Мне кажется, это зависит от размера хп-бара, например, у меня он достаточно тонкий, так что слайдер никак не задеваетПопробуй со стандартным, все, что касается редактора всегда берет в расчет стандартный скин (ну или тот, который идет с мапсетом).
Мне кажется, это зависит от размера хп-бара, например, у меня он достаточно тонкий, так что слайдер никак не задеваетПопробуй со стандартным, все, что касается редактора всегда берет в расчет стандартный скин (ну или тот, который идет с мапсетом).
Хорошо, исправил этот и еще пару подобных моментов.Bakari wrote:
Мне кажется, это зависит от размера хп-бара, например, у меня он достаточно тонкий, так что слайдер никак не задеваетПопробуй со стандартным, все, что касается редактора всегда берет в расчет стандартный скин (ну или тот, который идет с мапсетом).
Спасибо за мод!Bakari wrote:
[Easy]
- Что-то ОД и ХП высоковаты. Я бы на тройку поставил, все-таки ритм простой да и глядя на другие сложности ясно становится, что 4 это высоковато. Понизил до 3.
- Паттерны. Проблема в том, что у тебя нет какой-то идеи или структуры и даже похожие моменты замапаны по-разному. Например, 01:44:123 (1,2,3) - три слдайдера идущих друг за другом и каждый изогнут и поставлен как-то по своему, дальше 01:48:123 (1,2,3) - тоже не наблюдается никакой связи или структуры. Начинается это все примерно 00:12:122 (1,2,3) - отсюда.
Если ты строишь карту на таких слайдерах, то логично ограничить их разнообразие до двух трех определенных углов и фигур и применять их через всю карту, тогда у тебя появится четко прослеживаемая структура и карта в целом будет ощущаться более логичной и аккуратной. Это особенно важно в этом треке, который сам по себе весьма монотонный.
И все бы было неплохо, но из-за общего ощущения неаккуратности и нерегулярности паттернов все кажется очень неаккуратным, даже принимая во внимание вполне неплохой ритм. Окей, ремапну.
Gokateigo wrote:
Hi from my queue o/ (You asked a long time ago but I forgot sorry ^^)Panty's hardGood luck o/
- 00:12:622 (2) - bad flow - fixed
- Same thing about curves/angles
http://puu.sh/ubS8C/a4057b11e5.osuBakari wrote:
[Panty's Hard]~~~~~~~~~~~~~~~~~
- 00:08:122 (1,2) - не имеет смысла ставить тут джамп, если дальше в музыке он нигде не повторяется. - fixed
- 00:44:622 (2,3) - реверс у тройки не читается, это неранкабильно. Попробуй перестроить паттерн. - fixed
- 00:52:497 (4,5,6,7) - попробуй на четверку поставить новое комбо, чтоб предупредить игроков о смене спейсинга? - fixed
Note: 01:09:122 (5,6) - 01:10:372 (3,4) - вот такие вещи могут путать игроков, не стоит так делать. Лучше каких-то примерно одинаковых значений спейсинга придерживаться.- fixed // 01:26:122 (1,2) - 01:29:622 (5,6) - вот такие паттерны вызывают трудности при чтении
Cо спейсингом что-то странное.
Удачи!
Mombei wrote:
[kj's normal]
00:08:122 (1,2,3,4,5,6) - I think it's not clear what rhythm you are following here.1 and 2 clearly follow the guitarish sound, and so does 3. Then 4 is on the drums and 5/6 follow the guitar again. What I don't understand is why you'd prioritize drums on 4 when 3 completely ignores the drum on the white tick.
All objects but 3 could be seen as "following the drums" (since they hit white ticks aswell), but 3 misleads into thinking the guitar is the main focus, so 4 is just confusing. A solution to this pattern could be something like this. That pattern makes more sense because all clicks are on white ticks up to 3, which introduces clicks on the offbeat with a passive rhythm, and 4 makes sense here because no white ticks were ignored. Consider making 6 a reverse, since ignoring the guitar sound @ 00:11:872 is not justifiable at that point -- Some notes are really out of rhythm so I deleted them
00:12:122 (1,2,3,4) - This pattern has a similiar issue. Here I think this rhythm would be the best solution, because it's consistent with the previous pattern. The clickable on 7 can be justified because in the previous pattern a reverse 6 had an object there. It's about properly introducing rhythms and patterns with passive rhythms first. I did a slider 00:14:122 (4) - shorter so now the pattern should have a clear guitar rhythm
00:16:122 (1,2) - 1, 2, and 2's sliderend all represent the same sound. Plus, 1's sliderend follows the bass line, while 2 ignores it. To solve both of these issues I suggest you shorten 2 and add a clickable object, like so I think my version is better
Chalwa wrote:
[kj's Normal]
- 00:58:122 (6) - I prefer NC here, cause I think a 00:59:622 (9) combo in Normal is kinda weird. I see no reason for NC
- 01:11:622 (6) - Is start of this slider you should add a normal addition, cause better consistency in hitsounding. Done
- 01:19:622 (5,6) - I think you should make here a normal addition on start of slider and auto addition on circle, cause then it sounds much better in my opinion. Done
[- Mizki -] wrote:
kj's Normal-00:18:622 (6) - slider curve moved to left for flow? No
-01:52:122 (1) - slider curve moved to left for flow? No
-02:02:872 (6) - could be the other way around No
Mombei wrote:
yo
[Feezly's Hard]In general this diff could use some better rhythm.
