forum

SakiZ - osu!memories

posted
Total Posts
89
show more
Topic Starter
DeRandom Otaku

Xinely wrote:

from queue

Marathon :
- 00:04:944 - why skip this? if you say due you follow vocal then 00:04:278 (2) - what is this following for? Doesnt really sound map worthy to me
- 00:10:945 (4) - at least use higher spacing like move to 48,168 to consistent with previous sliders ok
- 00:17:445 (2) - 192,208 for better blanket xd ok
- 00:18:778 (3) - i dont think stack works with nice Did a jump
- 00:26:277 - altho you follow the instrument, i think this drum is strong and should be mapped as well zzz i wanna keep the pattern so badly lo
- 00:30:111 (9) - why soft default clap here? for the snare
- 00:36:945 (1) - feel weird to see normal spacing on downbeat when you do random jump for prev sliders i never emphasized most of the downbeats in this part so its fine , intentional , yea
- 00:40:611 (8) - you can make 3/4 slider and a circle for downbeat. it always need clickable object uwu ye but 1/1 does play more pleasantly and i dont emphasize kicks in this section
- 00:43:278 (4) - same as above
- 00:49:610 - you need to map this imo, both drum and vocal are strong :( u might have not noticed but i started following the other instrument here idk how its called but yea
- 00:51:445 (8) - maybe move to 88,108 so the jump isnt that far (since idk why jump here) and further spacing to emphasis the jump for cymbal on next slider's head did it but used a bit different co ordinates
- 01:16:445 (4,1) - maybe stack them tail to make neater design intentional overlap but well stack looked nicer so ok
- 01:33:278 (2) - 512,232? it deserves for jump imo right
- 01:46:278 (1) - add soft addition and finish yes
- 01:48:945 (1) - 01:47:610 - ^
- 02:05:945 (7,8,9,10) - pls they break the flow so much, move them to right side instead of left again 8( Fixed
- 02:18:777 (4) - why not make the jump higher than 2 and 3 when the music support for it? well idk the symmetry jump pattern plays nicely so keep for now
- 02:23:860 (2) - overmap. hear the vocal it isnt 1/4 but more like 1/6 at 02:23:833 - 1/4 is ok , its much better for playability and stacking 2 on 1/6th tick would ofcourse sound weird as hell zzz
- 02:56:277 (4) - nc? zz
- 03:35:610 (7) - nc? not necessary tbh
- 04:13:444 (3) - the music sounds more like 1/8 04:13:485 - instead of 1/2 pretty sure the cymbals land on 1/2's
- 07:16:610 (1) - also questionable snap here. the first tail somehow true with 1/3 but the next sound is 07:16:735 - 1/2 meh.. idk but i prefer use 1/4 here since it more accurate for me 1/3 is more perfect , try listening to 25%

basically somehow this map isnt really satisfy so much example 05:18:277 - when there are much 1/4 possible to map but the part feels like undermapped (for me) and random jumps i cant understand why like 06:36:485 (5) - 06:44:485 (5) - zzz even BNs having trouble understanding my concept ;;

ok good luck for the map ~
Thanks alot!
Raging Bull
I'm sad no K-on song or Marisa. :( Still some memories were had.
3mplify
- 01:22:945 (3,4,5,6,1,2,3,4) - maybe i'm noob (yes i'm noob), but i played map more than 40 times and passed this moment only 3 or 4 times (Why not to make like in a 01:12:278 (1,2,3,4,5,6,7,8) ) (ok, i played map today and passed this stream 1st try. sry, it's playable and ok, but i still don't like how it looks like)
- 01:20:778 (8) - i think this note should be start of the next combo (listen vocal line)
- 03:09:652 (1) - i hate this spinner! everytime i play, i can't get 300 :( If it's not a parody to this, make it playable pls
- 04:55:610 (1,2) - lots of reserves sliders are becoming annoying, maybe change to slider jumps like in original Big Black?
- 06:03:860 - 06:18:110 - too many sliders, would be better if you change ones to singletap
- Change 06:18:235 (3,4,5,1,2) to one stream, give 06:19:110 (3,4,5,6,7,8,9,10) more space and make typical image material deathstream
- 06:23:110 (3,4,5,1) - this moment sounds bad. Try to make 06:23:110 (3) longer to 06:23:485,delete 06:23:485 (4,5,1) and make triple on 06:23:610.
- 06:30:610 (1,2,3,4) - i think this seems much better
- 06:32:610 (1,2,3,4) - same
- And as i think freedom dive part has lack of streams (one more 240 deathstream will be cool i think)

Hope my modding wasn't totally useless. Map is rly nice. gl
Topic Starter
DeRandom Otaku

3mplifee wrote:

- 01:22:945 (3,4,5,6,1,2,3,4) - maybe i'm noob (yes i'm noob), but i played map more than 40 times and passed this moment only 3 or 4 times (Why not to make like in a 01:12:278 (1,2,3,4,5,6,7,8) ) (ok, i played map today and passed this stream 1st try. sry, it's playable and ok, but i still don't like how it looks like) its fine to me
- 01:20:778 (8) - i think this note should be start of the next combo (listen vocal line) vocals dont matter to me , i nc after every downbeat
- 03:09:652 (1) - i hate this spinner! everytime i play, i can't get 300 :( If it's not a parody to this, make it playable pls i was gonna change it anyway so used a circle instead
- 04:55:610 (1,2) - lots of reserves sliders are becoming annoying, maybe change to slider jumps like in original Big Black? changed to kicksliders
- 06:03:860 - 06:18:110 - too many sliders, would be better if you change ones to singletap zz no pls
- Change 06:18:235 (3,4,5,1,2) to one stream, give 06:19:110 (3,4,5,6,7,8,9,10) more space and make typical image material deathstream no this is not the old image material where emphasis plays no role
- 06:23:110 (3,4,5,1) - this moment sounds bad. Try to make 06:23:110 (3) longer to 06:23:485,delete 06:23:485 (4,5,1) and make triple on 06:23:610. wtf i think ur on drugs
- 06:30:610 (1,2,3,4) - i think this seems much better no that would be too undermapped
- And as i think freedom dive part has lack of streams (one more 240 deathstream will be cool i think) people are already complaining about the difficulty spike lo pls

Hope my modding wasn't totally useless. Map is rly nice. gl
ty
Naxess
Greetings, I am here by request.

I don't think this is quite ready yet, and could use more mods, but I'm not going to just ignore it because of this. I'm going to attempt to tell you why, by modding it.


  • [General]
  1. There's no need to call it "Marathon" specifically, but obviously up to you.
  2. Not going to include the video? If it's encoded properly it shouldn't be too large in file size.

