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yuikonnu - Tsumi no Namae

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schoolboy
m4m?

00:32:149 (3) - i feel ctrl+g is better..
00:48:021 (1) - this wave triggers me a bit.. try sjmth like https://puu.sh/sWJ2N/c79ea0ddb6.png or steal it from here 02:27:614 (2) - ?
00:49:416 (1) - overlaps with the hp bar and also this 00:48:719 (2,1) - blanket is succ
00:59:969 (4,5) - after the slowpart this was a bit confusing to play lol... maybe decrease spacing here?
01:29:184 (4) - suggestion, https://puu.sh/sWJpp/ad7c2ba990.png ? smth like that probably
01:41:742 (3,4) - hmm lol https://puu.sh/sWJtu/1a2714c5d5.png ?
01:50:812 (1,2,3,4,5,6,7,8) - its a bit overkill for this part.. id recommend u to reduce spacing slightly
01:53:079 (4,5) - same for this, i suppose
02:02:934 (2,3) - nc these? to indicate the rhytm changes
maybe stretch le break up to 02:13:137 - ? to emphasise the vocal
02:33:893 (1) - not sure if this nc is really neccessary..
03:03:719 (3) - id ctrl+g this
03:30:056 (2,4) - blanket is off xd
03:41:742 (4) - 03:42:091 (5) - id ctrl+g both of these since there is no need to emphasise vocals 03:41:742 (4) - that much
03:49:242 (8) - feels better on x=229 y=364
04:19:416 (5,6,7,8) - this structure is weird..
04:40:870 (4,5,1,2) - id better not do that in the last few minustes of the map
04:43:661 (6,7,1,2) - same ^
04:51:509 (4) - this sounds really off since you were following the vocals before and here u just literally ignore them.. so 04:51:335 - start this slider here instaed
05:18:370 (5) - nc? to indicate spacing changes
05:34:068 (1) - imrpove this wave so the blanket with 05:34:765 (5) - wont succ
05:40:347 (5) - nc? to emphasise the vocals a bit moar
05:42:789 (2) - id ctrl+g this and put on x=230 y=246
05:56:045 (4) - this one really needs a nc since all previous changes in sv made the sliders faster and it was easy to read them, but this one is the opposite to them so yea
06:03:688 (1) - g. but its better to finish it like that https://puu.sh/sWKHn/882569c603.png becuz rn it looks unfinished a bit lol
06:17:797 - id like to see this one clickable

sorry for my bad english
Topic Starter
Syph

SnowNiNo_ wrote:

M4M
  • [Why am I me?]
  1. 00:18:884 (1) - u should emphasis this note either since u do it all the same b4 yup
  2. 00:22:123 - why dont just add a spinner to express the extend sound, using a break with only 2 measure is kinda stupid lol because I prefer this ;w;
  3. 00:26:044 - slider should start at here since ur following the vocals here
  4. 00:35:289 (1) - this doesnt suit the music imo, if ur trying to express the flute sound it shoulkd be 1/6 i think xd
  5. 00:47:323 (5,6,7,8) - spacing should be decreasing instead of increasing since the pitch is getting lower not higher
  6. 01:06:422 (2) - unnecessary note imo removed
  7. 01:11:568 (6,1) - 01:15:754 (7,1) - larger spacing for emphasis ctrl+g'd both sliders for emphasis
  8. 01:16:277 (2,3) - hmm spacing here isnt rly make sense imo, move 3 to stack with 01:17:149 (7) - suresure
  9. 01:18:108 (5) - if ur doing this then ill say add a note at 01:17:759 - to make a triplet done
  10. 01:21:161 (7,8) - larger spacing for higher pitch, at least higher then 01:20:986 (6,7) - , same here 01:20:812 (5,6) - done
  11. 01:33:021 (2) - NC for sv change
  12. 02:02:672 (1,2,3) - make the spacing larger to separate the 1/2 gap and 3/4 yup
  13. 02:28:486 (1,2) - larger spacing for 1/1 gap hmm this one is fine
  14. 03:16:277 - 03:16:626 - missing hs? fixed
  15. 03:45:579 (3,4,5,6) - lol u can have larger spacing here u know xd !!!
  16. 04:41:044 (1,2) - this kinda structure will confused player, ill separate them done
  17. 04:43:835 (1,2) - same ^
  18. 05:08:602 (6) - NC for sv change
  19. 05:30:230 (2,3,4) - 05:33:021 (2,3,4) - same
  20. 06:11:761 (1) - unnecessary NC tho nc because of bpm change
gl :)

YukiZura- wrote:

from mod queue ^^
woa yuikonnu .. i love yuikonnu songs tho xDD

Why am I me?

00:59:707 (3,4,5,6,1,2,3) - not a good flow and hard to read.. try fixing that haven't seen anyone misread this on testplays tho
01:17:847 (4,5,6) - wut .. never seen this patern ever before .. i think you should change this cuz it feel weird to play ^^ changed it with previous mod
01:35:114 (2) - changed the slider to the other way to make the flow more good cuz the next is the circle down below :)
03:33:021 (2,3) - fix this flow .. it feel weird at the same time it confiusing too cuz the kick slider position goes down suddenly thier is a circle up like you gonna rush up to get there (my opinion) :) changed the position a bit
03:51:161 - replace with slider
04:01:626 (5) - make this a little curve down but muh symmetry
04:01:975 - same goes for this but make the curve a little bit up .. it will make the movement smoother cuz the move will be in circle shape so that it will more easier to catch the note up behind the slider - hope you understand what i mean ^^ ^
05:59:184 - curve a little bit up
05:59:882 - curve a little bit down
that bpm changes at the end tho .. i think some of them is unnecessary .. idk xD they are neccesary, otherwise things wouldn't be timed properly lol

btw fun map :)
hope some of this may help you and goodluck ^^

Komore wrote:

m4m?

