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posted
This beatmap was submitted using in-game submission on Dienstag, 10. Januar 2017 at 17:10:58

Artist: Vicetone
Title: Kaleidoscope
Tags: cbh ruben den boer victor pool electro edm house dance
BPM: 123
Filesize: 3422kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1,46 stars, 104 notes)
  2. Hard (2,81 stars, 260 notes)
  3. Insane (3,81 stars, 303 notes)
  4. Normal (1,84 stars, 165 notes)


Download: Vicetone - Kaleidoscope
Information: Scores/Beatmap Listing
---------------

Vicetone!

Soundcloud
Website
posted
General

- Suggested combo colors
Combo1 : 255,207,64
Combo2 : 159,255,64
Combo3 : 255,255,108
Combo4 : 179,102,102

- Since EDM stands for electronic dance music, you could add ''dance'' to the tags

Insane

- 00:04:116 (3) - This overlap can be improved by placing this slider at x:290 y:38

- 00:05:580 (3) - Move to x:317 y:348

- 00:08:263 (5,6,7) - Pretty high spacing for such calm beats, consider nerfing it :/

- 00:13:385 (3) - Just a slight aethesic error. Move it down to x:166 y:36

- 00:14:970 (1) - End spinner at 00:16:311 - ?

- 00:23:629 (5) - Both ends aren't parallell to each other

- 00:43:629 (7,1) - Do this to make this overlap look a bit better

Hard


- 00:04:848 (4,1) - Here you have a massive jump, but at 00:12:653 (5,1) - you use normal spacing for the same sound. Try and keep things consistent

- 00:24:360 (5,1) - again, low spacing for the same sound as 00:28:263 (4,1) -

- 00:31:433 (5,6,1) - Imperfect triangle

- 00:44:848 (2) - Bend the end of this sliderendso that it goes between the 3 and 4 for better flow, also makes for a better triangle

Normal


- 00:08:507 (3,1) - Improve this blanket

- 00:53:385 (3) - This rhythm is off, I'd start a slider at 00:53:263 - and end it at 00:53:629 -

- 01:24:116 (2,3,1) - Imperfect triangle

Easy


- 00:12:897 (1) - Both sliderends aren't parallell to each other

- 00:20:702 (1,3) - Improve blanket

- 01:01:677 (3,4,5,1) - Imperfect square

---------------------------------

Alright. Not many major mistakes, so I only went over minor ones.

Neat set. Good luck!
posted

DavidEd wrote:

General

- Suggested combo colors
Combo1 : 255,207,64
Combo2 : 159,255,64
Combo3 : 255,255,108
Combo4 : 179,102,102

Thanks~
- Since EDM stands for electronic dance music, you could add ''dance'' to the tags Okay

Insane

- 00:04:116 (3) - This overlap can be improved by placing this slider at x:290 y:38 I like the current overlap more tbh

- 00:05:580 (3) - Move to x:317 y:348 Okay

- 00:08:263 (5,6,7) - Pretty high spacing for such calm beats, consider nerfing it :/ Will see what others think about it

- 00:13:385 (3) - Just a slight aethesic error. Move it down to x:166 y:36 Semms good to me though

- 00:14:970 (1) - End spinner at 00:16:311 - ? Okay

- 00:23:629 (5) - Both ends aren't parallell to each other Now they are

- 00:43:629 (7,1) - Do this to make this overlap look a bit better Okay

Hard


- 00:04:848 (4,1) - Here you have a massive jump, but at 00:12:653 (5,1) - you use normal spacing for the same sound. Try and keep things consistent Thats because I didnt use a repeat there, otherwise I wouldve done the same. Will see what others think though.

- 00:24:360 (5,1) - again, low spacing for the same sound as 00:28:263 (4,1) - Well, both parts arent the same, they sound different and are mapped different.

- 00:31:433 (5,6,1) - Imperfect triangle Fixed

- 00:44:848 (2) - Bend the end of this sliderendso that it goes between the 3 and 4 for better flow, also makes for a better triangle

Normal


- 00:08:507 (3,1) - Improve this blanket Okay

- 00:53:385 (3) - This rhythm is off, I'd start a slider at 00:53:263 - and end it at 00:53:629 - Wouldnt that be a bit hard to predict in a Normal? I'll see what others think

- 01:24:116 (2,3,1) - Imperfect triangle Fixed

Easy


- 00:12:897 (1) - Both sliderends aren't parallell to each other Fixed

- 00:20:702 (1,3) - Improve blanket Okay

- 01:01:677 (3,4,5,1) - Imperfect square Fixed

---------------------------------

Alright. Not many major mistakes, so I only went over minor ones.

Neat set. Good luck!
Thank you very much !
posted
M4M from my queue

General :

- maybe use soft sliderslide hitsoud to avoid the sound of the ball rollig
- disable countdown and widescreen support

easy :

- 00:08:994 (1) - move to x152 y319 feels more neat
- 00:20:702 (1) - u starting with putting nc on every 2 downbeats why now u nc on each one downbeat 00:20:702 (1) - remove nc and add nc 00:22:653 (2) - and so on
- 00:53:872 (3,4) - blanket can be improved

Normal :

- u used same ds as in easy idk if its important but could have used different bigger
- 00:35:824 (4,3) - this slight overlap dont look appealing maybe stack 3 on head of 4 and then fix ds
- 00:38:994 (3) - this flow wierd with the rest of pattern try 4 of 1/2 sliders

- 00:46:555 (2,3) - this the only stack u did in this part maybe unstack no need
- 00:55:824 (1) - not big deal but 1.3 ds
- 00:55:580 (4,2) - its not stack properly
- 00:58:750 (3) - another ds unconsistency 1.5

Hard :

- 00:04:116 (3,1) - this overlap on the arrow signe is not appealing in my opinion maybe make this 00:05:092 (1) - parrallel to 00:04:116 (3) -
http://puu.sh/sgLIq/ca392bd522.jpg

good map i cant find more

Insane :

