Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size)

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Topic Starter
Weez

NotShinta wrote:

General:
#modreqs
Tick rate 2 is recommended throughout all difficulties, due to the song being 1/2. done
Why isn't this spinner background orange I feel lied to it's clearly yellow I got it from the old orange map D: changed


Hard:
00:39:271 (3) - I think this would look and play better more like this example.
00:57:057 (1) - Finish on the start of this?
01:03:057 (4) - ^
01:26:843 (1,2,3,4) - Make this symmetrical from the center?


Easy:
00:37:771 (1) - I would add a finish on this. sound better without one
At the ending, that amount of spinners could be difficult for new players. Or not. I'm not sure.

This mod is a silly place
thanks :)
SapphireGhost
All fruits should be orange
That's all
Topic Starter
Weez

SapphireGhost wrote:

All fruits should be orange
That's all
Tried comes out like this:


combines with the current combo colors :T oh well
Saten
make them all oranges? :3
Catch the Oranges~♪
ziin
Topic Starter
Weez
and all oranges just seem weird. Have you ever seen a blue orange? and plus people probably won't notice
Gonzvlo
[General]
  1. I expected 'orange' hitcircles, Perhaps you can consider to use this?
  2. Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones.
  3. Tags: Remove '2' is too generic and short, 'ending' is enough.
  4. 01:26:200 - You should end this map here, that last part is not rhythmic enough. Mapping that 'sound' seems ridiculous.
  5. Taiko: Seems fine, just a minor suggestion: End that last spinner here: 01:26:200 -


[Ryuji-Easy]
  1. This seems more like an "easy" [Normal] IMO. However, the HPDrain and OD are too high for an [Easy] diff like this one, -1 tick for both please. The AR seems high too, but due to the high quantity of objects placed in this diff, reducing it doesn't look too good, it's up to you.
  2. 00:19:986 (3,4) - I'm a bit worried about this pattern, I was a bit hard to follow for me at first glance so It might be confusing for rookies. I suggest to remove (4) and then make (3) longer
  3. 01:14:200 (1,1,1,1,1,1,1) - Spinners are one of the most difficult objects for rookies so I'm not sure about these patterns (Spinner-object-spinner-object). Try to replace those spinners with long sliders, at least 2 of them.


[Net's Kitamura-Normal]
  1. Use Tick Rate: '2' for this diff, like the other ones included in this mapset.
  2. 00:58:557 (1) - I can't find a good reason to silence this spinner, it sounds a bit disorienting. Unsilence it please.
  3. 01:13:343 (1,2,3,4) - That last circle was not intuitive enough imo. I can come up with 2 solutions: Use 2 sliders instead // Remove (4) and start the next spinner here: 01:13:986 -
  4. 01:14:200 (1) - It's not necessary to silence this spinner-end completely, try with 30% + a soft-whistle, sounds way better.
  5. 01:23:628 (1) - Try reducing the volume for this spinner gradually, otherwise it sounds a bit odd.


[Ami-Hard]
  1. Perhaps HPDrain -1?
  2. 00:37:986 (2,3,4) - I didn't like the sudden spacing increase, this part is slow so a 'decrease' is way more expected. Try something like this.
  3. 00:42:914 (1) - I find this circle not intuitive enough, it kills the flow imo. I sugges to remove it and then make the spinner 1/2 longer.
  4. 00:56:843 (4) - Due to the previous hit-bursts, this circle is quite hard to see, I strongly suggest to move it somewhere else.
  5. 01:14:093 (1) - This spinner should start 1/4 later right when that "bell" sounds (Same for the next ones)
  6. 01:26:843 (1,2,3,4) - I find this spacing confusing and not easy to read, something like this would play better, look cleaner and be easier to read.


[Saten's Taiga-Insane]
  1. 00:13:557 (4) - Better place a NC for this slider-speed change.
  2. 00:41:628 (1) - Why this slider doesn't use 0.75x? It's the same part of the song. I strongly suggest to use 0.75x for this slider too, otherwise it's quite unexpected.
  3. 00:57:057 (1,2,3,4,5) - Ok, I understand that you're using some kind of wide spacing, which until now, is working great. But this spacing doesn't make sense, specifically between (2)&(3), make spacing even or find other way to make it readable, please.
  4. 00:58:986 (3,4,5) - Use this NC pattern to make these jumps more friendly for players.
  5. 01:00:914 (5,6) - This spacing seems random too, Look how spacing increases and then it suddenly reduces again but the music/rhythm hasn't changed at all. Fix this please.
  6. 01:06:271 (6) - Place a NC here to re-mark the slow-down.
  7. 01:13:986 (1) - 0.50x doesn't feel good, it kills the flow. 0.75x works better imo, you should use 0.75x those '0.50x' sliders.
  8. Overall, I enjoyed this diff, good job.


