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positive MAD-crew - Lapistoria no yakusoku

posted
Total Posts
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Topic Starter
SLM
This beatmap was submitted using in-game submission on 2017년 3월 9일 목요일 at 오후 7:15:40

Artist: positive MAD-crew
Title: Lapistoria no yakusoku
Source: pop'n music ラピストリア
Tags: Beomsan Rigid Blue Remains Des ROW DesROW Dcrew MakkuruP Konami nia
BPM: 186
Filesize: 4513kb
Play Time: 01:49
Difficulties Available:
  1. Beom's Expert (5.12 stars, 528 notes)
  2. Easy (1.57 stars, 116 notes)
  3. EX (5.12 stars, 469 notes)
  4. Hard (2.93 stars, 277 notes)
  5. Hyper (4.08 stars, 351 notes)
  6. Normal (2.23 stars, 202 notes)
Download: positive MAD-crew - Lapistoria no yakusoku
Information: Scores/Beatmap Listing
---------------




GD

Beom's Expert by Beomsan
Cool banner by this guy
Beomsan
in-game req

[General]
  1. Unused hitsounds:
    normal-hitnormal3.wav (slidertick은 사용되고 있는데 hitnormal은 사용처가 없네요)

    나머지는 뭐 없습니다.
    제가 팝픈을 잘 몰라서 metadata는 확인해드리기가 어렵네요 ._.
[Easy]
  1. 00:25:244 (1) - 음 굳이 사용될 의미를 파악하기가 조금 힘든 슬라이더네요 00:23:954 (3) - 이 슬라이더와 함께 s자를 두 번 사용하고 싶었다던지 그 정도 연결고리인데 그게 외관적인 면을 포기하면서까지 사용해야 될 중요한 의도는 아니라고 생각됐습니다. http://osu.ppy.sh/ss/6621836 이런 식으로 평범한 3점 슬라이더를 추천드리고 싶네요.
  2. 00:54:922 (2) - https://osu.ppy.sh/ss/6621838 이렇게 가까이 대보시면 대칭이 안돼있는걸 볼 수 있습니다. 대칭을 맞춰주는게 외관적인 면이나 사소한 무브먼트에도 도움이 될 것 같습니다.
  3. 01:19:438 (1,2,3) - 이 곳은 구조적인 면이 상당히 부족해 보였습니다. 아마 01:20:728 (3) - 이 슬라이더가 조금 뜬금없는 모양이여서 그런 느낌이 들지 않았나 싶네요.
  4. 01:18:148 (3) - 01:20:728 (3) - 저는 이 두 곳의 음이 똑같다고 생각되는데 01:20:728 (3) - 이 슬라이더를 전자와 같이 리버스 슬라이더로 바꿔보시는걸 추천드립니다. 이런 하위난이도에선 consistency를 보다 엄격하게 챙길 필요가 있다는 것이 제 생각입니다.
  5. 01:45:244 (1) - 음 이게 왼쪽 위 방향으로 휘는게 조금 미묘하네요 https://osu.ppy.sh/ss/6621858 이렇게 점 하나 지우고 대칭 맞춰주는거도 괜찮지 않았을까 하는 생각.
[Normal]
  1. 00:40:728 (1,2,1,2) - 이런 리듬 초보자들이 리딩해내기가 매우 매우 어렵습니다. https://osu.ppy.sh/ss/6621863 이게 제가 제안해드리는 리듬인데 꼭 이렇게 하시지 않아도 좋으니 다른 방향의 simplification을 생각해보셔도 좋습니다.
  2. 01:06:535 - 여기 강력한 음이 들리는데에 비해서 리버스 끝이 올려져있으니 표현이 상당히 아쉬워졌네요. 저는 뉴콤 스팟이나 피니쉬 스팟에는 항상 클릭이 되도록 만드는 것이 좋다고 생각해서 https://osu.ppy.sh/ss/6621900 이런 리듬을 추천드립니다. 혹시 다른 부분에서 비슷하게 아쉬운 부분이 있으시다면 그런 부분들도 수정해보세요.
  3. 01:24:814 (2) - 여기는 조금 미묘하네요 01:24:169 (1) - 그냥 이 슬라이더를 복사 후 Ctrl+hj해서 같은 위치에 놓으시면 더 깔끔하지 않을까요?