- 00:03:629 (2,3) - maybe blanket 2 with the head of 3


maybe give the insane a custom difficulty name.
another good map i tried o w o

i hope i helped good luck!
posted
This song is actually amazing!
[General]
  1. Disable countdown?
  2. toggle off wide screen support in e,n,h

[Easy]
  1. 00:12:897 (1) - Make this symmetrical from both ends?
  2. 00:20:702 (1,3) - 00:37:775 (2,4) - You could definitely improve these blanket
  3. 01:20:702 (2) - i would suggest u to make the downbeat 01:21:189 - clickable since its more stronger .Just use the same rhythm as u used in previous kiai like 01:05:092 (2,3) -
  4. 00:37:775 (2) - Same here as the piano and vocal both are more emphasized at downbeat in this case

[Normal]
  1. 00:14:848 - This beat isnt being emphasized properly like u did it in easy ... Even in easy u added a circle here while it isnt present here in normal
  2. 00:34:116 - i dont think u should skip this since its same as 00:38:019 - and u mapped this one
  3. 00:55:580 (4,2) - stack
  4. 00:53:263 - Skipping this is fine , well since its on 3/4th tick and mapping that would be too complex for normal but i wonder why 00:53:629 - is skipped
  5. 01:16:555 (2,3) - DS
  6. 01:25:092 (1) - 1/2 doesnt really fit here at all imo , u should use 1/1 for this just like u did in the other sections for these 1/3 sounds
  7. 01:34:848 (1) - This doesnt go well with the song aswell . something like http://puu.sh/sgOW8/f916201c1d.jpg would play much better . i replaced that 3/4 slider with a circle and a 1/1 slider

[Hard]
  1. 00:14:848 (1) - this should rather not be spaced too much since theres nothing to emphasize there , i know the new stanza starts there but the sound is no more important than all other surrounding sounds
  2. 00:14:970 (1,1) - meh , i dont think half been is enough recovery for a hard diff .. would be much cooler if spinner ends at 00:16:311 - so that it follows that "just" vocal properly like u did in insane and it will give enough recovery time for newbies
  3. 00:28:507 (1) - 00:29:482 (3) - Whats the extra spacing for these representing ? theres no emphasized sound in the bg that u could add extra spacing for however the sound at 00:32:409 - is actually intenser but it doesnt get any extra spacing
  4. 00:39:726 (5,6,1) - Spacing b/w 5 and 6 is higher than 6 and 1 , this should actually be opposite since 00:40:214 - is much more intenser in the song
  5. 00:46:921 (1,1) - Same recovery thingy . also i think this spinner is way to small for amatuars to get points on so it should be better if u just remove it to get rid of recover problem as well
  6. 01:40:702 (1,2) - In normal u tried to emphasize this part and used circles only while in hard u used a 1/2 repeat slider which makes it much less denser than what u have in normal . well atleast try to make it as difficult as normal~

[Insane]
  1. 00:03:629 (2,3) - The visuals would look much better if u move 00:04:116 (3) - To right also it will make a nice blanket that way
  2. 00:31:189 - 00:07:775 - They are both the same and the sounds are snapped on 1/6 in the song so why use 1/4 at 00:31:189 (2,3,4) - ? while u used a 1/6 slider before
  3. 00:55:580 (4,1) - This is spaced like two times lesser than 00:55:336 (3,4) - and i dont really like it this way since its supposed to be much more emphasized since the kiai starts there and blah
  4. 01:06:068 (3) - Actually u dont need to extend this to 3/4 cuz 1/2 would fit just as good here , as u did it at 00:58:263 (3) - and it plays smoothly
  5. 01:27:043 (1) - u might want to leave it DS'd since stacking it doesnt really give it any emphasis here while the new stanza starts here . well i know its much fainter here but still , atleast dont stack it
  6. Other than all the other stuff , I dont really like the fact that piano sounds like 00:18:750 (1) - 00:22:653 (1) - Are left un-hitsounded . i mean they are really loud sounds and pretty important as well imo , leaving them unHS'd feels kinda soso to me but its still fine i guess

+1 fav
gl
posted
M4M from my queue.
Nice Map, good luck for rank.

[General]

Suggestive hitsound: https://www.dropbox.com/s/0zne1sch7qs38q2/soft-hitfinish2.wav?dl=0 (You can use this in some finishs, match with few parts in the song)

[Easy]

00:12:897 (1) - The curve is in the middle of slide match better with song and is more correctly.

00:20:702 (1,3) - Blanket
You have to choose, what you want in this part: 00:24:604 (1) - (You don't put the finish clickable) or this 00:20:702 (1) - (You put the finish clickable and in this too 00:40:214 (1) - ). In this Sequence you have to choose one, you can change after like in the final you put the finish clickable, it's ok, but in the first sequence you have to choose one.
00:28:507 (1) - Red point here 00:29:238 and end this slide here 00:29:482
00:49:970 (3) - Red point is in the center of slide
01:03:629 (1) - Symmetry is wrong, the first Red Point must be here 308,152
01:11:433 (1) - A cool finish be nice here.

[Normal]

01:06:555 (3,4,1) - Move to 252, 88 (Alignment)
01:16:799 (3,1) - Move to 308, 192 (DS incorrect)
01:31:921 (3) - 380, 284 (Alignment)

[Hard]

00:14:970 (1) end is here 00:16:311
00:21:433 (3) - Fix Blanket
00:46:799 (2) - Delete
00:46:921 (1) - start here 00:46:799 - About the gameplay this spinner is too hard, maybe this mod nerf this spinner ><
01:40:214 (3) - This note don't exist, lol - Maybe you can made this slide 01:39:482 (2) end here.

