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The Void - Empathy

posted
Total Posts
28
Topic Starter
Xayler
This beatmap was submitted using in-game submission on laupäev, 14. jaanuar 2017 at 22:06.24

Artist: The Void
Title: Empathy
Tags: trance ambient chill cbh collab electronic aquila
BPM: 132
Filesize: 7870kb
Play Time: 02:29
Difficulties Available:
  1. Collab Easy (1,56 stars, 184 notes)
  2. Collab Hard (2,75 stars, 361 notes)
  3. Collab Insane (3,91 stars, 442 notes)
  4. Collab Normal (1,97 stars, 266 notes)
Download: The Void - Empathy
Information: Scores/Beatmap Listing
---------------


Collab by me and Come[Back]Home


Mapped Parts
Same in every difficulty.
00:00:528 - Come[Back]Home
00:15:073 - Xayler
00:29:618 - Come[Back]Home
00:44:164 - Xayler
00:58:709 - Come[Back]Home
01:05:982 - Xayler
01:13:255 - Come[Back]Home
01:20:528 - Xayler
01:27:800 - Come[Back]Home
01:42:346 - Xayler
01:56:891 - Come[Back]Home
02:11:437 - Xayler
_Meep_
I guess Im first to be here
the m4m
ze mods by ze meep
Xayler
Insane
00:22:346 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - This part feels really boring since I could hear many sounds that could be mapped in the background. I agree that they aren't high volume and may not deserve being mapped,however the slow buildup into 00:29:618 - wasn't what I expected


Come Back Home
Insane
01:32:800 (5) - Tidy up the 2nd curve of this slider?

Hard
00:43:482 (4) - I'd rather this be 2 circles tbh,fits the song better,a sldier plays weirdly and kills expectation imo
01:10:755 (3) - Slider would kill momentum built up.,so please 2 circles.
01:13:255 (1) - Tidy up the 2nd curve
01:16:209 (4) - This slider has the same sound as 01:15:982 (3,5) - ,would be nice if it was circles tbh

Quite a small mod,I apologize since I couldn't really find anything wrong and these are mainly suggestions. If this doesn't count as an m4m,I'm really sorry ;w;
Topic Starter
Xayler

_Meep_ wrote:

I guess Im first to be here
the m4m
ze mods by ze meep
Xayler
Insane
00:22:346 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - This part feels really boring since I could hear many sounds that could be mapped in the background. I agree that they aren't high volume and may not deserve being mapped,however the slow buildup into 00:29:618 - wasn't what I expected Yes that whole part could be mapped as a streamfest, but we only mapped streams before the kiai as this is the most intense part for us. So this part what you highlighted is mapped without streams, etc. Tbh the part before the kiai is also 1/8 so the streams fit nicely there.

Quite a small mod,I apologize since I couldn't really find anything wrong and these are mainly suggestions. If this doesn't count as an m4m,I'm really sorry ;w; I'll mod your map soon enough, dw.
Thanks for the mod!

I did some changes on my parts though so I will update.
Come[Back]Home

_Meep_ wrote:

I guess Im first to be here
the m4m
ze mods by ze meep
Come Back Home
Insane
01:32:800 (5) - Tidy up the 2nd curve of this slider? I think it looks great tbh

Hard
00:43:482 (4) - I'd rather this be 2 circles tbh,fits the song better,a sldier plays weirdly and kills expectation imo Okay
01:10:755 (3) - Slider would kill momentum built up.,so please 2 circles. Okay
01:13:255 (1) - Tidy up the 2nd curve I think it looks cool
01:16:209 (4) - This slider has the same sound as 01:15:982 (3,5) - ,would be nice if it was circles tbh I think it creates a cool rythm to play in a build-up part.

Quite a small mod,I apologize since I couldn't really find anything wrong and these are mainly suggestions. If this doesn't count as an m4m,I'm really sorry ;w;
Thank you very much !!

Update for Hard!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 86891
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15073,29618,44164,58709,65982,73255,80528,87800,102346,116891,131437,145982
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Empathy
TitleUnicode:Empathy
Artist:The Void
ArtistUnicode:The Void
Creator:Xayler
Version:Collab Hard
Source:
Tags:trance ambient chill cbh collab electronic aquila
BeatmapID:1129611
BeatmapSetID:533181

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"youth_by_t1na-d9krud3.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
528,454.545454545455,4,2,0,70,1,0
29618,-153.846153846154,4,2,0,70,0,0
44164,-153.846153846154,4,2,0,70,0,0
58709,-125,4,2,1,70,0,0
73255,-100,4,2,0,70,0,0
87800,-83.3333333333333,4,2,1,70,0,1
100528,-83.3333333333333,4,2,1,70,0,0
102346,-83.3333333333333,4,2,1,70,0,1
115073,-83.3333333333333,4,2,1,70,0,0
116891,-74.0740740740741,4,2,1,70,0,1
129618,-74.0740740740741,4,2,1,70,0,0
131437,-74.0740740740741,4,2,1,70,0,1
145982,-74.0740740740741,4,2,1,70,0,0
146096,-74.0740740740741,4,2,1,5,0,0


[Colours]
Combo1 : 255,0,255
Combo2 : 192,192,192
Combo3 : 255,255,255
Combo4 : 128,0,255
Combo5 : 128,0,128
Combo6 : 255,0,128

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greatnathyboy
hey, i'm going to mod your map.

insane
00:25:982 (1) - reduce the curve on this slider a tiny bit. also imo for this section you could have a pretty cool buildup, but you left it pretty much the same as the rest of the map. i think someone already commented on this tho
01:24:164 (1) - this slider looks weird to me. maybe move the third sliderpoint to the right

that's all

you'll need a better modder than me if you want better mods lol
Lulu-
Hi, here's my mod from the M4M (really late sorry about this orz)

[Insane]
00:45:528 (5) - Move the slidertail to the right by a tiny bit, the angle looks weird to me
00:53:709 (2) - The slidertail isn't properly snapped to the grid
00:54:164 (3) - ^
00:55:073 (1) - Recheck all of the sliderpoints it's kinda triggering me, but i won't mention this anymore
01:32:800 (5) - Make the second bump smoother by moving the sliderpoint a bit further to the left

[Hard]
Unsnapped sliderpoints in this diff as well
00:05:528 (4) - This slider shape seems a bit unnatural to me, would blanket better with 2 if the points were snapped better to the grid
01:47:346 (4) - Unclean curves
02:16:437 (4) - ^

[Normal]
Couldn't find much, but you should lower the CS to something between 3 (Easy) and 4 (Hard) to balance it more

[Easy]
00:25:982 (1) - I don't know if putting the red sliderpoint this close to the sliderhead is a good idea in an Easy diff in terms of readability
Sorry for not being able to point out that much, I suck at everything ;w; But good luck with the mapset, I like this one!
hlanden
Hello! Noob mod incoming :)

  • Collab Easy
  1. 00:00:528 (1) - You can call me a nazi but this triangle (The one that is formed with this sliderend, the next note and the next slider head is not symmetrical D: (If you can't understand me, here is a screenshot to how I woould rework it: https://osu.ppy.sh/ss/6584683 (I'm not 100% sure on this one because of flow))
  2. 00:17:346 (4,5,1) - ^ (If you didn't understand me, here is a screenshot of how it looks better imo : https://osu.ppy.sh/ss/6584674 (This time I think this is definitely better))
  3. 00:18:709 (1,2,3) - ^
  4. 00:29:618 (1,2,3) - Make this triangle make symmetrical but like the one here: 00:33:255 (1,2,3) , not the ones before.
  5. 00:51:437 (1) - This sharp curve is really wierd, why not just normally curve it a bit?
  6. 01:01:891 (4) - Move this to make a like between the 3 of them.
  7. 01:07:800 (2) - I suggest replacing this with a slider and a note.
  8. 01:16:891 (1,2,3) - Triangle slightly off. (Maybe it's on purpose?)
  9. 01:17:800 (2,3,4) - ^
  10. 01:24:164 (1,2,3) - ^
  11. 01:27:800 (1,2,3) - ^

    Sorry that mod was a bit nazi even for me :D (I didn't bother being nazi after the kiai started)
    Slight errors, pretty awesomel overall.

  • Collab Normal
  1. 01:33:709 (6,7,8) - I said to myself I won't complain about triangles anymore but this one looks quite ugly D: .
  2. 02:20:073 (3) - Make this a note and put the reverse slider on the white tick. Sounds better imo.
    Other than that everything is awesome!
Sorry for only modding 2 diffs but my day was pretty tiring and I don't have that much energy and attention to mod the harder diffs (Even though, seeing the normal and the easy, they should be awesome too :P ) . Feel free to enter my queue other time to get a mod for the Hard & Insane.

Best of luck with ranking this! :)
JeZag
M4M fulfillment
ooh i leik your use of combo colors

easy
00:50:528 (4,1) - Looks a bit odd... maybe because 00:50:528 (4) doesnt look curvy enough for blanket, or because 00:51:437 (1) is only slightly bent, or maybe both
01:24:164 (1) - For bent sliders in general, i prefer the bend further from head and tail, so that the bend is visible from BOTH sides of the slider. Right now, it is only visible in one side.


normal
00:44:164 (1) - The bends on this slider don't look fine. Use more anchors to fix.
Nothing else i guess

hard
00:12:346 (3,4) - If you can make this have the same "curve", that would be nice. right now, (3) is less curvy and they don't occupy the "same curve" (in the sense that you can have two parallel lines not on the same line, except with curves... idk)
00:40:528 (1) - A tad bit too curvy for blanket
its nice

insane
00:44:846 (3,4) - Due to the 1 2 3 1 2 3... nature of this part, I think its better to have this mimic 00:44:164 (1,2) in rhythm
01:32:800 (5) - Could look better. Curves look weird
cool

there's not much to say... good luck for rank!
Topic Starter
Xayler

greatnathyboy wrote:

hey, i'm going to mod your map.

insane
00:25:982 (1) - reduce the curve on this slider a tiny bit. also imo for this section you could have a pretty cool buildup, but you left it pretty much the same as the rest of the map. i think someone already commented on this tho The curve blankets 00:27:118 (4) - this circle later so it should be fine. And I already commented about the build-up above.
01:24:164 (1) - this slider looks weird to me. maybe move the third sliderpoint to the right I did it because it feels better this way into the next slider. I may change it later if mentioned.

that's all

you'll need a better modder than me if you want better mods lol No worries!
Thanks for the mod!

Lulu- wrote:

Hi, here's my mod from the M4M (really late sorry about this orz) Np.

