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ONE OK ROCK - C.h.a.o.s.m.y.t.h. [OsuMania]

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Topic Starter
Ryon_Gaming
This beatmap was submitted using in-game submission on Tuesday, March 14, 2017 at 9:54:35 PM

Artist: ONE OK ROCK
Title: C.h.a.o.s.m.y.t.h.
Tags: ONE OK ROCK, Taka, C.h.a.o.s.m.y.t.h., Zankyō Reference, 残響リファレンス
BPM: 186.03
Filesize: 5224kb
Play Time: 05:17
Difficulties Available:
  1. Easy - 4Key (1.48 stars, 745 notes)
  2. Hard - 4Key (2.79 stars, 1967 notes)
  3. Normal - 4Key (2.51 stars, 1350 notes)
Download: ONE OK ROCK - C.h.a.o.s.m.y.t.h.
Information: Scores/Beatmap Listing
---------------



My Third Beatmap guys.


ONE OK ROCK - C.h.a.o.s.m.y.t.h.

From their 5th album: Zankyō Reference ( 残響リファレンス )

Released on October 5, 2011

Their Official website : http://www.oneokrock.com/

Note: I need a GD for this beatmap. If you're interested please pm me. :)


Modders
hikikuman
- General and Hard diff.
dkingo
- Hard and Normal
Litharrale

PS: Easy,Normal and Hard difficulty is already done, Insane is still in progress. Feel free if you want to download it anyway. More updates to come.
Sies
Hey, I just randomly come to this thread lol xD
I like the song maybe lol..

mod as not requested
Change BPM to 186, then the offset at 00:20:853 -

Check aimod on each diffs, there are so many object and kiai that isn't snapped. http://puu.sh/tc625/2a5570b113.png

On easy and normal diffs, try to avoid breaktime. you can fill them with ln following the bass pitch or other instruments you hear.

As i see on hard diff, 00:21:527 - you make it double, but 00:22:817 - single. i suggest add 00:22:817 - a note to be more consistent, and also you need to make double on each sound like that sound at 00:22:817 - 00:24:107 - 00:25:397 - etc

You need to make the pattern afeel with making other variations especially on normal (easy and hard too) diff at 01:16:166 - 02:35:858 - 02:47:924 - 04:08:394 - etc.
That's so bad having slump pattern at 1 col consecutively. you need to re-arrange them, make it more variative for ex: http://puu.sh/tc5ZO/b835e5b5d4.png

It became simpler when you make this beatmap only following dnb. So you just need to re-arrange some of the pattern because it seems constantly repeated (imo repeating pattern make me bored.)
gl. hope to be ranked asap!!
Topic Starter
Ryon_Gaming
woah...


i will edit it maybe tomorrow

thank you :)
dkingo
Hi there, nm request from my queue, a roughly mod~

mod
Hard

00:20:881 - Something about the pattern... Long LN isn't necessary since it doesn't follow any voice, and use double LN for bass drum and double note for snare drum (same as all others in game) (or triple if needed). If you are following the instruments, don't put some random note short LN for the vocal, it feels odd to play. Try to make it like https://osu.ppy.sh/ss/6997444

00:22:010 - Add a note here if you follow the guitar too

00:22:655 (22655|1,22817|3,22978|1,23139|3) - Use same patterns for the same instrument, make it neat

00:23:462 (23462|1) - Delete this random LN and add some notes for replacing it (you have lots of good places for note, but you put LN, that's what i don't understand)

Every changes above can apply for all patterns till 00:41:523 -

00:41:846 - to 00:56:359 - Like i suggested, use double note for the bass drum, for better playbility, better pattern AND YOU'LL HAVE PLACES FOR ADDING NOTES FOR THE CYMBAL BETWEEN BASS DRUM AND SNARE DRUM

00:51:521 - Here has the same voices as the others, so keep using the same pattern

00:52:811 (52811|2,52811|3,53134|3,53134|2,53456|2,53456|3) - Make some place changes

00:56:682 (56682|2,56682|1) - Delete these and add double LN for the strong guitar in 00:57:004 - also delete 00:57:004 (57004|0) - for getting useless...

