01:02:068 (1,2,1,2,1,2,1,2) - very awkward flow transition from 01:02:413 (1) - to 01:02:586 (2) - (bad diagram [
here])
01:08:965 (1,2) - consider ctrl+g to form better flow and form symmetry with 01:09:655 (1,2,1) - ? (bigger distance is justified with kick on white tick)
01:17:758 (2) - move closer to the head of 01:17:844 (1) - to ensure obvious rhythm change [
example] (01:19:137 (2,1) - proves this concept)
01:36:379 (4,1) - awkward flow transition, 01:35:000 (2,3,1,2,1,2,3,4) - implies VERY strong ccw flow and makes this jump weird to play (hard to tell flow direction). however, since flow change does occur in an earlier combo during this section, maybe something like [
this] would be easier to see while preserving feel of large distance
02:55:172 (1) - i hate to be 'that guy' but this is tilting my "burai meter"... if using high sv, i suggest making sliderpath more clear -- otherwise, lower sv to use this indistinct shape. i love the art, though... this is too much of a leap for me. players would have to have played the map at least once to know about this huge sv change, and that could ruin a play for some if they broke here.
03:12:586 (2) - ctrl+g this to preserve implied flow (and to make this possible for scrubs like me)?
03:18:275 (1) - can you please move this a few pixels right so that it lies under the stack before it, so that it is visually seperated from 03:17:931 (1,2,3,4) - and makes the following pattern 03:18:275 (1,1,1,1,1) - more intuitive [
like so]
03:56:379 (1) - um, what? map is moving way too fast to even know that this was bent... could you just make sv half as much and make this so much simpler please (remove end tick, make straight)
04:17:931 (1,2,1,2,1,2,1,2) - i love this, incredible callback <3 (no correction)
04:48:620 (1,1) - i see no need for NC here, remove unless for effect