[Insane]

In my gameplay i found this (Change all):

00:39:970 (4) - 416, 156 < Much better in the flow
01:20:092 (3) - Delete this, the flow is weird and DS too
01:17:612 (2) - Delete this too, and make return in this slide 01:17:287 (1) - < Broken flow
posted

DeRandom Otaku wrote:

This song is actually amazing!
[General]
  1. Disable countdown? Yes
  2. toggle off wide screen support in e,n,h Okay

[Easy]
  1. 00:12:897 (1) - Make this symmetrical from both ends? I tried my best
  2. 00:20:702 (1,3) - 00:37:775 (2,4) - You could definitely improve these blanket I tried
  3. 01:20:702 (2) - i would suggest u to make the downbeat 01:21:189 - clickable since its more stronger .Just use the same rhythm as u used in previous kiai like 01:05:092 (2,3) - Okay
  4. 00:37:775 (2) - Same here as the piano and vocal both are more emphasized at downbeat in this case I think its better this way because I want the strong beat on a sliderhead here.

[Normal]
  1. 00:14:848 - This beat isnt being emphasized properly like u did it in easy ... Even in easy u added a circle here while it isnt present here in normal Fixed
  2. 00:34:116 - i dont think u should skip this since its same as 00:38:019 - and u mapped this one Okay
  3. 00:55:580 (4,2) - stack Okay
  4. 00:53:263 - Skipping this is fine , well since its on 3/4th tick and mapping that would be too complex for normal but i wonder why 00:53:629 - is skipped I want to give the following slider a bigger impact with a break before it
  5. 01:16:555 (2,3) - DS Fixed
  6. 01:25:092 (1) - 1/2 doesnt really fit here at all imo , u should use 1/1 for this just like u did in the other sections for these 1/3 sounds I actually think that it fits
  7. 01:34:848 (1) - This doesnt go well with the song aswell . something like http://puu.sh/sgOW8/f916201c1d.jpg would play much better . i replaced that 3/4 slider with a circle and a 1/1 slider I'll see about that since I really like it right now

[Hard]
  1. 00:14:848 (1) - this should rather not be spaced too much since theres nothing to emphasize there , i know the new stanza starts there but the sound is no more important than all other surrounding sounds Ill see what others think about it
  2. 00:14:970 (1,1) - meh , i dont think half been is enough recovery for a hard diff .. would be much cooler if spinner ends at 00:16:311 - so that it follows that "just" vocal properly like u did in insane and it will give enough recovery time for newbies Okay
  3. 00:28:507 (1) - 00:29:482 (3) - Whats the extra spacing for these representing ? theres no emphasized sound in the bg that u could add extra spacing for however the sound at 00:32:409 - is actually intenser but it doesnt get any extra spacing There is a pretty strong beat, thus the jump. It fits imo
  4. 00:39:726 (5,6,1) - Spacing b/w 5 and 6 is higher than 6 and 1 , this should actually be opposite since 00:40:214 - is much more intenser in the song I focused on the clap-like sounds in the background there Ill see what others think though
  5. 00:46:921 (1,1) - Same recovery thingy . also i think this spinner is way to small for amatuars to get points on so it should be better if u just remove it to get rid of recover problem as well The recovery time is enough for a Hard. Ive used it a few times already
  6. 01:40:702 (1,2) - In normal u tried to emphasize this part and used circles only while in hard u used a 1/2 repeat slider which makes it much less denser than what u have in normal . well atleast try to make it as difficult as normal~ Okay

[Insane]
  1. 00:03:629 (2,3) - The visuals would look much better if u move 00:04:116 (3) - To right also it will make a nice blanket that way Okay
  2. 00:31:189 - 00:07:775 - They are both the same and the sounds are snapped on 1/6 in the song so why use 1/4 at 00:31:189 (2,3,4) - ? while u used a 1/6 slider before Because of the bongo-like sound the first one has
  3. 00:55:580 (4,1) - This is spaced like two times lesser than 00:55:336 (3,4) - and i dont really like it this way since its supposed to be much more emphasized since the kiai starts there and blah I dont really think that way and think that this represents the song better. There are soft beats at the beginning where I placed the long jumps. I dont want another big jump since I think that it will make it unnecesarily harder than it is.
  4. 01:06:068 (3) - Actually u dont need to extend this to 3/4 cuz 1/2 would fit just as good here , as u did it at 00:58:263 (3) - and it plays smoothly Okay
  5. 01:27:043 (1) - u might want to leave it DS'd since stacking it doesnt really give it any emphasis here while the new stanza starts here . well i know its much fainter here but still , atleast dont stack it I'll keep it like that for now since I think it fits pretty good, will see what others say.
  6. Other than all the other stuff , I dont really like the fact that piano sounds like 00:18:750 (1) - 00:22:653 (1) - Are left un-hitsounded . i mean they are really loud sounds and pretty important as well imo , leaving them unHS'd feels kinda soso to me but its still fine i guess Youre kinda right, but I though that the beats are more important, Ill see if someone else thinks the same way. If yes ill fix it.

+1 fav
gl
Thank you very much for this helpful mod!!!
posted

Lilyanna wrote:

M4M from my queue

General :

- maybe use soft sliderslide hitsoud to avoid the sound of the ball rollig Maybe
- disable countdown and widescreen support Okay

easy :

- 00:08:994 (1) - move to x152 y319 feels more neat Okay
- 00:20:702 (1) - u starting with putting nc on every 2 downbeats why now u nc on each one downbeat 00:20:702 (1) - remove nc and add nc 00:22:653 (2) - and so on Because usually this part wouldve been mapped 00:16:799 - The nc pattern it still consistent
- 00:53:872 (3,4) - blanket can be improved Okay

Normal :

- u used same ds as in easy idk if its important but could have used different bigger Doesnt matter since the sv is higher and thus the ds aswell
- 00:35:824 (4,3) - this slight overlap dont look appealing maybe stack 3 on head of 4 and then fix ds Okay
- 00:38:994 (3) - this flow wierd with the rest of pattern try 4 of 1/2 sliders I actually like it, will see what others think

- 00:46:555 (2,3) - this the only stack u did in this part maybe unstack no need Okay
- 00:55:824 (1) - not big deal but 1.3 ds Fixed
- 00:55:580 (4,2) - its not stack properly Okay
- 00:58:750 (3) - another ds unconsistency 1.5 Fixed

Hard :

- 00:04:116 (3,1) - this overlap on the arrow signe is not appealing in my opinion maybe make this 00:05:092 (1) - parrallel to 00:04:116 (3) - I actually think it is appealing
http://puu.sh/sgLIq/ca392bd522.jpg

good map i cant find more

Insane :

- 00:03:629 (2,3) - maybe blanket 2 with the head of 3 Okay


maybe give the insane a custom difficulty name.
another good map i tried o w o

i hope i helped good luck!
Thank you very much!!!
posted
yo! o/
lol, this background :P

[easy]
00:29:970 (2) - Are you sure? is not better a repeat with 00:28:507 (1) - ??