    -------

    hitobjects 자체는 문제가 별로 없어보이는데 NC쪽에서 볼 부분이 상당히 많습니다. 00:05:889 (1) - 이 뉴콤 자체는 이해는 되는데 간격이 너무 짧다고 생각될 수 있습니다. 그리고 바로 뒤의 00:08:470 (3) - 이 곳에는 NC를 안하셔서 일관성도 깨진 상태입니다. 저는 00:05:889 (3) - 이런 뉴콤들은 전부 해제를 해서 2다운비트로 통일하시거나 00:08:470 (1) - 누락된 뉴콤들을 추가하시는걸 권장합니다. (일단 저는 뉴콤 잘게잘게 나누는걸 굉장히 선호하는 편인데 이런 부분들에서 지적을 많이 받아봐서 말씀드리는거지 저는 개인적으로 뉴콤 빈도를 지금처럼 유지하면서 정리한다는 생각으로 수정하시는걸 추천하고 싶습니다.)

    00:52:341 (3) - 이 뉴콤과 00:53:631 (1,2) - 여기 뉴콤들은 전부 일관성을 갖춰주셔야 할 것 같습니다. 상위난이도에선 경우에 따라 인정되지만 하위난이도에선 NC 스팸이 인정받기가 좀 어렵습니다. http://osu.ppy.sh/ss/6621894

    01:25:889 (1) - 음... 저는 이건 정말로 좋다고 생각합니다. 근데 여지가 있긴 있어요. 여기만큼은 건드리는 사람이 없기를 바랍니다 ._.
[Hard]

  • 일단 뉴콤부터 보고 넘어가겠습니다.

    00:14:599 (1) - 이 곳은 NC 스팸에 적절한 논리가 없어보입니다. 00:13:631 (1) - 이 슬라이더는 7리버스고 00:14:277 (1,1) - 이 슬라이더들은 3리버스다 이걸 미리 알리기 위한 NC로 사용하실려면 00:14:599 (1) - 여기는 해제해주시는게 훨씬 더 와닿습니다.

    00:41:373 (3) - 전후로 나눠두신 NC를 보시면 아시겠지만 여기만 0.5다운비트 뉴콤입니다.
    01:37:986 (2) - NC 해제
    01:45:889 (2) - ^


    ------
  1. 일단 Hard 난이도를 처음 보고 가장 심각하다 생각된건 00:14:922 - ~ 00:25:083 - 이 구간입니다. 00:14:922 (1,2,1,2,3,1) - 여기까진 0.70x로 ds스냅 하셨는데 00:18:148 (2) - 여기에서 조금 틀어지더니 00:19:277 (2) - 1/2 간격에서 1/1에 사용한 0.70x 간격과 시각적으로 꽤 유사한 간격을 사용하셨습니다. 00:20:083 (1,2) - 여기서부터 1/1 간격이 눈에 띄게 넓어지고 등등... 여기까지만 말씀드려도 될 것 같네요.
  2. 00:53:631 (1,2,3,1,2,3,1,2,3,4) - Hard 난이도까지는 1/6간격을 모두 노트로 표현하는 다소 어려울 수 있는 패턴은 자제하시는게 좋다고 생각합니다. 중간중간에 리버스 슬라이더를 몇 개씩 섞어주실 수 있다면 좋겠습니다.
  3. 01:22:018 - 이 파트도 적당히 끊어줄 스팟을 찾아내셔야 할 것 같습니다. 상당히 길어요 xd
음 나중에 더 보겠습니다.. 여기까지도 좀 오래걸렸네요
Topic Starter
SLM

Beomsan wrote:

in-game req

[General]
  1. Unused hitsounds:
    normal-hitnormal3.wav (slidertick은 사용되고 있는데 hitnormal은 사용처가 없네요) - fixed