    [Marathon]
  3. 00:04:777 - The pitch changes here, so musically you could place a note as polarity to 00:05:111 (1) - .
  4. Looks like hitsounds are quite shallow here in the beginning, perhaps you could expand upon it by getting some weak snare-like hitsound for 00:04:277 - 00:05:610 - 00:06:944 - etc. Also the hitsounds here are extremely quiet. I would recommend you increase their volume for this part.
  5. 00:13:945 (6,7) - I'd also think the heads of these should be hitsounded for appropriate feedback, in accordance with the song. At least silence the ends.
  6. 00:14:778 (2,3) - This spacing is really far, and I can't hear anything so distinct in the music for this to reflect. Refer to the analogous measure, 00:20:111 (2,3) - .
  7. 00:15:610 - 00:16:110 - 00:16:610 - Covering these sounds with some hitsound would be appropriate, right? Anyway, you get the idea, I think hitsounding could use some work.
  8. 00:18:778 (3) - This is more emphasized in the song than the head of 00:18:945 (4) - so might as well swap them.
  9. 00:24:278 (3) - To be honest I feel like this can be emphasized more. Clearly the pitch changes here, but there's nothing really accenting this in the song considering that all the other notes here have the same spacing and rhythm anyway. Compare it to 00:24:278 (3,4) - , for example. Could try reducing the distance between 00:24:278 (3,4) - to make it bigger in comparison.
  10. 00:26:611 (2,3) - Spacing here could also be increased. Look at something else like 00:20:278 (3,4) - , where there's a simple clap rather than a cymbal crash.
  11. 00:35:611 (1,2,3,4) - The variation between this and 00:36:945 (1,2,3,4,5,6) - is not good. They both sound very similar but one is clearly stronger than the other in the map. There's also no reason to have such large spacing between 00:37:278 (3,4) - when not even 00:37:778 (6,7) - is further.
  12. 00:42:611 (2,4) - Aesthetically this looks pretty strange due to the curves contradicting each other. There are other examples of places where aesthetics can be more structued and following some kind of concept, but how the map looks is the least of your worries as it is.
  13. 00:44:611 (4,5,1) - Avoid transitioning into a strong beat by using the same type of note. At the moment it's almost as if (1) would be the same as (4) and (5), due to the player moving and clicking identically to anything else before it.
  14. 01:14:945 (4,5,6,7,8) - Instead of following the regular 1/2 jump spam pattern I feel like this section could try something more elaborate by following the 1/3 vocals instead, but up to you obviously.
  15. 01:29:611 (3,4,5) - This stream is out of pattern. The previous two triples, 01:24:445 (4,5,6) - and 01:28:445 (5,6,7) - , were actually following a pattern and were predictable and recognizable, even though they aren't mapped to any specific impact in the song. This isn't the case for these, so I'd suggest you simply do not have a 1/4 note after this slider.
  16. 02:32:444 (7,8) - There's pretty clear overmapping on some parts. I wouldn't suggest you to overmap like this, since you're meant to reflect the song, not add on to it. In this case you could just make 02:32:277 - a 1/2 slider and remove the two circles currently stacked on 02:32:610 (7) - .
  17. 02:51:610 - 02:56:944 - Could increase the volume of these whistles to make these sounds stand out a bit more, either that or remove some unnecessary ones. Similarly in the following section as well, make stronger sounds louder or different in comparison. The heads of 03:07:610 (1,2) - are clearly stronger than their tails, for example. I doubt having whistles on all notes would appropriately reflect any of this.

    This is how I would start modding it anyway. Many of the things mentioned also apply to other parts of the map. I think you could really pay more attention to spacing consistency and the way the map is emphasized as well as hitsounded. There's a lot more I'd mention near the end of the map, the way aesthetics, and overall consistency with intensity, is lacking, but for now I think you should focus on improving the first half.
That's why I'll stop here. If you need help with anything specific or have any questions, don't be afraid to ask. Although I would suggest you to get more mods while you work on improving this. Could try making the unique concept for each song more apparent (for example by not including the same concept for one song as other songs, in order to make the way a song is mapped stand out more, 05:10:277 (1,2,3) - 00:32:945 (1,2,3,4) - 04:37:277 (5,6,7) - 04:32:944 (1,2,3,4) - 02:14:277 (1,2,3,4) - 07:39:610 (1,2,3,4,1,2,3,4) - 05:44:944 (1,2,3,4) - 07:27:985 (4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2) - ), perhaps expand upon it, or maybe imitate the style and appearance in which they were actually mapped, as way to convey the theme of memories, similarly to how Exile- did their Megamix set, but those are just ideas. Good luck!
Topic Starter
DeRandom Otaku

Naxess wrote:

Greetings, I am here by request.

I don't think this is quite ready yet, and could use more mods, but I'm not going to just ignore it because of this. I'm going to attempt to tell you why, by modding it.


  • [General]
  1. There's no need to call it "Marathon" specifically, but obviously up to you. i m still thinking about a good diff name zzzz
  2. Not going to include the video? If it's encoded properly it shouldn't be too large in file size. tbh i would rather not add it since 99.9% ppl are gonna click the "dl without vid" buttong

