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yuikonnu - Tsumi no Namae

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Topic Starter
Syph

Thanks wrote:

sb

General

  1. sliderborder and sldiertrackoverride wot r u gay (rip every1s skins) theyr good colors even for playability tho so it ok.
  2. nO COLOURHAX???// ??! ?! ?!!/
  3. do u guyz use stacking view cuz som of these patterns look unintentionalluy off Lol yes

syph

  1. 00:04:129 (1) - y is this the only bad nc removed
  2. 00:08:987 (3) - y is this the only nonstacked circle-slider pattern becoz emphasis.
  3. 01:10:870 (3,6) - y did u stack with the sliderend instead of teh sliderhed lo, first thing tht came 2 my mind was tht itd b stakd 2 the head cuz of how u did the intro ya changd.
  4. 02:03:544 (2,5) - uglyass blanket tighter than my waifu's poosy ; / dont make fun of my blanketz lolz
  5. 02:08:254 (4,6) - me 2 lol ???
  6. 02:26:219 (3,4,1) - ok i guess u dont use stack view Lol i do helo... idk how to fix it tho so i just did smth else lol
  7. 03:01:277 (1) - ncing looks so out of place but Lol yea that was accidental
  8. 03:06:161 (1,7) - overlap uglier than my prolapsed anuz fixed
  9. 04:09:300 (2,3,4,5,6) - i kno from experience that this kinda pattern with this kinda triangle plays lik garbage >: ( but it plays good tho??
  10. 04:20:114 - looks like a forced dificulty spike + rly weird angles, i sTRONGLy suggest thinking of some other way in mapping this part cuz its pRETTy mess.y no... its not forcd i tihink its fitting abd how r the angles even weird anyway
  11. 04:52:033 (5,2) - 04:53:428 (5,2) - y u do dis. idk wats wrong with thsi ?
  12. 05:29:533 (6) - easily readable as it being on the blue tik cuz of how u pattern ur 1/4s everywher else Lol u sud space it farther ya i thought that might happen as well but no one that testplayed misread it so its fine
  13. 05:49:242 (7) - tbh i was expecting it to b stakd with 6 cuz of minimal emphasis (same with the jump patterns later on as wel) d

i wish i was born witha vagina same
thanku
Hikaru Rose

Logic Agent wrote:

returning m4m

[Why am I me?]
  1. 00:26:916 (6,1) - swap nc? - ok
  2. 00:32:498 (1,3) - swap nc? - ok
  3. 01:31:277 - Spacing around here seems kinda small though the song is getting more intense - yea thecymbal hits hard but the vocal builds up slower
  4. 01:33:196 - I always thought it'd be interesting to map the background plucking sounds but that's just me - ???? What plucks ;;
  5. 01:36:161 (1,2) - Make this jump bigger so that this entire section scales higher in spacing? - Those two are exactly the same as 01:35:463 (1,2) -
  6. 01:50:812 - What do you think about making 01:50:812 (1) and 01:51:509 (5) into kicksliders? It'd make this a bit more interesting and it works with the more important vocals - Seems unnecessary
  7. 02:37:382 (3) - Move this down some? - ok..?
  8. 02:39:998 (2,3,4,5,6,7) - These jumps are kinda big and the song isn't really doing anything yet - changed
  9. 05:18:718 (9) - nc for no reason other than aesthetic? - sur??
Very clean overall, good luck!

HighTec wrote:

anime

[why am i me?]
  1. 00:26:916 (6) - ik snap het patroon van 00:27:265 (1,2,3) - maar door de NC op 00:27:265 (1) - voelt het alsof 00:26:916 (6) - simpelweg inconsistent gemapt is. maak m anders gelijk aan 00:26:219 (4,5) - zodat je gelijke patterns heb (3x zelfde slidershape) of zet de NC op de (6) dus om de patterning te verduidelijken - ya sure
  2. 00:32:498 (1,2,3) - waarom is deze triple meer spaced dan de rest? zorgt ervoor dat hij er nogal apart uit ziet, zo alleen - its literally the same slider converted into a stream??
  3. 00:42:265 (1,2) - heeft negatieve flow, dus waarom 00:42:788 (3,4) - niet? zorgt ervoor dat de section er inconsistent uitziet - done
  4. 01:24:649 (2,3,5,6) - vind deze persoonlijk niet fijn spelen. ik snap dat het gelijk moet zijn aan de afstand die een slider aflegt, maar bij deze noten doe je nog wel meer vanwege de tapping. om gameplay intensity gelijk te houden zou ik ze stacken, maar je kan ze ook in een ander patroon zetten zodat het duidelijk een verschil heeft - Ik wilde dat je van de spacing tussen de slider en de volgende note moest remmen en niet dat je de slider ends moet snappen uh dus dan moet je van 01:24:300 (1,2,4,5) - deze met meer spacing naar 01:24:649 (2,3,5,6) - met minder spacing
  5. 01:33:370 (3,4) - de gap hiertussen zou verward kunnen worden met 01:32:672 (1,2) - aangezien de spacing best wel gelijk is. space 01:33:370 (3,4) - anders ietsjes verder uit elkaar? dan zou het minder reading problemen moeten geven x) 01:32:672 (1,2) - zijn nu verder weg o:
  6. 04:00:230 (6) - zou zeggen dat een SV increase prima kan hier omdat er een raar buildup geluidje zich hier afspeelt en dat kan je prima emphasisen met een beetje meer SV - sur

idk map ziet er prima uit

idk if kd worthy, only give kd if rly usefull


okbye
edit: opmaak enzo

wajinshu wrote:

mod
[Hikaru]
01:38:254 (1) - once you've following the vocals from this moment on, why you ignored vocal here 01:48:544 - Thats not my part lol
01:54:649 (5) - I would prefer to click this beat xd
- But then you wouldn't be able to click on the vocals

nice map can't find anything more xd

Thanks wrote:

HikaRu

  1. 00:25:696 (1,2,3) - u can easily see tht its not a perfect triangl and assuming how syph did his part id assume ur trying 2 stay consistent at stuf lik tht : / - wtf vinxis this is actually a perfect triangle
  2. 00:40:870 (6) - even stacking this at the sliderend of 00:41:044 (1) - looks visualy better/more consistent/even than wot u currently hav Lol. rn it jus looks rly off cuz the spacing betweeen 4 5 and 6 isnt visually even/pleasant compared to the rest of the stuf around it - ya stacking didn't give enough emphasis so i did something else i think
  3. 01:24:649 (2,3,5,6) - i kno ther slider->circle but they look sO Off idk
  4. 01:52:556 (2,3,4,5,6) - WTF y is this spacing so big - 01:50:812 (1) - its almost as big as this which is slightly less intense imo
  5. 03:09:300 (2,3,4) - y do u change to curve sliderz lol it looks kinDA off - I NCED maybe its better now
  6. 03:20:114 - have u playtested this part it lookz lik it playz worse than my life - changed it a bit and yyes I play tested it (x
  7. 03:47:672 (4,5,1) - 03:48:719 (5,6,7) - y the inconsistency? / // ? - Change d
  8. 04:22:905 - ok not goign 2 lie thsi part is acTUAL sex sudve mappd lik this the whol map fucc - > <
  9. 05:18:718 (9) - nC? ? //? - OK
  10. 05:52:207 (1,2,1,2) - kys (wots ther tht needs to be so strongly emphasized Loll9kj7h65tg4rfdsqa2w3e4ftg57u6u89) - ok toned down a bit and the first three was on vocal 0:
i wish i was born witha vagina - same..??
Thanks
Karen
check if these are used
SB\clock\Gear1.png
SB\ring3t.png
SB\Tsumi no Namae.png


Why am I me?
  1. why people like using sliderboard color
  2. 00:25:696 - custom hitsound setting conflicts
  3. 00:38:690 (2) - this is unnecessary and confusing to read
  4. 00:54:998 (1,2,1) - hmm the spacing changes, make 00:55:696 (2,1) - this closer
  5. 03:10:347 (1,2,3,4,1,2,3,4) - i think it's better to make the 2 patterns consistent, either one is ok, just copy paste one of them
  6. 05:00:318 (6,1) - 05:01:015 (4,5) - no ;~;
  7. 05:02:498 (5,6,7,8) - ;~; no
  8. 05:13:137 - finish on a slider tail is very weird
  9. 06:18:449 - don't mute slider tick and slider slide at the same time
i'm worried about those stack abuse problems, if you fix them then feel free to call me back
Topic Starter
Syph

