android52 - super anime groove 3d world

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Naitoshi
bor linked me here, did someone say hitsounds?
BitCritterSpyro
Lol, I see you're going old-school with the gameplay design and the CS XD
Weriko
here is weriboo with some bad mod kek

insane

00:12:122 (1,2,1,2) - i think this might be a bit confusing, specially because AR7. Maybe you can change it a bit?

ok no i dont like hard to read low ar maps >:C




AND EVERY SINGLE DIFF IS PERFECT!!!! WHY DO YOU ASK NOOBS TO MOD PISHI MEPS WHYYYY :c

since mod shitte take free star ty
Yasaija 714
From Queue


  • [General]
  1. Add tag bor
  2. Why are you using soft Custom 1?

  • [Easy]
  1. 00:33:413 (3,4,5) - Easy ls Distance be within 1.2
  2. 00:38:251 (3,4) - ^
  3. 00:44:300 - Let's delete unnecessary Inherited Points

  • [Hard]
  1. 00:50:832 (1,2,3,4,1,2,3,4,5) - Why is the way sound is taken differently?

  • [bor's Insane]
  1. 00:38:251 (5) - Add NC

  • [Insane]
  1. 00:27:606 - ~00:27:606 - The arrangement is concentrated on the bottom of the screen
  2. 00:51:074 (2,3,4,5,6,7,8,1,2,3,4) - Same as Hrad


Good luck!
Yasaija 714
I double commented.

It is a mistake. :o
type 1 if cute

Yasaija 714 wrote:

From Queue

  • [General]
  1. Add tag bor B O R
  2. Why are you using soft Custom 1?

  • [bor's Insane]
  1. 00:38:251 (5) - Add NC
this is ok with me
i don't need to send new thingy rite? XD
Izzz
From that queue.

GENREAL;;

You can add 'presents WELCOME NEW GALAXY' to the tags since this shows up on the album called 'android52 presents WELCOME NEW GALAXY'

EASY

00:28:574 (2) - Maybe ctrl+h? Not a big fan of how it looks now I guess but there isn't really anything wrong w/ it

00:41:155 (1) - Blanket this better?? Looks off rn.

Hard

00:20:348 (2) - Since you're kinda mapping to the vocals through this part, why not make this a 1/3 slider? Since the vocals p clearly snap to the 1/3 here.

00:40:187 (4,5,6,7) - Maybe ctrl+g,h,j this so it looks like this because otherwise it may look like 5 is the next note if you aren't focusing.

insane

I'm in CS7 AR7 heaven
Topic Starter
pishifat

Weriko wrote:

here is weriboo with some bad mod kek

insane

00:12:122 (1,2,1,2) - i think this might be a bit confusing, specially because AR7. Maybe you can change it a bit?

ok no i dont like hard to read low ar maps >:C o k




AND EVERY SINGLE DIFF IS PERFECT!!!! WHY DO YOU ASK NOOBS TO MOD PISHI MEPS WHYYYY :c

since mod shitte take free star ty

Yasaija 714 wrote:

From Queue


  • [General]
  1. Add tag bor yes yes
  2. Why are you using soft Custom 1? must have set it before i added hitsounds lol

  • [Easy]
  1. 00:33:413 (3,4,5) - Easy ls Distance be within 1.2
  2. 00:38:251 (3,4) - ^ perfect distance snap isn't a requirement when spacing is still easy to interpret :(
  3. 00:44:300 - Let's delete unnecessary Inherited Points sur e

  • [Hard]
  1. 00:50:832 (1,2,3,4,1,2,3,4,5) - Why is the way sound is taken differently? vocals are on 1/1 for the first combo, then 1/2 for the second right

  • [bor's Insane]
  1. 00:38:251 (5) - Add NC a

  • [Insane]
  1. 00:27:606 - ~00:27:606 - The arrangement is concentrated on the bottom of the screen but that's the point :( song got quieter so placements are compact
  2. 00:51:074 (2,3,4,5,6,7,8,1,2,3,4) - Same as Hrad


Good luck!

Joezapy wrote:

From that queue.

