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PinocchioP - SLoWMoTIoN

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Topic Starter
Nostalgic

Garryanderson wrote:

I'm not sure my mod is what your map needs, but here, let's just look at my opinions...

The notes are somehow a little bit late, please go to timing,
Timing points : Ctrl + A -> Move selected offset by '-4' -> Timing -> Resnap all notes
00:49:377 (1,2,3,4,1,1,2,3,4) - this is unreadable. 00:49:939 - silent? there's a lyric, add a note and it somehow becomes readable https://osu.ppy.sh/ss/6973305
01:13:377 - why does the stronger Kiai have a lower sv than the normal parts?...
01:14:127 (1) - on voices like this I think it should be where you reduce the sv instead of low sv in kiai
01:49:373 (2,3,4,5,1,2,3) - players usually don't know when to change. this is a better hint for the player. https://osu.ppy.sh/ss/6973552
03:02:877 (1) - i suggest changing the slider shape and use usual sv no i mapped all that sound the same slider and sv
03:03:533 (1) - should be here 03:03:439 no my snap is correct
03:13:752 (1) - what are you snapping the reverses to? same as above
04:09:998 (1) - ^, also reducing by 1 tick sounds better ^
04:32:873 (1,2,1,2) - how do you let the players know that this one doesn't have a pause? I'd suggest making circles like this not too close, but you don't need to make it far, too 04:30:435 (2,1)
04:54:060 (1,2) - sliders like here should have near-same speeds. you can't use 0.75x and directly 2x without any intense changes to the song.
05:00:435 (2,3,4,5,6,7,8) - far - close - far. very hard for mouse players, maybe for tablet too but I'm not sure. If you move 5 further bottom left it's easier.
To be honest the note placement in time isn't that bad - probably you can start remapping slider speed and positioning first. Just remember not to overuse the slider velocity change. Even a 0.1x change will be felt. And please tell me, are you mapping this map for playability or technicality? Because I don't really get what you want to express in this map.
I know you'll be remapping some of this, so I just give you a lot of points that can probably help you instead of mapping the note one-by-one. I hope this mod can help your map in the future!
no reply = fixed. Thank you so much :D
Murmur twins
Hi~ from my queue~

[Communication!]
  1. General: no bg when test playing? Maybe you need to adjust the layers of each picture?
  2. 00:01:752 (1) - A note may be better;
  3. 00:07:189 (1,2,3,4,5,6) - Inconsistent DS on purpose? But anyway, the following stream 00:10:189 (2,3,4,5,6,7) makes sense;
  4. 00:13:752 (1,1,2,1) - A bit difficult to read compared with the next few sliders, make this simpler?
  5. 01:06:533 (8,9) - Hmm, seems too crowded at the corner...
  6. 01:54:252 (1,2,1,2,1,2,1,2) - Ahh this part is great~
  7. 02:02:314 (1) - Q? I don't quite agree with the distribution of NCs at this part ;w;
  8. 02:12:127 (3,1) - This slider comes all of a sudden...
  9. 02:32:314 (1,1) - SVs of these two sliders are different idk why you set that? Suggest make them same to each other.
  10. 04:11:502 (5,6,7,8,9,10,1) - These notes may look better if arranged not aligned. So place them more casual I think;
  11. 04:49:939 (1,2,3,5,6,7) - The same problem as the last suggestion;
The listed parts are problem with major issues or something that effect the playability of the whole map, besides there are more details unlisted, so my suggestion is remap the second half of the map and keep the first part.
By the way, hitsounds at 03:06:627 (1) - 03:08:877 (3) - 04:36:814 (1) - are great :)
Topic Starter
Nostalgic

siwu320 wrote:

Hi~ from my queue~

[Communication!]
  1. General: no bg when test playing? Maybe you need to adjust the layers of each picture?
  2. 00:01:752 (1) - A note may be better; nah
  3. 00:07:189 (1,2,3,4,5,6) - Inconsistent DS on purpose? But anyway, the following stream 00:10:189 (2,3,4,5,6,7) makes sense; that stream is supposed to be consistent ds, so fixed
  4. 00:13:752 (1,1,2,1) - A bit difficult to read compared with the next few sliders, make this simpler? fixed
  5. 01:06:533 (8,9) - Hmm, seems too crowded at the corner... idk but to me it's fine
  6. 01:54:252 (1,2,1,2,1,2,1,2) - Ahh this part is great~ :D
  7. 02:02:314 (1) - Q? I don't quite agree with the distribution of NCs at this part ;w; fixed in my own way
  8. 02:12:127 (3,1) - This slider comes all of a sudden... but the rhythm is exactly like that...
  9. 02:32:314 (1,1) - SVs of these two sliders are different idk why you set that? Suggest make them same to each other. one slider is 1/3 and the other one is 1/4, so the difference in sv makes the actual speed of the slider the same
  10. 04:11:502 (5,6,7,8,9,10,1) - These notes may look better if arranged not aligned. So place them more casual I think; the alignment is intended. I do the same when there are 1/3 sliders
  11. 04:49:939 (1,2,3,5,6,7) - The same problem as the last suggestion;
The listed parts are problem with major issues or something that effect the playability of the whole map, besides there are more details unlisted, so my suggestion is remap the second half of the map and keep the first part. Please no I am lazy
By the way, hitsounds at 03:06:627 (1) - 03:08:877 (3) - 04:36:814 (1) - are great :)
Thank you so much :D
Xinying
Hello from my M4M modding queue!

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. Add "Shibou" and "しぼう" in tags? Because the song is from that album. Evidence
  3. Think SB is WIP? Remember on widescreen support if you have SB

Communication!

  1. Actually I've seen "Log off now" mod with diff name similar to the title. I suggest try "CoMMUNICATIoN", which is a reference to "SLoWMoTIoN", everything is capitalised except the the "o"!
  2. 00:54:252 (1,1,2,3,4) - I find this placement really hard to read. The best I can fix is something like this, where you stack 00:54:627 (1,3) - on sliderend of 00:54:252 (1) .
  3. 01:03:814 (1,2) - Have trouble reading this because of placement too, because you place it similar to 01:03:252 (1,2,3) , so player might think it actually is on blue tick. I think it is better to just stack 01:03:814 (1) - on top of 01:04:002 (2) .
  4. 01:12:533 - actually there is a drum beat here, you can make another circle to it.
  5. 01:51:252 (5) - Maybe NC this note?
  6. 01:52:752 (9) - NC this note too, or else the HP drain is gonna fail people ;_;
  7. 01:57:252 (5) - ^
  8. 02:38:502 (1) - Maybe end this slider on the red tick, because the beat on red tick here 02:38:689 - shouldn't be missed as it is very distinct.
  9. 02:39:814 (2,4) - Try this instead?
  10. 03:19:002 (5,1,2,3) - Because they are placed similar to 03:18:252 (1,2,3,4,5) , many players will expect a 1/4 jump instead of the weird rhythm. Maybe you should NC those notes to show that the rhythm is different?
  11. 03:21:252 (1,2,1,2,1,2,1,2) - Change SV = New combo. So it should look something like this.
  12. 03:44:689 (2,3,4,5,6,7,1) - Feel really weird flow to me. Did you made this stream yourself?
  13. 03:58:377 - Maybe add a note here, really distinct sound.
  14. 04:40:377 (1,2,3,4,5,6,7,8,9,10) - Actually really hard to read when I sight read this map because of these 2 notes 04:40:939 (4,5) . And this is the rhythm I hear at 25%. Reconsider changing rhythm + pattern?

That's all from me, really unique type of technical mapping (Sorry am not really good at modding technical maps ;_;). Jumps are quite fun to play! Good luck on rank :D/
Topic Starter
Nostalgic

Xinying wrote:

Hello from my M4M modding queue!

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. Add "Shibou" and "しぼう" in tags? Because the song is from that album. Evidence
  3. Think SB is WIP? Remember on widescreen support if you have SB
metadata all fixed

Communication!

  1. Actually I've seen "Log off now" mod with diff name similar to the title. I suggest try "CoMMUNICATIoN", which is a reference to "SLoWMoTIoN", everything is capitalised except the the "o"! real cool stuff changed
  2. 00:54:252 (1,1,2,3,4) - I find this placement really hard to read. The best I can fix is something like this, where you stack 00:54:627 (1,3) - on sliderend of 00:54:252 (1) . fixed in my own way
  3. 01:03:814 (1,2) - Have trouble reading this because of placement too, because you place it similar to 01:03:252 (1,2,3) , so player might think it actually is on blue tick. I think it is better to just stack 01:03:814 (1) - on top of 01:04:002 (2) . i stacked 01:03:252 (1,2,3) instead
  4. 01:12:533 - actually there is a drum beat here, you can make another circle to it. added
  5. 01:51:252 (5) - Maybe NC this note?
  6. 01:52:752 (9) - NC this note too, or else the HP drain is gonna fail people ;_;
  7. 01:57:252 (5) - ^ fixed
  8. 02:38:502 (1) - Maybe end this slider on the red tick, because the beat on red tick here 02:38:689 - shouldn't be missed as it is very distinct. you are definitely not wrong but i also wanna make it consistent with the previous sliders
  9. 02:39:814 (2,4) - Try this instead? fixed in my own way
  10. 03:19:002 (5,1,2,3) - Because they are placed similar to 03:18:252 (1,2,3,4,5) , many players will expect a 1/4 jump instead of the weird rhythm. Maybe you should NC those notes to show that the rhythm is different? fixed
  11. 03:21:252 (1,2,1,2,1,2,1,2) - Change SV = New combo. So it should look something like this. but they are in pairs. Don't you think NC everything would br a bit redundant?
  12. 03:44:689 (2,3,4,5,6,7,1) - Feel really weird flow to me. Did you made this stream yourself? not quite sure what u mean but remap this stream anyway
  13. 03:58:377 - Maybe add a note here, really distinct sound. added
  14. 04:40:377 (1,2,3,4,5,6,7,8,9,10) - Actually really hard to read when I sight read this map because of these 2 notes 04:40:939 (4,5) . And this is the rhythm I hear at 25%. Reconsider changing rhythm + pattern? you are right fixed

That's all from me, really unique type of technical mapping (Sorry am not really good at modding technical maps ;_;). Jumps are quite fun to play! Good luck on rank :D/
Thank you so much :)
dylansantosh
Heya from #modreq

slowmoszign
00:20:127 (2,1) - hehehe blanket

00:33:814 (1) - Was this "old" curve intentional? I suggest changing to the newer one by simply re-placing the slider

00:53:127 (1,2,3,4) - Explanation to the spacing because It feels too much, over here you use less spacing. 00:50:127 (1,2,3,4) -

00:56:127 (1,2,3,4) - ^ So i'd suggest changing the first one instead actually

00:59:220 - Why do you leave this empty when you did map 00:50:127 (1,2,3,4) - Obviously prioritizing the vocals and then suddenly stopping when the background instrument stops when that is not even what you are mapping

00:59:877 - triplet starts here instead of that small slider

01:02:033 - Why leave this out when the same drum sound is mapped here 01:03:533 - too? Shouldnt you do neither or both?

01:22:564 (6,1) - What's the reason for this gap other than the senseless nc you put there?

01:45:252 (1) - Why do you use this instead of the 01:42:252 (1,2,3) - you used here? I feel that plays alot better

01:49:752 (1,2,3,4,1,2,3,4,1,2,3,4) - I get that you are trying to lower note density, but that shouldnt be at cost of rhythm because right now majority of the taps is disregarding anything you have mapped so far. 01:50:502 (3) - This specific one doesnt even land on any sound.

I'll stop here because this is really frustrating, you gotta work real hard on consistancy. Also i noticed the NC's are placed in a very roundabout way, like oh this is slightly different, lets just put a nc. But the rule of thumb is to put nc's on downbeats. Also there is a lot of unintuitive flow issues which play horribly.

Also for sake of aesthetics stick with one type or rhythm or pattern for a specific thing you are trying to map, it looks like a mess if you do not. I get that the song is kind of strange in the first place, but a beatmap is to compliment the song with what the song provides.

