Noriko Mitose - Duel Alternatives [CatchTheBeat]

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Topic Starter
Benita
I guess I'll just apply your mod so far :3

SYAHME wrote:

Normal mod, from my modding queue.
[General]
  1. Consider to change HP drain to 7
  2. 아주 NICE

[Verethragna]
Timeline
  1. 00:05:184 (2) - why not split this slider and map this beat 00:05:355 - here because I hear a sound. - I'm following the guitar, making the whole map 1/2's is no fun... Wanna keep these 1/1 sliders ;_; but made slider tick rate 2 so it isn't completely ignored!
  2. 00:05:698 (3) - same as above, 00:05:870 - here.
  3. 00:06:555 (5) - same as above, 00:06:727 - here.
  4. 00:07:412 (1) - why you end the sliderend here, I can't hear any sound. Please end the slider 00:07:584 - here. - There is like a siren sound or whatever, I don't know how to describe it but it's pretty easy to hear... At least for me owo
  5. 00:07:927 (3) - same as above, end 00:08:098 - here, please. - ^
  6. 00:08:527 (6,8) - remove these hitcircles as there are no sounds here. - Again, the siren ish sound and guitar is building up here
  7. 00:09:298 (3) - same as mod number one, 00:09:470 - here.
  8. 00:09:727 (4) - remove this hitcircle. - Guitar here
  9. 00:10:412 (2) - remove this hitcircle. - Siren thingy
  10. 00:11:012 (5) - make this a hitcircle, there's no sound 00:11:098 - here. - Same as 00:08:527 (6,8) -
  11. 00:12:041 (3) - same as mod number one, 00:12:212 - here. - Guitar here
  12. 00:12:470 (4) - remove this hitcircle.
  13. 00:12:898 (1) - same as mod number one, 00:13:070 - here.
  14. 00:13:412 (3) - same as mod number one, 00:13:584 - here.
  15. 00:14:612 (3) - end the slider 00:14:784 - here as I can't hear any sound 00:14:870 - here. - This guitar sound is questionable but I think it works well as it is
  16. 00:23:098 (3) - remove this hitcircle. - okay
  17. 00:26:355 (6,8) - remove these hitcircles as there are no sounds here. - noo, there are sounds here xD

Pattern
  1. 00:10:670 (4,5) - do this need a hyperdash? no strong beat here. - Yeah, removed
  2. 00:11:012 (5,6,7) - this is hard to catch and adjust after a hyperdash, maybe you can make the pattern look like 00:08:441 (5,6,7,8,1) - this is more safe to catch but you need to ctrl+h first. - Kept the pattern but removed the hyperdash
  3. 00:11:527 (1,2) - this also doesn't seems it need to have a hyperdash despite there's no strong beat here. - Removed hyper
  4. 00:11:698 (2,3) - same as above. - Removed hyper
  5. 00:14:441 (2) - just want to make it center between previous and nest notes, move to x:200 is much better. - Dash here because of the guitar sound, no change
  6. 00:16:498 (5,6) - this hyperdash is too strong, it is hard to catch the sliderend 6 and the next notes, consider make 6 more closer the right at x:424. - I disagree, the jump is very short and the way the slider is curved makes it antiflowy which I personally like
  7. 00:18:384 (1,2) - this is kinda hard to me like you have to dash then temporary stop + hyperdash to get the next notes, maybe you can make the pattern more easier like 00:17:698 (1,2) - this. - Supposed to be like that, if I make the whole map back and forth doubles it's no fun ):
  8. 00:20:441 (1,2) - this is still fine to me but maybe it kinda hard to catch the next notes because of strong hyperdash. - nerfed distance a tiiiiny bit
  9. 00:21:984 (5) - this is kinda confused, make the reverse slider horizontal completely too add more movements. - mmmh making it fully horizontal makes it on x0 which I'm trying to avoid...
  10. 00:22:327 (6,1) - same as above above. - Sure
  11. 00:24:127 (2,3) - this and 00:24:555 (4,5) - this hyperdash is too strong so it make the catches of the next notes become hard. You need to catch the notes quickly, maybe consider change the pattern into easier one. - I like them as they are, they are emphasizing both the claps with a hyper and the finishers with a normal dash... I don't think they are hard at all though and there's nothing wrong with the pattern itself. Either way, reduced distance a tiiiiny bit, don't wanna make them too easy
  12. 00:25:584 (2,3) - no need to do a hyperdash here, move 00:25:927 (3) - to x:224 to make it center between previous and next notes. - why not a hdash here? I think it fits
  13. 00:26:612 (9) - why not make this more spicier by move to x:472. - sure

I will continue later, this is so hard to mod and too long.
When I built my timeline I got a lot of my ideas from the ranked standard map, so I really don't think there are any problems with the intro when looking at timeline :x Thanks for your suggestions though!
Divine Cake
Generelt: Føler at streamsa enten er veldig nær hverandre med liten spacing eller at det går ut i et bullet rain med 2 noter med H-dash på andre. Ville likt en mer glidene overgang i noen av streamsa.
00:10:155 (1,2,3,4,5,6,7) - Føler ikke at denne matcher sangen helt. foretrekker en sammenhengende stream
00:45:812 (1) - større mellomrom for å undertrykke tonen? 00:45:641 (5,1,2) - føles litt merkelig.
01:54:727 (4) - slideren går litt for sakte for meg. føler den kunne gjort seg bedre om man måtte flytte catheren litt begge veier. som 01:48:898 (3) -
03:20:441 (1,2,1,2) - større mellomrom mellom sliderene for å understreke sangen.
05:12:727 (4) - til 05:14:270 (6) - streamsa er litt for rette i vendignene for meg. Sangen er mye roligere og jeg føler en rundere stream ville passet bedre med tempoet på denne delen.
05:38:955 (1) - til 06:00:555 (3) - Relly liked this part :D. 05:53:012 (1,2,3,4,5,6) - fun pattern to play
06:30:384 (1) - streamen føles litt for lik ut til 06:42:041 (1) - øke spacing på andre stream kanskje?
Topic Starter
Benita

SYAHME wrote:

Normal mod, from my modding queue.
[General]
  1. Consider to change HP drain to 7 - idk I usually easily fail when shitmissing so I think it's nice with HP6
  2. 아주 NICE