[Insane]
00:45:528 (5) - Move the slidertail to the right by a tiny bit, the angle looks weird to me Fixed a bit.
00:53:709 (2) - The slidertail isn't properly snapped to the grid I map with grid snap off.
00:54:164 (3) - ^ ^
00:55:073 (1) - Recheck all of the sliderpoints it's kinda triggering me, but i won't mention this anymore ^
01:32:800 (5) - Make the second bump smoother by moving the sliderpoint a bit further to the left CBH

[Hard]
Unsnapped sliderpoints in this diff as well As mentioned in Insane.
00:05:528 (4) - This slider shape seems a bit unnatural to me, would blanket better with 2 if the points were snapped better to the grid CBH
01:47:346 (4) - Unclean curves Moved one sliderpoint a bit. It's unclean yes, but it's symmetrical.
02:16:437 (4) - ^ Same as above.

[Normal]
Couldn't find much, but you should lower the CS to something between 3 (Easy) and 4 (Hard) to balance it more It should be fine as Normal diffs are mapped like this. It would harm the spread too much or we need to overlap notes which we don't want to.

[Easy]
00:25:982 (1) - I don't know if putting the red sliderpoint this close to the sliderhead is a good idea in an Easy diff in terms of readability Should be fine as it's not that sharp.
Sorry for not being able to point out that much, I suck at everything ;w; But good luck with the mapset, I like this one! No worries. :D
Thanks for the mod!

hlanden wrote:

Hello! Noob mod incoming :)

  • Collab Easy
  1. 00:00:528 (1) - You can call me a nazi but this triangle (The one that is formed with this sliderend, the next note and the next slider head is not symmetrical D: (If you can't understand me, here is a screenshot to how I woould rework it: https://osu.ppy.sh/ss/6584683 (I'm not 100% sure on this one because of flow)) CBH
  2. 00:17:346 (4,5,1) - ^ (If you didn't understand me, here is a screenshot of how it looks better imo : https://osu.ppy.sh/ss/6584674 (This time I think this is definitely better)) Well you also changed the spacing here a lot which can't be done in Easy. There's nothing wrong what I currently have though.
  3. 00:18:709 (1,2,3) - ^ Nothing wrong again as I just use the logic that sometimes it's wide, sometimes it isn't.
  4. 00:29:618 (1,2,3) - Make this triangle make symmetrical but like the one here: 00:33:255 (1,2,3) , not the ones before. CBH
  5. 00:51:437 (1) - This sharp curve is really wierd, why not just normally curve it a bit? Changed the slider a bit.
  6. 01:01:891 (4) - Move this to make a like between the 3 of them. CBH
  7. 01:07:800 (2) - I suggest replacing this with a slider and a note. I did the same with 01:11:437 (3) - this one so it should be fine, I don't want too many circles anyways.
  8. 01:16:891 (1,2,3) - Triangle slightly off. (Maybe it's on purpose?) CBH - although it should be blanketed as I see
  9. 01:17:800 (2,3,4) - ^ CBH - as above
  10. 01:24:164 (1,2,3) - ^ I changed the slider a bit so changed a bit the pattern.
  11. 01:27:800 (1,2,3) - ^ CBH - although it should be due to the blanket

    Sorry that mod was a bit nazi even for me :D (I didn't bother being nazi after the kiai started)
    Slight errors, pretty awesomel overall. Thanks! :D

  • Collab Normal
  1. 01:33:709 (6,7,8) - I said to myself I won't complain about triangles anymore but this one looks quite ugly D: . CBH
  2. 02:20:073 (3) - Make this a note and put the reverse slider on the white tick. Sounds better imo. I map the long sound here with that slider and I do it everywhere so it should be fine.
    Other than that everything is awesome! Thanks again! :D
Sorry for only modding 2 diffs but my day was pretty tiring and I don't have that much energy and attention to mod the harder diffs (Even though, seeing the normal and the easy, they should be awesome too :P ) . Feel free to enter my queue other time to get a mod for the Hard & Insane. I may try then as you say. 8-)

Best of luck with ranking this! :) Thanks!
Thanks for the mod!

JeZag wrote:

M4M fulfillment
ooh i leik your use of combo colors Thanks! :D All the credit goes to CBH for this one.

easy
00:50:528 (4,1) - Looks a bit odd... maybe because 00:50:528 (4) doesnt look curvy enough for blanket, or because 00:51:437 (1) is only slightly bent, or maybe both I changed the (1) from the previous mod.
01:24:164 (1) - For bent sliders in general, i prefer the bend further from head and tail, so that the bend is visible from BOTH sides of the slider. Right now, it is only visible in one side. Changed from the previous mod.


normal
00:44:164 (1) - The bends on this slider don't look fine. Use more anchors to fix. Moved the points a bit.
Nothing else i guess

hard
00:12:346 (3,4) - If you can make this have the same "curve", that would be nice. right now, (3) is less curvy and they don't occupy the "same curve" (in the sense that you can have two parallel lines not on the same line, except with curves... idk) CBH
00:40:528 (1) - A tad bit too curvy for blanket Changed a bit.
its nice

insane
00:44:846 (3,4) - Due to the 1 2 3 1 2 3... nature of this part, I think its better to have this mimic 00:44:164 (1,2) in rhythm Fixed.
01:32:800 (5) - Could look better. Curves look weird CBH
cool

there's not much to say... good luck for rank! Thanks!
Thanks for the mod!
____________________________________
Thanks a lot, will check them all soon enough. 4 mods in a 3 hours is a record for me I suppose. :D Done! Will update and tomorrow will update again after CBH's update.
Topic Starter
Xayler
Quote fest made me a double post...
Come[Back]Home

Lulu- wrote:

Hi, here's my mod from the M4M (really late sorry about this orz)

[Insane]
00:53:709 (2) - The slidertail isn't properly snapped to the grid That doesnt matter at all
00:54:164 (3) - ^ ^
00:55:073 (1) - Recheck all of the sliderpoints it's kinda triggering me, but i won't mention this anymore I dont really get it
01:32:800 (5) - Make the second bump smoother by moving the sliderpoint a bit further to the left I tried

[Hard]
Unsnapped sliderpoints in this diff as well Never heard of unsnapped sliderpoints. Cause they dont exist
00:05:528 (4) - This slider shape seems a bit unnatural to me, would blanket better with 2 if the points were snapped better to the grid Looks good to me
01:47:346 (4) - Unclean curves Okay
02:16:437 (4) - ^ Okay

[Normal]
Couldn't find much, but you should lower the CS to something between 3 (Easy) and 4 (Hard) to balance it more

[Easy]
00:25:982 (1) - I don't know if putting the red sliderpoint this close to the sliderhead is a good idea in an Easy diff in terms of readability
Sorry for not being able to point out that much, I suck at everything ;w; But good luck with the mapset, I like this one!
Thank you

hlanden wrote:

Hello! Noob mod incoming :)

  • Collab Easy
  1. 00:00:528 (1) - You can call me a nazi but this triangle (The one that is formed with this sliderend, the next note and the next slider head is not symmetrical D: (If you can't understand me, here is a screenshot to how I woould rework it: https://osu.ppy.sh/ss/6584683 (I'm not 100% sure on this one because of flow)) This flows pretty good tbh
  2. 00:29:618 (1,2,3) - Make this triangle make symmetrical but like the one here: 00:33:255 (1,2,3) , not the ones before. Okay
  3. 01:01:891 (4) - Move this to make a like between the 3 of them. I dont really like lines

    Sorry that mod was a bit Just a bit yeah~ nazi even for me :D (I didn't bother being nazi after the kiai started)
    Slight errors, pretty awesomel overall. Thanks

  • Collab Normal
  1. 01:33:709 (6,7,8) - I said to myself I won't complain about triangles anymore but this one looks quite ugly D: . Because its not supposed to be a triangle, and even if, why should triangles have perfect shaped???
    Other than that everything is awesome! Thanks !!
Sorry for only modding 2 diffs but my day was pretty tiring and I don't have that much energy and attention to mod the harder diffs (Even though, seeing the normal and the easy, they should be awesome too :P ) . Feel free to enter my queue other time to get a mod for the Hard & Insane.

Best of luck with ranking this! :)
Thank you

JeZag wrote:

M4M fulfillment
ooh i leik your use of combo colors Thanks


hard
00:12:346 (3,4) - If you can make this have the same "curve", that would be nice. right now, (3) is less curvy and they don't occupy the "same curve" (in the sense that you can have two parallel lines not on the same line, except with curves... idk) Okay
00:40:528 (1) - A tad bit too curvy for blanket fixed
its nice

insane
01:32:800 (5) - Could look better. Curves look weird Fixed
cool

there's not much to say... good luck for rank!
Thank you !

CuteFunnyCat
Good luck with ranking the map :D.
Kami-senpai
M4M~

Collab Easy
01:00:073 (2) - I would end this slider on the big white tick or have it just be a single circle and a 1/1 slider from 1:00:528 to 01:00:982
01:03:709 (2) - ^
01:07:800 (2) - This is better
You kinda overuse the soft hitclap during the kiai parts. Instead of making them on every beat, try making them every other beat starting on the second beat of each measure
01:49:164 (6,1) - Maybe change the shapes of one of these since 1 is the start of a new musical sentence and has a different sound
Maybe add some more repeating sliders for this diff. The pattern is a bit too repetitive

Collab Normal
00:18:255 (7,1) - Overlap like this is bad
00:36:437 (6) - This might be better as a 1/2 slider as itll map to the sound better
02:15:982 (2,3) - Overlap
02:18:255 (6,1) - ^
Good aesthetics on this diff

Collab Hard
00:03:255 (3,4) - Check blanket
00:03:255 (3,1) - ^
00:05:528 (4,2) - ^
00:20:755 (1) - NC off
00:24:391 (1) - ^
If you want to NC that, then don't end sliders on the big white tick
01:02:346 (1,2) - Check blanket
02:13:709 (2,3,4) - Might be a bit confusing

Collab Insane
00:36:891 (1,2) - Check blanket
01:38:482 (6) - I think this would be better if placed around x:196 y:60
01:48:709 (4,5,6) - Make equidistant?

Solid mapset! Good luck >.<
Topic Starter
Xayler

Kami-senpai wrote:

M4M~

Collab Easy
01:00:073 (2) - I would end this slider on the big white tick or have it just be a single circle and a 1/1 slider from 1:00:528 to 01:00:982 CBH - although I think that it should be fine
01:03:709 (2) - ^ CBH - ^
01:07:800 (2) - This is better I just use a bit different rhythm to not be so repetitive
You kinda overuse the soft hitclap during the kiai parts. Instead of making them on every beat, try making them every other beat starting on the second beat of each measure Credit goes to CBH, although I think that it's fine
01:49:164 (6,1) - Maybe change the shapes of one of these since 1 is the start of a new musical sentence and has a different sound Well it's symmetrical so there's nothing wrong with these.
Maybe add some more repeating sliders for this diff. The pattern is a bit too repetitive Tbh repeating sliders don't fit that much with that song, electronic songs are usually mapped without them.