Im sorry if i sound rude or harsh, but that's the way I think right now. I think for future reference you can watch these videos from pishifat who explains mapping concepts in a very good way

Good luck!
Topic Starter
Nostalgic

DylanSan wrote:

Heya from #modreq

slowmoszign
00:20:127 (2,1) - hehehe blanket

00:33:814 (1) - Was this "old" curve intentional? I suggest changing to the newer one by simply re-placing the slider fixed

00:53:127 (1,2,3,4) - Explanation to the spacing because It feels too much, over here you use less spacing. 00:50:127 (1,2,3,4) - fixed

00:56:127 (1,2,3,4) - ^ So i'd suggest changing the first one instead actually

00:59:220 - Why do you leave this empty when you did map 00:50:127 (1,2,3,4) - Obviously prioritizing the vocals and then suddenly stopping when the background instrument stops when that is not even what you are mapping fixed

00:59:877 - triplet starts here instead of that small slider fixed

01:02:033 - Why leave this out when the same drum sound is mapped here 01:03:533 - too? Shouldnt you do neither or both? fixed

01:22:564 (6,1) - What's the reason for this gap other than the senseless nc you put there? because it is a jump

01:45:252 (1) - Why do you use this instead of the 01:42:252 (1,2,3) - you used here? I feel that plays alot better nah variation

01:49:752 (1,2,3,4,1,2,3,4,1,2,3,4) - I get that you are trying to lower note density, but that shouldnt be at cost of rhythm because right now majority of the taps is disregarding anything you have mapped so far. 01:50:502 (3) - This specific one doesnt even land on any sound. they may seem overmapped but at the same time they fit the song

I'll stop here because this is really frustrating, you gotta work real hard on consistancy. Also i noticed the NC's are placed in a very roundabout way, like oh this is slightly different, lets just put a nc. But the rule of thumb is to put nc's on downbeats. Also there is a lot of unintuitive flow issues which play horribly.

Also for sake of aesthetics stick with one type or rhythm or pattern for a specific thing you are trying to map, it looks like a mess if you do not. I get that the song is kind of strange in the first place, but a beatmap is to compliment the song with what the song provides.

Im sorry if i sound rude or harsh, but that's the way I think right now. I think for future reference you can watch these videos from pishifat who explains mapping concepts in a very good way

Good luck!
Thank you for your mod :)
Frost
from my q

CoMMUNICATIoN


  • 00:10:658 (7) - move this slightly up + to the right to improve the curve? (more right than up)
    00:25:002 (3,1,2,3,4,5,1) - make the curve more consistent here as well
    00:49:939 (2,1,2,3,4) - these jumps seem a bit too spaced for how calm this part of the song is. don't decrease it by a ton, just a little to decrease the intensity to match the song
    00:53:127 (1,2,3,4) - ^
    00:56:127 (1,2,3,4) - ^
    01:00:627 (3) - reverse the direction of the curve?
    01:01:377 (1,2,3) - this should be the opposite of how it is now - if you want to make one of the spacings close, it should be the first two notes, because the emphasis is on the third note is higher than that of the first two (you could make them a stack and then the keep the slider where is?). or you can just space them evenly, it works either way.
    01:02:127 (2,3,4) - ^
    01:03:627 (3,1,2) - you should just space this one evenly imo
    01:08:502 (3,1) - spread these a bit further apart
    01:10:002 (3,1) - ^
    01:12:252 (5,6,7,1) - this doesn't really work since (6) and the beginning of (1) aren't on a beat/sound. i would just delete the circles and extend both the sliders, then move (1) back a tick. (like this: )
    01:14:127 (1,1) - put a note between these to get the extra note from the vocals
    01:32:877 (1) - just having a slider here doesn't put enough emphasis on the end imo. you could make the slider into a kickslider (shorten by 1 tick) and then put a circle after to make the end more intense?
    01:34:002 (1) - i don't think you need a NC here
    01:42:439 (2,2) - put whistles on the end of these sliders too? i like how it sounds
    01:43:189 (1) - shorten the slider + add a note to the stream to put more emphasis on where the sliderend was
    01:46:189 (3,4,5,6,7,1) - you could improve the aesthetics of this by making the curve of the slider and the curve of the stream match
    01:49:377 (2,3,4,5,1) - make 2-5 similarly mapped, then make (1) different, because it doesn't have the drum sound. for example, you could do this:

    or you could just stack (1) under (5) instead of (4) and (5)
    02:01:189 (1) - not enough emphasis on the sliderend :s
    02:01:564 (1) - extend this 1 tick for more emphasis on the circle after
    02:03:064 (1) - ^ if you do that for this one, make sure to move the circle after it closer
    02:58:377 (1) - same as 01:32:877 (1)
    03:52:752 (1,2) - this kinda ruins the flow, awkward to play
    03:59:502 (2) - kinda weird that the stream starts on the end of this slider, maybe it's just because i hate streams after sliders tho lol
    04:15:252 (1) - needs to be moved down + to the right a little to make the curve more consistent

ok the rest is really nice
it's not even close to my mapping style at all but i love how you mapped it (and your hitsounds <3)

take some stars :D
Topic Starter
Nostalgic

Frost wrote:

from my q

CoMMUNICATIoN


  • 00:10:658 (7) - move this slightly up + to the right to improve the curve? (more right than up) fixed
    00:25:002 (3,1,2,3,4,5,1) - make the curve more consistent here as well fixed
    00:49:939 (2,1,2,3,4) - these jumps seem a bit too spaced for how calm this part of the song is. don't decrease it by a ton, just a little to decrease the intensity to match the song slightly reduce the ds
    00:53:127 (1,2,3,4) - ^
    00:56:127 (1,2,3,4) - ^
    01:00:627 (3) - reverse the direction of the curve? nah
    01:01:377 (1,2,3) - this should be the opposite of how it is now - if you want to make one of the spacings close, it should be the first two notes, because the emphasis is on the third note is higher than that of the first two (you could make them a stack and then the keep the slider where is?). or you can just space them evenly, it works either way. you are right, fixed
    01:02:127 (2,3,4) - ^
    01:03:627 (3,1,2) - you should just space this one evenly imo people may get confused about the snaping
    01:08:502 (3,1) - spread these a bit further apart k
    01:10:002 (3,1) - ^
    01:12:252 (5,6,7,1) - this doesn't really work since (6) and the beginning of (1) aren't on a beat/sound. i would just delete the circles and extend both the sliders, then move (1) back a tick. (like this: ) changed
    01:14:127 (1,1) - put a note between these to get the extra note from the vocals added
    01:32:877 (1) - just having a slider here doesn't put enough emphasis on the end imo. you could make the slider into a kickslider (shorten by 1 tick) and then put a circle after to make the end more intense? changed
    01:34:002 (1) - i don't think you need a NC here make the 1-2 jumps more obvious
    01:42:439 (2,2) - put whistles on the end of these sliders too? i like how it sounds added
    01:43:189 (1) - shorten the slider + add a note to the stream to put more emphasis on where the sliderend was no people will not be able to read the sldiers well
    01:46:189 (3,4,5,6,7,1) - you could improve the aesthetics of this by making the curve of the slider and the curve of the stream match fixed
    01:49:377 (2,3,4,5,1) - make 2-5 similarly mapped, then make (1) different, because it doesn't have the drum sound. for example, you could do this:
    i stack them all instead
    or you could just stack (1) under (5) instead of (4) and (5)
    02:01:189 (1) - not enough emphasis on the sliderend :s nah. It's fine to me
    02:01:564 (1) - extend this 1 tick for more emphasis on the circle after k
    02:03:064 (1) - ^ if you do that for this one, make sure to move the circle after it closer
    02:58:377 (1) - same as 01:32:877 (1)
    03:52:752 (1,2) - this kinda ruins the flow, awkward to play fixed
    03:59:502 (2) - kinda weird that the stream starts on the end of this slider, maybe it's just because i hate streams after sliders tho lol i feel you but no change
    04:15:252 (1) - needs to be moved down + to the right a little to make the curve more consistent fixed

ok the rest is really nice
it's not even close to my mapping style at all but i love how you mapped it (and your hitsounds <3)

take some stars :D
Glad to know you like it! Thank you so much :)
Syph
hi

Unused hitsounds:
soft-sliderslide3.wav

Duplicated (unused) storyboard file(s):
Pinocchio-P feat fgdsfdsf - SLoWMoTIoN (Nostalgic).osb
Pinocchio-P feat fgdsfdsf - SLoWMoTIoN fsfdsfsd (Nostalgic).osb
Pinocchio-P feat. Hatsune Miku - SLoWMoTIoN (Nostalgic).osb

00:13:752 (1,2) - seeing some circles here would be nice
00:33:814 (1,2,3,1) - this looks kinda messy idk, maybe rework it a bit
00:49:377 (1,2,3,4) - this isn't 1/8 ;; just map 1/4
00:49:377 - why ignore the 1/4's here? they're so strong
00:58:377 (1) - lower sv like at 00:52:377 (1) - ?
01:01:752 (3,1) - swap nc
01:02:033 (1,2,3) - this spacing was kinda confusing idk, try to distance 3 a bit more from 1,2
01:02:877 (1) - nc isnt neccesary here
01:49:752 (1) - if you're focusing music and not vocal in this section 01:50:502 (3) - should be on 01:50:689 - , 01:50:877 (4) - on 01:51:064 - etc
02:00:064 (1,2,3,4,5,6,7,8,9,10,11,12) - this also isn't 1/8, 1/4 pls
02:11:502 (1,2,3,1) - this was rly tricky to read
02:16:377 (2,1) - should put some distance between these, really strong sound on 1 & it's a downbeat so should emphasize it properly
02:19:377 (2,1) - ^
02:22:002 (4,2) - avoid overlaps like these they look bad ;;
03:55:189 (2,1) - more spacing like 03:54:439 (2,1) - pls?
04:43:189 - there should be a note here


gl~
Topic Starter
Nostalgic

Syph wrote:

hi

Unused hitsounds:
soft-sliderslide3.wav

Duplicated (unused) storyboard file(s):
Pinocchio-P feat fgdsfdsf - SLoWMoTIoN (Nostalgic).osb
Pinocchio-P feat fgdsfdsf - SLoWMoTIoN fsfdsfsd (Nostalgic).osb
Pinocchio-P feat. Hatsune Miku - SLoWMoTIoN (Nostalgic).osb

all fixed

00:13:752 (1,2) - seeing some circles here would be nice I did but then someone complained they were too difficult to read
00:33:814 (1,2,3,1) - this looks kinda messy idk, maybe rework it a bit did a minor fix
00:49:377 (1,2,3,4) - this isn't 1/8 ;; just map 1/4 yea i overmapped this but it's fine to me
00:49:377 - why ignore the 1/4's here? they're so strong and those 1/8 kicksliders form a 1/4 stream
00:58:377 (1) - lower sv like at 00:52:377 (1) - ? sure changed
01:01:752 (3,1) - swap nc fix the nc of that part in my own way
01:02:033 (1,2,3) - this spacing was kinda confusing idk, try to distance 3 a bit more from 1,2 kk
01:02:877 (1) - nc isnt neccesary here I cancelled the nc after that slider
01:49:752 (1) - if you're focusing music and not vocal in this section 01:50:502 (3) - should be on 01:50:689 - , 01:50:877 (4) - on 01:51:064 - etc you are certainly not wrong but i wanna keep this in order not to make things too complicated to read
02:00:064 (1,2,3,4,5,6,7,8,9,10,11,12) - this also isn't 1/8, 1/4 pls except they are really 1/8...
02:11:502 (1,2,3,1) - this was rly tricky to read yea I know but i will see if any change is needed later
02:16:377 (2,1) - should put some distance between these, really strong sound on 1 & it's a downbeat so should emphasize it properly you are right fixed
02:19:377 (2,1) - ^
02:22:002 (4,2) - avoid overlaps like these they look bad ;; slightly fixed but I still keep them overlapped
03:55:189 (2,1) - more spacing like 03:54:439 (2,1) - pls? uhm i just overlapped them with the previous pair
04:43:189 - there should be a note here the undermap is intended


gl~
Thank you so much :D
Little
From my queue.