- 00:09:122 (4) - There is no reason to skip the drum @ 00:09:622 , especially when 00:08:122 (1,2,3) - starts off so dense. You should shorten the slider and add a clickable object, like you did for 00:13:122 (4) - Fixed
- 00:10:122 (1,2,3,4,5,6) - Rhythm is all over the place with this one. While there are sounds an all objects, the emphasizing is way off imo. This is an example on how it should be done, and I'll explain thoroughly why to ensure you get an idea of how to fix similiar patterns:
4 was shortened to land on the drum. Consequently, 5 and 6 were placed on offbeats since 1, 2 and 4 also follow the guitar. 7 was placed as a circle rather than a slider so that 8 can be a slider instead. This is because 8,9,10 emulate 00:08:122 (1,2,3) - same clicking Fixed- 00:13:872 (1,2,3,4,5,6) - I can hear the continous 1/2 noise in the bg, but the guitar and drums are more prominent and not prioritizing them plays poorly. I suggest the same changes as above Fixed
- 00:16:122 (1,2,3,4) - 1,2,3 are perfect. 1 follows the guitar, bass and drums, 2 makes sense because of the bass addition and the slight guitar sound, and 3 is emphasized by having it be a slider. 4, on the other hand, emphasizes the same sounds differently for no reason. I advise you restructure the rhythm starting from 4 onwards by repeating 1,2 and 3 Fixed
[- Mizki -] wrote:
o/Feezly's Hard-00:31:622 (4) - looks better if stacked at the same place as circle 2 Fixed
-01:40:622 (2) - curve this the same as slider 1? My idea
Chalwa wrote:
o/
[Feezly's Hard]
- 00:13:122 (4) - Why there isn't clap on a head of slider like before? You should to add it for better sounds.
- Ok, that's all form hitsounds. To be hosent with you this is not the best diff i've seen ever. The Distance Snap is really randomely and aesthetics is kinda bad. You need to still improve your mapping, of course everyone must started. I prefer to you watch a pishifat videos on YouTube, because he is learning newbies and experienced mappers how to making our maps better. nice mod
Bakari wrote:
здарова
[Feezly's Hard]
- Через весь интро спейсинг плавает от х1.0 до х1.7, хотя особой причины для этого я не вижу. Это очень заметно и выглядит сокрее неаккуратно, чем интересно. пофиксил
Попробуй спейсинг привести в порядок, попутно можно попробовать поработать над структурой паттернов, хотя мне кажется, что многие из них выглядят кривовато именно из-за спейсинга. В детали я не вникаю, советую с основным сначало разобраться. ^
Thanks for modPennek wrote:
[Eiji's Normal]
01:03:872 (1) - Sliders should start on strong sounds and end on sounds of equal or relatively less strength. not necessary
01:38:872 (6) - follow the concept you establish here 01:34:872 (6) - and shorten your slider by 1 red tick to end on a strong sound. note: i see you do this through most of the map from then on. The easiest fix would be to lengthen the first slider by 1 red tick, but I don't feel that reflects the music accurately because of the strong beat/vocal on the white ticks, so instead I suggest to rework all of those other sliders. sorry, I know it's a pain. Similar sounds do not have to be mapped the same way
Misery wrote:
-00:27:122 (4,5) - ctrl+g? (flip the two circles?) no
-00:52:622 (2,3) - removing the reverse arrow and moving the slider 3 to the white tick sounds better to my ears - sounds identically, but yea now it's looks better
-01:34:872 (2) - move this to the northwest very slightly just so that it lines straightly tohttps://puu.sh/vRR4E/f352556e88.txt the next slider - ok
-02:09:122 (3) - I like this slider if the red dots are white - ok
Juiceys wrote:
01:41:122 (4) - Looks weird could change it to look nice like this - okSPOILER01:53:122 (4,5) - All of the other patterns with similar rythmn have much smaller DS like at 01:44:872 (2,3) - or 01:18:122 (1,2) -https://puu.sh/vQa18/a01e436610.jpg
Why is the DS larger here? - idk. fixed
01:29:622 (5,6) - Same here, no prominent sound on 6 to justify such a large jump - fixed
01:40:122 (1,2,3) - The sounds here are really similar and I feel should be mapped the same ( 2 sliders or 4 circles ) - hm... I don't think so
Pennek wrote:
[Panty's Hard]
00:08:872 (3,4) - these are angled differently from these 00:08:122 (1,2) - . It's an easy fix with copy paste. - fixed
00:36:122 (1) - suggestion - Can add emphasis onto 1 by ctrl g'ing 1. - yes, now it's looks better
01:01:122 (3) - Sliders should start on strong sounds and end on sounds of equal or relatively less strength. This ends on a very strong sound. - fixed
01:05:372 (5) - ^ - fixed
01:07:372 (4) - ^there are more than just these, probably also before as I just started focusing on it. I'll let you find them yourself as you'll learn more that way. - fixed
Thank you for mod!Pennek wrote:
hi from modqueue o/
this seems like a wellmodded map already, I'll do my best to find what others may have missed
[General]
00:33:122 (3) - counting these sections as kiai time is weird as the rhythm itself doesn't change intensity. It'd be like seeing a wub map adding kiai every time a fast slider came. The same applies for all of the other onesound-sections. Deleted.