[Verethragna]
Timeline
  1. 00:33:470 (1) - you can split this slider like this: because of the vocal start 00:33:812 - here. - Sure, fixed some stuff in this part too
  2. 00:38:612 (4) - to me, it much better end the slider 00:38:784 - here because the vocal strongly stops here. - hm okay
  3. 00:38:870 - if you took the suggestion above, you can put hitcircle here. - yep
  4. 00:38:955 (1) - I can hear a beat inside this slider, 00:39:041 - here. Why not make this part same as next the part? like 00:39:641 (4,5,6) - this and 00:40:327 (1,2,3,4,5) - this. - I honestly can't, the timeline is a bit different cause variations
  5. 00:45:984 (2) - end the slider here 00:46:412 - here because you can make the sliderend a hyperdash to the 00:46:498 - vocal here, you also hitsound 00:46:498 - this strong vocal with a finish. - Good point! Did the same with 00:44:955 (4) - to stay consistent
  6. 00:49:327 - put note here? - I don't hear any beat for it
  7. 00:55:927 (2,3,4) - why not make these hitcircle become reverse slider to cover the vocal, it is much better. - Remapped this part a bit
  8. 01:00:984 - this and 01:01:155 - I can't here strong streams sound, consider make a reverse slider start from 01:00:898 - here, 01:01:070 - here and 01:01:241 - here, to cover the vocal sound. - I just made a normal 1/2 slider to emphasize the claps better xd
  9. 01:09:555 - I can hear beat here and 01:10:070 - here, it doesn't affect too much if you map that beat. - This is like a build up to the kiai and I didn't map these sounds anywhere else so
  10. I won't check timeline anymore because you do not follow much my suggestions. It is your right what to map and not, I don't want to bother you about the timeline anymore, just don't map obviously at the weakest beat that I can't clearly hear. - I do follow your suggestions when I agree with you :*
  11. I will focus more on the pattern, 7 minutes map make my insanity gone lol xp.

Pattern
  1. 00:33:127 (7) - make this left a little bit at x:448, to make sure that players can catch properly the next slider. - Sure
  2. 00:38:612 (4,1) - this is kinda hard edge dash, maybe you can make 4 become a hyperdash or make them closer a little bit. - Was probably fixed when I went over the timeline part of your mod cause no edge dash here
  3. 00:44:784 (3) - you use 2.59x space here, why not make it same like 00:45:812 (1) - this, you use 2.38x space here. - ook was supposed to be equal
  4. 00:46:670 (3) - same as above, try to use 2.38x space here. - Done, also fixed spacings to the next note
  5. 01:03:812 (2,3,4,1,2,3,4) - this streams part is kinda hard with that pattern, consider change the pattern easier for moderate players like me. - I don't see the problem with a pattern being hard as long as it isn't too hard which this pattern isn't imo
  6. 01:13:584 (3,4,1,2) - this pattern is kinda hard to catch, at least you can make the 3,4 different or 1,2 different pattern. - Although I don't think it's hard I chose to make this a bit different
  7. 01:17:698 (3,4,1,2) - same as above. - ^same
  8. 01:20:098 (1,2) - I think you don't need a hyperdash here, a hyper might suit here. - Uh, a hyper does suit here imo
  9. 01:20:441 (2,3,1,2) - same as above above. - Pretty strong beat, will keep this
  10. 01:23:184 (2,3,4,5) - same as above. - ^same
  11. 01:25:927 (3,4,1,2,3,4) - this is really hard, I can't control this part. - Again, I don't see why this is a problem but I changed it a bit
  12. 02:55:755 - in the kiai part, I hope you can try testplay nd find some difficult part to play. Like I mention in the first kiai. - Tried to fix stuff up but really, I don't have any problems playing this so I don't see the problem with you thinking it's hard :/
  13. 04:09:984 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - this pattern is kinda unexpected, maybe you can remove the stack and find suitable pattern? - no. I love this pattern.
  14. 04:14:955 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - yeah, this is kinda confusing either. - I'm still in love with it
  15. 04:20:441 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - same as above. - nope
  16. 04:25:927 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4) - same as above. - I can't let it go sorry
  17. 05:13:755 (3,4,5,6) - lel, my finger!!! - :thinking:
  18. 05:28:841 (5) - you can easily slip to the right and miss to catch the next notes. - Tried to fix it
  19. 05:53:698 (1,2) - please don't make a pattern like this, ctrl+g or change into a suitable and playable pattern. - This is very much playable and very fun as well imo
  20. 06:31:070 - this kiai part until 06:55:755 - here, you can ask for testplayers to test for you. I play and some pattern might hard for me, I guess you must test for yourself then you know where is wrong or not. Sorry, I'm not yet an overdose mappers xp. - I rarely ever miss in this last kiai, it's in fact the easiest kiai imo but I guess I mapped it so it's easier for me than you xd
  21. 06:58:498 (4) - ctrl+h then move to x:360, more suitable. - done ish
  22. 06:59:870 (1,2,3) - move to x:296? and 07:00:727 (4) - move to x:176? - this distance is equal in all the other parts like this so why only mention this? I think it's fine
  23. That all from me, the pattern is kinda same so I don't need to go into details after the first kiai. I hope you can fix some pattern that I talk about, spacing is okay, hyperdash too, maybe at the slow part, there are 2 or 3 patterns that are confusing to me. - Thanks :3

Good luck on ranking this.

Divine Cake wrote:

Generelt: Føler at streamsa enten er veldig nær hverandre med liten spacing eller at det går ut i et bullet rain med 2 noter med H-dash på andre. Ville likt en mer glidene overgang i noen av streamsa. - Prøvde litt eksperimentell mapping her i håp om å bli bedre på å mappe streams haha... Forhåpentligvis fikser mods awk dashes osv xd
00:10:155 (1,2,3,4,5,6,7) - Føler ikke at denne matcher sangen helt. foretrekker en sammenhengende stream - Føler dette er det som passer best her for å ikke gjøre det kjedelig. Er gitarlyder på 00:10:498 (3) - og 00:10:670 (4) - så er ikke jumps der for null grunn og føler det passer sånn helt greit til sangen.
00:45:812 (1) - større mellomrom for å undertrykke tonen? 00:45:641 (5,1,2) - føles litt merkelig. - Å ha 1/4 og 1/2 hypers rett etter hverandre er veldig krevende til tider og har derfor valgt å ha så kort distanse som mulig for å ikke gjøre det unødvendig vanskelig men kan godt øke distansen littegranne
01:54:727 (4) - slideren går litt for sakte for meg. føler den kunne gjort seg bedre om man måtte flytte catheren litt begge veier. som 01:48:898 (3) - - Godt poeng :3 Done
03:20:441 (1,2,1,2) - større mellomrom mellom sliderene for å understreke sangen. - Hadde oprinnelig mer distanse mellom disse men mods nerfa det lol... Tror jeg spiller det safe for nå og se hva andre sier
05:12:727 (4) - til 05:14:270 (6) - streamsa er litt for rette i vendignene for meg. Sangen er mye roligere og jeg føler en rundere stream ville passet bedre med tempoet på denne delen. -Jeg ser hva du mener men syns dette er passende patterns. Nerfa slider velocity sånn at de ikke er like rette.
05:38:955 (1) - til 06:00:555 (3) - Relly liked this part :D. 05:53:012 (1,2,3,4,5,6) - fun pattern to play - Thanksies cake <3
06:30:384 (1) - streamen føles litt for lik ut til 06:42:041 (1) - øke spacing på andre stream kanskje? - Økte SV for å gjøre det mer intenst, dunno om det ble bedre tho xD
Thanks a lot to both for modding :3
Aceon
15:01 DamnEasy: 00:44:784 (3) - is a too sudden jump, its uncomfortable and difficult to catch if you are unused to the AR
15:01 DamnEasy: 00:45:812 (1) - this one too but its expected so there might not be a need for a change
15:08 DamnEasy: 03:10:155 (1,2,3,4) - this is really difficult to read and i could not catch it once.
15:08 DamnEasy: ^ put more spacing between the slider pairs
15:09 DamnEasy: the rest was fine i'd say
16:59 Benny-: okay
16:59 Benny-: 00:44:784 (3,4,5) - nerfed this, but kept hypers, made distance the lowest distance possible with hyper
17:00 Benny-: 00:45:812 (1,2,3) - Same here
17:00 Benny-: 03:10:155 (1,2) - changed this to just a normal stream without jump
17:00 Benny-: 03:10:498 (3,4) - but kept this
Depths
good luck
Minato Yukina
[Verethragna]
00:46:841 (4) - in my personal sight ctrl+g seems much better for its flow, try to consider it :)
00:58:155 (1,2,3,4) - flow suggestion. try with this one.
01:05:013 (1,2,3,4) - flow suggestion. how about this?
01:32:441 (1,2,3,4) - felt repetitive with the previous one, so i'd like to recommend to this circulation flow :
01:35:184 (1) - it's better to use right -> left instead of left -> right, try to consider the ideal shape.
03:31:412 (7,1) - need more distance to make players' ryuuta or yuzu happy.
06:12:898 (3,1) - are you sure with this stack? i guess you can try to make a small jump here, consider some more

:idea:
Topic Starter
Benita

Depths wrote:

good luck
thanks!


CLSW wrote:

[Verethragna]
00:46:841 (4) - in my personal sight ctrl+g seems much better for its flow, try to consider it :)- Yeah, it was originally like this
00:58:155 (1,2,3,4) - flow suggestion. try with this one. - Tried something very similar

01:05:013 (1,2,3,4) - flow suggestion. how about this? - Made it somewhat similar, also changed 01:02:098 (6,7,1,2,3,4) - to stay consistent xd
01:32:441 (1,2,3,4) - felt repetitive with the previous one, so i'd like to recommend to this circulation flow : - Nice! Still trying to get better with streams! ;;
01:35:184 (1) - it's better to use right -> left instead of left -> right, try to consider the ideal shape. - imo it's a nice pattern and I like this antiflow ):
03:31:412 (7,1) - need more distance to make players' ryuuta or yuzu happy. - Hopefully all ryuuta and yuzu are happy now
06:12:898 (3,1) - are you sure with this stack? i guess you can try to make a small jump here, consider some more - idk all other sliders in this section are like this but increased the distance a bit

:idea:
Thanks a lot, CLSW <3
Negri_sk
[Verethragna]
00:59:870 (2) - CTRL+G x80
01:00:384 (3) - x312
01:27:298 (2) - x48
01:27:470 (3) - CTRL+G
01:43:412 (1) - CTRL+G
01:43:070 (7) - x328
02:23:527 (3) - CTRL+G
02:23:527 (3) - x432
03:11:356 (3) - CTRL+G
03:11:356 (3) - x152
03:19:927 (1) - CTRL+G
03:23:870 (1) - CTRL+G
03:24:384 (2) - CTRL+G
03:24:898 (3) - x376
03:25:155 (4) - x408
03:41:355 (2) - CTRL+G
04:32:441 (3) - CTRL+G
04:42:727 (1) - CTRL+G
04:44:784 (1) - CTRL+G
05:12:212 (3) - CTRL+G
05:53:698 (1) - CTRL+G
05:54:041 (2) - CTRL+G
05:58:155 (1) - CTRL+G
05:58:670 (2) - CTRL+G
06:04:327 (5) - CTRL+G
07:17:012 (4) - CTRL+G
07:19:412 (3) - CTRL+G
07:20:955 (3) - CTRL+G
Topic Starter
Benita

Negri_sk wrote:

[Verethragna]
00:59:870 (2) - CTRL+G x80 - notes shouldn't be placed on the very edge of the map + the beat is pretty strong so I'd rather wanna keep this
01:00:384 (3) - x312 - Moved the previous sliders instead
01:27:298 (2) - x48 - Don't wanna make the jump unnecessarily long
01:27:470 (3) - CTRL+G - This beat is also very strong so I feel like the music supports this antiflow
01:43:412 (1) - CTRL+G - ok can actually agree on this lul
01:43:070 (7) - x328 - Moved the next note instead
02:23:527 (3) - CTRL+G - This isn't even harsh or strong antiflow at all so I wanna keep this.
02:23:527 (3) - x432 - Fucks up my flawless spacings
03:11:356 (3) - CTRL+G - This beat is also very strong and the music supports the antiflow
03:11:356 (3) - x152 - literally makes no difference lmao
03:19:927 (1) - CTRL+G - Changed in another way
03:23:870 (1) - CTRL+G - nooo, because same reason as before
03:24:384 (2) - CTRL+G - sameeeeee
03:24:898 (3) - x376 - Makes the jump really long
03:25:155 (4) - x408 - wtf no, that totally ruins my pattern
03:41:355 (2) - CTRL+G - Moved it a tiny bit closer the previous note
04:32:441 (3) - CTRL+G - This is easy antiflow
04:42:727 (1) - CTRL+G
04:44:784 (1) - CTRL+G
05:12:212 (3) - CTRL+G
05:53:698 (1) - CTRL+G
05:54:041 (2) - CTRL+G
05:58:155 (1) - CTRL+G
05:58:670 (2) - CTRL+G
06:04:327 (5) - CTRL+G
07:17:012 (4) - CTRL+G
07:19:412 (3) - CTRL+G
07:20:955 (3) - CTRL+G
I went through the rest of the ctrl+g stuffs but I don't feel like any of them improve my map.. :/ Why do you wanna remove all antiflow???? )))):