Collab Normal
00:18:255 (7,1) - Overlap like this is bad Why? It's organized overlap.
00:36:437 (6) - This might be better as a 1/2 slider as itll map to the sound better CBH
02:15:982 (2,3) - Overlap Organized again.
02:18:255 (6,1) - ^ Same. You can see that I use it like this so it's alright not just a random overlap.
Good aesthetics on this diff Thanks!

Collab Hard
00:03:255 (3,4) - Check blanket CBH
00:03:255 (3,1) - ^ CBH
00:05:528 (4,2) - ^ CBH
00:20:755 (1) - NC off Why? It's completely okay.
00:24:391 (1) - ^ ^
If you want to NC that, then don't end sliders on the big white tick The sound asks for it if you listen closely, the whole song is like this.
01:02:346 (1,2) - Check blanket CBH
02:13:709 (2,3,4) - Might be a bit confusing It's the most intense part too. Nothing really wrong with it since it's symmetrical.

Collab Insane
00:36:891 (1,2) - Check blanket CBH
01:38:482 (6) - I think this would be better if placed around x:196 y:60 CBH
01:48:709 (4,5,6) - Make equidistant? Can't, because of the pattern.

Solid mapset! Good luck >.<
Thanks! Gonna check the mod tomorrow. Done! No changes in my mapping though. :/
BounceBabe


Weekly Lottery Queue


What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✓ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✫ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✓ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✓ Blankets, symmetry
✫ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. The first thought I had when I looked at the combo colours was "Why didn't they use individual CCs combination for each mapper on their parts?" and my second thought was "Why do the first two KIAIs have purple and the two last KIAIs have pink CCs when the parts are KIAI purple, KIAI purple, KIAI pink, KIAI pink but with the mappers being CBH, Xayler, CBH, Xayler, respectively?" At first I thought that Xayler mapped the entire pink and CBH the entire purple section. The whole mapset is collabed. It has the best conditions to use 2 CCs on each mapper's parts for style and recognizability.

    In addition to that, choosing a white CC isn't a good choice with this BG. It's the equivalent of using black - just the opposite. It's glaring on the eyes and white creates too much contrast with the BG that is rather dark as well. About 70% of the BG colours are either black or really dark. I strongly recomend to change white into a darker grey, darker than CC1's grey colour.

    As for the last design suggestion on the CCs; more similar shades and less bright and intense CCs would match the BG better. http://puu.sh/spFMp/368892e951.jpg Those are my recommendations:

    [Colours]
    Combo1 : 70,60,175
    Combo2 : 230,150,220
    Combo3 : 240,85,205
    Combo4 : 170,120,220
    Combo5 : 100,55,140
    Combo6 : 235,120,140
    Combo7 : 215,55,95
    Combo8 : 145,145,210
  2. AR could be a bit more balanced across the mapset. It's 3 - 6 - 8 - 8.6 for ENHI respectively. 6 for a Normal and 8 for a Hard is also too high and needs to be reduced. I recommend 2.5 - 4 - 7 - 8.5.
Easy
[]


  • Rhythm & Pattern:
  1. From 01:13:255 - to 02:24:164 - the rhythm and patterns consist of only 1/1 elements. This is really repetitive on gameplay. Why not add some reversed sliders or even 2/1 sliders now and again to add more gameplay interest and pattern variety?
Normal
[]


  • Rhythm & Pattern:
  1. Try to have the important notes mentioned on Insane mapped here as well. They really are missing. You also very rarely used reversed sliders, it's a good opportunity to use them for those notes.
Hard
[]


  • Appearance, Flow & Transition:
  1. The only crucial issues regarding flow that I found with this difficulty is that these 00:03:709 (4,5) - circles block the flow and make transition less natural between patterns compared to the rest of the map. Transition and flow would improve by stacking 00:03:937 (5) - with 00:04:164 (1) - Same 00:07:573 (5,1) - 00:14:846 (5,1) - 00:21:664 (4,5) - 00:32:573 (4,5) - 00:36:664 (5,1) - 00:47:573 (5,1) - 00:49:846 (2,3) - 01:02:118 (5,1) - 01:42:118 (5,1) -
  2. 02:25:528 (5,1) - Concluding flow here is breaking due to the linear slider movement. Either curve the slider a bit or move the circle more to the left to avoid this. Also: for aesthetic reasons and because the reverse slider is causing a bit of a flow distraction, how about this instead: http://puu.sh/spSzI/91a84ce83a.jpg http://puu.sh/spSDE/b2af7ab2b4.jpg

    Rhythm & Pattern:
  3. 00:02:800 (2,3) - Only that one has a jump but 00:06:437 (2,3) - 00:10:073 (2,3,4) - dont and then 00:13:709 (2,3) - has a jump again. Not very consistent is it. Is there a reason for that?

    Other Issues:
  4. You've got SV changes that adapt to the intensity of the music BUT the SV speed up for the KIAIs is barely noticeable in the heat of the moment 01:25:528 (4,1) - if you compare. To avoid this, use STR 2 which will divide the length of the sliders again visually so the change is clearly noticeable. Only saying this for Hard and not Insane because the KIAI starts with a slider and thus can lead to a sliderbreak if one doesn't pay attention.
Insane
[]


  • Appearance, Flow & Transition:
  1. 00:16:891 (1) - The curve of the slider is rather flat compared to how 00:16:437 (6,1) - flow together. A bit more curve would work better http://puu.sh/spPjB/b7c4ce2afb.jpg
  2. 00:27:800 (1,2,3,4,5,6) - Love the flow of this pattern. Plays amazing.

    Rhythm & Pattern:
  3. 00:51:437 (1,2,3) - 00:55:073 (1,2,3,4) - compare. 00:55:755 (2,3) - stands out and is rhythmically mapped to the synth instead of the piano which you did before. It would honestly be better to follow the piano again on those since the parts before and after are mapped to the synth which is more reasonable imo.
  4. 00:47:346 (5,1) - I know that you want to map the weak and strong piano separately, divided by two bars but the strong piano sounds falls onto the previous half beat at 00:47:573 - and it should definitely be clickable and part of the next pattern 00:47:800 (1,2,3) - as it is an essential sound that is pretty loud. Try this: http://puu.sh/spNGr/a65cf53fc8.jpg It will adapt to the strong sound better.
  5. Whereas here 00:49:846 (1,2,3,4,5) - at this point there is a bell synth sound in the BG music covering every half beat on this reversed slider 00:54:164 (3) - is not and the bell sound ends here 00:53:937 - . If you listen closerly, this makes the 1/2 reversed slider rhythmically incorrect since it's only a copy of the previous rhythm and it should be replaced with a 1/1 slider starting at 00:54:164 - instead so it reflect the music. (For reference: 00:50:982 (4,5) - are clickable but it's the same thing musically)
  6. 00:59:391 (2,3) - 01:03:028 (2,3) - 01:06:664 (2,3) - Doesn't rhythmically reflect the music. There is only the synths that you mapped to at this point and the BG synth melody http://puu.sh/spPxD/00356d83be.jpg. To how you mapped it, it doesn't quite fit because it leaves out a lot of important notes when looking at the melody on the screen. I suggest to make 00:59:391 (2,3) - a 1/1 slider too.

    00:04:164 (1) - ( ^ addition) Reflects music better with 1/2 slider and a circle at 00:04:618 - same 00:09:164 (4) - 00:11:437 (1) - 00:20:073 (5) - there are important notes that you skipped to map and instead only mapped the notes before and after. You really should map that note since it 1) doesn't reflect the music 2) skips an important musical note 3) doesn't match the rest of your rhythmical mapping. http://puu.sh/spQ3M/57c543cbc9.jpg
  7. 01:05:300 (5) - Would express the music better if stacked with 01:05:073 (4) - like here 01:01:437 (4,5) - . Same 01:08:709 (4,5) - 01:12:346 (4,5) - Also stack 01:23:255 (4,5) - instead of 01:22:800 (2,3) - to express the music better here too
  8. 01:53:255 (1,2) - Why no 1/1 slider all of the sudden? 01:38:709 (1,2,3,4,5) - 01:42:346 (1,2,3,4) - 01:45:982 (1,2,3,4) - 01:49:618 (1,2,3,4,5) -
  9. There is some overmapping regarding the triples at the end. The music rhythmically stays the same but yet you decided to overmap in between certain notes with triples. I'm not a fan of overmapping and I can understand a couple of them as they can reflect fading of certain piano notes that are very weak to add transition but these 02:03:028 (4,5,6) - 02:08:482 (3,4) - 02:10:300 (3,4,5) - 02:17:573 (3,4) - 02:23:028 (2,3,4) - 02:24:846 (3,4) - I cannot, as they don't have that which makes them empty notes. I'm always talking about the middle piece of the triples. Please do this for Hard as well if you decide to change these.

    Spacing:
  10. 01:26:437 (5,6,1) - 01:27:346 (5,6,1) - Considering the BPM, the patterns and jumps from the rest of the map that are rather consistent and easier to play, these slider jumps stand out and are way too big for a fluent gameplay. In general, I dislike stream slider jumps in streams on Insanes as they are characteristics of Extras and also very challenging to play and therefore not suitable for this difficulty level. I strongly recommend to make normal spacing or at least make the jumps smaller so that they won't disturb fluent gameplay. Those jumps don't fit to the rest of the mapping which is only 1/2 jumps and a few triples at the end.

    While we are at the jumps, the longstream in comparison to the rest of the map is standing out too. Casual 1/2 jumping and then a longstream isn't a good mix. To avoid this stream and slider stream jumps causing this unmatching spike in the difficulty level and mapping, I recommend to simplify the stream in order to make it match with the rest of the mapping like so http://puu.sh/spMt9/27f4d23534.jpg It will rhythmically still fit but also be equal in level to the rest of the map. This is something really significant to gameplay and this difficulty so please think this through very carefully.
  11. 00:00:528 (1,2,3,4,5) - Technically, this is the same volume so why is there a jump at 00:00:528 (1,2,3) - and not 00:01:209 (3,4,5) - and the opposite? Looks like a mistake tbh since the next pattern has no such jumps 00:04:164 (1,2,3,4) -
  12. Alright, a couple of these jumps don't make sense as they don't rhythmically emphasise sounds or reflect the music properly so this is part of "Rhythm & Pattern" as well.

    00:12:800 (4) - is a weak sound compared to the others. The beats on each white bar don't count as they are monotonous and don't change until later. Besides, the patterns doesn't fully reflect the music either since you skipped the note at 00:13:028 - . Normal spacing would suit better 00:12:346 (3,4) - if you don't change it rhytmically. If you map the note you skipped add an emphasis jump at the new bar 00:13:255 - .

