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Renard - WINDRAMMER STYLE

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Topic Starter
Stamby
This beatmap was submitted using in-game submission on Samstag, 17. Februar 2024 at 06:00:18

Artist: Renard
Title: WINDRAMMER STYLE
Tags: lapfox trax full techno jackass chiptune ren queenston dave remmler
BPM: 170
Filesize: 4368kb
Play Time: 01:48
Difficulties Available:
  1. DEMONHAND STYLE (7,31 stars, 540 notes)
  2. EAYS (1,91 stars, 140 notes)
  3. GABBA (4,59 stars, 428 notes)
  4. HARDER THAN GABBA (5,19 stars, 380 notes)
  5. HARDSTYLE (3 stars, 129 notes)
  6. NORMLAL (0,76 stars, 7 notes)
Download: Renard - WINDRAMMER STYLE
Information: Scores/Beatmap Listing
---------------
Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f#ck.

Ricky Wangstrom, 2012.


NOTES FOR MODDING OR TESTING
Reactivated for the first time since 9th June 2019!

EAYS, GABBA and DEMONHAND STYLE finished. Now working on the other difficulties.

Blobbability
00:05:183 - 00:05:623 - Awkward Slider Flow from slider #1 to #2- maybe reverse selection on slider #1?
00:49:388 - 00:50:270 - The beat becomes slightly complex, but it doesn't match the rest of the map. The change of beat was too weird. Simplify
00:49:917 - 00:50:800 - The flow on the triplet is weird - reverse selection.
01:18:519 - 01:20:805 - Sliders are hard to read - space them or put them in a parallel pattern, not a lateral.
01:28:876 - 01:29:733 - Awkward beat, possible overmapping. Can you please check.

This is pretty good.
Topic Starter
Stamby
collapsed text

srijanfromsd wrote:

00:05:183 - 00:05:623 - Awkward Slider Flow from slider #1 to #2- maybe reverse selection on slider #1? It looks well readable to me, sorry :P
00:49:388 - 00:50:270 - The beat becomes slightly complex, but it doesn't match the rest of the map. The change of beat was too weird. Simplify That's the purpose of the pattern, to make this part "less predictable" than the rest. I don't think this makes it too complex to read, however, so I'll leave it as I have it
00:49:917 - 00:50:800 - The flow on the triplet is weird - reverse selection. Same answer as last item
01:18:519 - 01:20:805 - Sliders are hard to read - space them or put them in a parallel pattern, not a lateral. Applied changes - said below
01:28:876 - 01:29:733 - Awkward beat, possible overmapping. Can you please check. Changed stream to the same rhythm as in the first part 00:36:771 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) -
This is pretty good. Thanks :D
Thank you for your mod and the testplay earlier too! ^^
TylerDTT
Your timing is good, so i'll just be talking about minor mapping decisions, sorry if I sound tedious :?
1. 00:16:301 (5,6,7) - maybe try and make the sliders appose each other and have the circle follow the path of the second slider like this

2. 00:27:241 (2,4) - make 2 parallel with 4
3. 00:32:535 (1,2) - make 1 parallel with 2
4. 01:02:014 (5,6,7) - ditto #1
5. 01:05:443 (4,5) - make slider head of 5 be inline with slider end of 4
6. 01:10:871 (2,3) - if the misalignment wasn't intentional, line it up :p
7. 01:21:443 (5) - rotate 9° with Selection Centre on

other than that looks good for ranked imo :)
Topic Starter
Stamby
SPOILER
I'm going to clarify that this was a mod for the 4.4 stars difficulty (currently named GABBA).

EF5369 wrote:

Your timing is good, so i'll just be talking about minor mapping decisions, sorry if I sound tedious :?
1. 00:16:301 (5,6,7) - maybe try and make the sliders appose each other and have the circle follow the path of the second slider like this I made a slight change there

2. 00:27:241 (2,4) - make 2 parallel with 4 Applied
3. 00:32:535 (1,2) - make 1 parallel with 2 Done
4. 01:02:014 (5,6,7) - ditto #1 Applied
5. 01:05:443 (4,5) - make slider head of 5 be inline with slider end of 4 Ok
6. 01:10:871 (2,3) - if the misalignment wasn't intentional, line it up :p I don't think that would be noticeable
7. 01:21:443 (5) - rotate 9° with Selection Centre on ew no

other than that looks good for ranked imo :) Thank you
Thanks for the mod
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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