lmao can't update cause no supporter LUUL nvm updated <3
Vincs

I'm here to sign your map
Razor Sharp
from my queue: p/6028288

UNSNAPPED OBJECT GURL

e mang plass i kiais for d meste du ikke har mappa laser lyda (nevne nånn tå dæm). Anbefale dæ å map dæm pga at d føles rart utn dæm, å at d e kiais for d meste.

00:26:612 (9) - fløtt denj t x76 for å forbedre flow å slik at vi kan fang meir banana (spinnern starte på venstre sia)

01:05:355 (5,6,7,8) - prøv å bøy den her meir. Syns den e enkel å miss på md minjer du tap-movement den her. Prøv som 01:06:041 (5,6,7,8) - f.eks

01:35:184 (1,2,3) - føle at beatn e stærk nok t å ha hypers here. men opp t dæ

01:36:555 (1) - 01:47:527 (9) - sjønne egentli ikke koffer du har hyper på nånn tå notan her. D e for roli imo

02:46:069 (5,1) - øk distansen mellom dissa.

03:03:813 (3) - ha denna vertical? syns d passe ber

03:15:642 (1,4) - prøv å ha 4 notes, så hyper her. så tar du heller 2 notes å hyper på 03:17:013 (1,2) - istede?

03:19:070 (1,2,3) - hyper på dissa kansje?

03:25:927 (1) - redesign denna til å ha noen 1/2 movements i seg? syns d passe md wubsa

03:28:670 (1) - missa en major laser lyd på denna midt i slidern

03:29:012 (3) - gjør om t stream. du missa en major laser lyd

03:30:041 (1,3,6) - ^

03:39:984 (2) - jør denna til 1/4 kansje? er noen laser lyder her, og føler det bli feil å spæll den som en vanli slider

03:41:012 (1) - ^

04:15:298 (2,3,4) - ctrl+h og flytt den tebake hit. Likitj reverse movemente her fra 04:14:955 (1) - (gjør som 04:20:441 (1,2,3,4) - )

04:25:927 (1,2,3,4) - ^

06:39:298 (1,2,1,2) - syns d her va ganske rart å spæll btw. Hovedsakli pga tap motion her. va uventa å anbefales å ender d, sia du ikke har brukt nå sånt pattern generelt

06:45:470 (1,2,3,4) - ^

06:59:870 (1,2,3) - hypers?

ganske morro map. lykke til!
Topic Starter
Benita

Razor Sharp wrote:

from my queue: p/6028288

UNSNAPPED OBJECT GURL

e mang plass i kiais for d meste du ikke har mappa laser lyda (nevne nånn tå dæm). Anbefale dæ å map dæm pga at d føles rart utn dæm, å at d e kiais for d meste.

00:26:612 (9) - fløtt denj t x76 for å forbedre flow å slik at vi kan fang meir banana (spinnern starte på venstre sia) - flippa hele introen lul

01:05:355 (5,6,7,8) - prøv å bøy den her meir. Syns den e enkel å miss på md minjer du tap-movement den her. Prøv som 01:06:041 (5,6,7,8) - f.eks

01:35:184 (1,2,3) - føle at beatn e stærk nok t å ha hypers here. men opp t dæ

01:36:555 (1) - 01:47:527 (9) - sjønne egentli ikke koffer du har hyper på nånn tå notan her. D e for roli imo - er en struktur til dem så syns de passer

02:46:069 (5,1) - øk distansen mellom dissa.

03:03:813 (3) - ha denna vertical? syns d passe ber - uenig, liker hvordan horisontal bryter flyten

03:15:642 (1,4) - prøv å ha 4 notes, så hyper her. så tar du heller 2 notes å hyper på 03:17:013 (1,2) - istede?

03:19:070 (1,2,3) - hyper på dissa kansje?

03:25:927 (1) - redesign denna til å ha noen 1/2 movements i seg? syns d passe md wubsa

03:28:670 (1) - missa en major laser lyd på denna midt i slidern

03:29:012 (3) - gjør om t stream. du missa en major laser lyd

03:30:041 (1,3,6) - ^

03:39:984 (2) - jør denna til 1/4 kansje? er noen laser lyder her, og føler det bli feil å spæll den som en vanli slider

03:41:012 (1) - ^

04:15:298 (2,3,4) - ctrl+h og flytt den tebake hit. Likitj reverse movemente her fra 04:14:955 (1) - (gjør som 04:20:441 (1,2,3,4) - ) - liker det sånn som det er

04:25:927 (1,2,3,4) - ^

06:39:298 (1,2,1,2) - syns d her va ganske rart å spæll btw. Hovedsakli pga tap motion her. va uventa å anbefales å ender d, sia du ikke har brukt nå sånt pattern generelt

06:45:470 (1,2,3,4) - ^

06:59:870 (1,2,3) - hypers?

ganske morro map. lykke til!
rest fixed! mange takk!
Liyac
I feel really bad for putting this off for far too long, and I lost the draft that had my points months ago. Well, time to try again.