Karen wrote:

check if these are used
SB\clock\Gear1.png
SB\ring3t.png
SB\Tsumi no Namae.png

fixed


Why am I me?
  1. why people like using sliderboard color is it rly that bad ;;
  2. 00:25:696 - custom hitsound setting conflicts fixed
  3. 00:38:690 (2) - this is unnecessary and confusing to read
  4. 00:54:998 (1,2,1) - hmm the spacing changes, make 00:55:696 (2,1) - this closer 00:55:696 (2) - is rly weak tho so thats why its so close to 00:54:998 (1) - , and 00:56:393 (1) - is far away because downbeat and strong sound esafsfsdfdas idk
  5. 03:10:347 (1,2,3,4,1,2,3,4) - i think it's better to make the 2 patterns consistent, either one is ok, just copy paste one of them
  6. 05:00:318 (6,1) - 05:01:015 (4,5) - no ;~; did something else, should be better?
  7. 05:02:498 (5,6,7,8) - ;~; no ^
  8. 05:13:137 - finish on a slider tail is very weird but there's a cymbal crash ;;
  9. 06:18:449 - don't mute slider tick and slider slide at the same time i hope vol 20% is fine then w
i'm worried about those stack abuse problems, if you fix them then feel free to call me back
thanks~ will wait for hikaru now
Hikaru Rose

Karen wrote:

check if these are used
SB\clock\Gear1.png
SB\ring3t.png
SB\Tsumi no Namae.png


Why am I me?
  1. 00:38:690 (2) - this is unnecessary and confusing to read - ok!
  2. 00:54:998 (1,2,1) - hmm the spacing changes, make 00:55:696 (2,1) - this closer
  3. 03:10:347 (1,2,3,4,1,2,3,4) - i think it's better to make the 2 patterns consistent, either one is ok, just copy paste one of them - ok!
i'm worried about those stack abuse problems, if you fix them then feel free to call me back - what stack aboose? o:
Karen
bubble #1
Chaoslitz
m4m

[Why am I me?]
  1. 00:08:088 (1) - 00:11:866 (1) - Delete NC you didn't do it on 00:03:769 (3)
  2. Why are you sometimes used NC every downbeat or 2/1 for the first section lol Make it consistent please
  3. 01:30:579 (3) - I don't think there is sound on 1/6, it is really unnoticeable so snapping on 1/2 only will work better
  4. 01:54:300 (3,4,5) - Spacing is misleading here, 01:54:562 (4) may misread as two reverses
  5. 04:18:719 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't see a reason to use these 'Big' jumps, the music is getting calmer which don't need a huge emphasize (Don't me anything about mapping for pp or sr, I will never consider these as a reason)
  6. 05:52:905 (1,2,3) - Same 01:54:300 (3,4,5)

Call me back after you fixed these!
Topic Starter
Syph

Chaoslitz wrote:

m4m

[Why am I me?]
  1. 00:08:088 (1) - 00:11:866 (1) - Delete NC you didn't do it on 00:03:769 (3) done
  2. Why are you sometimes used NC every downbeat or 2/1 for the first section lol Make it consistent please not sure what you're talking about
  3. 01:30:579 (3) - I don't think there is sound on 1/6, it is really unnoticeable so snapping on 1/2 only will work better
  4. 01:54:300 (3,4,5) - Spacing is misleading here, 01:54:562 (4) may misread as two reverses
  5. 04:18:719 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't see a reason to use these 'Big' jumps, the music is getting calmer which don't need a huge emphasize (Don't me anything about mapping for pp or sr, I will never consider these as a reason) I feel like it represents the music properly, there's a constant 1/2 in the background that actually gets stronger, I guess vocal gets a bit calmer but that's not what I'm focusing on -- I toned them down a bit though~
  6. 05:52:905 (1,2,3) - Same 01:54:300 (3,4,5)

