IRL Modding too OP.
Applied a general increase in volume, and aforementioned changes.
Thanks Chromoxx
Applied a general increase in volume, and aforementioned changes.
Thanks Chromoxx
_yu68 wrote:
Hello.
mod via m4mmod[AstONIshing]
- 01:01:059 (123) - change to kat? in order to represent the difference of vocal between 01:03:451 (141,142,143,144,145,146,147,148) - and 01:00:507 (120,121,122,123,124,125,126,127) - while keeping drum sound Awaiting Chromoxx translation....
- 01:06:580 (161) - ^ ^
- 01:05:844 (156) - change to kat? in order to be easier finisher 01:06:029 (158) - I want it to be hard and I think it fits the song better
- 01:21:304 (267) - change to don? same reason as ^ ^
- from 01:34:740 - to 01:55:721 - add 1/4s? i think that easy for kiai time (i'm sorry for the ambiguous opinion) Need to see if others see the same way... here, the kiai time reflects chorus and not "hard section".
- from 02:36:213 - to 02:53:145 - ^ ^
- 02:01:426 (539,540) - ctrl+g? fit to drum YES
- 02:28:942 (712) - 02:29:494 (717) - change to don? in order to be more readable rhythm of kat No, the rising no. of k is too important
- 02:34:832 (764) - 02:35:383 (769) - ^ ^
- 02:59:586 (911) - change to kat? fit to drum I tried to keep it this way because of overall passage structure. If another person brings it up I will change.
- 03:04:923 (943,944) - ctrl+g? same reason as ^ ^
- 03:25:721 (1075,1076,1077) - swap? in order to be easier finisher 03:26:089 (1079) - ddkdK still sounds better
- 04:31:244 (1609) - change to don? same reason as ^ Changed, but in a slightly different way kddkkdK => kkdkddK
- 05:09:709 (1826,1827,1828,1829,1830,1831) - change to kdkkdk? fit to both of drum and vocal Excellent suggesiton
- 05:10:813 (1838,1839,1840,1841,1842,1843) - ^ (in order to prevent be boring, kdkkkk, kdkdkk, etc...) Too much, only need 1st and 3rd.
- 05:12:286 (1854,1855,1856,1857,1858,1859) - ^ changed to kdkdkk
- 05:13:390 (1866,1867,1868,1869,1870,1871) - ^ as above, too much
good luck!
Nwolf wrote:
woof
[General]
00:11:550 - 00:14:126 - Personally I feel 60% is very inappropriate for these parts. Except for the addition of strings in the background, it's not louder or more intense than 00:00:140 - , the hitsounds are too loud compared to the song. Reduced to 50%
00:22:223 - Pointless red line? It's a false timing point to prevent NC from creating weird bass beats.
00:49:465 - 02:00:507 - (Til their next kiais) feel incredibly quiet compared to the first piano section, the song and kiai. Try to at least increase the volume to 70% for these parts to make the hitsounds more noticeable. OK. Also amped up 01:22:961 - to 75% just to scale.
02:59:035 - 50% is simply too quiet. Except that the song has more spaced out notes it's not really more quiet than before, so again 70% should be more appropriate here. Increased to 65% because I don't think it is really all that intense.
OD7 at 163 BPM with such difficult timing? I don't think OD7 is all that unreasonable, especially considering that this map is all about testing the player on accuracy. The majority of the map is not too complex, it is only towards the latter half of the map where things start to get a bit complicated.
[Oni]
01:14:495 (218) - 01:20:016 (258) - Intentionally no finishers? I didn't map the finishers there because I felt that it would take away from the momentum, idk how to explain, but basically the song is "picking up now". I felt that finishers would make it drag on a bit too much.
> 01:43:206 (430) - ^ (note that 02:43:942 (823,824,825,826,827) - in the 2nd kiai the 5-plet happens earlier!) True, but again hesitant because of same reasons as above. Although this case is slightly more convincing... I'm not sure.
01:27:194 (308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326) - Felt awkward to play towards the end, and 01:28:114 (318,319) - snare sounds here were ignored. Maybe try something like https://puu.sh/vWOVr/a5140b51fb.jpg Agreed. Settled for a hybrid mix of your suggestion and mine.
