1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted
Easy.
00:16:477 (3,4,5,1,2) - I'm not really sure what made this a 5 consecutive circles. Since 00:14:058 (1) was mapped as a slider, mind making 00:17:929 also as a 1/1 slider? I think that way would form a better structure along a beginner friendly difficulty.
00:37:284 (1,2,3,4,5,6,7,8) - I'd like you to strongly reconsider about this mapping concept on this difficulty. This is 8 consecutive circles along a gradual spacing increase concept applied. While I believe players would be able to deal the spacing increase concept, the pressure of an 8 circle feels way too much to get considered as a beginner material for me.

Normal.
00:38:251 (3) - Check if the sliderend snaps at the appropriate spot.
00:40:186 (3) - Ai-mod says unsnap.
00:45:026 (1,2,3,4) - 00:46:961 (1,2,3,4) - Seeming from your easy and hard, I think the slider concept being curve -> linear order would assure more consistency for your mapset imo.

bor.
Why is "insane" in a lowercase? While it could fit the song's title, only this diff having such setting doesn't really feel consistent to happen.
01:11:074 - You can consider adding an object here since a beat exist in the song.

Insane.
01:03:897 (7,8) - 01:05:832 (5,6) - These were 2 1/6 objects that were the ones being spaced without an overlap. While the visual aspect support this placement nicely, since the song wasn't really much different and no other 1/6 spacing concept like this was spotted, do you mind changing these placement as an overlapped one?
posted

fieryrage wrote:

surprise mod because i have 2 mod maps for february Lol.

widescreen support is on in everything but top diff fix ur shit

cs7
  • ar 6 so i can hrdt it and be #1 precision fuck osuskills
    also od 8 would probably be better for the triple stacks so people don't notelock tbh (or just slightly higher ar idk take ur pick)

    00:04:199 (1,1) - doin this at low ar is pretty stupid especially cuz its so close to each other, id say space it out more from the sliderhead but ur fucking gimmicks dont make sense worth shit to me so D is this a gimmick lol
    idk how ar makes standard rhythms hard to read so g

    00:13:574 (2) - this should prob have more repeats and be 1/12 or smth to fit with the 1/6 garbage 1/12d
    00:21:558 (4,1) - pretty dramatic spacing change here compared to the rest of the song thus far, reduce this a bit maybe? idk caught me off guard playtesting it a bit and was hard to hit so thatsthepointtho new section in new quadrant
    00:41:155 (1,2) - i wouldn't stack cuz u do the same thing 00:42:606 (1,2) - here with different rhythm rhythms are so not dense tho how misread
    00:49:139 (2,3,4,5,6,7,8,9,10,11,12,1) - budget hollow wings
    00:58:574 (1,2) - stack follows different rhythm than 00:50:832 (1,2) - this one, i get the rhythm is different but with the ar so low i was expecting it to be 1/2 again
    01:14:542 (2) - 1/12 here too Lol (if not just make this 1/8 like the other ones tho)
    01:23:251 (1) - same as 00:13:574 (2) - for main slider, also i'd make this end on a circle instead of a slider repeat, lot more emphasis on it than the whatever the fuck piano release onto final strong sound is the new cool
    also 1/12'd all the things


bor: 00:12:526 (1) - this rhythms pretty weird and is exasperated by low ar so id space 00:12:848 (1) - this out more from the sliderend
00:44:058 (2) - also would nc this and 01:00:510 (1,2) - pretty weird stack, i get the reasoning for it but the spacing from 01:00:026 (7,8,1) - makes it feel like its gonna be another jump if that makes literally any sense whatsoever, another fix would be stacking 7 and 8 but then u miss clap emphasis so idk

ok

Sonnyc wrote:

Easy.
00:16:477 (3,4,5,1,2) - I'm not really sure what made this a 5 consecutive circles. Since 00:14:058 (1) was mapped as a slider, mind making 00:17:929 also as a 1/1 slider? I think that way would form a better structure along a beginner friendly difficulty.
00:37:284 (1,2,3,4,5,6,7,8) - I'd like you to strongly reconsider about this mapping concept on this difficulty. This is 8 consecutive circles along a gradual spacing increase concept applied. While I believe players would be able to deal the spacing increase concept, the pressure of an 8 circle feels way too much to get considered as a beginner material for me.