[Normal]
00:38:750 (2,3) - Ctrl+G feels better imo (dont forget fix hitsounds)
01:40:702 (1,2,3,4) - nice :3


Excelente como siempre.
Good luck!!
posted
Hihi~owo/
Since the map is pretty solid, I just write some little personal suggestions here~:3

[Insane]
  1. 00:06:799 (8,1) - hmm i think it's better to make a small jump here. Compared to 00:11:921 (4,5,6) - ← this equal-distance pattern, there's a quite big difference, which is the music sound in 00:07:043 (1) - (I'm not sure what instrument it is...something like electric guitar?). So a small jump here could definitely prominent this difference, like this:
  2. 00:37:287 (4) - I noticed that you've used a nice pattern in 00:32:409 (1,2,3,4) - , which has two anti-parallel sliders that fit the music well. So why not here in 00:36:311 (1,2,3,4) - as well? For example:
  3. 01:22:653 (7,8) - the tune here is obviously from low to high, but the flow here is getting downward. So maybe exchange these two notes here? Like this:
  4. 01:40:458 - Since you choose to follow the vocal at the end, better not to ignore the vocal sound here cuz it's quite obvious. Add a note here maybe?
[Hard]
  1. 00:04:116 (3,1) - hmm that overlap looks quite weird imo. Avoid using overlap could make your map neater, like this:
  2. 00:39:726 (5,6,1) - I think the distance between 5&6 should smaller than that between 6&1? Cuz the long white tick is in 00:40:214 (1) - , which needs to be emphasized.
  3. 01:10:702 (5) - Move it slightly to x200|y321 so as to make 01:10:458 (4,5) - parallel to 01:09:970 (2,3) - .
  4. 01:16:311 (3,2) - Stack could be made better
  5. 01:40:214 - Same as Insane diff, better not ignore this vocal sound. Maybe change 01:40:214 (3) - to a 1/2 slider and add whistle hitsound to the slider tail?
[Normal]
  1. 01:01:189 (3,1) - Rhythm is weird in this part. It seems that you covered a drumbeat on long white tick with a long slider. Why not change 01:01:189 (3) - to a 1/2 slider, then shorten 01:01:433 (1) - to a 1/1 slider and move it to 01:01:677 (1) - ?
  2. 01:11:433 (1) - Slightly move to x221|y243 so as to make a perfect rhomboid (01:09:482 (1,2,3,1) - ).
  3. 01:34:848 (1,2) - Rhythm is weird. It seems that you neither follow the vocal nor follow the piano sound here. So try to follow the vocal maybe? Which is like:
[Easy]
  1. 00:05:092 (1) - Slightly move it to x431|y22 so as to make 00:03:629 (4,5,1) - a regular triangle?
  2. 00:40:214 (1) - I noticed that there's a loud clap sound in 00:41:677 - , so better not ignored that. Just try something similar to what you've done in 00:36:311 (1,2) - .

Okay that's it~~Nice map :)
Good luck for rank~:3
posted

iHatePeople wrote:

M4M from my queue.
Nice Map, good luck for rank.

[General]

Suggestive hitsound: https://www.dropbox.com/s/0zne1sch7qs38q2/soft-hitfinish2.wav?dl=0 (You can use this in some finishs, match with few parts in the song) Maybe I will use it, dont know though

[Easy]

00:12:897 (1) - The curve is in the middle of slide match better with song and is more correctly. Okay

00:20:702 (1,3) - Blanket Tried my best
You have to choose, what you want in this part: 00:24:604 (1) - (You don't put the finish clickable) or this 00:20:702 (1) - (You put the finish clickable and in this too 00:40:214 (1) - ). In this Sequence you have to choose one, you can change after like in the final you put the finish clickable, it's ok, but in the first sequence you have to choose one. Ill see what others think
00:28:507 (1) - Red point here 00:29:238 and end this slide here 00:29:482 Okay
00:49:970 (3) - Red point is in the center of slide Okay
01:03:629 (1) - Symmetry is wrong, the first Red Point must be here 308,152 Okay
01:11:433 (1) - A cool finish be nice here. Okay

[Normal]

01:06:555 (3,4,1) - Move to 252, 88 (Alignment) Okay
01:16:799 (3,1) - Move to 308, 192 (DS incorrect) Fixed
01:31:921 (3) - 380, 284 (Alignment) I like the way it is tbh

[Hard]

00:14:970 (1) end is here 00:16:311 Okay
00:21:433 (3) - Fix Blanket Okay
00:46:799 (2) - Delete Why?
00:46:921 (1) - start here 00:46:799 - About the gameplay this spinner is too hard, maybe this mod nerf this spinner >< If one more tells me the same, ill fix it
01:40:214 (3) - This note don't exist, lol - Maybe you can made this slide 01:39:482 (2) end here. Deleted it instead

[Insane]

In my gameplay i found this (Change all):

00:39:970 (4) - 416, 156 < Much better in the flow I like it tbh
01:20:092 (3) - Delete this, the flow is weird and DS too When others will mention it again I will
01:17:612 (2) - Delete this too, and make return in this slide 01:17:287 (1) - < Broken flow If more will mention it yes.
Thank you very much !!
posted

