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kensuke ushio - (i can) say nothing

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Topic Starter
Liko
This beatmap was submitted using in-game submission on 5 октября 2018 г. at 18:01:22

Artist: kensuke ushio
Title: (i can) say nothing
Source: 聲の形
Tags: eijikuinbii pantydev quadrocake koe no katachi agraph a shape of light kyoto animation pony canyon silent voice
BPM: 120
Filesize: 7699kb
Play Time: 02:15
Difficulties Available:
  1. Easy (1,41 stars, 130 notes)
  2. Eiji's Normal (1,95 stars, 217 notes)
  3. Panty's Hard (2,84 stars, 308 notes)
Download: kensuke ushio - (i can) say nothing
Information: Scores/Beatmap Listing
---------------

Easy by me
Normal by EijiKuinbii
Hard by PantyDev
Storyboard by Quadrocake


Log
12.11.2016 - Submitted.
13.11.2016 - Finished Easy difficulty.
15.11.2016 - Added kjlfaklf's Normal.
27.12.2016 - Added PantyDev's Hard.
01.02.2017 - Added storyboard by Quadrocake.
05.10.2018 - After being dead for more than a year, finally revived. \o/


Missing Link
кажется, тайминг немного отстает от песни, оффсет, наверно, где-то 128

00:08:131 - лучше подвинуть красную палку сюда для удобства или поставить закладку, кстати бланкет сделай
00:19:129 (5,1) - бланкет
00:21:629 (3,4) - ^
00:21:629 (3,5) - стак
01:00:629 (7,2) - стак
01:10:125 (3,1) - оверлап
EijiKuinbii
оверлапы:

00:13:122 (2,4) -
00:23:122 (5,2) -
01:07:622 (4,2) -
01:11:622 (4,2) -
01:45:122 (2,3) -
01:49:122 (2,4)
01:54:622 (4,2)
01:56:622 (2,5)
01:57:622 (4,6)
Topic Starter
Liko

Missing Link wrote:

кажется, тайминг немного отстает от песни, оффсет, наверно, где-то 128

00:08:131 - лучше подвинуть красную палку сюда для удобства или поставить закладку, кстати бланкет сделай
00:19:129 (5,1) - бланкет
00:21:629 (3,4) - ^
00:21:629 (3,5) - стак
01:00:629 (7,2) - стак
01:10:125 (3,1) - оверлап
Спасибо за мод.
Topic Starter
Liko

kjlfaklf wrote:

оверлапы:

00:13:122 (2,4) - оверлап
00:23:122 (5,2) - оверлап
01:07:622 (4,2) - это тоже оверлап
01:11:622 (4,2) - оверлап
01:45:122 (2,3) - люто
01:49:122 (2,4)
01:54:622 (4,2)
01:56:622 (2,5)
01:57:622 (4,6)
Спасибо за мод.
Sergmcgee
Го я диффу :D
Topic Starter
Liko

Serggg666 wrote:

Го я диффу :D
Го :roll:
Zekks
Tysm for being the first person in my queue! Here is your mod :3

Feezly's Hard.
HP 7 Seems to difficult for a Hard difficulty, it would make sense if it was put at HP 5.5.
Add Custom Combo colors.
Overall map doesn't have much flow.

00:15:122 - There is no hitcircle here, but there is a distinct part of the song, try moving 00:15:372 (4) - there and then placing a hitcircle here: 00:15:622
Place a clapping hitsound everytime there is a clap. For example: 00:16:622 (3) - Clap hitsound. 00:17:622 (2) - Clap hitsound.
00:20:122 (1,2,3,4,5) - This long snaking pattern can/may be difficult for the player, so replace some of the circles with slides instead.
00:56:122 (1,2,3) - Don't do these kinds of triples in Hard difficulties, although this is a low bpm song, it can be hard for the player, try just stacking them instead of spreading them out.

kj's Voiceless normal.

