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posted
hi from my queue~
i read all the manga but haven't seen the movie yet- well.. into the mod :D

[General]
song setup
  1. https://puu.sh/vW4hS.jpg this site say that the correct name for this dude is the same but with lower case
  2. i would add tags like silent and voice since the manga is called that and someone might search it by that
[Easy]
the map
there are a lot of missing beats that should be there
  1. 00:16:622 (2,4) - maybe make it so they don't overlap weirdly
  2. 00:20:622 (2,4) - ^
  3. 00:24:622 (2,4) - ^ i know this is for a pattern but could at least try something different.
  4. 00:30:622 (4,1) - can you make it not overlap
  5. 00:33:622 - there is a strong sound there, maybe shorten the slider and add a beat next to it.
  6. 00:37:122 (2) - ^
  7. 00:41:122 (2) - ^
  8. 00:45:122 (2) - ^
  9. 00:49:122 (2) - ^
  10. 00:53:122 (2) - ^
  11. 01:37:622 (2,4) - again with the overlaps
  12. 01:46:122 (3,1) - move the one closer to the 3
  13. 01:57:122 (2,3) - no overlap
  14. 02:00:122 (1,1,1,1) - 4 spinners in a row in an easy diff? maybe get rid of the first 3 add a break, then keep the last one
[Eiji's Normal]
found nothing :v
[Feezly's Hard]
the sv in this is 1.20 which is the same one in easy and is lower than hard......
the map
  1. 00:16:622 (2) - this slider is way to high which might affect the hp bar.
  2. 00:19:372 (4,1) - add a beat in between
  3. 00:25:122 (3) - ctrl+g maybe
  4. 00:28:622 (2) - ^
  5. 00:37:122 (3) - this also might affect the hp bar.
  6. 00:37:372 (4,5) - blanket or add a curve to the 5.
  7. 00:57:247 (2) - remove this. there's no beat there and isn't it necessary.
  8. 00:59:247 (2) - ^
  9. 01:01:122 (1) - maybe make this a 1/2 slider like 01:01:622 (2) - except ctrl+g'ed
  10. 01:03:122 (1) - ^
  11. 01:08:122 (1,2) - ctrl+g
  12. 01:09:122 (1,2) - ^
  13. 01:13:247 (2) - remove
  14. 01:15:122 (1) - make this 1/2
  15. 01:17:247 (2) - remove
  16. 01:24:247 (2) - ^
  17. 01:26:247 (2) - ^
  18. 01:30:622 (6) - ctrl+g
  19. 01:45:122 (3) - might affect hp bar
  20. 02:00:122 (1) - this is pretty good but a bit off.
  21. 02:00:122 (1,1,1,1) - suggestion, get rid of all but leave 1 of the hearts where the spinner was and add break.
[Panty's Hard]
map
is this a hard or insane? i'm confused with all the stream so i won't mod this diff
if you want me to mod if, pm me what diff it is.
combos
  1. 00:08:622 (1) - get rid of the nc
  2. 00:09:872 (1) - ^
  3. 00:14:622 (1) - ^
  4. 00:18:122 (1) - ^
  5. 00:22:622 (1) - ^
  6. 00:26:122 (1) - ^
  7. 00:30:622 (1) - ^
  8. 00:34:372 (1) - ^
  9. 00:38:122 (1) - ^
  10. 00:42:372 (1) - ^
  11. 00:46:372 (1) - ^
    you get the idea

(good luck) on this map :3
posted

Dyl-Byl wrote:

hi from my queue~
i read all the manga but haven't seen the movie yet- well.. into the mod :DYou should watch this movie! It's a masterpiece :^)