ErunamoJAZZ wrote:

yo! o/
lol, this background :P

[easy]
00:29:970 (2) - Are you sure? is not better a repeat with 00:28:507 (1) - ?? Did something else there now

[Normal]
00:38:750 (2,3) - Ctrl+G feels better imo (dont forget fix hitsounds) Okay
01:40:702 (1,2,3,4) - nice :3 Thanks


Excelente como siempre. Gracias!! :DD
Good luck!!
posted

Streliteela wrote:

Hihi~owo/
Since the map is pretty solid, I just write some little personal suggestions here~:3

[Insane]
  1. 00:06:799 (8,1) - hmm i think it's better to make a small jump here. Compared to 00:11:921 (4,5,6) - ← this equal-distance pattern, there's a quite big difference, which is the music sound in 00:07:043 (1) - (I'm not sure what instrument it is...something like electric guitar?). So a small jump here could definitely prominent this difference, like this: Youre right!
  2. 00:37:287 (4) - I noticed that you've used a nice pattern in 00:32:409 (1,2,3,4) - , which has two anti-parallel sliders that fit the music well. So why not here in 00:36:311 (1,2,3,4) - as well? For example: Good Idea
  3. 01:22:653 (7,8) - the tune here is obviously from low to high, but the flow here is getting downward. So maybe exchange these two notes here? Like this: Okay
  4. 01:40:458 - Since you choose to follow the vocal at the end, better not to ignore the vocal sound here cuz it's quite obvious. Add a note here maybe? I think that would kinda ruin the pattern for the melodics when I add something there.
[Hard]
  1. 00:04:116 (3,1) - hmm that overlap looks quite weird imo. Avoid using overlap could make your map neater, like this: I really like overlaps like that
  2. 00:39:726 (5,6,1) - I think the distance between 5&6 should smaller than that between 6&1? Cuz the long white tick is in 00:40:214 (1) - , which needs to be emphasized. Okay
  3. 01:10:702 (5) - Move it slightly to x200|y321 so as to make 01:10:458 (4,5) - parallel to 01:09:970 (2,3) - . Okay
  4. 01:16:311 (3,2) - Stack could be made better Okay
  5. 01:40:214 - Same as Insane diff, better not ignore this vocal sound. Maybe change 01:40:214 (3) - to a 1/2 slider and add whistle hitsound to the slider tail?
[Normal]
  1. 01:01:189 (3,1) - Rhythm is weird in this part. It seems that you covered a drumbeat on long white tick with a long slider. Why not change 01:01:189 (3) - to a 1/2 slider, then shorten 01:01:433 (1) - to a 1/1 slider and move it to 01:01:677 (1) - ? Okay
  2. 01:11:433 (1) - Slightly move to x221|y243 so as to make a perfect rhomboid (01:09:482 (1,2,3,1) - ). Okay
  3. 01:34:848 (1,2) - Rhythm is weird. It seems that you neither follow the vocal nor follow the piano sound here. So try to follow the vocal maybe? Which is like: Okay
[Easy]
  1. 00:05:092 (1) - Slightly move it to x431|y22 so as to make 00:03:629 (4,5,1) - a regular triangle? Okay
  2. 00:40:214 (1) - I noticed that there's a loud clap sound in 00:41:677 - , so better not ignored that. Just try something similar to what you've done in 00:36:311 (1,2) - . Will see what others think since it fits so good with the vocals

Okay that's it~~Nice map :)
Good luck for rank~:3
Thank you for this mod, it was really helpful!!!!
posted
Since you're offline I'll give those few suggestions here. :D

Insane
00:27:531 (3,1) - I think that the overlap could be avoided like this: https://osu.ppy.sh/ss/6571290
00:43:629 (7,1) - What about a similar concept what you did with those 2 sliders earlier: 00:03:629 (2,3) - ? I see that (7) sliderhead is at the middle of (1), but it would feel more relaxed this way.
01:11:433 (1,2,3) - I'd use 0,7x 0,6x and 0,5x SV's to these sliders since I hear that it gets slower. Would feel awesome also. Don't forget the NC's then!
These 2 below go for every difficulty.
01:40:458 - No circle here? The vocal asks for it though so I'd place it.
01:41:433 (4) - What about 1/1 slider here? Since the vocal "basically" ends 01:41:921 - here.

And in Easy I'd just extend the slider 01:40:702 (2) - to the red tick and remove the circle since it's a 1/2 gap what you don't use anywhere than here so I'd not do it. ;)
posted

Xayler wrote:

Since you're offline I'll give those few suggestions here. :D

Insane
00:27:531 (3,1) - I think that the overlap could be avoided like this: https://osu.ppy.sh/ss/6571290 I like mine more
00:43:629 (7,1) - What about a similar concept what you did with those 2 sliders earlier: 00:03:629 (2,3) - ? I see that (7) sliderhead is at the middle of (1), but it would feel more relaxed this way. Okay
01:11:433 (1,2,3) - I'd use 0,7x 0,6x and 0,5x SV's to these sliders since I hear that it gets slower. Would feel awesome also. Don't forget the NC's then! Nice Idea!
These 2 below go for every difficulty.
01:40:458 - No circle here? The vocal asks for it though so I'd place it. I want to emphasize the melodics there
01:41:433 (4) - What about 1/1 slider here? Since the vocal "basically" ends 01:41:921 - here. Not strong enough to care about it, at least for me.