[CoMMUNICATIoN]
  1. 00:04:189 (1,2) - I think it might be better to convert these into a 1/4 beat slider so that you can place emphasis on the guitar note at 00:04:377 with jump to the start of the stream there.
  2. 00:13:752 (1,2) - It will look nicer if you put more distance between them so they don't overlap.
  3. 00:24:065 (4,1) - This jump is quite extreme for a note in the song that is not so strong, especially since the direction of motion changes. 00:23:502 (1,2,3,4) is a counter clockwise motion, while jump to slider (1) changes to clockwise, making it a very strong jump when it's not so suitable to the song. Try reducing the distance or changing the direction of the slider.
  4. 00:34:752 - Song has some more interesting rhythms in this section, but your map doesn't build up to it at all, and you just keep the same pattern. Try to build the excitement in your map by gradually increasing the rhythm density over the section.
  5. 01:00:627 (3,1) - Stack might look better than this odd overlap.
  6. 01:02:033 (4,1,2) - This just looks unpleasant and confusing. I recommend spacing out 01:01:377 (1,2) and 01:02:127 (1,2) so the rhythm is more intuitive from reading distance.
  7. 01:13:752 (1,1,1,1) - Avoid spamming new combos when it's not necessary. That's just confusing and messes with hp drain.
  8. 01:28:752 (1,1,2,3,4,1,1,2,3,4,1,1,2,3,4,1,1,2,3,4,1) - This section looks quite cluttered and messy. Consider spacing out the streams more so it's nicer aesthetically.
  9. 01:33:064 (2) - Long slider would fit better to match the sustained vocal here. Empty space here just doesn't seem to fit.
  10. 01:36:627 (4,1) - Arguably ok, but try to avoid covering repeats on sliders.
  11. 02:10:752 (1,2,3,4,1,2,3,1) - The overlaps here look really messy. Try to adjust the distance spacing between objects so the overlaps are nicer (either half overlap or stack or no overlap).
  12. 02:16:377 (2,1) - Jumping to the slider head at (1) would give more impact. This applies to other similar parts too.
  13. 02:22:377 (1) - A bit weird to suddenly change the rhythm pattern here. Consider using the same rhythm as previous iterations: http://puu.sh/tgOlz/97b5b89039.jpg
  14. 02:32:314 (1) - This slider should end at 02:32:689 because the song changes to 1/4 beat on 02:32:783
  15. 02:35:689 (2,5) - Try to avoid edge overlaps like this. They don't look good.
  16. 02:39:814 (2,3) - Would be better to have a 1/4 triple to match the song.
  17. 02:51:252 (1) - This goes out of the grid, and overlaps quite badly with the hp bar on most screen sizes. Consider adjusting it so it doesn't overlap the hp bar.
  18. 02:54:252 (1,2,3,4,5,1) - Try to space this in a more consistent way so it reads better. Same for following iterations of the pattern.
  19. 03:27:252 - I think it would be best to avoid overmapping so much in this section, as the song is quite calm here. I recommend using long sliders to represent the music better in this section, until around 03:32:783 when you could start building up the excitement again with the streams.
  20. 04:46:002 (2,1) - Really awkward distance spacing. I recommend increasing the distance so the rhythm is more readable.
-Brites-
[CoMMUNICATIoN]


00:13:002 - Add slider
01:01:377 (1) - Remove NC
01:01:752 (3) - Put Nc
00:58:377 (1) - Remove NC
00:58:752 (1) - Put Nc
00:59:127 (1) - Remove NC
00:59:877 (1) - Remove NC
01:00:252 (2) - Put NC
01:01:377 (1) - Remove NC
01:01:752 (3) - Put NC
01:02:127 (1) - Remove NC
01:03:252 (2) - Put NC
01:03:814 (1) - Remove NC / 01:04:377 (1) -
01:04:752 (5) - Put NC / remove NC 01:05:127 (1) -
01:08:877 (1) - Remove NC
02:01:283 - Has a Sound
02:14:127 - Has a Sound
02:14:314 - Has a Sound
02:14:502 - Has a Sound
02:14:689 - Has a Sound
02:14:877 - Has a Sound
02:15:064 - Has a Sound
02:15:252 - Slider finish in Big Tick it's a bad idea ;) / 02:16:752 (1) - again / 02:19:752 (1) -

GJ nice work :D / GL
Topic Starter
Nostalgic

-Brites- wrote:

[CoMMUNICATIoN]


00:13:002 - Add slider
01:01:377 (1) - Remove NC
01:01:752 (3) - Put Nc
00:58:377 (1) - Remove NC
00:58:752 (1) - Put Nc
00:59:127 (1) - Remove NC
00:59:877 (1) - Remove NC
01:00:252 (2) - Put NC
01:01:377 (1) - Remove NC
01:01:752 (3) - Put NC
01:02:127 (1) - Remove NC
01:03:252 (2) - Put NC
01:03:814 (1) - Remove NC / 01:04:377 (1) -
01:04:752 (5) - Put NC / remove NC 01:05:127 (1) -
01:08:877 (1) - Remove NC
02:01:283 - Have a Sound
02:14:127 - Have a Sound
02:14:314 - Have a Sound
02:14:502 - Have a Sound
02:14:689 - Have a Sound
02:14:877 - Have a Sound
02:15:064 - Have a Sound
02:15:252 - Slider finish in Big Tick it's a bad idea ;) / 02:16:752 (1) - again / 02:19:752 (1) -

GJ nice work :D / GL
Fixed some of those nc. Thanks :)
Topic Starter
Nostalgic

Little wrote:

From my queue.

[CoMMUNICATIoN]
  1. 00:04:189 (1,2) - I think it might be better to convert these into a 1/4 beat slider so that you can place emphasis on the guitar note at 00:04:377 with jump to the start of the stream there. nah it's unnecessary imo
  2. 00:13:752 (1,2) - It will look nicer if you put more distance between them so they don't overlap.
  3. 00:24:065 (4,1) - This jump is quite extreme for a note in the song that is not so strong, especially since the direction of motion changes. 00:23:502 (1,2,3,4) is a counter clockwise motion, while jump to slider (1) changes to clockwise, making it a very strong jump when it's not so suitable to the song. Try reducing the distance or changing the direction of the slider.
  4. 00:34:752 - Song has some more interesting rhythms in this section, but your map doesn't build up to it at all, and you just keep the same pattern. Try to build the excitement in your map by gradually increasing the rhythm density over the section.
  5. 01:00:627 (3,1) - Stack might look better than this odd overlap.
  6. 01:02:033 (4,1,2) - This just looks unpleasant and confusing. I recommend spacing out 01:01:377 (1,2) and 01:02:127 (1,2) so the rhythm is more intuitive from reading distance.
  7. 01:13:752 (1,1,1,1) - Avoid spamming new combos when it's not necessary. That's just confusing and messes with hp drain.
  8. 01:28:752 (1,1,2,3,4,1,1,2,3,4,1,1,2,3,4,1,1,2,3,4,1) - This section looks quite cluttered and messy. Consider spacing out the streams more so it's nicer aesthetically.
  9. 01:33:064 (2) - Long slider would fit better to match the sustained vocal here. Empty space here just doesn't seem to fit.
  10. 01:36:627 (4,1) - Arguably ok, but try to avoid covering repeats on sliders.
  11. 02:10:752 (1,2,3,4,1,2,3,1) - The overlaps here look really messy. Try to adjust the distance spacing between objects so the overlaps are nicer (either half overlap or stack or no overlap).
  12. 02:16:377 (2,1) - Jumping to the slider head at (1) would give more impact. This applies to other similar parts too.
  13. 02:22:377 (1) - A bit weird to suddenly change the rhythm pattern here. Consider using the same rhythm as previous iterations: http://puu.sh/tgOlz/97b5b89039.jpg
  14. 02:32:314 (1) - This slider should end at 02:32:689 because the song changes to 1/4 beat on 02:32:783
  15. 02:35:689 (2,5) - Try to avoid edge overlaps like this. They don't look good. I will see if it needs change later
  16. 02:39:814 (2,3) - Would be better to have a 1/4 triple to match the song.
  17. 02:51:252 (1) - This goes out of the grid, and overlaps quite badly with the hp bar on most screen sizes. Consider adjusting it so it doesn't overlap the hp bar.
  18. 02:54:252 (1,2,3,4,5,1) - Try to space this in a more consistent way so it reads better. Same for following iterations of the pattern.
  19. 03:27:252 - I think it would be best to avoid overmapping so much in this section, as the song is quite calm here. I recommend using long sliders to represent the music better in this section, until around 03:32:783 when you could start building up the excitement again with the streams. but there are audible drums
  20. 04:46:002 (2,1) - Really awkward distance spacing. I recommend increasing the distance so the rhythm is more readable.
No reply = fixed. Thank you so much :D
Ujimatsu Chiya
m4m[

CoMMUNICATIoN]
  1. 00:10:189 (1) - add NC for match in front of parttern
  2. 00:12:064 (1) - rhythm is very abstract. circle is not enough?
  3. 00:26:689 (2,3,4) - I think it is much better to look at the coordinates by modifying a bit
  4. 01:01:752 (3,4,1,2) - same above
  5. 02:48:439 (2,3,4) - try this
  6. 03:55:752 (1) - add NC
  7. 04:04:752 (7) - ^
  8. 04:08:689 (4) - remove NC
  9. 04:21:252 (1,2,3,4,5,6,7,8) - I think this is relatively difficult
  10. 04:40:939 (4) - 04:41:314 (7) - 04:41:689 (10) - why don't use NC like the first part
  11. 04:52:752 (5) - change 2 circle better
GL
Left
M4


[Communication]
BG to 1366x768 or same ratio pls

- 00:10:189 (2,3,4,5,6,7) - can I know the intention of lowering DS?
- 00:13:752 (1,2) - there's drum kick, snare, not same with the part before spinner, but same usage of rhythm. It's kinda nonsense i think. you can show that drumbeat with another rhythm like 1/2 slider
- 00:19:189 - really strong beat, should catch it.
- 00:20:689 - ^
- 00:25:002 (3,1,2,3,4,5,1) - slider-stream flow can be improved.
- 00:38:877 (3,1,2,1) - I can't your SV usage overall, song isn't that dynamic i think..but SV is lol maybe using one SV is better.
- 00:51:252 (1) - this is reasonable SV change i think.
- 02:01:189 (1) - tail's sound is strong. I'm not sure whether that beat is enough with just slidertail, not clickable.
- 02:07:752 (1,2,3,4,1,2,3) - I didn't like this kind of overlap patterns. really messy in editor..
- 02:19:002 (4,1,2) - , 02:27:252 (2,3,4,1) - spacing is irregular. I think second one is absolutely high vocal and should have more distance.
- 03:53:502 (1,2,3,4) - also should thinkl more about spacing

I really couldn't understand your SV use. maybe you heard something and intended to show that. but normal users won't feel as much as you can, it's just simple kick-snar-kick-snare rhythm with melody, vocal. you have to think more about it for rank.
and I saw some wrong usages. example -> 01:25:752 (1,2,1) - surely strong beat and high vocal. but SV super low. nonsense i think.

another problem is, overuse, misuse of 1/4 rhythm. 01:40:752 (1,3) - why first one is 3/4? these two is almost same. if you wanna use 1/4, then make this two to 3/4. or just 1/2. 01:12:252 (5) - and sometimes miss some beats by using sijmple 1/4 rhythm, 00:22:002 (1,1,2,3,4,1) - here, you made 'sticky' feeling by using 1/4, not like song intended here.

Good Luck!
Topic Starter
Nostalgic

eINess wrote:

m4m[

CoMMUNICATIoN]
  1. 00:10:189 (1) - add NC for match in front of parttern
  2. 00:12:064 (1) - rhythm is very abstract. circle is not enough?
  3. 00:26:689 (2,3,4) - I think it is much better to look at the coordinates by modifying a bit
  4. 01:01:752 (3,4,1,2) - same above
  5. 02:48:439 (2,3,4) - try this
  6. 03:55:752 (1) - add NC
  7. 04:04:752 (7) - ^
  8. 04:08:689 (4) - remove NC
  9. 04:21:252 (1,2,3,4,5,6,7,8) - I think this is relatively difficult
  10. 04:40:939 (4) - 04:41:314 (7) - 04:41:689 (10) - why don't use NC like the first part
  11. 04:52:752 (5) - change 2 circle better
GL
All fixed. Thanks for your mod

Left wrote:

M4


[Communication]
BG to 1366x768 or same ratio pls kk

- 00:10:189 (2,3,4,5,6,7) - can I know the intention of lowering DS? slowmotion
- 00:13:752 (1,2) - there's drum kick, snare, not same with the part before spinner, but same usage of rhythm. It's kinda nonsense i think. you can show that drumbeat with another rhythm like 1/2 slider
- 00:19:189 - really strong beat, should catch it.
- 00:20:689 - ^
- 00:25:002 (3,1,2,3,4,5,1) - slider-stream flow can be improved. I will remap this whole part soon
- 00:38:877 (3,1,2,1) - I can't your SV usage overall, song isn't that dynamic i think..but SV is lol maybe using one SV is better. fixed
- 00:51:252 (1) - this is reasonable SV change i think.
- 02:01:189 (1) - tail's sound is strong. I'm not sure whether that beat is enough with just slidertail, not clickable. changed
- 02:07:752 (1,2,3,4,1,2,3) - I didn't like this kind of overlap patterns. really messy in editor.. ok....
- 02:19:002 (4,1,2) - , 02:27:252 (2,3,4,1) - spacing is irregular. I think second one is absolutely high vocal and should have more distance. sure
- 03:53:502 (1,2,3,4) - also should thinkl more about spacing fixed

