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posted

Zyl wrote:

From my queue!


Too lazy for put the link...


BG's as requested, all of them are resized to 1366x768, so you just need to choose the one you like most


Btw, if you use one of them give credit to the provider of it, in total are 5 BG's


BG's


i don't know if you need hitsounding, but i will accept if you want me to do it. yea boi
thx!
posted
Hey a super delayed M4M my apologies...

General

>Add custom colors

>Make sure to hitsound all diffs

>Make sure that all diffs are snapped properly

>Get a timing check for this because I don't really think that a song this simple needs to have this confusing of a timing

R4's Easy

00:00:247 (1) - If you want you could make the lower curve more perfect by centering the slidernode more, the curve is not "perfect" atm
00:22:969 (3,4,1) - The spacing on these is off and you should resnap them with DS


Sho's Normal

00:06:557 - Ignoring this beat is really really bad rhythmwise, you should definetly start a slider here
00:16:657 - Same here, even though it's consistent its still much better when you start a slider from here


Choco's Hard

00:03:720 (4,5) - Why is this spacing so small when 00:03:404 (3,4) - is much bigger but the break in music is of same length?

Insane

00:00:878 (6,7,8) - Your spacing here is bad because 00:00:878 (6,7) - are closer to eachother than 00:01:194 (7,8) - even though 00:01:194 (7,8) - have a smaller break in music
00:11:931 (6,7,8,9) - This inconsistent spacing is a bit weird imo
00:25:176 (1,2,3,4,1) - Don't do a stream like this while having so many red lines it's impossible to play accurately to the rhythm
00:26:123 (1) - Remove New Combo

Meep's Extra

00:03:404 (5,6,7,8) - Spacing on these should be smaller because 00:04:036 (1,2,3,4) - have larger breaks in music but are still as closely spaced so its super confusing to play
00:28:017 - Maybe a spinner instead of a single circle

Good luck with the set!
posted

ProfessionalBox wrote:

Hey a super delayed M4M my apologies...

Sho's Normal

00:06:557 - Ignoring this beat is really really bad rhythmwise, you should definetly start a slider here Fixed
00:16:657 - Same here, even though it's consistent its still much better when you start a slider from here Fixed


Good luck with the set!
Thanks for modding!~ :D


osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4668
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.6

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom (HoneyWorks)
Creator:[A L P H A]
Version:Sho's Normal
Source:君の名は。
Tags:honeyworks your name zen zen zense _Meep_ ShogunMoon [-Chocola-] R4UP1
BeatmapID:1129039
BeatmapSetID:532909

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"principal bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
243,315.789473684211,4,2,1,50,1,0
247,315.789473684211,4,2,0,70,1,0
5295,315.621854043392,4,2,1,50,1,0
5299,-100,4,2,0,70,0,1
5378,-100,4,2,0,70,0,0
15404,-100,4,2,0,70,0,1
15483,-100,4,2,0,70,0,0
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25478,317.460317460317,4,2,1,50,1,0
25510,-100,4,2,0,70,0,0
28036,-100,4,2,0,70,0,0
29944,315.789473684211,4,2,1,50,1,0


[HitObjects]
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285,55,878,2,0,P|346:43|413:56,1,110
427,92,1352,2,0,L|428:220,1,110
449,252,1825,1,0,0:0:0:0:
367,326,2141,2,0,P|320:338|252:320,1,110
186,243,2773,6,0,L|130:228,2,55
238,226,3247,2,0,L|227:98,1,110
218,62,3720,2,0,L|295:52,1,55
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171,171,5926,2,0,P|227:160|294:176,1,110
323,201,6399,1,0,0:0:0:0:
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499,190,7030,1,0,0:0:0:0:
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316,65,8135,2,0,L|254:59,1,55
219,96,8451,2,0,P|209:149|223:209,1,110
237,255,8924,1,0,0:0:0:0:
177,347,9240,1,0,0:0:0:0:
177,347,9398,6,0,P|123:356|69:346,1,110
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167,191,11291,1,0,0:0:0:0:
167,191,11449,2,0,P|222:205|282:191,1,110
321,167,11923,6,0,P|377:156|432:170,1,110
373,262,12554,1,0,0:0:0:0:
294,338,12869,2,0,L|166:350,2,110
373,262,13816,1,0,0:0:0:0:
451,184,14132,2,0,P|464:128|444:62,1,110
356,23,14763,1,0,0:0:0:0:
360,133,15079,1,0,0:0:0:0:
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50,182,16026,2,0,P|33:233|48:287,1,110
93,315,16499,1,0,0:0:0:0:
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256,192,28194,12,4,30089,0:0:0:0:
posted
updating soon (overwatch is my bae xd)
posted