***Would push to finish the entire map but I've been getting problems with my laptop so I figured I should post what I have so far

[ㅤㅤㅤㅤ Verethragna]

First Impression wrote:

not exactly a first impression since I played it long ago, but playing it again, some kickslider usages are weird along with distancing, but other than that, the map really nice to play
  1. 00:09:727 (4,5,6) - the hyper from (4) to (5) indicates the catcher to dash left correct? but what I find weird about this pattern is the recovery transition to (6). the distancing feels short enough to normal walk to (6) but still feels relatively uncomfortable. bring 00:09:984 (6) - a bit closer to (5), somewhere around x244?
  2. 00:21:641 (4,5) - distancing is questionable here too. the transition from (4) to (5) can be normal walked but at the same time feels large enough to dash through. maybe make (5) a triple instead of a reverse? ex:
  3. 00:33:127 (7,8) - similar to the first point, I feel like reducing the distance between the note and the kickslider to be normalwalk would be better off as catchers are recovering from the dash to the right
  4. 00:48:555 (5) - I feel like (5) deserves a bit more emphasis for being a more distinct sound, maybe stack (5) to the sliderhead of 00:48:212 (3) ?
  5. 00:56:441 (3,1) - I don't understand why there's a dash for (1) at all since there's no distinct sound for the sliderhead of (1) whatsoever. you can rearrange the notes of (3) and (1) to be a 1/1 antiflow slider instead. something like this:
  6. 01:10:498 (8) - nc?
  7. 01:11:870 - when playing the first kiai a couple of times, it was rough with the kickslider usages. some were spread too far apart in which normal walking barely reaches some of the kicksliders (ex: 01:12:727 (2) - 01:18:041 (1) - 01:26:098 (4) - 01:29:184 (2) -). it could be executed to have these patterns dashed but I dont agree how the consistency and execution was used. looking into the editor more, there were inconsistencies with hdashes as some snares which have vocals were not made as hypers and some were (ex: 01:13:927 (1) - 01:15:298 (6) - 01:18:041 (1) - 01:26:270 (1) -) sure you can argue variety but its still confusing to play in most cases. ill try to point out a few other things I have noticed in the kiai these next few points but basically what I have said in this point are the main flaws in the first kiai.
  8. 01:12:898 (3) - I recommend tilting this slider a bit more horizantally, from where it stands, its pretty easy to miss the fruit-drop due to hdash
  9. 01:21:984 (5) - remove the whistle from the slidertail
  10. 01:25:584 (1,2,3,4,1,2) - supporting the point from earlier, this particular pattern feels weird to play due to objects being so cramped with sharp vocals in the background. a solution to this is to ctrl+g 01:26:270 (1,2,3,4) - as vocals are represented a bit more, might need to fix hitsounds when doing this though
  11. 01:39:641 (2,3) - maybe move this pattern a bit more to the left to give better indication to dash?
  12. 01:40:498 (1,2,3,4,1,2,3,4,5) - this is really cool :o
  13. 01:43:927 (2,3,4,5) - not particularly a fan of this pattern. in fact, I think this is the only antiflow pattern ive seen in this part of the song. catcher hits antiflow slider but the distance feels short enough to normalwalk the next two notes. might need to rearrange the notes a little to fix distancing
  14. 01:54:727 (4) - since this slider is representing a sharper vocal, to make it a bit more distinct from 01:48:898 (3) , I suggest rotating 01:54:727 (4) by 30˚ (selection centre)
  15. 02:24:726 (2,3,4) - space this out a bit more? the rest of the patterns surrounding these notes require tiny bits of dashing so I dont see why normalwalk is needed
  16. 02:40:326 (3,1) - similar to the point of 00:56:441 (3,1), theres no clear reasoning as to why theres a dash needed for the sliderhead. like before, you can add an antiflow to this pattern if you want to keep the hdashes
  17. 02:41:697 (3) - maybe move this note a bit more to the right? from where it stands, the distance between (3) and 02:42:040 (1) feels relatively short
  18. 02:47:526 (1,2,3,4) - idk how often if I should point out inconsistencies or not since this is a marathon, anyway, not sure why these sliders are not emphasizing the vocals as much like 01:03:641 (1,2,3,4)
  19. 02:55:754 - okay both the first and second kiai are pretty similar placement wise so ill just say keep consistency if needed and consider points from the first paragraph and reflect from there
  20. 03:23:697 (2) - ctrl+g the slider for more emphasis of the sharp notes?
  21. 03:28:754 (2,3,4) - move a bit more to the right for more comfortable flow? it could be argued that the distancing can represent the sharp vocals but its rather unexpected. plus 03:30:040 (1,2) - does not have sharp flow like 03:28:754 (2,3,4)
  22. 07:44:783 (5) - despite being the last note before the spinner, I dont think a hyper is needed as the sound isnt too sharp, maybe make this a dash like the previous four notes instead?

the map has this messey flow feel overall, but it is something different which I like. I liked the map the first time around but looking into it a bit more analytically, im appreciating it more. theres a few parts in the map I feel that could have been represented better but otherwise, its pretty nice to play. good luck ranking this! sorry again for delaying all this time til now :(
Wei Wuxian
M4M, but I can't find really much to comment on.

General

I think the purple combo color is a bit too dark. It would help to lighten it up a bit.

Specific

01:32:441 (1,2,3,4) – it would help if the distances here were more consistent so the players doesn't misjudge the tapdashing.
Topic Starter
Benita

Californian wrote:

I feel really bad for putting this off for far too long, and I lost the draft that had my points months ago. Well, time to try again.

***Would push to finish the entire map but I've been getting problems with my laptop so I figured I should post what I have so far

[ㅤㅤㅤㅤ Verethragna]

First Impression wrote:

not exactly a first impression since I played it long ago, but playing it again, some kickslider usages are weird along with distancing, but other than that, the map really nice to play
  1. 00:09:727 (4,5,6) - the hyper from (4) to (5) indicates the catcher to dash left correct? but what I find weird about this pattern is the recovery transition to (6). the distancing feels short enough to normal walk to (6) but still feels relatively uncomfortable. bring 00:09:984 (6) - a bit closer to (5), somewhere around x244? ok
  2. 00:21:641 (4,5) - distancing is questionable here too. the transition from (4) to (5) can be normal walked but at the same time feels large enough to dash through. maybe make (5) a triple instead of a reverse? ex: reworked the pattern a bit around this section, hope it feels bettern now
  3. 00:33:127 (7,8) - similar to the first point, I feel like reducing the distance between the note and the kickslider to be normalwalk would be better off as catchers are recovering from the dash to the right ok
  4. 00:48:555 (5) - I feel like (5) deserves a bit more emphasis for being a more distinct sound, maybe stack (5) to the sliderhead of 00:48:212 (3) ? ok
  5. 00:56:441 (3,1) - I don't understand why there's a dash for (1) at all since there's no distinct sound for the sliderhead of (1) whatsoever. you can rearrange the notes of (3) and (1) to be a 1/1 antiflow slider instead. something like this: also rearranged this part a bit, tryna focus more on the finishers rather than the claps
  6. 01:10:498 (8) - nc? i dont want nc here cause ruins the splash of fruits falling from the plate with the break to the next note, also it's 13 fruits which is acceptable
  7. 01:11:870 - when playing the first kiai a couple of times, it was rough with the kickslider usages. some were spread too far apart in which normal walking barely reaches some of the kicksliders (ex: 01:12:727 (2) - 01:18:041 (1) - 01:26:098 (4) - 01:29:184 (2) -). it could be executed to have these patterns dashed but I dont agree how the consistency and execution was used. looking into the editor more, there were inconsistencies with hdashes as some snares which have vocals were not made as hypers and some were (ex: 01:13:927 (1) - 01:15:298 (6) - 01:18:041 (1) - 01:26:270 (1) -) sure you can argue variety but its still confusing to play in most cases. ill try to point out a few other things I have noticed in the kiai these next few points but basically what I have said in this point are the main flaws in the first kiai. totally agree with you, this was my first real "stream" map so I didn't know how to make it flow very well, that's why the last kiai has a much better overall flow than the two first. Will try improve the quality of the entirety of the map cause it's quite old now and fix consistency spacing flow and shit like that
  8. 01:12:898 (3) - I recommend tilting this slider a bit more horizantally, from where it stands, its pretty easy to miss the fruit-drop due to hdash fixed with the above i guess
  9. 01:21:984 (5) - remove the whistle from the slidertail no i think it fits with the music
  10. 01:25:584 (1,2,3,4,1,2) - supporting the point from earlier, this particular pattern feels weird to play due to objects being so cramped with sharp vocals in the background. a solution to this is to ctrl+g 01:26:270 (1,2,3,4) - as vocals are represented a bit more, might need to fix hitsounds when doing this though yeah also fixed with the first point you had on kiai
  11. 01:39:641 (2,3) - maybe move this pattern a bit more to the left to give better indication to dash? fixed with remap
  12. 01:40:498 (1,2,3,4,1,2,3,4,5) - this is really cool :otoo bad cause i remapped this section as well, music doesn't call for that much 1/4 imo so yeah
  13. 01:43:927 (2,3,4,5) - not particularly a fan of this pattern. in fact, I think this is the only antiflow pattern ive seen in this part of the song. catcher hits antiflow slider but the distance feels short enough to normalwalk the next two notes. might need to rearrange the notes a little to fix distancing also fixed with remap
  14. 01:54:727 (4) - since this slider is representing a sharper vocal, to make it a bit more distinct from 01:48:898 (3) , I suggest rotating 01:54:727 (4) by 30˚ (selection centre) ok
  15. 02:24:726 (2,3,4) - space this out a bit more? the rest of the patterns surrounding these notes require tiny bits of dashing so I dont see why normalwalk is needed rearranged
  16. 02:40:326 (3,1) - similar to the point of 00:56:441 (3,1), theres no clear reasoning as to why theres a dash needed for the sliderhead. like before, you can add an antiflow to this pattern if you want to keep the hdashes fixed
  17. 02:41:697 (3) - maybe move this note a bit more to the right? from where it stands, the distance between (3) and 02:42:040 (1) feels relatively short ok
  18. 02:47:526 (1,2,3,4) - idk how often if I should point out inconsistencies or not since this is a marathon, anyway, not sure why these sliders are not emphasizing the vocals as much like 01:03:641 (1,2,3,4)
  19. 02:55:754 - okay both the first and second kiai are pretty similar placement wise so ill just say keep consistency if needed and consider points from the first paragraph and reflect from there well i think here actually they are fine cause it fits the music and flows good compared to the previous kiai (and the upcoming one but im working onit)
  20. 03:23:697 (2) - ctrl+g the slider for more emphasis of the sharp notes? ok
  21. 03:28:754 (2,3,4) - move a bit more to the right for more comfortable flow? it could be argued that the distancing can represent the sharp vocals but its rather unexpected. plus 03:30:040 (1,2) - does not have sharp flow like 03:28:754 (2,3,4)
  22. 07:44:783 (5) - despite being the last note before the spinner, I dont think a hyper is needed as the sound isnt too sharp, maybe make this a dash like the previous four notes instead? ok

the map has this messey flow feel overall, but it is something different which I like. I liked the map the first time around but looking into it a bit more analytically, im appreciating it more. theres a few parts in the map I feel that could have been represented better but otherwise, its pretty nice to play. good luck ranking this! sorry again for delaying all this time til now :(

RoseusJaeger wrote:

M4M, but I can't find really much to comment on.

General

I think the purple combo color is a bit too dark. It would help to lighten it up a bit. that's not purple, that's blue. Made it a bit lighter anyway

Specific

01:32:441 (1,2,3,4) – it would help if the distances here were more consistent so the players doesn't misjudge the tapdashing. dont really feel like it's necessary cause it wasnt that big of a difference but did it anyways
will continue when im not lazy and it's not this late Thanks to both for modding!
Sorcerer
M4M as we agreed! Haha just kidding got you!!!!1!11!1

Random mod for you as I try to get some regular modding activity going.

