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illion - AIWAGUMA [Osu|OsuMania|Taiko|CatchTheBeat]

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Topic Starter
Ellyu

thzz wrote:

this is just a light check tho.


=>about warnings, i understood. i leave it to next mod.
but about barlines, are these barlines needed? I doubt it strongly. https://osu.ppy.sh/ss/9100178
can you check "Omit first barline" on those points this time and ask next modder to check with the state?

I am pretty sure the red timing point is needed. at here it's not a common 4/4 rhythm but 7/8. from 03:41:735 - to 03:42:319 - you can clearly hear 7 beat. if it's a 4/4 regular rhythm you would hear 8 beat. and 03:40:884 - it's 7/8 too if you listen it with 25% speed. if osu got 7/8 setting like 4/4 and 3/4 the barline could be omitted but there's none.


[Taiko General]
  1. move all greenlines for clap/finish to the left by 1/2 or 1/4. when we hit objects on those a bit faster, the clap/finish sounds don't ring.
  2. also you need Taiko-soft-hitnormal.wav for players who don't use custom skin sound. when we hit D, weird snaredrum sound appears.
  3. 02:35:770 - why not soft-finish? or spinner would be good for all diffs (like Oni and Inner Oni)
i think it's just different way to deal with the music. both of them are reasonable. a short spinner at lower diffs may kill the newbie players

=>i understood about spinners, it's okay. and confirmed greenlines, thank you.
did you really try listening to 01:27:588 - with default skin? also plz confirm whether you unchecked "Use Taiko skin for Taiko mode".

i'll do whole check on day after tomorrow. plz check those before it!
lol. it is the most discussed issue in this map. actually,this is a map which you can't ignore the beatmap hitsound cuz part of the music are cut in to the hitsound,which means that the problem at 01:27:588 can't be fixed with hitsound
thzz

Ellyu wrote:

thzz wrote:

this is just a light check tho.


=>about warnings, i understood. i leave it to next mod.
but about barlines, are these barlines needed? I doubt it strongly. https://osu.ppy.sh/ss/9100178
can you check "Omit first barline" on those points this time and ask next modder to check with the state?

I am pretty sure the red timing point is needed. at here it's not a common 4/4 rhythm but 7/8. from 03:41:735 - to 03:42:319 - you can clearly hear 7 beat. if it's a 4/4 regular rhythm you would hear 8 beat. and 03:40:884 - it's 7/8 too if you listen it with 25% speed. if osu got 7/8 setting like 4/4 and 3/4 the barline could be omitted but there's none.

=> yea i've been sure red points are needed! can i confirm to you whether you've understood that i'm saying just about the "omit first bar line" ? -> http://puu.sh/xEavp/5d573de5ca.png

[Taiko General]
  1. move all greenlines for clap/finish to the left by 1/2 or 1/4. when we hit objects on those a bit faster, the clap/finish sounds don't ring.
  2. also you need Taiko-soft-hitnormal.wav for players who don't use custom skin sound. when we hit D, weird snaredrum sound appears.
  3. 02:35:770 - why not soft-finish? or spinner would be good for all diffs (like Oni and Inner Oni)
i think it's just different way to deal with the music. both of them are reasonable. a short spinner at lower diffs may kill the newbie players

=>i understood about spinners, it's okay. and confirmed greenlines, thank you.
did you really try listening to 01:27:588 - with default skin? also plz confirm whether you unchecked "Use Taiko skin for Taiko mode".

i'll do whole check on day after tomorrow. plz check those before it!
lol. it is the most discussed issue in this map. actually,this is a map which you can't ignore the beatmap hitsound cuz part of the music are cut in to the hitsound,which means that the problem at 01:27:588 can't be fixed with hitsound

ah, okay i mistook! copy taiko-normal-hitnormal.wav and rename it to "taiko-soft-hitnormal10.wav", you need '10'. not "taiko-soft-hitnormal.wav". and the problem will be fixed.
and here's whole recheck

[Kantan]
HP=7 plz~
  1. remove 00:41:224 (30) - or 00:43:952 (34) - plz. the pattern 7 times 2/1 in a row including finishers is difficult for newbies.
  2. 00:35:088 - and 00:45:997 - , take consistency. the vocal on 00:47:361 (38,39,40,41,42) - is different than previous therefore these aren't a problem tho.
[Inner Oni]
  1. 03:17:361 (344) - can you set here to be a finisher to prepare for next kkkkD? putting finishers per 2 measures makes me more sense, and it can be agreeable for me that kkkkD.
others seem fine! send me forum pm~
Topic Starter
Ellyu

thzz wrote:

this is just a light check tho.


