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LiSA - Brave Freak Out! (TV Size)

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Topic Starter
hlanden
This beatmap was submitted using in-game submission on 30 ноември 2016 г. at 00:18:16 ч.

Artist: LiSA
Title: Brave Freak Out! (TV Size)
Source: Qualidea Code
Tags: opening LiSA Qualidea_Code anime
BPM: 200
Filesize: 2397kb
Play Time: 01:28
Difficulties Available:
  1. Bravery (5,68 stars, 491 notes)
  2. TwillghtSparkle insane (4,39 stars, 294 notes)
Download: LiSA - Brave Freak Out! (TV Size)
Information: Scores/Beatmap Listing
---------------
TwilightSparkle's Insane - TwilightSparkle
Bravery - Me

Expect more difficulties in the future. Feel free to GD :)

Well, this was actually my second attempt at mapping. It was submitted by my friend but he stopped working on his map a long time ago, so I wanted to submit a slight revamp of my difficulty. (Mainly the part untill my first break)

Also my first finished difficulty ever, because most of my maps are like the first 30-40 secs of a song and by then I get too bored from listening to it. Yes I'm a very slow mapper, but maybe that's because I don't have much experience?

Any GD's, mods. advices or whatever is highly appreciated since I'm still struggling to learn the ways of mapping.

Hope you enjoy!
Alex3i2
Hi M4M
00:03:330 (3,4,5,6,7,8,9) - what about this? https://osu.ppy.sh/ss/6626264 looks better imo
00:20:580 (6) - x144 y192?
00:28:680 (1,2,3,4,5,6,7,8,9) - this stream can be better . https://osu.ppy.sh/ss/6626364 .
00:30:480 (1) - Ctrl + G , make it curved
00:30:780 (2) - Curved also . Will look like this https://osu.ppy.sh/ss/6626391
00:31:530 (6) - Move to x320 y64 , add a circle 00:31:605 - x320 y64. ( Like you did here 00:36:480 (1,2,3) - )
01:18:480 (1,2,3,4,5,6,7) - Looks much better https://osu.ppy.sh/ss/6626517

Those are just my opinions. Hope it helped
GL
niyuji
from m4m :)

• 00:04:230 (2,3,4) - too high, move down please
• 00:05:430 - i think you should add a circle here
• 00:09:930 (5,6,1,2) - maybe move somewhere here https://osu.ppy.sh/ss/6627214
• 00:13:530 (7) - looks bad; i suggest you rotating and moving up that slider https://osu.ppy.sh/ss/6627221
• 00:19:380 (6,1,2) - move slider down and those 2 circles like this: https://osu.ppy.sh/ss/6627233
• 00:37:380 (5) - too high, move down
• 00:37:980 (3) - move to 244 175 for a better blanket (with 00:38:280 (1,2,3,4,5,6,7) - )
• 00:42:480 (1) - is too close to 00:42:630 (1,2,3,4,5) - move somewhere and also remove nc 00:42:630 (1) -
• 00:48:930 (2) - toooooooooo hiiiiiiiiiiiigh, please.
• 00:52:680 (4) - stack with 00:53:430 (1) - (move to 272 420)
• 01:19:380 (3) - remove this circle, overmap
• 01:19:830 - better add here a circle insead of ^
• 01:22:080 (1) - this slider doesn't fit, better make smaller curve like https://osu.ppy.sh/ss/6627276

overall you still need more experience. You should practice mapping easy/med/hard diffs for now. Also watch tutorials by pishi & -mo-. Good luck.
Topic Starter
hlanden
TwilightSparkle

TwillghtSparkle wrote:

Hi M4M
00:03:330 (3,4,5,6,7,8,9) - what about this? https://osu.ppy.sh/ss/6626264 looks better imo Changed.
00:20:580 (6) - x144 y192?
00:28:680 (1,2,3,4,5,6,7,8,9) - this stream can be better . https://osu.ppy.sh/ss/6626364 . Didn't do it like that but changed the pattern
00:30:480 (1) - Ctrl + G , make it curved
00:30:780 (2) - Curved also . Will look like this https://osu.ppy.sh/ss/6626391 Fixed. (I was dumb to not do this while mapping it lol (I mapped this map some time ago))
00:31:530 (6) - Move to x320 y64 , add a circle 00:31:605 - x320 y64. ( Like you did here 00:36:480 (1,2,3) - ) I don't think this place calls for a triplet
01:18:480 (1,2,3,4,5,6,7) - Looks much better https://osu.ppy.sh/ss/6626517 Wanted to take your idea but then I got too carried on and changed the whole thing so yea xD