[
Verethragna
]
  1. 00:33:127 (7,8) - Antiflow here feels just a bit too harsh, try moving 00:33:298 (8) - to about x:108
  2. 01:07:412 (1,2) - I'd reccomend using some antiflow sliders or something similar to it for these two to contrast with 01:06:384 (1,2) - a bit more. Something like 02:40:326 (3) - would work well
  3. 01:33:470 (3,4) - This stream ends with some pretty strong sounds but they don't really stand out from the rest of the stream. Try Ctrl+G on 01:33:641 (4) - and moving it to about x:364 to give big pp. I think it gives a better emphasis to these sounds and is a fun way to end this stream
  4. 02:20:097 (1,2) - Current timelining feels quite sparse and leaves out a couple of vocals. I think for a better fit of following the vocals try 1/1 sliders at 02:20:097 - 02:20:611 - 02:21:126 - and 02:21:640 - I think dashes between them works rather well with most emphasis on 02:21:640 -
  5. 02:25:240 (3) - Not sure about ending this on the blue tick, I think it would be best ending on the red tick and having a dash to 02:25:583 (1) -
  6. 02:26:440 (4) - This note seems a bit ambiguous, it's walkable to and from it. Try moving to x:248 or so for a clear dash
  7. 02:43:926 (3) - I'd move this to about x:424 It's really quite shallow as it is now
  8. 02:49:240 (5,6,7,8) - I think a quick Ctrl+G on this makes for some good emphasis for the intensity here. Same for 02:49:583 (1,2,3,4) - and 02:49:926 (5,6,7,8) -
  9. 03:17:354 (3,4) - Same as mentioned earlier, Ctrl+G on 03:17:526 (4) - and move it to the left a bit
  10. 03:36:554 (5) - Hmm flow here just feels quite weird. I'd suggest making this horizontal like 03:36:211 (4) -
  11. 04:09:811 - Wow I really like this, though I think it would be even more awesome if you mapped the breaks with the same sort of patterning but dashless, I think it provides a better constrast than just a break.
  12. 04:29:526 (2) - Sounds like this should end on the white tick so I'd end it there and add a note on 04:29:783 - to replace the old slider tail.
  13. 04:29:869 (3,4) - These sounds are both deserving of a hyper. I'd move 04:29:869 (3) - to about x:124 and then recreate 04:30:040 (4) - as a nicely flowing slider starting at around x:360
  14. 04:38:269 (2) - 04:43:754 (3) - These sliders both end on pretty beefy downbeats, I'd suggest to end these sliders a bit earlier on the blue tick and slap a new hitcircle down in place of the old slider tail and making it a hyper
  15. 05:09:126 (2) - Feels like this should be a dash to me
  16. 05:38:269 (2) - I quite like how this plays with a quick Ctrl+G and then moving 05:38:611 (3) - to about x:448 I think it better represents the guitar sounds here
  17. 06:01:583 (5,6) - I feel the quick direction changes here take away from what's quite a calm part of the song, I'd reccomend getting rid of the one of the direction changes here
  18. 06:13:240 (1) - No movement to this feels really odd, especially when there is a hyper to 06:11:869 (1) - I think a hyper to this would be more fitting, same goes for 06:14:611 (1) - 06:17:354 (1) - 06:18:726 (1) - 06:20:097 (1) -
  19. 06:24:040 (1) - Think some sort of dash would be fitting here aswell with the instrumentals on top of this vocal
  20. 06:41:354 (4) - Move this to about x:44 to make it a bit less shallow
  21. 06:55:411 (3,4) - Similar story to some earlier points, these two are the same as 06:55:069 (1,2) - just a bit further to the right. I'd Ctrl+G 06:55:411 (3) - and move it to about x:144 and move 06:55:583 (4) - to about x:420 Basically using increased distance to emphasise these. You'll also want to tweak 06:55:754 (1) - so it flows smoothly in to it as it makes for some pretty harsh antiflow otherwise
  22. 07:11:354 (3) - Wuh woh! This is ending on a beefy downbeat. I'd end this earlier on the blue tick and slap in a 1/2 repeating slider at 07:12:211 (1) - and make a hyper to it.

Hope it helps, good luck with your map!
Topic Starter
Benita

Sorcerer wrote:

M4M as we agreed! Haha just kidding got you!!!!1!11!1 HAHA GOT ME LOL!!!!1!11!1

Random mod for you as I try to get some regular modding activity going.

[
Verethragna
]
  1. 00:33:127 (7,8) - Antiflow here feels just a bit too harsh, try moving 00:33:298 (8) - to about x:108
  2. 01:07:412 (1,2) - I'd reccomend using some antiflow sliders or something similar to it for these two to contrast with 01:06:384 (1,2) - a bit more. Something like 02:40:326 (3) - would work well
  3. 01:33:470 (3,4) - This stream ends with some pretty strong sounds but they don't really stand out from the rest of the stream. Try Ctrl+G on 01:33:641 (4) - and moving it to about x:364 to give big pp. I think it gives a better emphasis to these sounds and is a fun way to end this stream fixed differently
  4. 02:20:097 (1,2) - Current timelining feels quite sparse and leaves out a couple of vocals. I think for a better fit of following the vocals try 1/1 sliders at 02:20:097 - 02:20:611 - 02:21:126 - and 02:21:640 - I think dashes between them works rather well with most emphasis on 02:21:640 -
  5. 02:25:240 (3) - Not sure about ending this on the blue tick, I think it would be best ending on the red tick and having a dash to 02:25:583 (1) -
  6. 02:26:440 (4) - This note seems a bit ambiguous, it's walkable to and from it. Try moving to x:248 or so for a clear dash
  7. 02:43:926 (3) - I'd move this to about x:424 It's really quite shallow as it is now its curve not linear ):
  8. 02:49:240 (5,6,7,8) - I think a quick Ctrl+G on this makes for some good emphasis for the intensity here. Same for 02:49:583 (1,2,3,4) - and 02:49:926 (5,6,7,8) - i think current pattern fits better but also plays better
  9. 03:17:354 (3,4) - Same as mentioned earlier, Ctrl+G on 03:17:526 (4) - and move it to the left a bit also fixed differently
  10. 03:36:554 (5) - Hmm flow here just feels quite weird. I'd suggest making this horizontal like 03:36:211 (4) -
  11. 04:09:811 - Wow I really like this, though I think it would be even more awesome if you mapped the breaks with the same sort of patterning but dashless, I think it provides a better constrast than just a break. You seem to be the first to like this part! O: fixed the breaks but idk what i feel about it yet so let me sleep on it lul
  12. 04:29:526 (2) - Sounds like this should end on the white tick so I'd end it there and add a note on 04:29:783 - to replace the old slider tail. actually is a pretty noticable beat on blue tick
  13. 04:29:869 (3,4) - These sounds are both deserving of a hyper. I'd move 04:29:869 (3) - to about x:124 and then recreate 04:30:040 (4) - as a nicely flowing slider starting at around x:360
  14. 04:38:269 (2) - 04:43:754 (3) - These sliders both end on pretty beefy downbeats, I'd suggest to end these sliders a bit earlier on the blue tick and slap a new hitcircle down in place of the old slider tail and making it a hyper
  15. 05:09:126 (2) - Feels like this should be a dash to me
  16. 05:38:269 (2) - I quite like how this plays with a quick Ctrl+G and then moving 05:38:611 (3) - to about x:448 I think it better represents the guitar sounds here almost did this but not quite
  17. 06:01:583 (5,6) - I feel the quick direction changes here take away from what's quite a calm part of the song, I'd reccomend getting rid of the one of the direction changes here
  18. 06:13:240 (1) - No movement to this feels really odd, especially when there is a hyper to 06:11:869 (1) - I think a hyper to this would be more fitting, same goes for 06:14:611 (1) - 06:17:354 (1) - 06:18:726 (1) - 06:20:097 (1) -
  19. 06:24:040 (1) - Think some sort of dash would be fitting here aswell with the instrumentals on top of this vocal
  20. 06:41:354 (4) - Move this to about x:44 to make it a bit less shallow also meant to be curve
  21. 06:55:411 (3,4) - Similar story to some earlier points, these two are the same as 06:55:069 (1,2) - just a bit further to the right. I'd Ctrl+G 06:55:411 (3) - and move it to about x:144 and move 06:55:583 (4) - to about x:420 Basically using increased distance to emphasise these. You'll also want to tweak 06:55:754 (1) - so it flows smoothly in to it as it makes for some pretty harsh antiflow otherwise also same as before, fixed differently
  22. 07:11:354 (3) - Wuh woh! This is ending on a beefy downbeat. I'd end this earlier on the blue tick and slap in a 1/2 repeating slider at 07:12:211 (1) - and make a hyper to it.

