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Feint - No Chance

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Topic Starter
Reihara
This beatmap was submitted using in-game submission on June 21, 2017 at 8:27:01 PM

Artist: Feint
Title: No Chance
Tags: DnB Drum n Bass Electronic Feint
BPM: 175
Filesize: 6325kb
Play Time: 04:01
Difficulties Available:
  1. Expert (5.63 stars, 665 notes)
Download: Feint - No Chance
Information: Scores/Beatmap Listing
---------------
work in progress!!! any help///input appreciateddddd~~~
Mijn Aim Zuigt
Hi, noob modder from #modreqs here

01:00:416 (1,2,3,4,5,6,7,8) - sv is too high for the intensity of the song, maybe increase the sv gradually in line with the increasing intensity of the song.
02:28:188 (1,2,3,4,5,6,7,8) - ^

01:05:902 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) -
this entire part has either too low of a sv in comparison to the spacing in the jumps, or too much spacing in between the jumps for the sv. I'd suggest spacing the jumps a bit less to both fit the sv and not to make it an overmapped jump practice map.

02:03:502 (2) - this slider slightly overlaps itself, maybe make it like this, it looks nicer.

03:17:902 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - the hitsounds are too loud in comparison to the music, make the volume gradually decrease in line with the music

02:30:931 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this stream varies in spacing with little to no increasing intensity in the music, maybe make it fit the music a bit more.

02:33:674 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,1,2,3,4,5,6,7,8,9,1) -
again, this just plays like a 1/1 jump practice map, it doesn't really reflect what the music is doing, like in 02:35:388 (6) - you're missing a lot of the music, and in a lot of cases you can hear the drums no having a 1/1 rhythm, and instead doing a fill like this, which you can find in a LOT of dnb maps, your map doesn't have this.

So all in all I'd suggest that you put more variation into the rhythm (like bursts and more triples) to fit your map more to the song instead of jumps only.

I hope this has been helpful :)
Topic Starter
Reihara

Mijn Aim Zuigt wrote:

Hi, ... been helpful :)
thanks a bunch!!!! will work on it soon~


Update: thanks again for modding my map!!! still ironing out the song ..

i kinda want the map to have high mouse movement so that's why the objects are spaced so far apart ;~; i thought the slider velocity was kinda low too. also making the circle size a bit bigger because it's not supposed to be a super aim heavy map (plus higher cs is cuter imo XD)

about the quintuplet fill, i know lots of dnb maps have ittt,, just that for this particular song there isn't really anywhere that has a place strongly reflected in the music .. trying to put it in the small rest instead of longer sliders but it feels a lil weird ;x;

thanks again!!!
Cassu2
Aight, a short mod from #modreqs:

General:
  1. The audio bitrate is over 192kbps, you should lower it to 192 or under. This can be done easily with Audacity.
  2. Set a preview point. Timing -> Set Current Position as Preview Point
  3. Just a personal preference (idk if this affects rankability or not), but I wouldn't keep the stack leniency so high. Consider lowering it.
  4. There are some "object end not snapped" errors in AiMod (File -> AiMod), consider checking them. Idk if they affect rankability, again
Beatmap itself xd:
  1. 00:38:474 (3) - slider-end is slightly overlapping with the slider body, it triggers me :^)
  2. I'm fine with the starting sliders being 5% vol, but the spinner 00:41:216 (1) - should have an audible end. Consider increasing the volume to at least 60%
  3. This part 01:05:902 - until the start of Kiai has too high spacing in my opinion. The jumps should be more intense when the Kiai starts, but they aren't properly pronounced because of the high spacing before it. Consider lowering the overall spacing (I know this almost sounds like "remap this section lmao", I'm sorry xd) oh, and this issue persists in the second half of the map too
  4. 01:26:474 (1) - shouldn't this have the Clap hs?
  5. 01:33:159 (1,1) - I disagree with this, the player should tap the pronounced beats on the white ticks but these sliders are achieving the exact opposite :^( plus, all of the other times this particular beat comes up, the player is tapping them.
  6. 01:39:502 (4,6,7,8) - the way these are overlapping is a bit ugly, you should move them apart a bit
  7. 01:20:988 (1,3,4,1) - sorta same here
  8. 02:08:988 (1) - spinner end should actually have volume, make it at least 60%
  9. 03:23:388 (1,2,3,4) - this looks ugly, avoid overlaps even this many ticks away (mainly 1 and 3 in the combo)
Overall:
  1. I think you should use more NCs, as some of your regular non-stream combos go over 10 (this is not advisable most of the time)
  2. Personally I think you could get away with having less sliders in your kiai time sections. They're supposed to be more intense, and even one slider at this low bpm can give a lot of "lull" time for the player, which makes the map feel less intensive.
I think there are more things that I missed, but this is most of the stuff I caught in my short modding session. Pls gibe kudosu xd