[Easy]
02:00:122 (1,1,1) - shortening these 3 spinners by 1 redtick will make them follow the music and give more time for new players to react to the spinners. Fixed.
Thank you for mod! Don't forget to watch the movieDyl-Byl wrote:
hi from my queue~
i read all the manga but haven't seen the movie yet- well.. into the mod You should watch this movie! It's a masterpiece :^)[General]
song setup
- https://puu.sh/vW4hS.jpg this site say that the correct name for this dude is the same but with lower case Fixed.
- i would add tags like silent and voice since the manga is called that and someone might search it by that Added.
[Easy]
the map
there are a lot of missing beats that should be there
- 00:16:622 (2,4) - maybe make it so they don't overlap weirdly Fixed.
- 00:20:622 (2,4) - ^ Fixed.
- 00:24:622 (2,4) - ^ i know this is for a pattern but could at least try something different. Fixed.
- 00:30:622 (4,1) - can you make it not overlap Why not? It is easy to read.
- 00:33:622 - there is a strong sound there, maybe shorten the slider and add a beat next to it. Nah... These sliders follows the sound of the guitar (I'm not sure if it's guitar or something else). I will think about adding the hitsounds for the slider ticks.
- 00:37:122 (2) - ^
- 00:41:122 (2) - ^
- 00:45:122 (2) - ^
- 00:49:122 (2) - ^
- 00:53:122 (2) - ^
- 01:37:622 (2,4) - again with the overlaps Easy to read.
- 01:46:122 (3,1) - move the one closer to the 3 Fixed
- 01:57:122 (2,3) - no overlap Yes overlap
- 02:00:122 (1,1,1,1) - 4 spinners in a row in an easy diff? maybe get rid of the first 3 add a break, then keep the last one 11 seconds break just for the spinner sounds like a bad idea. But I will think of something different.
Dyl-Byl wrote:
[Panty's Hard]
map
is this a hard or insane? i'm confused with all the stream so i won't mod this diff
if you want me to mod if, pm me what diff it is.
- lol this is hard diff. So... as you want.
combos
- 00:08:622 (1) - get rid of the nc - yeh k
- 00:09:872 (1) - ^- k
- 00:14:622 (1) - ^- nope
- 00:18:122 (1) - ^- no
- 00:22:622 (1) - ^- nope
- 00:26:122 (1) - ^- no
- 00:30:622 (1) - ^- nope
- 00:34:372 (1) - ^- no
- 00:38:122 (1) - ^- nope
- 00:42:372 (1) - ^- no
- 00:46:372 (1) - ^- nope
you get the idea - i think it's bad idea imo
Avoid streams made of more than 5 notes.Consider nerfing this
-Aqua wrote:
[Eiji's Normal]
- 00:14:122 (4) - I recommend stacking this on slidertail of 00:12:122 (1) - for the sake of aesthetics It will not be noticeable, which means no aesthetics
- 01:44:122 (1) - Maybe stack this on 01:41:872 (4) - ^
- I think the diff feels empty and needs more objects Unlike Easy, this diff feels really less dense and it's like mapping only to 1 sound which is pretty 1 sided.
Thank you for mod!-Aqua wrote:
[Easy]
- Nice diff, pretty solid imo. I'll only point out minor stuff like nazi blankets and etc
- 00:29:622 (3,4) - Polish blanket Fixed.
- 00:43:622 (4,1) - This is not a blanket.
- 01:25:122 (2) - maybe ctrl j like what you did on 00:08:122 (1,2) - Because it flows more better Nah I will leave it like that.
- 01:27:122 (4,2) - This stack isn't perfect as osu auto stacks if you try to stack it and and you ctrl z you will notice it will move, so yea. Fixed.
- 01:37:622 (2,4) - Fix blanket Fixed.
I've redownloaded map, and storyboard seems to be okay30201102 wrote:
[General]
- Is the storyboard done? It looks like there's just a blue line in the middle of the screen going up and down
rosariovz wrote:
Eiji's Normal
Overall very well mapped. The spacing is even throughout and it all flows very evenly.
01:42:122 (5) - Slider here is a bit rigidly shaped. Maybe change? He quite suits me
newton- wrote:
[ eiji's normal]
00:10:872 (4,5) - maybe would be nice as circle + 1/2 reverse to prioritize white ticks Done
01:03:872 (1,2) - could be 1/1 slider instead since ending the slider on the downbeat feels weird No, because 01:04:372 (2) - its must be clickable