Hope it helps, good luck with your map!
no reply means fixed, thanks a lot! :D
Ponchiwi
[ Verethragna]

  1. 01:37:241 (3) - Add hdash
  2. 01:37:755 (6) - Delete it here cause i don't guess that this sound is strong enough to deserve dash, and the previous one I think if it's more notorious. This picture shows my first and second sugeration
  3. You should add a hdash here 01:41:012 (3) - like this and then, would be nice if we put it a bit far the next slider, cruz there is another strong beat 01:41:355 (4) - but now just the player need a dash, for not to abuse the hashes
  4. 01:47:527 (1) - If you used a finish, why not add a hdash? x.x I think it would be important to remarked it, apart from not feeling so forced because the end of the section merits the hdash
  5. 02:14:611 (2,3,4) - It feels strange first , follow the voice and after the background music, try to reduce this slider and add another here 02:15:126 (3) -
    And you could do something like this 02:15:126 (3) - x=172, leave a little far, to emphasize the last word that says waifu
  6. 02:35:869 (3,1) - I think you could get more out of in this part with other bosses. You have to get all the juice to the song! I know you can do it, my suggestion is to look for other patterns
  7. 04:05:697 (1) - Reduce the end of this slider here and why not add a note and hdash in the benning of this new section?
Nelly
Since I had 3 misses on my livestream I'll make some suggestions that I personally disliked. My play
  • Verethragna
  1. 00:15:298 (2) - That's kinda simple. Make 1/4 slider and use Ctrl+G.
  2. 00:57:812 (4) - I don't like this note where the catcher dosen't me at all. x:304
  3. 01:09:127 (3) - How about making a 1/2 slider like this and move it a bit, for example at x:224. For intensity it works really well.
  4. 01:23:698 (4) - A bit shorter I guess. x:216
  5. 01:26:784 (4) - Since the singer using some high sounds then I guess this slider should be hyperdashed. x:264
  6. 02:49:926 (5,6,7,8) - Personally I don't think this pattern after this short stream should look like this. Personally, this should look okay for these ending streams.
  7. 03:53:354 (1,1) - Not a suggestion. Just saying that you have a good taste of slider art huehuexd
  8. 06:55:583 (4) - Ctrl+G to make this section harder.

That's all for me! Good luck!
Topic Starter
Benita

Ponchiwi wrote:

[ Verethragna]

  1. 01:37:241 (3) - Add hdash ok
  2. 01:37:755 (6) - Delete it here cause i don't guess that this sound is strong enough to deserve dash, and the previous one I think if it's more notorious. This picture shows my first and second sugeration have to disagree, pitch change is pretty noticeable here so i think its ok
  3. You should add a hdash here 01:41:012 (3) - like this and then, would be nice if we put it a bit far the next slider, cruz there is another strong beat 01:41:355 (4) - but now just the player need a dash, for not to abuse the hashes fixed kind of like that but also not
  4. 01:47:527 (1) - If you used a finish, why not add a hdash? x.x I think it would be important to remarked it, apart from not feeling so forced because the end of the section merits the hdash hitsounds are hitsounds, I don't wanna justify a hyper with a finisher when there's no actual strong beat in the song
  5. 02:14:611 (2,3,4) - It feels strange first , follow the voice and after the background music, try to reduce this slider and add another here 02:15:126 (3) -
    And you could do something like this 02:15:126 (3) - x=172, leave a little far, to emphasize the last word that says waifu I get what you mean but I don't think those kinds of sliders fit here
  6. 02:35:869 (3,1) - I think you could get more out of in this part with other bosses. You have to get all the juice to the song! I know you can do it, my suggestion is to look for other patterns hahahaha LOL well idk I think the current fits as a build up and it follows the vocals nicely
  7. 04:05:697 (1) - Reduce the end of this slider here and why not add a note and hdash in the benning of this new section? good suggestion, applied

Nelly wrote:

Since I had 3 misses on my livestream I'll make some suggestions that I personally disliked. My play
  • Verethragna
  1. 00:15:298 (2) - That's kinda simple. Make 1/4 slider and use Ctrl+G. kind of done but differently
  2. 00:57:812 (4) - I don't like this note where the catcher dosen't me at all. x:304 also fixed differently
  3. 01:09:127 (3) - How about making a 1/2 slider like this and move it a bit, for example at x:224. For intensity it works really well. also fixed differently
  4. 01:23:698 (4) - A bit shorter I guess. x:216
  5. 01:26:784 (4) - Since the singer using some high sounds then I guess this slider should be hyperdashed. x:264 x220 to be consistent with other 1/4 dashes
  6. 02:49:926 (5,6,7,8) - Personally I don't think this pattern after this short stream should look like this. Personally, this should look okay for these ending streams. following vocals and that pattern would destroy my intentions
  7. 03:53:354 (1,1) - Not a suggestion. Just saying that you have a good taste of slider art huehuexd thank you! The first one is a swan and the second is a like the sled Santa Claus sits in when delivering presents to the whole world!
  8. 06:55:583 (4) - Ctrl+G to make this section harder. harder? that makes it easier dude, i wanna keep this as it's a pattern i really love

That's all for me! Good luck!
Thanks both for the mod!

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