GENREAL;;

You can add 'presents WELCOME NEW GALAXY' to the tags since this shows up on the album called 'android52 presents WELCOME NEW GALAXY' ok

EASY

00:28:574 (2) - Maybe ctrl+h? Not a big fan of how it looks now I guess but there isn't really anything wrong w/ it i dont get what ctrlh does here :(

00:41:155 (1) - Blanket this better?? Looks off rn. tried

Hard

00:20:348 (2) - Since you're kinda mapping to the vocals through this part, why not make this a 1/3 slider? Since the vocals p clearly snap to the 1/3 here. would ratehr save the obscure rhythm for 00:20:832 (1) - so it standsout more

00:40:187 (4,5,6,7) - Maybe ctrl+g,h,j this so it looks like this because otherwise it may look like 5 is the next note if you aren't focusing.

insane


thanks guys!!
I'm in CS7 AR7 heaven
Rad-
00:46:961 - ''It goes it goes it goes it goes''

GUILLOTIIIIIIIIIINNNEEE

Also just wanna point out that thank you for making a cs7 map that doesnt have AR+8, as it doesnt really fit for tiny circles imo
Plaudible
i swear i've been listening to this on loop for so many days now this song is amazing, thanks for sharing it *o*

btw you should get rid of countdown
polka


[General:]


[Easy:]
  • That's some controversial slider velocity you got going on there. B)
    00:15:510 (2) - why not put a circle here, then a 1/1 slider on the next beat, and then delete the circle the new 1/1 slider would overlap? That way the downbeat remains clickable and you can still capture the vocals.
    [list:1337]00:23:251 (2) - If you do that, don't change it here, because it works better here

00:50:832 (3,4) - I like circles here better.
01:15:993 - The song is like a minute and a half why on earth did you copy paste lmao
[Normal:]
  • 01:00:510 (6) - This would do better as a half slider to capture that last drum and help build up to that burst in the music better.
    01:04:380 (1,2,3) - Kinda shitty flow here. Maybe you could change the shape of (3) so it flows better with the direction (1) and (2) send you in? Perhaps more downward.
    [list:1337]01:07:284 (3) - ^ bop

01:20:832 (3) - Goes through hp bar. Not sure if you care or not but it kinda does take away from the quality of the map.
01:15:993 - Srsly this copy pasta is bland as fuck no matter how much cheese you top it with
[Hard:]
  • 00:13:574 - Theres a lot of volume lines here that really aren't making an audible difference. Would be better without them imo
    00:20:832 (3) - Is more readable for your target audience
    00:26:558 - You're skipping a lot of drums here which you mapped before. Not a very good idea in terms of consistency.
    00:38:251 (4,5,6) - Wanna scoot these down a bit? They're really uncomfy all the way up there.
    00:46:961 - These are two very different noises and I feel you couldve mapped them with different patterns. Starting here, I think it would sound nice to do 1/2 repeat sliders followed by a circle.
    [list:1337]00:54:703 (1) - ^

01:07:284 (3) - Why not move this to the left a bit so (2) can flow into it better?
01:14:542 - Whatre these green lines up to
  • 01:23:332 - ^

01:20:832 (3,4) - No stack here?
[Afteword:]
  • Those circle curve sliders are kinda unattractive but I suppose it's all up to style.
    Rootin' for u bb
Topic Starter
pishifat

PolkaMocha wrote:



[General:]


[Easy:]
  • That's some controversial slider velocity you got going on there. B)
    00:15:510 (2) - why not put a circle here, then a 1/1 slider on the next beat, and then delete the circle the new 1/1 slider would overlap? That way the downbeat remains clickable and you can still capture the vocals.
    [list:1337]00:23:251 (2) - If you do that, don't change it here, because it works better here
they're liek the same thing tho :( better to start clicking on the vocal thingy
00:50:832 (3,4) - I like circles here better. wanted to avoid using the same rhythm as first 2 measurs
01:15:993 - The song is like a minute and a half why on earth did you copy paste lmao u dont want to see the new insane then
[Normal:]
  • 01:00:510 (6) - This would do better as a half slider to capture that last drum and help build up to that burst in the music better. 1/2 slider doesnt show stopping int he song very well
    01:04:380 (1,2,3) - Kinda shitty flow here. Maybe you could change the shape of (3) so it flows better with the direction (1) and (2) send you in? Perhaps more downward. not supposed to be super comfortable cuz the woh sound zz
    [list:1337]01:07:284 (3) - ^ bop