=>about warnings, i understood. i leave it to next mod.
but about barlines, are these barlines needed? I doubt it strongly. https://osu.ppy.sh/ss/9100178
can you check "Omit first barline" on those points this time and ask next modder to check with the state?

I am pretty sure the red timing point is needed. at here it's not a common 4/4 rhythm but 7/8. from 03:41:735 - to 03:42:319 - you can clearly hear 7 beat. if it's a 4/4 regular rhythm you would hear 8 beat. and 03:40:884 - it's 7/8 too if you listen it with 25% speed. if osu got 7/8 setting like 4/4 and 3/4 the barline could be omitted but there's none.

=> yea i've been sure red points are needed! can i confirm to you whether you've understood that i'm saying just about the "omit first bar line" ? -> http://puu.sh/xEavp/5d573de5ca.png

[Taiko General]
  1. move all greenlines for clap/finish to the left by 1/2 or 1/4. when we hit objects on those a bit faster, the clap/finish sounds don't ring.
  2. also you need Taiko-soft-hitnormal.wav for players who don't use custom skin sound. when we hit D, weird snaredrum sound appears.
  3. 02:35:770 - why not soft-finish? or spinner would be good for all diffs (like Oni and Inner Oni)
i think it's just different way to deal with the music. both of them are reasonable. a short spinner at lower diffs may kill the newbie players

=>i understood about spinners, it's okay. and confirmed greenlines, thank you.
did you really try listening to 01:27:588 - with default skin? also plz confirm whether you unchecked "Use Taiko skin for Taiko mode".

i'll do whole check on day after tomorrow. plz check those before it!
lol I never know that foundation before and I misunderstood. it's my fault
lol. it is the most discussed issue in this map. actually,this is a map which you can't ignore the beatmap hitsound cuz part of the music are cut in to the hitsound,which means that the problem at 01:27:588 can't be fixed with hitsound

ah, okay i mistook! copy taiko-normal-hitnormal.wav and rename it to "taiko-soft-hitnormal10.wav", you need '10'. not "taiko-soft-hitnormal.wav". and the problem will be fixed.
[/quote]

