Tried comes out like this:SapphireGhost wrote:
All fruits should be orange
That's all
combines with the current combo colors :T oh well
Tried comes out like this:SapphireGhost wrote:
All fruits should be orange
That's all
fiiine -_- due to popular demand; all fruits are all orangesOzzyOzrock wrote:
MAKE THE FRUITS ALL ORANGES OR IT'S UNRANKABLE
UOHOHOMUAHAHAHAHTEEHEHEE
please don't. I like my spinner text, and spinner hints are part of a different group from the actual spinner.Gonzvlo wrote:
[*]Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones.
I prefer to use that orangepayuLnw wrote:
I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle
It look like orange ~~!
Waiting for Saten and Medi for their diffs.Gonzvlo wrote:
[General][Ryuji-Easy]
- I expected 'orange' hitcircles, Perhaps you can consider to use this? Me like added
- Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones. Done
- Tags: Remove '2' is too generic and short, 'ending' is enough. Done
- 01:26:200 - You should end this map here, that last part is not rhythmic enough. Mapping that 'sound' seems ridiculous. Fine going back to what I originally had there, nothing
- Taiko: Seems fine, just a minor suggestion: End that last spinner here: 01:26:200 - That's up to Medi :T
[Net's Kitamura-Normal]
- This seems more like an "easy" [Normal] IMO. However, the HPDrain and OD are too high for an [Easy] diff like this one, -1 tick for both please. The AR seems high too, but due to the high quantity of objects placed in this diff, reducing it doesn't look too good, it's up to you. It's a "hard" [Easy] anyways changed the OD and HP
- 00:19:986 (3,4) - I'm a bit worried about this pattern, I was a bit hard to follow for me at first glance so It might be confusing for rookies. I suggest to remove (4) and then make (3) longer Done
- 01:14:200 (1,1,1,1,1,1,1) - Spinners are one of the most difficult objects for rookies so I'm not sure about these patterns (Spinner-object-spinner-object). Try to replace those spinners with long sliders, at least 2 of them. After being like the fifth person to mention this, changed the second and third spinners to sliders
[Ami-Hard]
- Use Tick Rate: '2' for this diff, like the other ones included in this mapset.
- 00:58:557 (1) - I can't find a good reason to silence this spinner, it sounds a bit disorienting. Unsilence it please.
- 01:13:343 (1,2,3,4) - That last circle was not intuitive enough imo. I can come up with 2 solutions: Use 2 sliders instead // Remove (4) and start the next spinner here: 01:13:986 -
- 01:14:200 (1) - It's not necessary to silence this spinner-end completely, try with 30% + a soft-whistle, sounds way better.
- 01:23:628 (1) - Try reducing the volume for this spinner gradually, otherwise it sounds a bit odd.
Looks like Net made all changes...I think...\o/
- Perhaps HPDrain -1? Done
- 00:37:986 (2,3,4) - I didn't like the sudden spacing increase, this part is slow so a 'decrease' is way more expected. Try something like this. Changed to an attempt of what your suggested.
- 00:42:914 (1) - I find this circle not intuitive enough, it kills the flow imo. I sugges to remove it and then make the spinner 1/2 longer. Done
- 00:56:843 (4) - Due to the previous hit-bursts, this circle is quite hard to see, I strongly suggest to move it somewhere else. Done
- 01:14:093 (1) - This spinner should start 1/4 later right when that "bell" sounds (Same for the next ones) Done
- 01:26:843 (1,2,3,4) - I find this spacing confusing and not easy to read, something like this would play better, look cleaner and be easier to read. This is irrelevant cuz nothing is there
thanks for the two modswinber1 wrote:
Hard
00:10:771 (2,3) - this seems a little close. I'd like it if you'd either move them a little further apart, or add a note at 00:11:414 (I like the latter better fyi) Naw placing one there seems like an empty note to me
00:20:414 (x) - add note? (just to keep the space inbetween notes the same While ruin my pattern D:
01:16:343 (1) - delete note? it just doesn't fit imo. nope fits fine to me :T
01:19:771 (1,1) - ^ ^same as above
01:26:843 (1,2,3,4) - make symmetrical about the y-axis? Decided to go back to what I originally had and delete those notes
01:26:414 (1) - you could even add a note here if you want, but idk if you want a note 1/2 tick after a spinner.^same
Easy
00:20:414 (x) - Perhaps add a note? I just want the rests in between the notes to be the same so it's easier to read lol. then again, maybe you don't want notes to be 1/2 tick away in an easy diff. this whole section has been changed in previous mod.