02:26:734 - There's bass drum on this spot pls mappu How did I miss that? UWU
02:59:035 - til 03:21:121 - Suddenly a part in the map without finishers I did some things :^)
03:37:501 (1160,1161,1162,1163,1164,1165) - Either I'm hearing things or this is odd - I actually believe the 1/6 quad should happen 03:37:501 - here instead of 03:37:685 - , so something like [kddk]kd There is actually no quad, I just overmapped it LUL. now reduced to 1/4th. It's just that the music speeds up a tiny bit - would you suggest sticking to 1/4th or introducing a custom bpm? It's actually a very tricky decision. The 1/6th fit quite well imo.
05:09:342 - long stream why i cri y u cry?
05:28:114 (1992) - Plays quite odd as don, think a kat is better here, also don't hear anything in the song that justifies a color change 05:28:206 - here. Personally I feel this is a very stylistic choice and I think it fits really well - I love the delay.
> 05:39:157 (2075) - ^^
Surono wrote:
see in editor, get hypnotic cuz appearing of notes with bg xd
dem song, hard to choose fav song cuz tem song is bes. hhhh old ppl xd
add Marathon on tags? OK
00:43:758 - try to follow this snare? kat then don finish 00:43:942 - , differ emphasize if compared with previous kat finishers changed to k K
01:33:084 (360,361,362,363) - I hear differ drum in here, 01:33:176 - at least kat this Unfortunately no, it completely breaks the flow here if it is anything else. Though I did change on of the earlier streams
03:14:679 - just idk why this kat Not sure what you're trying to get at here. I used kdK for variety, and it fits!
03:20:569 - finisher it? so makes sense at emphasized with 03:20:753 - Second finisher is stronger than the first... I am unsure about this,
I wanted to emphasise the 2nd one more and if both are finishers, it just feels that can't be achieved.
03:27:563 - if previous part is dddd kkkd, how about from here dddk/ddkd kkkk? Why should I change it if it sounds IDENTICAL :thinking:
holy 1/6 1/4 lul AYYY
05:22:961 - haha, oke. x'd LOL it's not easy
05:51:304 - kat finish just plea- bcus similar range sounds with 05:50:752 - 05:51:857 - Changed to k non finisher
old herman li
21:26 mangomizer: hi surono
21:26 Surono: `_L`
21:26 Surono: LLLLLLLLLLLLLLLLLLLLLL
21:27 Surono: dem taco discord,. i forget if i cant spik
21:27 Surono: wats up yo?
21:28 mangomizer: would it be troublesome if I asked you to rebub once I update map?
21:28 mangomizer: (i haven't updated, but I made a few changes)
21:28 Surono: woah few changes. oke.
21:28 Surono: update it n will rebub
21:29 mangomizer: I can very quickly highlight what I've done
21:29 mangomizer: especially if you disagree wwith somethings
21:29 Surono: wwith, hmm.. can u point some u changes
21:29 mangomizer: I will update first
21:29 mangomizer: and then I can show you
21:30 mangomizer: because that's how I think the new direction should go in
21:30 Surono: ok
21:30 mangomizer: updated
21:31 Surono: ok timestamp
21:31 mangomizer: 01:43:206 -
21:31 mangomizer: this became from k to K
21:31 Surono: and every like this?
21:31 Surono: other part*
21:32 mangomizer: no
21:33 mangomizer: just that one section
21:33 Surono: just that...
21:33 Surono: other changes?
21:33 mangomizer: (because it is the only bit with cymbal crash
21:33 mangomizer: yes
21:33 mangomizer: now before next change
21:33 mangomizer: 02:44:311 -
21:33 mangomizer: you maybe wondering why this isn't kkddK
21:33 mangomizer: and that's because the last note has no cymbal crash
21:33 Surono: yeah I mean in this kiai, cuz some cymbal u didnt finish. but now yus
21:33 mangomizer: that's why it stays kkddk
21:33 Surono: o
21:34 Surono: yes
21:34 mangomizer: 02:47:440 (847,848,849) - this thing is now a dkD
21:34 mangomizer: could be questionable, hwat do you think?
21:34 mangomizer: technically according to cymbal crashes
21:34 mangomizer: it should be
21:34 mangomizer: ddK ddK dkD
21:34 mangomizer: but that is too much
21:34 Surono: ohh...
21:34 Surono: yeah too much X"D
21:35 Surono: just last part for alteration part
21:35 Surono: 03:01:980 - hm?
21:35 Surono: after 2nd kiai..... aaaaa......
21:36 mangomizer: too many finishers...