00:32:149 (3) - i feel ctrl+g is better..
00:48:021 (1) - this wave triggers me a bit.. try sjmth like https://puu.sh/sWJ2N/c79ea0ddb6.png or steal it from here 02:27:614 (2) - ? done
00:49:416 (1) - overlaps with the hp bar and also this 00:48:719 (2,1) - blanket is succ ur right I missed this lol
00:59:969 (4,5) - after the slowpart this was a bit confusing to play lol... maybe decrease spacing here? hmm I think it's fine but might change if it gets pointed out again
01:29:184 (4) - suggestion, https://puu.sh/sWJpp/ad7c2ba990.png ? smth like that probably
01:41:742 (3,4) - hmm lol https://puu.sh/sWJtu/1a2714c5d5.png ? prefer this more ;w;
01:50:812 (1,2,3,4,5,6,7,8) - its a bit overkill for this part.. id recommend u to reduce spacing slightly
01:53:079 (4,5) - same for this, i suppose
02:02:934 (2,3) - nc these? to indicate the rhytm changes instead I increased spacing
maybe stretch le break up to 02:13:137 - ? to emphasise the vocal good idea
02:33:893 (1) - not sure if this nc is really neccessary.. ya
03:03:719 (3) - id ctrl+g this ok
03:30:056 (2,4) - blanket is off xd fixed?
03:41:742 (4) - 03:42:091 (5) - id ctrl+g both of these since there is no need to emphasise vocals 03:41:742 (4) - that much actually yeah
03:49:242 (8) - feels better on x=229 y=364
04:19:416 (5,6,7,8) - this structure is weird.. how?
04:40:870 (4,5,1,2) - id better not do that in the last few minustes of the map yeah changed these
04:43:661 (6,7,1,2) - same ^
04:51:509 (4) - this sounds really off since you were following the vocals before and here u just literally ignore them.. so 04:51:335 - start this slider here instaed this is also following vocal also tho? it's like the sigh or whatever idk what you call it
05:18:370 (5) - nc? to indicate spacing changes
05:34:068 (1) - imrpove this wave so the blanket with 05:34:765 (5) - wont succ
05:40:347 (5) - nc? to emphasise the vocals a bit moar ok
05:42:789 (2) - id ctrl+g this and put on x=230 y=246 I like this
05:56:045 (4) - this one really needs a nc since all previous changes in sv made the sliders faster and it was easy to read them, but this one is the opposite to them so yea
06:03:688 (1) - g. but its better to finish it like that https://puu.sh/sWKHn/882569c603.png becuz rn it looks unfinished a bit lol done
06:17:797 - id like to see this one clickable yupyup

sorry for my bad english
thanks for mods! will get to your maps soon
Hikaru Rose

AtHeoN wrote:

QUICKMOD?!(i was forced to!)

Hikaru
00:26:916 (6) - imo you should make this slider straight because you NC the slider after that and all the sliders before were straight as well or swap NCs because you 00:32:498 (1,2) - NCed this differently altho the sound is the same - I NC'ed it!
01:21:509 (1,1) - i don't like how this looks, you could make it blanket like this http://puu.sh/sWyyN.jpg and rearrange the sliders after that - It may not look the best but it's the best I could do keeping the nice playability from the faster slider to the slower one
01:26:742 (4,1) - the distance felt really big when the 01:27:091 (1) - goes in the oposite direction as the 01:26:742 (4) - and 01:27:352 (2,3) - are even further away - Since you pick up a lot of pace from (4) to (1), which is super important to me since the music changes alot and builds up, the notes (2,3) feel a little better like they're spread out like this
03:08:951 (1) - just nit picking but maybe make this slightly tilted like the rest of that section 03:09:300 (2,3,4) - done!
03:21:161 (5,6,1) - this is spaced too little :D - Spaced a bit more!
05:29:882 (1,2,3,4) - i think gradual build up would be better like you did 05:32:672 (1,2,3,4,1) - here - Done!

SnowNiNo_ wrote:

M4M
  • [Why am I me?]
  1. 00:26:044 - slider should start at here since ur following the vocals here - Okay
  2. 00:35:289 (1) - this doesnt suit the music imo, if ur trying to express the flute sound it shoulkd be 1/6 i think xd - im PRETTY SURE its like this (x
  3. 00:47:323 (5,6,7,8) - spacing should be decreasing instead of increasing since the pitch is getting lower not higher - Weird
  4. 01:33:021 (2) - NC for sv change - Sure
  5. 05:08:602 (6) - NC for sv change - This one (almost) looks like the previous one which is also 1/4th so i don't think its needed
  6. 05:30:230 (2,3,4) - 05:33:021 (2,3,4) - same - oh ya sure
  7. 06:11:761 (1) - unnecessary NC tho
gl :)

YukiZura- wrote:

from mod queue ^^
woa yuikonnu .. i love yuikonnu songs tho xDD

Why am I me?

01:35:114 (2) - changed the slider to the other way to make the flow more good cuz the next is the circle down below :)
I don't think it's necessary. The slider is part of a pattern and the slight curve you suggested is only to anticipate the next circle a little better
03:51:161 - replace with slider - uh why :s
05:59:882 - curve a little bit down - ya sure
that bpm changes at the end tho .. i think some of them is unnecessary .. idk xD

btw fun map :)
hope some of this may help you and goodluck ^^

Komore wrote:

m4m?

00:32:149 (3) - i feel ctrl+g is better.. - I like this pattern/movement better with the song and it doesn't really change much since the spacing is really small
01:29:184 (4) - suggestion, https://puu.sh/sWJpp/ad7c2ba990.png ? smth like that probably - want to keep this 01:27:789 (5,6,3,4) -
01:41:742 (3,4) - hmm lol https://puu.sh/sWJtu/1a2714c5d5.png ?
01:50:812 (1,2,3,4,5,6,7,8) - its a bit overkill for this part.. id recommend u to reduce spacing slightly - The spacing from the sliders which is around 2,6x goes to 3x with the jumps which emphisizes a really strong part of the song and vocals which is a lot stronger than the sliders before!
01:53:079 (4,5) - same for this, i suppose - ^^^
03:49:242 (8) - feels better on x=229 y=364 - Changed but not exactly there
05:18:370 (5) - nc? to indicate spacing changes - sure
05:34:068 (1) - imrpove this wave so the blanket with 05:34:765 (5) - wont succ - Tried my best ):
05:56:045 (4) - this one really needs a nc since all previous changes in sv made the sliders faster and it was easy to read them, but this one is the opposite to them so yea - true

sorry for my bad english
holy shit
VINXIS
SnowWhite Wins The Hunger Games
Topic Starter
Syph
Yes.
Logic Agent
returning m4m

[Why am I me?]
  1. 00:26:916 (6,1) - swap nc?
  2. 00:32:498 (1,3) - swap nc?
  3. 01:00:405 - How come no vocal focus here? They seem pretty strong throughout this entire section
  4. 01:31:277 - Spacing around here seems kinda small though the song is getting more intense
  5. 01:33:196 - I always thought it'd be interesting to map the background plucking sounds but that's just me
  6. 01:36:161 (1,2) - Make this jump bigger so that this entire section scales higher in spacing?
  7. 01:50:812 - What do you think about making 01:50:812 (1) and 01:51:509 (5) into kicksliders? It'd make this a bit more interesting and it works with the more important vocals
  8. 02:11:568 (6,1) - Maybe make this jump bigger?
  9. 02:22:905 - Hitsound volume in this section is pretty high tbh
  10. 02:29:707 (5) - Move this up to give the next slider more emphasis?
  11. 02:30:754 (3,1) - This could be cleaned up a bit
  12. 02:37:382 (3) - Move this down some?
  13. 02:39:998 (2,3,4,5,6,7) - These jumps are kinda big and the song isn't really doing anything yet
  14. 04:44:009 (2,3,4,5,6) - Try to fix the visual distance here?
  15. 05:18:718 (9) - nc for no reason other than aesthetic?
Very clean overall, good luck!
Topic Starter
Syph