\o/
OzzyOzrock
MAKE THE FRUITS ALL ORANGES OR IT'S UNRANKABLE

UOHOHOMUAHAHAHAHTEEHEHEE
Topic Starter
Weez

OzzyOzrock wrote:

MAKE THE FRUITS ALL ORANGES OR IT'S UNRANKABLE

UOHOHOMUAHAHAHAHTEEHEHEE
fiiine -_- due to popular demand; all fruits are all oranges

~Will update when I'm not half asleep~
ziin

Gonzvlo wrote:

[*]Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones.
please don't. I like my spinner text, and spinner hints are part of a different group from the actual spinner.
MakiseLover
I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle ;)

It look like orange ~~!



net45291

payuLnw wrote:

I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle ;)

It look like orange ~~!
I prefer to use that orange 8-)

Fixed~~

Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Orange (TV Size) (Weezy) [Net's Kitamura-Normal].osu
winber1
Saten's

--Hp Drain -1? (sometimes the hp drain seems a little harsh, or maybe it was just me being too lazy to spin a spinner... i was spinning at like 250 rpm lol and went down to almost half my hp bar >_> during the first spinner.)
--Although the variation in the jumps is kinda random imo, it reads fine i guess. if i can fc it, i guess that means something lol.

It's fine other than that imo.

Hard

00:10:771 (2,3) - this seems a little close. I'd like it if you'd either move them a little further apart, or add a note at 00:11:414 (I like the latter better fyi)
00:20:414 (x) - add note? (just to keep the space inbetween notes the same
01:16:343 (1) - delete note? it just doesn't fit imo.
01:19:771 (1,1) - ^
01:26:843 (1,2,3,4) - make symmetrical about the y-axis?
01:26:414 (1) - you could even add a note here if you want, but idk if you want a note 1/2 tick after a spinner.

Normal


--I don't really like how there are many stacks in this beatmap that are vary in length, as in some "stacks" are 1/2 tick and some are 1/1 that that could be annoying for a beginning to read.
--Also, if you stack so much, it kinda gets boring, at least in my opinion. I don't stack things a lot, but I do it occasionally to kind of give the beatmap a little more variation, and imo it's really fun if you use stacks correctly, not if you place it everywhere around the map D:

00:00:486 (1,2,3) - I would space this out. Since combo 1 and combo 2 after 1/1 tick away, i get the feeling that combo 2 and 3 are also 1/1 tick spaced when they are actually not. I actually screwed the when i first played this lol >_>
00:11:843 (2,3) - i don't like this "stack" or whatever you call it.
00:30:700 (4,5) - space out plz.
00:32:414 (4,5) - ^? tho I guess I'm fine with this one if you leave it as is.
...and you can reconsider other stacks if you want.. or not.

00:58:557 (1) - not sure if you should use this silened spinner in a normal diff. oh well.
01:09:271 (1,2,3,4) - do something more interesting with this instead of stacking? >_>
01:13:343 (1,2,3,4) - ^

Easy

00:20:414 (x) - Perhaps add a note? I just want the rests in between the notes to be the same so it's easier to read lol. then again, maybe you don't want notes to be 1/2 tick away in an easy diff.