And in Easy I'd just extend the slider 01:40:702 (2) - to the red tick and remove the circle since it's a 1/2 gap what you don't use anywhere than here so I'd not do it. ;)Ill think about it.
Thank you!!
posted
[easy]
  1. 00:37:775 (2,4) - I think blanket can be a bit better
  2. 01:40:702 (2,3) - 1/2 here sound a bit off here for some reason imo , it just feel like just the only 1/2 spacing here tho which is weird , i think makie this slider 01:40:702 (2) - end at red tick sound better


[normal]
  1. 00:18:507 (2) - this one has a circle but then you don't put it here 00:22:409 - so that make the rhythm a bit inconsistent here and not sound right imo , would be better to make rhythm on those two part consistent for better rhythm
  2. 00:41:921 - simliar , the rhythm around here seems to have red tick vocal mapped except this one so would be better to map 00:41:921 - this vocal for consistency

    I think the spacing gap from easy to normal is big tho , easy mostly has easy 1/1 spacing but then normal just suddenly ramp up the spacing to advance-ish 1/2 spacing so i think would be better to just decrease a bit of overall spacing here to make the sapcing gap feel better


[hard]
  1. 00:26:311 (6) - this note feel a bit off imo , normally you would add a small break after a finish like 00:18:263 (4) - 00:22:165 (4) - but there is no small break after this 00:26:068 (5) - and that make the rhythm feel pretty off imo , would be better to delete 6 there and make small break for consistency
  2. 00:29:238 (2,3) - jumps looks too big here imo the beat isn't much intense so i think it would be better to decrease spacing a bit , try move 3 to around x212 y204 ?
  3. 00:30:214 (5) - similiar to 00:26:311 (6) -
  4. 00:30:946 (2,3,4,5) - auto stack make the pattern looks bad in-game , move 00:31:189 (3,4,5) - to around x345 y157 would be nice
  5. 00:46:921 (1,1) - recovery time is pretty low for hard diff imo , player might have a hard time react to the next note after spinner , making spinner end more early wouldn't be good tho so i think it better to just use slider here instead
  6. 01:32:653 (5) - remove this so that make the rhythm consistent with 01:27:775 (3,4,1) - that will make rhythm play better


[insane]
  1. 00:29:482 (3,4) - why this is the only cymbal here in this section that doesn't has jumps ? you can move 4 to around x412 y96 i think with the jumps it will emphasis this beat better make it consistent with the others cymbal before this
  2. 00:46:921 (1) - end this spinner at 00:47:775 - should be enough now , current just sound weird for me , i feel like the beat just end at red tick tbh and also very low recovery time since this is just like easy insane
  3. 00:52:409 (3,4) - i think feel like there is anything change in the intensity here so the decreased spacing there just feel weird for me , maybe would be better to move 4 to around x472 y84 instead ?
  4. 01:17:287 (1,2,3) - this is too hard and too unexpected imo and very inconsistent with 01:01:677 (1) - , i don't think player can react to the 1/6 spacing here well , i think make it 1/6 reverse slider should be fine now
  5. 01:28:750 (5,1) - i think this should be jumps instead of 01:28:994 (1,2) - , 1 feel more emphasized imo and might have to fix the next similiar rhythm too cus i feel the same for the next similiar rhythm lol
posted

CelsiusLK wrote:

[easy]
  1. 00:37:775 (2,4) - I think blanket can be a bit better Okay, tried my best
  2. 01:40:702 (2,3) - 1/2 here sound a bit off here for some reason imo , it just feel like just the only 1/2 spacing here tho which is weird , i think makie this slider 01:40:702 (2) - end at red tick sound better Okay


[normal]
  1. 00:18:507 (2) - this one has a circle but then you don't put it here 00:22:409 - so that make the rhythm a bit inconsistent here and not sound right imo , would be better to make rhythm on those two part consistent for better rhythm Okay
  2. 00:41:921 - simliar , the rhythm around here seems to have red tick vocal mapped except this one so would be better to map 00:41:921 - this vocal for consistency Fixed it the same way as before

    I think the spacing gap from easy to normal is big tho , easy mostly has easy 1/1 spacing but then normal just suddenly ramp up the spacing to advance-ish 1/2 spacing so i think would be better to just decrease a bit of overall spacing here to make the sapcing gap feel better Reduced it slightly


[hard]
  1. 00:26:311 (6) - this note feel a bit off imo , normally you would add a small break after a finish like 00:18:263 (4) - 00:22:165 (4) - but there is no small break after this 00:26:068 (5) - and that make the rhythm feel pretty off imo , would be better to delete 6 there and make small break for consistency Okay
  2. 00:29:238 (2,3) - jumps looks too big here imo the beat isn't much intense so i think it would be better to decrease spacing a bit , try move 3 to around x212 y204 ? Okay
  3. 00:30:214 (5) - similiar to 00:26:311 (6) - Fixed
  4. 00:30:946 (2,3,4,5) - auto stack make the pattern looks bad in-game , move 00:31:189 (3,4,5) - to around x345 y157 would be nice Okay
  5. 00:46:921 (1,1) - recovery time is pretty low for hard diff imo , player might have a hard time react to the next note after spinner , making spinner end more early wouldn't be good tho so i think it better to just use slider here instead Its a little break now
  6. 01:32:653 (5) - remove this so that make the rhythm consistent with 01:27:775 (3,4,1) - that will make rhythm play better Okay


[insane]
  1. 00:29:482 (3,4) - why this is the only cymbal here in this section that doesn't has jumps ? you can move 4 to around x412 y96 i think with the jumps it will emphasis this beat better make it consistent with the others cymbal before this Nice Idea
  2. 00:46:921 (1) - end this spinner at 00:47:775 - should be enough now , current just sound weird for me , i feel like the beat just end at red tick tbh and also very low recovery time since this is just like easy insane Its a little break now
  3. 00:52:409 (3,4) - i think feel like there is anything change in the intensity here so the decreased spacing there just feel weird for me , maybe would be better to move 4 to around x472 y84 instead ? Good Idea
  4. 01:17:287 (1,2,3) - this is too hard and too unexpected imo and very inconsistent with 01:01:677 (1) - , i don't think player can react to the 1/6 spacing here well , i think make it 1/6 reverse slider should be fine now Repeat now
  5. 01:28:750 (5,1) - i think this should be jumps instead of 01:28:994 (1,2) - , 1 feel more emphasized imo and might have to fix the next similiar rhythm too cus i feel the same for the next similiar rhythm lol Youre right, a jump fits more there because of the strong vocals. Fixed in all similiar rythms there.
Thank you very much, this was really helpful!
posted
Hello~ From queue!

