hello! from my queue
[general]
well, what's the point of having 2 hards with a difference of .04*? you can keep it I just see it as kind of pointless
[easy]
good map, only 2 complaints:
CS 2?
02:00:122 (1,1,1) - you have all of that space to map but you instead place spinners for more than 15% of the song?
[kj's normal]
00:33:122 (3) - there are a lot of sliders like this one where you can end on the white tick and place a hitcircle after the slider for better flow and gameplay.
01:38:872 (6) - this is too fast for the player to react to.
[feezly's hard]
00:09:122 (4) - like the last diff (and even more relevant in this one), sliders like these could end on a white tick and place a circle at the sliderend.
00:37:372 (4) - try to have a more circular flow here.
[panty's hard]
I don't find anything wrong! nice job!
yea, nice mapset!
[general]
well, what's the point of having 2 hards with a difference of .04*? you can keep it I just see it as kind of pointless
[easy]
good map, only 2 complaints:
CS 2?
02:00:122 (1,1,1) - you have all of that space to map but you instead place spinners for more than 15% of the song?
[kj's normal]
AIMod
01:36:997 - too far
01:37:497 - too far
01:38:747 - too far
02:15:622 - too close
these points are not DSed correctly according to AIMod.
01:37:497 - too far
01:38:747 - too far
02:15:622 - too close
these points are not DSed correctly according to AIMod.
00:33:122 (3) - there are a lot of sliders like this one where you can end on the white tick and place a hitcircle after the slider for better flow and gameplay.
01:38:872 (6) - this is too fast for the player to react to.
[feezly's hard]
00:09:122 (4) - like the last diff (and even more relevant in this one), sliders like these could end on a white tick and place a circle at the sliderend.
00:37:372 (4) - try to have a more circular flow here.
[panty's hard]
I don't find anything wrong! nice job!
yea, nice mapset!