    00:33:937 (2) - Another weak sound. 00:33:255 (1,2,3,4) - Are all the same in volume. (For reference: 00:41:437 (3,4) - suits as jump as the volume differs)

    00:43:028 (2,3) - 00:47:118 (4,5) - 00:50:073 (2) - ^
Overall
[]

  1. Really amazing flow and intuitive pattern arrangement. Loved the mapset apart from the rhythmical pattern and spacing issues that I pointed out. I hope you can look into them. Have a star for support ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Ora
Super late, but I'm here! Finally back on osu after a week :o

Here goes nothing...song is great btw

General:
I don't agree with the Kiai time being split into 4 sections (I assume you did this for collab parts? But that could also be the bookmarks) But I don't hear any change in the tone of the music. For example 01:33:255 - and 01:40:528 - have the same intensity, unless I'm missing something D:
I really like the way you used the combo colors. :^)

Collab Easy:
00:58:709 (1,2) - you have the same shape for this set of sliders but not for 01:02:346 (1,2) - Maybe because of the slight tone change for 01:03:709 (2) - ?
01:49:164 (6) - You have a random change in rhythm here. You have been using the big white ticks as clickable everywhere except here. (examples: 01:45:982 (1) - 01:53:255 (1) - and everywhere else in the Kiai time)

Collab Normal:
01:00:755 (2,3,4,5,1) - my only complaint about the diff is this part with the overlaps compared to the next pattern you use with the same music at 01:04:391 (2,3,4,5,1) -
I don't think it's unrankable but I feel it could cause some confusion for normal diff.
Other than that, the flow is mapped really well

Collab Hard:
00:25:755 (5,3) - stack
01:08:255 (2,3,4,5) - I think this pattern can be fixed up a little better, specifically 01:08:709 (3,4) - to make them symmetrical like you do with 01:08:255 (2,5) -
The rest seems fine!

Collab Insane:
00:15:300 (2,4) - For consistency I think you should have these spaced the same like you do for all of the other jumps (00:14:164 (3,5) - ,00:20:982 (2,4,6) - , etc.)
01:15:528 (2) - I feel like you could make this rhythm a triple (possibly a reverse slider). I feel like the rhythm strongly supports it, mainly because it's the highest diff, but still just my own opinion
same at 01:19:164 (3) - 01:22:800 (2) -
I think everything before 01:13:255 - would be fine since it's a new section with a lower intensity than the previous section. I just feel like the build up deserves more attention. (you could also do it the other way around and map the triple in the previous section and leave the buildup section alone)
02:14:391 (6,8) - Again, I would try to be consistent with the jump aesthetics that you use at 02:10:755 (6,8) - and 02:13:255 (1,3) -
02:13:937 (4,5) - compared to 02:21:209 (3,4) - , not sure why you changed the DS (0.3 to 0.4)
01:26:437 (5) - Just a personal suggestion for flow, I think it would be cool to angle this 1/4 slider up instead of down (like this: https://osu.ppy.sh/ss/6629933&#41; copy 01:26:664 (6) - and then Ctrl+H
01:32:800 (5) - I see why you made this slider shape, but the noise on the red tick you are mapping the "hump" to is not lined up with the hump (you see the slider circle isn't even at the hump by the time the music reaches that red tick https://osu.ppy.sh/ss/6629951&#41;
01:52:800 (6,2) - This placement bothers me a little bit, but not a big deal

GL Xayler! Hope to do more m4ms with you in the future :)
Topic Starter
Xayler

BounceBabe wrote:



Weekly Lottery Queue


What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✓ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✫ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✓ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✓ Blankets, symmetry
✫ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. The first thought I had when I looked at the combo colours was "Why didn't they use individual CCs combination for each mapper on their parts?" and my second thought was "Why do the first two KIAIs have purple and the two last KIAIs have pink CCs when the parts are KIAI purple, KIAI purple, KIAI pink, KIAI pink but with the mappers being CBH, Xayler, CBH, Xayler, respectively?" At first I thought that Xayler mapped the entire pink and CBH the entire purple section. The whole mapset is collabed. It has the best conditions to use 2 CCs on each mapper's parts for style and recognizability.

    In addition to that, choosing a white CC isn't a good choice with this BG. It's the equivalent of using black - just the opposite. It's glaring on the eyes and white creates too much contrast with the BG that is rather dark as well. About 70% of the BG colours are either black or really dark. I strongly recomend to change white into a darker grey, darker than CC1's grey colour.

    As for the last design suggestion on the CCs; more similar shades and less bright and intense CCs would match the BG better. http://puu.sh/spFMp/368892e951.jpg Those are my recommendations:

    [Colours]
    Combo1 : 70,60,175
    Combo2 : 230,150,220
    Combo3 : 240,85,205
    Combo4 : 170,120,220
    Combo5 : 100,55,140
    Combo6 : 235,120,140
    Combo7 : 215,55,95
    Combo8 : 145,145,210

    Explained by CBH, we talked about it and have the same idea.
  2. AR could be a bit more balanced across the mapset. It's 3 - 6 - 8 - 8.6 for ENHI respectively. 6 for a Normal and 8 for a Hard is also too high and needs to be reduced. I recommend 2.5 - 4 - 7 - 8.5. Actually I don't agree with this, indeed it may be lower, but not that low. I also talked it with CBH already so we go for 2.5/5/7.5/8.5 instead. And that's because the normal diff has already kinda huge ammounts of red tick sliders so the AR 4 is really low.
Easy
[]


  • Rhythm & Pattern:
  1. From 01:13:255 - to 02:24:164 - the rhythm and patterns consist of only 1/1 elements. This is really repetitive on gameplay. Why not add some reversed sliders or even 2/1 sliders now and again to add more gameplay interest and pattern variety? Explained by CBH. And also I don't agree with reversed sliders, because they don't fit at all with the music, at least for me, using them really rarely, mostly for Easy difficulty only and some other longer parts, but not for the main parts.
Normal
[]


  • Rhythm & Pattern:
  1. Try to have the important notes mentioned on Insane mapped here as well. They really are missing. You also very rarely used reversed sliders, it's a good opportunity to use them for those notes. Same as mentioned in Easy and we mapped normal later than insane so we already have that kind of rhythm, we just use some variety.
Hard
[]


  • Appearance, Flow & Transition:
  1. The only crucial issues regarding flow that I found with this difficulty is that these 00:03:709 (4,5) - circles block the flow and make transition less natural between patterns compared to the rest of the map. Transition and flow would improve by stacking 00:03:937 (5) - with 00:04:164 (1) - Same 00:07:573 (5,1) - 00:14:846 (5,1) - 00:21:664 (4,5) - 00:32:573 (4,5) - 00:36:664 (5,1) - 00:47:573 (5,1) - 00:49:846 (2,3) - 01:02:118 (5,1) - 01:42:118 (5,1) - I applied one at the piano part, the others don't really fit for me because they have different sounds or louder sounds than earlier.
  2. 02:25:528 (5,1) - Concluding flow here is breaking due to the linear slider movement. Either curve the slider a bit or move the circle more to the left to avoid this. Also: for aesthetic reasons and because the reverse slider is causing a bit of a flow distraction, how about this instead: http://puu.sh/spSzI/91a84ce83a.jpg http://puu.sh/spSDE/b2af7ab2b4.jpg Applied the slider at the end, but I don't like the kickslider because I hate this "not moving anything when clicking a kickslider" meta and for me it distracts the flow instead.

    Rhythm & Pattern:

    Other Issues:
  3. You've got SV changes that adapt to the intensity of the music BUT the SV speed up for the KIAIs is barely noticeable in the heat of the moment 01:25:528 (4,1) - if you compare. To avoid this, use STR 2 which will divide the length of the sliders again visually so the change is clearly noticeable. Only saying this for Hard and not Insane because the KIAI starts with a slider and thus can lead to a sliderbreak if one doesn't pay attention. I don't get it that much, but what I see is that if you should break into something like this then it's the player's fault. It's completely normal that after a such build-up you will be faced with the refrain.
Insane
[]


  • Appearance, Flow & Transition:
  1. 00:16:891 (1) - The curve of the slider is rather flat compared to how 00:16:437 (6,1) - flow together. A bit more curve would work better http://puu.sh/spPjB/b7c4ce2afb.jpg Okay
  2. 00:27:800 (1,2,3,4,5,6) - Love the flow of this pattern. Plays amazing. Thanks :D

    Rhythm & Pattern:
  3. 00:51:437 (1,2,3) - 00:55:073 (1,2,3,4) - compare. 00:55:755 (2,3) - stands out and is rhythmically mapped to the synth instead of the piano which you did before. It would honestly be better to follow the piano again on those since the parts before and after are mapped to the synth which is more reasonable imo. I don't get that much what you mean exactly, but I use the circle there as it's a build-up and it also fits there. The spacing also is really good with the rhythm since the last slider gets emphasised what's really good.
  4. 00:47:346 (5,1) - I know that you want to map the weak and strong piano separately, divided by two bars but the strong piano sounds falls onto the previous half beat at 00:47:573 - and it should definitely be clickable and part of the next pattern 00:47:800 (1,2,3) - as it is an essential sound that is pretty loud. Try this: http://puu.sh/spNGr/a65cf53fc8.jpg It will adapt to the strong sound better. Yep, I know it. But I emphasised it with the spacing what I have from the slider to the next slider. The image what you sent - I don't like the stacking at all for 6 because I emphasis it, but I just do it this way instead.
  5. Whereas here 00:49:846 (1,2,3,4,5) - at this point there is a bell synth sound in the BG music covering every half beat on this reversed slider 00:54:164 (3) - is not and the bell sound ends here 00:53:937 - . If you listen closerly, this makes the 1/2 reversed slider rhythmically incorrect since it's only a copy of the previous rhythm and it should be replaced with a 1/1 slider starting at 00:54:164 - instead so it reflect the music. (For reference: 00:50:982 (4,5) - are clickable but it's the same thing musically) Well, I get what you mean here, but I did this in Hard diff also. That's also my way on how I want to emphasis the build-up. It fits well imo because the next sound is a really important circle so it gets emphasised as it needs to.
  6. 00:59:391 (2,3) - 01:03:028 (2,3) - 01:06:664 (2,3) - Doesn't rhythmically reflect the music. There is only the synths that you mapped to at this point and the BG synth melody http://puu.sh/spPxD/00356d83be.jpg. To how you mapped it, it doesn't quite fit because it leaves out a lot of important notes when looking at the melody on the screen. I suggest to make 00:59:391 (2,3) - a 1/1 slider too. I clearly hear the sound there and that's why we have the circle there.