[General]
song setup
  1. https://puu.sh/vW4hS.jpg this site say that the correct name for this dude is the same but with lower case Fixed.
  2. i would add tags like silent and voice since the manga is called that and someone might search it by that Added.
[Easy]
the map
there are a lot of missing beats that should be there
  1. 00:16:622 (2,4) - maybe make it so they don't overlap weirdly Fixed.
  2. 00:20:622 (2,4) - ^ Fixed.
  3. 00:24:622 (2,4) - ^ i know this is for a pattern but could at least try something different. Fixed.
  4. 00:30:622 (4,1) - can you make it not overlap Why not? It is easy to read.
  5. 00:33:622 - there is a strong sound there, maybe shorten the slider and add a beat next to it. Nah... These sliders follows the sound of the guitar (I'm not sure if it's guitar or something else). I will think about adding the hitsounds for the slider ticks.
  6. 00:37:122 (2) - ^
  7. 00:41:122 (2) - ^
  8. 00:45:122 (2) - ^
  9. 00:49:122 (2) - ^
  10. 00:53:122 (2) - ^
  11. 01:37:622 (2,4) - again with the overlaps Easy to read.
  12. 01:46:122 (3,1) - move the one closer to the 3 Fixed
  13. 01:57:122 (2,3) - no overlap Yes overlap :P
  14. 02:00:122 (1,1,1,1) - 4 spinners in a row in an easy diff? maybe get rid of the first 3 add a break, then keep the last one 11 seconds break just for the spinner sounds like a bad idea. But I will think of something different.
Thank you for mod! Don't forget to watch the movie :P
posted

Dyl-Byl wrote:

[Panty's Hard]
map
is this a hard or insane? i'm confused with all the stream so i won't mod this diff
if you want me to mod if, pm me what diff it is.
- lol this is hard diff. So... as you want.
combos
  1. 00:08:622 (1) - get rid of the nc - yeh k
  2. 00:09:872 (1) - ^- k
  3. 00:14:622 (1) - ^- nope
  4. 00:18:122 (1) - ^- no
  5. 00:22:622 (1) - ^- nope
  6. 00:26:122 (1) - ^- no
  7. 00:30:622 (1) - ^- nope
  8. 00:34:372 (1) - ^- no
  9. 00:38:122 (1) - ^- nope
  10. 00:42:372 (1) - ^- no
  11. 00:46:372 (1) - ^- nope
    you get the idea - i think it's bad idea imo
posted
Hello from my queue~

[Easy]
  1. Nice diff, pretty solid imo. I'll only point out minor stuff like nazi blankets and etc
  2. 00:29:622 (3,4) - Polish blanket
  3. 00:43:622 (4,1) -
  4. 01:25:122 (2) - maybe ctrl j like what you did on 00:08:122 (1,2) - Because it flows more better
  5. 01:27:122 (4,2) - This stack isn't perfect as osu auto stacks if you try to stack it and and you ctrl z you will notice it will move, so yea.
  6. 01:37:622 (2,4) - Fix blanket


[Eiji's Normal]
  1. 00:14:122 (4) - I recommend stacking this on slidertail of 00:12:122 (1) - for the sake of aesthetics
  2. 01:44:122 (1) - Maybe stack this on 01:41:872 (4) -
  3. I think the diff feels empty and needs more objects Unlike Easy, this diff feels really less dense and it's like mapping only to 1 sound which is pretty 1 sided.


[Feezly's Hard]
  1. 00:16:622 (2) - Missed a clap?
  2. 00:34:622 (2,3) - Fix blanket
  3. 02:00:122 (1,1,1) - This feels too repetitive. Which is kinda boring. Is this aspire? xddd
  4. The diff needs flow and aesthetics, I feel the notes are just randomly placed and it's just like you're eyeballing everything, like for example 01:28:122 (1,2,3,4,5,6,7) - This section feels so random because the flow changes every time on each slider and it looks aesthetically bad. :( I believe you should do comfortable flow since the song is soft and slow and doesn't need such flowkillers even if it's a hard diff


[Panty]
  1. If this is a hard then you're breaking the ranking criteria guideline that says
    Avoid streams made of more than 5 notes.
    Consider nerfing this
  2. 00:52:872 (6,7,8) - I think this jump isn't necessary as there is no strong sound there. Also people might think that this is 1/2 spaced instead or w/e
  3. There are too many streams, which is not appropriate for a hard diff, consider removing the streams or rework this as an Insane diff instead.