Logic Agent wrote:

returning m4m

[Why am I me?]
  1. 00:26:916 (6,1) - swap nc?
  2. 00:32:498 (1,3) - swap nc?
  3. 01:00:405 - How come no vocal focus here? They seem pretty strong throughout this entire section don't really want to focus on vocal ;;
  4. 01:31:277 - Spacing around here seems kinda small though the song is getting more intense
  5. 01:33:196 - I always thought it'd be interesting to map the background plucking sounds but that's just me
  6. 01:36:161 (1,2) - Make this jump bigger so that this entire section scales higher in spacing?
  7. 01:50:812 - What do you think about making 01:50:812 (1) and 01:51:509 (5) into kicksliders? It'd make this a bit more interesting and it works with the more important vocals
  8. 02:11:568 (6,1) - Maybe make this jump bigger? just a bit
  9. 02:22:905 - Hitsound volume in this section is pretty high tbh made it lowerrr
  10. 02:29:707 (5) - Move this up to give the next slider more emphasis? okey
  11. 02:30:754 (3,1) - This could be cleaned up a bit ? ;;
  12. 02:37:382 (3) - Move this down some?
  13. 02:39:998 (2,3,4,5,6,7) - These jumps are kinda big and the song isn't really doing anything yet
  14. 04:44:009 (2,3,4,5,6) - Try to fix the visual distance here? done
  15. 05:18:718 (9) - nc for no reason other than aesthetic?
Very clean overall, good luck!
thanks!~
Vivyanne
anime

[why am i me?]
  1. 00:26:916 (6) - ik snap het patroon van 00:27:265 (1,2,3) - maar door de NC op 00:27:265 (1) - voelt het alsof 00:26:916 (6) - simpelweg inconsistent gemapt is. maak m anders gelijk aan 00:26:219 (4,5) - zodat je gelijke patterns heb (3x zelfde slidershape) of zet de NC op de (6) dus om de patterning te verduidelijken
  2. 00:32:498 (1,2,3) - waarom is deze triple meer spaced dan de rest? zorgt ervoor dat hij er nogal apart uit ziet, zo alleen
  3. 00:42:265 (1,2) - heeft negatieve flow, dus waarom 00:42:788 (3,4) - niet? zorgt ervoor dat de section er inconsistent uitziet
  4. 01:24:649 (2,3,5,6) - vind deze persoonlijk niet fijn spelen. ik snap dat het gelijk moet zijn aan de afstand die een slider aflegt, maar bij deze noten doe je nog wel meer vanwege de tapping. om gameplay intensity gelijk te houden zou ik ze stacken, maar je kan ze ook in een ander patroon zetten zodat het duidelijk een verschil heeft
  5. 01:33:370 (3,4) - de gap hiertussen zou verward kunnen worden met 01:32:672 (1,2) - aangezien de spacing best wel gelijk is. space 01:33:370 (3,4) - anders ietsjes verder uit elkaar? dan zou het minder reading problemen moeten geven x)
  6. 02:03:370 (1,2,3,4) - patroon past niet bij het muziek, de spacing van het patroon wordt hoger terwijl het instrument steeds een lagere pitch krijgt. verander dit pls?
  7. 02:22:789 (1,2) - douchebag move na een break lol, verander dit pls naar kickslider zodat het niet zo onverwachts komt
  8. 02:22:905 (3) - zou hier NC doen aangezien het lied best wel veranderd
  9. 02:33:893 (1) - NC kan weg, de gap tussen de noten zal de hp niet vermoorden
  10. 03:41:568 (3,5) - stack fix pls okthank
  11. 04:00:230 (6) - zou zeggen dat een SV increase prima kan hier omdat er een raar buildup geluidje zich hier afspeelt en dat kan je prima emphasisen met een beetje meer SV
  12. 04:35:289 (1) - mag ik vragen wat deze NC hier doet? : o

idk map ziet er prima uit

idk if kd worthy, only give kd if rly usefull


okbye
edit: opmaak enzo
Topic Starter
Syph

HighTec wrote:

anime

[why am i me?]
  1. 00:26:916 (6) - ik snap het patroon van 00:27:265 (1,2,3) - maar door de NC op 00:27:265 (1) - voelt het alsof 00:26:916 (6) - simpelweg inconsistent gemapt is. maak m anders gelijk aan 00:26:219 (4,5) - zodat je gelijke patterns heb (3x zelfde slidershape) of zet de NC op de (6) dus om de patterning te verduidelijken
  2. 00:32:498 (1,2,3) - waarom is deze triple meer spaced dan de rest? zorgt ervoor dat hij er nogal apart uit ziet, zo alleen
  3. 00:42:265 (1,2) - heeft negatieve flow, dus waarom 00:42:788 (3,4) - niet? zorgt ervoor dat de section er inconsistent uitziet
  4. 01:24:649 (2,3,5,6) - vind deze persoonlijk niet fijn spelen. ik snap dat het gelijk moet zijn aan de afstand die een slider aflegt, maar bij deze noten doe je nog wel meer vanwege de tapping. om gameplay intensity gelijk te houden zou ik ze stacken, maar je kan ze ook in een ander patroon zetten zodat het duidelijk een verschil heeft
  5. 01:33:370 (3,4) - de gap hiertussen zou verward kunnen worden met 01:32:672 (1,2) - aangezien de spacing best wel gelijk is. space 01:33:370 (3,4) - anders ietsjes verder uit elkaar? dan zou het minder reading problemen moeten geven x)
  6. 02:03:370 (1,2,3,4) - patroon past niet bij het muziek, de spacing van het patroon wordt hoger terwijl het instrument steeds een lagere pitch krijgt. verander dit pls? maar pitch op 3 is hoger dan de rest? idk hoe ik het anders moet doen
  7. 02:22:789 (1,2) - douchebag move na een break lol, verander dit pls naar kickslider zodat het niet zo onverwachts komt ok ok
  8. 02:22:905 (3) - zou hier NC doen aangezien het lied best wel veranderd uhu
  9. 02:33:893 (1) - NC kan weg, de gap tussen de noten zal de hp niet vermoorden maar t is n downbeat ):
  10. 03:41:568 (3,5) - stack fix pls okthank stackededed
  11. 04:00:230 (6) - zou zeggen dat een SV increase prima kan hier omdat er een raar buildup geluidje zich hier afspeelt en dat kan je prima emphasisen met een beetje meer SV
  12. 04:35:289 (1) - mag ik vragen wat deze NC hier doet? : o downbeat op sliderend