01:12:122 (1) - Remove this hitcircle here and make this slider repeat itself: 01:11:872 (7)
Affirmation
Q

[Easy]
00:29:122 (1) - unnecessary NC
don't make Break time. song is short.
01:15:622 (6,1) - swap NC
01:56:122 (1,2,3,4) - why suddenly have 4 circles?
02:00:122 - add a beat
Topic Starter
Liko

[ - Zekks - ] wrote:

Tysm for being the first person in my queue! Here is your mod :3

Feezly's Hard.
HP 7 Seems to difficult for a Hard difficulty, it would make sense if it was put at HP 5.5.
Add Custom Combo colors.
Overall map doesn't have much flow.

00:15:122 - There is no hitcircle here, but there is a distinct part of the song, try moving 00:15:372 (4) - there and then placing a hitcircle here: 00:15:622
Place a clapping hitsound everytime there is a clap. For example: 00:16:622 (3) - Clap hitsound. 00:17:622 (2) - Clap hitsound.
00:20:122 (1,2,3,4,5) - This long snaking pattern can/may be difficult for the player, so replace some of the circles with slides instead.
00:56:122 (1,2,3) - Don't do these kinds of triples in Hard difficulties, although this is a low bpm song, it can be hard for the player, try just stacking them instead of spreading them out.

kj's Voiceless normal.

01:12:122 (1) - Remove this hitcircle here and make this slider repeat itself: 01:11:872 (7)
Thank you!
Topic Starter
Liko

Neoskylove wrote:

Q

[Easy]
00:29:122 (1) - unnecessary NC Fixed!
don't make Break time. song is short. I don't think that the song is short.
01:15:622 (6,1) - swap NC Fixed!
01:56:122 (1,2,3,4) - why suddenly have 4 circles? Was tired, sorry. Fixed!
02:00:122 - add a beat Fixed!
Thank you!
Darkaster
[General]

  • - Add some costum colours!
[Easy]

  • - HP should be between 1 and 3
    00:40:122 (1) - You could change this slider into a straight slider because I personally think this shape doesn't fit the upcoming object.
    00:44:122 (1) - ^
    00:42:622 (3,4) - Try to pull off a blanket out of this.
    00:46:622 (3) - Looks weird the way because it almost overlaps with the slider tail of 00:45:122 (2) . Consider moving it a little bit further away from it.
    01:17:122 (1,2) - Try to make these more curved for a better circular flow

[kj's voiceless normal]

  • - Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.I see that this difficulty is using too many 1/2 beats.
    00:09:872 (3,4) - This sounds weird rhythmically. Something like this should work!
    00:11:372 (6) - I kinda like it if you extend it a little bit more to the next red tick
    00:13:872 (3) - Sounds kinda weird! Deleting this circle and moving 00:14:122 (4) - to where the circle was would work!
    00:15:872 - A circle here could work for a better rhythm
    00:34:122 (4,5,6,7,8,1,2,3,4,5,6,7,8) - This is what I meant by the "Note density". It's using too many 1/2 beats for a normal difficulty. I recommend you to find a way to get sections of a song that spams 1/2 beats like this slower and easier, leaving 1/1 gaps and occasionally 1/2 gaps.
    00:56:122 (1,2,3,4,5,6,7,8,9,10,1) - ^
    00:40:372 (2) - Stack it on the slider tail of 00:41:122 (4)
    01:03:872 (7) - You can only use 1/2 sliders with reverse in normals. This might be too hard for new players to read the reverse.
    01:19:872 (7) - ^
    01:27:872 (1) - ^
    01:11:872 (7,1) - Don't do this. Some players can't read this. Replace it with 2 circles if needed.
    01:18:122 (1) - Change combo here maybe :3
    01:40:622 (3,4) - Spacing is too low
    01:48:122 (1) - NC!
[Feezly's Hard]

