3,4) - Ambiguous spacing, can be hard for new players to catch without dash. Consider reducing this to leave only the dash at 00:15:684 (5,6) - for the cymbal sound Reduced slightly
  2. 00:22:864 (1,2,3,4,5) - Given the strength of these vocal sounds, I feel a direction change or two would add nice emphasis. The previous patterns are very simple back and forth, so a little variety might help. Try Ctrl+H 00:22:864 (1,2,3,4,5,6) - and move to x-222, then make 00:24:915 (1) - a C-shaped slider to make (6,1) a dash Done
  3. 00:25:941 (2,3) - Making this a clearer dash would be nice also for that strong vocal Done
  4. 00:32:607 (6,1) - Consider a dash here for the cymbal sound perhaps? Done
  5. 00:39:274 (3,4,1) - Clearer dashes would be nice here, try moving (4) left slightly Done
  6. 00:45:171 (6,1) - Good place to introduce a 1/2 dash for that strong cymbal sound. The BPM is low so it shouldn't be a problem to play Done
  7. 00:49:530 (1) - This really needs a dash to help emphasise the start of the kiai imo Done
  8. 00:57:479 (7,1) - Clearer 1/2 dash here would be nice, try increasing the spacing slightly Done
  9. 01:03:633 (2,3) - Difficult walkable spacing, make this smaller or more of an obvious dash Harsher dash
  10. 01:05:428 (6,1) - Dash plssssss yeah man
  11. 01:09:787 (6,1) - Could be made more clear by increasing spacing slightly Done
Thanks for the mod

flap salad
osu file format v14

[General]
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Countdown: 0
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[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 2
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[Metadata]
Title:FLIP FLAP FLIP FLAP
TitleUnicode:FLIP FLAP FLIP FLAP
Artist:TO-MAS feat. Chima
ArtistUnicode:TO-MAS feat. Chima
Creator:Riari
Version:Olib's Salad
Source:フリップフラッパーズ
Tags:Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size
BeatmapID:1135571
BeatmapSetID:533564

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Absolute Zero
[FlipCup]
00:10:556 (3) - Flip (flap) this around its head--this should create a smoother movement from left to right.
00:12:607 (1,2) - Was hoping that this could be around 1.2x spacing, as 00:13:633 (2) is the same distance from 00:12:094 (4) even though they're not in the same time distance.
00:38:248 (2) - Strange that this is the only 1/1 vertical slider in the whole map. You might want to add one at 00:40:300 (4) for patterning.
00:47:479 (3) - You hit 01:01:582 (4), so it would follow that you'd want a hitcircle here as well for consistency. Maybe add it at x=336.
01:03:633 - Same as above, but x=308.
01:03:889 (5) - If you choose to do the two comments above, you're going to want to put a NC here to avoid too much stacking.

[FlapSalad]
Video not playing?
00:24:915 (1,2,3,4,5) - Unlike the parts around it, you don't follow the vocals at all here. It's a strange switch and I would suggest just following the vocals instead.
Ticker is on 00:26:710

Maybe something like this?
00:36:453 (4) - Remove the hitcircle here. You've been following the voice up until this point, and this is still a salad, so density should still be relatively low.
00:39:274 (3,4) - I'm not sure a dash really fits here--the voice only goes up slightly, and this can also be confused for a long walk.
00:43:120 (6,1) - I was expecting a dash here because the voice spikes up. I would add one here by moving 00:43:376 (1,2) rightwards to lower the distance between 00:43:889 (2,3) as well.
00:53:120 (6,1) - Low distancing for a new phrase. I would at least move it to x=344.
00:54:658 (1) - Move NC to 00:55:684 (2).
00:57:479 (7) - I don't feel like this hitcircle is necessary due to the fact that it follows a weaker beat. Remove it.
01:15:171 (1) - Move NC to 01:16:197 (3) instead.

[FlipPlatter]
00:00:300 (1,2,3) - Antiflow dash on the very first note? Ehh... I'd make it more like 00:04:402 (1,2,3) or something of the sort.
00:19:787 (3) - End is not snapped.
00:33:120 (1,2) - Not sure if it's me, but this just feels a little strange. Pretty sure if you flipped (2) on its head that would fix it.
00:59:274 (4,5,1) - This pattern is a bit challenging, wouldn't you agree? Maybe simplify the distances.
01:05:428 (4) - Perhaps you want to make this parallel to 01:04:915 (3) (in slope, of course). The tail should end at the same x-coordinate (x=456???) but the increase in movement required is a little jarring as of now.