Those are just my opinions. Hope it helped
GL

Kise

_Kise wrote:

from m4m :)

• 00:04:230 (2,3,4) - too high, move down please Fixed.
• 00:05:430 - i think you should add a circle here Fixed.
• 00:09:930 (5,6,1,2) - maybe move somewhere here https://osu.ppy.sh/ss/6627214 Fixed.
• 00:13:530 (7) - looks bad; i suggest you rotating and moving up that slider https://osu.ppy.sh/ss/6627221 Didn't use your suggestion but changed.
• 00:19:380 (6,1,2) - move slider down and those 2 circles like this: https://osu.ppy.sh/ss/6627233 Didn't use your suggestion but changed bunch of things again.
• 00:37:380 (5) - too high, move down Fixed.
• 00:37:980 (3) - move to 244 175 for a better blanket (with 00:38:280 (1,2,3,4,5,6,7) - ) Fixed.
• 00:42:480 (1) - is too close to 00:42:630 (1,2,3,4,5) - move somewhere and also remove nc 00:42:630 (1) -
• 00:48:930 (2) - toooooooooo hiiiiiiiiiiiigh, please.
• 00:52:680 (4) - stack with 00:53:430 (1) - (move to 272 420) Didn't like how it played out like that so I changed the position of 3
• 01:19:380 (3) - remove this circle, overmap Fixed.
• 01:19:830 - better add here a circle insead of ^ Realized that myself soon after :D
• 01:22:080 (1) - this slider doesn't fit, better make smaller curve like https://osu.ppy.sh/ss/6627276 Fixed.

overall you still need more experience. You should practice mapping easy/med/hard diffs for now. Also watch tutorials by pishi & -mo-. Good luck.

Most of these mistakes were something I would realize myself if I changed my map after reupload lol. I mean I didn't know my mapping perspective changed so much only after a few months D: . Also I do watch pishifat weekly but I didn't know -mo-. Will check him out once I get free time :)

Either way thank you noth very very much for taking of your time to mod my map! :)
anna apple
Hi, you already looked at my map in this (m4m)

Bravery

  1. pls turn hitsound volume down, my ears hurt. Use maybe like 70%?
  2. use more of the same sliders, sliders like 00:22:680 (4) - don't need to be so different from the rest since you make them to play the same.
  3. 00:00:480 (1,2,3,4,5,6,7) - stream rhythming is weird here. basically you don't want to start a stream on the blue tick because there is no special emphasis on that time. So either make the stream start 00:00:930 - OR 00:01:080 -. I suggest making it start 00:01:080 -
  4. 00:01:980 (3,4,5) - So the primary mechanic of a triple is to make emphasis on the third note, There is no sound where the 5 is, so the triple isn't supported by the music. A good rule of thumb would be to start triples on the red tick (unless the music supports otherwise.)
  5. 00:01:830 (2) - you can make this look a bit better if it didn't overlap with the previous 7 OR if it was pefectly stacked underneath it.
  6. 00:03:330 (3,4,5,6,7,8,9) - The issue with this is that the music doesn't quite support it. 00:03:480 (5,7) - These two notes have strong sounds over them and should be emphasized accordingly
  7. 00:06:030 (2) - this should be evenly between the previous note and the following note since there isn't anything special about the 2 or 3, but the jump from 3 to 4 can stay because 4 is strong.
  8. 00:08:730 - this is a held out note, so it is better represented as a slider, plus the break after this triple is kind of awkward
  9. 00:21:180 (2,3,4,5) - this seems kind of bad because it looks like you tried to make a shape and failed, so you should try and better define what this is. or change it up.
  10. There are a lot of moments where you have patterns overlap, Ex: 00:19:080 (5,6) - with 00:19:980 (3) - which is (what I think) a misuse of overlapping, when you overlap it should be a fairly consistent way and shouldn't really hide objects unless you are blanketing them somehow
  11. 00:36:480 (1,2,3) - this is another example of bad usage of triple
  12. 00:38:280 (1,2,3,4,5,6,7) - the stream should end with 5
  13. 00:39:630 (5,6,1) - these sliders take away from strength in the song because 00:39:780 - and 00:40:080 - and 00:40:380 -
  14. 00:47:130 (7) - 00:41:130 (7) - similar thing here
  15. 00:48:180 (5,6,7,1) - change this so the notes are the triple should start 00:48:330 -
  16. 00:56:580 (4,5,6) - this rhythm should start 00:56:730 - here
  17. 00:58:230 (1,2,3,4,5,6,7,8,9) - This isn't supported by the music
  18. 00:59:280 (2) - neither is this.
  19. generally speaking, you should re-work your rhythms -- and when you think about rhythm, the first thing you should think about it whether or not something should be clickable. In most cases strong beats should always be clickable, but its possible to emphasize them without having to click them. You should note that in this type of map you should try and make all the strong beats clickable. Also you should note that in a map like this, its also not a good idea to make specific times clickable when there is no sound to support it.