    [Marathon]
  3. 00:04:777 - The pitch changes here, so musically you could place a note as polarity to 00:05:111 (1) - . ye
  4. Looks like hitsounds are quite shallow here in the beginning, perhaps you could expand upon it by getting some weak snare-like hitsound for 00:04:277 - 00:05:610 - 00:06:944 - etc. Also the hitsounds here are extremely quiet. I would recommend you increase their volume for this part. those are'nt snares tbh those are just really weak hi-hat sounds and i m not gonna hs them since i m only trying to emphasize the piano sound thats mostly on downbeats and the vocals
  5. 00:13:945 (6,7) - I'd also think the heads of these should be hitsounded for appropriate feedback, in accordance with the song. At least silence the ends. my hitsounding is noob but ok i hs'd them
  6. 00:14:778 (2,3) - This spacing is really far, and I can't hear anything so distinct in the music for this to reflect. Refer to the analogous measure, 00:20:111 (2,3) - . really tho you are only looking at it in the editor , play-wise its not even close to "big" and the next one you point out is like that because of structure
  7. 00:15:610 - 00:16:110 - 00:16:610 - Covering these sounds with some hitsound would be appropriate, right? Anyway, you get the idea, I think hitsounding could use some work. well i said before i did very simple hs in this map what i m really trying to hs in snares,kicks and the whistles(ye the osu! whistle hitsounds that are added in the song)
  8. 00:18:778 (3) - This is more emphasized in the song than the head of 00:18:945 (4) - so might as well swap them. yea i know and i dont think theres big difference between 1.42x and 1.5x also ~ doing this for nice symmetry visuals shouldnt be a big deal
  9. 00:24:278 (3) - To be honest I feel like this can be emphasized more. Clearly the pitch changes here, but there's nothing really accenting this in the song considering that all the other notes here have the same spacing and rhythm anyway. Compare it to 00:24:278 (3,4) - , for example. Could try reducing the distance between 00:24:278 (3,4) - to make it bigger in comparison. well if u notice carefully you wont see 4 circles in a row in the whole section and if u dont count the four circle thing , you wont find "Circles" with so large spacing therefor compared to those points its emphasized alot already
  10. 00:26:611 (2,3) - Spacing here could also be increased. Look at something else like 00:20:278 (3,4) - , where there's a simple clap rather than a cymbal crash. true , fixed
  11. 00:35:611 (1,2,3,4) - The variation between this and 00:36:945 (1,2,3,4,5,6) - is not good. They both sound very similar but one is clearly stronger than the other in the map. There's also no reason to have such large spacing between 00:37:278 (3,4) - when not even 00:37:778 (6,7) - is further. well guess what i have seen hundreds of ranked maps using circles in less intense part just to make them interesting and i m doing just that
  12. 00:42:611 (2,4) - Aesthetically this looks pretty strange due to the curves contradicting each other. There are other examples of places where aesthetics can be more structued and following some kind of concept, but how the map looks is the least of your worries as it is. not changing tbh since i made it like this on purpose as i like this kinda patterns aswell and i make alot like these in most of gds tho i tried doing three more patterns but this is the one i liked the most
  13. 00:44:611 (4,5,1) - Avoid transitioning into a strong beat by using the same type of note. At the moment it's almost as if (1) would be the same as (4) and (5), due to the player moving and clicking identically to anything else before it. this might sound like a strong beat to you since theres a high pitch kick there but you forgot that i m emphasizing vocals in this part only
  14. 01:14:945 (4,5,6,7,8) - Instead of following the regular 1/2 jump spam pattern I feel like this section could try something more elaborate by following the 1/3 vocals instead, but up to you obviously. could be good to do so but it will make this part a bit "technical" compared to others and since the map is full of just 1/2,1/4 rhythms having 1/2 rhythm here aswell is best for playability
  15. 01:29:611 (3,4,5) - This stream is out of pattern. The previous two triples, 01:24:445 (4,5,6) - and 01:28:445 (5,6,7) - , were actually following a pattern and were predictable and recognizable, even though they aren't mapped to any specific impact in the song. This isn't the case for these, so I'd suggest you simply do not have a 1/4 note after this slider. nothing wrong with having triple after slider at all .. i have done this in many ranked maps of mine and no body ever said a word about it
  16. 02:32:444 (7,8) - There's pretty clear overmapping on some parts. I wouldn't suggest you to overmap like this, since you're meant to reflect the song, not add on to it. In this case you could just make 02:32:277 - a 1/2 slider and remove the two circles currently stacked on 02:32:610 (7) - . i m gonna leave it as it is for now and wait for more opinions as i DO think its fine currently since theres alot of glitchy sounds going on the background and it doesnt feel overmapped to me at all unless i listen to it at 25% playback
  17. 02:51:610 - 02:56:944 - Could increase the volume of these whistles to make these sounds stand out a bit more, either that or remove some unnecessary ones. Similarly in the following section as well, make stronger sounds louder or different in comparison. The heads of 03:07:610 (1,2) - are clearly stronger than their tails, for example. I doubt having whistles on all notes would appropriately reflect any of this. i changed the hs for louder sounds and kept the whistles on the rest

    This is how I would start modding it anyway. Many of the things mentioned also apply to other parts of the map. I think you could really pay more attention to spacing consistency and the way the map is emphasized as well as hitsounded. There's a lot more I'd mention near the end of the map, the way aesthetics, and overall consistency with intensity, is lacking, but for now I think you should focus on improving the first half.
That's why I'll stop here. If you need help with anything specific or have any questions, don't be afraid to ask. Although I would suggest you to get more mods while you work on improving this. Could try making the unique concept for each song more apparent (for example by not including the same concept for one song as other songs, in order to make the way a song is mapped stand out more, 05:10:277 (1,2,3) - 00:32:945 (1,2,3,4) - 04:37:277 (5,6,7) - 04:32:944 (1,2,3,4) - 02:14:277 (1,2,3,4) - 07:39:610 (1,2,3,4,1,2,3,4) - 05:44:944 (1,2,3,4) - 07:27:985 (4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2) - ), perhaps expand upon it, or maybe imitate the style and appearance in which they were actually mapped, as way to convey the theme of memories, similarly to how Exile- did their Megamix set, but those are just ideas. Good luck! you really shouldnt compare Exile's set to mine actually. Thats exile and this is me , i have different concepts than others and i make maps according to my mapping style not according to other's concepts or other's mapping style.
Thank you very much for the mod. i had a logic behind everything i mapped here and i think it was kinda hard for you to understand so i tried to explain them as best as i could. Ty again
Monstrata

Marathon


  1. 00:18:778 (3,4) - Ctrl+G'ing this rhythm sounds better. You get to emphasize the bass hold on 00:18:777 - with a slider.
  2. 00:29:945 (8,9) - This transition, musically, is quite awkward. I wouldn't recommend putting a jump here xP. Nothing to do with your mapping, more that the song here just fades out poorly and creates this quiet crossfade between songs.
  3. 00:37:278 (3,4) - Odd that you put a jump here but not 00:37:778 (6,7) - . I think the grid style mapping could be better here.
  4. 00:45:111 (2,3,4) - This triplet felt unnecessary. You're spamming 1/2 so switching to triplets is not a good deviation if you switch back to 1/2
  5. 01:15:111 (5,6) - 1/2 slider since you've been following vocal rhythm with those sliders earlier (as well as later).
  6. 01:23:194 (6,2) - Really really don't recommend doing a stack like that ;c. It is really hard to read, and the stacking mechanic makes the second stream look a bit broken in visual spacing.
  7. 02:19:610 (1,2,3) - This could be a really interesting visual pattern if you made better use of the blanket potential of slider 1.
  8. 02:25:610 (6) - NC for emphasis and pattern distinction.
  9. 02:37:444 (5,6,7,8,1) - Theres a lot of really interesting doublet rhythms you can use here. A bit disappointed you went with such a generic rhythm. This compilation celebrates a lot of different songs and rhythms so try and reflect that by picking some more unique rhythm choices when given that chance.
  10. 04:02:110 (4) - I don't think the overlap is necessary here. You already use a lot of stacks later and reuse that same slider/end location with objects coming afterwards. Try making a triangle and position it at like 280||292. It gives a nicer angle going into the next slider imo.
  11. 04:06:277 (1,2) - This is a really weird arrangement... doesn't seem consistent at all with your usual aesthetics.
  12. 04:20:444 (6,7) - I would recommend stacking it for visual consistency with 04:20:194 (4,5) - 04:22:944 (4,5,6,7) -
  13. 06:11:360 (4,5) - I don't think this needs such a big jump. It's not really that strong imo.
  14. 06:35:860 (2,3) - These circles follow really different layers. One is vocal, one is instrumental. It is confusing imo and more the song's fault lol. Recommend simple 1/2 slider to follow main melody and lead into vocals better.
  15. 06:38:985 (2,4) - Not really a fan of using two differnent slider shapes when using slider-head stack patterns like this. it seems really inconsistent visually.
  16. 07:10:860 (3,4) - This should not be the biggest jump imo. Emphasize 07:11:110 (5,7) - .
  17. 07:38:610 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The 1/4's are really quiet if audible at all. Use 1/4 repeats instead or something xP. This just feels really forced.
  18. 07:42:610 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - ^Same. Or ask SakiZ to make these louder lol
.
Naxess
Returning to clarify my points.

DeRandom Otaku wrote:

Naxess wrote:

Greetings, I am here by request.

I don't think this is quite ready yet, and could use more mods, but I'm not going to just ignore it because of this. I'm going to attempt to tell you why, by modding it.