00:59:584 - Delete those short LNs, replace them by all-note pattern (you would ask why, because all-note pattern is much better for playing than short LN stair, and drum is also worth focusing here). For example https://osu.ppy.sh/ss/6997672

01:01:519 - Also change these LNs, and make some place changes to these notes

01:02:487 (62487|2,62648|1,62810|2) - Idk what are these notes for, if they are following the drum, delete the first one since no drum there

01:12:324 - From here, make some place changes for those patterns, i'm sure that the BAT doesn't like them

01:17:646 (77646|3) - Delete this long LN and all following long LNs, they wasted a good column that can put some good notes for the drum.

01:17:646 (77646|0,78291|0) - Also make some place changes..........

01:33:288 (93288|1) - Move to (1), and move 01:33:772 (93772|0,93933|0) - to (2) for better playbility

Ok the mod for hard will stop here, i think you'll get my opinions for this map from my mod, they can be applied to the rest of the map as well.


Normal
No big problems in verse, but in chorus!

01:02:164 - to 01:42:319 - 02:25:376 - to 03:04:320 - 03:32:299 - to 03:40:362 - 04:08:422 - to 04:48:898 - MAKE SOME PLACE CHANGES, every single slider sticks in the same place IS NOT RANKABLE

01:43:447 - to 01:48:608 - Put or change some note to the third column

01:49:575 - 01:54:736 - 01:57:316 - 01:59:896 - 02:01:186 - 02:02:476 - 02:05:057 - 02:06:347 - 02:07:637 - Add a note for cymbal

03:26:332 - Add a note for the snare drum

03:31:977 - 03:43:587 - 03:44:071 - 03:46:168 - 03:46:651 - 03:48:748 - 03:49:232 - Add a note for the bass drum

03:51:651 - and 03:52:134 - Add a note for the strong voice

I suggest to add some note in brake time for the guitar, bcs i think this break time is too long

04:49:221 (289221|0,289221|3) - For more accurate, these LNs begins in 04:49:275 -

04:56:962 (296962|2) - I think this note is useless

05:10:266 (310266|3) - This LN ends here 05:16:313 -

Alright that's all, don't be lazy and apply those place changes, they are the biggest problem. Good luck with your map! :D
Litharrale
Mod from my mod queue

1|2|3|4

Most BPM is in the form of an integer. Change yours to 186.


Hard

imo OD and HP drain 8 is a bit excessive for a sub 3* map.

Uncheck widescreen support.

CRITICAL! Your offset is off slightly. You need to shift it back a bit. Use 25% speed and listen to notes like 00:21:527 (21527|1,21527|3) or 00:22:817 (22817|3) or really any drum hit and you can hear that it's about half a beat back.

00:26:042 (26042|2) - The "Na" gets a long note but the "Shi" doesn't despite the fact that it's the stressed syllable? I get you have the pattern going of the short sliders at the start of the long ones but they don't make sense most of the time.

00:32:976 (32976|2) - need a note on the drum hit
00:35:556 (35556|0) - ^
00:36:846 (36846|1) - ^
Theres a lot of examples of missed drum hits throughout the song so I'll stop mentioning them here
00:36:363 (36363|0,37330|3) - Why do these just randomly end here?
00:44:426 (44426|1,44426|0) - This whole section of short LNs feels out of place. I'd suggest replacing it with LNs that follow the long vocals and using normal notes to follow the drums.
01:12:405 (72405|1,72405|0,72566|3,72566|2) - I like this section but the LNs end in an odd spot. Doesn't seem like they're really following anything
01:45:705 (105705|2,105705|3,106028|0,106028|1) - Try varying this section up. Feels repetitive
01:53:204 (113204|3,113284|0,113365|3,113446|0,113526|3,113607|0) - Doesn't belong in a sub 3*. Try using a 1/2/3/4 stream?
01:58:364 (118364|3,118445|0,118525|3,118606|0,118687|3,118767|0) - ^
02:03:605 (123605|0,123686|3,123766|0,123847|3) - ^
02:08:604 (128604|1,128685|3,128766|1,128846|3,128927|1) - ^ I'll stop mentioning these here
02:11:830 (131830|0) - Make the LN in column 2 shorter so it starts when he says "te" and add a note in column 3 on "mo"

Overall it's ok but I think you've overused LNs. There's a lot of LNs where they just don't belong.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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