Nice map! :3
ziin
or ya know,
Topic Starter
Weez

Gonzvlo wrote:

[General]
  1. I expected 'orange' hitcircles, Perhaps you can consider to use this? Me like :D added
  2. Add: 'spinner-osu' - 'spinner-spin' and 'spinner-clear' to avoid any posible skin mixing, remember that you can use the template ones. Done
  3. Tags: Remove '2' is too generic and short, 'ending' is enough. Done
  4. 01:26:200 - You should end this map here, that last part is not rhythmic enough. Mapping that 'sound' seems ridiculous. Fine going back to what I originally had there, nothing :P
  5. Taiko: Seems fine, just a minor suggestion: End that last spinner here: 01:26:200 - That's up to Medi :T


[Ryuji-Easy]
  1. This seems more like an "easy" [Normal] IMO. However, the HPDrain and OD are too high for an [Easy] diff like this one, -1 tick for both please. The AR seems high too, but due to the high quantity of objects placed in this diff, reducing it doesn't look too good, it's up to you. It's a "hard" [Easy] :) anyways changed the OD and HP
  2. 00:19:986 (3,4) - I'm a bit worried about this pattern, I was a bit hard to follow for me at first glance so It might be confusing for rookies. I suggest to remove (4) and then make (3) longer Done
  3. 01:14:200 (1,1,1,1,1,1,1) - Spinners are one of the most difficult objects for rookies so I'm not sure about these patterns (Spinner-object-spinner-object). Try to replace those spinners with long sliders, at least 2 of them. After being like the fifth person to mention this, changed the second and third spinners to sliders


[Net's Kitamura-Normal]
  1. Use Tick Rate: '2' for this diff, like the other ones included in this mapset.
  2. 00:58:557 (1) - I can't find a good reason to silence this spinner, it sounds a bit disorienting. Unsilence it please.
  3. 01:13:343 (1,2,3,4) - That last circle was not intuitive enough imo. I can come up with 2 solutions: Use 2 sliders instead // Remove (4) and start the next spinner here: 01:13:986 -
  4. 01:14:200 (1) - It's not necessary to silence this spinner-end completely, try with 30% + a soft-whistle, sounds way better.
  5. 01:23:628 (1) - Try reducing the volume for this spinner gradually, otherwise it sounds a bit odd.

    Looks like Net made all changes...I think...


[Ami-Hard]
  1. Perhaps HPDrain -1? Done
  2. 00:37:986 (2,3,4) - I didn't like the sudden spacing increase, this part is slow so a 'decrease' is way more expected. Try something like this. Changed to an attempt of what your suggested.
  3. 00:42:914 (1) - I find this circle not intuitive enough, it kills the flow imo. I sugges to remove it and then make the spinner 1/2 longer. Done
  4. 00:56:843 (4) - Due to the previous hit-bursts, this circle is quite hard to see, I strongly suggest to move it somewhere else. Done
  5. 01:14:093 (1) - This spinner should start 1/4 later right when that "bell" sounds (Same for the next ones) Done
  6. 01:26:843 (1,2,3,4) - I find this spacing confusing and not easy to read, something like this would play better, look cleaner and be easier to read. This is irrelevant cuz nothing is there :P


\o/
Waiting for Saten and Medi for their diffs.
thanks :)


winber1 wrote:

Hard

00:10:771 (2,3) - this seems a little close. I'd like it if you'd either move them a little further apart, or add a note at 00:11:414 (I like the latter better fyi) Naw placing one there seems like an empty note to me
00:20:414 (x) - add note? (just to keep the space inbetween notes the same While ruin my pattern D:
01:16:343 (1) - delete note? it just doesn't fit imo. nope fits fine to me :T
01:19:771 (1,1) - ^ ^same as above
01:26:843 (1,2,3,4) - make symmetrical about the y-axis? Decided to go back to what I originally had and delete those notes
01:26:414 (1) - you could even add a note here if you want, but idk if you want a note 1/2 tick after a spinner.^same

Easy

00:20:414 (x) - Perhaps add a note? I just want the rests in between the notes to be the same so it's easier to read lol. then again, maybe you don't want notes to be 1/2 tick away in an easy diff. this whole section has been changed in previous mod.

Nice map! :3
thanks for the two mods :D

payuLnw wrote:

I suggest to use this circle from Hatsune Miku - Yellow , It look better than your original circle ;)

It look like orange ~~!
I did something better
Topic Starter
Weez
Added this new spinner circle

PLEASE if anyone finds something wrong with it, let me know (I'm pretty noob at this stuff >.<)
winber1

Weezy wrote:

Added this new spinner circle
lol
ziin
oh my heart. Don't worry I'll fix the skin later.
Topic Starter
Weez

ziin wrote:

oh my heart. Don't worry I'll fix the skin later.
Well atleast I gave it a try
Saten
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