  • [Marathon]
  1. 00:14:778 (2,3) - This spacing is really far, and I can't hear anything so distinct in the music for this to reflect. Refer to the analogous measure, 00:20:111 (2,3) - . really tho you are only looking at it in the editor , play-wise its not even close to "big" and the next one you point out is like that because of structure In gameplay these actually do play quite differently, and by your response it seems like you looked at the spacing of each one individually, rather than comparing them. If this is caused by your structure, then perhaps reconsidering said structure would be a good idea, in order to reflect the song appropriately.
  2. 00:15:610 - 00:16:110 - 00:16:610 - Covering these sounds with some hitsound would be appropriate, right? Anyway, you get the idea, I think hitsounding could use some work. well i said before i did very simple hs in this map what i m really trying to hs in snares,kicks and the whistles(ye the osu! whistle hitsounds that are added in the song) You may be aiming for something simple, but keep in mind that you're working with a huge compilation of what this community has been working on for years. Not putting the effort to actually make your hitsounding elaborate is kind of disrespectful. You are aiming to make this of the highest achievable quality, right? Just because you're not emphasizing something doesn't mean it shouldn't provide feedback.
  3. 00:18:778 (3) - This is more emphasized in the song than the head of 00:18:945 (4) - so might as well swap them. yea i know and i dont think theres big difference between 1.42x and 1.5x also ~ doing this for nice symmetry visuals shouldnt be a big deal I think you misunderstood, I am talking about rhythm, not placement. Refer to Monstrata's mod.
  4. 00:24:278 (3) - To be honest I feel like this can be emphasized more. Clearly the pitch changes here, but there's nothing really accenting this in the song considering that all the other notes here have the same spacing and rhythm anyway. Compare it to 00:24:278 (3,4) - , for example. Could try reducing the distance between 00:24:278 (3,4) - to make it bigger in comparison. well if u notice carefully you wont see 4 circles in a row in the whole section and if u dont count the four circle thing , you wont find "Circles" with so large spacing therefor compared to those points its emphasized alot already This is not about general emphasis, but about emphasis of an exact point in time. In this case 00:24:111 (2,3) - are less spaced than 00:24:278 (3,4) - , despite what the song is doing at 00:24:277 - . I just feel like this specific note can be accentuated more in comparison to the ones around it.
  5. 00:35:611 (1,2,3,4) - The variation between this and 00:36:945 (1,2,3,4,5,6) - is not good. They both sound very similar but one is clearly stronger than the other in the map. There's also no reason to have such large spacing between 00:37:278 (3,4) - when not even 00:37:778 (6,7) - is further. well guess what i have seen hundreds of ranked maps using circles in less intense part just to make them interesting and i m doing just that To be honest, this argument is completely fallacious. Just because some other mapper has decided to do this and managed to get away with it, does not mean you should be able to do it any more easily. One bad thing does not make another bad thing any more justified. You tell me not to compare your map to other mappers' styles, but you do it yourself all over in the mod reply. Consider replying to these with your own reasoning, rather than comparing it to what other mappers have done for other songs.
  6. 00:44:611 (4,5,1) - Avoid transitioning into a strong beat by using the same type of note. At the moment it's almost as if (1) would be the same as (4) and (5), due to the player moving and clicking identically to anything else before it. this might sound like a strong beat to you since theres a high pitch kick there but you forgot that i m emphasizing vocals in this part only There's actually a vocal on 00:44:944 - as well, so I don't really see your point. On another note, 00:44:945 (1,2) - having this spacing be larger than 00:44:778 (5,1) - makes it badly accentuated in comparison as well. Again, if your pattern does not reflect the song, then I would suggest you reconsider it. No point in having things look good if they barely relate to the song at hand.
  7. 01:14:945 (4,5,6,7,8) - Instead of following the regular 1/2 jump spam pattern I feel like this section could try something more elaborate by following the 1/3 vocals instead, but up to you obviously. could be good to do so but it will make this part a bit "technical" compared to others and since the map is full of just 1/2,1/4 rhythms having 1/2 rhythm here aswell is best for playability I think you should consider more of how you're making elements of the song stand out, rather than the playability of said results. Like Monstrata mentioned above, try picking some more unique rhythms when possible, as way to make each individual song of the compilation stand out more in the map, as if they're actually different songs and not just a giant generic pattern of beats placed to the bpm for the sake of making it easier to play.
  8. 01:29:611 (3,4,5) - This stream is out of pattern. The previous two triples, 01:24:445 (4,5,6) - and 01:28:445 (5,6,7) - , were actually following a pattern and were predictable and recognizable, even though they aren't mapped to any specific impact in the song. This isn't the case for these, so I'd suggest you simply do not have a 1/4 note after this slider. nothing wrong with having triple after slider at all .. i have done this in many ranked maps of mine and no body ever said a word about it Like mentioned earlier, this argument is fallacious. Just because it's been done elsewhere does not make another case any more justified. I'd recommend you tell the modder why you think what you think, by explaining your reasoning constructively. In what way does not changing this benefit the map? In what way does mentioned notes convey what the song is doing?
  9. 02:32:444 (7,8) - There's pretty clear overmapping on some parts. I wouldn't suggest you to overmap like this, since you're meant to reflect the song, not add on to it. In this case you could just make 02:32:277 - a 1/2 slider and remove the two circles currently stacked on 02:32:610 (7) - . i m gonna leave it as it is for now and wait for more opinions as i DO think its fine currently since theres alot of glitchy sounds going on the background and it doesnt feel overmapped to me at all unless i listen to it at 25% playback If you can hear it at 25%, then you know exactly what these "glitchy sounds" are doing, and overmapping for the sake of reflecting this makes no sense when they're clearly not like that in the song. Wouldn't it be better if you actually conveyed the song's core through your map, rather than intentionally making people question it? At the moment it's only like this because of the pattern you enforced through 02:31:860 (2,3) - and 02:32:110 (4,5,6) - , which the suggestion can solve.

