Thanks alot!Xinely wrote:
from queue
Marathon :
- 00:04:944 - why skip this? if you say due you follow vocal then 00:04:278 (2) - what is this following for? Doesnt really sound map worthy to me
- 00:10:945 (4) - at least use higher spacing like move to 48,168 to consistent with previous sliders ok
- 00:17:445 (2) - 192,208 for better blanket xd ok
- 00:18:778 (3) - i dont think stack works with nice Did a jump
- 00:26:277 - altho you follow the instrument, i think this drum is strong and should be mapped as well zzz i wanna keep the pattern so badly lo
- 00:30:111 (9) - why soft default clap here? for the snare
- 00:36:945 (1) - feel weird to see normal spacing on downbeat when you do random jump for prev sliders i never emphasized most of the downbeats in this part so its fine , intentional , yea
- 00:40:611 (8) - you can make 3/4 slider and a circle for downbeat. it always need clickable object uwu ye but 1/1 does play more pleasantly and i dont emphasize kicks in this section
- 00:43:278 (4) - same as above
- 00:49:610 - you need to map this imo, both drum and vocal are strong u might have not noticed but i started following the other instrument here idk how its called but yea
- 00:51:445 (8) - maybe move to 88,108 so the jump isnt that far (since idk why jump here) and further spacing to emphasis the jump for cymbal on next slider's head did it but used a bit different co ordinates
- 01:16:445 (4,1) - maybe stack them tail to make neater design intentional overlap but well stack looked nicer so ok
- 01:33:278 (2) - 512,232? it deserves for jump imo right
- 01:46:278 (1) - add soft addition and finish yes
- 01:48:945 (1) - 01:47:610 - ^
- 02:05:945 (7,8,9,10) - pls they break the flow so much, move them to right side instead of left again 8( Fixed
- 02:18:777 (4) - why not make the jump higher than 2 and 3 when the music support for it? well idk the symmetry jump pattern plays nicely so keep for now
- 02:23:860 (2) - overmap. hear the vocal it isnt 1/4 but more like 1/6 at 02:23:833 - 1/4 is ok , its much better for playability and stacking 2 on 1/6th tick would ofcourse sound weird as hell zzz
- 02:56:277 (4) - nc? zz
- 03:35:610 (7) - nc? not necessary tbh
- 04:13:444 (3) - the music sounds more like 1/8 04:13:485 - instead of 1/2 pretty sure the cymbals land on 1/2's
- 07:16:610 (1) - also questionable snap here. the first tail somehow true with 1/3 but the next sound is 07:16:735 - 1/2 meh.. idk but i prefer use 1/4 here since it more accurate for me 1/3 is more perfect , try listening to 25%
basically somehow this map isnt really satisfy so much example 05:18:277 - when there are much 1/4 possible to map but the part feels like undermapped (for me) and random jumps i cant understand why like 06:36:485 (5) - 06:44:485 (5) - zzz even BNs having trouble understanding my concept ;;
ok good luck for the map ~