I really couldn't understand your SV use. maybe you heard something and intended to show that. but normal users won't feel as much as you can, it's just simple kick-snar-kick-snare rhythm with melody, vocal. you have to think more about it for rank.
and I saw some wrong usages. example -> 01:25:752 (1,2,1) - surely strong beat and high vocal. but SV super low. nonsense i think.

another problem is, overuse, misuse of 1/4 rhythm. 01:40:752 (1,3) - why first one is 3/4? these two is almost same. if you wanna use 1/4, then make this two to 3/4. or just 1/2. 01:12:252 (5) - and sometimes miss some beats by using sijmple 1/4 rhythm, 00:22:002 (1,1,2,3,4,1) - here, you made 'sticky' feeling by using 1/4, not like song intended here.

will also fix those sloppy sv and 1/4 soon

Good Luck!
Thank you so much :D
Vovan

CoMMUNICATIoN



I'll talk about an hitsound in this mod, downloadable here : http://up.ppy.sh/files/blank.wav


  1. 00:01:752 (1,1) - Blanket
  2. 00:21:627 (2,1) - A double blanket could look great
  3. 00:37:658 (1,1) - Blanket
  4. 00:49:377 (1,2,3,4) - Maybe add some silent custom hitsounds for the slider ends, the sounds are actually really loud for nothing.
  5. 01:01:752 (3,3,1,2,2,1,3,4,1,2,3,1,2,3,5) - Really repetitive sliders, this moment looks a bit "too much"
  6. 01:14:502 (1,1,2,3) - Overlap
  7. 01:15:533 (1,2) - Maybe make them go under 01:14:502 (1) - to avoid a bit the overlap
  8. 01:32:877 (1,2) - Improve blanket
  9. 01:36:627 (4,1) - I don't really appreciate this overlap, there's no reason for this circle to be here.
  10. 01:54:252 (1,2,1,2,1,2,1,2) - Some silent custom HS on slider ends here ?
  11. 02:00:064 (1,2,3,4,5,6,7,8,9,10,11,12) - Same
  12. 03:27:252 (1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,3,4,5,6,1,2,1,2,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5) - The song is really silent at the beginning of this section, but it becomes loud, so to follow this moment, I'll recommend a SV changes.
  13. 03:54:814 (2) - Maybe move it a bit higher for a better visibility
Topic Starter
Nostalgic

Lexis wrote:

CoMMUNICATIoN



I'll talk about an hitsound in this mod, downloadable here : http://up.ppy.sh/files/blank.wav


  1. 00:01:752 (1,1) - Blanket
  2. 00:21:627 (2,1) - A double blanket could look great
  3. 00:37:658 (1,1) - Blanket
  4. 00:49:377 (1,2,3,4) - Maybe add some silent custom hitsounds for the slider ends, the sounds are actually really loud for nothing.
  5. 01:01:752 (3,3,1,2,2,1,3,4,1,2,3,1,2,3,5) - Really repetitive sliders, this moment looks a bit "too much" don't think so
  6. 01:14:502 (1,1,2,3) - Overlap the overlap is intended
  7. 01:15:533 (1,2) - Maybe make them go under 01:14:502 (1) - to avoid a bit the overlap ^
  8. 01:32:877 (1,2) - Improve blanket
  9. 01:36:627 (4,1) - I don't really appreciate this overlap, there's no reason for this circle to be here. if not there where?
  10. 01:54:252 (1,2,1,2,1,2,1,2) - Some silent custom HS on slider ends here ?
  11. 02:00:064 (1,2,3,4,5,6,7,8,9,10,11,12) - Same this part is actually 1/8 so no
  12. 03:27:252 (1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,3,1,2,3,4,5,6,1,2,1,2,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5) - The song is really silent at the beginning of this section, but it becomes loud, so to follow this moment, I'll recommend a SV changes.
  13. 03:54:814 (2) - Maybe move it a bit higher for a better visibility
No reply = fixed. Thank you :D
[ -Scarlet- ]
Hey there~

Some first attempt score without warm ups lel

  • [General]
  1. Not sure why there's a need for CS4.1 when you can just stick with CS4. There's not much difference though, need around 0.3 difference to be noticeable
  2. I believe the source of this song is from Hatsune Miku -Project DIVA- X. Should consider adding this into the source
  3. Maybe add EXIT TUNES PRESENTS Vocalocreation into the tag. Source: Bad Source

  • [Modding Stuff]
  1. 00:02:689 (1) - 00:03:814 (1) - 00:05:689 (1) - 00:06:814 (1) - There's no need for NCs for this part. It's not particularly hard to read and is a nice follow ups from the triples before. Same applies to the later part
  2. 00:05:408 (2) - 00:06:158 (2) - Very inconsistent spacing here
    00:08:033 (2,3,1,2,3) - 00:09:064 (1,2,3,1,2,3) - Not sure about these, but it would be nice if you keep the pattern consistent with the earlier parts. Should be fine though, at least keep 00:08:033 (2,3) - similar with 00:08:314 (1,2,3) -
  3. 00:12:064 (1) - Not a big fan of random 1/8 here. Sure it emphasizes the loud beat but it is somewhat similar to 00:11:502 (3,4) - . And normal circle plays better especially when there's a slight pause before this note
  4. 00:13:752 (1,2,3,4,1,2,3,4) - This is kinda over-exaggerated. The pattern is fine, but if you want to do this, similar pattern should be applied to the rest of the map though like 00:16:752 (1) - 00:17:502 (1) - etc
  5. 00:16:564 (1) - 00:17:127 (1) - 00:19:377 (1) - 00:20:877 (1) - 00:22:377 (1) - Not sure why these parts needs NC, it doesn't really make the stream easier to read, nor it emphasize the music. Highly recommend to remove it
  6. 00:19:002 (1) - 00:20:502 (1) - 00:22:002 (1) - I'm not really fond with these kind of sliders, they are ignoring the interesting vocal here. This rhythm should be better fitting the vocal along with 1/4 beat too http://puu.sh/tkLs0/91e554eccc.jpg
  7. 00:26:314 (2) - Remove NC
  8. 00:28:752 (2) - This spacing really catches people offguard, it doesn't flow really well too. Much prefer it to be closer to the slider end
  9. 00:31:377 (2) - Maybe make this slider similar to what you've done before 00:29:877 (1) - 00:28:377 (1) -
  10. 00:38:502 (1) - 00:39:814 (1) - 00:41:314 (1) - 00:42:814 (1) - 00:44:314 (1) - 00:45:814 (1) - Remove NC
  11. 00:50:877 (1) - 00:53:877 (1) - maybe make this similar to 00:52:377 (1) -
  12. 01:23:127 (3) - 01:24:252 (7) - Prefer these kind of note bigger distance away from the 1/4 slider for better readability
  13. 01:25:189 (1) - 01:28:564 (1) - Remove NC
  14. 01:29:127 (1,2,3,4) - All the stream in this section should have been spacing though, I think it fits the chorus better
  15. 01:40:939 (2,3,4) - The slider (4) has a rather awkward spacing, just stack them together
  16. 02:01:189 (1,2) - Try to unstack them, create a jump or something. Quite difficult to play this part especially spamming through 02:00:064 (1,2,3,4,5,6,7,8,9,10,11,12) - 1/8 stream, making the players easily overstream at 02:01:377 (2) -
  17. 02:11:877 (2,3) - Awkward rhythm, just use 3 1/6 sliders like this http://puu.sh/tkLRB/237adc6856.jpg
  18. 02:13:752 (1) - 02:16:752 (1) - 02:19:752 (1) - Don't really like these long sliders. Sure it fits the ending cymbal but you're also ignoring a lot of important beats and vocal like 02:17:877 - etc
  19. 03:03:533 (1) - No need for NC here, and the distance is kinda too large to distinguish the change in rhythm
  20. 03:59:502 (2) - This slider completely hides behind the previous slider, extremely difficult to read especially when there's a loud beat at 03:59:502 - , if you replaced it with circle it also fits the song really well
  21. 04:31:752 (1) - 04:33:252 (1) - Please remove NC for these note, hard to compare the difference between 04:31:752 (1,2,1,2) - 04:32:877 (1,2,1,2) - in terms of reading

    Definitely agree with Left's statement. Lots of questionable Slider Velocity change, random NCs, and inconsistent spacing. I'm not gonna point out every single flaws I found in this map though, since the things I've mentioned pretty much applies throughout the entire map. Good luck with this map though :D
Topic Starter
Nostalgic

[ -Scarlet- ] wrote:

Hey there~

Some first attempt score without warm ups lel

  • [General]
  1. Not sure why there's a need for CS4.1 when you can just stick with CS4. There's not much difference though, need around 0.3 difference to be noticeable likewise it doesn't bother much even I adjust the cs by 0.1
  2. I believe the source of this song is from Hatsune Miku -Project DIVA- X. Should consider adding this into the source
  3. Maybe add EXIT TUNES PRESENTS Vocalocreation into the tag. Source: Bad Source metadata all fixed

  • [Modding Stuff]
  1. 00:02:689 (1) - 00:03:814 (1) - 00:05:689 (1) - 00:06:814 (1) - There's no need for NCs for this part. It's not particularly hard to read and is a nice follow ups from the triples before. Same applies to the later part but I nc every triples so I'd rather do the same to those sliders
  2. 00:05:408 (2) - 00:06:158 (2) - Very inconsistent spacing here fixed
    00:08:033 (2,3,1,2,3) - 00:09:064 (1,2,3,1,2,3) - Not sure about these, but it would be nice if you keep the pattern consistent with the earlier parts. Should be fine though, at least keep 00:08:033 (2,3) - similar with 00:08:314 (1,2,3) - fixed as well
  3. 00:12:064 (1) - Not a big fan of random 1/8 here. Sure it emphasizes the loud beat but it is somewhat similar to 00:11:502 (3,4) - . And normal circle plays better especially when there's a slight pause before this note but it fits imo
  4. 00:13:752 (1,2,3,4,1,2,3,4) - This is kinda over-exaggerated. The pattern is fine, but if you want to do this, similar pattern should be applied to the rest of the map though like 00:16:752 (1) - 00:17:502 (1) - etc fixed
  5. 00:16:564 (1) - 00:17:127 (1) - 00:19:377 (1) - 00:20:877 (1) - 00:22:377 (1) - Not sure why these parts needs NC, it doesn't really make the stream easier to read, nor it emphasize the music. Highly recommend to remove it all fixed
  6. 00:19:002 (1) - 00:20:502 (1) - 00:22:002 (1) - I'm not really fond with these kind of sliders, they are ignoring the interesting vocal here. This rhythm should be better fitting the vocal along with 1/4 beat too http://puu.sh/tkLs0/91e554eccc.jpg fixed in my own way
  7. 00:26:314 (2) - Remove NC they are in different stanzas
  8. 00:28:752 (2) - This spacing really catches people offguard, it doesn't flow really well too. Much prefer it to be closer to the slider end fixed
  9. 00:31:377 (2) - Maybe make this slider similar to what you've done before 00:29:877 (1) - 00:28:377 (1) - fixed
  10. 00:38:502 (1) - 00:39:814 (1) - 00:41:314 (1) - 00:42:814 (1) - 00:44:314 (1) - 00:45:814 (1) - Remove NC fixed
  11. 00:50:877 (1) - 00:53:877 (1) - maybe make this similar to 00:52:377 (1) - they are totally different sounds
  12. 01:23:127 (3) - 01:24:252 (7) - Prefer these kind of note bigger distance away from the 1/4 slider for better readability fixed
  13. 01:25:189 (1) - 01:28:564 (1) - Remove NC fixed
  14. 01:29:127 (1,2,3,4) - All the stream in this section should have been spacing though, I think it fits the chorus better okay
  15. 01:40:939 (2,3,4) - The slider (4) has a rather awkward spacing, just stack them together fixed
  16. 02:01:189 (1,2) - Try to unstack them, create a jump or something. Quite difficult to play this part especially spamming through 02:00:064 (1,2,3,4,5,6,7,8,9,10,11,12) - 1/8 stream, making the players easily overstream at 02:01:377 (2) - fixed
  17. 02:11:877 (2,3) - Awkward rhythm, just use 3 1/6 sliders like this http://puu.sh/tkLRB/237adc6856.jpg slightly fixed in my own way
  18. 02:13:752 (1) - 02:16:752 (1) - 02:19:752 (1) - Don't really like these long sliders. Sure it fits the ending cymbal but you're also ignoring a lot of important beats and vocal like 02:17:877 - etc would keep them
  19. 03:03:533 (1) - No need for NC here, and the distance is kinda too large to distinguish the change in rhythm fixed
  20. 03:59:502 (2) - This slider completely hides behind the previous slider, extremely difficult to read especially when there's a loud beat at 03:59:502 - , if you replaced it with circle it also fits the song really well kk
  21. 04:31:752 (1) - 04:33:252 (1) - Please remove NC for these note, hard to compare the difference between 04:31:752 (1,2,1,2) - 04:32:877 (1,2,1,2) - in terms of reading sure