21:36 mangomizer: I don't want to make it a finsiher spam
21:36 mangomizer: if I do too many xxX
21:36 mangomizer: enough to keep it interesting
21:36 mangomizer: but not so many as to make it like loctav's map
21:37 mangomizer: 05:09:342 -
21:37 mangomizer: the final change is the deathstream
21:37 Surono: cuz lungstream yea
21:37 mangomizer: it's stilla long stream
21:37 mangomizer: but better patternikng
21:37 mangomizer: 05:11:366 (1844,1845,1846,1847,1848,1849,1850) -
21:38 mangomizer: old pattern ddkkkdk
21:38 mangomizer: new pattern kdkkddk
21:38 Surono: :ok_hand:
21:38 mangomizer: finally
21:38 mangomizer: 05:15:968 (1894,1895,1896,1897,1898,1899,1900,1901,1902,1903,1904,1905,1906) -
21:38 mangomizer: old was kdddkdddkkkdk
21:39 mangomizer: new is kkkdkdddkkddk
21:39 Surono: flowss guud.
21:40 Surono: okey, just it? me rebub.
21:41 Surono: btw how about nweff, he want rank ur map? wat reasons he wont rank it? timestamp pls
21:41 mangomizer: that's all the changes
21:41 mangomizer: the only reason he won't rank is because the deathstream is a deathstream
21:41 Surono: X"D
21:42 mangomizer: wait
21:42 mangomizer: before you bubble
21:42 Surono: ye
21:42 mangomizer: do you feel
21:43 mangomizer: 05:15:968 -
21:43 mangomizer: this is appropiate
21:43 Surono: a
21:43 Surono: `_L` its normally k
21:43 Surono: *okok
21:45 mangomizer: I wonder if it could be better
21:45 Surono: its okok.
21:46 Surono: ready rebub?
21:46 mangomizer: it doesn't feel ready
21:46 Surono: hm
21:47 mangomizer: what if
21:47 mangomizer: kkkdkkddkdddk
21:47 Surono: the current feelsgoodwithvocalflow
21:47 mangomizer: yeah....
21:47 Surono: 05:15:968 - dem kkkdkk , kkkdk enough.
21:48 Surono: yeah fine.
21:48 mangomizer: I'd be happier
21:48 Surono: and 05:16:704 - doble kat dem vocalflow guud.
21:48 mangomizer: what do you think
21:48 mangomizer: about kkkdddkdkkddk
21:48 mangomizer: nah
21:48 mangomizer: that doesn't work
21:49 mangomizer: it's OK as it is
21:49 Surono: ohhh
21:49 Surono: lel
21:49 Surono: current or that dem
21:51 mangomizer: OK i'm ready
21:51 Surono: noice~
Stefan wrote:
da
Sneaky little unsnapped notes in the difficulty, probably caused due snapping with the function. Gotta pop the bubble for now.
00:22:959 (69) - goes to 00:22:962 - . ALL FIXED
01:05:661 (154,155,156,157) - dddkD sounds really odd. Although you want to have the D at the end I think you could have a pattern that's more intuitive, like kdkkD. dddkD sounds perfectly fine to me. The sound is primarily more d based.
01:21:305 (267) - I'd suggest kkddK for a smoother transistion from kat to don. kkkdK is actually easier lol imo
03:24:894 (1072) - What about k here? It is complementary to 03:25:170 (1073,1074,1075,1076) - with kkkd. Drum sounds stays the same,
and I want it to remain the same as the previous kdkkdddd
03:29:863 (1111) - ^ ^
03:51:765 (1279) - I don't find that the music gives anything that you do 03:51:581 (1277,1278,1279) - as kkk while 03:51:213 (1273,1274,1275) - is kkd with an actual light sound at 03:51:397 - . Would change it to d. This mirrors the previous section at 03:45:783 (1225,1226,1227,1228,1229) -
03:56:458 - Would you really skip this beat? I find it more natural to connect these two combos together. Following the guitar in its entirety
03:59:403 - ^ ^
04:29:679 (1594,1595) - Either connect the two combo streams or remove these two notes, it currently sounds pretty undone and we either have a longer stream or a break between the streams. Joining is most definitely not the solution, BUT you gave me the idea to optimse the stream.
05:23:943 (1964) - It sounds more consistent to me if you map that with kkdkkdk, just check what you think about that. The sound changes,
hence the kkd -> kdd
Also had a quick talk to the mapper and they want to re-check the timing on their own to fix every single timing issue I haven't point out now.
Sheldon Cooper is proud of you :^)Stefan wrote:
Bazinga!
I just saw this first time now lolStefan wrote:
Oh boy, where did you summon them? Not like they would disqualify the map if necessary but.. you know, that is still scary.