This song is really good ;D
[- - Normal - -]
  1. 00:41:921 - Well, you could've added a circle here on the red tick although you're mostly following the vocals by the looks of it through the whole verse. It might increase a little bit of note density of course, but it's probably worth adding one for the vocals for sure.
  2. 00:58:750 (3,4,5) - 01:06:555 (3,4) - Don't know if this were to be intentional, you've differed a lot of rhythm composition on the chorus of the song track... Especially these two parts. One has a 1/1 slider while the other flows differently with two circles other than a normal slider. I'm not saying the rhythms you've did are "totally inconsistent", at least there are others I've shortly seen as well but this one is pretty much like it. So maybe you could reconsider balancing by using one rhythm, or literally do your own way. It's not really a big deal as long as the rhythms you've done follows the music fine~ Just my personal opinion.
  3. 01:40:702 (1,2,3,4) - Well, these are kinda... overdone, or overclicking way much more than the rest of the difficulty. Since this is the last and a calm verse, it isn't really necessary increasing the note density that high just because it's the ending part, nearly creating a spike. So I probably suggest replacing some of the circles into 1/2 sliders in order to keep the pattern a little stable gameplay on this difficulty.

[- - Hard - -]
  1. 00:02:897 (5,1,2) - The small jump here looks sufficient in my point of view, but I probably think it's kinda belated due the intensity of the song track. Which could've been better if the jump were in-between (5)&(1) rather than (1)&(2). It's usually because of the new combo, or new track of the song, so yeah.
  2. 00:30:946 (2,3) - Possibly the same as above, but it's more overrated by the triplets in my opinion. So I guess the perfect place for the jump could be somewhere on 00:31:921 (6,7,1) - . You can keep the stack as long as you you want it, at least moving the slider a little further and rebalance the first part would tweak much smoother in structure.
  3. 01:02:165 (2,3,4) - 01:09:482 (1,2,3) - Not gonna complain about the overlapping, but hey. It's barely noticeable that the circle (3) could be flowing back onto the slider tail due the approach rate of the difficulty sets 7, which makes a little confusion comparing these to 00:40:214 (1,2) - 3/4 sliders that nearly doesn't have differences but the rhythm and placement so... yeah. It's not the bad though, just saying about how it plays overall.
  4. 01:26:311 (3,4,1) - The distance spacing over these notes are really good to be honest. But in visual consistency (for short... gameplay), you can see the slider's spacing overview between (3) and (1) which looks totally different based on the slider velocity change you've did on the kiai time points. I would guess you should try something like... manually stacking the slider head? A small jump? Slightly increase distance spacing? Or something that might come into your mind, well.. if you have something better for this part. It's just something I kinda don't feel soft about it. So maybe it's up to you~

Sorry if I didn't mod the other two difficulties because it's already neat and solid though, nice mapset btw! Hope this mod helps~ even a slight of it ;p
posted

Cerulean Veyron wrote:

Hello~ From queue!

This song is really good ;D
[- - Normal - -]
  1. 00:41:921 - Well, you could've added a circle here on the red tick although you're mostly following the vocals by the looks of it through the whole verse. It might increase a little bit of note density of course, but it's probably worth adding one for the vocals for sure. I think that there would be too many objects in a row then.
  2. 00:58:750 (3,4,5) - 01:06:555 (3,4) - Don't know if this were to be intentional, you've differed a lot of rhythm composition on the chorus of the song track... Especially these two parts. One has a 1/1 slider while the other flows differently with two circles other than a normal slider. I'm not saying the rhythms you've did are "totally inconsistent", at least there are others I've shortly seen as well but this one is pretty much like it. So maybe you could reconsider balancing by using one rhythm, or literally do your own way. It's not really a big deal as long as the rhythms you've done follows the music fine~ Just my personal opinion. Mhm, you're right, I'll see what others think about it~
  3. 01:40:702 (1,2,3,4) - Well, these are kinda... overdone, or overclicking way much more than the rest of the difficulty. Since this is the last and a calm verse, it isn't really necessary increasing the note density that high just because it's the ending part, nearly creating a spike. So I probably suggest replacing some of the circles into 1/2 sliders in order to keep the pattern a little stable gameplay on this difficulty. Okay

[- - Hard - -]
  1. 00:02:897 (5,1,2) - The small jump here looks sufficient in my point of view, but I probably think it's kinda belated due the intensity of the song track. Which could've been better if the jump were in-between (5)&(1) rather than (1)&(2). It's usually because of the new combo, or new track of the song, so yeah. I really like it though, so Im gonna keep it~
  2. 00:30:946 (2,3) - Possibly the same as above, but it's more overrated by the triplets in my opinion. So I guess the perfect place for the jump could be somewhere on 00:31:921 (6,7,1) - . You can keep the stack as long as you you want it, at least moving the slider a little further and rebalance the first part would tweak much smoother in structure. Okay~
  3. 01:02:165 (2,3,4) - 01:09:482 (1,2,3) - Not gonna complain about the overlapping, but hey. It's barely noticeable that the circle (3) could be flowing back onto the slider tail due the approach rate of the difficulty sets 7, which makes a little confusion comparing these to 00:40:214 (1,2) - 3/4 sliders that nearly doesn't have differences but the rhythm and placement so... yeah. It's not the bad though, just saying about how it plays overall. Will see what others think~
  4. 01:26:311 (3,4,1) - The distance spacing over these notes are really good to be honest. But in visual consistency (for short... gameplay), you can see the slider's spacing overview between (3) and (1) which looks totally different based on the slider velocity change you've did on the kiai time points. I would guess you should try something like... manually stacking the slider head? A small jump? Slightly increase distance spacing? Or something that might come into your mind, well.. if you have something better for this part. It's just something I kinda don't feel soft about it. So maybe it's up to you~ Increased spacing a bit~