    Definitely agree with Left's statement. Lots of questionable Slider Velocity change, random NCs, and inconsistent spacing. I'm not gonna point out every single flaws I found in this map though, since the things I've mentioned pretty much applies throughout the entire map. Good luck with this map though :D
Thank you so much
Screwdrivers
hi from modreqs M4M if u wanna
CoMMUNICATIoN
  1. 00:10:752 (1,2,3) - space these out a bit? having them overlap is underwhelming since the beats are so strong, and the gaps would still be easily readable
  2. 00:12:064 (1) - making this a single instead of a 1/8 slider would represent the song just as well without being awkward and out of place
  3. 00:18:439 (3) - this should be a single instead. making it identical to 00:18:064 (1,2) - and keeping the same rhythm is misleading and plays poorly because it's a very different and weaker sound
  4. 02:11:502 (1,2,3,4) - the new rhythm here is tricky enough, making it so difficult to read as well creates an inappropriate amount of strain
  5. 03:55:377 (1,2,3,4) - curve this upwards to make the stream look better
  6. 03:59:877 (1,2,3,4) - this should also be more curved
  7. 04:06:814 (6) - this should end on the blue tick because it's the same sound as 04:06:252 (1) -
  8. 04:51:064 (1) - make this closer to 04:51:627 (1) - to emphasize the suddenly low sv
  9. 04:54:064 (1) - ^
Topic Starter
Nostalgic

Screwdrivers wrote:

hi from modreqs M4M if u wanna
CoMMUNICATIoN
  1. 00:10:752 (1,2,3) - space these out a bit? having them overlap is underwhelming since the beats are so strong, and the gaps would still be easily readable fixed
  2. 00:12:064 (1) - making this a single instead of a 1/8 slider would represent the song just as well without being awkward and out of place fixed
  3. 00:18:439 (3) - this should be a single instead. making it identical to 00:18:064 (1,2) - and keeping the same rhythm is misleading and plays poorly because it's a very different and weaker sound ik but the reason I do like that is to simplify the rhythm and let players read the pattern more easily
  4. 02:11:502 (1,2,3,4) - the new rhythm here is tricky enough, making it so difficult to read as well creates an inappropriate amount of strain but I still wanna keep it atm
  5. 03:55:377 (1,2,3,4) - curve this upwards to make the stream look better this is intended
  6. 03:59:877 (1,2,3,4) - this should also be more curved ^
  7. 04:06:814 (6) - this should end on the blue tick because it's the same sound as 04:06:252 (1) - yea that was my mistake
  8. 04:51:064 (1) - make this closer to 04:51:627 (1) - to emphasize the suddenly low sv
  9. 04:54:064 (1) - ^ fixed
Thanks for your mod! :D
Suimya
Mod4Mod from my queue :3

CoMMUNICATIoN:
Why AR9.2? I think AR9 would fit nicely here, so I suggest you to change it to AR9.
I just don't understand why OD 8.4, maybe OD 8 or 7.5 would fit much better for this map, so maybe change it? ><
  1. 00:10:658 (6,1) - I really didn't the spacing between these two notes, how about adding some space between them? maybe move the slider few grids to the left
  2. 00:14:127 (1,1) - Again the spacing is badly here, like it looks kinda random to me maybe do something like this instead?
  3. 00:39:814 (1) - I really didn't like this slider shape, so how about fixing it up a bit, like this?
  4. 00:40:377 (2) - ^
  5. 00:58:752 (1) - making many repeats like this, can be annoying to play tbh, so how about changing to one repeat+note? would fits much better tbh
  6. 01:32:877 (1) - how about making a notes for this one? I think it would fits much better here =3=/
  7. 01:36:814 (1,1) - This overlap between these two sliders kinda looks bad, so move this slider a bit more to the left 01:37:752 (1) -
  8. 02:07:752 (1,2) - ^
I actually think this map really need more work on slider shapes, most of the sliders needs fixing since they look a bit random to me, but it's good map so I can't complain =w=

That's all I could find tbh. Good luck with your map :3
Topic Starter
Nostalgic

Sekaii wrote:

Mod4Mod from my queue :3

CoMMUNICATIoN:
Why AR9.2? I think AR9 would fit nicely here, so I suggest you to change it to AR9.
I just don't understand why OD 8.4, maybe OD 8 or 7.5 would fit much better for this map, so maybe change it? >< I copy those settings from maps with similar bpm and SR aka remote control
  1. 00:10:658 (6,1) - I really didn't the spacing between these two notes, how about adding some space between them? maybe move the slider few grids to the left fixed
  2. 00:14:127 (1,1) - Again the spacing is badly here, like it looks kinda random to me maybe do something like this instead?
    fixed
  3. 00:39:814 (1) - I really didn't like this slider shape, so how about fixing it up a bit, like this?
  4. 00:40:377 (2) - ^ fixed
  5. 00:58:752 (1) - making many repeats like this, can be annoying to play tbh, so how about changing to one repeat+note? would fits much better tbh fixed
  6. 01:32:877 (1) - how about making a notes for this one? I think it would fits much better here =3=/ nah would prefer keeping it
  7. 01:36:814 (1,1) - This overlap between these two sliders kinda looks bad, so move this slider a bit more to the left 01:37:752 (1) - k
  8. 02:07:752 (1,2) - ^ I think it's fine
I actually think this map really need more work on slider shapes, most of the sliders needs fixing since they look a bit random to me, but it's good map so I can't complain =w=

That's all I could find tbh. Good luck with your map :3
Thank you so much :D
Kotori-Chan
m4m~

CoMMUNICATIoN


00:16:189 (1,2) - why are these two a seperate combo,the whole stream could be one combo~
00:25:752 (6,1) - that jump from 6 to 1 is kinda HUGE mignt consider lowering it a bit >.< could be fixed by making the stream go upwards
00:39:814 (1) - maybe a ctrl+j and then a ctrl+g thats alot better for flow imo jumping from that slider to the next note is kinda weird especially if its an reverse slider,easy to hit a 100 on
00:42:814 (1) - same for this one ^^^ j and g
00:55:752 (2) - didnt you forget to NC this one ? different sv :>
00:55:752 (2) - same with these ^^^^^
01:07:752 (1,2,3) - ^^^^^
01:15:064 (1,2,3,1,2,1,2,1,2) - nice work on patterns like this,love them <3
01:23:127 (3,4,5) - placing these a bit more to 2 would make it a bit easier to read
01:33:064 (2) - NC because sv ~
02:15:627 (3) - NC aswell because different sv
02:18:627 (3) - ^^^^^

well there are probably alot more points where you need to NC because of different sv but you can find them easily on your own,otherwise this map is really almost perfect imo,just maybe some more minor thingys here and there but its pretty much fine~ so yeah,cant really find any more rhyhtm/flow problems D:

dont forget to give kudos and your mod on https://osu.ppy.sh/s/549479
ty <3 !
Topic Starter
Nostalgic

Kotori-Chan wrote:

m4m~

CoMMUNICATIoN


00:16:189 (1,2) - why are these two a seperate combo,the whole stream could be one combo~ nope different instruments
00:25:752 (6,1) - that jump from 6 to 1 is kinda HUGE mignt consider lowering it a bit >.< could be fixed by making the stream go upwards fixed
00:39:814 (1) - maybe a ctrl+j and then a ctrl+g thats alot better for flow imo jumping from that slider to the next note is kinda weird especially if its an reverse slider,easy to hit a 100 on fixed
00:42:814 (1) - same for this one ^^^ j and g fixed
00:55:752 (2) - didnt you forget to NC this one ? different sv :> fixed
00:55:752 (2) - same with these ^^^^^
01:07:752 (1,2,3) - ^^^^^ fixed
01:15:064 (1,2,3,1,2,1,2,1,2) - nice work on patterns like this,love them <3 xd
01:23:127 (3,4,5) - placing these a bit more to 2 would make it a bit easier to read fixed
01:33:064 (2) - NC because sv ~ fixed
02:15:627 (3) - NC aswell because different sv
02:18:627 (3) - ^^^^^ fixed

well there are probably alot more points where you need to NC because of different sv but you can find them easily on your own,otherwise this map is really almost perfect imo,just maybe some more minor thingys here and there but its pretty much fine~ so yeah,cant really find any more rhyhtm/flow problems D:

dont forget to give kudos and your mod on https://osu.ppy.sh/s/549479
ty <3 !
Thanks for your mod
F D Flourite
乍一看起来很有意思的图

[Communication]
  1. normal-hitwhistle2.wav有超过5ms的delay,unrankable。我帮你搞了一下,这是修改过的音效
  2. 00:19:189 (2) - Unsnapped slidertail
  3. 00:08:033 (2,3,1,2,3) - 这种擦边球不好看啊。把右边的挪开点
  4. 00:10:189 (1,2,3,4,5,6) - 减距有点让人费解。我感觉这里节奏应该越来越强才对啊,毕竟后面那么重的鼓点。保持均距或者适当增距会好一点
  5. 00:12:064 (1) - 挪开,叠起来看得很奇怪。
  6. 00:26:689 (2,3) - 不要这样摆,要么就叠起来要么就不要overlap。一个是容易误读成1/4,另一个是也没找到这样摆的低于1.0x DS的理由……现在连怀旧都不这样怀了。
  7. 00:32:877 (2,3) - 00:31:377 (1,2) - ^ 00:59:877 (1,2) -
  8. 00:34:752 (3) - 同理,我建议放到00:33:814 (1) - 的滑条尾端
  9. 00:27:252 - 音乐这么重的鼓点,没有音效?
  10. 00:29:314 (1,1) - blanket 做好一点?
  11. 00:29:877 (1,2) - 如果不是顺滑条方向的叠法的话,最好就要讲究一点姿势。这种random的方向实在是不好看。比如把circle 2摆到x353, y72?虽然我也不觉得有多好看,但至少有点规矩吧
  12. 00:31:752 (2) - 00:33:252 (3) - 音效?
  13. 00:35:314 (1,1) - 相差1倍的变速有点过分了。一般差0.5倍还能读得出来。差1倍就基本上很难一次性读出来了。00:36:064 (1,2) - 1.2x SV差不多了
  14. 00:37:658 (7,1,2) - 这个梗打起来一脸懵逼。反正我没进editor是没看懂咋回事。减速太重是第一,0.75x其实就够了。第二是00:37:658 (7) - 要NC。
  15. 00:40:377 (2,3) - flow? 滑条的弯曲方向像是乱摆的
  16. 00:42:814 (1,2,3) - 同样是美观和flow的问题。大概感觉到弯曲度和倾斜角度有自己的规律变化(??),但是给大家这种不会去精细检查或者计算你的梗的人来看,这就是乱摆的,而且很乱。一般00:43:752 (3) - 这种高曲度的滑条要有另一个一样的来组成一个小的梗,或者是用高曲度来强调一些什么。这种无缘无故出来的高曲度的滑条就不好看。整个difficulty都有这种曲度不够规整的问题。
  17. 00:46:564 (5,1) - 打起来很奇怪。明明重音还要叠起来,又不是停顿,没有大一点的移动玩起来是很别扭。
  18. 00:50:877 (1) - 去掉NC,明显的NC abuse。NC一般是用来标记重复梗和变速的,不是用来标记每个独立的梗的。
  19. 00:53:877 (1) - ^
  20. 00:55:377 (1) - 为什么这个是老版的滑条?麻烦重新做一个。这种老版的滑条曲线很不自然。
  21. 01:07:752 - 到01:10:377 - 首先,完全没感觉到这里的音乐有什么不同,需要这种8段变速。其次,这种梗不能把滑条形状和距离做的乱七八糟的。否则根本看不出你变速的用意。此外,前后使用的变速不一致也是不好的。后四个的变速和前四个的变速最好一致。
  22. 01:23:127 (3,4,5) - 01:23:689 (2,3,4,5) - 其实你整个难度里的连打都不太好看,感觉就是开了个DS就直接摆了。没考虑到弧度的变化和美观。
  23. 01:25:752 (1) - 这种slider已经不能用了。自己路径重叠至无法看清。Unrankable
  24. 01:33:627 (1) - Move to (x275, y222)。现在的01:33:064 (1,1) - DS感觉还是太小了
  25. 01:35:314 (1,2) - Ctrl+G
  26. 01:43:752 (1,1) - Overlap以及NC spam。去掉后一个的NC,把后一个滑条往左移
  27. 01:48:252 (5,1) - 这个DS变化有毒。后面一个滑条已经完全读不出来是1/2了。把后面一个滑条改成0.75x速度
  28. 01:55:564 (2,1) - 为什么遮的这么严实啊?麻烦把后面的circle拖出来一点,因为这个距离比前面的1/4跳要小很多,看起来不自然
  29. 02:00:064 (1,2,3,4,5,6,7,8,9,10,11,12) - 你用1/8倒是用的顺手。只是太长太容易断了,和整个difficulty的难度差太多。而且也没觉得这里音乐要用1/8啊。1/4再加点花样为何不好?
  30. 02:12:252 (3) - Snap slidertail to 02:12:439 -
  31. 02:33:252 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3) - 你的图的难度就被这种连打给赚走了。然而你这里音乐并不重。没必要这么大的距离吧
  32. 02:39:252 (1,4) - 把stack弄好
  33. 02:41:877 (3,1,2,3) - 不一样的音乐用一样的梗很容易产生不必要的误导
  34. 02:50:877 (1) - 有点丑。短滑条不要弄得太扭曲了
  35. 03:06:533 (2,1) - 再挪近一点,现在这样读不清楚。还以为是你把1/2摆错了
  36. 03:08:220 (1,2) - 漏掉了03:08:127 - 和03:08:314 - 两个很重的鼓点。打起来很奇怪。建议你模仿03:06:627 (1) - 这个,或者拆成这样
  37. 03:13:752 (1) - 同样是曲度不自然
  38. 03:14:923 (1,2,3) - 变速不NC?
  39. 03:16:002 (1,2) - 容易误读成1/4。这个肯定要把距离拉开,因为大部分人作图的时候1/4开头就是这么做的
  40. 03:19:314 (1) - 应该snap在03:19:283 - ,同时你漏了03:19:377 - 重鼓点
  41. 03:20:127 (1,2,3) - 距离容易误读,挪开1/2的距离
  42. 04:19:939 (7) - 插在连打里很容易断combo
  43. 04:22:939 (2) - 几乎没人能反应的出这是1/4滑条,因为你前面摆的全是圈啊。至少要减小SV到1.5x以下
  44. 04:28:377 (1,2,3) - 1/2距离比1/4距离还大,这也是不利于读图的。最简单的方法是把04:28:939 (3) - NC一下
  45. 大概看了一遍。有些我没提到地方但是指出问题的你还需要自己找一找。
个人感觉,整个难度缺乏整体性。
一是美观上,滑条鲜有彼此的对应与互补,看起来都很孤立。
二是DS上,除了一些特殊段,DS基本上没有一个定性。相似的音乐段用的DS也可能差的很远,而很强的音可能也就是1.0x左右的DS糊过去。
三是梗上,在我看来基本上是想到什么用什么,除了往返跳和重音变速滑条贯穿整个diff以外。但是这两点不足以成为你这个图的特色。因为这种梗一是烂大街,二是你这种梗之间彼此也有不小的差别,三是这种梗其实就是用来点缀的,把它拿来当难度的支柱在我看来不是一个好的选择(除非你有很好的美观设计以及大量的重复)。