    This is how I would start modding it anyway. Many of the things mentioned also apply to other parts of the map. I think you could really pay more attention to spacing consistency and the way the map is emphasized as well as hitsounded. There's a lot more I'd mention near the end of the map, the way aesthetics, and overall consistency with intensity, is lacking, but for now I think you should focus on improving the first half.
That's why I'll stop here. If you need help with anything specific or have any questions, don't be afraid to ask. Although I would suggest you to get more mods while you work on improving this. Could try making the unique concept for each song more apparent (for example by not including the same concept for one song as other songs, in order to make the way a song is mapped stand out more, 05:10:277 (1,2,3) - 00:32:945 (1,2,3,4) - 04:37:277 (5,6,7) - 04:32:944 (1,2,3,4) - 02:14:277 (1,2,3,4) - 07:39:610 (1,2,3,4,1,2,3,4) - 05:44:944 (1,2,3,4) - 07:27:985 (4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2) - ), perhaps expand upon it, or maybe imitate the style and appearance in which they were actually mapped, as way to convey the theme of memories, similarly to how Exile- did their Megamix set, but those are just ideas. Good luck! you really shouldnt compare Exile's set to mine actually. Thats exile and this is me , i have different concepts than others and i make maps according to my mapping style not according to other's concepts or other's mapping style. I'm afraid you misunderstood. The focus here isn't that I'm making a comparison, it's that there are more possible ideas for reflecting the song's very theme. My point is that many parts of the map have strong similarities with other parts of the map, in which the song is literally not even the same. I just feel that you can try bringing more of a contrast between each song of this compilation in accordance to this, by, instead of simplifying things to be so generic, making each song it's own unique map. Show the players what you're capable of as a mapper.
Thank you very much for the mod. i had a logic behind everything i mapped here and i think it was kinda hard for you to understand so i tried to explain them as best as i could. Ty again
Just to make things clear, should I feel it not ready, I am going to veto this mapset, in order for further potential discussion to come to fruition. I believe I have made my points quite clear throughout the 1/3 of the map that was modded. The other 2/3 have very similar issues, thus why I suggested you gather more mods before pushing this mapset further through the ranking process. We're all trying to help you make this map the very best it can be, before reaching the ranked section. Once again, if you have any questions or concerns, feel free to contact me. Good luck!
Topic Starter
DeRandom Otaku

Monstrata wrote:

Marathon


  1. 00:18:778 (3,4) - Ctrl+G'ing this rhythm sounds better. You get to emphasize the bass hold on 00:18:777 - with a slider. right , done
  2. 00:29:945 (8,9) - This transition, musically, is quite awkward. I wouldn't recommend putting a jump here xP. Nothing to do with your mapping, more that the song here just fades out poorly and creates this quiet crossfade between songs. for me jump feels better because of the snares but maybe its just our way of emphasizing are a bit different?
  3. 00:37:278 (3,4) - Odd that you put a jump here but not 00:37:778 (6,7) - . I think the grid style mapping could be better here. that jump was actually just there was for patterning , not to emphasize anything but i applied your suggestion, neat pattern , ty
  4. 00:45:111 (2,3,4) - This triplet felt unnecessary. You're spamming 1/2 so switching to triplets is not a good deviation if you switch back to 1/2 well for this little part , i change instrument to those hi-hats in the background as those sound more emphasized in the song to me and its consistent right now with 00:39:778 (2,3,4) - 00:50:278 (1,2,3,4) - etc
  5. 01:15:111 (5,6) - 1/2 slider since you've been following vocal rhythm with those sliders earlier (as well as later). imo the circles do play a bit more better because the "kaminiiiiiiiii" vocal here is pretty intense so having a slider only feels a bit less emphasized
  6. 01:23:194 (6,2) - Really really don't recommend doing a stack like that ;c. It is really hard to read, and the stacking mechanic makes the second stream look a bit broken in visual spacing. the visuals DO look broken but they are hardly notice-able in gameplay, no testplayers had trouble reading it so far so i m gonna keep for now. Still considering about this
  7. 02:19:610 (1,2,3) - This could be a really interesting visual pattern if you made better use of the blanket potential of slider 1. sure
  8. 02:25:610 (6) - NC for emphasis and pattern distinction. there was an nc there before but modders didnt like it so i removed it xd. added again
  9. 02:37:444 (5,6,7,8,1) - Theres a lot of really interesting doublet rhythms you can use here. A bit disappointed you went with such a generic rhythm. This compilation celebrates a lot of different songs and rhythms so try and reflect that by picking some more unique rhythm choices when given that chance. did something
  10. 04:02:110 (4) - I don't think the overlap is necessary here. You already use a lot of stacks later and reuse that same slider/end location with objects coming afterwards. Try making a triangle and position it at like 280||292. It gives a nicer angle going into the next slider imo. applied your suggestion since i was already thinking of a pattern to do here
  11. 04:06:277 (1,2) - This is a really weird arrangement... doesn't seem consistent at all with your usual aesthetics. changed it
  12. 04:20:444 (6,7) - I would recommend stacking it for visual consistency with 04:20:194 (4,5) - 04:22:944 (4,5,6,7) - fixed
  13. 06:11:360 (4,5) - I don't think this needs such a big jump. It's not really that strong imo. right
  14. 06:35:860 (2,3) - These circles follow really different layers. One is vocal, one is instrumental. It is confusing imo and more the song's fault lol. Recommend simple 1/2 slider to follow main melody and lead into vocals better. maybe you misheard the song but both circles follow vocals , first one is for "me" and second one is for "ni" . and fyi i have only prioritized vocals here in the whole section . i m not trying to follow the highscore glitchy sounds tho
  15. 06:38:985 (2,4) - Not really a fan of using two differnent slider shapes when using slider-head stack patterns like this. it seems really inconsistent visually. different shapes because both are supporting very different vocals
  16. 07:10:860 (3,4) - This should not be the biggest jump imo. Emphasize 07:11:110 (5,7) - . well if u see around this whole freedom dive section ,i have never used these many '1/2' 'circles' in a row so yea it already emphasizes those sounds like that . also they say its fine to sometime not be consistent and its ok to not emphasize sometime just for cute visuals xd
  17. 07:38:610 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The 1/4's are really quiet if audible at all. Use 1/4 repeats instead or something xP. This just feels really forced. song intensity is at a really high level here tho so i think denser rhythm works better
  18. 07:42:610 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - ^Same. Or ask SakiZ to make these louder lol ^
.
thanks a lot!

DeRandom Otaku wrote:

Naxess wrote:

Greetings, I am here by request.

I don't think this is quite ready yet, and could use more mods, but I'm not going to just ignore it because of this. I'm going to attempt to tell you why, by modding it.


