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SakiZ - osu!memories

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Topic Starter
DeRandom Otaku
i swear to god i added him in tags before bubble
Kaitjuh
nominators can still qualify after the creator pops bubble so its ok :p
Topic Starter
DeRandom Otaku
i know lo but its weird how its not in tags anymore ..
alacat
fixed unsnapped objects

Rebubbled. #1
I Must Decrease


Lasse

06:22:610 (1,2,3) - :thinking:

you might want to enable stacking in the editor, the thing xexxar posted seems to be only one of many, also happens in spots like 02:23:444 (7,1,2,3) - where it's even more noticeable http://lasse.s-ul.eu/bzBIGEdM

there also seems to be a distinct lack of hitsounding with spots like 06:25:860 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - 06:33:610 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - not being hitsounded at all, it's all just soft hitnormals for the whole stream
probably more of these

after looking a bit more at this I'll pop it for now. the wrongly snapped slider is reason enough and I also feel the hitsounding is really lacking, examples are above and other spots like 06:19:110 (3,4,5,6,7,8,9,10) - where you have drumroll stream only being hitsounded with soft-hitnormals and nothing else
also I feel like the map really lacks some contrast between parts/songs, but that's not the point of this post at all
Topic Starter
DeRandom Otaku
fixed the unsnapped sliders , some un-intentially rip'd stacks and hs

i will update when i have a better connection
Vivyanne
06:22:922 (2) - i believe u meant to place this on the white tick lo
Topic Starter
DeRandom Otaku
ye it was fixed i just did'nt update cuz bad internet

Updated now~
Karen
Happy Memories
  1. why do you use default hitsounds for ALL songs, too lazy?
  2. 00:26:110 (1) - slider+circle like 00:28:777 (1,2) - this? ignoring 00:26:277 - this beat sounds not cool
  3. 01:14:110 (1,2) - why not just copy 01:13:444 (2,3) - this pattern for consistency?
  4. 01:23:194 (6,7,8,9) - this is just nooo :( why should it be so hard after such a long simple part
  5. 01:50:277 - how about 1/2 slider here, i think a slider fits the heavy beat more
  6. 02:48:610 - whistle
  7. 05:29:027 - can you find a better bg for this song
  8. 05:52:277 (3,4,5,6,7,8) - 05:54:944 (3,4,5,6,7,8) - are you sure, rensap please xd
  9. 06:25:860 - hitsound? also 06:26:110 (3,4,5,6) - this needs hitsounds too imo
  10. 06:27:110 (3,4,5,6) - ^
  11. 07:43:672 - the sb elements are covered by the spinner :thinking: hard to see
  12. map is simple but fine, but the hitsounds in most parts don't fit with the music at all, default hitsounds are great but not always great for all songs
gl
Topic Starter
DeRandom Otaku

Karen wrote:

Happy Memories
  1. why do you use default hitsounds for ALL songs, too lazy?
  2. 00:26:110 (1) - slider+circle like 00:28:777 (1,2) - this? ignoring 00:26:277 - this beat sounds not cool in first case 00:29:110 - has a really loud sound thats why i wanted to make it clickable thats why the previous slider is 1/2 . also 00:26:277 - this beat is not a part of melody, its just a kick and i dont emphasize stuff like this
  3. 01:14:110 (1,2) - why not just copy 01:13:444 (2,3) - this pattern for consistency? i wanna have different placement for 3 tho ..
  4. 01:23:194 (6,7,8,9) - this is just nooo :( why should it be so hard after such a long simple part its fine lol no one complained about it so far and i think its easy to hit in gameplay , it just looks a bit weird in editor
  5. 01:50:277 - how about 1/2 slider here, i think a slider fits the heavy beat more u mean 1/4? i did
  6. 02:48:610 - whistle yes
  7. 05:29:027 - can you find a better bg for this song i told hokichii lo but he no agrees :<
  8. 05:52:277 (3,4,5,6,7,8) - 05:54:944 (3,4,5,6,7,8) - are you sure, rensap please xd how did they get unsnapped like that lo
  9. 06:25:860 - hitsound? also 06:26:110 (3,4,5,6) - this needs hitsounds too imo
  10. 06:27:110 (3,4,5,6) - ^
  11. 07:43:672 - the sb elements are covered by the spinner :thinking: hard to see will leave this for hokichi
  12. map is simple but fine, but the hitsounds in most parts don't fit with the music at all, default hitsounds are great but not always great for all songs
gl
I will change hitsounding so yea no reply for hs mods
ty
Hokichi

DeRandom Otaku wrote:

Karen wrote:

Happy Memories
[list]
[*]05:29:027 - can you find a better bg for this song i told hokichii lo but he no agrees :< // Because I'm not a fan of Lemur
[*]07:43:672 - the sb elements are covered by the spinner :thinking: hard to see will leave this for hokichi // There's no better place for this. Please suggest another timestamp.
ty
Thanks for mod

