Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size)

posted
Total Posts
154
show more
MakiseLover
I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle ;)

It look like orange ~~!



net45291

payuLnw wrote:

I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle ;)

It look like orange ~~!
I prefer to use that orange 8-)

Fixed~~

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Net's Kitamura-Normal].osu
winber1
Saten's

--Hp Drain -1? (sometimes the hp drain seems a little harsh, or maybe it was just me being too lazy to spin a spinner... i was spinning at like 250 rpm lol and went down to almost half my hp bar >_> during the first spinner.)
--Although the variation in the jumps is kinda random imo, it reads fine i guess. if i can fc it, i guess that means something lol.

It's fine other than that imo.

Hard

00:10:771 (2,3) - this seems a little close. I'd like it if you'd either move them a little further apart, or add a note at 00:11:414 (I like the latter better fyi)
00:20:414 (x) - add note? (just to keep the space inbetween notes the same
01:16:343 (1) - delete note? it just doesn't fit imo.
01:19:771 (1,1) - ^
01:26:843 (1,2,3,4) - make symmetrical about the y-axis?
01:26:414 (1) - you could even add a note here if you want, but idk if you want a note 1/2 tick after a spinner.

Normal


--I don't really like how there are many stacks in this beatmap that are vary in length, as in some "stacks" are 1/2 tick and some are 1/1 that that could be annoying for a beginning to read.
--Also, if you stack so much, it kinda gets boring, at least in my opinion. I don't stack things a lot, but I do it occasionally to kind of give the beatmap a little more variation, and imo it's really fun if you use stacks correctly, not if you place it everywhere around the map D:

00:00:486 (1,2,3) - I would space this out. Since combo 1 and combo 2 after 1/1 tick away, i get the feeling that combo 2 and 3 are also 1/1 tick spaced when they are actually not. I actually screwed the when i first played this lol >_>
00:11:843 (2,3) - i don't like this "stack" or whatever you call it.
00:30:700 (4,5) - space out plz.
00:32:414 (4,5) - ^? tho I guess I'm fine with this one if you leave it as is.
...and you can reconsider other stacks if you want.. or not.

00:58:557 (1) - not sure if you should use this silened spinner in a normal diff. oh well.
01:09:271 (1,2,3,4) - do something more interesting with this instead of stacking? >_>
01:13:343 (1,2,3,4) - ^

Easy

00:20:414 (x) - Perhaps add a note? I just want the rests in between the notes to be the same so it's easier to read lol. then again, maybe you don't want notes to be 1/2 tick away in an easy diff.

Nice map! :3
ziin
or ya know,
Topic Starter
Weez

Gonzvlo wrote:

[General]
  1. I expected 'orange' hitcircles, Perhaps you can consider to use this? Me like :D added
  2. Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones. Done
  3. Tags: Remove '2' is too generic and short, 'ending' is enough. Done
  4. 01:26:200 - You should end this map here, that last part is not rhythmic enough. Mapping that 'sound' seems ridiculous. Fine going back to what I originally had there, nothing :P
  5. Taiko: Seems fine, just a minor suggestion: End that last spinner here: 01:26:200 - That's up to Medi :T


[Ryuji-Easy]
  1. This seems more like an "easy" [Normal] IMO. However, the HPDrain and OD are too high for an [Easy] diff like this one, -1 tick for both please. The AR seems high too, but due to the high quantity of objects placed in this diff, reducing it doesn't look too good, it's up to you. It's a "hard" [Easy] :) anyways changed the OD and HP
  2. 00:19:986 (3,4) - I'm a bit worried about this pattern, I was a bit hard to follow for me at first glance so It might be confusing for rookies. I suggest to remove (4) and then make (3) longer Done
  3. 01:14:200 (1,1,1,1,1,1,1) - Spinners are one of the most difficult objects for rookies so I'm not sure about these patterns (Spinner-object-spinner-object). Try to replace those spinners with long sliders, at least 2 of them. After being like the fifth person to mention this, changed the second and third spinners to sliders


[Net's Kitamura-Normal]
  1. Use Tick Rate: '2' for this diff, like the other ones included in this mapset.
  2. 00:58:557 (1) - I can't find a good reason to silence this spinner, it sounds a bit disorienting. Unsilence it please.
  3. 01:13:343 (1,2,3,4) - That last circle was not intuitive enough imo. I can come up with 2 solutions: Use 2 sliders instead // Remove (4) and start the next spinner here: 01:13:986 -
  4. 01:14:200 (1) - It's not necessary to silence this spinner-end completely, try with 30% + a soft-whistle, sounds way better.
  5. 01:23:628 (1) - Try reducing the volume for this spinner gradually, otherwise it sounds a bit odd.