  • [Marathon]
  1. 00:14:778 (2,3) - This spacing is really far, and I can't hear anything so distinct in the music for this to reflect. Refer to the analogous measure, 00:20:111 (2,3) - . really tho you are only looking at it in the editor , play-wise its not even close to "big" and the next one you point out is like that because of structure In gameplay these actually do play quite differently, and by your response it seems like you looked at the spacing of each one individually, rather than comparing them. If this is caused by your structure, then perhaps reconsidering said structure would be a good idea, in order to reflect the song appropriately. Still keeping it because of the same reason
  2. 00:15:610 - 00:16:110 - 00:16:610 - Covering these sounds with some hitsound would be appropriate, right? Anyway, you get the idea, I think hitsounding could use some work. well i said before i did very simple hs in this map what i m really trying to hs in snares,kicks and the whistles(ye the osu! whistle hitsounds that are added in the song) You may be aiming for something simple, but keep in mind that you're working with a huge compilation of what this community has been working on for years. Not putting the effort to actually make your hitsounding elaborate is kind of disrespectful. You are aiming to make this of the highest achievable quality, right? Just because you're not emphasizing something doesn't mean it shouldn't provide feedback. well ,re considered about it and yes . added hs for thos in the latter patterns as well
  3. 00:18:778 (3) - This is more emphasized in the song than the head of 00:18:945 (4) - so might as well swap them. yea i know and i dont think theres big difference between 1.42x and 1.5x also ~ doing this for nice symmetry visuals shouldnt be a big deal I think you misunderstood, I am talking about rhythm, not placement. Refer to Monstrata's mod. yes , didnt understand properly. fixed now
  4. 00:24:278 (3) - To be honest I feel like this can be emphasized more. Clearly the pitch changes here, but there's nothing really accenting this in the song considering that all the other notes here have the same spacing and rhythm anyway. Compare it to 00:24:278 (3,4) - , for example. Could try reducing the distance between 00:24:278 (3,4) - to make it bigger in comparison. well if u notice carefully you wont see 4 circles in a row in the whole section and if u dont count the four circle thing , you wont find "Circles" with so large spacing therefor compared to those points its emphasized alot already This is not about general emphasis, but about emphasis of an exact point in time. In this case 00:24:111 (2,3) - are less spaced than 00:24:278 (3,4) - , despite what the song is doing at 00:24:277 - . I just feel like this specific note can be accentuated more in comparison to the ones around it. yea spaced that one more now
  5. 00:35:611 (1,2,3,4) - The variation between this and 00:36:945 (1,2,3,4,5,6) - is not good. They both sound very similar but one is clearly stronger than the other in the map. There's also no reason to have such large spacing between 00:37:278 (3,4) - when not even 00:37:778 (6,7) - is further. well guess what i have seen hundreds of ranked maps using circles in less intense part just to make them interesting and i m doing just that To be honest, this argument is completely fallacious. Just because some other mapper has decided to do this and managed to get away with it, does not mean you should be able to do it any more easily. One bad thing does not make another bad thing any more justified. You tell me not to compare your map to other mappers' styles, but you do it yourself all over in the mod reply. Consider replying to these with your own reasoning, rather than comparing it to what other mappers have done for other songs. i have done something about it from monstrata's mod
  6. 00:44:611 (4,5,1) - Avoid transitioning into a strong beat by using the same type of note. At the moment it's almost as if (1) would be the same as (4) and (5), due to the player moving and clicking identically to anything else before it. this might sound like a strong beat to you since theres a high pitch kick there but you forgot that i m emphasizing vocals in this part only There's actually a vocal on 00:44:944 - as well, so I don't really see your point. On another note, 00:44:945 (1,2) - having this spacing be larger than 00:44:778 (5,1) - makes it badly accentuated in comparison as well. Again, if your pattern does not reflect the song, then I would suggest you reconsider it. No point in having things look good if they barely relate to the song at hand. well did something now . theres a jump for 1 now
  7. 01:14:945 (4,5,6,7,8) - Instead of following the regular 1/2 jump spam pattern I feel like this section could try something more elaborate by following the 1/3 vocals instead, but up to you obviously. could be good to do so but it will make this part a bit "technical" compared to others and since the map is full of just 1/2,1/4 rhythms having 1/2 rhythm here aswell is best for playability I think you should consider more of how you're making elements of the song stand out, rather than the playability of said results. Like Monstrata mentioned above, try picking some more unique rhythms when possible, as way to make each individual song of the compilation stand out more in the map, as if they're actually different songs and not just a giant generic pattern of beats placed to the bpm for the sake of making it easier to play. well i have stated that reason before because i have experienced greater problems that this in my other map that was pop and the vocals had rhythm that varies from 1/4 and 1/3 , and the road to getting it qualified actually taught me alot about using better rhythms about gameplay and thats why the rhythm here i used DOES to me sound better so i m gonna keep
  8. 01:29:611 (3,4,5) - This stream is out of pattern. The previous two triples, 01:24:445 (4,5,6) - and 01:28:445 (5,6,7) - , were actually following a pattern and were predictable and recognizable, even though they aren't mapped to any specific impact in the song. This isn't the case for these, so I'd suggest you simply do not have a 1/4 note after this slider. nothing wrong with having triple after slider at all .. i have done this in many ranked maps of mine and no body ever said a word about it Like mentioned earlier, this argument is fallacious. Just because it's been done elsewhere does not make another case any more justified. I'd recommend you tell the modder why you think what you think, by explaining your reasoning constructively. In what way does not changing this benefit the map? In what way does mentioned notes convey what the song is doing? i m still keeping that as theres still nothing wrong with having 2 circles in the end of sliders.
  9. 02:32:444 (7,8) - There's pretty clear overmapping on some parts. I wouldn't suggest you to overmap like this, since you're meant to reflect the song, not add on to it. In this case you could just make 02:32:277 - a 1/2 slider and remove the two circles currently stacked on 02:32:610 (7) - . i m gonna leave it as it is for now and wait for more opinions as i DO think its fine currently since theres alot of glitchy sounds going on the background and it doesnt feel overmapped to me at all unless i listen to it at 25% playback If you can hear it at 25%, then you know exactly what these "glitchy sounds" are doing, and overmapping for the sake of reflecting this makes no sense when they're clearly not like that in the song. Wouldn't it be better if you actually conveyed the song's core through your map, rather than intentionally making people question it? At the moment it's only like this because of the pattern you enforced through 02:31:860 (2,3) - and 02:32:110 (4,5,6) - , which the suggestion can solve. well , deleted that circle should b e good now

    This is how I would start modding it anyway. Many of the things mentioned also apply to other parts of the map. I think you could really pay more attention to spacing consistency and the way the map is emphasized as well as hitsounded. There's a lot more I'd mention near the end of the map, the way aesthetics, and overall consistency with intensity, is lacking, but for now I think you should focus on improving the first half.
That's why I'll stop here. If you need help with anything specific or have any questions, don't be afraid to ask. Although I would suggest you to get more mods while you work on improving this. Could try making the unique concept for each song more apparent (for example by not including the same concept for one song as other songs, in order to make the way a song is mapped stand out more, 05:10:277 (1,2,3) - 00:32:945 (1,2,3,4) - 04:37:277 (5,6,7) - 04:32:944 (1,2,3,4) - 02:14:277 (1,2,3,4) - 07:39:610 (1,2,3,4,1,2,3,4) - 05:44:944 (1,2,3,4) - 07:27:985 (4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2) - ), perhaps expand upon it, or maybe imitate the style and appearance in which they were actually mapped, as way to convey the theme of memories, similarly to how Exile- did their Megamix set, but those are just ideas. Good luck! you really shouldnt compare Exile's set to mine actually. Thats exile and this is me , i have different concepts than others and i make maps according to my mapping style not according to other's concepts or other's mapping style. I'm afraid you misunderstood. The focus here isn't that I'm making a comparison, it's that there are more possible ideas for reflecting the song's very theme. My point is that many parts of the map have strong similarities with other parts of the map, in which the song is literally not even the same. I just feel that you can try bringing more of a contrast between each song of this compilation in accordance to this, by, instead of simplifying things to be so generic, making each song it's own unique map. Show the players what you're capable of as a mapper.
Thank you very much for the mod. i had a logic behind everything i mapped here and i think it was kinda hard for you to understand so i tried to explain them as best as i could. Ty again

Just to make things clear, should I feel it not ready, I am going to veto this mapset, in order for further potential discussion to come to fruition. I believe I have made my points quite clear throughout the 1/3 of the map that was modded. The other 2/3 have very similar issues, thus why I suggested you gather more mods before pushing this mapset further through the ranking process. We're all trying to help you make this map the very best it can be, before reaching the ranked section. Once again, if you have any questions or concerns, feel free to contact me. Good luck!
Thank you a lot for re checking
alacat
hi~

