Protastic101 wrote:
sorry for delaying, couldn't really do anything what with the mania diffs literally crashing my game cause of a single LN lmao
When the note looks unsnapped but it's not /tableflip
[The person who won't forum mod my maps :c]
00:27:673 (27673|2) - This should be shortened to 00:27:759 - cause there's a whole held sound you're missing at 00:27:759 -
01:29:293 - hihat.wav@20%
01:29:293 - soft-hitclap11.wav@70% For stuff like this, Ima ask that you not include the storyboarded samples if there's no note present in that place, otherwise it can confuse the player because they're hearing feedback even when they didnt have player input.
1:31:338 soft-hitclap11.wav@70%
1:31:338 hihat.wav@20% Another example (timestamps are weird with SB hitsounds, too lazy to fix them)
3:41:832 LR3_Snare ShotH.wav@50%
3:41:929 LR3_Snare ShotH.wav@50%
3:42:27 LR3_Snare ShotH.wav@50%
3:42:124 LR3_Snare ShotH.wav@50%
3:42:222 LR3_Snare ShotH.wav@50%
3:42:319 LR3_Snare ShotH.wav@50% more. Was too lazy to list every single sample out, but yeah, they're there
02:17:361 - same stuff I mentioned in tofu's diff about raising the volume of these hs
00:54:009 (54009|1,54179|1) - But why when it's all been unstacked for similar parts before, such as 00:42:929 - ? Also, shouldnt the note be a jump too for consistency with the timestamp I listed?
01:17:361 - Uses jump here for the crash, but uses hands at 01:18:043 - 01:18:724 - for soft kick sound ??? :v ??? I'd really just use triples for the crash + shtick sound at 01:22:134 -
02:23:327 (143327|1,143497|1) - These are different pitches, so I wouldn't stack them cause it's a bit confusing and unrepresentative of the music.
02:58:440 - tfw awkward flowbreak tbh
03:03:469 - Might consider adding a note here cause the 1/4 triplet is a bit more obvious to hear like 03:00:741 (180741|1,180827|2) -
03:06:537 - I'd add a note here cause the sound is a 1/4 hooked note, so there's no note in between them, leaving an almost unnatural feeling pause in the music.
03:07:219 - ^
03:33:213 - I believe the sound here is strong enough to warrant a note as it's a hihat kind of thing that pans a little towards the left speaker, a bit like the sound at 03:31:338 (211338|2) - for example
03:35:344 - I find it awkward to only map one of the snare drum hits rather than both. They're the same sound in quick succession, so I would either not map it in the first place or map both to be consistent and make it clear to the player what parts and instruments you're following in the music.
03:36:452 (216452|1,216452|3,216452|2) - Imo, these Lns are kind of out of place since nothing like it has been present in the song despite sounds similar to this occurring at places such as 01:11:224 - or 01:27:588 - to name a couple
03:41:735 (221735|3) - For a bit of a more linear spread, I'd consider adding 1/4 single notes here to better bridge into Tofu's diff which uses [12][34] jumptrill here. Maybe this would work? https://osu.ppy.sh/ss/8831154
to save my ass some time i accepted all suggestions so i dont spend half a year marking every single suggestion, fixed the hs mentioned and also some i found my self, also checked ai mod and fixed ton of crap as well... might want to check all conflicting tags as well, saw it on other diffs