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posted
Simply exceptional.
posted

Ephemeral wrote:

Simply exceptional.
posted

DTM9 Nowa wrote:

There are few SV multiplier changes that could be represented by a NC like this one 01:23:103 (2) - in the Bonzi's (?) part changed 01:22:758 (1) - to be 2.00x so this doesn't apply anymore


01:45:172 - I can somewhat relate to what you are trying to achieve with this break but tbh it kinda still feels like there could be something instead of... well just emptiness like for example these 01:45:344 - 01:45:431 - (maybe this 01:45:517 - aswell because there is sort of a hold sound on this one 01:45:431 - ) could for example be mapped under a 1/4 slider. It would get rid of the feeling of emptiness without getting overmapped crammed another slider in there

WhytFng wrote:

01:36:379 (4,1) - awkward flow transition, 01:35:000 (2,3,1,2,1,2,3,4) - implies VERY strong ccw flow and makes this jump weird to play (hard to tell flow direction). however, since flow change does occur in an earlier combo during this section, maybe something like [this] would be easier to see while preserving feel of large distance the whole thing's a mess honestly, and even if the idea was that of a continuous circular flow, the overall movement of the pattern is still quite restrictive and cramped. Eugh. Remade into something less painful to go through.

lazyboy007 wrote:

  1. 01:44:310 (1,2,3) - spaced triplet like here aren't used as much as stacked ones like here 01:40:172 (1,2,3) - I don't feel a difference in intensity, yet you mapped it differently. This applies on the second kiai too, I feel like it's mapped somewhat inconsistently. 03:48:275 (3,4,1) - this as an example, a truly spaced triple here would fit wonderfully, 03:56:724 (1,2,3) - same here. ehhh yet i feel somewhat of a difference in intensity between the two. The first is subtle but still quite hearable, while the second one is even backed up by vocals. Changed anyway, wasn't 100% happy with it
changed some stuff i wasn't satisfied with while was at it
posted
As amazing as this map is I really think byfar's part at 3:02 & rrtyui's part at 3:35 should be toned down in difficulty because they are ridiculously harder than bonzi's part of the same part of the song in contrast. Byfar's section has some patterns that are pushing the reading challenge a little too far imo. They should be immediately obvious but I can go in more detail if needed
posted
would be great if you went into detail with reading issues
thanks!
posted
some scattered, very subjective thoughts

rrtyui
02:35:862 (1,1,1) - i think these three should be increasing in SV instead of decreasing. from 02:34:482 (1) - to 02:39:310 (2) - the music is increasing in intensity very subtly, so those three looping sliders should increase in SV correspondingly. the slider in 02:39:310 (2) - has very high SV compared to the previous two sliders, so even though it is completely playable it's kind of jarring. i suggest increasing 02:37:241 (1) - SV to maybe 1.0 and 02:38:620 (1) - SV to maybe 1.2, or somewhere around there, which would also complement the music's subtle increase in intensity.

02:50:344 (2) - also high SV compared to previous 2 sliders. maybe increase 02:48:275 (1) - and 02:49:655 (1) - SV just a little bit? the music seems to be increasing intensity there also.

02:55:172 (1) - slider is a little bit clustered together, which is aesthetically unpleasing imo. https://puu.sh/uiVFu.png
something like https://puu.sh/uiVLN.png would be a lot more open and less messy. or something uniformly packed without an extra appendage, like https://puu.sh/uiVRZ.png

02:33:793 (1) - i know it's not supposed to be a blanket but the half-blanket-half-not-blanket kind of bothered me. maybe there's another way to keep the comma shape without wrapping imperfectly around the note?

pro-box
very subjective on my part, but 02:15:862 (1) - this sound is in my opinion a very open sound, while the slider is a closed slider. i like the idea of a deep, high-SV slider to express that low rumbling sound, but a closed acute-angled slider doesn't seem the right shape to express it; doesn't have much power behind it. also it's not a very pretty slider anyway (imo)