idk map ziet er prima uit

idk if kd worthy, only give kd if rly usefull


okbye
edit: opmaak enzo
ty~
wajinshu
mod
irc
016-12-28 13:39 wajinshu: 02:00:579 (1) - here starts your part?
2016-12-28 13:39 wajinshu: ACTION is editing [https://osu.ppy.sh/b/1129535 yuikonnu - Tsumi no Namae [Why am I me?]]
2016-12-28 13:39 wajinshu: xd
2016-12-28 13:39 Syph: i mapped intro
2016-12-28 13:39 Syph: and then we switched every boiokmark w
2016-12-28 13:39 Syph: bookmark
2016-12-28 13:39 Syph: thats my part yea
2016-12-28 13:40 wajinshu: 02:00:579 (1) - I'm not very sure about this but I think here 1/3 lol
2016-12-28 13:40 wajinshu: this slider
2016-12-28 13:40 Syph: oh
2016-12-28 13:40 Syph: hmmm
2016-12-28 13:41 Syph: its weird
2016-12-28 13:42 Syph: lasse mapped 1/2 too
2016-12-28 13:42 Syph: i hear sounds on 1/2 and 1/3
2016-12-28 13:43 wajinshu: hmm
2016-12-28 13:43 Syph: ill ask some other people too
2016-12-28 13:44 wajinshu: okay (:
2016-12-28 13:47 Syph: ok oko said to keep it 1/2
2016-12-28 13:47 Syph: xd
2016-12-28 13:48 wajinshu: well xd
2016-12-28 13:48 wajinshu: 00:10:247 (4) - slider 1/3 repetive woud be better empazise the music as you make here 00:15:105 (3,3) -
2016-12-28 13:49 wajinshu: can it be irc?... xd
2016-12-28 13:50 Syph: but
2016-12-28 13:50 Syph: what about hikaru parts
2016-12-28 13:50 Syph: xd
2016-12-28 13:50 wajinshu: forum
2016-12-28 13:51 Syph: ok
2016-12-28 13:52 Syph: 00:10:247 (1) - this sound doesnt have strong sounds on 1/3 tho
2016-12-28 13:52 Syph: so thats why i didnt do it
2016-12-28 13:52 Syph: wanna follow the holding sound
2016-12-28 13:53 wajinshu: okay
2016-12-28 13:53 wajinshu: 00:50:114 (2,1) - blanket thx for kudosu xd
2016-12-28 13:54 Syph: fixed w
2016-12-28 13:55 wajinshu: 02:22:905 (1) - here part hikaru?
2016-12-28 13:56 Syph: mine :o
2016-12-28 13:57 wajinshu: okay
2016-12-28 13:58 wajinshu: 02:59:533 (2) - the vocals are stronger here than the imo 02:59:707 (3) - may increase slightly the spacing?
2016-12-28 13:59 Syph: https://sy.phic.al/i/dwtbkni.png
2016-12-28 13:59 Syph: better?
2016-12-28 13:59 wajinshu: nah :v
2016-12-28 13:59 Syph: but is 2.2 ds now ;-;
2016-12-28 13:59 wajinshu: let's skip this point
2016-12-28 14:00 wajinshu: xd
2016-12-28 14:00 Syph: ok..
2016-12-28 14:01 wajinshu: 03:33:196 (3,4) - ctrl g
2016-12-28 14:01 wajinshu: it would be better imo
2016-12-28 14:02 wajinshu: oh wait
2016-12-28 14:02 wajinshu: it's your or not your part lol
2016-12-28 14:02 Syph: yea my part
2016-12-28 14:02 Syph: i ctrl g'd
2016-12-28 14:02 Syph: thats good
2016-12-28 14:05 wajinshu: 03:52:207 (1) - don't want to emphasize the vocals? D:
2016-12-28 14:05 Syph: hikaru part
2016-12-28 14:05 Syph: aa
2016-12-28 14:05 wajinshu: aaa
2016-12-28 14:05 wajinshu: dam
2016-12-28 14:05 wajinshu: ok
[Hikaru]
01:38:254 (1) - once you've following the vocals from this moment on, why you ignored vocal here 01:48:544 -
01:54:649 (5) - I would prefer to click this beat xd

nice map can't find anything more xd
Rumia-
why am i me
VINXIS
sb

General

  1. sliderborder and sldiertrackoverride wot r u gay (rip every1s skins)
  2. nO COLOURHAX???//
  3. do u guyz use stacking view cuz som of these patterns look unintentionalluy off Lol

syph

  1. 00:04:129 (1) - y is this the only bad nc
  2. 00:08:987 (3) - y is this the only nonstacked circle-slider pattern
  3. 01:10:870 (3,6) - y did u stack with the sliderend instead of teh sliderhed lo, first thing tht came 2 my mind was tht itd b stakd 2 the head cuz of how u did the intro
  4. 02:03:544 (2,5) - uglyass blanket tighter than my waifu's poosy ; /
  5. 02:08:254 (4,6) - me 2 lol
  6. 02:26:219 (3,4,1) - ok i guess u dont use stack view Lol
  7. 03:01:277 (1) - ncing looks so out of place but Lol
  8. 03:06:161 (1,7) - overlap uglier than my prolapsed anuz
  9. 04:09:300 (2,3,4,5,6) - i kno from experience that this kinda pattern with this kinda triangle plays lik garbage >: (
  10. 04:20:114 - looks like a forced dificulty spike + rly weird angles, i sTRONGLy suggest thinking of some other way in mapping this part cuz its pRETTy mess.y
  11. 04:52:033 (5,2) - 04:53:428 (5,2) - y u do dis.
  12. 05:29:533 (6) - easily readable as it being on the blue tik cuz of how u pattern ur 1/4s everywher else Lol u sud space it farther
  13. 05:49:242 (7) - tbh i was expecting it to b stakd with 6 cuz of minimal emphasis (same with the jump patterns later on as wel)