Chocola_2287 wrote:
Sorry but I have some words about this chart before this goes to approved map.AstONIshingOD7? You sure to use this on a BPM160 map? OD6 is enough for me already. Nonsense high OD just simply interfere gameplay experience on this map.
- Before 00:21:119 (68) - , The density is so high compared to the upcoming parts. However, the previous part is calmer compared to the upcoming parts. This, imo, needs to be fixed. Imo you overmapped the beginning too much, let's say the d you used at the beginning. e.g. 00:00:508 (2,4,6,8,9,13,15) - etc. simply cut off the emphasis of the k with the piano fxs. Therefore I would like you to delete all the unnecessery d. Not a valid concern in general, I am simply following the music. Many ranked maps exist where the difficulty changes quite significantly, mine can hardly be called an extreme example, when it really lasts for ~10 seconds... there are maps with 10 second breaks O_o.
01:00:508 (120) - onwards I feel like more ddk can be used to further emphasis the beats. Please be more specific.
01:05:753 (155,156) - kk? Could've emphasis 158 further. Besides, Arrival and I both agree that 01:05:661 (154,155,156,157,158) - should be considered with another 5plet pattern, or even make it 3-1. Firstly, tell Arrival he should voice his concerns too, if he has any.
Secondly, I see no advantage of ddkkD over dddkD. If anything, I don't want to overemphasise 158, but I need it to stand out, hence my choice. 3+1 is an acceptable alternative, but 5-plet matches the background fx more.
01:21:489 (269,270) - imo this has to be same finishers cause theese notes are both emphasis the heavy drum sounds. As they are emphasizing the same instrument, why don't you use DD /KK ? To reflect the decrease in pitch of vocals.
02:31:703 (738) - why k? It lost emphasis to the next note. Pattern Variety, please, you do all this the time in Weave Detonator and you bring it up with me??? Lol where is to CONSISTENCY.
02:33:727 (756) - why d? same reason as above. ^
02:47:072 (844,845,846,847,848,849) - dkd kkD? makes the pattern fun to play. ddk ddk is too boring for pros imo. Boring for pros? It's only 6 notes lol. Stop complaining. Not a valid concern
02:49:464 (859) - this is so inconsistent with the previous kddkddk 1/2s you used before. But I did it here too 02:37:869 (787) -
03:05:845 (947,948,949) - I would rather make it 1/6 dddk, I know you want to emphasis 949 with finisher but thats not how it should be done in this case. using a denser d is better to emphasis 949 at this case. You would, but I'm not you. I'm trying to stick to the drum as closely as possible, and I hear 1/4th, then cymbal crash, hence xxX
04:10:814 (1446) - is finisher really necessary here? The fx here more or less has the same tone compared to others. Not necessary, but it gives additional emphasis, so that's why I put it there. to mark the start of a new phrase.
04:22:593 (1539) - imo this could be a D cause you are emphasizing the drum instrument. It could also add emphasis between that and 04:22:962 (1540) - . You don't seem entirely convinced.... either works, my decision was based on pitch.
04:29:219 (1588,1589,1590,1591) - kkdd is so awkward in this case. We seldom use these 1/6 patterns in the stream. I recommend kkkd. Umm.... no. That's not really a valid reason. What matters is that it matches the music, and the flow with kkdd is better than kkkd. kddd would be an acceptable alternative, but that is more awkward to play imo (and doesn't match the music quite as well, though it is a close tie).
04:41:366 (1652,1653,1654,1655,1656,1657) - use dk dkdk. Be consistent with the previous patterns you used. Lol wut I'm just following the drums
05:01:060 (1755) - Why suddenly a d here? It's inconsistent with 04:57:931 (1731,1735,1739) - and is awkward to play as well. You need to fix this part in to a consistent one, follow k xxx k xxx structure. Similar problem were found in later parts You are right about the consistency, however, this is where I took some creative liberties and allowed the map to be more flexible and complex in the final section. You have to be joking to say if it is awkward to play though (holy shit like, ddk k kkd is wayyy more awkward than ddk d kkd).
I also wanted to increase the difficulty of this final section, it is downright impossible to map the suggested k xxx k xxx format, without making it sound super awkward, and not fitting.
05:17:072 (1906,1907,1908,1909,1910) - if you are making streams here why don't you just connect everything before 05:17:808 (1911) - ? It looks like the stream is left with fragments at last and is awkward in terms of structure and gameplay. Ease transition into finishers.