and here's whole recheck

[Kantan]
HP=7 plz~okok
  1. remove 00:41:224 (30) - or 00:43:952 (34) - plz. the pattern 7 times 2/1 in a row including finishers is difficult for newbies.fixed
  2. 00:35:088 - and 00:45:997 - , take consistency. the vocal on 00:47:361 (38,39,40,41,42) - is different than previous therefore these aren't a problem tho.ok
[Inner Oni]
  1. 03:17:361 (344) - can you set here to be a finisher to prepare for next kkkkD? putting finishers per 2 measures makes me more sense, and it can be agreeable for me that kkkkD.I give up the kkkkD and turn it to kkkkd. the previous dkkkd is more important lol.
others seem fine! send me forum pm~[/quote]
Stefan
IRC log
13:52 Stefan: are you around?
13:56 Ellyu: yes
13:57 Ellyu: :D
13:57 Stefan: good, just finishing my breakfast and we can start the IRC mod for your map. :3c
13:57 Ellyu: breakfast...
13:58 Ellyu: I saw ur local time is 13:57
13:58 Stefan: yeah.. I woke up late a bit :D
14:06 Stefan: Okay
14:07 Stefan: let's see what we have
14:07 Ellyu: :3
14:08 Stefan: We were checking Oni last time iirc
14:08 Stefan: let me just check the mod post I did
14:09 Stefan: O
14:09 Stefan: thzz were modding too
14:09 Stefan: that's nice, so the map is even more different now
14:09 Ellyu: yes
14:10 Ellyu: 3 month ago he said he would mod it
14:10 Stefan: I see
14:10 Ellyu: and he mod it last week
14:10 Ellyu: lmao
14:10 Stefan: slowpoke
14:10 *Stefan shrugs
14:13 Stefan: I think it's save to say Inner Oni and Oni are fine
14:13 Stefan: so we don't need to go through them
14:13 *Stefan is editing [https://osu.ppy.sh/b/1247898 illion - AIWAGUMA [Muzukashii]]
14:16 Ellyu: cool
14:18 Stefan: 00:43:611 (44) - you could move the note to 00:43:781 - for some consistency to 00:42:418 (40,41) -
14:18 Stefan: Either way, you could also remove 00:42:418 (40,44) - instead
14:18 Stefan: for less density
14:19 Ellyu: okay
14:19 Ellyu: removed now
14:21 Ellyu: remove 00:44:293 (45) - too
14:21 Stefan: Good
14:26 Stefan: 00:22:304 - 00:22:815 - the SV boost could be done earlier, especially because of the triplet on 00:21:963 (12,13,14,15) - which can be really hard to read for Muzukashii players.
14:26 Stefan: maybe 00:11:224 (33,34,35) - ?
14:27 Stefan: That can be consistent for Oni and Inner Oni too if you like that spot.
14:27 Ellyu: hmmm
14:27 Ellyu: i see
14:27 Stefan: For Muzukashii it's crucial to use SV changes
14:28 Stefan: so you need to take more caution for them
14:30 Ellyu: fixed~
14:31 Stefan: 00:59:463 (106) - personally I'd consider a removal of the note
14:32 Stefan: it feels better to me without tapping on that time spot.
14:34 Ellyu: if there should be a removal in this pattern.somehow i feel better to remove 00:59:122 (105) -
14:35 Stefan: Well, that is also fine!
14:36 Stefan: 01:41:054 (53) - could be removed too to shortend the combo a bit
14:37 Stefan: and 01:54:690 (6) - is the only note that doesn't fit that much song-wise, also recommend to remove.
14:37 Stefan: (kiai here is pretty nice btw!)
14:38 Ellyu: 01:54:690 (6) - removed
14:38 Ellyu: but i think 01:41:054 (53) - is fine. i try to use a longer combo to start the kiai
14:39 Stefan: I see, okay.
14:42 Stefan: However, as cool as the Kiai is in Muzukashii but it's still too simple corresponding to Oni
14:42 Stefan: Especially because Muzukashii doesn't provide any triplets
14:43 Ellyu: cuz there used to be a lite oni lol
14:44 Stefan: What was the reason for removal?
14:45 Ellyu: it's too crude
14:47 Stefan: I see.
14:48 Stefan: Well.. then we have to solve this somehow for Muzukashii then
14:49 Stefan: 01:43:440 - triplet here?
14:49 Ellyu: futsuu:537 circles muzu:794 circles oni:1133
14:49 Stefan: Well, that sounds fine, considering we can add some more notes to Muzukashii
14:50 Stefan: 01:48:895 - another triplet? Maybe even kkk
14:50 Ellyu: ummm
14:51 Ellyu: wait a minute
14:51 Ellyu: i can decide and upload to show you
14:51 Stefan: sure
14:51 Ellyu: maybe you can check futsuu now
14:52 Stefan: uh.. well, I want to have one difficulty done.
14:52 Stefan: If you need longer you're free to take your time
14:52 Ellyu: okay
14:52 Stefan: because I have more than enough of that :D
15:00 Ellyu: done
15:01 Stefan: Hmm, yeah that looks much better now
15:01 Stefan: just 01:54:009 (3,7) - to be removed
15:01 Stefan: then I am perfectly fine with the Kiai
15:02 Ellyu: oops
15:02 Ellyu: removed now
15:02 Stefan: Alright.
15:05 Stefan: Mind asking
15:05 Stefan: Why are you using the same taiko hitsounds as custom hitsounds for.. uh Taiko?
15:07 Ellyu: wait
15:07 Ellyu: uhh
15:07 Stefan: Or maybe.. maybe I should re-dl the map
15:07 Stefan: brb
15:07 Ellyu: my default hitsound is different from it
15:08 Ellyu: i am pretty sure cuz i stole the hitsound from other's map lol
15:08 Stefan: So it's to force the TnT hitsounds for the map
15:10 Stefan: hmhmh, dunno if that's necessary at all. But we'll leave it like that rn.
15:10 Ellyu: the japanese style hitsound fit the music well imo
15:12 Stefan: well. I can't deny that, It is just if other BNs will agree with that usage.
15:14 Stefan: Okay, we're done with Muzukashii
15:14 Ellyu: cool
15:14 Stefan: Just let us quick check for Oni's 2nd Kiai, we may do some split to fit better to Muzukashii
15:15 Ellyu: okay
15:16 Stefan: 03:00:486 (153) - sounds to me the best to remove, combo lenght is quite long considering how short they're in Muzukashii
15:16 Stefan: 03:04:918 (181) - ^
15:17 Ellyu: i see
15:17 Ellyu: removed now
15:17 Stefan: 03:18:895 (13) - ^
15:17 Stefan: 03:22:645 (8) - ^
15:17 Stefan: 03:29:804 (59) - ^
15:18 Stefan: That should do it.
15:21 Ellyu: 03:18:895 - 03:29:804 - removed. 03:22:645 - move to 03:22:730 - and remove 03:23:071 -
15:22 Stefan: aight
15:28 Stefan: Ah, let go afk quick
15:53 Stefan: k back
15:54 Stefan: 00:22:134 - 00:22:474 - 00:22:815 - SV boosts for Futsuu should not be used at all
15:55 Stefan: as well for 00:00:997 - to not reduce it.
15:57 Ellyu: okay
15:57 Ellyu: green line removed
15:57 Stefan: 01:02:531 (1) - instead of this time spot you could move it to 01:01:509 -
15:58 Stefan: like you did 00:55:543 (63,64,65,66) -
15:59 Ellyu: uhh
16:00 Ellyu: did you said anything before "like you did 00:55:542(63,64,65,66)-"
16:00 Ellyu: my network kinda suck now
16:01 Stefan: nah
16:01 Stefan: that was my last message
16:06 Stefan: 02:52:815 (48) - Why isn't that note a finisher note?
16:06 Stefan: Like all other difficulties did.
16:07 Stefan: additionally, you can also change the note on this spot in the Muzukashii to D
16:08 Ellyu: sorry i just went to switch a network interface
16:08 Ellyu: hope it works now
16:09 Stefan: Ah, okay
16:09 Stefan: 02:52:815 (48) - Why isn't that note a finisher note?
16:09 Stefan: Like all other difficulties did
16:09 Stefan: As well for the note on the same time spot in Muzukashii
16:10 Ellyu: oops i miss that
16:11 Ellyu: fixed
16:13 Stefan: 02:25:543 - 02:34:747 - personally I wouldn't recommend the long break here between, that are my 2 cents
16:13 Stefan: but that section can have some more 1/2 notes
16:13 Stefan: to fit better for the spread.
16:14 Stefan: but I think that's it.