if you want more feedback after applying these I just forum pm me or catch me in game.
Topic Starter
hlanden

Pyroflayer wrote:

Hi, you already looked at my map in this (m4m)

Bravery

  1. pls turn hitsound volume down, my ears hurt. Use maybe like 70%? Fixed.
  2. use more of the same sliders, sliders like 00:22:680 (4) - don't need to be so different from the rest since you make them to play the same. Fixed.
  3. 00:00:480 (1,2,3,4,5,6,7) - stream rhythming is weird here. basically you don't want to start a stream on the blue tick because there is no special emphasis on that time. So either make the stream start 00:00:930 - OR 00:01:080 -. I suggest making it start 00:01:080 Fixed.
  4. 00:01:980 (3,4,5) - So the primary mechanic of a triple is to make emphasis on the third note, There is no sound where the 5 is, so the triple isn't supported by the music. A good rule of thumb would be to start triples on the red tick (unless the music supports otherwise.) Fixed.
  5. 00:01:830 (2) - you can make this look a bit better if it didn't overlap with the previous 7 OR if it was pefectly stacked underneath it.
  6. 00:03:330 (3,4,5,6,7,8,9) - The issue with this is that the music doesn't quite support it. 00:03:480 (5,7) - These two notes have strong sounds over them and should be emphasized accordingly
  7. 00:06:030 (2) - this should be evenly between the previous note and the following note since there isn't anything special about the 2 or 3, but the jump from 3 to 4 can stay because 4 is strong. Fixed.
  8. 00:08:730 - this is a held out note, so it is better represented as a slider, plus the break after this triple is kind of awkward
  9. 00:21:180 (2,3,4,5) - this seems kind of bad because it looks like you tried to make a shape and failed, so you should try and better define what this is. or change it up. Fixed.
  10. There are a lot of moments where you have patterns overlap, Ex: 00:19:080 (5,6) - with 00:19:980 (3) - which is (what I think) a misuse of overlapping, when you overlap it should be a fairly consistent way and shouldn't really hide objects unless you are blanketing them somehow Fixed.
  11. 00:36:480 (1,2,3) - this is another example of bad usage of triple Fixed.
  12. 00:38:280 (1,2,3,4,5,6,7) - the stream should end with 5 Fixed.
  13. 00:39:630 (5,6,1) - these sliders take away from strength in the song because 00:39:780 - and 00:40:080 - and 00:40:380 Fixe I think?i
  14. 00:47:130 (7) - 00:41:130 (7) - similar thing here Fixed. Fixed.
  15. 00:48:180 (5,6,7,1) - change this so the notes are the triple should start 00:48:330 Fixed.
  16. 00:56:580 (4,5,6) - this rhythm should start 00:56:730 - here Fixed.
  17. 00:58:230 (1,2,3,4,5,6,7,8,9) - This isn't supported by the music Not to the vocals?
  18. 00:59:280 (2) - neither is this. Fixed.
  19. generally speaking, you should re-work your rhythms -- and when you think about rhythm, the first thing you should think about it whether or not something should be clickable. In most cases strong beats should always be clickable, but its possible to emphasize them without having to click them. You should note that in this type of map you should try and make all the strong beats clickable. Also you should note that in a map like this, its also not a good idea to make specific times clickable when there is no sound to support it. Thanks really much for the help! :)

if you want more feedback after applying these I just forum pm me or catch me in game.
Once again thanks you very very much for the mod :) . Sorry I took that long to respond.
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