    나머지는 뭐 없습니다.
    제가 팝픈을 잘 몰라서 metadata는 확인해드리기가 어렵네요 ._.
[Easy]
  1. 00:25:244 (1) - 음 굳이 사용될 의미를 파악하기가 조금 힘든 슬라이더네요 00:23:954 (3) - 이 슬라이더와 함께 s자를 두 번 사용하고 싶었다던지 그 정도 연결고리인데 그게 외관적인 면을 포기하면서까지 사용해야 될 중요한 의도는 아니라고 생각됐습니다. http://osu.ppy.sh/ss/6621836 이런 식으로 평범한 3점 슬라이더를 추천드리고 싶네요. - fixed
  2. 00:54:922 (2) - https://osu.ppy.sh/ss/6621838 이렇게 가까이 대보시면 대칭이 안돼있는걸 볼 수 있습니다. 대칭을 맞춰주는게 외관적인 면이나 사소한 무브먼트에도 도움이 될 것 같습니다. - fixed
  3. 01:19:438 (1,2,3) - 이 곳은 구조적인 면이 상당히 부족해 보였습니다. 아마 01:20:728 (3) - 이 슬라이더가 조금 뜬금없는 모양이여서 그런 느낌이 들지 않았나 싶네요. - fixed
  4. 01:18:148 (3) - 01:20:728 (3) - 저는 이 두 곳의 음이 똑같다고 생각되는데 01:20:728 (3) - 이 슬라이더를 전자와 같이 리버스 슬라이더로 바꿔보시는걸 추천드립니다. 이런 하위난이도에선 consistency를 보다 엄격하게 챙길 필요가 있다는 것이 제 생각입니다. - fixed
  5. 01:45:244 (1) - 음 이게 왼쪽 위 방향으로 휘는게 조금 미묘하네요 https://osu.ppy.sh/ss/6621858 이렇게 점 하나 지우고 대칭 맞춰주는거도 괜찮지 않았을까 하는 생각. - fixed
[Normal]
  1. 00:40:728 (1,2,1,2) - 이런 리듬 초보자들이 리딩해내기가 매우 매우 어렵습니다. https://osu.ppy.sh/ss/6621863 이게 제가 제안해드리는 리듬인데 꼭 이렇게 하시지 않아도 좋으니 다른 방향의 simplification을 생각해보셔도 좋습니다. - fixed
  2. 01:06:535 - 여기 강력한 음이 들리는데에 비해서 리버스 끝이 올려져있으니 표현이 상당히 아쉬워졌네요. 저는 뉴콤 스팟이나 피니쉬 스팟에는 항상 클릭이 되도록 만드는 것이 좋다고 생각해서 https://osu.ppy.sh/ss/6621900 이런 리듬을 추천드립니다. 혹시 다른 부분에서 비슷하게 아쉬운 부분이 있으시다면 그런 부분들도 수정해보세요. - fixed
  3. 01:24:814 (2) - 여기는 조금 미묘하네요 01:24:169 (1) - 그냥 이 슬라이더를 복사 후 Ctrl+hj해서 같은 위치에 놓으시면 더 깔끔하지 않을까요? -01:25:889 (1) - - fixed

    -------

    hitobjects 자체는 문제가 별로 없어보이는데 NC쪽에서 볼 부분이 상당히 많습니다. 00:05:889 (1) - 이 뉴콤 자체는 이해는 되는데 간격이 너무 짧다고 생각될 수 있습니다. 그리고 바로 뒤의 00:08:470 (3) - 이 곳에는 NC를 안하셔서 일관성도 깨진 상태입니다. 저는 00:05:889 (3) - 이런 뉴콤들은 전부 해제를 해서 2다운비트로 통일하시거나 00:08:470 (1) - 누락된 뉴콤들을 추가하시는걸 권장합니다. (일단 저는 뉴콤 잘게잘게 나누는걸 굉장히 선호하는 편인데 이런 부분들에서 지적을 많이 받아봐서 말씀드리는거지 저는 개인적으로 뉴콤 빈도를 지금처럼 유지하면서 정리한다는 생각으로 수정하시는걸 추천하고 싶습니다.) - fixed

    00:52:341 (3) - 이 뉴콤과 00:53:631 (1,2) - 여기 뉴콤들은 전부 일관성을 갖춰주셔야 할 것 같습니다. 상위난이도에선 경우에 따라 인정되지만 하위난이도에선 NC 스팸이 인정받기가 좀 어렵습니다. http://osu.ppy.sh/ss/6621894 - fixed

    01:25:889 (1) - 음... 저는 이건 정말로 좋다고 생각합니다. 근데 여지가 있긴 있어요. 여기만큼은 건드리는 사람이 없기를 바랍니다 ._. - 빼야할 것 같기도 하고... 일단 그대로 뒀습니다.
[Hard]

  • 일단 뉴콤부터 보고 넘어가겠습니다.