[FlapPlatterPlus]
I understand what you're going for, but it just doesn't feel deliberate. As shown before, a person (blind) should be able to understand that you're making it harder throughout the map and not think "inconsistent difficulty" instead. Honestly, it may be simply that I don't enjoy the concept of inconsistency overall, but I guess it might work with the right touch. I'm honestly unsure what to say as i'm not exactly sure what to look for, but I guess here's some general bullet points after the tiny mod:
01:14:146 (1,2,3) - A surprising pattern (the slider ends don't hit anything particularly important). Make this a 1/2 slider instead.
01:17:223 (5) - Strong cymbal on 01:17:479 you're missing--I would make this into a 1/2 repeat slider.
01:18:120 - add a hitcircle here to follow all of the voice as well.

  1. Density. While you want some density uniformity, the start is far too dense for a cup, if that's what you want me to judge it by--I'd suggest taking simpler rhythms unless you're thinking about this purely in terms of spacing.
  2. Concentration of hypers. The difference between the part right before the kiai and the kiai is really uncomfortable to play because as MB said, there are a lot of normal dashes and then you start to integrate large hypers that require some screen dashing.
  3. Placement of hypers. I don't think "flip flap flip flap" needs such large hypers if the most you're going to is a hard platter. You might as well lower the hyper count and only hit main beats with hypers. "flip flap flip flap" could simply use dashes.
Highest diff needs some work, but we're almost there.
MBomb
Why is this song.

[Cup]

00:12:607 (1) - A bit more emphasis for the noticiable volume increase on this vocal would be nice, maybe x:116?
00:16:710 (1) - Some more emphasis on this for the new section and higher pitch could work well, try x:368.
00:24:915 (1) - Again, more emphasis for pitch and strength in note would work nicely, x:488 would be great.
00:26:966 (4) - This one seems a bit stronger and so deserves a bit more emphasis than previous notes like it, try x:208.
00:40:300 (4) - For more vocal emphasis here and then emphasis on the change in section to the next note, you could try x:392 instead.
00:43:376 (4) - Again, whilst these are emphasised by slightly higher distances, I think even higher would be a nicer way to put emphasis on those vocals, x:240 would feel fantastic.
00:45:428 (1) - Same with this, x:240 again would be great.
00:48:505 (4) - I dislike how close to the wall this is simply because you can feel quite pushed against the wall, which ends up feeling uncomfortable to me. Try x:12?
00:49:530 (1) - Higher distancing for more emphasis into the strong note here and the start of the kiai, try x:316.
00:53:633 (1) - Maybe a slightly higher distance for this too for the strength of the vocals, not as much here though, x:208 would be fine.
01:05:941 (1) - Again, higher distance for more emphasis on strong note here and start of the new section, x:268 please.
01:10:043 (1) - x:376 for more emphasis on the higher pitch of this one compared to previous please.
01:14:146 (1) - x:120 would work as a fine emphasis to this for the instrument.
01:20:300 (3) - The pitch is slowly increasing here so having the distance the same for all 3 feels odd, I think a slightly higher distance, like x:176, would work fine here.
01:22:351 (1) - This one's slightly stronger than others so maybe try x:192 for slightly more emphasis.

[Salad]

The kiai is consistent with the cup, which is fine, but I think that one sounds a lot better, maybe change it here?