还是得加油。我并不否认你脑子里可能有很多的创意,但是梗多并不等于图好。还是要规划好整个图的架构,才能让你的图看起来更加的fully considered and well designed。至于美观上,虽然不太符合我的审美,也可能符合别人的审美,但是当你把一个东西做出架构来,就算我可能觉得不好看,但是依然会是一张不错的图。比如这张图。而且恕我直言,人家的图在图案设计上比你用心多了,毕竟滑条的曲度都是多个锚点调出来的。

还有,以后给别人M4M的时候希望你能更加努力一点,多摸几个层次不同的难度。这样会提高你的mod水平。

Good luck!
Topic Starter
Nostalgic

F D Flourite wrote:

乍一看起来很有意思的图

[Communication]
  1. normal-hitwhistle2.wav有超过5ms的delay,unrankable。我帮你搞了一下,这是修改过的音效
  2. 00:19:189 (2) - Unsnapped slidertail all fixed thanks
  3. 00:08:033 (2,3,1,2,3) - 这种擦边球不好看啊。把右边的挪开点 k
  4. 00:10:189 (1,2,3,4,5,6) - 减距有点让人费解。我感觉这里节奏应该越来越强才对啊,毕竟后面那么重的鼓点。保持均距或者适当增距会好一点
  5. 00:12:064 (1) - 挪开,叠起来看得很奇怪。 不了,我想跟05:03:064 (1,1) 保持一致
  6. 00:26:689 (2,3) - 不要这样摆,要么就叠起来要么就不要overlap。一个是容易误读成1/4,另一个是也没找到这样摆的低于1.0x DS的理由……现在连怀旧都不这样怀了。這個我都不知道自己為什麼會這樣放...已經將它放到滑條前面
  7. 00:32:877 (2,3) - 00:31:377 (1,2) - ^ 00:59:877 (1,2) -
  8. 00:34:752 (3) - 同理,我建议放到00:33:814 (1) - 的滑条尾端
  9. 00:27:252 - 音乐这么重的鼓点,没有音效? k
  10. 00:29:314 (1,1) - blanket 做好一点? k
  11. 00:29:877 (1,2) - 如果不是顺滑条方向的叠法的话,最好就要讲究一点姿势。这种random的方向实在是不好看。比如把circle 2摆到x353, y72?虽然我也不觉得有多好看,但至少有点规矩吧 重新排列過一遍
  12. 00:31:752 (2) - 00:33:252 (3) - 音效? done
  13. 00:35:314 (1,1) - 相差1倍的变速有点过分了。一般差0.5倍还能读得出来。差1倍就基本上很难一次性读出来了。00:36:064 (1,2) - 1.2x SV差不多了 k
  14. 00:37:658 (7,1,2) - 这个梗打起来一脸懵逼。反正我没进editor是没看懂咋回事。减速太重是第一,0.75x其实就够了。第二是00:37:658 (7) - 要NC。k
  15. 00:40:377 (2,3) - flow? 滑条的弯曲方向像是乱摆的 k
  16. 00:42:814 (1,2,3) - 同样是美观和flow的问题。大概感觉到弯曲度和倾斜角度有自己的规律变化(??),但是给大家这种不会去精细检查或者计算你的梗的人来看,这就是乱摆的,而且很乱。一般00:43:752 (3) - 这种高曲度的滑条要有另一个一样的来组成一个小的梗,或者是用高曲度来强调一些什么。这种无缘无故出来的高曲度的滑条就不好看。整个difficulty都有这种曲度不够规整的问题。 k
  17. 00:46:564 (5,1) - 打起来很奇怪。明明重音还要叠起来,又不是停顿,没有大一点的移动玩起来是很别扭。 done
  18. 00:50:877 (1) - 去掉NC,明显的NC abuse。NC一般是用来标记重复梗和变速的,不是用来标记每个独立的梗的。 k
  19. 00:53:877 (1) - ^
  20. 00:55:377 (1) - 为什么这个是老版的滑条?麻烦重新做一个。这种老版的滑条曲线很不自然。 k
  21. 01:07:752 - 到01:10:377 - 首先,完全没感觉到这里的音乐有什么不同,需要这种8段变速。其次,这种梗不能把滑条形状和距离做的乱七八糟的。否则根本看不出你变速的用意。此外,前后使用的变速不一致也是不好的。后四个的变速和前四个的变速最好一致。 all fixed
  22. 01:23:127 (3,4,5) - 01:23:689 (2,3,4,5) - 其实你整个难度里的连打都不太好看,感觉就是开了个DS就直接摆了。没考虑到弧度的变化和美观。fixed
  23. 01:25:752 (1) - 这种slider已经不能用了。自己路径重叠至无法看清。Unrankable 稍微移動了錨點
  24. 01:33:627 (1) - Move to (x275, y222)。现在的01:33:064 (1,1) - DS感觉还是太小了 done
  25. 01:35:314 (1,2) - Ctrl+G done
  26. 01:43:752 (1,1) - Overlap以及NC spam。去掉后一个的NC,把后一个滑条往左移 done
  27. 01:48:252 (5,1) - 这个DS变化有毒。后面一个滑条已经完全读不出来是1/2了。把后面一个滑条改成0.75x速度 done
  28. 01:55:564 (2,1) - 为什么遮的这么严实啊?麻烦把后面的circle拖出来一点,因为这个距离比前面的1/4跳要小很多,看起来不自然 done
  29. 02:00:064 (1,2,3,4,5,6,7,8,9,10,11,12) - 你用1/8倒是用的顺手。只是太长太容易断了,和整个difficulty的难度差太多。而且也没觉得这里音乐要用1/8啊。1/4再加点花样为何不好? 這部份的音樂跟前面我用1/4的有很明顯的分別吧...要是我用相同的梗才奇怪。我聽過蠻多遍十分肯定是1/8。但我同意你difficulty spike這個問題所以調低了它們的ds
  30. 02:12:252 (3) - Snap slidertail to 02:12:439 - done
  31. 02:33:252 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3) - 你的图的难度就被这种连打给赚走了。然而你这里音乐并不重。没必要这么大的距离吧 k fixed
  32. 02:39:252 (1,4) - 把stack弄好 k
  33. 02:41:877 (3,1,2,3) - 不一样的音乐用一样的梗很容易产生不必要的误导 是不同的吧...
  34. 02:50:877 (1) - 有点丑。短滑条不要弄得太扭曲了 k
  35. 03:06:533 (2,1) - 再挪近一点,现在这样读不清楚。还以为是你把1/2摆错了 done
  36. 03:08:220 (1,2) - 漏掉了03:08:127 - 和03:08:314 - 两个很重的鼓点。打起来很奇怪。建议你模仿03:06:627 (1) - 这个,或者拆成这样 用了前者
  37. 03:13:752 (1) - 同样是曲度不自然 不太懂所以我將它變得更曲?
  38. 03:14:923 (1,2,3) - 变速不NC? k
  39. 03:16:002 (1,2) - 容易误读成1/4。这个肯定要把距离拉开,因为大部分人作图的时候1/4开头就是这么做的 my mistake
  40. 03:19:314 (1) - 应该snap在03:19:283 - ,同时你漏了03:19:377 - 重鼓点 fixed
  41. 03:20:127 (1,2,3) - 距离容易误读,挪开1/2的距离 kk
  42. 04:19:939 (7) - 插在连打里很容易断combo 已經將它改成notes
  43. 04:22:939 (2) - 几乎没人能反应的出这是1/4滑条,因为你前面摆的全是圈啊。至少要减小SV到1.5x以下 但前面一直都是用sv1.5,而這部份的節奏比前面更要強烈,1.75我覺得問題不大
  44. 04:28:377 (1,2,3) - 1/2距离比1/4距离还大,这也是不利于读图的。最简单的方法是把04:28:939 (3) - NC一下 done
  45. 大概看了一遍。有些我没提到地方但是指出问题的你还需要自己找一找。
个人感觉,整个难度缺乏整体性。這個很多人都有提到。我map了這張圖兩個月,day one 到 day 60 前前後後我對這首曲的看法都會有所變化吧...
一是美观上,滑条鲜有彼此的对应与互补,看起来都很孤立。
二是DS上,除了一些特殊段,DS基本上没有一个定性。相似的音乐段用的DS也可能差的很远,而很强的音可能也就是1.0x左右的DS糊过去。
三是梗上,在我看来基本上是想到什么用什么,除了往返跳和重音变速滑条贯穿整个diff以外。但是这两点不足以成为你这个图的特色。因为这种梗一是烂大街,二是你这种梗之间彼此也有不小的差别,三是这种梗其实就是用来点缀的,把它拿来当难度的支柱在我看来不是一个好的选择(除非你有很好的美观设计以及大量的重复)在這5頁mod之前整張圖我都在用stacking這個梗,所以我才把stack leninecy 調成3,但最後很多人都抱怨說readability很差所以才改成這個樣子

还是得加油。我并不否认你脑子里可能有很多的创意,但是梗多并不等于图好。还是要规划好整个图的架构,才能让你的图看起来更加的fully considered and well designed。至于美观上,虽然不太符合我的审美,也可能符合别人的审美,但是当你把一个东西做出架构来,就算我可能觉得不好看,但是依然会是一张不错的图。比如这张图。而且恕我直言,人家的图在图案设计上比你用心多了,毕竟滑条的曲度都是多个锚点调出来的。

还有,以后给别人M4M的时候希望你能更加努力一点,多摸几个层次不同的难度。这样会提高你的mod水平。好的

Good luck!
Thank you so much :)
mindmaster107
For M4M

[CoMMUNICATIoN]
The map is pretty great, the spacing made sense most of the time
I understand your map is ment to be hard to read, but the flaws in reading I am pointing out are in sections which don't look like they are meant to deceive.