  • - HP should be between 4 and 6
    00:11:872 - Placing a circle here wouldn't be bad
    00:21:122 (5,6) - CTRL + G these two for a better rhythm and change placement!
    00:23:872 (3,4) - Flow
    00:27:122 (5,6) - Why overlap here? Doesn't make sense
    00:30:872 (7,8) - ^
    00:34:122 (5,6) - ^
    00:38:872 (8,9) - ^ You get it already :p
    00:56:122 (1,2,3) - I recommend that you change some of these 1/3 beats to a short reverse slider to avoid being always the same pattern during this section
    01:25:622 (4,1,2,3,4,1,2,3) - Why are these more spaced when the others aren't like 01:23:622 (4,1,2,3,4,1,2,3) ?
    01:35:872 (6) - Stack this on the slider tail of 01:34:872 (4)
As for New Combos, try to place it on each downbeat (The big white tick), which is the most important beat!

I hope I could help you, good luck with your map! :)
Topic Starter
Liko

BlanKo wrote:

[General]
[Easy]

  • - HP should be between 1 and 3 Fixed!
    00:40:122 (1) - You could change this slider into a straight slider because I personally think this shape doesn't fit the upcoming object. Fixed!
    00:44:122 (1) - ^ Fixed!
    00:42:622 (3,4) - Try to pull off a blanket out of this. Fixed!
    00:46:622 (3) - Looks weird the way because it almost overlaps with the slider tail of 00:45:122 (2) . Consider moving it a little bit further away from it. Fixed!
    01:17:122 (1,2) - Try to make these more curved for a better circular flow Fixed!
Thank you very much! Good luck with your map too!! <3
Pachiru
[Easy]
  1. 00:12:122 (1,2,3,4) - There is lack of flow right here! Try to change the position of those sliders, because it can confuse the mind of the player. Keep in mind that he is starting so you have to use basic game style :3
  2. 00:28:122 (1,2) - Same here, try to extend your mapping style, so it can get funnier for the player :3
  3. 00:32:622 (2) - I would recommend you to move this note elsewhere. Like that for exemple: https://puu.sh/sPX5e/280c5bddcf.png
  4. 00:58:122 (3,4,1) - There is also lack of flow here! Try changing the pattern, instead of doing triangles, try to do linear thing, that could be better I guess.
  5. 01:15:122 (5,1,2,3) - For this part, try something like that. It would give a better flow I guess. https://puu.sh/sPXf0/4efb568466.png
  6. 01:33:122 (2,3) - Consider moving this part, because there is no flow, and the reverse slider leads to nothing...
  7. There is a lot of blanket things to rework, so check ALL your sliders about this. I didn't point all of that because it would be a lot, and I don't know if you'll remove some things with this mod! :3
[Normal]
  1. 00:15:372 (6) - Try to space it more from the slider, in my opinion, it's very close, so I think you can move it, and it could be better like that, and give more space to move :3
  2. 00:24:622 (3,4) - Try to change the position of the note, because this is very strange, and it's like the circle is lost :/
  3. 00:40:372 (2,3,4) - Space it more, there is overlap, and it's not good, so rework on this part. And it stuck the map, I mean, look, there is more than 9 beats on the same grid corner, you have to extend your mapping style bro!
  4. 01:11:872 (7,1) - Try to avoid things like that in Normal diff, do some things like reverse sliders, I think that it could fit better with it :3
[Hard]
  1. 00:31:622 (8) - Why not stacking this note on the beginning of the slider? o/
  2. 00:34:622 (6) - Same for here !
  3. Do it for all the things like that, only if you did like I said :p
  4. From here, you change too much of style of mapping, sometimes its 3 circles, sometimes one slider, one note. But don't forget that there is no consistency if you keep doing it like that! So try to rework this part, and I guess it will be okay!
Very nice choice of song! Good luck for it, I'm sure you can do it guys! <3
Topic Starter
Liko

Pachiru wrote:

[Easy]
  1. 00:12:122 (1,2,3,4) - There is lack of flow right here! Try to change the position of those sliders, because it can confuse the mind of the player. Keep in mind that he is starting so you have to use basic game style :3 Fixed!
  2. 00:28:122 (1,2) - Same here, try to extend your mapping style, so it can get funnier for the player :3 Fixed!
  3. 00:32:622 (2) - I would recommend you to move this note elsewhere. Like that for exemple: https://puu.sh/sPX5e/280c5bddcf.png Fixed!
  4. 00:58:122 (3,4,1) - There is also lack of flow here! Try changing the pattern, instead of doing triangles, try to do linear thing, that could be better I guess. Fixed!
  5. 01:15:122 (5,1,2,3) - For this part, try something like that. It would give a better flow I guess. https://puu.sh/sPXf0/4efb568466.png Fixed!
  6. 01:33:122 (2,3) - Consider moving this part, because there is no flow, and the reverse slider leads to nothing... Fixed!
  7. There is a lot of blanket things to rework, so check ALL your sliders about this. I didn't point all of that because it would be a lot, and I don't know if you'll remove some things with this mod! :3 Fixed!
Thank you very much for the mod! Good luck to you too! :)
Feezly

BlanKo wrote:

[Feezly's Hard]


  • - HP should be between 4 and 6 Fixed (5)
    00:11:872 - Placing a circle here wouldn't be bad Fixed
    00:21:122 (5,6) - CTRL + G these two for a better rhythm and change placement! Fixed
    00:23:872 (3,4) - Flow Fixed
    00:27:122 (5,6) - Why overlap here? Doesn't make sense Fixed
    00:30:872 (7,8) - ^ Fixed
    00:34:122 (5,6) - ^ Fixed
    00:38:872 (8,9) - ^ You get it already :p Fixed
    00:56:122 (1,2,3) - I recommend that you change some of these 1/3 beats to a short reverse slider to avoid being always the same pattern during this section Fixed
    01:25:622 (4,1,2,3,4,1,2,3) - Why are these more spaced when the others aren't like 01:23:622 (4,1,2,3,4,1,2,3) ? Fixed
    01:35:872 (6) - Stack this on the slider tail of 01:34:872 (4) Fixed
As for New Combos, try to place it on each downbeat (The big white tick), which is the most important beat! Fixed
Thx for this mod ! Good luck :3
Feezly

[ - Zekks - ] wrote:

Tysm for being the first person in my queue! Here is your mod :3

Feezly's Hard.
HP 7 Seems to difficult for a Hard difficulty, it would make sense if it was put at HP 5.5. Fixed
Add Custom Combo colors.
Overall map doesn't have much flow.

00:15:122 - There is no hitcircle here, but there is a distinct part of the song, try moving 00:15:372 (4) - there and then placing a hitcircle here: 00:15:622 Fixed
Place a clapping hitsound everytime there is a clap. For example: 00:16:622 (3) - Clap hitsound. 00:17:622 (2) - Clap hitsound. Fixed
00:20:122 (1,2,3,4,5) - This long snaking pattern can/may be difficult for the player, so replace some of the circles with slides instead. Fixed
00:56:122 (1,2,3) - Don't do these kinds of triples in Hard difficulties, although this is a low bpm song, it can be hard for the player, try just stacking them instead of spreading them out. Fixed
Thx for this mod <3
Feezly

Pachiru wrote:

[Hard]
Hi bro
  1. 00:31:622 (8) - Why not stacking this note on the beginning of the slider? o/ FIXED
  2. 00:34:622 (6) - Same for here ! FIXED
  3. Do it for all the things like that, only if you did like I said :p
  4. From here, you change too much of style of mapping, sometimes its 3 circles, sometimes one slider, one note. But don't forget that there is no consistency if you keep doing it like that! So try to rework this part, and I guess it will be okay!
FIXED
Thx GL HF <3
Very nice choice of song! Good luck for it, I'm sure you can do it guys! <3
EijiKuinbii
Thanks everyone. I've fixed everything except those things that are contrary to my idea.
Topic Starter
Liko
Ready for modding!
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