HikaRu

  1. 00:25:696 (1,2,3) - u can easily see tht its not a perfect triangl and assuming how syph did his part id assume ur trying 2 stay consistent at stuf lik tht : /
  2. 00:40:870 (6) - even stacking this at the sliderend of 00:41:044 (1) - looks visualy better/more consistent/even than wot u currently hav Lol. rn it jus looks rly off cuz the spacing betweeen 4 5 and 6 isnt visually even/pleasant compared to the rest of the stuf around it
  3. 01:24:649 (2,3,5,6) - i kno ther slider->circle but they look sO Off idk
  4. 01:52:556 (2,3,4,5,6) - WTF y is this spacing so big
  5. 03:09:300 (2,3,4) - y do u change to curve sliderz lol it looks kinDA off
  6. 03:20:114 - have u playtested this part it lookz lik it playz worse than my life
  7. 03:47:672 (4,5,1) - 03:48:719 (5,6,7) - y the inconsistency? / // ?
  8. 04:22:905 - ok not goign 2 lie thsi part is acTUAL sex sudve mappd lik this the whol map fucc
  9. 05:18:718 (9) - nC? ? //?
  10. 05:52:207 (1,2,1,2) - kys (wots ther tht needs to be so strongly emphasized Loll9kj7h65tg4rfdsqa2w3e4ftg57u6u89)
i wish i was born witha vagina
Topic Starter
Syph

Thanks wrote:

sb

General

  1. sliderborder and sldiertrackoverride wot r u gay (rip every1s skins) theyr good colors even for playability tho so it ok.
  2. nO COLOURHAX???// ??! ?! ?!!/
  3. do u guyz use stacking view cuz som of these patterns look unintentionalluy off Lol yes

syph

  1. 00:04:129 (1) - y is this the only bad nc removed
  2. 00:08:987 (3) - y is this the only nonstacked circle-slider pattern becoz emphasis.
  3. 01:10:870 (3,6) - y did u stack with the sliderend instead of teh sliderhed lo, first thing tht came 2 my mind was tht itd b stakd 2 the head cuz of how u did the intro ya changd.
  4. 02:03:544 (2,5) - uglyass blanket tighter than my waifu's poosy ; / dont make fun of my blanketz lolz
  5. 02:08:254 (4,6) - me 2 lol ???
  6. 02:26:219 (3,4,1) - ok i guess u dont use stack view Lol i do helo... idk how to fix it tho so i just did smth else lol
  7. 03:01:277 (1) - ncing looks so out of place but Lol yea that was accidental
  8. 03:06:161 (1,7) - overlap uglier than my prolapsed anuz fixed
  9. 04:09:300 (2,3,4,5,6) - i kno from experience that this kinda pattern with this kinda triangle plays lik garbage >: ( but it plays good tho??
  10. 04:20:114 - looks like a forced dificulty spike + rly weird angles, i sTRONGLy suggest thinking of some other way in mapping this part cuz its pRETTy mess.y no... its not forcd i tihink its fitting abd how r the angles even weird anyway
  11. 04:52:033 (5,2) - 04:53:428 (5,2) - y u do dis. idk wats wrong with thsi ?
  12. 05:29:533 (6) - easily readable as it being on the blue tik cuz of how u pattern ur 1/4s everywher else Lol u sud space it farther ya i thought that might happen as well but no one that testplayed misread it so its fine
  13. 05:49:242 (7) - tbh i was expecting it to b stakd with 6 cuz of minimal emphasis (same with the jump patterns later on as wel) d

i wish i was born witha vagina same
thanku
Hikaru Rose

Logic Agent wrote:

returning m4m

[Why am I me?]
  1. 00:26:916 (6,1) - swap nc? - ok
  2. 00:32:498 (1,3) - swap nc? - ok
  3. 01:31:277 - Spacing around here seems kinda small though the song is getting more intense - yea thecymbal hits hard but the vocal builds up slower
  4. 01:33:196 - I always thought it'd be interesting to map the background plucking sounds but that's just me - ???? What plucks ;;
  5. 01:36:161 (1,2) - Make this jump bigger so that this entire section scales higher in spacing? - Those two are exactly the same as 01:35:463 (1,2) -
  6. 01:50:812 - What do you think about making 01:50:812 (1) and 01:51:509 (5) into kicksliders? It'd make this a bit more interesting and it works with the more important vocals - Seems unnecessary
  7. 02:37:382 (3) - Move this down some? - ok..?
  8. 02:39:998 (2,3,4,5,6,7) - These jumps are kinda big and the song isn't really doing anything yet - changed
  9. 05:18:718 (9) - nc for no reason other than aesthetic? - sur??
Very clean overall, good luck!

HighTec wrote:

anime

[why am i me?]
  1. 00:26:916 (6) - ik snap het patroon van 00:27:265 (1,2,3) - maar door de NC op 00:27:265 (1) - voelt het alsof 00:26:916 (6) - simpelweg inconsistent gemapt is. maak m anders gelijk aan 00:26:219 (4,5) - zodat je gelijke patterns heb (3x zelfde slidershape) of zet de NC op de (6) dus om de patterning te verduidelijken - ya sure
  2. 00:32:498 (1,2,3) - waarom is deze triple meer spaced dan de rest? zorgt ervoor dat hij er nogal apart uit ziet, zo alleen - its literally the same slider converted into a stream??
  3. 00:42:265 (1,2) - heeft negatieve flow, dus waarom 00:42:788 (3,4) - niet? zorgt ervoor dat de section er inconsistent uitziet - done
  4. 01:24:649 (2,3,5,6) - vind deze persoonlijk niet fijn spelen. ik snap dat het gelijk moet zijn aan de afstand die een slider aflegt, maar bij deze noten doe je nog wel meer vanwege de tapping. om gameplay intensity gelijk te houden zou ik ze stacken, maar je kan ze ook in een ander patroon zetten zodat het duidelijk een verschil heeft - Ik wilde dat je van de spacing tussen de slider en de volgende note moest remmen en niet dat je de slider ends moet snappen uh dus dan moet je van 01:24:300 (1,2,4,5) - deze met meer spacing naar 01:24:649 (2,3,5,6) - met minder spacing
  5. 01:33:370 (3,4) - de gap hiertussen zou verward kunnen worden met 01:32:672 (1,2) - aangezien de spacing best wel gelijk is. space 01:33:370 (3,4) - anders ietsjes verder uit elkaar? dan zou het minder reading problemen moeten geven x) 01:32:672 (1,2) - zijn nu verder weg o:
  6. 04:00:230 (6) - zou zeggen dat een SV increase prima kan hier omdat er een raar buildup geluidje zich hier afspeelt en dat kan je prima emphasisen met een beetje meer SV - sur

idk map ziet er prima uit

idk if kd worthy, only give kd if rly usefull


okbye
edit: opmaak enzo

wajinshu wrote:

mod
[Hikaru]
01:38:254 (1) - once you've following the vocals from this moment on, why you ignored vocal here 01:48:544 - Thats not my part lol
01:54:649 (5) - I would prefer to click this beat xd
- But then you wouldn't be able to click on the vocals

nice map can't find anything more xd

Thanks wrote:

HikaRu

  1. 00:25:696 (1,2,3) - u can easily see tht its not a perfect triangl and assuming how syph did his part id assume ur trying 2 stay consistent at stuf lik tht : / - wtf vinxis this is actually a perfect triangle
  2. 00:40:870 (6) - even stacking this at the sliderend of 00:41:044 (1) - looks visualy better/more consistent/even than wot u currently hav Lol. rn it jus looks rly off cuz the spacing betweeen 4 5 and 6 isnt visually even/pleasant compared to the rest of the stuf around it - ya stacking didn't give enough emphasis so i did something else i think
  3. 01:24:649 (2,3,5,6) - i kno ther slider->circle but they look sO Off idk
  4. 01:52:556 (2,3,4,5,6) - WTF y is this spacing so big - 01:50:812 (1) - its almost as big as this which is slightly less intense imo
  5. 03:09:300 (2,3,4) - y do u change to curve sliderz lol it looks kinDA off - I NCED maybe its better now
  6. 03:20:114 - have u playtested this part it lookz lik it playz worse than my life - changed it a bit and yyes I play tested it (x
  7. 03:47:672 (4,5,1) - 03:48:719 (5,6,7) - y the inconsistency? / // ? - Change d
  8. 04:22:905 - ok not goign 2 lie thsi part is acTUAL sex sudve mappd lik this the whol map fucc - > <
  9. 05:18:718 (9) - nC? ? //? - OK
  10. 05:52:207 (1,2,1,2) - kys (wots ther tht needs to be so strongly emphasized Loll9kj7h65tg4rfdsqa2w3e4ftg57u6u89) - ok toned down a bit and the first three was on vocal 0:
i wish i was born witha vagina - same..??
Thanks
Karen
check if these are used
SB\clock\Gear1.png
SB\ring3t.png
SB\Tsumi no Namae.png


Why am I me?
  1. why people like using sliderboard color
  2. 00:25:696 - custom hitsound setting conflicts
  3. 00:38:690 (2) - this is unnecessary and confusing to read
  4. 00:54:998 (1,2,1) - hmm the spacing changes, make 00:55:696 (2,1) - this closer
  5. 03:10:347 (1,2,3,4,1,2,3,4) - i think it's better to make the 2 patterns consistent, either one is ok, just copy paste one of them
  6. 05:00:318 (6,1) - 05:01:015 (4,5) - no ;~;
  7. 05:02:498 (5,6,7,8) - ;~; no
  8. 05:13:137 - finish on a slider tail is very weird
  9. 06:18:449 - don't mute slider tick and slider slide at the same time
i'm worried about those stack abuse problems, if you fix them then feel free to call me back
Topic Starter
Syph

Karen wrote:

check if these are used
SB\clock\Gear1.png
SB\ring3t.png
SB\Tsumi no Namae.png

fixed


Why am I me?
  1. why people like using sliderboard color is it rly that bad ;;
  2. 00:25:696 - custom hitsound setting conflicts fixed
  3. 00:38:690 (2) - this is unnecessary and confusing to read
  4. 00:54:998 (1,2,1) - hmm the spacing changes, make 00:55:696 (2,1) - this closer 00:55:696 (2) - is rly weak tho so thats why its so close to 00:54:998 (1) - , and 00:56:393 (1) - is far away because downbeat and strong sound esafsfsdfdas idk
  5. 03:10:347 (1,2,3,4,1,2,3,4) - i think it's better to make the 2 patterns consistent, either one is ok, just copy paste one of them
  6. 05:00:318 (6,1) - 05:01:015 (4,5) - no ;~; did something else, should be better?
  7. 05:02:498 (5,6,7,8) - ;~; no ^
  8. 05:13:137 - finish on a slider tail is very weird but there's a cymbal crash ;;
  9. 06:18:449 - don't mute slider tick and slider slide at the same time i hope vol 20% is fine then w
i'm worried about those stack abuse problems, if you fix them then feel free to call me back
thanks~ will wait for hikaru now
Hikaru Rose

Karen wrote:

check if these are used
SB\clock\Gear1.png
SB\ring3t.png
SB\Tsumi no Namae.png


Why am I me?
  1. 00:38:690 (2) - this is unnecessary and confusing to read - ok!
  2. 00:54:998 (1,2,1) - hmm the spacing changes, make 00:55:696 (2,1) - this closer
  3. 03:10:347 (1,2,3,4,1,2,3,4) - i think it's better to make the 2 patterns consistent, either one is ok, just copy paste one of them - ok!
i'm worried about those stack abuse problems, if you fix them then feel free to call me back - what stack aboose? o:
Karen
bubble #1
Chaoslitz
m4m

[Why am I me?]
  1. 00:08:088 (1) - 00:11:866 (1) - Delete NC you didn't do it on 00:03:769 (3)
  2. Why are you sometimes used NC every downbeat or 2/1 for the first section lol Make it consistent please
  3. 01:30:579 (3) - I don't think there is sound on 1/6, it is really unnoticeable so snapping on 1/2 only will work better
  4. 01:54:300 (3,4,5) - Spacing is misleading here, 01:54:562 (4) may misread as two reverses
  5. 04:18:719 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't see a reason to use these 'Big' jumps, the music is getting calmer which don't need a huge emphasize (Don't me anything about mapping for pp or sr, I will never consider these as a reason)
  6. 05:52:905 (1,2,3) - Same 01:54:300 (3,4,5)

Call me back after you fixed these!
Topic Starter
Syph

Chaoslitz wrote:

m4m

[Why am I me?]
  1. 00:08:088 (1) - 00:11:866 (1) - Delete NC you didn't do it on 00:03:769 (3) done
  2. Why are you sometimes used NC every downbeat or 2/1 for the first section lol Make it consistent please not sure what you're talking about
  3. 01:30:579 (3) - I don't think there is sound on 1/6, it is really unnoticeable so snapping on 1/2 only will work better
  4. 01:54:300 (3,4,5) - Spacing is misleading here, 01:54:562 (4) may misread as two reverses
  5. 04:18:719 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't see a reason to use these 'Big' jumps, the music is getting calmer which don't need a huge emphasize (Don't me anything about mapping for pp or sr, I will never consider these as a reason) I feel like it represents the music properly, there's a constant 1/2 in the background that actually gets stronger, I guess vocal gets a bit calmer but that's not what I'm focusing on -- I toned them down a bit though~
  6. 05:52:905 (1,2,3) - Same 01:54:300 (3,4,5)