Nice map! :3
I did something betterpayuLnw wrote:
I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle
It look like orange ~~!
Well atleast I gave it a tryziin wrote:
oh my heart. Don't worry I'll fix the skin later.
I don't blame you. I hate maps that skin my cursor...Weezy wrote:
not adding the fruit ryuuta feels weird (I'm picky with em)
Weezy, you forgot to remove t "2" D:YGOkid8 wrote:
General:
- Saten's Taiga-Insane is missing a 2 in Tags.
That's it. Nice map you have here. Loving the diff. spread.
2 was suppose to be removed in all diffs >.< anyways fixed nowYGOkid8 wrote:
General:
- Saten's Taiga-Insane is missing a 2 in Tags.
That's it. Nice map you have here. Loving the diff. spread.
♪Garven wrote:
[Insane]
Remove letterboxing I don't see why removing letterboxing on a map with no breaktime- (removed anyway :P)
00:13:557 (1) - Aww, this slider worked really well as a good transition into the slower part of the song. You kinda ruined it when you set the slider speed back to 1x and continued a fairly fast-paced mapping style for a really calm part of the song. I agree, made it abit friendlier and changed that section to 0,75x
00:46:771 - What the- The volume decrease can't be intentional here. \o/
Well everything should be good now.Garven wrote:
Blame DxS
[General]
<3 ctb skin, haha.
Remove ending from tags
[Easy]
Remove letterboxing
00:52:128 (3) - I've been kind of grimacing whenever I saw the short sliders like this, but following it up with a hit object so soon afterwards is kinda iffy for an easy for sure.
This plays more like a Normal than an easy with the rhythms that you used. Simplifying them would go a long way towards making this more of an Easy. That said, what is placed is placed quite well. I changed some of the short sliders, ones that when changed would work better on an Easy, but I want to leave some like the ones at the start because I don't wanna place all hit objects just on the white ticks.
[Normal]
00:34:771 (2) - Add finish?
00:47:843 (2,3) - Move down and right 1 level 4 grid to adjust for stacking.
A lot of the notes after spinners (that are 1 beat [white tick] away from the end) are really iffy for a Normal difficulty. If you could find ways to give a little more recovery time it'd play a lot better for this level of of map. I've seen Easy maps that do this as well, IMO i wanna leave it but if Net wants to change it then I'm for that too.
[Hard]
Remove letterboxing
00:05:414 (5,6) - Reduce this jump a little bit? It's uncharacteristically huge compared to the rest of the map.
01:20:200 (1,2,3,4) - Kind of boring considering the other two have actual patters.
Nice set. I worry about the Easy a little, but the rest of it is nice.
Then those were not very newbie-friendly easy difficulties. A lot of people overlook this (hell I did a lot when I started out too) but if you just sit and think about it, having more recovery time makes sense. Newer players are going to be spinning wildly fast trying to score as many bonus points as possible. By the time they are done, they're most probably not going to know where the hell their cursor is. They'll need some time to figure out where it is and realign so they can keep playing the game. With normal difficulties (especially one rhythmically paced like this) you can give them a little less time to realign, but this was pushing it to feeling more of a Hard difficulty technique with that short of time to reach the next note.Weezy wrote:
A lot of the notes after spinners (that are 1 beat [white tick] away from the end) are really iffy for a Normal difficulty. If you could find ways to give a little more recovery time it'd play a lot better for this level of of map. I've seen Easy maps that do this as well, IMO i wanna leave it but if Net wants to change it then I'm for that too.