03:27:413 (1) - i'd personally rotate this 150-160 degrees from the previous slider instead of 180, just to keep the distances between 03:27:241 (1,1,2) - fairly equal

bonzi
04:27:586 (1) - there is a very heavy low-roaring sound here, as well as 04:33:103 (1,2) - here. on my first playthrough i was kind of disappointed to not see those sounds expressed, since a similar sound was expressed very well at 02:24:137 (1) - which is probably one of my favorite parts of the map. for 04:27:586 (1) - i would suggest two higher-SV 1/2 sliders, then some circles to express the "heaven with" syllables. then for 04:33:103 (1,2) - i'd suggest similarly kicking up the SV for those two sliders just a bit.

01:35:000 (2,3) - i dont think anything really calls for a double that faces away from the next slider. adds a type of psychological stress that isn't seen in the rest of that section. seems a little out of place, but not that big of a deal

byfar
i found the 3:02 section to be a lot more difficult than rrtyui's, even though listening to the music they seem like they're supposed to be about the same intensity, maybe byfar's section of music a little more intense than rrtyui's. there are some sections where the sliders point in the opposite direction of the next note, like 03:05:344 (1) - and 03:08:793 (3) - . the second one kind of makes sense but the next 03:08:965 (1) - note is really far away, and then the following 03:09:137 (1,2) - double is also very far away. the double also points in the opposite direction of 03:09:310 (1) - which even though they can be played like a stack, still creates a lot of psychological stress. the whole section is kind of difficult so just reducing one of those patterns would ease up the whole thing a lot more. 03:10:603 (2,1) - follows shortly afterward and is pretty hard to read, especially considering the following sections, while not extremely difficult, are still quite dense and don't let up and allow the player that split second to catch their breath a bit (the music seems to call for a slight break).

03:16:206 (1) - small gripe, the loop at the end of the slider turns away from the following slider. while with optimal cursor movement this is no problem, it still creates psychological stress which imo isn't needed at this point int he msuic.

03:18:620 (1) - kind of high distance from previous stream, which is already not easy to read

nothing wrong with all these patterns, just a bit harder than the rest of the map. difficulty can also be reduced by lowering the crazy jumps between some of the sliders but i don't think that's needed at all, just a reduction in some reading difficulty and some psychological stress will be enough imo
edit: a reduction in difficulty can also be achieved by lowering distance while keeping readability the same, instead of the other way around


okay that's all i have to say, amazing map guys good job
posted
I hope this is going for rank, map is amazing.
posted
good map
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This is the best map I've ever seen so far
posted

Ponoyoshi wrote:

This is the best map I've ever seen so far
makes you wonder why they wanna remap it
posted
have my babies (i alrdy seen the map when it was released but still , have my babies)
posted
ok sorry but im triggered
https://i.imgur.com/wpgV0tr.png what is tHIS? it doesnt look like the backgroud at all
posted
some helping

General stuff:
In ending parts since 04:52:758 - can Xilver make more sensetive volume changes? like make degrees to 20-10% and emphaze with 40% when it needed. Cuz whistles and soft sampleset rly louder than music give lol
05:16:551 - also mute this

Byfar:
03:13:275 (2) - NC this to be consistent with 03:02:241 (1) -
03:16:206 (1,2) - not a big spacing gap for 1\8?
03:16:896 (1) - what abt to extend this slider to 1\8 to make more sense?


ProBox:
01:01:637 (4,1,4,1) - can u nerf spacing between them a bit? a bit stressfull for beginning of map, and all the more so tyui used less spacing in same moment 02:52:672 (4,1,4,1) -
01:19:655 (1,2,1) - a bit overspaced with no reason
01:56:724 (5,2,3) - try to stack it manualy (or use this concept 01:57:413 (4,5,6,7) - ) 02:00:000 (1,3,4) - same thing
02:00:862 (1,1) - more even



Bonzi:
01:31:379 (2) - not sure abt offscreen but better for move it some pixels right. i checked it in 4:3 it seems offscreen very little
01:36:206 (2,2) - as u did b4, mby stack with angle shape perfectly? https://puu.sh/ysqEQ/5a10a80909.jpg
04:19:655 (2) - NC for big sv gap?