00:01:838 (4) - Maybe a tiny bit strong for a non-dash movement, maybe try reducing to like x:208.
00:03:889 (2,3) - I think something like x:184 would work well on this section, both for more emphasis on the flute on 2 and for more emphasis on change of line at 1.
00:10:556 (1) - Maybe try curving this something like this would work better to avoid the movement being too strong for a non-dash.
00:26:966 (3) - Again, a bit strong for a non-dash movement, try something like x:136 instead, and then 4 on x:176.
00:29:017 (1) - A bit strong for a non-dash movement, and this definitely isn't strong enough for a dash, given the decreasing pitch here, try x:344.
00:32:094 (5,6,1) - A bit of an inconsistency issue here with 00:15:684 (5,6,1) - , there the dash was to 6, here the dash is to 1, but the sounds are very similar, so be consistent by changing one, either works.
00:44:402 (3,4,5,6) - Maybe have a dash both to and from this, to for vocal strength and from for the strong sound on the 1 after this pattern.
00:47:479 (3,4) - Add a dash to this by moving it to x:120.
00:49:017 (6) - Slightly too strong distancing right now considering the direction change required, maybe reduce it to like x:456?
00:52:607 (4,5) - Distance to this is very strong, especially considering these notes aren't even that strong, I'd definitely reduce this quite a lot, x:304 would be nice.
00:57:735 (1,2) - Maybe try a dash to it by moving 1 to x:320 and 2 to x:160.
00:59:787 (4) - Reduce this to something like x:424 to make the movement more comfortable.
01:03:889 (3,4,5,6) - Far too hard for a salad. Get rid of all dashes except a dash to 3 and a dash to the next combo, they're the strongest notes so they deserve the dashes most (Considering double dashes are unrankable in salads).
01:10:043 (1) - It'd make more sense to have a dash to 1 and then normal movement to 2 here, as the actual change in the vocals happens at 1, 2 is just a continuation. Try moving 1 to the right and curving it a bit to the left to make this more fitting to the music.
01:14:146 (1) - Again, maybe nice to have a dash to this and then a normal movement to 2, as the strong instrument is introduced at 1, and 2 is just a continutation.
01:17:479 (5,6) - Maybe add a dash to 5 by moving it to x:40, and then move 6 to x:312 to avoid it being too strong.

[Platter]

00:04:402 (1) - Try x:56 on this for a nicer distancing to better emphasise the downbeat here.
00:27:735 (2) - I think a normal distancing to 2 would be nicer here as that is a lower pitch than the previous notes, try x:96.
00:30:043 (3) - Reduce the distancing here slightly, this is a bit too strong for a normal dash distance at this diffuclty, x:304 would be great, and then tilt it slightly to keep flow afterwards fine.
00:35:171 (1) - This distance feels too low as it is now, I think increasing this to like x:320 would feel a lot better flow-wise.
00:39:274 (1,2) - Is the same sounds as 00:37:223 (1,2) - , try to be consistent in the timeline here.
01:23:633 (4,1) - HDash to 1 here would be nice, maybe try moving 4 to x:112 and 1 to x:448.

[Pure Shitmapping]

00:23:889 - Until here, there are no normal dashes, which feels really weird to play considering the platter had a lot of normal dashes at this point (And there are definitely notes worth emphasising with normal dashes earlier on, so it sounds strange). Generally, this difficulty just needs more use of dashes (There are also some places where HDashes could be used but they're not as important and I feel as if you ignored them on purpose). Just go through and increase some distances for strong notes please, this goes for all the map until 00:33:120 - .

00:41:325 (1) - Kinda difficult to hit in this kind of difficulty, maybe reduce it to something like x:368?
00:44:402 (4,5,6,1,2) - A HDash from 6 to 1 would be nice, and a nice way to do this would be to move 00:44:402 (4,5,6) - to x:256 (Which also gives some extra emphasis to the strong vocal change on 4), and then Ctrl+G 1 and move it to x:56 and move 2 to x:412.

There are also a lot of inconsistencies of when dashes and HDashes are used in the rain which I would really like to see fixed.

Alright done. I'd recommend trying to get some more mods, especially on rain, before calling me back.
Topic Starter
Riari

- Magic Bomb - wrote:

[Pure Shitmapping]

00:23:889 - Until here, there are no normal dashes, which feels really weird to play considering the platter had a lot of normal dashes at this point (And there are definitely notes worth emphasising with normal dashes earlier on, so it sounds strange). Generally, this difficulty just needs more use of dashes (There are also some places where HDashes could be used but they're not as important and I feel as if you ignored them on purpose). Just go through and increase some distances for strong notes please, this goes for all the map until 00:33:120 - . Idea of the difficulty is to present a spread within itself, hence why it starts out and eventually builds up. There are no dashes until 00:16:710 - and no hypers until 00:33:120 - to represent a Cup/Salad, showing the changes presented in the song.

00:41:325 (1) - Kinda difficult to hit in this kind of difficulty, maybe reduce it to something like x:368? Done.
00:44:402 (4,5,6,1,2) - A HDash from 6 to 1 would be nice, and a nice way to do this would be to move 00:44:402 (4,5,6) - to x:256 (Which also gives some extra emphasis to the strong vocal change on 4), and then Ctrl+G 1 and move it to x:56 and move 2 to x:412. Done.