01:20:832 (3) - Goes through hp bar. Not sure if you care or not but it kinda does take away from the quality of the map. lwoerd
01:15:993 - Srsly this copy pasta is bland as fuck no matter how much cheese you top it with
[Hard:]
  • 00:13:574 - Theres a lot of volume lines here that really aren't making an audible difference. Would be better without them imo but if they dont do anything why does it matter i dont getit
    00:20:832 (3) - Is more readable for your target audience i dunno clicking on 1/3 ticks seems more confusing than clicking only white ticks
    00:26:558 - You're skipping a lot of drums here which you mapped before. Not a very good idea in terms of consistency.consistency with what
    00:38:251 (4,5,6) - Wanna scoot these down a bit? They're really uncomfy all the way up there. did
    00:46:961 - These are two very different noises and I feel you couldve mapped them with different patterns. Starting here, I think it would sound nice to do 1/2 repeat sliders followed by a circle. visuals handle that with slidershapes already :(
    [list:1337]00:54:703 (1) - ^

01:07:284 (3) - Why not move this to the left a bit so (2) can flow into it better? same place as normal with bad flow tho
01:14:542 - Whatre these green lines up to
  • 01:23:332 - ^

01:20:832 (3,4) - No stack here? oops
[Afteword:]
  • Those circle curve sliders are kinda unattractive but I suppose it's all up to style.
    Rootin' for u bb

insane is now good
polka
u should give me free kd thx ;*
Maxylan
Random Mod because fangirl of pishifat

[Insane]
00:31:719 (1,2,3,4,5,6) - This part is borderline unreadable, knowing you that's kind of the point but feels pretty, eh, to play
00:43:574 (2) - Do you really want to end this on a stronger sound than when you click it? Also, I feel like the song doesn't support this buzz-slider at all because it's just a held note, not a repeating one.
For example how you did it here: 00:13:574 (1,1) - 01:14:542 (2) - it's much better.
00:16:961 (3,5,1) - Why is distance so drastically different amongst these three sounds when they all are essentially just as important to emphasize?
00:50:832 (1,2,3,4,5,6,7,8) - Pretty inconsistent with 00:58:574 (1,2,3,4) -

[I can't believe pishifat is reading my mod <3]
Also, in response to Fieryrages mod, you said

pishifat wrote:

idk how ar makes standard rhythms hard to read so g
This may be obvious but if you've never heard the song before, and it's your first time playing a map, without thinking you look towards the approach circles and slider sizes for reading the rhythm. Majority of maps that are 4 stars use ar8 or above almost like an unwritten rule and so players are used to it, place them on a map they've never played before with that low of an AR and to add insult to injury, low CS, you can't be surprised why people find it hard to read haha

I wont be surprised if what I've said has already been said before or if it's downright obvious to you, but hope it helped a little!
Natsu
Insane

  1. 00:43:574 (2) - add a NC, to keep 00:41:155 (1,1,1) - separated from it, also here 01:14:542 (2) - , just like u did with 01:23:251 (1) -
  2. 00:45:026 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1) - oh this was really cool to play
  3. 00:50:832 (1,2,3,4,5,6,7,8) - vs 00:58:574 (1,2,3,4) - any special reason to have the rhythm being inconsistent?
  4. 01:07:284 (1,2,3,4,5,1) - the cursor movement here was super awkward to play, really uncomfortable atleast for me


bor

  1. 00:13:251 (1,2) - I don't understand your ncs, according to the music makes more sense to NC 2 instead of 1, just as pishifat did.