nice sb gl
posted

-Aqua wrote:

[Eiji's Normal]
  1. 00:14:122 (4) - I recommend stacking this on slidertail of 00:12:122 (1) - for the sake of aesthetics It will not be noticeable, which means no aesthetics
  2. 01:44:122 (1) - Maybe stack this on 01:41:872 (4) - ^
  3. I think the diff feels empty and needs more objects Unlike Easy, this diff feels really less dense and it's like mapping only to 1 sound which is pretty 1 sided.
posted

-Aqua wrote:

[Easy]
  1. Nice diff, pretty solid imo. I'll only point out minor stuff like nazi blankets and etc
  2. 00:29:622 (3,4) - Polish blanket Fixed.
  3. 00:43:622 (4,1) - This is not a blanket.
  4. 01:25:122 (2) - maybe ctrl j like what you did on 00:08:122 (1,2) - Because it flows more better Nah I will leave it like that.
  5. 01:27:122 (4,2) - This stack isn't perfect as osu auto stacks if you try to stack it and and you ctrl z you will notice it will move, so yea. Fixed.
  6. 01:37:622 (2,4) - Fix blanket Fixed.
Thank you for mod!
posted
[General]
  1. Is the storyboard done? It looks like there's just a blue line in the middle of the screen going up and down


[Easy]
  1. Whenever you have 1/2 sliders like 00:33:122 (2) - , you can still have a clap hitsound play in order to preserve the hitsound pattern. You just need to switch to a custom sampleset on the slider tick, and name the clap hitsound drum-slidertickXXX.wav, where XXX is the number of the custom sampleset. Ths way, the long sliders won't seem weird compared to the rest of the notes hitsound wise.



[Feezly's Hard]
  1. You need justification for the DS changes which currently occur multiple times in the map, seemingly at random. As a result it looks very disorganized as it is. For example, the map starts out 1.5x, but suddenly switches to 1.3x at 00:12:122 (1) - seemingly for no reason. It then goes back and forth betwwen 1.5 and 1.3 before moving to 1.2x? The intensity of the music remains pretty much constant until the chorus at the end so there should be DS changes like this unless you are implementing jumps (which there doesn't seem to be)
  2. In general, I think the notes need more structure. A lot of the map feels a bit randomly placed, even ignoring the varying DS changes. For example, 00:51:122 (6,7,8,1) - these notes could have easily been in a perfect line, and most of the blanketed notes (eg, 00:08:872 (3,4) - 00:33:122 (3,4,1) - 00:34:622 (2,3) - ) are not blanketed precisely, and a lot of the notes which come directly before or after a slider (eg, 00:10:622 (2,3) - ) could be placed so that they are directly in line with the slider, and certain runs like 00:17:122 (3,4,5) - could easily be made into perfect triangles. There's a lot more examples of things that can be changed in order for the map to have more structure. Basically you should always try to ask yourself whether there's a reason a note was placed in a particular location.
  3. 00:49:622 - You can still have a clap hitsound right here by changing to a custom sampleset with the clap sample as drum-slidertick.wav, same with 00:53:122 (3) - and a few other long sliders
  4. 00:57:122 (1,2,3) - For 1/4 triples such as these, I would recommend using a much smaller DS than 1.6x. I think 1.0x would be an appropriate DS for the given difficulty of the map.
  5. 01:08:122 (1,2) - I highly reccomend you switch this pattern either to 01:07:122 (1) - , 01:06:122 (1,2) - , or 01:04:122 (1,2,3) - . The slider tail is not a clickable element, which makes the tail weaker than the head. However, the 3rd pulse of the beat, which lands on the slider tail, is by convention stronger than the 2nd pulse. Thus, this pattern is rhythmically uncomfortable to play. Also, this is the only instance where the particular pattern is brought up, meaning it could easily be chtanged to one of the other options without affecting the map.
  6. 01:17:122 (1,2,3) - Why do you start stacking triples here, only to stop stacking them at 01:25:122 (1,2,3) - ? You should probably be consistent with the rest of the map and space out the stacked notes. If you're going to have stacks, you should at least have some sort of reasoning on why one triple is stacked and another one isn't. You shouldn't just haphazardly switch between the two
posted