Please remind me if there's a mod next time xD
Imagine Blaze
Rest in peace Ranked status ;-;
Strategas
so when d oyou plan to change histounds
Topic Starter
DeRandom Otaku
soon soon
sheela
[sb]
  1. you have to remove the unnecessary transparency area in your image files; this is stated in the ranking criteria. they shouldn't affect this sb since all of your png files are anchored in the center. scaling is also fine as i compared the sb with original files and with optimized files, and i couldn't find any differences between both cases.
  2. also reducing the filesize of png files is possible using optimizing programs like pnggauntlet with no quality cost.
  3. in total you can bring down the filesize of the sb folder to ~1.2MB; you can download them here: https://puu.sh/wxBdG/1a0c1aba89.zip
[Happy Memories]
  1. 00:14:110 (7) - i wouldn't probably suggest you stack the slider's end with 00:13:777 (5) - as it may be misinterpreted with a circle. that's just me tho.
  2. 00:20:944 (1,2,3) - the spacing is lower than 00:15:610 (1,2,3) - even though both parts are the same in the song. i suggest you to increase the spacing to bring consistency and you started off the song with high spacing.
  3. 00:28:110 (3,4) - imo i like better when these are refrained from the returning flow made from 00:27:610 (1,2,3) - like you did to 00:24:944 (1,2,3,4) -. having separated like the latter emphasizes well the crashes.
  4. 00:28:110 (3) - also the addition of normal sampleset on the slider's end is mistake?
  5. 00:28:777 (1) - same as above
  6. 02:27:610 (1,2,3) - this could be misinterpreted as 1/2 rhythm due to the little gap in-between sliders. it's also the only pattern that is inconsistent with spacing of 02:28:944 (1,2,3) - 02:30:277 (1,2,3) - and other 1/4 rhythms, so it felt out of place and sudden. recommend to bring them closer.
  7. 04:32:277 (3,4) - maybe increase the spacing to 1.3x? it got weird play here because the masterpiece part of the map is consists mostly high spacing and the lowest is 1.3x excluding 04:32:277 (3,4) -.
guess that's it. call me back for recheck
Hokichi

sheela wrote:

[sb]
  1. you have to remove the unnecessary transparency area in your image files; this is stated in the ranking criteria. they shouldn't affect this sb since all of your png files are anchored in the center. scaling is also fine as i compared the sb with original files and with optimized files, and i couldn't find any differences between both cases.
  2. also reducing the filesize of png files is possible using optimizing programs like pnggauntlet with no quality cost.
  3. in total you can bring down the filesize of the sb folder to ~1.2MB; you can download them here: https://puu.sh/wxBdG/1a0c1aba89.zip
guess that's it. call me back for recheck
I was about to fix but ok lol
Thanks a lot
Topic Starter
DeRandom Otaku

sheela wrote:

[sb]
  1. you have to remove the unnecessary transparency area in your image files; this is stated in the ranking criteria. they shouldn't affect this sb since all of your png files are anchored in the center. scaling is also fine as i compared the sb with original files and with optimized files, and i couldn't find any differences between both cases.
  2. also reducing the filesize of png files is possible using optimizing programs like pnggauntlet with no quality cost.
  3. in total you can bring down the filesize of the sb folder to ~1.2MB; you can download them here: https://puu.sh/wxBdG/1a0c1aba89.zip
[Happy Memories]
  1. 00:14:110 (7) - i wouldn't probably suggest you stack the slider's end with 00:13:777 (5) - as it may be misinterpreted with a circle. that's just me tho.i dont think thats a problem since me and everyone else who modded and testlpayed this had no problem with it
  2. 00:20:944 (1,2,3) - the spacing is lower than 00:15:610 (1,2,3) - even though both parts are the same in the song. i suggest you to increase the spacing to bring consistency and you started off the song with high spacing. Yep right, i did increase the spacing even tho its not exactly similar to the second one , its almost similar. i dont wanna ruin the pattern so much thats already made so yea
  3. 00:28:110 (3,4) - imo i like better when these are refrained from the returning flow made from 00:27:610 (1,2,3) - like you did to 00:24:944 (1,2,3,4) -. having separated like the latter emphasizes well the crashes. right did something
  4. 00:28:110 (3) - also the addition of normal sampleset on the slider's end is mistake? Good catch
  5. 00:28:777 (1) - same as above uh nop this ones intentional because of the kick on downbeat
  6. 02:27:610 (1,2,3) - this could be misinterpreted as 1/2 rhythm due to the little gap in-between sliders. it's also the only pattern that is inconsistent with spacing of 02:28:944 (1,2,3) - 02:30:277 (1,2,3) - and other 1/4 rhythms, so it felt out of place and sudden. recommend to bring them closer. yep fixed
  7. 04:32:277 (3,4) - maybe increase the spacing to 1.3x? it got weird play here because the masterpiece part of the map is consists mostly high spacing and the lowest is 1.3x excluding 04:32:277 (3,4) -. 1.0 -> 1.2 for now
guess that's it. call me back for recheck
Thanks! also fixed 3 hs errors i found by myself.
Fixed sb too as hoki told me on discord.
sheela
  1. 00:28:110 (3,4) - could've provided you a screenshot; i was thinking of moving them like this: http://i.imgur.com/y4XuZ8I.png
  2. 02:28:110 (3) - the pattern looks when you leave the hitcircle from touching the previous slider, plus it still looks inconsistent with the other patterns like 02:28:944 (1,2,3) . imo i'd move it so that it touches like 02:27:610 (1,2) -.
  3. 07:33:297 (4,5) - eh i think it's more intuitive and easier to play if they were closer to each other. and i'm not sure what do you want to emphasize with the gap.
ookk call me again
Topic Starter
DeRandom Otaku