Much better than the last time, we'll see if thzz post again.
HXJ_Crafter
@Protastic101
As I have requested, I no longer join this map because I quit the community for a long time.
Thanks :3
thzz
okay let's go with this, Taiko diffs are fine :)

good luck on mania~
Ryuusei Aika
加油加油,差不多看着这图长大的现在终于要飞了
Topic Starter
Ellyu

HXJ_Crafter wrote:

@Protastic101
As I have requested, I no longer join this map because I quit the community for a long time.
Thanks :3
RIP
Protastic101
[tofu]
00:43:611 (43611|1,43781|1) - Might move this to col 1 to even out the weight of all the stacks. From there, I'd also stack 00:44:122 (44122|1) - in 4 to continue on the pattern as the sound doesnt quite end until 00:44:293 - https://osu.ppy.sh/ss/9326905

00:55:543 (55543|3) - I'd suggest removing this to avoid the 1/4 minijack with 00:55:457 (55457|3) - cause the BPM isn't slow enough to where a minijack of that sort is all that doable.

01:11:565 (71565|3,71906|0) - I would leave these as short notes since the guitar has a bit of a short break where it rests for one beat after the upbeat of 01:11:565 - and doesnt become entirely continuous until 01:12:077 -

01:15:827 - Add a note here in col 1 for the second repetition of the sound at 01:15:656 - ?

02:03:298 (123298|3,123384|1) - I'd suggest switching the columns here to avoid having a short note play on the middle finger while the index finger holds down a note as it's a bit more difficult to execute that way.
02:03:554 (123554|2,123724|1) - If above is accepted, control H this to avoid having too much weight on the right hand https://osu.ppy.sh/ss/9326936

02:57:077 (177077|1,177247|3) - Move to col 3 and 1 respectively to avoid the three note stack at 02:56:736 (176736|1,176906|1,177077|1) - which I think is unnecessary due to there being a lack of any repeating sounds

03:41:735 - Rather than go for a simple jumptrill here, I think it'd be nice to jack these since they're the same sound repeating for a beat. Something easy like [12][12][34][34] would be fine since jacks aren't used at all so far in the song https://osu.ppy.sh/ss/9326960


[antalf]
00:20:770 (20770|2,21111|1) - I would control H these LNs so that you don't have a 1/1 stack with 00:20:429 (20429|2,20770|2) - which feels a bit heavy on the right hand.