Normal.
00:38:251 (3) - Check if the sliderend snaps at the appropriate spot.
00:40:186 (3) - Ai-mod says unsnap.
00:45:026 (1,2,3,4) - 00:46:961 (1,2,3,4) - Seeming from your easy and hard, I think the slider concept being curve -> linear order would assure more consistency for your mapset imo.

bor.
Why is "insane" in a lowercase? While it could fit the song's title, only this diff having such setting doesn't really feel consistent to happen.
01:11:074 - You can consider adding an object here since a beat exist in the song.

Insane.
01:03:897 (7,8) - 01:05:832 (5,6) - These were 2 1/6 objects that were the ones being spaced without an overlap. While the visual aspect support this placement nicely, since the song wasn't really much different and no other 1/6 spacing concept like this was spotted, do you mind changing these placement as an overlapped one? did all

-Tatsuo wrote:

01:23:251 (1) - can u plz make a circle at the end of this reverse slider? sounds better imo
releasing key is a cool when there's no objects immediately afterwards :( like same idea as 01:14:542 (2) -
posted

Sonnyc wrote:

bor.
Why is "insane" in a lowercase? While it could fit the song's title, only this diff having such setting doesn't really feel consistent to happen. Bor
01:11:074 - You can consider adding an object here since a beat exist in the song. agre
agre

posted
i really hope someone HR's this
posted
"Recover Decoration (リカバーデコレーション)" by Kosaki Onodera (Kana Hanazawa)
thats the weeb song used for this xd tags pl s
posted
wow such fresh beatmap is
posted

Jmannorway wrote:

i really hope someone HR's this
pixel clicker
posted
added tags and hitsounds!!
posted
bor linked me here, did someone say hitsounds?
posted
Lol, I see you're going old-school with the gameplay design and the CS XD
posted
here is weriboo with some bad mod kek

insane

00:12:122 (1,2,1,2) - i think this might be a bit confusing, specially because AR7. Maybe you can change it a bit?

ok no i dont like hard to read low ar maps >:C




AND EVERY SINGLE DIFF IS PERFECT!!!! WHY DO YOU ASK NOOBS TO MOD PISHI MEPS WHYYYY :c

since mod shitte take free star ty
posted
From Queue


  • [General]
  1. Add tag bor
  2. Why are you using soft Custom 1?

  • [Easy]
  1. 00:33:413 (3,4,5) - Easy ls Distance be within 1.2
  2. 00:38:251 (3,4) - ^
  3. 00:44:300 - Let's delete unnecessary Inherited Points

  • [Hard]
  1. 00:50:832 (1,2,3,4,1,2,3,4,5) - Why is the way sound is taken differently?

  • [bor's Insane]
  1. 00:38:251 (5) - Add NC

  • [Insane]
  1. 00:27:606 - ~00:27:606 - The arrangement is concentrated on the bottom of the screen
  2. 00:51:074 (2,3,4,5,6,7,8,1,2,3,4) - Same as Hrad


Good luck!
posted
I double commented.

It is a mistake. :o
posted

Yasaija 714 wrote:

From Queue

  • [General]
  1. Add tag bor B O R
  2. Why are you using soft Custom 1?

  • [bor's Insane]
  1. 00:38:251 (5) - Add NC
this is ok with me
i don't need to send new thingy rite? XD
posted
From that queue.

GENREAL;;

You can add 'presents WELCOME NEW GALAXY' to the tags since this shows up on the album called 'android52 presents WELCOME NEW GALAXY'

EASY

00:28:574 (2) - Maybe ctrl+h? Not a big fan of how it looks now I guess but there isn't really anything wrong w/ it

00:41:155 (1) - Blanket this better?? Looks off rn.