Call me back after you fixed these!
thanks~
Hikaru Rose

Chaoslitz wrote:

m4m

[Why am I me?]
  1. 00:08:088 (1) - 00:11:866 (1) - Delete NC you didn't do it on 00:03:769 (3)
  2. Why are you sometimes used NC every downbeat or 2/1 for the first section lol Make it consistent please
  3. 01:30:579 (3) - I don't think there is sound on 1/6, it is really unnoticeable so snapping on 1/2 only will work better
  4. 01:54:300 (3,4,5) - Spacing is misleading here, 01:54:562 (4) may misread as two reverses
  5. 04:18:719 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't see a reason to use these 'Big' jumps, the music is getting calmer which don't need a huge emphasize (Don't me anything about mapping for pp or sr, I will never consider these as a reason)
  6. 05:52:905 (1,2,3) - Same 01:54:300 (3,4,5)

Call me back after you fixed these!
Applied all three things~

also is this 01:37:905 (1,2,3) - 1/4 or 1/3 since lasse has it mapped in 1/3 but I can't hear it in 1/3 :s
Chaoslitz
I think both aren't snapped exactly correct lol 01:37:905 (1) - is actually snapped before the white tick (25%), both 1/4 and 1/3 are acceptable I believe
Chaoslitz
#2
Topic Starter
Syph
thanks<3
Shmiklak
hype
Pentori
05:26:393 - is this random loud clap intended lol, you don't do this elsewhere

thats all, i'll qualify when lasse's set is ranked
Topic Starter
Syph

Pentori wrote:

05:26:393 - is this random loud clap intended lol, you don't do this elsewhere

thats all, i'll qualify when lasse's set is ranked
idk why i made it so loud, changed it to 60% vol
guess we wait now~
Rumia-
hyPe
Lasse
nice to see this actually improved quite a bit from when you had me testplay it some weeks ago!

just a few small things:
s
00:03:229 (2) -doubt finish on tail is intended as it sounds pretty weird
00:04:309 (5,1) - removing one of these finishes might also sound better cause it sounds a bit too noisy
00:21:583 - this is really minor, but if you could make the bump fit with the strong sound here it would be awesome! http://i.imgur.com/lLtwvj9.jpg
00:59:184 - yes it follows the vocals fine, but having the transition into a new part suddenly not clickable seems a bit unfitting considering how you mapped other things
01:02:672 (4,7,8,1) - 01:04:068 (4,7,8,1) - 01:08:254 (5,8,9) - might want to adjust things like these for autostacking cause http://i.imgur.com/0adDNQZ.jpg is eww // 04:54:823 (5,2) - for this part too
02:22:905 (1) - don't think finish really fits here o: same for the whole part until 02:33:980 - actually, they sound a bit too forced with the song being so calm and only having some high pitched sounds on these
03:03:719 (3,4) - sudden drop in rhythm intensity kills this a bit too much I think, why not replace 4 with a triple or kickslider+circle?
03:43:835 - hoyl can you reduce the finish usage after this a bit, seems a bit too overused. maybe go wuth 2/1 finishes?
05:07:033 (1) - sounds a bit "slow" for what you mapped it to, 1/8 should be nicer
05:29:533 - would increase volume in 5% steps instead so this can be higher volume cause starting the stream witha barely audible hitsound is really irritating
05:46:800 - sad to see the cymbal ignored here cause that is one of the things making this chorus different from before :c
06:17:797 (1) - why not mute sliderticks instead of slide here and have the slide barely audible? cause all the ticks on nothing sound weird