00:04:939 (1,2,3,1,2,3) and 00:06:064 (1,2,3,1,2,3) and so many other triples in the beginning - This makes the beginning a lot harder than most of the song for me. Maybe compress the triples.
01:31:658 (5,1) - Rotate the slider so the jump can ease into it.
02:13:002 (3) - This slider misses the major sound. Move it half a measure earlier.
02:16:189 (1,2) - The gap between these two should match 02:15:439 (1,2,3) . If this is impossible, try to change the slider into something like 02:22:189 (1,2) for consistency, and to tell the two spacing pairs apart.
03:03:252 (1,2) - I think these should be symmetrical against the center, to be easier to read.
04:25:377 (2,3,4,5) and 04:26:033 (2,3,4,5,6) - The use of these streams is to accelerate the player into the speeds needed for the fast sections. If their spacing was gradual, rather than 2 small then 2 big, it would be more intuitive to play.
Topic Starter
Nostalgic

mindmaster107 wrote:

For M4M

[CoMMUNICATIoN]
The map is pretty great, the spacing made sense most of the time
I understand your map is ment to be hard to read, but the flaws in reading I am pointing out are in sections which don't look like they are meant to deceive.

00:04:939 (1,2,3,1,2,3) and 00:06:064 (1,2,3,1,2,3) and so many other triples in the beginning - This makes the beginning a lot harder than most of the song for me. Maybe compress the triples. unneccessary cuz it's not that hard actually
01:31:658 (5,1) - Rotate the slider so the jump can ease into it. fixed
02:13:002 (3) - This slider misses the major sound. Move it half a measure earlier. they are 1/3 drums
02:16:189 (1,2) - The gap between these two should match 02:15:439 (1,2,3) . If this is impossible, try to change the slider into something like 02:22:189 (1,2) for consistency, and to tell the two spacing pairs apart. remapped the whole part
03:03:252 (1,2) - I think these should be symmetrical against the center, to be easier to read. again unnecessary. Also symmetry doesn't fit the whole style of this map
04:25:377 (2,3,4,5) and 04:26:033 (2,3,4,5,6) - The use of these streams is to accelerate the player into the speeds needed for the fast sections. If their spacing was gradual, rather than 2 small then 2 big, it would be more intuitive to play. you are prolly right but i'd rather keep it atm
Thanks for your mod :)
iYiyo
M4M


  • [CoMMUNICATIoN]
  1. 00:28:377 (1) - 00:29:877 (1) - Why are these 3/2 sliders and 00:31:377 (1,1) - these aren't? For me they have same sound in music.
  2. 00:34:377 (2) - shouldn't this beat have SV change, similar as 00:34:377 (2) - 00:34:377 (2) - etc?
  3. 01:32:502 (3,1) - maybe avoid this overlap?
  4. 02:00:627 - where does this stream come? no sound at all xd
  5. 03:03:533 (2) - intended this circle being on blue tick? I also don't hear anything there so I'd recommend you to get rid of it tbh.
  6. 03:14:923 (1) - This is not adjusted. Idk if was intended but it feels off imo.
  7. 04:33:064 (2,3,4) - compared to the rest of jumps these feels very low. consider increasing them.

Well that's all I could see at first sight. However I thinkg you should check your NC because right now they feel a bit odd, like they are spammed randomly sometimes. For example 03:08:127 (1) - this kind of NC don't make any sense imo. Another example could be 03:16:002 (1) - here where you use NC on a non-downbeat tick, like there's no real emphasis. Therefore you should be adding a NC 03:16:752 (5) - here instead. Most of the time is on the big white ticks. You might want to check them cause there're more in the map.

GL with the set! :D
UndeadCapulet
From my queue, sorry I'm so late:

communication

  1. 00:29:314 (1) - don't think slowdown fits here, instead I think you should match this rhythm and sv with 00:26:314 (1,2) - .
  2. 01:03:814 (1) - Remove NC prob, I don't think it's emphasizing anything and seems like an error
  3. 01:10:752 (2) - nc to match 01:09:252 (1) -
  4. 01:23:689 (2,3,4,5,6,1) - , 02:49:189 (2,3,4,5,6,1) - , and 04:07:377 (1,2,3,4,1) - are all the same part of the song, but you use completely different rhythm styles to express them. Your map will feel a lot more cohesive and thought-out if you stick to just one of these rhythms and repeat it. Personally, I think 04:07:377 (1,2,3,4,1) - is the most fitting rhythm, but it's up to you.
  5. Similarly, 01:28:752 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - and 04:24:252 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1) - are very clean streams made into super overlappy-style patterns, but 02:54:252 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - is completely different for basically the same part of the song. I really think you should stick to one stream concept for each kiai (tbh I like the second kiai's concept better, I think it fits with the rest of the map in a nicer way)
  6. 02:32:314 (1) - The 1/6 stops at the white tick here, so half of this repeat slider is wrongly snapped
  7. 03:07:189 (1) - This rhythm should match up with 03:04:189 (1) - .
  8. 03:32:314 (1) - really think this should just be 2 1/4 circles instead of a 1/4 slider
  9. 03:50:689 (1,2,3,4,5,6,1) - Can you maybe instead have the first note be stacked with 03:50:127 (3) - ? I think it fits the stream concepts here better.
  10. 03:58:002 (3) - I think NC'ing this would be nice to separate it from the previous 1/2 jump. Similar thing for 04:01:377 (2) - .
  11. 04:26:033 (2) - and 04:26:783 (2) - aren't following any drum beats, I think you should cut them out and revise the patterning here tbh
  12. 04:34:752 - I think you should end the kiai at this point so stars don't fall out of the cursor when it's all super quiet and stuff
  13. I think the 04:42:439 (3,4,1) - and 04:45:252 (1,2,3,4,1) - streampatterns are really out of place in this map, since you never use them until you get over 4:30 minutes in. They end up really awkward and unexpected for players.
---
Some really nice ideas you have here, map fits the song pretty well. Just think you need some more consistency between kiais.

Good luck with your future mapping~
WORSTPOLACKEU
Hey from m4m

00:01:752 (1) - I think this would work much better as a single note, you don't do the same thing later like here 00:04:752 (7) - so.

00:10:002 - You could do something here though since that sound is very distinguished and gives possibilities for a kickslider!

00:11:689 (4) - Too much spacing from the previous note in my opinion.

00:27:064 (3,4) - Switch order for readability and flow.

00:32:220 - This could be mapped.

00:35:314 - This slider doesn't fit the sound behind it at all in my opinion, there's a beat at blue tick and none at white.
00:34:939 (3,1) - This whole part is kminda messy imo, there should be a click at the white tick and for example make this look like http://puu.sh/tGScE/336c95a7d5.jpg

00:59:502 (3,1,2) - I would make it look like this, better flow since you don't do this weird movement towards first jump note followed by same direction into long jump. --> https://osu.ppy.sh/ss/7190717

01:19:189 - Don't you want to map vocals here? Making kickslider into triple at the last part and every chorus u made this way would be nice imo!

01:21:252 (1) - I would somehow change flow here since the change in vocal is kinda drastic.

01:31:658 (5,1) - Isn't this a really big jump? You do less spacing in much more intense parts.

02:00:064 (1) - This is very sudden after a spinner and will cause a lot of breaks, think this through.

02:10:752 (1,2,3,4,1,2,1,2,1,1,2,3,4) - You never did this kind of patter in this song, why now?

02:49:564 (5) - Why not keep this a stream?

03:03:533 (2) - Maybe slider instead or something? This is a 100 machine because it's so sudden with no indications into rhythm change and happens once in this song.

03:03:533 (2) - emptty?

03:50:689 (1,2,3,4,5,6,1) - Sorry but this is really bad looking, make a better curve or stream pattern out of this, this is horrible both playwise because of the angle and looking really bad also doesn't fit anything before it, this is a really bad idea.

03:51:252 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These jumps seem kinda random to me, random spacings and random placement, what logic did you use?
I can see some of the stronger beats example.
03:52:002 (1) - Is good spacing wise but 03:52:752 (1) - is not at all, it also doesn't make sense in my opinion, this feels like not thought through jumps!

04:00:252 - Not a good spot to continue a stream, the song gets less intense and you can barely hear the drums in the background while everything else takes control in the song, you could call this overmap.

04:10:939 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - Those patterns in your song happen twice or three times but they are completely uncalled for, the song isn't asking for anything like it considering your extreme variety in curves and shapes this should not have place in this map.

04:14:877 (5) - The curve change should start at this note, not note number 4.

The last kiai is completely out of control and not logical at any point.


General thoughts->
Fun map to play yet it's not really anything I'd rank.
IF I were you I would work more on the structure of the map, the flow.
You have some of the fundamentals but the map lacks and idea, it has 9214 different ideas instead and it seems that you mapped it without thinking what you want to do, the result is a map with 9214 ideas like you were thinking what to do now and "oh this seems cool! let's map it like that" without thinking what you did before it.
Have a vision, how you want it to look and keep to that pattern, don't make 9214 different slidershapes, don't make 9214 different spacings and think through your jumps, they are often without any logic behind it, looks like a jump training sometimes :(

Work more on this map although I would recommend to change a lot in the shapes and patterning to keep the same ideas throughout the map that keep repeating so the map is intuitive, right now it's really random in its patterning and spacing for the most part.
Ongaku
late mod, i know. some stuff came up, sorry.

Lets begin

[General]

Not sure what you're following, vocals or instrumental. Focus on one, or find balance in both. I won't mention all of the focus issues, but will list some. Find the ability to do so on your own.


CoMMUNICATIoN
- 00:08:314 (1,2,3,1,2,3,1,2,3) - make the ds similar? 00:08:689 (1,2,3,1,2,3) - visually looks different from 00:08:314 (1,2,3,1,2,3) - .

- 00:09:814 (1,2,3,1,2,3,4,5,6) - Slight overlap. copy and control+g 00:09:439 (1,2,3) - for 00:09:814 (1,2,3) - and re-position it?

- 00:11:502 (3,4) - align 00:11:689 (4) - with 00:11:502 (3) - ?

- 00:12:064 (1) - align it relative to the y-axis?

- 00:18:064 (1,2,3) - in this pattern, 00:18:439 (3) - follows a different note than 00:18:064 (1,2) - , think you can emphasize it a bit differently?

- 00:18:627 (4) - Make this a triple if you're gonna do it for all the similar notes.

- 00:19:189 (2,3) - has a different distance snapping from 00:19:002 (1) - . Keep consistency with DS, do the same for similar patterns.

- 00:20:127 (2) - slider ends on an important note. You also miss the triple for 00:20:314 - , do the same for similar patterns.

- 00:22:752 - you kind of stopped mapping what you were focusing on before, which is a bit weird. Why not map the notes you were mapping before?

- 00:25:752 (6) - slider ends on another important note, the vocals.

- 00:28:002 - you missed vocals. Seeing how there are similar patterns, you should fix those.

- 00:35:502 - you ended on another vocal note.

- 00:38:033 - this whole section up to 00:48:252 - misses the vocal parts, which is pretty important in this section, since instrumental doesn't have a big impact here in the song. I suggest you fix that.

- 01:01:377 (1) - kind of unnecessary, because you might as well do it for 01:02:877 - etc.

- 01:04:752 (5) - ends on vocal

- 01:05:127 (1,2,3,4,5,6) - random mini back and forths, unnecessary?

- 01:08:502 (3,1) - Ds is really small

- 01:10:002 (3,1) - same here

- 01:23:127 (3,4,5,1) - feels really weird, wouldn't recommend

- 01:27:064 - sudden pattern change from first kiai? recommend you did what you did in the first kiai, those were great.

- 01:30:252 (1,2,3,4,5) - really hard to read, including 01:31:002 (1,2,3,4,5) - .

- 01:31:658 (5,1) - woah there buddy, thats a huge jump

- 01:36:627 (4) - overlap this at the end of 01:36:814 (1) - ?

- 01:39:439 (2) - has different notes than 01:39:252 (1) - , but plays the same way? I think you should do something different to emphasize it. Do this to similar notes, 01:42:439 (2) - etc.