Normal

  1. 01:10:187 (3) - I feels that having this as circle kills the emphasis of 01:10:429 (4,5) - , there are other rhythm options that you can use imo


solid set, just call me back when bubbled
type 1 if cute

Natsu wrote:

bor

  1. 00:13:251 (1,2) - I don't understand your ncs, according to the music makes more sense to NC 2 instead of 1, just as pishifat did.
00:12:122 (1,1,1) - because I nc spam like this, its kind of like I nc per instrument and I don't really see a difference of instruments between 00:13:251 (1,2) -
type 1 if cute

Maxylan wrote:

This may be obvious but if you've never heard the song before, and it's your first time playing a map, without thinking you look towards the approach circles and slider sizes for reading the rhythm. Majority of maps that are 4 stars use ar8 or above almost like an unwritten rule and so players are used to it, place them on a map they've never played before with that low of an AR and to add insult to injury, low CS, you can't be surprised why people find it hard to read haha
actually small cs facilitates the player to be more cautious when reading because they already have to be cautious when aiming. Objects being closer together aligns their approach circles more making it easier to read. Lower AR gives more time for players to adjust to rhythm changes etc. Also most of the weird rhythms are either represented with sliders or stacks in this making it even easier to read overall.

not sure why someone would fine this hard to read lul
Topic Starter
pishifat

Maxylan wrote:

[Insane]
00:31:719 (1,2,3,4,5,6) - This part is borderline unreadable, knowing you that's kind of the point but feels pretty, eh, to play not sure how it's different from anything else here:(
00:43:574 (2) - Do you really want to end this on a stronger sound than when you click it? Also, I feel like the song doesn't support this buzz-slider at all because it's just a held note, not a repeating one. there's a snare drum roll, so i'd consider that deserving of a buzz thingy. also 00:44:300 (1) - seems more important than tail of 2, so i'd rather make it stand out more by not clicking before it
For example how you did it here: 00:13:574 (1,1) - 01:14:542 (2) - it's much better.
00:16:961 (3,5,1) - Why is distance so drastically different amongst these three sounds when they all are essentially just as important to emphasize? lowered 5
00:50:832 (1,2,3,4,5,6,7,8) - Pretty inconsistent with 00:58:574 (1,2,3,4) - first one has kicks/snares and second doesnt, so tehy're using different rhythms

Natsu wrote:

Insane

  1. 00:43:574 (2) - add a NC, to keep 00:41:155 (1,1,1) - separated from it, also here 01:14:542 (2) - , just like u did with 01:23:251 (1) - did
  2. 00:45:026 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1) - oh this was really cool to play !!
  3. 00:50:832 (1,2,3,4,5,6,7,8) - vs 00:58:574 (1,2,3,4) - any special reason to have the rhythm being inconsistent? first one has kicks/snares and second doesnt, so tehy're using different rhythms
  4. 01:07:284 (1,2,3,4,5,1) - the cursor movement here was super awkward to play, really uncomfortable atleast for me
moved 3 and 4 so things are more circular

bor

  1. 00:13:251 (1,2) - I don't understand your ncs, according to the music makes more sense to NC 2 instead of 1, just as pishifat did.


Normal

  1. 01:10:187 (3) - I feels that having this as circle kills the emphasis of 01:10:429 (4,5) - , there are other rhythm options that you can use imo changed


solid set, just call me back when bubbled

thanks4mod
peaceGiant
Some suggestions for the insane,
00:43:574 (1) - I find this intuitive to play, i would just consider lowering it to 40%, kinda too loud now
01:07:929 (3,4,5,1) - This movement is a bit straining, I don't think the song suggests for that kind of movement, and i think that is done for the sake of the pattern, Maybe something like this?

00:50:832 (1,2,3,4,5,6,7,8) - ♥♥♥ love this

bor
00:10:106 (9) - If i understand you concept correctly, this should be removed (refer to 00:06:235 - 00:08:171 -) where you didn't have a circle
01:14:542 - This deserves a slider imo (01:23:251 (6) - maybe something like this? so the random slider has a cousin)

Other diffs are well made, Good luck with the mapset, really fun to play! you haev my stars
type 1 if cute

peaceGiant wrote:

bor
00:10:106 (9) - If i understand you concept correctly, this should be removed (refer to 00:06:235 - 00:08:171 -) where you didn't have a circle aaa
01:14:542 - This deserves a slider imo (01:23:251 (6) - maybe something like this? so the random slider has a cousin)naw the latter one has support from the instruments I was mapping so keeping this one unmapped is fitting cuz it doesn't have that support
also made some other edits that bothered me

https://bor.s-ul.eu/LvJAZaM5.osu
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