h
00:33:893 (5,6) - since you spaced all other triples that follow similar sounds, having this spaced would be nice too
01:36:335 (2) - would be great to have the spacing here a bit more progressive, even if 01:36:684 (2) - stands out much in the song, the differnce with 01:36:161 (1,2) - feels rather jarring to play when you could do sth like http://i.imgur.com/VVmnFky.jpg which would still work with your visuals
01:36:858 (1,2,3,4,1,2,3) - 9+3 comboing seems a bit weird when music goes 3+3+3+3. think either http://i.imgur.com/ARjeLHx.jpg or http://i.imgur.com/PFoEtrU.jpg would be great
01:54:562 (4) - think removing the repeat from these things would be great cause there isn't really anything worth mapping on 01:54:736 - and that puts more emphasis on the sound on the white tick // 05:53:166 (2) -
02:35:463 (1) - 02:36:858 (1) - so here you use finishes, but then for the second half of the part you don't use the, despite the music being so similar?
03:07:556 (1) - how about moving the nc to the next object cause that is where the part actually starts a
03:10:347 (1,2,3,4,1,2,3,4) - so much 1/2 clicking here feels a bit too forced with the white ticks being so much stronger in the song and you mapping all sliders around this-. 03:12:440 (3,4,5,6) - is nice cause it matches the transition though
03:23:602 (1) - why not 3/4 when 03:23:951 (1) - is so similar and 3/4? would match the vocals and that fading in stuff much better // 05:36:161 (1) -
04:33:719 (9) - shouldnt this go on until the blue tick? one repeat buffer is enough for playability anways
05:11:219 (6,7,8) - even compared to your other similar things, the spacing of this passive 1/4 jump seems a bit too much considering it's so similar musically to others
05:18:370 (5) - could nc cause change in music and it looks nicer on such stream spacing changes
05:36:509 (1) - 03:23:951 (1) - have such different sounds on them, would be great if they were mapped differently and since the high pitched 1/4s on 05:36:509 (1) - are so strong, I think a a repeat or even 4 circles would be great
05:48:021 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,1,2,1,2,3) - would be great if this was a bit less focused on the center of the screen, if you do it for so long it actually becomes a bit noticeable while playing
05:52:382 (2) - cymbal is on this, not on 1, so hitsounding could reflect that
06:00:579 (1,1,1,1) - finish seems a bit too overused already, especially with nothing really supporting it

sb
06:03:694 - could have this fade out a bit slower so it ends with the slider
06:17:031 (1) - did you forget the effect on this one? cause all other clicks in this part have it

things are mostly rather minor so I think it should be fine for pentori to qualify without having karen/chaoslitz check it again
Depths
lmao
Topic Starter
Syph

Depths wrote:

lmao

Lasse wrote:

nice to see this actually improved quite a bit from when you had me testplay it some weeks ago!

just a few small things:
s
00:03:229 (2) -doubt finish on tail is intended as it sounds pretty weird yea
00:04:309 (5,1) - removing one of these finishes might also sound better cause it sounds a bit too noisy i like how it sounds actually
00:21:583 - this is really minor, but if you could make the bump fit with the strong sound here it would be awesome! http://i.imgur.com/lLtwvj9.jpg i don't really see how it makes a difference lol
00:59:184 - yes it follows the vocals fine, but having the transition into a new part suddenly not clickable seems a bit unfitting considering how you mapped other things wasn't sure about this myself too at first but i've started liking it lol, i'd rather not change it
01:02:672 (4,7,8,1) - 01:04:068 (4,7,8,1) - 01:08:254 (5,8,9) - might want to adjust things like these for autostacking cause http://i.imgur.com/0adDNQZ.jpg is eww // 04:54:823 (5,2) - for this part too i think these look fine ingame tho, just looks shitty in editor
02:22:905 (1) - don't think finish really fits here o: same for the whole part until 02:33:980 - actually, they sound a bit too forced with the song being so calm and only having some high pitched sounds on these ok!
03:03:719 (3,4) - sudden drop in rhythm intensity kills this a bit too much I think, why not replace 4 with a triple or kickslider+circle? i like this though
03:43:835 - hoyl can you reduce the finish usage after this a bit, seems a bit too overused. maybe go wuth 2/1 finishes? it's fine tho, i think it represents the music nicely, sorry for my shitty hitsounding~
05:07:033 (1) - sounds a bit "slow" for what you mapped it to, 1/8 should be nicer ya you're right
05:29:533 - would increase volume in 5% steps instead so this can be higher volume cause starting the stream witha barely audible hitsound is really irritating yes
05:46:800 - sad to see the cymbal ignored here cause that is one of the things making this chorus different from before :c sorry!
06:17:797 (1) - why not mute sliderticks instead of slide here and have the slide barely audible? cause all the ticks on nothing sound weird just lowered the volume a little bit

sb
06:03:694 - could have this fade out a bit slower so it ends with the slider
06:17:031 (1) - did you forget the effect on this one? cause all other clicks in this part have it

both fixed ^

things are mostly rather minor so I think it should be fine for pentori to qualify without having karen/chaoslitz check it again i hope lol
thanks
Enon
i'm sad since i couldn't help this mapset ;w;
but nice map, good luck
Hikaru Rose

Lasse wrote:

nice to see this actually improved quite a bit from when you had me testplay it some weeks ago!