    00:04:164 (1) - ( ^ addition) Reflects music better with 1/2 slider and a circle at 00:04:618 - same 00:09:164 (4) - 00:11:437 (1) - 00:20:073 (5) - there are important notes that you skipped to map and instead only mapped the notes before and after. You really should map that note since it 1) doesn't reflect the music 2) skips an important musical note 3) doesn't match the rest of your rhythmical mapping. http://puu.sh/spQ3M/57c543cbc9.jpg Well, there's a completely different sounds what we emphasis, the map shouldn't really be the copy paste from start to finish.
  7. 01:05:300 (5) - Would express the music better if stacked with 01:05:073 (4) - like here 01:01:437 (4,5) - . Same 01:08:709 (4,5) - 01:12:346 (4,5) - Also stack 01:23:255 (4,5) - instead of 01:22:800 (2,3) - to express the music better here too I do it differently in my part as I don't like to stack them.
  8. 01:53:255 (1,2) - Why no 1/1 slider all of the sudden? 01:38:709 (1,2,3,4,5) - 01:42:346 (1,2,3,4) - 01:45:982 (1,2,3,4) - 01:49:618 (1,2,3,4,5) - Because variety, my part is ending so I also use a bit different rhythms.
  9. There is some overmapping regarding the triples at the end. The music rhythmically stays the same but yet you decided to overmap in between certain notes with triples. I'm not a fan of overmapping and I can understand a couple of them as they can reflect fading of certain piano notes that are very weak to add transition but these 02:03:028 (4,5,6) - 02:08:482 (3,4) - 02:10:300 (3,4,5) - 02:17:573 (3,4) - 02:23:028 (2,3,4) - 02:24:846 (3,4) - I cannot, as they don't have that which makes them empty notes. I'm always talking about the middle piece of the triples. Please do this for Hard as well if you decide to change these. I don't really get what you mean here. We don't map it due to piano, we map it because it has the same sound on blue tick now as the red tick has. It's really good since the kiai's are too repetitive otherwise, and I clearly hear the sound there what we map.

    Spacing:
  10. 01:26:437 (5,6,1) - 01:27:346 (5,6,1) - Considering the BPM, the patterns and jumps from the rest of the map that are rather consistent and easier to play, these slider jumps stand out and are way too big for a fluent gameplay. In general, I dislike stream slider jumps in streams on Insanes as they are characteristics of Extras and also very challenging to play and therefore not suitable for this difficulty level. I strongly recommend to make normal spacing or at least make the jumps smaller so that they won't disturb fluent gameplay. Those jumps don't fit to the rest of the mapping which is only 1/2 jumps and a few triples at the end.

    While we are at the jumps, the longstream in comparison to the rest of the map is standing out too. Casual 1/2 jumping and then a longstream isn't a good mix. To avoid this stream and slider stream jumps causing this unmatching spike in the difficulty level and mapping, I recommend to simplify the stream in order to make it match with the rest of the mapping like so http://puu.sh/spMt9/27f4d23534.jpg It will rhythmically still fit but also be equal in level to the rest of the map. This is something really significant to gameplay and this difficulty so please think this through very carefully. We thinked about it very carefully already when we mapped this. There's much more potential to map streams in this song, but we only did it here since this is the part before the kiai which NEEDS to be emphasised in a different way. It's the highest difficulty so we don't follow it as Extra, Extra for this bpm is overmapping, so the Insane for us is "Extra". That stream imo is fitting well, and it's only a moment.
  11. Alright, a couple of these jumps don't make sense as they don't rhythmically emphasise sounds or reflect the music properly so this is part of "Rhythm & Pattern" as well.

    00:12:800 (4) - is a weak sound compared to the others. The beats on each white bar don't count as they are monotonous and don't change until later. Besides, the patterns doesn't fully reflect the music either since you skipped the note at 00:13:028 - . Normal spacing would suit better 00:12:346 (3,4) - if you don't change it rhytmically. If you map the note you skipped add an emphasis jump at the new bar 00:13:255 - .

    00:47:118 (4,5) - It's part of the pattern. 00:50:073 (2) - Same. Patterns. ^
Overall
[]

  1. Really amazing flow and intuitive pattern arrangement. Loved the mapset apart from the rhythmical pattern and spacing issues that I pointed out. I hope you can look into them. Have a star for support ~ Thanks!
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked: The way how you put everything in detail, describe the problems and the way to organize your post.[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked: I don't want to be mean or something, but most of the parts were just to give a bit more variety in the overall mapping is what you modded the most. I agreed some parts, but mostly everything is subjective.[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve: Probably the way you look at the different patterns as a whole? Idk how to write this, but from the "What I disliked" part you probably get it. Otherwise I'm not picking, that was a very nice and detailed mod!
Alright, this will take a time for both of us to check as I think that the spacing, patterns, etc, is quite subjective for mapping. I will give the additional feedback after I've applied the mod if that's okay. And thanks for the stars! Done! Into the next mod.

Ora wrote:

Super late, but I'm here! Finally back on osu after a week :o

Here goes nothing...song is great btw

General:
I don't agree with the Kiai time being split into 4 sections (I assume you did this for collab parts? But that could also be the bookmarks) But I don't hear any change in the tone of the music. For example 01:33:255 - and 01:40:528 - have the same intensity, unless I'm missing something D:
I really like the way you used the combo colors. :^) The kiai splitting is my way how I express every new intense part in kiai. It fits in and it was done before we even did the collab parts. Thanks about the combo colours!

Collab Easy:
01:49:164 (6) - You have a random change in rhythm here. You have been using the big white ticks as clickable everywhere except here. (examples: 01:45:982 (1) - 01:53:255 (1) - and everywhere else in the Kiai time) Yep, that's the place where I did the variety as I thought that it fits well with the sliders since they are the same.

Collab Normal:
Other than that, the flow is mapped really well Thanks :D

Collab Hard:
00:25:755 (5,3) - stack Okay
01:08:255 (2,3,4,5) - I think this pattern can be fixed up a little better, specifically 01:08:709 (3,4) - to make them symmetrical like you do with 01:08:255 (2,5) - They are straight so it's symmetrical.
The rest seems fine!

Collab Insane:
00:15:300 (2,4) - For consistency I think you should have these spaced the same like you do for all of the other jumps (00:14:164 (3,5) - ,00:20:982 (2,4,6) - , etc.) Okay
01:15:528 (2) - I feel like you could make this rhythm a triple (possibly a reverse slider). I feel like the rhythm strongly supports it, mainly because it's the highest diff, but still just my own opinion
same at 01:19:164 (3) - 01:22:800 (2) -
I think everything before 01:13:255 - would be fine since it's a new section with a lower intensity than the previous section. I just feel like the build up deserves more attention. (you could also do it the other way around and map the triple in the previous section and leave the buildup section alone) We didn't want to add too much circles, streams, etc, before the real build-up and such. As we didn't add any streams at the first part then it's okay.
02:14:391 (6,8) - Again, I would try to be consistent with the jump aesthetics that you use at 02:10:755 (6,8) - and 02:13:255 (1,3) - Okay
02:13:937 (4,5) - compared to 02:21:209 (3,4) - , not sure why you changed the DS (0.3 to 0.4) I think it was probably with some fix earlier so fixed.
01:26:437 (5) - Just a personal suggestion for flow, I think it would be cool to angle this 1/4 slider up instead of down (like this: https://osu.ppy.sh/ss/6629933&#41; copy 01:26:664 (6) - and then Ctrl+H Seems nice! Fixed.
01:52:800 (6,2) - This placement bothers me a little bit, but not a big deal Fixed a bit, although it shouldn't be a problem.

GL Xayler! Hope to do more m4ms with you in the future :)
Haha thanks! Well I have new map for approval ready soon so the m4m wont hurt. :D
But the same as I said above about the spacing and rhythm. We'll both check the mods carefully and then reply.
Done! Into the last mod we go.
CodeS
Hey!

M4M from your Q! sorry it took so long, was busy with work!


General:

I get your idea of having the start in a single color and then colorized Kiai... but no, if you're gonna do this, at least have a variation of it, I mean, like White, then a bit more Gray one, or at least another one to difference between the sections and flow changes, right now is too confusing for no reason.

Easy Collab:

00:35:073 (2,1) - Something minor, avoid this overlap

00:58:709 (1) - Pls apply a combo of color here, it's a shame that once the song finally starts kicking IN, there's no color, like I said before, maybe try more colorized versions of White, or maybe do a build up of colors, like, the more the song advances, the more is starting to get color, opposite to just have white (which I said before, is confusing as hell) and then suddenly have a lots of colors kicking in

01:15:982 (5,1) - This blanket can be improved

01:43:709 (3,4,5) - try: http://i.imgur.com/cujrXck.png
01:48:255 (4,5,6,1) - This Rhythm choices are weird, because the strong beat is on 01:49:618 - , I get you're trying to put emphasis in the stand alone 2 sounds on 01:48:255 (4,5) - with these notes, problem is, these sounds goes up to 01:49:164 - and then kicks in into another Rhythm section on 01:49:618 - , that's why is weird to have this as slider end, I suggest:

01:48:255 (4,5) - changing this to a slider
01:49:164 - Note here
01:49:618 - slider from here to 01:50:073 -
01:50:528 - note here.

also, NC should be 01:49:618 - , not 01:50:073 -


Good diff!

Normal:

-Same issue with the combo color, in this diff is worse

00:16:437 (4) - http://i.imgur.com/DaQixyk.png curve this in a more "gentle" way, the current one feels force as it goes off of grid in a direction very sharp compared to the shape of the rest of the past pattern

00:36:891 (1,2) - http://i.imgur.com/XYODQse.png try this for better aesthetic.

00:42:800 (5) - Another small aesthetic change (which you can try applying to other similar patterns) one thing about aesthetic, is that while not as important as flow, it can make your map looks "clean", suggestion here is 00:42:800 (5) - make shape in line with 00:41:891 (4) - second anchor line, how so? like this:http://i.imgur.com/NqzK0mt.png >>>> http://i.imgur.com/fUodNRL.png , this is similar to what I applied in the last suggestion too, remember, things like this might not make much of a change (unless you use it for overall tunning of the flow) but when the map keeps small aspect like this, it starts to look overall more clean and profesional, not that your map doesn't look already, but it could help.

00:50:982 (5) - make a straight up vertical line shape, lining with the next slider head

00:52:800 (3) - move the second anchor more to the center, to have a less "offshaped" semi circled slider.

01:00:755 (2,3,4,5,1) - This is a very confusing pattern because everything looks so crowded, I would overall move it up and reshape it a bit to give more space for the player to move http://i.imgur.com/NVfgct6.png


01:34:618 (8,1) - similar point to what I told on the easy, the strong beat ending on the slider tail feels kinda off, just a note to mention. and actually

01:35:528 (1,2,3) - this entire pattern is silent, what I mean? hear on 01:36:437 - how the strong beat is on the tail, this part feels off, I would just remap this onto something like

01:34:391 - Another 1/2 slider
01:34:846 - Note
01:35:073 - Slider here to 01:35:528 -
01:35:755 - Note
01:35:982 - 1/2 slider
01:36:437 - Note

Which is frankly, similar to what you did in other areas of the song.

02:15:073 (1) - what's the point of the red anchors if they barely change the shape? also, this slider is sitting in a kinda different piano note, I would give it an slightly different shape now that I see these reds points

Nice diff!