HydroCannon13 wrote:

i apologize for late mod D: np
[General]
  1. pretty much everything is not snapped, so you might want to fix that in all diffs fixed
  2. bg size is bigger than it should be, you should resize to 1366x768 fixed (thanks zyl <3)
[Insane]
  1. 00:15:381 (1,2,3,4) - the pattern is inconsistent from the other time he says "zen zen zense", so you may want to keep it the same for both times nah
  2. 00:13:974 (1,2) - why did you increase spacing here? seems a bit random because its not really a strong sound... i think is fixed
  3. 00:20:918 (3) - should end at 00:21:076, because of the vocal there, and imo also should have greater spacing so as not to overlap (2) fixed
  4. 00:25:176 (1,2,3,4) - are you sure this fits here? imo you should delete (2), and readjust spacing because there is nothing in the music that (2) covers
  5. 00:26:123 (1) - seems very random nc here, i think you could just remove the nc think i fixed it
  6. 00:04:036 (1,2) - should be snapped to 1/3 like in normal and hard think i fixed again


Overall nice mapset, hopefully I helped you :)yea you helped me xd
Good luck!! thx
thx for mod!
posted

ProfessionalBox wrote:

Hey a super delayed M4M my apologies... i know right...

General

>Add custom colors why?

>Make sure to hitsound all diffs waiting for zyl

>Make sure that all diffs are snapped properly yea

>Get a timing check for this because I don't really think that a song this simple needs to have this confusing of a timing yep


Insane

00:00:878 (6,7,8) - Your spacing here is bad because 00:00:878 (6,7) - are closer to eachother than 00:01:194 (7,8) - even though idk how to fix that...
00:01:194 (7,8) - have a smaller break in music huh?
00:11:931 (6,7,8,9) - This inconsistent spacing is a bit weird imo ikr
00:25:176 (1,2,3,4,1) - Don't do a stream like this while having so many red lines it's impossible to play accurately to the rhythm fixed
00:26:123 (1) - Remove New Combo fixed


Good luck with the set! thx!
thx for mod owo
posted
late mod lol

General
make sure you check aimod on all diffs! unsnapped objects and tag conflicts
Easy
00:28:335 (4) - make its start be at 00:28:017 - and its end at 00:29:287 - . Don't forget distance snap!
Normal
00:07:819 (1,2) - as your main focus in the diff is the vocal I would suggest to follow a rhythm like http://prnt.sc/e1urgm
00:11:923 (1,2,3,4,5,6,7) - this whole section has space for improvement rhythm-wise. my suggestion: http://prnt.sc/e1utj5 but there are many ways you can do it, just make sure you follow the same sounds you follow in all the other sections. consistency is the key!
00:17:919 (1,2) - same as my suggestion at 00:07:819 (1,2) - . This time though, follow this rhythm instead http://prnt.sc/e1uuty
Hard
couldn't find anything faulty with this diff
Insane
00:01:194 (7,8) - the kickslider is pretty far from the following object for an insane diff. lower the spacing a little.
00:04:036 (1,2,3) - those are 1/3s. change beat snap divisor to 1/3 and do this http://prnt.sc/e1uwxw
00:07:819 - important sound, should have an object start from there instead. I would suggest splitting 00:07:662 (3) - to two circles then making those two circles 00:07:977 (1,2) - a slider.
00:10:266 - there's a sound here (1/4 burst)
00:15:315 - ^^
00:16:499 - there's a strong sound right here so just split the reverse slider to one circle in the start, then a slider.
Extra
00:01:352 (6) - nc
00:04:036 (1,2,3,4) - they're 1/3s so just do this instead http://prnt.sc/e1uziq
00:13:343 - it'd be nice if you followed the vocal here as well. try a rhythm like http://prnt.sc/e1v02u