Sorry if I didn't mod the other two difficulties because it's already neat and solid though, nice mapset btw! Hope this mod helps~ even a slight of it ;p
Thank you very much for this mod!~
posted
Let's see~~

Easy
  1. 00:12:897 (1,2,3) - would be nice if you could move (3) a bit further left, so it's not closer to (1) than (2) from (1). Just to avoid any confusion for beginners
    same could be said about 00:37:775 (2,3,4) - , but this looks so much different, it should be obvious even for beginners.. but still up to you if you want to change that.
  2. 00:24:604 (1) - feels a bit off because of the sound here 00:26:068 - . Maybe you can split the slider up to emphasize the sound? (Would also be more consistent with 00:29:970 (2) - etc)
  3. 00:39:238 (4,1) - I don't want to nit-pick too much, but this blanket is miles off. :c
    Also, (1) is similar to ^. I think it's pretty important to follow the strong sounds here, because the vocals are pretty random.. the slider doesn't really match them atm either. >:
  4. 01:22:165 (4,1) - this one's off, too ;;
  5. 01:26:068 (4) - can you move this further down so it doesn't overlap with the default hp bar?
  6. 01:38:750 (1) - sounds slightly off because of the vocals on the white tick here 01:39:238 - .. maybe you could emphasize them somehow, like http://puu.sh/t3yf0.jpg ? So it's similar to 00:46:068 (2,3) -


Normal
  1. 00:28:507 (1,2,3) - Hm, I thkin it would match better to switch (2,3).. you'd ignore the beat on 00:29:482 - , but the much stronger one here 00:29:970 - would become clickable. (Also matches vocals better, imo.)
  2. 00:31:189 (2,3,4) - this is a bit too much, imo, because the vocals devide this into two sections and you cover both with (3). You might want to consider splitting this, so the red tick is blank, that would put much more emphasis on the melody. ( examples: http://puu.sh/t3yQK.jpg or http://puu.sh/t3ySh.jpg )
    Either way, it would be nice if you could get rid of the overlap of 00:30:458 (1,2) - and 00:32:409 (1) - since it's visible while playing and looks untidy. :c
  3. 00:48:994 (2) - and 00:50:946 (2) - are pretty nice, but why do you change the rhythm to 00:52:409 (2,3) - ? I mean, that's fine too, but because of the prev patterns it throws players off and feels unintuitive. I'd prefer if you don't vary the rhythm here and keep emphasizing the blue tick, but that's up to you ofc. <:
  4. 00:55:336 - consider making this clickable?; it's the same sound as on (3)'s head. http://puu.sh/t3zd9.jpg would work, I think
  5. 01:16:799 (3) - and 01:18:263 (3) - overlap while playing as well, would be better to avoid that .o.
    Same for 01:24:848 (3) - and 01:26:068 (3) -
  6. 01:30:946 (1,2,3) - similar to 00:28:507 (1,2,3) -
  7. 01:34:848 (1,2) - This feels a bit random.. mostly because you ignore the vocals here 01:34:604 - and here 01:36:555 - .. I know you probably simplified this so much because it's the outro, but this doesn't work well here. D: (Just adding a circle at 01:36:555 - would make this a lot better tho.. (imo!)..)
  8. 01:38:263 (4) - for the same reason as ^ you might want to turn this into a slider?
    And 01:40:458 - could use another circle, but all up to you.


Hard
  1. 00:05:092 (1) - please don't cover the reverse arrow with (3)'s slidertrack, even if it's just partly covered, it's still confusing.
  2. 00:06:068 (3,4) - etc - while I do like the 3/4 slider in this map, I think it's pretty mean to mix them up with patterns like this 00:12:897 (1,3) - (at least in a Hard diff). :/ If it's two sliders like 00:08:994 (1,3) - it's pretty obvious what's going on, but if the second object is a circle it can turn out tricky for players.. any chance you're changing this up? Because there aren't that many patterns that needed changes and it would make this so much better readable..
    (00:12:897 (1,3) - and 01:02:165 (2,4) - and 01:09:482 (1,3) - would be all of them)
  3. 00:29:238 (2,3) - any reason for the irrgeular spacing here? The sound isn't really that important (imo); and it looks a bit random, too.. I'd definitely prefer standard spacing here.
  4. 00:52:897 (4) - the only 3/4 that doesn't match well, imo.. the red tick here is just too loud to ignore it, I think, especially since you at least covered it with a sliderend previously. Consider using a 1/2 slider instead and add another circle?
  5. 01:10:946 (6,1) - might be just me, but this feels so random.. o.o Why are they stacked? I mean, yes there's the section between Kiais.. but how does that match? xD
  6. 01:32:653 - and 01:40:458 - could have circles to match the vocals.


Insane - great diff, just some minor things~
  1. 00:31:189 (2,3,4) - hmmh, this isn't really 1/4, is it? Idk, maybe I'm just deaf, but anyway.. simplifying this to 1/4 is ofc perfectly fine, but since you've focused on the vocals previously, it seems a bit over the top to map it at all (imo). Emphasizing the change in the music here might turn out better overall than mapping everything, example: http://puu.sh/t3Bbx.jpg
  2. 00:39:238 (1) - NC looks random if you don't make it more obvious that it's because of the claps(?). D: I mean, this is not mapped much different than the circle before, so.. hm. Stacking (1) and (3) as well would make this more obvious, but maybe something else would work too? (I'd place both of them at 296|314.)
  3. 01:26:555 (6,1) - as 01:10:946 (6,1) -in Hard.
  4. 01:30:458 (6,1) - and 01:34:604 (7,1) - uhm, shouldn't these be spaced further? Seems a bit weird that they're so close when the beat and vocals on the (1)s are so strong.
    Similar here 01:36:555 (5,1) - ?
  5. 01:40:458 - as in Hard (add circle?)
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