Tyui:
02:52:672 (4,1,4,1) - what abt make spacing gaps the same
03:46:206 (1) - extend it to 1\8 like in byfar's part? i think it will create more reasonable snap for impact




Where thank to me for showed this song to byfar? XDXD

My faved map in osu ever by awesome aesthetic and very comfortable playability. Wish you THE BEST LUCK EVER my dear probox <3
posted
fixed all neiperry pointed out
posted
Please rank it qwq
posted

ProfessionalBox wrote:

This beatmap was submitted using in-game submission on 24 November 2017 at 16:12:07

Artist: MitiS
Title: Living Color (Dezpot Remix)
Tags: collab collaboration -tochi xilver neurofunk drum and bass dubstep wub dnb rrtyui bonzi byfar probox
BPM: 174
Filesize: 29173kb
Play Time: 05:16
Difficulties Available:
  1. Vividness (5.91 stars, 1168 notes)


Download: MitiS - Living Color (Dezpot Remix)
Information: Scores/Beatmap Listing
---------------
ProfessionalBox , Bonzi , byfar and rrtyui
Storyboard by -Tochi

they mapped wubs and wobs
hitsounding by Xilver
giv kudosu dad
posted
ooh boi it's revived
posted
lol oops i can't keep deadlines

[General]
  1. soft-hitwhistle2.wav is reporting a hitsound delay, but i checked the files and can't seem to find one? if you can find a better version of the .wav i'd suggest replacing it in case
  2. 03:02:341 - 03:20:100 - unsnapped green lines lol


[Storyboard]
  1. this isn't really my expertise but i noticed a few things (i think?) that felt really off
  2. 01:17:241 (1) - to 01:22:758 (1) - i'm not sure if this is an error or not, but it looks like the storyboard isn't really following the map completely accurately?
  3. 03:03:965 (1) - to 03:18:620 (1) - yeah here too? it looks really off here
  4. 03:24:137 (1) - to 03:35:172 (1) - a few of the storyboard parts don't look like they're following the map properly, and it also looks like some of the colours are off? map uses a pink/blue aesthetic but storyboard is using a purple/pink aesthetic, doesn't strike me as right.. again i can't be too 100% sure cause storyboarding isn't my expertise but it looks considerably off to other similar parts
  5. 03:35:172 (1) - to 04:02:068 (3) - map uses a blue/yellow aesthetic but storyboard uses a blue/light blue aesthetic? doesn't seem intentional since the colour scheme of previous similar parts seemed to match the map. also a few parts on the storyboard that don't match the map


[ProBox]
  1. 00:30:258 - there appears to be another drum sound here. personally think it would be a good idea to map it since it sounds really close to the hitnormal you chose to use for the intro
  2. 00:48:793 (3) - maybe stack this with 00:48:965 (4) - would look a bit nicer imo, but if you want to differentiate between synths and vocals then i understand why it's mapped the way it is
  3. 01:16:724 (3) - why is this snapped to 1/12 you're missing the very obvious sound on the blue tick
  4. 01:21:982 - missed dnb beat; this one is really apparent so i highly recommend you map to it (if anything you could make 01:21:896 (2) - a 1/4 slider or something)


[Bonzi]
  1. 01:24:655 (3) - i actually kind of expected this slider to be a bit more like 01:30:172 (2) - 01:35:689 (1) - 01:41:206 (1) - etc.