00:33:384 (33384|2,33554|1,33724|2,33895|1,34065|2) - I'd control H this and then extend the LN at 00:33:384 (33384|2) - to 00:33:724 - for a less abrupt cut off for the spring like sound

01:08:156 (68156|3,68327|2,68497|3,68668|2,68838|3,69009|2,69179|3,69349|2,69520|3) - I think it'd be better to break up this OH trill after a bit cause this feels kind of excessive. Maybe try splitting it around 01:09:009 - ?

01:25:884 (85884|2,86565|1) - Don't really see the point of these notes. I mean, the sound is a 2/1 build up and there doesn't appear to be anything else here in the music. I'd just use a 2/1 LN starting from the previous jump to represent the building sound then, like so https://osu.ppy.sh/ss/9353062

01:38:838 (98838|2,98838|1,99349|2) - I would control H here for symmetry and also hand balance cause you'll have one OH trill on the right hand and another on the left immediately after instead of the two on the right like you have now.

02:13:866 - 02:14:207 - there's two 1/4 triplets here that help to lead into the build up section that I think would be nice to add to differentiate this measure from the preceding ones.

02:23:327 (143327|1) - Shouldn't this be a 1/2 LN like 02:17:872 (137872|2) - was cause they're the same sound?


done
Shima Rin

Protastic101 wrote:

[tofu]
00:43:611 (43611|1,43781|1) - Might move this to col 1 to even out the weight of all the stacks. From there, I'd also stack 00:44:122 (44122|1) - in 4 to continue on the pattern as the sound doesnt quite end until 00:44:293 - https://osu.ppy.sh/ss/9326905

00:55:543 (55543|3) - I'd suggest removing this to avoid the 1/4 minijack with 00:55:457 (55457|3) - cause the BPM isn't slow enough to where a minijack of that sort is all that doable.

01:11:565 (71565|3,71906|0) - I would leave these as short notes since the guitar has a bit of a short break where it rests for one beat after the upbeat of 01:11:565 - and doesnt become entirely continuous until 01:12:077 -

01:15:827 - Add a note here in col 1 for the second repetition of the sound at 01:15:656 - ? There isn't clap sound here as those other I put with double notes

02:03:298 (123298|3,123384|1) - I'd suggest switching the columns here to avoid having a short note play on the middle finger while the index finger holds down a note as it's a bit more difficult to execute that way.
02:03:554 (123554|2,123724|1) - If above is accepted, control H this to avoid having too much weight on the right hand https://osu.ppy.sh/ss/9326936

02:57:077 (177077|1,177247|3) - Move to col 3 and 1 respectively to avoid the three note stack at 02:56:736 (176736|1,176906|1,177077|1) - which I think is unnecessary due to there being a lack of any repeating sounds

03:41:735 - Rather than go for a simple jumptrill here, I think it'd be nice to jack these since they're the same sound repeating for a beat. Something easy like [12][12][34][34] would be fine since jacks aren't used at all so far in the song https://osu.ppy.sh/ss/9326960

done
Others all accepted and applied. Besides for the 1/2 LNs parts I remove those with no continuous sounds (mostly the first of each four-LN group)
Thanks for mods! ;)
Antalf

Protastic101 wrote:

[antalf]
00:20:770 (20770|2,21111|1) - I would control H these LNs so that you don't have a 1/1 stack with 00:20:429 (20429|2,20770|2) - which feels a bit heavy on the right hand. didnt we state hand balance is a social construct?

00:33:384 (33384|2,33554|1,33724|2,33895|1,34065|2) - I'd control H this and then extend the LN at 00:33:384 (33384|2) - to 00:33:724 - for a less abrupt cut off for the spring like sound dont you tell me to extend my lns :cccc (applied)

01:08:156 (68156|3,68327|2,68497|3,68668|2,68838|3,69009|2,69179|3,69349|2,69520|3) - I think it'd be better to break up this OH trill after a bit cause this feels kind of excessive. Maybe try splitting it around 01:09:009 - ? my god, when did that atrocity happen.