Hard:

My only suggestion for this would be to check patterns aesthetic, make sliders same~ish shape, like 01:55:528 (2,3) - with http://i.imgur.com/sPIOEob.png or stuff like that, tunning some slider shapes, see if there's overlaps you could avoid (try taking a look at the map with low AR to see how the patterns clash each other), minor changes that have no effect on the gameplay as this diff is already good

Insane:

00:07:800 (1) - if you were doing the tri-red anchor in the slider shape to make emphasis in the weird buzz sound happening there, it should be more in the center, as that's where that sound starts, if you weren't doing that shape for this, then ignore

00:17:800 (3) - This is a very expreme Jump that came out of nowhere, the song is not even giving you any reason for it as is not as sitting on a strong sound like for example on 00:21:209 (3,5) - nerf it a bit similar to 00:23:028 (2,3) - DS

00:29:618 (1) - Yeah, this will need a different color, the slider change velocity is WAY TOO MUCH to not have something here as a guide, same suggestion as before about the combo colors.

02:04:164 (1) - CTR G to follow the jumps direction in a more natural way


This is a fantastic map, good luck!
Topic Starter
Xayler

Katyusha wrote:

Hey!

M4M from your Q! sorry it took so long, was busy with work! No problem :D


General:

I get your idea of having the start in a single color and then colorized Kiai... but no, if you're gonna do this, at least have a variation of it, I mean, like White, then a bit more Gray one, or at least another one to difference between the sections and flow changes, right now is too confusing for no reason. Explained by CBH below this post.

Easy Collab:

00:35:073 (2,1) - Something minor, avoid this overlap Doesn't matter that much imo.

00:58:709 (1) - Pls apply a combo of color here, it's a shame that once the song finally starts kicking IN, there's no color, like I said before, maybe try more colorized versions of White, or maybe do a build up of colors, like, the more the song advances, the more is starting to get color, opposite to just have white (which I said before, is confusing as hell) and then suddenly have a lots of colors kicking in ^

01:43:709 (3,4,5) - try: http://i.imgur.com/cujrXck.png It's intended like this.
01:48:255 (4,5,6,1) - This Rhythm choices are weird, because the strong beat is on 01:49:618 - , I get you're trying to put emphasis in the stand alone 2 sounds on 01:48:255 (4,5) - with these notes, problem is, these sounds goes up to 01:49:164 - and then kicks in into another Rhythm section on 01:49:618 - , that's why is weird to have this as slider end, I suggest:
01:48:255 (4,5) - changing this to a slider Okay I changed the rhythm here since that was the only place what I did differently, should be any problems now.
01:49:164 - Note here
01:49:618 - slider from here to 01:50:073 -
01:50:528 - note here.

also, NC should be 01:49:618 - , not 01:50:073 - Yeah it got fixed now


Good diff! Thanks!

Normal:

-Same issue with the combo color, in this diff is worse

00:16:437 (4) - http://i.imgur.com/DaQixyk.png curve this in a more "gentle" way, the current one feels force as it goes off of grid in a direction very sharp compared to the shape of the rest of the past pattern Slightly reduced the curve

00:50:982 (5) - make a straight up vertical line shape, lining with the next slider head Fixed a bit, but the straight one doesn't seem good as it's a curved slider.

00:52:800 (3) - move the second anchor more to the center, to have a less "offshaped" semi circled slider. Slightly reduced the curve

02:15:073 (1) - what's the point of the red anchors if they barely change the shape? also, this slider is sitting in a kinda different piano note, I would give it an slightly different shape now that I see these reds points Moved the red dots a bit

Nice diff! Thanks!


Hard:

My only suggestion for this would be to check patterns aesthetic, make sliders same~ish shape, like 01:55:528 (2,3) - with http://i.imgur.com/sPIOEob.png or stuff like that, tunning some slider shapes, see if there's overlaps you could avoid (try taking a look at the map with low AR to see how the patterns clash each other), minor changes that have no effect on the gameplay as this diff is already good I don't see this as a problem since it's just a new pattern.

Insane:

00:17:800 (3) - This is a very expreme Jump that came out of nowhere, the song is not even giving you any reason for it as is not as sitting on a strong sound like for example on 00:21:209 (3,5) - nerf it a bit similar to 00:23:028 (2,3) - DS Reduced a bit, but imo it flows nicely to the next pattern and as it's a slider the spacing doesn't matter "that" much.

This is a fantastic map, good luck!
Thanks! Gonna try and apply the mods today. Done! Gonna update the set now!
Come[Back]Home

BounceBabe wrote:



Weekly Lottery Queue


What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✓ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✫ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✓ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✓ Blankets, symmetry
✫ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. The first thought I had when I looked at the combo colours was "Why didn't they use individual CCs combination for each mapper on their parts?" and my second thought was "Why do the first two KIAIs have purple and the two last KIAIs have pink CCs when the parts are KIAI purple, KIAI purple, KIAI pink, KIAI pink but with the mappers being CBH, Xayler, CBH, Xayler, respectively?" At first I thought that Xayler mapped the entire pink and CBH the entire purple section. The whole mapset is collabed. It has the best conditions to use 2 CCs on each mapper's parts for style and recognizability.

    In addition to that, choosing a white CC isn't a good choice with this BG. It's the equivalent of using black - just the opposite. It's glaring on the eyes and white creates too much contrast with the BG that is rather dark as well. About 70% of the BG colours are either black or really dark. I strongly recomend to change white into a darker grey, darker than CC1's grey colour. Well, this map is about the song and not the Collab itself. I dont really see a reason to use different colours to indicate which parts were mapped by who, and not really any Collab has it anyway. It goes from gray to darker colours and then to brighter ones, and I think it fits well.

    As for the last design suggestion on the CCs; more similar shades and less bright and intense CCs would match the BG better. http://puu.sh/spFMp/368892e951.jpg Those are my recommendations:

    [Colours]
    Combo1 : 70,60,175
    Combo2 : 230,150,220
    Combo3 : 240,85,205
    Combo4 : 170,120,220
    Combo5 : 100,55,140
    Combo6 : 235,120,140
    Combo7 : 215,55,95
    Combo8 : 145,145,210
  2. AR could be a bit more balanced across the mapset. It's 3 - 6 - 8 - 8.6 for ENHI respectively. 6 for a Normal and 8 for a Hard is also too high and needs to be reduced. I recommend 2.5 - 4 - 7 - 8.5. Yep, youre right.
Easy
[]


  • Rhythm & Pattern:
  1. From 01:13:255 - to 02:24:164 - the rhythm and patterns consist of only 1/1 elements. This is really repetitive on gameplay. Why not add some reversed sliders or even 2/1 sliders now and again to add more gameplay interest and pattern variety? I did that because the song kinda demands it. I tried it with 2/1 before, but decided not too. And it sounds really awesome right now because of the hitsounds. Will fix if more mention it though
Hard
[]


  • Appearance, Flow & Transition:
  1. The only crucial issues regarding flow that I found with this difficulty is that these 00:03:709 (4,5) - circles block the flow and make transition less natural between patterns compared to the rest of the map. Transition and flow would improve by stacking 00:03:937 (5) - with 00:04:164 (1) - Same 00:07:573 (5,1) - 00:14:846 (5,1) - 00:21:664 (4,5) - 00:32:573 (4,5) - 00:36:664 (5,1) - 00:47:573 (5,1) - 00:49:846 (2,3) - 01:02:118 (5,1) - 01:42:118 (5,1) - I disagree, I dont really get why it should break the flow when it fits the song.

    Rhythm & Pattern:
  2. 00:02:800 (2,3) - Only that one has a jump but 00:06:437 (2,3) - 00:10:073 (2,3,4) - dont and then 00:13:709 (2,3) - has a jump again. Not very consistent is it. Is there a reason for that? Cause I think its boring to map everything the same like you did before just to have a certain consistency. I want some variety in my Maps, that why it is mapped that way.

    Other Issues:
  3. You've got SV changes that adapt to the intensity of the music BUT the SV speed up for the KIAIs is barely noticeable in the heat of the moment 01:25:528 (4,1) - if you compare. To avoid this, use STR 2 which will divide the length of the sliders again visually so the change is clearly noticeable. Only saying this for Hard and not Insane because the KIAI starts with a slider and thus can lead to a sliderbreak if one doesn't pay attention. I'll ask someone about that
Insane
[]


  • Appearance, Flow & Transition:

    Rhythm & Pattern:
  1. 00:51:437 (1,2,3) - 00:55:073 (1,2,3,4) - compare. 00:55:755 (2,3) - stands out and is rhythmically mapped to the synth instead of the piano which you did before. It would honestly be better to follow the piano again on those since the parts before and after are mapped to the synth which is more reasonable imo. Because the Melody of whatever it is at 00:55:982 - and 00:56:209 - are clearly stronger than before and thus worth of being mapped. I think it fits pretty good.
  2. 00:59:391 (2,3) - 01:03:028 (2,3) - 01:06:664 (2,3) - Doesn't rhythmically reflect the music. There is only the synths that you mapped to at this point and the BG synth melody http://puu.sh/spPxD/00356d83be.jpg. To how you mapped it, it doesn't quite fit because it leaves out a lot of important notes when looking at the melody on the screen. I suggest to make 00:59:391 (2,3) - a 1/1 slider too. I'll see what others think, because right now I want to keep a certain rythm up to indicate that the kiai is close.

    00:04:164 (1) - ( ^ addition) Reflects music better with 1/2 slider and a circle at 00:04:618 - same 00:09:164 (4) - 00:11:437 (1) - 00:20:073 (5) - there are important notes that you skipped to map and instead only mapped the notes before and after. You really should map that note since it 1) doesn't reflect the music 2) skips an important musical note 3) doesn't match the rest of your rhythmical mapping. Well, 1/1 Sliders fit the best here because they start in pretty strong melodys. I think a 1/2 slider wouldnt really fit here and make the map unnecessary "faster" rythm-wise http://puu.sh/spQ3M/57c543cbc9.jpg
  3. 01:05:300 (5) - Would express the music better if stacked with 01:05:073 (4) - like here 01:01:437 (4,5) - . Same 01:08:709 (4,5) - 01:12:346 (4,5) - Also stack 01:23:255 (4,5) - instead of 01:22:800 (2,3) - to express the music better here too I dont really think that, I really like the way I did it more.
  4. 01:53:255 (1,2) - Why no 1/1 slider all of the sudden? 01:38:709 (1,2,3,4,5) - 01:42:346 (1,2,3,4) - 01:45:982 (1,2,3,4) - 01:49:618 (1,2,3,4,5) - Simple, because its a Collab, thus the patterns differ in the different parts we made up. Why should the other mapper map the same way like me? That wouldnt make any sense in a Collab tbh.
  5. There is some overmapping regarding the triples at the end. The music rhythmically stays the same but yet you decided to overmap in between certain notes with triples. I'm not a fan of overmapping and I can understand a couple of them as they can reflect fading of certain piano notes that are very weak to add transition but these 02:03:028 (4,5,6) - 02:08:482 (3,4) - 02:10:300 (3,4,5) - 02:17:573 (3,4) - 02:23:028 (2,3,4) - 02:24:846 (3,4) - I cannot, as they don't have that which makes them empty notes. I'm always talking about the middle piece of the triples. Please do this for Hard as well if you decide to change these. None of the triplets are overmapped. There are clearly noticeable 1/4 sounds in the music.
  6. 00:00:528 (1,2,3,4,5) - Technically, this is the same volume so why is there a jump at 00:00:528 (1,2,3) - and not 00:01:209 (3,4,5) - and the opposite? Looks like a mistake tbh since the next pattern has no such jumps 00:04:164 (1,2,3,4) - Fixed!
  7. Alright, a couple of these jumps don't make sense as they don't rhythmically emphasise sounds or reflect the music properly so this is part of "Rhythm & Pattern" as well.