[rrtyui]
  1. 02:35:862 (1,1,1) - personally think it would be a better idea to bring out the slider end a bit more to help with readability, especially for the last one 02:36:551 (1) - ; slider end is kind of hard to make out
  2. 02:40:862 (1,2,3) - maybe increase SV and space it out a bit more? looks a little cluttered
  3. 02:44:827 (1) - try double repeat slider? i think it would work more effectively than single repeat


[byfar]
  1. 03:06:551 (1) - this shouldn't be a circle slider; it sounds fundamentally different from 03:06:724 (1,1,1,1) - so having the same slider shape just strikes me as really odd


ok do what you need to
posted
a

melloe wrote:

bonzi
04:27:586 (1) - there is a very heavy low-roaring sound here, as well as 04:33:103 (1,2) - here. on my first playthrough i was kind of disappointed to not see those sounds expressed, since a similar sound was expressed very well at 02:24:137 (1) - which is probably one of my favorite parts of the map. for 04:27:586 (1) - i would suggest two higher-SV 1/2 sliders, then some circles to express the "heaven with" syllables. then for 04:33:103 (1,2) - i'd suggest similarly kicking up the SV for those two sliders just a bit. just out of personal preference, i'd prefer it to remain calm, sorry.

01:35:000 (2,3) - i dont think anything really calls for a double that faces away from the next slider. adds a type of psychological stress that isn't seen in the rest of that section. seems a little out of place, but not that big of a deal stacked

NeilPerry wrote:

Bonzi:
01:31:379 (2) - not sure abt offscreen but better for move it some pixels right. i checked it in 4:3 it seems offscreen very little fixed
01:36:206 (2,2) - as u did b4, mby stack with angle shape perfectly? https://puu.sh/ysqEQ/5a10a80909.jpg sure
04:19:655 (2) - NC for big sv gap? yea

Doormat wrote:

[Bonzi]
  1. 01:24:655 (3) - i actually kind of expected this slider to be a bit more like 01:30:172 (2) - 01:35:689 (1) - 01:41:206 (1) - etc.
ehhh not really because the 01:22:758 - sequence has a sightly different focus in objects than the other ones, since a part of the music has yet to fade away.
thanks everyone
https://puu.sh/yE6Nc/4ca4b88213.osu
posted
replying for byfar and rrtyui aswell

Doormat wrote:

[General]
soft-hitwhistle2.wav is reporting a hitsound delay, but i checked the files and can't seem to find one? if you can find a better version of the .wav i'd suggest replacing it in case ok
03:02:341 - 03:20:100 - unsnapped green lines lol fixed

[Storyboard]
Everything about storyboard will be fixed now that the map will be bubble ready after your check (we purposefully left it unfixed since it would have been extra effort to fix it after every mod apply)

[ProBox]
00:30:258 - there appears to be another drum sound here. personally think it would be a good idea to map it since it sounds really close to the hitnormal you chose to use for the intro Meh I don't think this needs mapping, would feel really awkward in the context of the whole part
00:48:793 (3) - maybe stack this with 00:48:965 (4) - would look a bit nicer imo, but if you want to differentiate between synths and vocals then i understand why it's mapped the way it is changed this around
01:16:724 (3) - why is this snapped to 1/12 you're missing the very obvious sound on the blue tick accident
01:21:982 - missed dnb beat; this one is really apparent so i highly recommend you map to it (if anything you could make 01:21:896 (2) - a 1/4 slider or something) did a compromise by adding 2x of those sliders


[rrtyui]
02:35:862 (1,1,1) - personally think it would be a better idea to bring out the slider end a bit more to help with readability, especially for the last one sure i guess
02:40:862 (1,2,3) - maybe increase SV and space it out a bit more? looks a little cluttered can do
02:44:827 (1) - try double repeat slider? i think it would work more effectively than single repeat ye

[byfar]
03:06:551 (1) - this shouldn't be a circle slider; it sounds fundamentally different from 03:06:724 (1,1,1,1) - so having the same slider shape just strikes me as really odd


ok do what you need to
Tochi will fix storyboard now so should be ready today or tomorrow depending on him!
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