Hard

00:20:348 (2) - Since you're kinda mapping to the vocals through this part, why not make this a 1/3 slider? Since the vocals p clearly snap to the 1/3 here.

00:40:187 (4,5,6,7) - Maybe ctrl+g,h,j this so it looks like this because otherwise it may look like 5 is the next note if you aren't focusing.

insane

I'm in CS7 AR7 heaven
posted

Weriko wrote:

here is weriboo with some bad mod kek

insane

00:12:122 (1,2,1,2) - i think this might be a bit confusing, specially because AR7. Maybe you can change it a bit?

ok no i dont like hard to read low ar maps >:C o k




AND EVERY SINGLE DIFF IS PERFECT!!!! WHY DO YOU ASK NOOBS TO MOD PISHI MEPS WHYYYY :c

since mod shitte take free star ty

Yasaija 714 wrote:

From Queue


  • [General]
  1. Add tag bor yes yes
  2. Why are you using soft Custom 1? must have set it before i added hitsounds lol

  • [Easy]
  1. 00:33:413 (3,4,5) - Easy ls Distance be within 1.2
  2. 00:38:251 (3,4) - ^ perfect distance snap isn't a requirement when spacing is still easy to interpret :(
  3. 00:44:300 - Let's delete unnecessary Inherited Points sur e

  • [Hard]
  1. 00:50:832 (1,2,3,4,1,2,3,4,5) - Why is the way sound is taken differently? vocals are on 1/1 for the first combo, then 1/2 for the second right

  • [bor's Insane]
  1. 00:38:251 (5) - Add NC a

  • [Insane]
  1. 00:27:606 - ~00:27:606 - The arrangement is concentrated on the bottom of the screen but that's the point :( song got quieter so placements are compact
  2. 00:51:074 (2,3,4,5,6,7,8,1,2,3,4) - Same as Hrad


Good luck!

Joezapy wrote:

From that queue.

GENREAL;;

You can add 'presents WELCOME NEW GALAXY' to the tags since this shows up on the album called 'android52 presents WELCOME NEW GALAXY' ok

EASY

00:28:574 (2) - Maybe ctrl+h? Not a big fan of how it looks now I guess but there isn't really anything wrong w/ it i dont get what ctrlh does here :(

00:41:155 (1) - Blanket this better?? Looks off rn. tried

Hard

00:20:348 (2) - Since you're kinda mapping to the vocals through this part, why not make this a 1/3 slider? Since the vocals p clearly snap to the 1/3 here. would ratehr save the obscure rhythm for 00:20:832 (1) - so it standsout more

00:40:187 (4,5,6,7) - Maybe ctrl+g,h,j this so it looks like this because otherwise it may look like 5 is the next note if you aren't focusing.

insane


thanks guys!!
I'm in CS7 AR7 heaven
posted
00:46:961 - ''It goes it goes it goes it goes''

GUILLOTIIIIIIIIIINNNEEE

Also just wanna point out that thank you for making a cs7 map that doesnt have AR+8, as it doesnt really fit for tiny circles imo
posted
i swear i've been listening to this on loop for so many days now this song is amazing, thanks for sharing it *o*

btw you should get rid of countdown
posted


[General:]


[Easy:]
  • That's some controversial slider velocity you got going on there. B)
    00:15:510 (2) - why not put a circle here, then a 1/1 slider on the next beat, and then delete the circle the new 1/1 slider would overlap? That way the downbeat remains clickable and you can still capture the vocals.
    [list:1337]00:23:251 (2) - If you do that, don't change it here, because it works better here

00:50:832 (3,4) - I like circles here better.
01:15:993 - The song is like a minute and a half why on earth did you copy paste lmao
[Normal:]
  • 01:00:510 (6) - This would do better as a half slider to capture that last drum and help build up to that burst in the music better.
    01:04:380 (1,2,3) - Kinda shitty flow here. Maybe you could change the shape of (3) so it flows better with the direction (1) and (2) send you in? Perhaps more downward.
    [list:1337]01:07:284 (3) - ^ bop

