very long mod for you
[General]
星ノ雨III-Crossover- is considerable to be in the tags because you know, the album name.
you sure don't want to hitsound any in the beginning of the beatmap? 00:04:693 (1,3) would be more cool if this got hitsounded with somewhat not really loud hitsound such as drum-sampleset etc. since you keep using the same hitsounds in every map I don't really complain with your idea here, just suggesting what I would do if I map this :^).
[Insane]
01:01:318 (8) - wow you told me that blankets aren't cool to play and you did this.. and imo this shouldn't be the best way to map here, less curve and upwards flow both work really nice and it fits to your mapping as the pattern you made here is never seen on your other maps iirc.
https://osu.ppy.sh/ss/797741501:12:005 (6,1) - make a small jump between them like 01:09:193 (1,2,3) since I actually expected it but you map in equal distance.
01:44:255 (3) - is this intentional that its direction is kinda weird? I would rotate this a bit to be towards the 01:44:068 (2) for better feedback in gameplay.
01:54:943 (4) - you have a whistle here and a clap on 01:24:755 (2) tail, probably choose one to make it consistent.
02:24:568 (2,3) - since the change of pitch is larger compared to 02:23:068 (2,3) I would unstack them and make a stacked pattern with 02:24:943 (3,4) as 02:25:318 (4) isn't really effective sound which doesn't contain a vocal here stacking it wouldn't hurt really.
https://osu.ppy.sh/ss/7977809[Hard]
00:02:443 - you perhaps can start the volume 5% green line at here because the tick sound is annoying xD.
00:32:443 - ^
01:25:130 (3,4,5,6) - this jump is making me feel weird because it plays not really nice (especially the flow from 01:24:755 (2) is kinda anti-flow ish there.) plus you didn't make a jump on 01:55:130 (3,4,5,6) even though it's rather going intense part than the first part as I can see with the SV change.
http://osu.ppy.sh/ss/7977882 maybe I would just map in equal distance here.
[Normal]
00:17:443 (2,3,4) - maybe 3 sliders in a row with only 1/2 gaps are causing this part not calm. I found a 3/2 repeated slider fits the song and the patterns around here better, also it can differentiate the rhythm between this and 00:41:443 (2,3,4) since the intensity of music is totally different which has started playing some additional drums and you started hitsounding from 00:37:693. 00:29:443 (2,3,4) - change this too as I did the screenshot there xDD.
https://osu.ppy.sh/ss/797794101:22:693 (1) - I would rather make this linear with 01:22:130 (4) since the music on 01:24:193 (2) is too much different to be linear with the slider imo.
https://osu.ppy.sh/ss/797797202:07:693 (3) - don't you think placing this on the centre is anti flow that might be a bit uncomfortable for players. maybe move this to where the slider flows for.
02:13:880 - where is the break!!
what are those inconsistent ncs on this diff 555 just wondering