[General]
  1. Please delete .osb file
  2. Tags : "Compilation Various Artists" good for searching
[Marathon]
  1. 01:11:945 (5,6) - How about making these kick-sliders like this ? It would be better for flow.
  2. 01:23:278 (1) - I think the new combo is not necessary Because you didn't add it on stream at 01:12:611 (5) -
  3. 01:24:945 (1) - add a finish to the head of the slider to follow the crash cymbal in the music ?
  4. 01:26:278 (1) - ,01:30:278 (1) - ,01:31:611 (1) - ^ same
  5. 01:33:278 (2) - I feel this sound is strong, prefer to add a finish instead a whistle
  6. 01:51:611 (1) - ^ same
  7. 03:10:277 (1) - It's a bit loud for this music, It's enough to use a whistle
  8. 07:07:610 - I felt like something was missing onlast kiai time, Please add more hitsounds (whistle or finish) for the climax from here.
You should consider about hitsounds again, mapset is good! call me back~
Topic Starter
DeRandom Otaku
Fixed all. Thanks!
gonna call you back after sb is done
alacat
Recheck

Storyboard images must not exceed a width of 1920 pixels and a height of 1200 pixels. Please resize these
{sb\title\4.png} (2500x200)
{sb\title\7.png} (2500x200)
{sb\title\8.png} (2500x200)
{sb\title\9.png} (2500x200)
{sb\title\10.png} (2500x200)
{sb\title\11.png} (2500x200)
{sb\title\12.png} (2500x200)
{sb\title\13.png} (2500x200)
{sb\title\14.png} (2500x200)
{sb\title\15.png} (2500x200)
{sb\title\16.png} (2500x200)
{sb\title\17.png} (4000x200)
{sb\title\18.png} (2500x200)
{sb\title\19.png} (2500x200)
{sb\title\20.png} (2500x200)
{sb\title\21.png} (2500x200)
{sb\title\22.png} (2500x200)
{sb\title\23.png} (2500x200)
{sb\title\24.png} (2500x200)
{sb\title\25.png} (2500x200)
{sb\title\26.png} (2500x200)
{sb\title\27.png} (2500x200)
{sb\title\28.png} (2500x200)
{sb\title\29.png} (2500x200)
{sb\title\30.png} (2500x200)
{sb\title\31.png} (2500x200)
Topic Starter
DeRandom Otaku
Fixed all
alacat
#1
meii18
idk what actually happened here o_o

Hokichi

ByBy wrote:

idk what actually happened here o_o

Sunlight Magic xd
Kaitjuh
add Hokichi to the tags before its too late xd
Topic Starter
DeRandom Otaku
i swear to god i added him in tags before bubble
Kaitjuh
nominators can still qualify after the creator pops bubble so its ok :p
Topic Starter
DeRandom Otaku
i know lo but its weird how its not in tags anymore ..
alacat
fixed unsnapped objects

Rebubbled. #1
I Must Decrease


Lasse

06:22:610 (1,2,3) - :thinking:

you might want to enable stacking in the editor, the thing xexxar posted seems to be only one of many, also happens in spots like 02:23:444 (7,1,2,3) - where it's even more noticeable http://lasse.s-ul.eu/bzBIGEdM

there also seems to be a distinct lack of hitsounding with spots like 06:25:860 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - 06:33:610 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - not being hitsounded at all, it's all just soft hitnormals for the whole stream
probably more of these

after looking a bit more at this I'll pop it for now. the wrongly snapped slider is reason enough and I also feel the hitsounding is really lacking, examples are above and other spots like 06:19:110 (3,4,5,6,7,8,9,10) - where you have drumroll stream only being hitsounded with soft-hitnormals and nothing else
also I feel like the map really lacks some contrast between parts/songs, but that's not the point of this post at all
Topic Starter
DeRandom Otaku
fixed the unsnapped sliders , some un-intentially rip'd stacks and hs

i will update when i have a better connection
Vivyanne
06:22:922 (2) - i believe u meant to place this on the white tick lo
Topic Starter
DeRandom Otaku
ye it was fixed i just did'nt update cuz bad internet

Updated now~
Karen
Happy Memories
  1. why do you use default hitsounds for ALL songs, too lazy?
  2. 00:26:110 (1) - slider+circle like 00:28:777 (1,2) - this? ignoring 00:26:277 - this beat sounds not cool
  3. 01:14:110 (1,2) - why not just copy 01:13:444 (2,3) - this pattern for consistency?
  4. 01:23:194 (6,7,8,9) - this is just nooo :( why should it be so hard after such a long simple part
  5. 01:50:277 - how about 1/2 slider here, i think a slider fits the heavy beat more
  6. 02:48:610 - whistle
  7. 05:29:027 - can you find a better bg for this song
  8. 05:52:277 (3,4,5,6,7,8) - 05:54:944 (3,4,5,6,7,8) - are you sure, rensap please xd
  9. 06:25:860 - hitsound? also 06:26:110 (3,4,5,6) - this needs hitsounds too imo
  10. 06:27:110 (3,4,5,6) - ^
  11. 07:43:672 - the sb elements are covered by the spinner :thinking: hard to see
  12. map is simple but fine, but the hitsounds in most parts don't fit with the music at all, default hitsounds are great but not always great for all songs
gl
Topic Starter
DeRandom Otaku

Karen wrote:

Happy Memories
  1. why do you use default hitsounds for ALL songs, too lazy?
  2. 00:26:110 (1) - slider+circle like 00:28:777 (1,2) - this? ignoring 00:26:277 - this beat sounds not cool in first case 00:29:110 - has a really loud sound thats why i wanted to make it clickable thats why the previous slider is 1/2 . also 00:26:277 - this beat is not a part of melody, its just a kick and i dont emphasize stuff like this
  3. 01:14:110 (1,2) - why not just copy 01:13:444 (2,3) - this pattern for consistency? i wanna have different placement for 3 tho ..
  4. 01:23:194 (6,7,8,9) - this is just nooo :( why should it be so hard after such a long simple part its fine lol no one complained about it so far and i think its easy to hit in gameplay , it just looks a bit weird in editor
  5. 01:50:277 - how about 1/2 slider here, i think a slider fits the heavy beat more u mean 1/4? i did
  6. 02:48:610 - whistle yes
  7. 05:29:027 - can you find a better bg for this song i told hokichii lo but he no agrees :<
  8. 05:52:277 (3,4,5,6,7,8) - 05:54:944 (3,4,5,6,7,8) - are you sure, rensap please xd how did they get unsnapped like that lo
  9. 06:25:860 - hitsound? also 06:26:110 (3,4,5,6) - this needs hitsounds too imo
  10. 06:27:110 (3,4,5,6) - ^
  11. 07:43:672 - the sb elements are covered by the spinner :thinking: hard to see will leave this for hokichi
  12. map is simple but fine, but the hitsounds in most parts don't fit with the music at all, default hitsounds are great but not always great for all songs
gl
I will change hitsounding so yea no reply for hs mods
ty
Hokichi