Call me back after you fixed these!
thanks~
Hikaru Rose

Chaoslitz wrote:

m4m

[Why am I me?]
  1. 00:08:088 (1) - 00:11:866 (1) - Delete NC you didn't do it on 00:03:769 (3)
  2. Why are you sometimes used NC every downbeat or 2/1 for the first section lol Make it consistent please
  3. 01:30:579 (3) - I don't think there is sound on 1/6, it is really unnoticeable so snapping on 1/2 only will work better
  4. 01:54:300 (3,4,5) - Spacing is misleading here, 01:54:562 (4) may misread as two reverses
  5. 04:18:719 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - I don't see a reason to use these 'Big' jumps, the music is getting calmer which don't need a huge emphasize (Don't me anything about mapping for pp or sr, I will never consider these as a reason)
  6. 05:52:905 (1,2,3) - Same 01:54:300 (3,4,5)

Call me back after you fixed these!
Applied all three things~

also is this 01:37:905 (1,2,3) - 1/4 or 1/3 since lasse has it mapped in 1/3 but I can't hear it in 1/3 :s
Chaoslitz
I think both aren't snapped exactly correct lol 01:37:905 (1) - is actually snapped before the white tick (25%), both 1/4 and 1/3 are acceptable I believe
Chaoslitz
#2
Topic Starter
Syph
thanks<3
Shmiklak
hype
Pentori
05:26:393 - is this random loud clap intended lol, you don't do this elsewhere

thats all, i'll qualify when lasse's set is ranked
Topic Starter
Syph

Pentori wrote:

05:26:393 - is this random loud clap intended lol, you don't do this elsewhere

thats all, i'll qualify when lasse's set is ranked
idk why i made it so loud, changed it to 60% vol
guess we wait now~
Rumia-
hyPe
Lasse
nice to see this actually improved quite a bit from when you had me testplay it some weeks ago!

just a few small things:
s
00:03:229 (2) -doubt finish on tail is intended as it sounds pretty weird
00:04:309 (5,1) - removing one of these finishes might also sound better cause it sounds a bit too noisy
00:21:583 - this is really minor, but if you could make the bump fit with the strong sound here it would be awesome! http://i.imgur.com/lLtwvj9.jpg
00:59:184 - yes it follows the vocals fine, but having the transition into a new part suddenly not clickable seems a bit unfitting considering how you mapped other things
01:02:672 (4,7,8,1) - 01:04:068 (4,7,8,1) - 01:08:254 (5,8,9) - might want to adjust things like these for autostacking cause http://i.imgur.com/0adDNQZ.jpg is eww // 04:54:823 (5,2) - for this part too
02:22:905 (1) - don't think finish really fits here o: same for the whole part until 02:33:980 - actually, they sound a bit too forced with the song being so calm and only having some high pitched sounds on these
03:03:719 (3,4) - sudden drop in rhythm intensity kills this a bit too much I think, why not replace 4 with a triple or kickslider+circle?
03:43:835 - hoyl can you reduce the finish usage after this a bit, seems a bit too overused. maybe go wuth 2/1 finishes?
05:07:033 (1) - sounds a bit "slow" for what you mapped it to, 1/8 should be nicer
05:29:533 - would increase volume in 5% steps instead so this can be higher volume cause starting the stream witha barely audible hitsound is really irritating
05:46:800 - sad to see the cymbal ignored here cause that is one of the things making this chorus different from before :c
06:17:797 (1) - why not mute sliderticks instead of slide here and have the slide barely audible? cause all the ticks on nothing sound weird

h
00:33:893 (5,6) - since you spaced all other triples that follow similar sounds, having this spaced would be nice too
01:36:335 (2) - would be great to have the spacing here a bit more progressive, even if 01:36:684 (2) - stands out much in the song, the differnce with 01:36:161 (1,2) - feels rather jarring to play when you could do sth like http://i.imgur.com/VVmnFky.jpg which would still work with your visuals
01:36:858 (1,2,3,4,1,2,3) - 9+3 comboing seems a bit weird when music goes 3+3+3+3. think either http://i.imgur.com/ARjeLHx.jpg or http://i.imgur.com/PFoEtrU.jpg would be great
01:54:562 (4) - think removing the repeat from these things would be great cause there isn't really anything worth mapping on 01:54:736 - and that puts more emphasis on the sound on the white tick // 05:53:166 (2) -
02:35:463 (1) - 02:36:858 (1) - so here you use finishes, but then for the second half of the part you don't use the, despite the music being so similar?
03:07:556 (1) - how about moving the nc to the next object cause that is where the part actually starts a
03:10:347 (1,2,3,4,1,2,3,4) - so much 1/2 clicking here feels a bit too forced with the white ticks being so much stronger in the song and you mapping all sliders around this-. 03:12:440 (3,4,5,6) - is nice cause it matches the transition though
03:23:602 (1) - why not 3/4 when 03:23:951 (1) - is so similar and 3/4? would match the vocals and that fading in stuff much better // 05:36:161 (1) -
04:33:719 (9) - shouldnt this go on until the blue tick? one repeat buffer is enough for playability anways
05:11:219 (6,7,8) - even compared to your other similar things, the spacing of this passive 1/4 jump seems a bit too much considering it's so similar musically to others
05:18:370 (5) - could nc cause change in music and it looks nicer on such stream spacing changes
05:36:509 (1) - 03:23:951 (1) - have such different sounds on them, would be great if they were mapped differently and since the high pitched 1/4s on 05:36:509 (1) - are so strong, I think a a repeat or even 4 circles would be great
05:48:021 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,1,2,1,2,3) - would be great if this was a bit less focused on the center of the screen, if you do it for so long it actually becomes a bit noticeable while playing
05:52:382 (2) - cymbal is on this, not on 1, so hitsounding could reflect that
06:00:579 (1,1,1,1) - finish seems a bit too overused already, especially with nothing really supporting it

sb
06:03:694 - could have this fade out a bit slower so it ends with the slider
06:17:031 (1) - did you forget the effect on this one? cause all other clicks in this part have it

things are mostly rather minor so I think it should be fine for pentori to qualify without having karen/chaoslitz check it again
Depths
lmao
Topic Starter
Syph

Depths wrote:

lmao

Lasse wrote:

nice to see this actually improved quite a bit from when you had me testplay it some weeks ago!