    00:14:599 (1) - 이 곳은 NC 스팸에 적절한 논리가 없어보입니다. 00:13:631 (1) - 이 슬라이더는 7리버스고 00:14:277 (1,1) - 이 슬라이더들은 3리버스다 이걸 미리 알리기 위한 NC로 사용하실려면 00:14:599 (1) - 여기는 해제해주시는게 훨씬 더 와닿습니다. - fixed

    00:41:373 (3) - 전후로 나눠두신 NC를 보시면 아시겠지만 여기만 0.5다운비트 뉴콤입니다. - fixed
    01:37:986 (2) - NC 해제 - fixed
    01:45:889 (2) - ^ - fixed


    ------
  1. 일단 Hard 난이도를 처음 보고 가장 심각하다 생각된건 00:14:922 - ~ 00:25:083 - 이 구간입니다. 00:14:922 (1,2,1,2,3,1) - 여기까진 0.70x로 ds스냅 하셨는데 00:18:148 (2) - 여기에서 조금 틀어지더니 00:19:277 (2) - 1/2 간격에서 1/1에 사용한 0.70x 간격과 시각적으로 꽤 유사한 간격을 사용하셨습니다. 00:20:083 (1,2) - 여기서부터 1/1 간격이 눈에 띄게 넓어지고 등등... 여기까지만 말씀드려도 될 것 같네요. - fixed 1.2ds정도로 거의 다 새로 넣었습니다.
  2. 00:53:631 (1,2,3,1,2,3,1,2,3,4) - Hard 난이도까지는 1/6간격을 모두 노트로 표현하는 다소 어려울 수 있는 패턴은 자제하시는게 좋다고 생각합니다. 중간중간에 리버스 슬라이더를 몇 개씩 섞어주실 수 있다면 좋겠습니다. - 음.. 여기는 박자가 1/3이라 실질적으로 클릭하는 속도도 120bpm이고 리듬도 충분히 예상할만하다고 생각하기 때문에 그대로 두겠습니다.
  3. 01:22:018 - 이 파트도 적당히 끊어줄 스팟을 찾아내셔야 할 것 같습니다. 상당히 길어요 xd - ^
음 나중에 더 보겠습니다.. 여기까지도 좀 오래걸렸네요
굳싯굳싯댓섬굳싯👍
Beomsan
expert
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55486
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9438,10728,56212,69438,82126
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Lapistoria no yakusoku
TitleUnicode:ラピストリアの約束
Artist:positive MAD-crew
ArtistUnicode:positive MAD-crew
Creator:SLM
Version:Beom's Expert
Source:pop'n music ラピストリア
Tags:Rigid Blue Remains Des ROW DesROW Dcrew MakkuruP Konami nia
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8.5
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"residentsleeper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2019,322.58064516129,4,1,1,55,1,0
2019,-125,4,1,1,55,0,0
4599,-125,4,1,1,65,0,0
13631,-100,4,1,1,75,0,0
14277,-100,4,1,1,85,0,0
14922,-100,4,1,1,50,0,0
22664,-100,4,1,1,65,0,0
22825,-100,4,1,1,75,0,0
22986,-100,4,1,1,65,0,0
23148,-100,4,1,1,75,0,0
23470,-100,4,1,1,65,0,0
23631,-100,4,1,1,75,0,0
23954,-100,4,1,1,50,0,0
25244,-153.846153846154,4,1,1,50,0,0
25567,-76.9230769230769,4,1,1,50,0,0
25889,-100,4,1,1,50,0,0
32986,-100,4,1,1,65,0,0
33631,-100,4,1,1,55,0,0
34277,-100,4,1,1,65,0,0
35567,-126.582278481013,4,1,1,45,0,0
40728,-126.582278481013,4,1,1,50,0,0
45889,-126.582278481013,4,1,1,55,0,0
48470,-126.582278481013,4,1,1,45,0,0
51051,-126.582278481013,4,1,1,35,0,0
53631,-126.582278481013,4,1,1,70,0,0
55567,-126.582278481013,4,1,1,75,0,0
56212,-83.3333333333333,4,1,1,65,0,0
60889,-83.3333333333333,4,1,1,75,0,0
61373,-83.3333333333333,4,1,1,65,0,0
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500,315,106051,5,0,2:0:0:0:
500,315,106131,1,0,2:0:0:0:
500,315,106212,2,0,L|491:371,3,54.0000002059937,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
450,229,106535,6,0,L|441:175,3,54.0000002059937,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
382,125,106857,2,0,P|383:67|409:26,1,108.000000411987,0|0,0:0|0:0,0:0:0:0:
359,215,107180,5,8,0:0:0:0:
323,175,107260,1,0,0:0:0:0:
271,162,107341,1,0,0:0:0:0:
221,178,107421,1,0,0:0:0:0:
188,220,107502,1,2,1:1:0:0:
155,262,107583,1,2,2:1:0:0:
105,278,107663,1,2,2:1:0:0:
53,265,107744,1,2,2:1:0:0:
18,226,107824,5,8,1:1:0:0:
256,192,107906,12,0,109115,0:0:0:0:

힛사는 복붙하고 약간 수정했어요
모딩 덜한거는 나중에 위에 포스트 수정해서 올리겠습니다
Olegase
Hello

[Normal]
  1. 00:05:567 (2,1,2) - I think that this note on 00:05:567 (2) a need put above. Or is it better to put a semicircle. Example https://puu.sh/sqE7H.png
  2. 00:08:954 (2,2,2) - these sliders are broadcasting the same sound, so I think they should be one form.
  3. 00:12:825 (2) - Why is this slider short? This difficulty "Normal", so i think that does need to break rhythm. You can do as before 00:08:954 (2,2,2).
  4. 00:18:793 (1,2) - I think the first slider should be placed above. Or is it better to put the slider so https://puu.sh/sqEEI.png
  5. 00:31:696 (1) - I think this slider is not needed. Or should I put it also here 00:26:535 (1,2) and 00:26:535 (1,2).
  6. 00:36:696 - I see no reason not to put a note.
  7. 00:37:986 - ^
  8. 00:40:083 (3) - Why is this slider with the corner?
  9. 00:41:696 (3,4,1) - Loss rhytm. You can do https://puu.sh/sqF9x.png or https://puu.sh/sqFb2.png
  10. 00:47:180 (1,2,3,4,1) - to make the transition smoother.
  11. 00:54:922 (1,2) - Change, example to make how here 00:54:277 (2).
  12. 01:02:341 (3,1) - loss sound. https://puu.sh/sqFN6.png
  13. 01:05:244 (1,2,3) - ^. https://puu.sh/sqFRT.png
  14. 01:16:535 (4,1) - make how here 01:15:567 (1,2,3).
  15. 01:16:857 (1,2,1,2,3,1,2,3,1,2,3) - It's weird. I don't think I miss many sounds has a meaning. In their place you can put the "return-slider".
  16. 01:25:889 (1) - I think that better be it https://puu.sh/sqGoL.png
  17. 01:45:244 (1) - make form how 01:45:244 (1).
[Hard]
  1. 00:17:986 (2) - Short slider, make long. It looks interesting https://puu.sh/sqGMF.png
  2. 00:21:857 (2,3) - I think it looks weird.
  3. 00:35:890 (2,3,4) - do as well as 00:37:180 (2,3,4).
  4. 00:36:535 (5,1) - overlap. Maybe make paralle?.
  5. 00:40:083 (4,5) - Very uncomfortable.
  6. 00:53:631 (1,2,3,1,2,3,1,2,3,4) - Please do an increasing spacing. Unreadable.
  7. 00:57:180 (3,1) - overlap.
  8. 01:12:986 (1,2) - ^.
  9. 01:15:567 (1) - I think that note you need to put here https://puu.sh/sqH8Q.png
  10. 01:19:115 (4) - make how 01:18:631 (3) .
  11. 01:19:760 (2) - ^
  12. 01:21:051 (2,3,4) - make so. https://puu.sh/sqHe7.png
  13. 01:22:018 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5,6,1) - same reason. 00:53:631 (1,2,3,1,2,3,1,2,3,4)
[EX]
  1. I do not like this complexity made: overlap, rough sliders, and odd-shaped stream in 00:34:277 (1,2,3,4,5,6,7,8).
[Beom's Expert]
  1. This mapping perfect
  2. 01:33:309 (6) - maybe so? https://puu.sh/sqHKN.png
Excellent music. Good luck with rank! ;)
Topic Starter
SLM
Olegase

Olegase wrote:

Hello

[Normal]
  1. 00:05:567 (2,1,2) - I think that this note on 00:05:567 (2) a need put above. Or is it better to put a semicircle. Example https://puu.sh/sqE7H.png - fixed
  2. 00:08:954 (2,2,2) - these sliders are broadcasting the same sound, so I think they should be one form. - they are following different drum rhythm
  3. 00:12:825 (2) - Why is this slider short? This difficulty "Normal", so i think that does need to break rhythm. You can do as before 00:08:954 (2,2,2). - I wanted to emphasize 00:13:309 (3) - by having 00:12:825 (2) - short since 00:09:438 (3,3) - these are snare sounds but 00:13:309 (3) is not
  4. 00:18:793 (1,2) - I think the first slider should be placed above. Or is it better to put the slider so https://puu.sh/sqEEI.png - it was intended cause I wanted 00:18:309 (2,1) - these to be anti-flow
  5. 00:31:696 (1) - I think this slider is not needed. Or should I put it also here 00:26:535 (1,2) and 00:26:535 (1,2). - yeah I see it reasonable to have circles instead of the slider, but I think it's not a huge problem. also 00:30:406 (1,1) I kinda want to keep this pattern.
  6. 00:36:696 - I see no reason not to put a note.
  7. 00:37:986 - ^ - at 00:36:696 - I didn't put a note here because its sound is weak to map as I was mainly following drum sound. at 00:37:986 - there IS a drum sound strong enough to map but I didn't cuz I wanted to make same rhythm with 00:35:567 (1,2,3) -
  8. 00:40:083 (3) - Why is this slider with the corner? - guess it's fine?
  9. 00:41:696 (3,4,1) - Loss rhytm. You can do https://puu.sh/sqF9x.png or https://puu.sh/sqFb2.png - 00:41:857 (2) - changed this to 1/1
  10. 00:47:180 (1,2,3,4,1) - to make the transition smoother. - fixed
  11. 00:54:922 (1,2) - Change, example to make how here 00:54:277 (2). - fixed
  12. 01:02:341 (3,1) - loss sound. https://puu.sh/sqFN6.png - this was intended but I might change it if future mods points this.
  13. 01:05:244 (1,2,3) - ^. https://puu.sh/sqFRT.png - these notes are following vocal so..
  14. 01:16:535 (4,1) - make how here 01:15:567 (1,2,3). - following drum sound, and they're complete different rhythm. To be specific I only wanted these four 01:15:567 - 01:15:728 - 01:16:212 - 01:16:535 - to be clickable
  15. 01:16:857 (1,2,1,2,3,1,2,3,1,2,3) - It's weird. I don't think I miss many sounds has a meaning. In their place you can put the "return-slider". - seems good for me, I think it works well
  16. 01:25:889 (1) - I think that better be it https://puu.sh/sqGoL.png I didn't want 1/4 or 1/6 rhythms at normal cuz they will be too fast.
  17. 01:45:244 (1) - make form how 01:45:244 (1). - umm.. I guess you mean 01:43:954 (1) - ? I wanted 01:45:244 (1) - to be curvier/smoothier than 01:43:954 (1) - cuz 01:43:954 (1) - has more strong sound. changed 01:43:954 (1) - a bit anyways
[Hard]
  1. 00:17:986 (2) - Short slider, make long. It looks interesting https://puu.sh/sqGMF.png I didn't want to miss drum sound at 00:18:309 -while having consistency with 00:15:567 (2,3) -
  2. 00:21:857 (2,3) - I think it looks weird. - fixed
  3. 00:35:890 (2,3,4) - do as well as 00:37:180 (2,3,4). - think it's fine since the vocal's rhythm is quite different there
  4. 00:36:535 (5,1) - overlap. Maybe make paralle?. - hmm.. making parallel would be nice but I like the way how it is overlapping now
  5. 00:40:083 (4,5) - Very uncomfortable. - it was intended to be stacked to express different drum sound with 00:40:728 (1,2,3,4,5) -
  6. 00:53:631 (1,2,3,1,2,3,1,2,3,4) - Please do an increasing spacing. Unreadable. - I'm not doing an increasing spacing pattern here to make difference with hyper diff, but I might change it into different rhythm in the future.
  7. 00:57:180 (3,1) - overlap.
  8. 01:12:986 (1,2) - ^. - these are intended overlap also it's hard diff so I think it's ok to have overlaps.
  9. 01:15:567 (1) - I think that note you need to put here https://puu.sh/sqH8Q.png - I wanted 01:15:567 (1,2) - and 01:16:051 (3,4) - to be different so keeping it.
  10. 01:19:115 (4) - make how 01:18:631 (3) . - I don't want the whole combo 01:18:148 (1,2,3,4) - to only have 1/4 sliders so keeping it.
  11. 01:19:760 (2) - ^ - keeping same rhythm with 01:16:857 (1,2,3,4) -
  12. 01:21:051 (2,3,4) - make so. https://puu.sh/sqHe7.png - changed in other way
  13. 01:22:018 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5,6,1) - same reason. 00:53:631 (1,2,3,1,2,3,1,2,3,4)
[EX]
  1. I do not like this complexity made: overlap, rough sliders, and odd-shaped stream in 00:34:277 (1,2,3,4,5,6,7,8). - fixed kinda
Excellent music. Good luck with rank! ;)
Thanks for modding!
Yoshimaro
hi im modder c:

[Easy]
basically a blanket mod lo dont mind me c:

00:18:793 (3,1) - fix curvature (the end of 00:20:083 (1) - is closer to 00:18:793 (3) - than the start of it was)

00:21:051 (2,3) - blanket lo

01:03:954 (1) - fix this blanketing 01:02:664 (2) -

omit normal

[Hard]
00:05:567 (4) - maybe rotate 00:05:244 (3) - a bit and place it where 00:05:567 (4) - is? you have that theme going on later with stuff like 00:23:470 (2,3,4,1,2,3,4) - etc

00:53:631 (1,2,3,1,2,3,1,2,3,4) - is already spaced differently than 00:52:825 (2,3) - but maybe space a bit more? the timing change is a bit rough idk how to explain

01:18:470 (2) - btw this hitsound gives veeeeery very small amount of feedback, consider turning up volume or using a different hitsound because at first i thought you were using a blank hitnormal (and i play with higher hitsounds than music)

01:22:018 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5,6,1) - same as i said before, and similar to the previous section you can justify increased spacing with musical intensity

[EX]
where are the corners

00:04:599 (1,5) - the red point on 00:04:599 (1) - is x:88 y:213, if you want 00:04:599 (1,5) - to perfectly stack then move 00:05:406 (5) - up 2 (ctrl arrow keys op)

00:14:277 (1,2,3,4,5,6,7,8,1) - o shit thats pretty

00:56:696 (2,1) - fix the slider end overlap

01:16:857 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,1,2,1,2,1,2) - yeah i had to turn off custom hitsounds to make sure this the right rhythm because that hitnormal is so inaudible, raise the volume on the hitsound

i think the diffs look really cluttered but they're formatted well so its not like i can say much, gl c:
Topic Starter
SLM
@ - Yoshimaro -
I'm at hospital now for some examination thing and I think I'll be at home around weekends.(not sure)
I'll reply to your mods ASAP i go home & Sorry for late reply.
got back quite earlier than i expected lo
Topic Starter
SLM
- Yoshimaro -

- Yoshimaro - wrote:

hi im modder c:

[Easy]
basically a blanket mod lo dont mind me c: -kk

00:18:793 (3,1) - fix curvature (the end of 00:20:083 (1) - is closer to 00:18:793 (3) - than the start of it was) - fixed

00:21:051 (2,3) - blanket lo - fixed

01:03:954 (1) - fix this blanketing 01:02:664 (2) - - fixed

eh.. can't tell if i fixed them correctly cuz of my shitty sight ._.


omit normal

[Hard]
00:05:567 (4) - maybe rotate 00:05:244 (3) - a bit and place it where 00:05:567 (4) - is? you have that theme going on later with stuff like 00:23:470 (2,3,4,1,2,3,4) - etc - cool fixed

00:53:631 (1,2,3,1,2,3,1,2,3,4) - is already spaced differently than 00:52:825 (2,3) - but maybe space a bit more? the timing change is a bit rough idk how to explain -I'm afraid it'll be too hard with higher ds since I spammed circles here. I'll see what others say about this

01:18:470 (2) - btw this hitsound gives veeeeery very small amount of feedback, consider turning up volume or using a different hitsound because at first i thought you were using a blank hitnormal (and i play with higher hitsounds than music) - fixed that all clickable objects have at least some sound (to not have only hitnormal)

01:22:018 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5,6,1) - same as i said before, and similar to the previous section you can justify increased spacing with musical intensity - ^