30201102 wrote:

[General]
  1. Is the storyboard done? It looks like there's just a blue line in the middle of the screen going up and down
I've redownloaded map, and storyboard seems to be okay
posted
Diggin the storyboard and the song

Panty's Hard
00:26:622 (2,3,4,5) - These jumps are a bit squarish. Maybe move one or two objects?
00:37:122 (3) - Make this reverse like 00:33:122 (3)
00:53:247 (6) - Should be on the white tick just before. This means you might have to get rid of 00:52:872 (6) and replace it with something else.
01:38:122 (1) - Should not be reversed so it matches 01:37:122 (3).
01:44:247 (6) - Not sure why this is emphasized. Remove maybe?

Feezly's Hard
00:16:622 (2) - More of personal preference but maybe flip this vertically so it flows better from 00:16:122 (1)
00:28:122 (1,2,3) - After this point, the spacing between notes becomes noticably closer than anything previously mapped and continues until the end. Not sure if this was intentional but it seems a bit strange.
00:49:122 (3) - Length of this slider seems very out of place as it doesn't match either 00:41:122 (3,4) or 00:45:122 (3,4)
01:35:872 (8,1) - Spacing between these two objects should be smaller.
01:57:372 (3,4) - ^^

Eiji's Normal
Overall very well mapped. The spacing is even throughout and it all flows very evenly.
01:42:122 (5) - Slider here is a bit rigidly shaped. Maybe change?

Easy
Nothing seems jarringly wrong about this difficulty and it seems pretty well polished.
posted
from q

[ easy]
  1. only one general problem
  2. generally you emphasize snares on the 2nd and 4th ticks in a measure, but this breaks song structure since the strongest sounds in a measure are 1st and 3rd white ticks and you end sliders on them
  3. 00:59:622 (6,1) - example
  4. proper emphasis would look something like 01:04:122 (1,2,3,4) -
  5. also 01:57:122 (2,3) - is the only overlap in the map, consider repositioning as this could stand out too much


[ eiji's normal]
  1. 00:10:872 (4,5) - maybe would be nice as circle + 1/2 reverse to prioritize white ticks
  2. 01:03:872 (1,2) - could be 1/1 slider instead since ending the slider on the downbeat feels weird
  3. 01:42:122 (5) - the shape of this slider stands out too much from the other sliders you used


[ feezly's hard]
  1. 00:08:622 (2,3) // 00:12:622 (2,3) - 1/2 slider instead? im not sure the sound on the red tick is strong enough to warrant being clickable
  2. 00:16:622 (2,3) // 00:24:622 (2,3) - this uncomfortable flow is inconsistent with 00:20:622 (2,3) - etc
  3. 00:58:122 (1) - maybe angle head towards the next object for smoother flow + consistency with the other repeat sliders you have set up?
  4. 01:08:122 (1,2) - should be consistent with 01:09:122 (1,2) - etc
  5. 01:17:122 (1,2,3) - maybe overlap instead like your other triples
  6. 01:54:622 (6,7,8,9) - imperfect triangle grid thing


[ panty's hard]
  1. 00:52:872 (6,7,8) - dont see why this should be mapped differently than 00:48:622 (5,6,7,8) - when theyre more or less the same sound
  2. 01:06:622 (2) - slider is curved too much compared to the other sliders in this section, stands out too much imo


good luck!
posted

rosariovz wrote:

Eiji's Normal
Overall very well mapped. The spacing is even throughout and it all flows very evenly.
01:42:122 (5) - Slider here is a bit rigidly shaped. Maybe change? He quite suits me
posted

newton- wrote:

[ eiji's normal]
00:10:872 (4,5) - maybe would be nice as circle + 1/2 reverse to prioritize white ticks Done
01:03:872 (1,2) - could be 1/1 slider instead since ending the slider on the downbeat feels weird No, because 01:04:372 (2) - its must be clickable
posted
revive when?
posted
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