There are also a lot of inconsistencies of when dashes and HDashes are used in the rain which I would really like to see fixed. Explained, not a Rain.

Alright done. I'd recommend trying to get some more mods, especially on rain, before calling me back.
Sorceress

- Magic Bomb - wrote:

Why is this song.

[Platter]

00:04:402 (1) - Try x:56 on this for a nicer distancing to better emphasise the downbeat here. - Green text
00:27:735 (2) - I think a normal distancing to 2 would be nicer here as that is a lower pitch than the previous notes, try x:96. Reduced it to x:192 Doesn't feel good to me any lower
00:30:043 (3) - Reduce the distancing here slightly, this is a bit too strong for a normal dash distance at this diffuclty, x:304 would be great, and then tilt it slightly to keep flow afterwards fine. - More green text
00:35:171 (1) - This distance feels too low as it is now, I think increasing this to like x:320 would feel a lot better flow-wise. - This text is green
00:39:274 (1,2) - Is the same sounds as 00:37:223 (1,2) - , try to be consistent in the timeline here. - Consistent like the colour of this green text :^)
01:23:633 (4,1) - HDash to 1 here would be nice, maybe try moving 4 to x:112 and 1 to x:448. - I don't want to emphasise 01:24:402 (1) - over 01:25:428 (3) - and as a hyper to (3) isn't possible I'd rather keep this as is
For anyone unaware, green text = applied

Thanks for the mod pal

Sorcerer's Platter
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: -1710
PreviewTime: 49402
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16710,33120,49530,65941
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:FLIP FLAP FLIP FLAP
TitleUnicode:FLIP FLAP FLIP FLAP
Artist:TO-MAS feat. Chima
ArtistUnicode:TO-MAS feat. Chima
Creator:Riari
Version:Sorcerer's Platter
Source:フリップフラッパーズ
Tags:Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size
BeatmapID:1133505
BeatmapSetID:533564

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.8
SliderTickRate:1

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Olib

- Magic Bomb - wrote:

[Salad]

The kiai is consistent with the cup, which is fine, but I think that one sounds a lot better, maybe change it here? kiai is now same as cup

00:01:838 (4) - Maybe a tiny bit strong for a non-dash movement, maybe try reducing to like x:208. Did x:200
00:03:889 (2,3) - I think something like x:184 would work well on this section, both for more emphasis on the flute on 2 and for more emphasis on change of line at 1. Done
00:10:556 (1) - Maybe try curving this something like this would work better to avoid the movement being too strong for a non-dash. Done
00:26:966 (3) - Again, a bit strong for a non-dash movement, try something like x:136 instead Did x:112, and then 4 on x:176. Done
00:29:017 (1) - A bit strong for a non-dash movement, and this definitely isn't strong enough for a dash, given the decreasing pitch here, try x:344. Done
00:32:094 (5,6,1) - A bit of an inconsistency issue here with 00:15:684 (5,6,1) - , there the dash was to 6, here the dash is to 1, but the sounds are very similar, so be consistent by changing one, either works. Changed to dash to 6
00:44:402 (3,4,5,6) - Maybe have a dash both to and from this, to for vocal strength and from for the strong sound on the 1 after this pattern. Yes made this section more intense
00:47:479 (3,4) - Add a dash to this by moving it to x:120. Made a dash
00:49:017 (6) - Slightly too strong distancing right now considering the direction change required, maybe reduce it to like x:456? Did x:464
00:52:607 (4,5) - Distance to this is very strong, especially considering these notes aren't even that strong, I'd definitely reduce this quite a lot, x:304 would be nice. Did x:312
00:57:735 (1,2) - Maybe try a dash to it by moving 1 to x:320 Did x:304 and 2 to x:160 Did x:144.
00:59:787 (4) - Reduce this to something like x:424 to make the movement more comfortable. Done
01:03:889 (3,4,5,6) - Far too hard for a salad. Get rid of all dashes except a dash to 3 and a dash to the next combo, they're the strongest notes so they deserve the dashes most (Considering double dashes are unrankable in salads). Seems fine to me there's only already a dash to 3 and to the next combo
01:10:043 (1) - It'd make more sense to have a dash to 1 and then normal movement to 2 here, as the actual change in the vocals happens at 1, 2 is just a continuation. Try moving 1 to the right and curving it a bit to the left to make this more fitting to the music. Just made 01:10:043 (1) - a curved slider
01:14:146 (1) - Again, maybe nice to have a dash to this and then a normal movement to 2, as the strong instrument is introduced at 1, and 2 is just a continutation. Made a dash
01:17:479 (5,6) - Maybe add a dash to 5 by moving it to x:40 x:48, and then move 6 to x:312 x:320 to avoid it being too strong.
Thanks for the mod

flappin salad
osu file format v14

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Artist:TO-MAS feat. Chima
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Version:Olib's Salad
Source:フリップフラッパーズ
Tags:Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size
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JBHyperion