DeRandom Otaku wrote:

Karen wrote:

Happy Memories
[list]
[*]05:29:027 - can you find a better bg for this song i told hokichii lo but he no agrees :< // Because I'm not a fan of Lemur
[*]07:43:672 - the sb elements are covered by the spinner :thinking: hard to see will leave this for hokichi // There's no better place for this. Please suggest another timestamp.
ty
Thanks for mod

Please remind me if there's a mod next time xD
Imagine Blaze
Rest in peace Ranked status ;-;
Strategas
so when d oyou plan to change histounds
Topic Starter
DeRandom Otaku
soon soon
sheela
[sb]
  1. you have to remove the unnecessary transparency area in your image files; this is stated in the ranking criteria. they shouldn't affect this sb since all of your png files are anchored in the center. scaling is also fine as i compared the sb with original files and with optimized files, and i couldn't find any differences between both cases.
  2. also reducing the filesize of png files is possible using optimizing programs like pnggauntlet with no quality cost.
  3. in total you can bring down the filesize of the sb folder to ~1.2MB; you can download them here: https://puu.sh/wxBdG/1a0c1aba89.zip
[Happy Memories]
  1. 00:14:110 (7) - i wouldn't probably suggest you stack the slider's end with 00:13:777 (5) - as it may be misinterpreted with a circle. that's just me tho.
  2. 00:20:944 (1,2,3) - the spacing is lower than 00:15:610 (1,2,3) - even though both parts are the same in the song. i suggest you to increase the spacing to bring consistency and you started off the song with high spacing.
  3. 00:28:110 (3,4) - imo i like better when these are refrained from the returning flow made from 00:27:610 (1,2,3) - like you did to 00:24:944 (1,2,3,4) -. having separated like the latter emphasizes well the crashes.
  4. 00:28:110 (3) - also the addition of normal sampleset on the slider's end is mistake?
  5. 00:28:777 (1) - same as above
  6. 02:27:610 (1,2,3) - this could be misinterpreted as 1/2 rhythm due to the little gap in-between sliders. it's also the only pattern that is inconsistent with spacing of 02:28:944 (1,2,3) - 02:30:277 (1,2,3) - and other 1/4 rhythms, so it felt out of place and sudden. recommend to bring them closer.
  7. 04:32:277 (3,4) - maybe increase the spacing to 1.3x? it got weird play here because the masterpiece part of the map is consists mostly high spacing and the lowest is 1.3x excluding 04:32:277 (3,4) -.
guess that's it. call me back for recheck
Hokichi

sheela wrote:

[sb]
  1. you have to remove the unnecessary transparency area in your image files; this is stated in the ranking criteria. they shouldn't affect this sb since all of your png files are anchored in the center. scaling is also fine as i compared the sb with original files and with optimized files, and i couldn't find any differences between both cases.
  2. also reducing the filesize of png files is possible using optimizing programs like pnggauntlet with no quality cost.
  3. in total you can bring down the filesize of the sb folder to ~1.2MB; you can download them here: https://puu.sh/wxBdG/1a0c1aba89.zip
guess that's it. call me back for recheck
I was about to fix but ok lol
Thanks a lot
Topic Starter
DeRandom Otaku

sheela wrote:

[sb]
  1. you have to remove the unnecessary transparency area in your image files; this is stated in the ranking criteria. they shouldn't affect this sb since all of your png files are anchored in the center. scaling is also fine as i compared the sb with original files and with optimized files, and i couldn't find any differences between both cases.
  2. also reducing the filesize of png files is possible using optimizing programs like pnggauntlet with no quality cost.
  3. in total you can bring down the filesize of the sb folder to ~1.2MB; you can download them here: https://puu.sh/wxBdG/1a0c1aba89.zip
[Happy Memories]
  1. 00:14:110 (7) - i wouldn't probably suggest you stack the slider's end with 00:13:777 (5) - as it may be misinterpreted with a circle. that's just me tho.i dont think thats a problem since me and everyone else who modded and testlpayed this had no problem with it
  2. 00:20:944 (1,2,3) - the spacing is lower than 00:15:610 (1,2,3) - even though both parts are the same in the song. i suggest you to increase the spacing to bring consistency and you started off the song with high spacing. Yep right, i did increase the spacing even tho its not exactly similar to the second one , its almost similar. i dont wanna ruin the pattern so much thats already made so yea
  3. 00:28:110 (3,4) - imo i like better when these are refrained from the returning flow made from 00:27:610 (1,2,3) - like you did to 00:24:944 (1,2,3,4) -. having separated like the latter emphasizes well the crashes. right did something
  4. 00:28:110 (3) - also the addition of normal sampleset on the slider's end is mistake? Good catch
  5. 00:28:777 (1) - same as above uh nop this ones intentional because of the kick on downbeat
  6. 02:27:610 (1,2,3) - this could be misinterpreted as 1/2 rhythm due to the little gap in-between sliders. it's also the only pattern that is inconsistent with spacing of 02:28:944 (1,2,3) - 02:30:277 (1,2,3) - and other 1/4 rhythms, so it felt out of place and sudden. recommend to bring them closer. yep fixed
  7. 04:32:277 (3,4) - maybe increase the spacing to 1.3x? it got weird play here because the masterpiece part of the map is consists mostly high spacing and the lowest is 1.3x excluding 04:32:277 (3,4) -. 1.0 -> 1.2 for now
guess that's it. call me back for recheck
Thanks! also fixed 3 hs errors i found by myself.
Fixed sb too as hoki told me on discord.
sheela
  1. 00:28:110 (3,4) - could've provided you a screenshot; i was thinking of moving them like this: http://i.imgur.com/y4XuZ8I.png
  2. 02:28:110 (3) - the pattern looks when you leave the hitcircle from touching the previous slider, plus it still looks inconsistent with the other patterns like 02:28:944 (1,2,3) . imo i'd move it so that it touches like 02:27:610 (1,2) -.
  3. 07:33:297 (4,5) - eh i think it's more intuitive and easier to play if they were closer to each other. and i'm not sure what do you want to emphasize with the gap.
ookk call me again
Topic Starter
DeRandom Otaku

sheela wrote:

  1. 00:28:110 (3,4) - could've provided you a screenshot; i was thinking of moving them like this: http://i.imgur.com/y4XuZ8I.png uh the current pattern does work almost as much since it does break flow for the finishes at 00:27:610 (1,3,5) - which is good for emphasis
  2. 02:28:110 (3) - the pattern looks when you leave the hitcircle from touching the previous slider, plus it still looks inconsistent with the other patterns like 02:28:944 (1,2,3) . imo i'd move it so that it touches like 02:27:610 (1,2) -. ohh yea i m bad, thanks
  3. 07:33:297 (4,5) - eh i think it's more intuitive and easier to play if they were closer to each other. and i'm not sure what do you want to emphasize with the gap. reduced spacing
ookk call me again
sheela
yes
Surono
try thandaaaaaaaaaaa
Atyeo
looks great!!! good luck
show more
Please sign in to reply.

New reply