01:25:884 (85884|2,86565|1) - Don't really see the point of these notes. I mean, the sound is a 2/1 build up and there doesn't appear to be anything else here in the music. I'd just use a 2/1 LN starting from the previous jump to represent the building sound then, like so https://osu.ppy.sh/ss/9353062 what the actual hell, both notes deleted, wont add lns for that build up tho, i dont think i see it as necessary

01:38:838 (98838|2,98838|1,99349|2) - I would control H here for symmetry and also hand balance cause you'll have one OH trill on the right hand and another on the left immediately after instead of the two on the right like you have now. now thats the visual mapper i wanna see again

02:13:866 - 02:14:207 - there's two 1/4 triplets here that help to lead into the build up section that I think would be nice to add to differentiate this measure from the preceding ones. added cuz y not

02:23:327 (143327|1) - Shouldn't this be a 1/2 LN like 02:17:872 (137872|2) - was cause they're the same sound? tru


done
here have your love, <3
Antalf
Ellyu please check the tags since there something wrong with them in my diff or in other ones, just wanted to make that clear.(open aimod)


Update: https://puu.sh/y3fiR/23bfe96f36.osu
Topic Starter
Ellyu
thank you mania boys! updated
Antalf
quick irc with Protastic, found some stuff. Check aimod aaaaa

Update:https://puu.sh/y4mYY/41c6d826b6.osu
Topic Starter
Ellyu

Antalf wrote:

quick irc with Protastic, found some stuff. Check aimod aaaaa

Update:https://puu.sh/y4mYY/41c6d826b6.osu
Ok
somehow my aimod is fine during last updating:thingking:
Antalf
aaaaaaaaaaaaaand here we go once again

https://puu.sh/y4o8o/d953161c24.osu
Protastic101
Had a short irc with tofu and antalf about some minor fixes, good to go now =w=)b
Pata-Mon
说起来现在取消分t 是不是可以直接找船爷心呀
Topic Starter
Ellyu
thank you rainbow sheep!
这张图都快过生日了
Topic Starter
Ellyu
uhh move some green lines in std diffs in case that when we hit objects on those a bit faster the special hitsounds don't ring. hope this isn't count as a pop
把std一些绿线前移了避免特殊音效在摁早的情况下不能触发,希望这不算戳泡;w;
Topic Starter
Ellyu
Happy birthday to you~
Happy birthday to you~
Happy birthday to AIWAGUMA~
Happy birthday to you~
smallboat
Qualified Sorry can't qua t in his birthday because my word so busy in before :o
Topic Starter
Ellyu
谢谢船业!
Naxess
as requested
Naxess
back
Shima Rin
Congratz! ;)
HXJ_Crafter
:o
Congratz
Nardoxyribonucleic
Hi Ellyu, I would like to point out that there exists a decimal error in the base slider velocity of Inner Oni.



It is recommended to fix it to 1.40 via notepad to make it the same as other four difficulties. Feel free to call me for disqualification if you want to change this.
Topic Starter
Ellyu

Nardoxyribonucleic wrote:

Hi Ellyu, I would like to point out that there exists a decimal error in the base slider velocity of Inner Oni.



It is recommended to fix it to 1.40 via notepad to make it the same as other four difficulties. Feel free to call me for disqualification if you want to change this.
OK...
Nardoxyribonucleic
Disqualified as requested to fix the base slider velocity of Inner Oni.
Nardoxyribonucleic
Rechecked and it should be fine now.

Requalified~
Arrival
changing the SV for such a minor number is useless though,

gratz
Surono
gratz Ellyu, ahuheuhe sry in da past cant promise to realized it. :"D
Topic Starter
Ellyu

HXJ_Crafter wrote:

:o
Congratz
求你不quit
Otosaka-Yu

HXJ_Crafter wrote:

:o
Congratz
你以为你是挨炮吗,一句congratz就能坠毁那种
Charlotte
gratz :)
Topic Starter
Ellyu

Charlotte wrote:

gratz :)

Surono wrote:

gratz Ellyu, ahuheuhe sry in da past cant promise to realized it. :"D

Arrival wrote:

changing the SV for such a minor number is useless though,

gratz
tons of taiko great mappers...
thanks:3
HXJ_Crafter

Suzuki_1112 wrote:

HXJ_Crafter wrote:

:o
Congratz
你以为你是挨炮吗,一句congratz就能坠毁那种
你才坠毁,我可爱的小87
Congratz +1
tutuhaha
好听!恭喜!
_MiaoFUuU_
强 无敌
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