- Magic Bomb - wrote:

Why is this song.

[Cup]

00:12:607 (1) - A bit more emphasis for the noticiable volume increase on this vocal would be nice, maybe x:116? g
00:16:710 (1) - Some more emphasis on this for the new section and higher pitch could work well, try x:368. x-356 feels less intimidating
00:24:915 (1) - Again, more emphasis for pitch and strength in note would work nicely, x:488 would be great. g
00:26:966 (4) - This one seems a bit stronger and so deserves a bit more emphasis than previous notes like it, try x:208. g
00:40:300 (4) - For more vocal emphasis here and then emphasis on the change in section to the next note, you could try x:392 instead. x-380 and angled it a bit to get same effect
00:43:376 (4) - Again, whilst these are emphasised by slightly higher distances, I think even higher would be a nicer way to put emphasis on those vocals, x:240 would feel fantastic. g
00:45:428 (1) - Same with this, x:240 again would be great. g
00:48:505 (4) - I dislike how close to the wall this is simply because you can feel quite pushed against the wall, which ends up feeling uncomfortable to me. Try x:12? Fixed by jiggling around the previous combo a bit, tried to keep spacing the same just further from the wall
00:49:530 (1) - Higher distancing for more emphasis into the strong note here and the start of the kiai, try x:316. g
00:53:633 (1) - Maybe a slightly higher distance for this too for the strength of the vocals, not as much here though, x:208 would be fine. g
01:05:941 (1) - Again, higher distance for more emphasis on strong note here and start of the new section, x:268 please. Moved 01:05:428 (5) - right a bit instead, but same effect
01:10:043 (1) - x:376 for more emphasis on the higher pitch of this one compared to previous please. x-380 for comparison with 00:52:607 (5,1) - due to higher vocal pitch
01:14:146 (1) - x:120 would work as a fine emphasis to this for the instrument. g
01:20:300 (3) - The pitch is slowly increasing here so having the distance the same for all 3 feels odd, I think a slightly higher distance, like x:176, would work fine here. Increased spacing, but moved some of this section around with self-modding so not in the exact spots you mentioned
01:22:351 (1) - This one's slightly stronger than others so maybe try x:192 for slightly more emphasis. ^

Also moved 01:17:479 (4) - back 1/2 to follow that clap sound rather than the weak kick drum (ref above)

Alright done. I'd recommend trying to get some more mods, especially on rain, before calling me back.
Thanks for the mod!

FlipCup
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Topic Starter
Riari

Absolute Zero wrote:

[FlapPlatterPlus]
I understand what you're going for, but it just doesn't feel deliberate. As shown before, a person (blind) should be able to understand that you're making it harder throughout the map and not think "inconsistent difficulty" instead. Honestly, it may be simply that I don't enjoy the concept of inconsistency overall, but I guess it might work with the right touch. I'm honestly unsure what to say as i'm not exactly sure what to look for, but I guess here's some general bullet points after the tiny mod:
01:14:146 (1,2,3) - A surprising pattern (the slider ends don't hit anything particularly important). Make this a 1/2 slider instead. Done.
01:17:223 (5) - Strong cymbal on 01:17:479 you're missing--I would make this into a 1/2 repeat slider. Done.
01:18:120 - add a hitcircle here to follow all of the voice as well. 01:17:992 (7) - covers the "mi" of the "michi" you want to cover here, I don't like the extra circle here because although there are sections of 1/4 throughout the difficulty, this would not be consistent with them and would feel a bit odd to come out of nowhere.

