There are few SV multiplier changes that could be represented by a NC like this one 01:23:103 (2) - in the Bonzi's (?) part changed 01:22:758 (1) - to be 2.00x so this doesn't apply anymore
01:45:172 - I can somewhat relate to what you are trying to achieve with this break but tbh it kinda still feels like there could be something instead of... well just emptiness like for example these 01:45:344 - 01:45:431 - (maybe this 01:45:517 - aswell because there is sort of a hold sound on this one 01:45:431 - ) could for example be mapped under a 1/4 slider. It would get rid of the feeling of emptiness without getting overmapped crammed another slider in there
01:36:379 (4,1) - awkward flow transition, 01:35:000 (2,3,1,2,1,2,3,4) - implies VERY strong ccw flow and makes this jump weird to play (hard to tell flow direction). however, since flow change does occur in an earlier combo during this section, maybe something like [this] would be easier to see while preserving feel of large distance the whole thing's a mess honestly, and even if the idea was that of a continuous circular flow, the overall movement of the pattern is still quite restrictive and cramped. Eugh. Remade into something less painful to go through.
changed some stuff i wasn't satisfied with while was at it
- 01:44:310 (1,2,3) - spaced triplet like here aren't used as much as stacked ones like here 01:40:172 (1,2,3) - I don't feel a difference in intensity, yet you mapped it differently. This applies on the second kiai too, I feel like it's mapped somewhat inconsistently. 03:48:275 (3,4,1) - this as an example, a truly spaced triple here would fit wonderfully, 03:56:724 (1,2,3) - same here. ehhh yet i feel somewhat of a difference in intensity between the two. The first is subtle but still quite hearable, while the second one is even backed up by vocals. Changed anyway, wasn't 100% happy with it
This beatmap was submitted using in-game submission on 24 November 2017 at 16:12:07giv kudosu dad
Title: Living Color (Dezpot Remix)
Tags: collab collaboration -tochi xilver neurofunk drum and bass dubstep wub dnb rrtyui bonzi byfar probox
Play Time: 05:16
- Vividness (5.91 stars, 1168 notes)
Download: MitiS - Living Color (Dezpot Remix)
Information: Scores/Beatmap Listing
hitsounding by Xilver
04:27:586 (1) - there is a very heavy low-roaring sound here, as well as 04:33:103 (1,2) - here. on my first playthrough i was kind of disappointed to not see those sounds expressed, since a similar sound was expressed very well at 02:24:137 (1) - which is probably one of my favorite parts of the map. for 04:27:586 (1) - i would suggest two higher-SV 1/2 sliders, then some circles to express the "heaven with" syllables. then for 04:33:103 (1,2) - i'd suggest similarly kicking up the SV for those two sliders just a bit. just out of personal preference, i'd prefer it to remain calm, sorry.
01:35:000 (2,3) - i dont think anything really calls for a double that faces away from the next slider. adds a type of psychological stress that isn't seen in the rest of that section. seems a little out of place, but not that big of a deal stacked
01:31:379 (2) - not sure abt offscreen but better for move it some pixels right. i checked it in 4:3 it seems offscreen very little fixed
01:36:206 (2,2) - as u did b4, mby stack with angle shape perfectly? https://puu.sh/ysqEQ/5a10a80909.jpg sure
04:19:655 (2) - NC for big sv gap? yea
ehhh not really because the 01:22:758 - sequence has a sightly different focus in objects than the other ones, since a part of the music has yet to fade away.
- 01:24:655 (3) - i actually kind of expected this slider to be a bit more like 01:30:172 (2) - 01:35:689 (1) - 01:41:206 (1) - etc.
[General]Tochi will fix storyboard now so should be ready today or tomorrow depending on him!
soft-hitwhistle2.wav is reporting a hitsound delay, but i checked the files and can't seem to find one? if you can find a better version of the .wav i'd suggest replacing it in case ok
03:02:341 - 03:20:100 - unsnapped green lines lol fixed
Everything about storyboard will be fixed now that the map will be bubble ready after your check (we purposefully left it unfixed since it would have been extra effort to fix it after every mod apply)
00:30:258 - there appears to be another drum sound here. personally think it would be a good idea to map it since it sounds really close to the hitnormal you chose to use for the intro Meh I don't think this needs mapping, would feel really awkward in the context of the whole part
00:48:793 (3) - maybe stack this with 00:48:965 (4) - would look a bit nicer imo, but if you want to differentiate between synths and vocals then i understand why it's mapped the way it is changed this around
01:16:724 (3) - why is this snapped to 1/12 you're missing the very obvious sound on the blue tick accident
01:21:982 - missed dnb beat; this one is really apparent so i highly recommend you map to it (if anything you could make 01:21:896 (2) - a 1/4 slider or something) did a compromise by adding 2x of those sliders
02:35:862 (1,1,1) - personally think it would be a better idea to bring out the slider end a bit more to help with readability, especially for the last one sure i guess
02:40:862 (1,2,3) - maybe increase SV and space it out a bit more? looks a little cluttered can do
02:44:827 (1) - try double repeat slider? i think it would work more effectively than single repeat ye
03:06:551 (1) - this shouldn't be a circle slider; it sounds fundamentally different from 03:06:724 (1,1,1,1) - so having the same slider shape just strikes me as really odd
ok do what you need to