Good luck with this! Remember, you will need other difficulties if you want to get this ranked :p
Topic Starter
Reihara

Cassu2 wrote:

Aight, a short mod from #modreqs:
...other difficulties if you want to get this ranked :p
thanks a bunch for the help!!! (´。• ω •。`) ! will work on it in a bit~~~

Update: thanks for modding my map~~~

i'll make some easier difficulties later, just getting a grasp for the song and mapping in general, worrying about finishing just one difficulty first ;A;

fixed a few of the things~! the spacing for the verses relative to the kiai time is supposed to be sliiiiightly less, i want to keep it that way owo but it's still a little bit inconsistent, will have to work on it a bit more to optimize it! *^*

thanks again cassu!!!
Dg_ThePlayer
From #Modreqs

FIRST, Your mapset has just 1 diff, and following the ranking criteria, you need to have at least 2 diffs(being one of they easy or hard), i happens because your map have less than 5 minutes =P


Just some simple things :
00:35:782 (2) - This arrow is very hard to read as a whole
01:03:895 (8,1,2,3,4,5,6) - you could try to "short" theses notes to get a nice "effect"
01:05:953 (1,2,3) - you could try to make this jump a bit smaller, it's so exaggerated, use "distance snap" to have an idea

~The Map as a whole :
First - (N)ew (C)ombos - You need to use new combo at some places that have an emphasis on the song(normally at the big white tick like this one -> http://i.imgur.com/62KOP5i.png), it will make your map looks better..
Second - Your jumps are SO SO SO exaggerated, and this IS NOT what the song bring to you while listening
3 - You're yet a rock that isn't Lapped, you need to map more, so then you'll create your own style and turns this rock in to
A precious stone...

Don't feel bad or something like, you'll improve with the time, my first and my second map were boths AWFUL AS FUCK(this is why they aren't uploadeds), so my thirt was a little better, n' then.. i turned my self in to a precious stone OR ALMOST IT

Here have a lot of good stuffs which you can use :

https://osu.ppy.sh/wiki/Ranking_Criteria
https://osu.ppy.sh/wiki/Mapping_Techniques
https://www.youtube.com/user/Pishifat/videos
osu://chan/#modhelp
n' if you need some help, just come to my PM, i'll give my best to help you =P
~~~~~~~
for me is just it, i hope have helped you
Topic Starter
Reihara

Dg_ThePlayer wrote:

From #Modreqs

FIRST, ... i hope have helped you
thanks for taking the time to mod me!!! i do watch pishi's videos actually~~

yes!! i know you need more than one difficulty to get ranked (or over 5 minutes), but at the moment i'm just looking for people to mod my map so i can learn~ i might rank later but not right now XD

caved in a little bit and made the kiai/non-kiai spacing more internally consistent for the respective parts =w=.. but overall not super convinced that high spacing is inappropriate for the song ;x; i might have mapped it wrong, but still not seeing why as a theme it's unacceptable TxT
BanchoBot
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