    00:12:800 (4) - is a weak sound compared to the others. The beats on each white bar don't count as they are monotonous and don't change until later. Besides, the patterns doesn't fully reflect the music either since you skipped the note at 00:13:028 - . Normal spacing would suit better 00:12:346 (3,4) Okay! - if you don't change it rhytmically. If you map the note you skipped add an emphasis jump at the new bar 00:13:255 - .

    00:33:937 (2) - Another weak sound. 00:33:255 (1,2,3,4) - Are all the same in volume. (For reference: 00:41:437 (3,4) - suits as jump as the volume differs)

    00:43:028 (2,3) - 00:47:118 (4,5) - 00:50:073 (2) - ^ Some have higher sounds, some lower sounds. They may have the same volume, but that doesnt mean that Im not allowed to map to the sound of it. (Like if it has a higher sound than before)
Overall
[]

  1. Really amazing flow and intuitive pattern arrangement. Loved the mapset apart from the rhythmical pattern and spacing issues that I pointed out. I hope you can look into them. Have a star for support ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[code]Additional Feedback

What I liked: Very good explanations with a lot of text to describe why you disagree with something.
What I disliked: Nothing really, was a really good mod, I just thought it was a bit subjective but thats nothing bad I guess.
What you could improve: Nothing to be honest. The Mod was really good and it kinda helped me fix some other things afterwards which are not mentioned in this mod. Keep the good work up! I like it.

Ora wrote:

Super late, but I'm here! Finally back on osu after a week :o

Here goes nothing...song is great btw

General:
I don't agree with the Kiai time being split into 4 sections (I assume you did this for collab parts? But that could also be the bookmarks) But I don't hear any change in the tone of the music. For example 01:33:255 - and 01:40:528 - have the same intensity, unless I'm missing something D:
I really like the way you used the combo colors. :^) Will see what others think

Collab Easy:
00:58:709 (1,2) - you have the same shape for this set of sliders but not for 01:02:346 (1,2) - Maybe because of the slight tone change for 01:03:709 (2) - ? Nah, just did that so it wont be boring.

Collab Normal:
01:00:755 (2,3,4,5,1) - my only complaint about the diff is this part with the overlaps compared to the next pattern you use with the same music at 01:04:391 (2,3,4,5,1) - Dont know what to do there instead. Will see what others think
I don't think it's unrankable but I feel it could cause some confusion for normal diff.
Other than that, the flow is mapped really well

Collab Hard:
The rest seems fine!

Collab Insane:
01:15:528 (2) - I feel like you could make this rhythm a triple (possibly a reverse slider). I feel like the rhythm strongly supports it, mainly because it's the highest diff, but still just my own opinion
same at 01:19:164 (3) - 01:22:800 (2) -
I think everything before 01:13:255 - would be fine since it's a new section with a lower intensity than the previous section. I just feel like the build up deserves more attention. (you could also do it the other way around and map the triple in the previous section and leave the buildup section alone) 1/4 only in the last kiai because there are clearly noticeable sounds there. I'll think about it
01:32:800 (5) - I see why you made this slider shape, but the noise on the red tick you are mapping the "hump" to is not lined up with the hump (you see the slider circle isn't even at the hump by the time the music reaches that red tick https://osu.ppy.sh/ss/6629951&#41; Fixed
01:52:800 (6,2) - This placement bothers me a little bit, but not a big deal

GL Xayler! Hope to do more m4ms with you in the future :)
Thank you very much!

Katyusha wrote:

Hey!

M4M from your Q! sorry it took so long, was busy with work!


General:

I get your idea of having the start in a single color and then colorized Kiai... but no, if you're gonna do this, at least have a variation of it, I mean, like White, then a bit more Gray one, or at least another one to difference between the sections and flow changes, right now is too confusing for no reason. They have different colours.

Easy Collab:

00:35:073 (2,1) - Something minor, avoid this overlap Isnt noticable anyway

00:58:709 (1) - Pls apply a combo of color here, it's a shame that once the song finally starts kicking IN, there's no color, like I said before, maybe try more colorized versions of White, or maybe do a build up of colors, like, the more the song advances, the more is starting to get color, opposite to just have white (which I said before, is confusing as hell) and then suddenly have a lots of colors kicking in I really like the way it is right now

01:15:982 (5,1) - This blanket can be improved Okay

also, NC should be 01:49:618 - , not 01:50:073 - It shouldnt


Good diff!

Normal:

-Same issue with the combo color, in this diff is worse No problem found

00:36:891 (1,2) - http://i.imgur.com/XYODQse.png try this for better aesthetic. Mine looks good too though

00:42:800 (5) - Another small aesthetic change (which you can try applying to other similar patterns) one thing about aesthetic, is that while not as important as flow, it can make your map looks "clean", suggestion here is 00:42:800 (5) - make shape in line with 00:41:891 (4) - second anchor line, how so? like this:http://i.imgur.com/NqzK0mt.png >>>> http://i.imgur.com/fUodNRL.png , this is similar to what I applied in the last suggestion too, remember, things like this might not make much of a change (unless you use it for overall tunning of the flow) but when the map keeps small aspect like this, it starts to look overall more clean and profesional, not that your map doesn't look already, but it could help. I dont think people care that much about it, atleast I dont. Fixed it anways

01:00:755 (2,3,4,5,1) - This is a very confusing pattern because everything looks so crowded, I would overall move it up and reshape it a bit to give more space for the player to move http://i.imgur.com/NVfgct6.png Okay


01:34:618 (8,1) - similar point to what I told on the easy, the strong beat ending on the slider tail feels kinda off, just a note to mention. and actually Its a Normal and there to get used to different rythms. Its not a real problem if the sliders end on a beat here since it happens almost everytime in Normals or Easy

01:35:528 (1,2,3) - this entire pattern is silent, what I mean? hear on 01:36:437 - how the strong beat is on the tail, this part feels off, I would just remap this onto something like

01:34:391 - Another 1/2 slider
01:34:846 - Note
01:35:073 - Slider here to 01:35:528 -
01:35:755 - Note
01:35:982 - 1/2 slider
01:36:437 - Note

I want some variety in my maps. If one more mentions it I'll fix it though

Which is frankly, similar to what you did in other areas of the song.

Nice diff!


Hard:

My only suggestion for this would be to check patterns aesthetic, make sliders same~ish shape, like 01:55:528 (2,3) - I dont really get why you dislike it. with http://i.imgur.com/sPIOEob.png or stuff like that, tunning some slider shapes, see if there's overlaps you could avoid (try taking a look at the map with low AR to see how the patterns clash each other), minor changes that have no effect on the gameplay as this diff is already good

Insane:

00:07:800 (1) - if you were doing the tri-red anchor in the slider shape to make emphasis in the weird buzz sound happening there, it should be more in the center, as that's where that sound starts, if you weren't doing that shape for this, then ignore Okay

00:29:618 (1) - Yeah, this will need a different color, the slider change velocity is WAY TOO MUCH to not have something here as a guide, same suggestion as before about the combo colors. Will see what others think

02:04:164 (1) - CTR G to follow the jumps direction in a more natural way Flows pretty good the way it is tbh


Thank you everyone!!!!



This is a fantastic map, good luck!
Topic Starter
Xayler
Updated.
_orange
Hi M4M from your queue
big fan of CBH c:

[General]

Disable widescreen support for all diffs because there's no storyboard, some diffs already have it disabled but some don't like Insane

[Insane]

00:18:255 (4,4) - Stack?
00:15:300 (2,6) - Blanket?
00:26:891 (3,5) - I noticed that these two are less spaced apart than the previous pattern like this, I would make them further spaced apart than this 00:24:391 (2,4) - o follow the pattern, not a huge problem though
00:43:028 (2,3) - Why huge gap?
00:45:528 (5) - Kinda odd slider
01:01:437 (4,5) - 01:05:300 (5,6) - I don't see a reason why these have to be stacked
01:11:891 (2,4) - Change spacing to something like here? 01:08:255 (2,4,6) -
01:18:255 (1,2) - Switch NC
01:24:164 (1) - I would even out this curve
01:59:391 (3,4,5) - This should be like this 02:03:028 (4,5,6) - right?
02:17:573 (3,4) - 02:24:846 (3,4) - Why are these different than other ones?