05:23:452 (1957) - similar reason above kkdd No "Nishit" patterns pls, they don't even fit in this case.... of all the viable 1/6th+1/4th patterns (believe me, I've tried them all), this one was the most suitable in my opinion.
imo you need to recheck the patterns you used at the last non-kiai parts. I myself feels strange on playing that part, probably you need to emphasis the instrument better. Please elaborate, give examples.
Sorry, but tbh I don't think this map is ready for approved at this state. This could be a moment of betrayal, too? Your concerns seemed very subjective in my opinion - while I appreciate your willingness to help, I'm sorry to say that I can't agree with your suggestions as they do not make much sense to me. Also, if you're doing this purely out of spite (ala "moment of betrayal"), then I don't even know why you would even bother smh.
there is time for fun and for serious, yeah enough fair.mangomizer wrote:
Just drop it. The capitalisation was stupid, but it was fun while it lasted. The song deserves a proper diff name rather than a meme in all honesty. And I'm not too bothered with waiting.
Bonsai wrote:
Oi, since this was DQd for a bit already I'll now post properly what I mentioned to mangomizer somewhere else already but didn't have enough time to finish yet:timing (dream theater) is a happy thing : )
- Sections like 00:11:550 seem like they're supposed to keep Nightcore's cymbalcrash-pattern intact, but that's far from correct. Concerning this area here, there's already a 'missing crash' at 00:05:660 while there's one occurring at 00:08:605 which doesn't fit, so that section would already have to be placed there. This sorta thing obviously repeats a few more times in the intro and also later on at 01:40:261 where you didn't even 'fix' it at 01:46:151 etc.
- If you actually set the timing sections correctly according to that previous point, you won't need those clusters like 00:21:487 - 00:22:223 - 00:22:962 anymore as your two-barline-issue doesn't occur when the pattern has been fixed at 00:17:070 and you wouldn't need a sections at 00:22:962 anymore anyways because it's obviously already fixed LOL
- Now if you actually care about those cymbalcrashes, 00:48:728 is a very ridiculous one lol, so if you wanna have it more correct you'd need to add a section at 00:47:991
In a similar manner 04:07:133 is a weird crash too so that could need some sort of tweaking around too- 03:22:593 - I don't think spots like these are correct measure-wise, I see that your timing here is coming from the note-pattern that starts repeating at 03:24:617 but rhythmically that seems completely unnatural to me even though I've listened to as many songs odd time signatures that I could find lately - From 03:22:593 to 03:26:089 you've got a eighth-note-rhythm of 3-3-2-3-3-3-2, and in patterns like that the "2"s are usually foreshadowing accentuated beats - The beat after the first "2" is 03:24:065 which would be the downbeat if you keep the signature running at 4/4, so everything would fit in that way, that's why I personally find it extremely weird to delay the downbeat another "3" like you did - My suggestion is to time it like this (which is missing NC-fixing-sections at 03:27:561 etc. I guess but it's just a mess anyways lol). There isn't really an objective "true" or "false" when it comes to signatures, so I'm not 100% sure about it myself, but I just feel like that's much more natural so just take that into consideration and do whatever you want with it, none of my other odd-measure-friends are online rn so I couldn't ask for more opinions on that rn ^^ Hmm... I'm really not sure here. Time signatures are always subjective - you can completely transform how a song feels simply by the emphasis of strong beats. Here I think (3+3+2)/8 is not the right solution, because I feel that the following sections would lose a bit of momentum (as it is a monotonous 3+3+3 etc,). If you use 11/8, the "12th beat" has an interesting repeating emphasis? Not really sure how to explain, but I feel it carries the momentum slightly better.
- Again a NC-fix-section would be missing at 03:43:575 if you wanna have it properly, which would also make the one at 03:55:354 superfluous
- Also 05:24:066 seems like it should be a downbeat instead of 05:23:698 -, I'm too tired to find a way to make this work for NC rn tho VALID, but applying different fix. Turning the entire section into 3/4, not sure, reqeusted DQ from JBH
- I see that you timed the final part at 05:25:538 following the guitar, and again there is no objective right or wrong probably, but I just gotta say that having kicks and snares at half-tempo-offbeat at 05:31:428 - 05:32:164 - 05:32:900 - etc seems extreemely weird to me, I'd suggest this timing following the drums instead of the guitar because to me drums are a much stronger indicator of rhyhtm than guitars, and the stuff that the guitars are doing is just weird either way so ya idk, think about it xd I'm actually follwing the synth when it changes pitch...lol
so ya, as it is now the NC-stuff is only halfway fixed so if you actually care about that I think I listed everything there is to change, ofc feel free to poke me if you have any more questions, I gotta go to bed rn lol