Pretty smooth set, good luck! :)
posted
RANDOM MOD


Meep's Extra


  1. 00:00:404 (2) - Try to use a 1/4 sliderfor make a better emphasis & it will sound better.
  2. 00:02:931 (2) - Actually this sound, starts here 00:02:990 (2) - .
  3. 00:03:089 (3,4) - Just no, this is way too extreme for a Insane "Extra" diff, try to use a 1/2 slider instead. (UNRANKABLE)
  4. 00:03:562 (6) - Use a 1/4 slider, for make emphasis, put the playback time at 25%.
  5. 00:04:510 (3) - Wrong position: 00:04:470 (3) - .
  6. 00:05:299 (1,2,3) - Here it wil be better use a circular flow.
  7. 00:06:715 (3,4) - Replace with a slider, because the vocal continues.
  8. 00:07:027 (5,6,7) - Unsnapped?, check all the Aimod things, please. (UNRANKABLE)
  9. 00:09:395 (2,3) - Wrong emphasis, the vocal haves a lower intensity.
  10. 00:09:711 (4,5,6) - Looks really bad.
  11. 00:10:185 (7,1) - A little just too much & also wrong emphasis.
  12. 00:10:816 (2,3) - Weird hitsounding, also wrong emphasis
  13. 00:11:448 (1,2,3) - Just too much.
  14. 00:17:905 (1,2) - Wrong emphasis.
  15. 00:17:431 (4) - Just (UNRANKABLE).
  16. 00:18:694 (3,4,1) - Awful flow.
  17. 00:19:642 (3) - Out of screen + Touchs HP Bar. (UNRANKABLE)
  18. 00:20:431 (1,2) - Just too much.
  19. 00:22:484 (4,5) - Reduce the DS.
  20. 00:25:326 (5,1) - Just too much.
  21. 00:26:115 (3,4) - Awful flow.
  22. 00:28:012 (1) - Use a spinner instead.

I know that you want to make a extreme diff but, NO just don't do that things,Unsnapped things, Random patterns, 1/4 Extremely crazy jumps, ect.
posted
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4668
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom (HoneyWorks)
Creator:[A L P H A]
Version:Choco's Hard
Source:君の名は。
Tags:honeyworks your name zen zen zense _Meep_ ShogunMoon [-Chocola-] R4UP1
BeatmapID:1129035
BeatmapSetID:532909

[Difficulty]
HPDrainRate:8
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"principal bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5299,-90.9090909090909,4,2,0,70,0,1
5378,-90.9090909090909,4,2,0,70,0,0
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15483,-90.9090909090909,4,2,0,70,0,0
25510,-111.111111111111,4,2,0,70,0,0
28036,-125,4,2,0,70,0,0


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posted

[-Chocola-] wrote:

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4668
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom (HoneyWorks)
Creator:[A L P H A]
Version:Choco's Hard
Source:君の名は。
Tags:honeyworks your name zen zen zense _Meep_ ShogunMoon [-Chocola-] R4UP1
BeatmapID:1129035
BeatmapSetID:532909

[Difficulty]
HPDrainRate:8
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"principal bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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uppudatted
posted
maybe sending this for grave just for 1 or some months (or whatever lmao) and when i have motivation ill revive it
posted
revived and much better!!

oh and other diffs were deleted sorry uwu
posted
from M4M

Shoguns Normal:
  1. 00:07:030 (4,5) - I get this makes sense and emphasizes the "kimiwo" with the reverse slider but to me that pause feels real awkward, you could use a rhythm like https://osu.ppy.sh/ss/11082063 but im not sure thats better
  2. 00:10:976 (2,3,4,5,6) - same, but https://osu.ppy.sh/ss/11082112 fits way better here imo
  3. 00:27:700 (6,1) - should be a slider imo, held vocal should be emphasized