- 01:43:189 (1,2,3,4,5) - same notes, different pattern. (01:40:002 (1,2,3,4) - )

- 01:49:752 (1,2,3,4,1,2,3,4,1,2,3,4) - misses everything in the song, its just there. Kind of boring. change similar patterns. (01:55:752 - )

- 01:58:752 - have a circle note here

- 02:00:064 (1,2,3,4,5,6,7,8,9,10,11,12) - uhhh, this isn't following anything. They should be 1/4 not 1/8.

- 02:03:345 - missed vocals

- 02:03:814 (1,1,2) - overlaps, overlaps, overlaps. 02:04:752 (2) - also ends on a vocal point. Lots of sliders from there on do. Fix that please.

- 02:06:252 (3,4) - ds is too small

- 02:07:752 (1,2) - nasty overlap

- 02:10:752 (1,2,3,4,1,2,1) - this is just annoying to read

- 02:14:877 - you missed an important note, fix this for the others too

- 02:16:189 - kind of unnecessary, i'd remove it. do it for the others too, if you want to.

- 02:22:752 (1,2) - these are 5/4s, why? please fix these

- 02:25:658 (4) - just copy 02:25:564 (3) - ?

- 02:31:752 (1,2,3,4,5,6) - overmapping a lot

- 02:32:314 (1) - what is it following? I can hear the drums, but this isn't following it

- 02:33:252 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - Lots of more overmapping

- 02:36:064 (5) - end it on 02:37:377 -

- 02:47:877 (4,1) - bad overlap

- 02:52:564 - did what you did in the first kiai

- 02:57:158 (5,1) - inconsistent DS

- 03:16:564 (4) - just makes 03:16:752 (5) - feel awkward, just make it a circle note

- 03:18:252 (1,2) - Kind of just there, isn't focusing on what you were before, the guitar. Mostly affected by 03:17:877 (1) - .

- 03:22:752 (1,2,1,2) - make this pattern distinct from 03:21:252 (1,2,1,2) - ? The guitar changes, so should the pattern.

- 03:33:252 - you were following vocals up until here, why? stay consistent with your focus, please

- 03:39:158 (5,1) - too big

- 03:49:564 (1) - why is this a reverse slider when the rest are triples?

- 04:19:376 (1,2,3,4,5,6,7,8,9,10) - HUGE overmapping, please don't do this.

- 04:24:064 (8,1) - large change in DS, not recommended

- 04:26:033 (2,3,4,5,6) - stream doesnt start until 04:26:127 -

- 04:26:877 - same here

- 04:36:814 - this hitsound hurts my ears, I recommend you tone it down or replace it

- 04:42:439 (3,4,1) - weird pattern

- 04:43:189 - missed the note

- 04:44:689 - unnecessary 1/4, makes 04:44:877 (4) - play funny

- 04:44:689 (3,5) - Nasty overlap

- 04:45:345 (2) - overmapping

- 04:46:189 - missed another note

- 04:48:908 (10,1) - too big

- 04:59:877 (1) - just make it a triple into 05:00:064 (1) -

- 05:00:439 (2,3,4,5,6,7,8) - you missed a lot you were focusing on earlier
[Conclusion]

You missed way too many things, I recommend you go over it with someone more experienced to fix up and polish the map before you look for a BN or two. Theres also the concern about hitsounds. its everywhere, no pattern. Its unnatural. I recommend you improve the hitsounds.

Until then, good luck.
Osu Tatakae Ouendan
From World's Largest M4M Queue owo
Sorry it took a while not only was there 9 other maps but really bad rains (no really city almost flooded) forced all my activities into one week.

(OW O) MIKU MIKU MIKU MIKU MIKU MIKU MIKU MIKU (O WO)
Miku is happy = v=)
Um
Hmm
Not sure if I can suggest a lot since most of the movement appears to be fine and your techniques are interesting
[CoMMUNICATioN]
00:18:064 (1,2,3) - you should probably change the object usage here. Unlike other uses of 1/4 sliders in the map, there's no overly strong sound to map these to so I find them out of place. Perhaps 00:18:064 (1,2) - should be 1/4 circles instead? Seems like there's a small stream to map to. The alternative would be one slider with two reverse arrows similar to 00:19:752 (1) - , but you'd have to use a circle on 00:18:439 (3) -
00:46:002 (2,3,4,5) - My opinion is that this movement shouldn't be a curved straightforward movement, but instead diagonals something like this http://puu.sh/tUYau/6f78241ea0.jpg Circles dont have to be in that exact position but you get the idea. I just feel that most of the movements across the whole map with 1/2 circles are diagonals or back and forths, so this is kind of outta nowhere to me and I think it would help keep the 00:46:752 (1,2,3,4,5) - jumps from being too sudden (the movement with a curved placement of notes is different from a diagonal movement so I think it's better to make them similar)
01:00:252 (2) - I think this is too close to 00:59:877 (1) - and it should spaced away
01:13:752 - personally prefer if kiai starts here as 01:13:377 - is still calm and the heavy emphasis begins on the downbeat
01:27:064 (1,2,3) - Should probably move this away from 01:26:502 (4) - so it's clearer that it's a 1/2 (and I think it would look cleaner that way)
02:06:627 (4) - Should probably move away from 02:06:252 (3) - as the sudden lack of spacing is awkward. If you're following the pattern made by 02:05:502 (1,2,3) - ,then I can suggest switching 02:06:627 (4,5) - as an alternative: http://puu.sh/tUYFf/cba67e96dd.jpg as pattern is kept and the movement is actually nice.
02:36:064 (5) - NC maybe? since you NC every time the SV changes might as well do it here
03:50:689 (1,2,3,4,5,6,1) - this curve could be better, in particular the latter half 03:51:064 (5,6,1) - is curved differently, should be something like this: http://puu.sh/tUZ9n/ae36eec531.jpg. Adjust it up to your judgement.
5 X472 Y 95
6 X419 Y 44
1 X349 Y 23
03:54:627 (3) - you should probably space this away from 03:54:439 (2) - (to the point they shouldn't overlap) since this area has really spaced out 1/2s anyway, and it'd look less out of place to me.
03:55:377 (1,2,3,4,1) - Perhaps you can move these elsewhere, but the point is that 03:55:377 (1) - should probably not be so close to 03:55:189 (2) - for similar reasons as above
03:59:502 (2) - You oughtta unstack this from 03:58:939 (3) - as the hitburst of 03:58:939 (3) - blocks the reverse arrow of 03:59:502 (2) - : It depends on the skin but I favor keeping it safe and presuming the skin's hitburst would block it.
04:34:752 - could probably turn off kiai from this point since this is an empty spot
04:46:189 - missing a note here?

Most of the movement appears nice and I get the ideas behind the techniques.
I think that the map's difficulty escalates near the end and might be out of proportion to the overall difficulty, but up to you.

Hope this helps (/w\)
Doormat
m4m, sorry i'm a bit late, had irl stuff. i don't let holidays or irl stuff affect the quality of my mods so i waited until i had more time to mod properly

[CoMMUNICATIoN]
  1. 00:22:377 (3,4,5,6) - missing claps like the previous parts 00:19:377 (3,4,5,6) - and 00:20:877 (3,4,5,6) -
  2. 00:22:752 (1,2) - feels undermapped compared to the previous pattern and next patterns
  3. 00:37:658 (1) - there's no sound here on the slider head, this slider feels overmapped. i recommend deleting this slider and placing a circle on the red tick 00:37:939 -
  4. 00:52:752 (1) - why is the slider end silenced? has the same pitch as 00:49:752 (1) - but that one doesn't have silenced slider end. also applies to 00:55:752 (1) -
  5. 01:22:752 (1,2,3,4,5,6,1,2,3,4,5) - this stream has confusing clicking rhythms for the player and doesn't really suit the music all that well. for starters, 01:23:502 - should be clickable due to how emphasized it is; 01:22:939 (3,4) - this placement is really tricky to read due to how clumped it is; 01:24:064 (5) - shouldn't be a repeat slider imo. downbeat is the loudest note and end of the stream so i think it should be clickable
  6. 01:26:314 (2,3,4) - i'd space this out more. it looks very close to the spacing you used for your streams
  7. 01:30:252 (1,2,3,4,5) - nobody's going to be able to read or expect the stream underneath the slider here. same with 01:31:002 (1,2,3,4,5) -
  8. 01:30:908 (5,1) - likewise, nobody's going to expect this huge jump in spacing, especially since there's only 1/4 difference between the notes. this just plays bad.
  9. 01:49:752 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:55:752 (1,2,3,4,1,2,3,4) - i get that this is intentionally undermapped since it's a calmer part, but it isn't even mapped to the music here
  10. 02:00:064 (1) - the sound here doesn't buzz this much, the intensity of the buzz slider here doesn't make sense
  11. 02:12:814 - i don't think you should ignore this red tick. maybe you can make 02:12:627 (2) - a 1/2 slider or something
  12. 02:22:752 (1,2) - sliders are too long. they should be 1/1, not 5/4
  13. 02:36:064 (5) - ending on a blue tick feels off. i think it'd be more appropriate to end this on the white tick at 02:37:377 -
  14. 02:41:502 (2) - this slider doesn't fit the vocals; you skipped over the sound at 02:41:595 -
  15. 02:42:252 (1,3) - why are these sliders so slow? your SV usage doesn't really make much sense from time to time due to how it changes from fast to slow so much for what appears to be no good reasoning
  16. 02:44:783 - not going to map to the vocal here?
  17. 02:48:252 (1,2,3,4,1,2,3,4,5) - this stream here also plays pretty awkwardly
hmm gonna stop here. i think the map needs a lot more work.
Topic Starter
Nostalgic

Doormat wrote:

m4m, sorry i'm a bit late, had irl stuff. i don't let holidays or irl stuff affect the quality of my mods so i waited until i had more time to mod properly

[CoMMUNICATIoN]
  1. 00:22:377 (3,4,5,6) - missing claps like the previous parts 00:19:377 (3,4,5,6) - and 00:20:877 (3,4,5,6) -
  2. 00:22:752 (1,2) - feels undermapped compared to the previous pattern and next patterns
  3. 00:37:658 (1) - there's no sound here on the slider head, this slider feels overmapped. i recommend deleting this slider and placing a circle on the red tick 00:37:939 -
  4. 00:52:752 (1) - why is the slider end silenced? has the same pitch as 00:49:752 (1) - but that one doesn't have silenced slider end. also applies to 00:55:752 (1) -
  5. 01:22:752 (1,2,3,4,5,6,1,2,3,4,5) - this stream has confusing clicking rhythms for the player and doesn't really suit the music all that well. for starters, 01:23:502 - should be clickable due to how emphasized it is; 01:22:939 (3,4) - this placement is really tricky to read due to how clumped it is; 01:24:064 (5) - shouldn't be a repeat slider imo. downbeat is the loudest note and end of the stream so i think it should be clickable
  6. 01:26:314 (2,3,4) - i'd space this out more. it looks very close to the spacing you used for your streams
  7. 01:30:252 (1,2,3,4,5) - nobody's going to be able to read or expect the stream underneath the slider here. same with 01:31:002 (1,2,3,4,5) -
  8. 01:30:908 (5,1) - likewise, nobody's going to expect this huge jump in spacing, especially since there's only 1/4 difference between the notes. this just plays bad.
  9. 01:49:752 (1,2,3,4,1,2,3,4,1,2,3,4) - 01:55:752 (1,2,3,4,1,2,3,4) - i get that this is intentionally undermapped since it's a calmer part, but it isn't even mapped to the music here
  10. 02:00:064 (1) - the sound here doesn't buzz this much, the intensity of the buzz slider here doesn't make sense
  11. 02:12:814 - i don't think you should ignore this red tick. maybe you can make 02:12:627 (2) - a 1/2 slider or something
  12. 02:22:752 (1,2) - sliders are too long. they should be 1/1, not 5/4
  13. 02:36:064 (5) - ending on a blue tick feels off. i think it'd be more appropriate to end this on the white tick at 02:37:377 -
  14. 02:41:502 (2) - this slider doesn't fit the vocals; you skipped over the sound at 02:41:595 -
  15. 02:42:252 (1,3) - why are these sliders so slow? your SV usage doesn't really make much sense from time to time due to how it changes from fast to slow so much for what appears to be no good reasoning
  16. 02:44:783 - not going to map to the vocal here?
  17. 02:48:252 (1,2,3,4,1,2,3,4,5) - this stream here also plays pretty awkwardly
hmm gonna stop here. i think the map needs a lot more work.
all fixed except the 1/8 slider and the sv change. Thanks :D
Topic Starter
Nostalgic
To WORSTPOLACKEU, Ongaku and Osu Tatakae Ouendan:

I basically reworked all the questionable parts after receiving your mods. So you can treat it as a 'fixed all'. Thank you so much! :)
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