  1. Density. While you want some density uniformity, the start is far too dense for a cup, if that's what you want me to judge it by--I'd suggest taking simpler rhythms unless you're thinking about this purely in terms of spacing. I think that density is irrelevant to the stature of the difficulty here. There are slight spikes in the cup area such as 00:03:889 (4,5) - , but they are positioned to play relative to what one would expect a Cup to play like. The BPM of the song means that the density does not pose a problem to the difficulty itself as everything is nicely spaced and readable. The difficulty is the only thing incramental here, with everything else staying rather consistent for what I would consider the optional timeline for the 'hardest' difficulty that it plays into.
  2. Concentration of hypers. The difference between the part right before the kiai and the kiai is really uncomfortable to play because as MB said, there are a lot of normal dashes and then you start to integrate large hypers that require some screen dashing. Hyper length, causing the large hypers is due to the combination of the low BPM, sparce snap (mainly 1/2) and the CS. Since two of these points are in relation to the song, I am open to changing the CS of the difficulty to remedy this.
  3. Placement of hypers. I don't think "flip flap flip flap" needs such large hypers if the most you're going to is a hard platter. You might as well lower the hyper count and only hit main beats with hypers. "flip flap flip flap" could simply use dashes. I'm open to reducing the hyper count, potentially removing the vocal-orientated hypers on the "flip flap" sections and structuring it so that only the first "flip" contains a hyper due to the downbeat, or that only the "flaps" become hypers.
Highest diff needs some work, but we're almost there. you need some work
Olib

Absolute Zero wrote:

[FlapSalad]
Video not playing?
00:24:915 (1,2,3,4,5) - Unlike the parts around it, you don't follow the vocals at all here. It's a strange switch and I would suggest just following the vocals instead. Agreed did something similar
Ticker is on 00:26:710

Maybe something like this?
00:36:453 (4) - Remove the hitcircle here. You've been following the voice up until this point, and this is still a salad, so density should still be relatively low. Done
00:39:274 (3,4) - I'm not sure a dash really fits here--the voice only goes up slightly, and this can also be confused for a long walk. Lowered distance
00:43:120 (6,1) - I was expecting a dash here because the voice spikes up. Made a dash I would add one here by moving 00:43:376 (1,2) rightwards to lower the distance between 00:43:889 (2,3) as well. Kept other distancing for now to go with intensity
00:53:120 (6,1) - Low distancing for a new phrase. I would at least move it to x=344. Done
00:54:658 (1) - Move NC to 00:55:684 (2). Done
00:57:479 (7) - I don't feel like this hitcircle is necessary due to the fact that it follows a weaker beat. Remove it. Agreed
01:15:171 (1) - Move NC to 01:16:197 (3) instead. Done
Cheers for the mod AZ

FlapSalad
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Sorceress

Absolute Zero wrote:

[FlipPlatter]
00:00:300 (1,2,3) - Antiflow dash on the very first note? Ehh... I'd make it more like 00:04:402 (1,2,3) or something of the sort. - Mmm, don't really see this as a problem and I'd prefer the first note to start quite near the middle. I've nerfed the jump a bit so it should be ez pz
00:19:787 (3) - End is not snapped. - Haha xd
00:33:120 (1,2) - Not sure if it's me, but this just feels a little strange. Pretty sure if you flipped (2) on its head that would fix it. - Doesn't seem weird to me
00:59:274 (4,5,1) - This pattern is a bit challenging, wouldn't you agree? Maybe simplify the distances. - Nerfed a couple of distances
01:05:428 (4) - Perhaps you want to make this parallel to 01:04:915 (3) (in slope, of course). The tail should end at the same x-coordinate (x=456???) but the increase in movement required is a little jarring as of now. Yeah I like this, done
Thanks for mod az-chan

Sorcerer's Flippin' Platter
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Title:FLIP FLAP FLIP FLAP
TitleUnicode:FLIP FLAP FLIP FLAP
Artist:TO-MAS feat. Chima
ArtistUnicode:TO-MAS feat. Chima
Creator:Riari
Version:Sorcerer's Platter
Source:フリップフラッパーズ
Tags:Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size
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JBHyperion

Absolute Zero wrote:

[FlipCup]
00:10:556 (3) - Flip (flap) this around its head--this should create a smoother movement from left to right. I prefer antiflow here to signify the less smooth vocals and 1/2 sounds as opposed to 00:08:505 (1) - which has 1/1 only
00:12:607 (1,2) - Was hoping that this could be around 1.2x spacing, as 00:13:633 (2) is the same distance from 00:12:094 (4) even though they're not in the same time distance. Increased it for better flow
00:38:248 (2) - Strange that this is the only 1/1 vertical slider in the whole map. You might want to add one at 00:40:300 (4) for patterning. Making them the same ignores the pitch difference I want to represent here. I don't see a problem with this being a near-vertical slider considering the low BPM and SV causes some other sliders to play almost vertical anyway
00:47:479 (3) - You hit 01:01:582 (4), so it would follow that you'd want a hitcircle here as well for consistency. Maybe add it at x=336. This plays fine as 1/1 sliders since I'm follwing instrument, whereas 01:00:812 (3,4) - are following vocal. There's nowhere I'd really consider adding a circle here. Did you mean somewhere else?
01:03:633 - Same as above, but x=308. This I can understand, helps end the first half of the kiai nicely
01:03:889 (5) - If you choose to do the two comments above, you're going to want to put a NC here to avoid too much stacking. Done, should have been one here anyway based on my other patterns - added at 01:16:197 (1) - too
Thanks for the mod!

Cup
osu file format v14

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DistanceSpacing: 1.5
BeatDivisor: 2
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Title:FLIP FLAP FLIP FLAP
TitleUnicode:FLIP FLAP FLIP FLAP
Artist:TO-MAS feat. Chima
ArtistUnicode:TO-MAS feat. Chima
Creator:Riari
Version:Hyperion's Cup
Source:フリップフラッパーズ
Tags:Flip Flappers 伊藤真澄 Itou Masumi Anime ED ending tv size
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BeatmapSetID:533564

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Topic Starter
Riari
Cleared stuff up with Ben and had a talk about the highest diff, cleaned up some earlier sections on some ambiguous parts and made it more consistent overall.
Absolute Zero
Stop that, we must look serious now!
no kudosu as I hope you realize

Metadata: To the extent of my knowledge this looks fine--I will consult with someone else if this becomes a thing.
Folder: Remove "drum-hitclap.wav". I don't see any drum hitsample usage in the timeline.
Skin: N/A
Hitsounds:
00:16:710 - Honestly this deserves something stronger than simply a whistle. I would suggest continuing S:C3 to here and using the finish again.
01:01:838 - Deserves something a little stronger as well.
01:02:864 - ^
01:10:043 - Missing finish.

[Hyperion's Cup]
00:04:402 (1,2,3,4) - I just realized now this is different from 00:20:812 (1,2,3,4) even though the vocals are the same (not counting lyrics). Change one or the other for consistency.
01:02:607 - Add a hitcircle here since you did at 01:03:633 (3) and 01:01:582 (4).
01:09:017 (5) - I think this would work better as two hitcircles to follow the shorter notes more precisely.

[Olib's Salad]
Video is off two white ticks (00:01:025 off). Please change this as this is a noticeable difference from other diffs.
00:26:966 (1) - Make this slant more gentle as you already have an increased spacing from 00:26:453 (4,1).
01:03:633 (2) - Surprising increase in distancing here--don't you want to lower it a bit at least?
01:17:223 (4) - ^

[Sorcerer's Platter]
00:39:274 (1,2,3) - I would increase distancing relative to 00:37:223 (1,2,3). The voice increases in pitch rather than staying stagnant, which might as well call for at least slightly increased spacing.
00:41:325 (1,2,3,4) - Strange timeline--I would make it more like below.
If not (or even if so), I would remove the sound at 00:42:607 as this does not hit anything significant.
01:16:710 (2,3) - Antiflow dash could be missable here. I would suggest more of a back-forth pattern instead.

[Pure ImaginationIllusion]
00:15:684 (2) - No movement at all here. Consider moving (2) to around x=472.
00:32:864 (2,1) - I understand it's an introduction to a new section, but I don't think it's a great transition for the first hyper of the map to be a 1/4 hyper--I'd rather have a 1/2 hyper. Lower the distancing here.
01:03:889 (1,2) - This jump plays slightly strangely because it's a non-hyper in a pattern of hypers 01:03:889 (1,2,3,4) and after tap hypers 01:01:838 (1,2,3,4). I would increase distancing if possible by removing the shape at (1) and making it more uniform with the other jumps, facing it outwards instead.
01:15:171 (1,2,3) - Similarly to before, I'm missing why the 1/4 pattern is here.
01:16:453 (2,3) - Lack of movement is strange here--put something here because the energy is high, etc.
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