just a few small things:
s
00:03:229 (2) -doubt finish on tail is intended as it sounds pretty weird yea
00:04:309 (5,1) - removing one of these finishes might also sound better cause it sounds a bit too noisy i like how it sounds actually
00:21:583 - this is really minor, but if you could make the bump fit with the strong sound here it would be awesome! http://i.imgur.com/lLtwvj9.jpg i don't really see how it makes a difference lol
00:59:184 - yes it follows the vocals fine, but having the transition into a new part suddenly not clickable seems a bit unfitting considering how you mapped other things wasn't sure about this myself too at first but i've started liking it lol, i'd rather not change it
01:02:672 (4,7,8,1) - 01:04:068 (4,7,8,1) - 01:08:254 (5,8,9) - might want to adjust things like these for autostacking cause http://i.imgur.com/0adDNQZ.jpg is eww // 04:54:823 (5,2) - for this part too i think these look fine ingame tho, just looks shitty in editor
02:22:905 (1) - don't think finish really fits here o: same for the whole part until 02:33:980 - actually, they sound a bit too forced with the song being so calm and only having some high pitched sounds on these ok!
03:03:719 (3,4) - sudden drop in rhythm intensity kills this a bit too much I think, why not replace 4 with a triple or kickslider+circle? i like this though
03:43:835 - hoyl can you reduce the finish usage after this a bit, seems a bit too overused. maybe go wuth 2/1 finishes? it's fine tho, i think it represents the music nicely, sorry for my shitty hitsounding~
05:07:033 (1) - sounds a bit "slow" for what you mapped it to, 1/8 should be nicer ya you're right
05:29:533 - would increase volume in 5% steps instead so this can be higher volume cause starting the stream witha barely audible hitsound is really irritating yes
05:46:800 - sad to see the cymbal ignored here cause that is one of the things making this chorus different from before :c sorry!
06:17:797 (1) - why not mute sliderticks instead of slide here and have the slide barely audible? cause all the ticks on nothing sound weird just lowered the volume a little bit

sb
06:03:694 - could have this fade out a bit slower so it ends with the slider
06:17:031 (1) - did you forget the effect on this one? cause all other clicks in this part have it

both fixed ^

things are mostly rather minor so I think it should be fine for pentori to qualify without having karen/chaoslitz check it again i hope lol
thanks
Enon
i'm sad since i couldn't help this mapset ;w;
but nice map, good luck
Hikaru Rose

Lasse wrote:

nice to see this actually improved quite a bit from when you had me testplay it some weeks ago!

just a few small things:
h
00:33:893 (5,6) - since you spaced all other triples that follow similar sounds, having this spaced would be nice too - ya
01:36:335 (2) - would be great to have the spacing here a bit more progressive, even if 01:36:684 (2) - stands out much in the song, the differnce with 01:36:161 (1,2) - feels rather jarring to play when you could do sth like http://i.imgur.com/VVmnFky.jpg which would still work with your visuals - the thing is that 01:36:161 (1,2) - this is exactly the same as 01:35:463 (1,2) - ! O:
01:36:858 (1,2,3,4,1,2,3) - 9+3 comboing seems a bit weird when music goes 3+3+3+3. think either http://i.imgur.com/ARjeLHx.jpg or http://i.imgur.com/PFoEtrU.jpg would be great - okay
01:54:562 (4) - think removing the repeat from these things would be great cause there isn't really anything worth mapping on 01:54:736 - and that puts more emphasis on the sound on the white tick // 05:53:166 (2) - There is a drum sound on it which I didn't want to let past! I can't really get the hitsounds on 01:54:562 (4) - this one though since it uses a different addition :s
02:35:463 (1) - 02:36:858 (1) - so here you use finishes, but then for the second half of the part you don't use the, despite the music being so similar? I dont do the hitsounding aaaaaaaaaaaaaaaaaaaaaa
03:07:556 (1) - how about moving the nc to the next object cause that is where the part actually starts a - ok!
03:10:347 (1,2,3,4,1,2,3,4) - so much 1/2 clicking here feels a bit too forced with the white ticks being so much stronger in the song and you mapping all sliders around this-. 03:12:440 (3,4,5,6) - is nice cause it matches the transition though - ok!
03:23:602 (1) - why not 3/4 when 03:23:951 (1) - is so similar and 3/4? would match the vocals and that fading in stuff much better // 05:36:161 (1) - Thats not actually mine LOL
04:33:719 (9) - shouldnt this go on until the blue tick? one repeat buffer is enough for playability anways - ya my b
05:11:219 (6,7,8) - even compared to your other similar things, the spacing of this passive 1/4 jump seems a bit too much considering it's so similar musically to others - kinda
05:18:370 (5) - could nc cause change in music and it looks nicer on such stream spacing changes - ok
05:36:509 (1) - 03:23:951 (1) - have such different sounds on them, would be great if they were mapped differently and since the high pitched 1/4s on 05:36:509 (1) - are so strong, I think a a repeat or even 4 circles would be great - SYPH DID THIS aaaaAA SYPH
05:48:021 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,1,2,1,2,3) - would be great if this was a bit less focused on the center of the screen, if you do it for so long it actually becomes a bit noticeable while playing - I only did the last 4 notes but ya
05:52:382 (2) - cymbal is on this, not on 1, so hitsounding could reflect that - idk if syph wants to!
06:00:579 (1,1,1,1) - finish seems a bit too overused already, especially with nothing really supporting it - ask syph about hitsound!! oo:

things are mostly rather minor so I think it should be fine for pentori to qualify without having karen/chaoslitz check it again
Topic Starter
Syph
02:35:463 (1) - 02:36:858 (1) - so here you use finishes, but then for the second half of the part you don't use the, despite the music being so similar? fixed i think
03:23:602 (1) - why not 3/4 when 03:23:951 (1) - is so similar and 3/4? would match the vocals and that fading in stuff much better // 05:36:161 (1) - just extended on the second one for a bit more emphasis on the start of kiai
05:36:509 (1) - 03:23:951 (1) - have such different sounds on them, would be great if they were mapped differently and since the high pitched 1/4s on 05:36:509 (1) - are so strong, I think a a repeat or even 4 circles would be great - changed
05:52:382 (2) - cymbal is on this, not on 1, so hitsounding could reflect that - oops
06:00:579 (1,1,1,1) - finish seems a bit too overused already, especially with nothing really supporting it - seems fine to me

sry about that
Rumia-
ye
Topic Starter
Syph
yjheja
Lama Poluna

Depths wrote:

lmao
Pentori
approved
Depths
I love memes
Topic Starter
Syph
thanks!!~ <3
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