Reminds me of osq.
This hole syntax highlighing, code completition and stuff are just base on open source librarys for java, I don't think that would work that nice in C# (but then again I'm not sure about this...). What's left is the interpreter.peppy wrote:
Pity I wasn't consulted before this was started so it could be written in c# and actually integrated with osu!/osq. Seems like such a waste.
Well it can be bundled with osu if it's good enough? It'd be a waste to let it be unknown to the general public cause not a lot of people actually visit this part of the forum and I can feel a lot of work was put in this.Hm, would it be better if this thread would be in the storyboarding forum? I was unsure about that...
C# is pretty close, I moved from C# to Java without any trouble (however c non-java languages are stricter with data types)MoonShade wrote:
I see, so it looks like I have to deal with C#
I will try to do it, but I have to get used to this language first.
Animation light = new Animation("light.png",Foreground,Centre,60,80,LoopForever)Note that the 1st number is the frameCount and the 2nd is the frameDelay
pic.fliph(0,1000)
pic.flipv(0,1000)
pic.blenda(0,1000)
pic.startTriggerLoop(HitSoundClap,0,1000)
...
pic.endLoop()