just a few small things:
h
00:33:893 (5,6) - since you spaced all other triples that follow similar sounds, having this spaced would be nice too - ya
01:36:335 (2) - would be great to have the spacing here a bit more progressive, even if 01:36:684 (2) - stands out much in the song, the differnce with 01:36:161 (1,2) - feels rather jarring to play when you could do sth like http://i.imgur.com/VVmnFky.jpg which would still work with your visuals - the thing is that 01:36:161 (1,2) - this is exactly the same as 01:35:463 (1,2) - ! O:
01:36:858 (1,2,3,4,1,2,3) - 9+3 comboing seems a bit weird when music goes 3+3+3+3. think either http://i.imgur.com/ARjeLHx.jpg or http://i.imgur.com/PFoEtrU.jpg would be great - okay
01:54:562 (4) - think removing the repeat from these things would be great cause there isn't really anything worth mapping on 01:54:736 - and that puts more emphasis on the sound on the white tick // 05:53:166 (2) - There is a drum sound on it which I didn't want to let past! I can't really get the hitsounds on 01:54:562 (4) - this one though since it uses a different addition :s
02:35:463 (1) - 02:36:858 (1) - so here you use finishes, but then for the second half of the part you don't use the, despite the music being so similar? I dont do the hitsounding aaaaaaaaaaaaaaaaaaaaaa
03:07:556 (1) - how about moving the nc to the next object cause that is where the part actually starts a - ok!
03:10:347 (1,2,3,4,1,2,3,4) - so much 1/2 clicking here feels a bit too forced with the white ticks being so much stronger in the song and you mapping all sliders around this-. 03:12:440 (3,4,5,6) - is nice cause it matches the transition though - ok!
03:23:602 (1) - why not 3/4 when 03:23:951 (1) - is so similar and 3/4? would match the vocals and that fading in stuff much better // 05:36:161 (1) - Thats not actually mine LOL
04:33:719 (9) - shouldnt this go on until the blue tick? one repeat buffer is enough for playability anways - ya my b
05:11:219 (6,7,8) - even compared to your other similar things, the spacing of this passive 1/4 jump seems a bit too much considering it's so similar musically to others - kinda
05:18:370 (5) - could nc cause change in music and it looks nicer on such stream spacing changes - ok
05:36:509 (1) - 03:23:951 (1) - have such different sounds on them, would be great if they were mapped differently and since the high pitched 1/4s on 05:36:509 (1) - are so strong, I think a a repeat or even 4 circles would be great - SYPH DID THIS aaaaAA SYPH
05:48:021 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,1,2,1,2,3) - would be great if this was a bit less focused on the center of the screen, if you do it for so long it actually becomes a bit noticeable while playing - I only did the last 4 notes but ya
05:52:382 (2) - cymbal is on this, not on 1, so hitsounding could reflect that - idk if syph wants to!
06:00:579 (1,1,1,1) - finish seems a bit too overused already, especially with nothing really supporting it - ask syph about hitsound!! oo:

things are mostly rather minor so I think it should be fine for pentori to qualify without having karen/chaoslitz check it again
Topic Starter
Syph
02:35:463 (1) - 02:36:858 (1) - so here you use finishes, but then for the second half of the part you don't use the, despite the music being so similar? fixed i think
03:23:602 (1) - why not 3/4 when 03:23:951 (1) - is so similar and 3/4? would match the vocals and that fading in stuff much better // 05:36:161 (1) - just extended on the second one for a bit more emphasis on the start of kiai
05:36:509 (1) - 03:23:951 (1) - have such different sounds on them, would be great if they were mapped differently and since the high pitched 1/4s on 05:36:509 (1) - are so strong, I think a a repeat or even 4 circles would be great - changed
05:52:382 (2) - cymbal is on this, not on 1, so hitsounding could reflect that - oops
06:00:579 (1,1,1,1) - finish seems a bit too overused already, especially with nothing really supporting it - seems fine to me

sry about that
Rumia-
ye
Topic Starter
Syph
yjheja
Lama Poluna

Depths wrote:

lmao
Pentori
approved
Depths
I love memes
Topic Starter
Syph
thanks!!~ <3
Shmiklak
Grats
wajinshu

Shmiklak wrote:

Grats
Kyouren

Shmiklak wrote:

Grats
GIDZ
oh u did it nice! Gratz~
Topic Starter
Syph
thanksjshnkijurhnfrkjn
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