    Looks like Net made all changes...I think...


[Ami-Hard]
  1. Perhaps HPDrain -1? Done
  2. 00:37:986 (2,3,4) - I didn't like the sudden spacing increase, this part is slow so a 'decrease' is way more expected. Try something like this. Changed to an attempt of what your suggested.
  3. 00:42:914 (1) - I find this circle not intuitive enough, it kills the flow imo. I sugges to remove it and then make the spinner 1/2 longer. Done
  4. 00:56:843 (4) - Due to the previous hit-bursts, this circle is quite hard to see, I strongly suggest to move it somewhere else. Done
  5. 01:14:093 (1) - This spinner should start 1/4 later right when that "bell" sounds (Same for the next ones) Done
  6. 01:26:843 (1,2,3,4) - I find this spacing confusing and not easy to read, something like this would play better, look cleaner and be easier to read. This is irrelevant cuz nothing is there :P


\o/
Waiting for Saten and Medi for their diffs.
thanks :)


winber1 wrote:

Hard

00:10:771 (2,3) - this seems a little close. I'd like it if you'd either move them a little further apart, or add a note at 00:11:414 (I like the latter better fyi) Naw placing one there seems like an empty note to me
00:20:414 (x) - add note? (just to keep the space inbetween notes the same While ruin my pattern D:
01:16:343 (1) - delete note? it just doesn't fit imo. nope fits fine to me :T
01:19:771 (1,1) - ^ ^same as above
01:26:843 (1,2,3,4) - make symmetrical about the y-axis? Decided to go back to what I originally had and delete those notes
01:26:414 (1) - you could even add a note here if you want, but idk if you want a note 1/2 tick after a spinner.^same

Easy

00:20:414 (x) - Perhaps add a note? I just want the rests in between the notes to be the same so it's easier to read lol. then again, maybe you don't want notes to be 1/2 tick away in an easy diff. this whole section has been changed in previous mod.

Nice map! :3
thanks for the two mods :D

payuLnw wrote:

I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle ;)

It look like orange ~~!
I did something better
Topic Starter
Weez
Added this new spinner circle

PLEASE if anyone finds something wrong with it, let me know (I'm pretty noob at this stuff >.<)
winber1

Weezy wrote:

Added this new spinner circle
lol
ziin
oh my heart. Don't worry I'll fix the skin later.
Topic Starter
Weez

ziin wrote:

oh my heart. Don't worry I'll fix the skin later.
Well atleast I gave it a try
Saten
net45291

Weezy wrote:

Looks like Net made all changes...I think...
Yaaaaaaay~~ Weezy X3 , I do. O w o
Topic Starter
Weez
Alright everything is update to date now :D
ziin
http://up.ppy.sh/files/orangeskin.zip

I didn't like the hitcircle (it's got jpg artifacts...) so I used the spinner I posted. Also included are 2 overlays, since if you use gonz's hitcircle, you need to ditch my old overlay.

You also are supposed to have a fruit ryuuta and fruit drop if you skin the fruits, but I think it's silly to skin ryuuta, since it's essentially a cursor. I made one, but who knows if anyone will like it...

Oh well, we should be all set to go now. If you want a white border around the spinner, just ask and I'll add it (or you can do it pretty easily too).

Please include "SliderBorder: 255,255,255" under [colours]
Topic Starter
Weez
not adding the fruit ryuuta feels weird (I'm picky with em)

well thanks :D
ziin

Weezy wrote:

not adding the fruit ryuuta feels weird (I'm picky with em)
I don't blame you. I hate maps that skin my cursor...
YGOkid8
General:
- Saten's Taiga-Insane is missing a 2 in Tags.

That's it. Nice map you have here. Loving the diff. spread.
Saten

YGOkid8 wrote:

General:
- Saten's Taiga-Insane is missing a 2 in Tags.

That's it. Nice map you have here. Loving the diff. spread.
Weezy, you forgot to remove t "2" D:
Topic Starter
Weez

YGOkid8 wrote:

General:
- Saten's Taiga-Insane is missing a 2 in Tags.

That's it. Nice map you have here. Loving the diff. spread.
2 was suppose to be removed in all diffs >.< anyways fixed now

and im guessing no kudos?
YGOkid8
no kudosu.
Topic Starter
Weez
yaaaaay thanks :)
show more
Please sign in to reply.

New reply