01:20:832 (3) - Goes through hp bar. Not sure if you care or not but it kinda does take away from the quality of the map.
01:15:993 - Srsly this copy pasta is bland as fuck no matter how much cheese you top it with
[Hard:]
  • 00:13:574 - Theres a lot of volume lines here that really aren't making an audible difference. Would be better without them imo
    00:20:832 (3) - Is more readable for your target audience
    00:26:558 - You're skipping a lot of drums here which you mapped before. Not a very good idea in terms of consistency.
    00:38:251 (4,5,6) - Wanna scoot these down a bit? They're really uncomfy all the way up there.
    00:46:961 - These are two very different noises and I feel you couldve mapped them with different patterns. Starting here, I think it would sound nice to do 1/2 repeat sliders followed by a circle.
    [list:1337]00:54:703 (1) - ^

01:07:284 (3) - Why not move this to the left a bit so (2) can flow into it better?
01:14:542 - Whatre these green lines up to
  • 01:23:332 - ^

01:20:832 (3,4) - No stack here?
[Afteword:]
  • Those circle curve sliders are kinda unattractive but I suppose it's all up to style.
    Rootin' for u bb
posted

PolkaMocha wrote:



[General:]


[Easy:]
  • That's some controversial slider velocity you got going on there. B)
    00:15:510 (2) - why not put a circle here, then a 1/1 slider on the next beat, and then delete the circle the new 1/1 slider would overlap? That way the downbeat remains clickable and you can still capture the vocals.
    [list:1337]00:23:251 (2) - If you do that, don't change it here, because it works better here
they're liek the same thing tho :( better to start clicking on the vocal thingy
00:50:832 (3,4) - I like circles here better. wanted to avoid using the same rhythm as first 2 measurs
01:15:993 - The song is like a minute and a half why on earth did you copy paste lmao u dont want to see the new insane then
[Normal:]
  • 01:00:510 (6) - This would do better as a half slider to capture that last drum and help build up to that burst in the music better. 1/2 slider doesnt show stopping int he song very well
    01:04:380 (1,2,3) - Kinda shitty flow here. Maybe you could change the shape of (3) so it flows better with the direction (1) and (2) send you in? Perhaps more downward. not supposed to be super comfortable cuz the woh sound zz
    [list:1337]01:07:284 (3) - ^ bop

01:20:832 (3) - Goes through hp bar. Not sure if you care or not but it kinda does take away from the quality of the map. lwoerd
01:15:993 - Srsly this copy pasta is bland as fuck no matter how much cheese you top it with
[Hard:]
  • 00:13:574 - Theres a lot of volume lines here that really aren't making an audible difference. Would be better without them imo but if they dont do anything why does it matter i dont getit
    00:20:832 (3) - Is more readable for your target audience i dunno clicking on 1/3 ticks seems more confusing than clicking only white ticks
    00:26:558 - You're skipping a lot of drums here which you mapped before. Not a very good idea in terms of consistency.consistency with what
    00:38:251 (4,5,6) - Wanna scoot these down a bit? They're really uncomfy all the way up there. did
    00:46:961 - These are two very different noises and I feel you couldve mapped them with different patterns. Starting here, I think it would sound nice to do 1/2 repeat sliders followed by a circle. visuals handle that with slidershapes already :(
    [list:1337]00:54:703 (1) - ^

01:07:284 (3) - Why not move this to the left a bit so (2) can flow into it better? same place as normal with bad flow tho
01:14:542 - Whatre these green lines up to
  • 01:23:332 - ^

01:20:832 (3,4) - No stack here? oops
[Afteword:]
  • Those circle curve sliders are kinda unattractive but I suppose it's all up to style.
    Rootin' for u bb

insane is now good
show more
Please sign in to reply.