[Hard]

00:02:800 (2,3) - Large spacing for this section don't you think?
01:10:755 (3,4) - Move this so that the spacing from the previous object is 1.6x
01:48:709 (3,4) - Line up
01:49:391 (5,1) - Spacing should be 1.4 I think?
02:13:709 (2,3,4) - Should be stacked like the other patterns like this
02:19:391 (2,3,4) - This should be repeat slider because you're alternating between slider and three notes right? also make sure to change the other 1/4 notes after that if you change this

[Normal]

Shouldn't the combos be the same or smaller than Hard? If not then I was doing it wrong the whole time D: not that I mapped for a long time tho

00:29:618 (1) - 00:33:255 (1) - What's the reason for these being longer? Make it consistent with the next parts of this section
01:33:709 (6) - Sounds better if moved 1/2 back
01:43:709 (4,5) - Line these up?
01:50:982 (4,5) - ^ Copy and paste that (whatever you do with it) for consistency
02:14:164 (6,7) - I think this should be a repeat slider and a circle
The last kiai changes rythm pattern every two downbeats, I would make the rythm a bit more consistent

[Easy]

00:10:528 (5,2) - Move these apart more?
00:15:073 (1,3) - I suggest you move these two sliders apart more, looks kinda squished
01:05:982 (1) - Make this like 00:58:709 (1,2) - and 01:02:346 (1,2) -
01:10:755 (2) - Is this the only 1/2 slider in this entire diff? You might want to change that
01:37:346 (4,2) - Ugly overlap imo
01:49:618 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - What happened to the combo colours :P
01:27:800 (1) - On the first kiai I suggest making the rythm consistent like on the second kiai which I assume was made by another person, either Xayler or CBH. This might not be clear enough, but what I mean is 01:27:800 (1,2,3,4,5) - you have circles on 2 and 5 here but 01:35:073 (1,2,3,4,5) - circles on 2 and 4 here. 01:31:437 (1,2,3,4,5) - Circles on 3 and 5 here but 01:38:709 (1,2,3,4,5) - circles on 1 and 4 here
02:22:346 (1,2,3) - I'm not sure but should you have this in an Easy? I don't see a lot of stacks like this on this diff anyway

That's it, was hard to mod, hoped I helped :)
Really want to see this ranked too, good song and cool map, GL! c:
Mercusheigan
passing by to say good job you two, what a nice mapset!
Topic Starter
Xayler

Mercusheigan wrote:

passing by to say good job you two, what a nice mapset!
Thanks mate! :D
Topic Starter
Xayler

_orange wrote:

Hi M4M from your queue
big fan of CBH c:

[General]

Disable widescreen support for all diffs because there's no storyboard, some diffs already have it disabled but some don't like Insane

[Insane]

00:18:255 (4,4) - Stack?
00:15:300 (2,6) - Blanket?
00:26:891 (3,5) - I noticed that these two are less spaced apart than the previous pattern like this, I would make them further spaced apart than this 00:24:391 (2,4) - o follow the pattern, not a huge problem though
00:43:028 (2,3) - Why huge gap?
00:45:528 (5) - Kinda odd slider
01:01:437 (4,5) - 01:05:300 (5,6) - I don't see a reason why these have to be stacked
01:11:891 (2,4) - Change spacing to something like here? 01:08:255 (2,4,6) -
01:18:255 (1,2) - Switch NC
01:24:164 (1) - I would even out this curve
01:59:391 (3,4,5) - This should be like this 02:03:028 (4,5,6) - right?
02:17:573 (3,4) - 02:24:846 (3,4) - Why are these different than other ones?

[Hard]

00:02:800 (2,3) - Large spacing for this section don't you think?
01:10:755 (3,4) - Move this so that the spacing from the previous object is 1.6x
01:48:709 (3,4) - Line up
01:49:391 (5,1) - Spacing should be 1.4 I think?
02:13:709 (2,3,4) - Should be stacked like the other patterns like this
02:19:391 (2,3,4) - This should be repeat slider because you're alternating between slider and three notes right? also make sure to change the other 1/4 notes after that if you change this

[Normal]

Shouldn't the combos be the same or smaller than Hard? If not then I was doing it wrong the whole time D: not that I mapped for a long time tho

00:29:618 (1) - 00:33:255 (1) - What's the reason for these being longer? Make it consistent with the next parts of this section
01:33:709 (6) - Sounds better if moved 1/2 back
01:43:709 (4,5) - Line these up?
01:50:982 (4,5) - ^ Copy and paste that (whatever you do with it) for consistency
02:14:164 (6,7) - I think this should be a repeat slider and a circle
The last kiai changes rythm pattern every two downbeats, I would make the rythm a bit more consistent

[Easy]

00:10:528 (5,2) - Move these apart more?
00:15:073 (1,3) - I suggest you move these two sliders apart more, looks kinda squished
01:05:982 (1) - Make this like 00:58:709 (1,2) - and 01:02:346 (1,2) -
01:10:755 (2) - Is this the only 1/2 slider in this entire diff? You might want to change that
01:37:346 (4,2) - Ugly overlap imo
01:49:618 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - What happened to the combo colours :P
01:27:800 (1) - On the first kiai I suggest making the rythm consistent like on the second kiai which I assume was made by another person, either Xayler or CBH. This might not be clear enough, but what I mean is 01:27:800 (1,2,3,4,5) - you have circles on 2 and 5 here but 01:35:073 (1,2,3,4,5) - circles on 2 and 4 here. 01:31:437 (1,2,3,4,5) - Circles on 3 and 5 here but 01:38:709 (1,2,3,4,5) - circles on 1 and 4 here
02:22:346 (1,2,3) - I'm not sure but should you have this in an Easy? I don't see a lot of stacks like this on this diff anyway

That's it, was hard to mod, hoped I helped :)
Really want to see this ranked too, good song and cool map, GL! c:
Thanks for the mod! Will check out my parts soon and do your m4m back.
Come[Back]Home

_orange wrote:

Hi M4M from your queue
big fan of CBH c:

[General]

Disable widescreen support for all diffs because there's no storyboard, some diffs already have it disabled but some don't like Insane

[Insane]

00:18:255 (4,4) - Stack?
00:15:300 (2,6) - Blanket?
00:26:891 (3,5) - I noticed that these two are less spaced apart than the previous pattern like this, I would make them further spaced apart than this 00:24:391 (2,4) - o follow the pattern, not a huge problem though
00:43:028 (2,3) - Why huge gap?
00:45:528 (5) - Kinda odd slider
01:01:437 (4,5) - 01:05:300 (5,6) - I don't see a reason why these have to be stacked
01:11:891 (2,4) - Change spacing to something like here? 01:08:255 (2,4,6) -
01:18:255 (1,2) - Switch NC
01:24:164 (1) - I would even out this curve
01:59:391 (3,4,5) - This should be like this 02:03:028 (4,5,6) - right?
02:17:573 (3,4) - 02:24:846 (3,4) - Why are these different than other ones?

[Hard]

00:02:800 (2,3) - Large spacing for this section don't you think?
01:10:755 (3,4) - Move this so that the spacing from the previous object is 1.6x
01:48:709 (3,4) - Line up
01:49:391 (5,1) - Spacing should be 1.4 I think?
02:13:709 (2,3,4) - Should be stacked like the other patterns like this
02:19:391 (2,3,4) - This should be repeat slider because you're alternating between slider and three notes right? also make sure to change the other 1/4 notes after that if you change this

[Normal]

Shouldn't the combos be the same or smaller than Hard? If not then I was doing it wrong the whole time D: not that I mapped for a long time tho

00:29:618 (1) - 00:33:255 (1) - What's the reason for these being longer? Make it consistent with the next parts of this section
01:33:709 (6) - Sounds better if moved 1/2 back
01:43:709 (4,5) - Line these up?
01:50:982 (4,5) - ^ Copy and paste that (whatever you do with it) for consistency
02:14:164 (6,7) - I think this should be a repeat slider and a circle
The last kiai changes rythm pattern every two downbeats, I would make the rythm a bit more consistent

[Easy]

00:10:528 (5,2) - Move these apart more?
00:15:073 (1,3) - I suggest you move these two sliders apart more, looks kinda squished
01:05:982 (1) - Make this like 00:58:709 (1,2) - and 01:02:346 (1,2) -
01:10:755 (2) - Is this the only 1/2 slider in this entire diff? You might want to change that
01:37:346 (4,2) - Ugly overlap imo
01:49:618 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - What happened to the combo colours :P
01:27:800 (1) - On the first kiai I suggest making the rythm consistent like on the second kiai which I assume was made by another person, either Xayler or CBH. This might not be clear enough, but what I mean is 01:27:800 (1,2,3,4,5) - you have circles on 2 and 5 here but 01:35:073 (1,2,3,4,5) - circles on 2 and 4 here. 01:31:437 (1,2,3,4,5) - Circles on 3 and 5 here but 01:38:709 (1,2,3,4,5) - circles on 1 and 4 here
02:22:346 (1,2,3) - I'm not sure but should you have this in an Easy? I don't see a lot of stacks like this on this diff anyway

That's it, was hard to mod, hoped I helped :)
Really want to see this ranked too, good song and cool map, GL! c:
Will check soon
Topic Starter
Xayler
Okay reviving the set, well for me it wasn't in the graveyard anyways, as the time was busy. (Will check the last mod soon also and will mod back if the set needs the mod, but most probably any the diffs wont be changed for my set) Also will find a few more mods in general hopefully.

I'll mention all the changes what will now apply to the Insane difficulty, all other difficulties are unchanged.

Big changes:
00:49:164 (3) - from here on to 00:50:982 (4) - here, the whole pattern got a change, for better flow and playability
01:22:573 (1) - new pattern from here to 01:23:937 (7) - here

Small changes:
00:25:982 (1) - ctrl+g to this slider as it needed more emphasizing
00:53:482 (1) - changed a bit the way from here to 00:54:846 (4) - here to give more emphasis to 00:54:846 (4) - that note to the next slider
01:08:028 (1) - changed a bit the pattern from here to 01:09:391 (7) - here, but not much
01:11:664 (1) - ^ changed a bit the pattern for more playability to 01:13:028 (7) - here, the spacing is a bit higher now though
01:21:437 (3) - changed this slider for better flow into the next slider
01:46:891 (3) - changed this slider so it has better flow from the previous slider and also to the next slider
01:50:982 (5) - changed this slider a bit so it's the same as 01:49:618 (1) - this slider, but is just rotated a bit
01:53:028 (7) - changed the placement for this circle because it was playing bad with the pattern and also the flow to the next slider was quite harsh
02:19:618 (4) - changed this slider a bit so it goes the same direction as the triple goes

Visual changes:
01:24:164 (1) - changed this slider visually a bit
01:44:391 (1) - changed this pattern from here to 01:45:755 (7) - here a bit visually
01:55:300 (1) - changed this pattern a bit visually only from here to 01:56:664 (7) - here

Or just click here to see from the beginning to the end
00:25:982 (1) - ctrl+g to this slider as it needed more emphasizing
00:49:164 (3) - from here on to 00:50:982 (4) - here, the whole pattern got a change, for better flow and playability
00:53:482 (1) - changed a bit the way from here to 00:54:846 (4) - here to give more emphasis to 00:54:846 (4) - that note to the next slider
01:08:028 (1) - changed a bit the pattern from here to 01:09:391 (7) - here, but not much
01:11:664 (1) - ^ changed a bit the pattern for more playability to 01:13:028 (7) - here, the spacing is a bit higher now though
01:21:437 (3) - changed this slider for better flow into the next slider
01:22:573 (1) - new pattern from here to 01:23:937 (7) - here
01:24:164 (1) - changed this slider visually a bit
01:44:391 (1) - changed this pattern from here to 01:45:755 (7) - here a bit visually
01:46:891 (3) - changed this slider so it has better flow from the previous slider and also to the next slider
01:50:982 (5) - changed this slider a bit so it's the same as 01:49:618 (1) - this slider, but is just rotated a bit
01:53:028 (7) - changed the placement for this circle because it was playing bad with the pattern and also the flow to the next slider was quite harsh
01:55:300 (1) - changed this pattern a bit visually only from here to 01:56:664 (7) - here
02:19:618 (4) - changed this slider a bit so it goes the same direction as the triple goes
Ora
come back ._.
BanchoBot
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