yayyy thank you sm!! :] i'll let u know if anything needs to be changed or somethingTheDuckMask wrote:
Dropping this .osb file here once more
Got the fixes in here kek, once again if you need anything else changed let me know~
yayyy thank you sm!! :] i'll let u know if anything needs to be changed or somethingTheDuckMask wrote:
Dropping this .osb file here once more
Got the fixes in here kek, once again if you need anything else changed let me know~
harmanjit102 wrote:
Also for your Hard difficulty I would actually change the name because the star rating does not meet the criteria for a Hard difficulty, also please capitalize the first letters of all your difficulties lol. the sr for certain difficulties does not need to be the determining factor for each diff names. its based more on the spread of the mapset. also everything is lowercase to fit with the artist and title being completely lowercase. but thanks for the input, haha.
I hope I helped!
Joe Castle wrote:
HI! im here from #modreqs since you requested a mod there, so im here
lets see if i can help you! (this is just my opinion)
normal:
1. 00:13:796 (2,1,2) - you should move this circle a little bit up, just a little bit, so the spacing between the sliders and the circle looks more "perfect"? I definitely know what you mean by more perfect, but the spacing between the objects is consistent and does not really create any spacing inconsistencies. When it comes to aesthetics, the placements look completely fine to me at least.
2. 00:26:043 (2,1,2) - you can move this circle a little bit, just a little bit to the right, with the same reason as #1 This case is more understandable than the last one you pointed out, but it does not really need to be changed either in my opinion. Even though the spacing is sort of off,
it is not a real noticeable change that will affect someones gameplay. The spacing difference is also there to make sure the objects are as perfectly aligned as possible.
hard:
1. 00:35:655 (2,3,4) - in my opinion (you can do whatever you want ) the first slider should be a little bit more closer to the second one I definitely do see why this may be something that could be pointed out, but the main reasoning for the spacing between these sliders is because the song breaks its original melody, tempo, etc. to play this laugh sample; having the spacing difference is able to reflect this moment in the song.
My opinion about the map
its well done actually, and idk if my mod really helps, but i hope it does at least i tried
very good job right here Aw thank you so much! Every mod helps in one way or another, regardless if your ideas were implemented or not. Thank you for the mod and good luck! :]
pls help me find a bn :[osuskrub wrote:
rank this now it's my favorite tomppa song
Thank you so much!! I really appreciate it! For the nc's the reason they were so weird was because originally there was a bunch of timing points so i new combo'd like everything on a timing point and i forgot to change them afterward. now its just every downbeat like normal. but yeah tysmmmm :]Sotarks wrote:
general
please add a muted sliderslide for both custom set hitsounds. done
you have tag conflicts double-check that done
snicker
00:14:552 (1,2) - you could swap the ncs here done
00:36:008 (3) - nc this for more readability of the pattern done
00:36:775 (1) - reduce this to a normal 1/1 slider and put a circle at 00:38:307 - done
00:47:503 (1,1) - remove ncs done
normal
00:14:935 (1) - remove nc
00:21:066 (1) - ^
00:27:196 (1) - ^ same here like just fix the NCing of this whole diff it's so weird xD just NC downbeats done for all lol
easy is fine
just confirm metadata please metadata should match for this (i was gonna use discography 2015 but he took it off of his bandcamp i guess it doesn't really matter tho lol)
and call me back, pretty chill map i like the song! :]
fSotarks wrote:
f a i r y f l y i n g
Gabe wrote:
is this map ready to go?
you might want to recheck the storyboard again to make sure the rings are at the right place.