Kibbs Hard:
  1. 00:03:878 (4,1,2) - since these are all the same sound I would prefer making it reverse slider - slider instead of circle - slider - circle. The slider at 00:04:036 (1) - is too short anyways, the reverse doesnt fall on the actual sound. Making this two sliders would make it easier for players to acc (its a Hard after all) while being able to use wierd rhythm (sound at 00:04:247 - should be 1/6 snapped) to actually accurately hit the notes
  2. 00:24:890 (3,4,5) - I feel like a rhythm like https://osu.ppy.sh/ss/11082026 fits better here because it follows the long vocal at 00:24:890 - and emphasizes kicks at 00:25:177 - as well


Insane:
  1. 00:01:352 (4) - make this a nice wave slider pls
  2. 00:13:662 (4) - maybe NC this? Its the first time you use this concept so that would make it a bit easier to read
  3. 00:24:590 (1) - this can be a slider until 00:24:590 (1) - that way you map the held vocal there but dont make it too hard to acc
  4. seems like spacing decreases in the duration of the "kiai" plus more sliders and less longer jumps, makes it feel a little bit less intense but I guess since the song doesnt really get more intense its fine. I would maybe try out how it plays with increasing spacing or more jumps instead of sliders like 00:21:080 (3,4) - .


not really much I could mod since its so short and no crazy mapping, but nice map, gl!
posted
before starting the mod i want to clear out kibbleru told me to apply for him so dont say anything later

Sylvarus wrote:

from M4M

Kibbs Hard:
  1. 00:03:878 (4,1,2) - since these are all the same sound I would prefer making it reverse slider - slider instead of circle - slider - circle. The slider at 00:04:036 (1) - is too short anyways, the reverse doesnt fall on the actual sound. Making this two sliders would make it easier for players to acc (its a Hard after all) while being able to use wierd rhythm (sound at 00:04:247 - should be 1/6 snapped) to actually accurately hit the notes ive seen this in a lot of maps and i dont think thats a problem imo lol
  2. 00:24:890 (3,4,5) - I feel like a rhythm like https://osu.ppy.sh/ss/11082026 fits better here because it follows the long vocal at 00:24:890 - and emphasizes kicks at 00:25:177 - as well i prefer this one. it follows the gameplay (its more fluid)


Insane:
  1. 00:01:352 (4) - make this a nice wave slider pls uhhhh i see no problem there
  2. 00:13:662 (4) - maybe NC this? Its the first time you use this concept so that would make it a bit easier to read but that verse ends at 00:13:978 -
  3. 00:24:590 (1) - this can be a slider until 00:24:590 (1) - that way you map the held vocal there but dont make it too hard to acc changed
  4. seems like spacing decreases in the duration of the "kiai" plus more sliders and less longer jumps, makes it feel a little bit less intense but I guess since the song doesnt really get more intense its fine. I would maybe try out how it plays with increasing spacing or more jumps instead of sliders like 00:21:080 (3,4) - nah.


not really much I could mod since its so short and no crazy mapping, but nice map, gl!
ty!
posted

Sylvarus wrote:

from M4M

Shoguns Normal:
  1. 00:07:030 (4,5) - I get this makes sense and emphasizes the "kimiwo" with the reverse slider but to me that pause feels real awkward, you could use a rhythm like https://osu.ppy.sh/ss/11082063 but im not sure thats better nah my pattern fit good imo :/
  2. 00:10:976 (2,3,4,5,6) - same, but https://osu.ppy.sh/ss/11082112 fits way better here imo ^
  3. 00:27:700 (6,1) - should be a slider imo, held vocal should be emphasized no since 00:28:017 (1) - is a new measure wit a strong sound on it


not really much I could mod since its so short and no crazy mapping, but nice map, gl!
thanks for modding!
posted
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