sheela wrote:

  1. 00:28:110 (3,4) - could've provided you a screenshot; i was thinking of moving them like this: http://i.imgur.com/y4XuZ8I.png uh the current pattern does work almost as much since it does break flow for the finishes at 00:27:610 (1,3,5) - which is good for emphasis
  2. 02:28:110 (3) - the pattern looks when you leave the hitcircle from touching the previous slider, plus it still looks inconsistent with the other patterns like 02:28:944 (1,2,3) . imo i'd move it so that it touches like 02:27:610 (1,2) -. ohh yea i m bad, thanks
  3. 07:33:297 (4,5) - eh i think it's more intuitive and easier to play if they were closer to each other. and i'm not sure what do you want to emphasize with the gap. reduced spacing
ookk call me again
sheela
yes
Surono
try thandaaaaaaaaaaa
Atyeo
looks great!!! good luck
Strategas
02:27:860 (2,3) - no idea how come this is spaced differently than all the others

03:10:277 - isn't this suppose to have half bpm?
Topic Starter
DeRandom Otaku
Fixed both, Thanks!!
Strategas
move red line from 03:52:944 - to 03:39:610 -

then call sheela back for rebub since timing was changed
Topic Starter
DeRandom Otaku
yes
sheela
ook
Strategas
q
Chalwa
Ayyyyyy... congratz Ren! Finally this masterpiece is ranked :D
Shmiklak
Grats
Topic Starter
DeRandom Otaku
Thanks strategas and sheela!!!
Thanks chalwa and shmik!
N0thingSpecial
Gay map would bang 10/10
Myxo
This remix sounds so terrible... Most of the songs being sped up or slowed down to reach a certain BPM, leading to them sounding really weird. I don't know why you would map something that's as poorly done as this. Congratz for getting your map qualified though!
h3oCharles
I'm sorry for breaking your qual status ;_;

Storyboard

Kuchizuke Diamond's background is incorrect, it should be this one
Brain Power - LET THE BASS KICK should swap out on beats
Big Black - that ring should fade in and out, not just instantly appear/disappear
Best FriendS - ^ lights on vocals
furioso melodia - try to rotate the visualizer to the circle (idk how to name it) as the background appears, might be noticeable with HT
Everything will freeze - what are those pulses mapped to? Shouldn't they be on percussion or on beats?

Freedom Dive - 07:39:547 - cross should lang on 1 new combo as well, glow shouldn't appear instantly like mentioned in Big Black

Map

My Love has too long of a break, like almost entire song is break, mapping guitar only might be a good idea

04:10:276 (1,2,3,4,1,2,3,4) - make some vareity here, rotate them slightly or sth

I'm new to modding, sorry for my trash links
Kyouren
Congrulations! <3
Topic Starter
DeRandom Otaku
@Desperate-kun i don't know lol i don't have that kind of opinion for the remix, i and most people like it a lot. Thank you btw

h3oCharles wrote:

I'm sorry for breaking your qual status ;_;

Storyboard

Kuchizuke Diamond's background is incorrect, it should be this one
Brain Power - LET THE BASS KICK should swap out on beats
Big Black - that ring should fade in and out, not just instantly appear/disappear
Best FriendS - ^ lights on vocals
furioso melodia - try to rotate the visualizer to the circle (idk how to name it) as the background appears, might be noticeable with HT
Everything will freeze - what are those pulses mapped to? Shouldn't they be on percussion or on beats?

Freedom Dive - 07:39:547 - cross should lang on 1 new combo as well, glow shouldn't appear instantly like mentioned in Big Black

Map

My Love has too long of a break, like almost entire song is break, mapping guitar only might be a good idea

04:10:276 (1,2,3,4,1,2,3,4) - make some vareity here, rotate them slightly or sth

I'm new to modding, sorry for my trash links
Do you think map could reach qualified status and still have silly issues like these? these are all intentional by me and the story boarder
Thank for checking the map anyway!

@kitty thanks!
marshallracer
not my cup of tea when thinking of "osu!memories" but obviously there may be HUGE differences depending on how long you play by now

it's an alright map though, so congrats on rank/approval (whichever applies now lol)
nan desu ka
so hard
Venix
Nice, ranked (yes I'm god of fast)
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