[EX]
where are the corners - wut

00:04:599 (1,5) - the red point on 00:04:599 (1) - is x:88 y:213, if you want 00:04:599 (1,5) - to perfectly stack then move 00:05:406 (5) - up 2 (ctrl arrow keys op) - fixed

00:14:277 (1,2,3,4,5,6,7,8,1) - o shit thats pretty - dats preety neat ;-)

00:56:696 (2,1) - fix the slider end overlap - fixed

01:16:857 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,1,2,1,2,1,2) - yeah i had to turn off custom hitsounds to make sure this the right rhythm because that hitnormal is so inaudible, raise the volume on the hitsound - same as hard

i think the diffs look really cluttered but they're formatted well so its not like i can say much, gl c:
Thanks for modding!
Korey
from modreqs

Beom's Expert

00:05:244 (3) - shouldnt be undermapping here and has zero difference from the 1/1 slider used previosuly for the guitar at 00:04:599 (1) - id reserve 1/1 sliders for the guitar sounds
00:16:212 (1,1,2,3) - how come youve changed from the repeat slider to circles, rhythm should be consistant here
00:26:373 - missing the sound here
00:47:825 (4) - what about a 1/2 slider instead here since the sound on 00:47:986 (5) - is weaker
00:51:535 - 00:52:180 - missing these sounds but you chose to cover this one 00:51:857 - ? im assuming you missed them
01:00:889 - shouldnt this green point be on 01:01:051 -
01:26:105 (1) - id put circles here, the thirds shouldnt be an issue since the players been on 2/3s for a while
01:47:502 (5,6,7,8,1) - should be a spacing change in the stream here since the music has changed
Left
modreq ingame

00:56:212 (1) - 전반적으로 이런곳에 피니시를 좀더 적극적으로 써주셧으면 좋지 않았을까...하는 생각

[EZ]
- 01:22:018 (1,1) - 갠적으로 리버스를 가린게 리딩쪽에서 좀 아쉽네요

[NM]
갠적으로 뉴콤이 너무 자주끊긴다는 생각이 드네요. 숫자도 자꾸 1,2까지밖에 안가고, 00:52:341 (1) - 특히 이런거는 좀 불필요하다고 생각될정도

- 01:15:728 (2,1) - 살짝 아쉬운 오버랩, 피해주실수 있다면 피해주시면 좋을듯

[Hard]
- 01:36:696 (3,1) - 디스턴스가 갑자기 좁아졌다는 느낌..? 좁아져야 할 이유를 잘 모르겠습니다
- 01:47:502 (1) - 꼬리 위치에 클릭커블이 있으면 좋은 마무리가 될 것 같습니다.

[HYPER]
갠적으로는 하이퍼보다는 인센쪽 느낌에 가까운게 어울리지 않을까 생각합니다.

[EX]
- 00:03:309 (1,2,1,2) - 주관적으로 배치가 살짝 아쉬운거같아요.
- 00:30:406 (1) - 리버스가 지나치게 많이 겹치는게 좀 아쉽다는 느낌

[범산]
제쪽 범산익퍼 모딩좀 구해주십사..ㅎㅎ

- 01:41:373 (1) - 숏솔르 표현이 적절했는지 의구심이 듬. 의도를 설명해주실 수 있나요
좋은듯

이런류는 모딩이 잘 안되네요..틈틈히 의견 남길게요ㅋㅋ
굳럭~
Dailycare
[General]
후반부 키아이를 01:47:825 - 에서 끝내는게 좋지 않을까요?

[Beom's Expert]
*00:05:728 (4,1,2) - 머리가 이런 식으로 정리됐었다면 더 좋았을 것 같아요.
*00:09:115 (3) - 개인적으로 3을 강조하기보단 00:08:954 (2) - 를 강조하는게 나았다고 생각되네요. 아니면 00:09:115 (3,4,5,6) - 의 패턴을 앞과 좀 구분되게 만들어 뉴콤을 박는것도 좋을듯
*00:19:760 (8) - 이건 스택시키는 것 보단 00:19:438 (6,7) - 의 거리만큼 벌려주는게 낫다고 생각됩니다. 00:59:438 (6,7,8) - 처럼. 어차피 ar도 빠르니까 스택에 크게 얽매일 필요는 없을 것 같아요.
*00:27:502 (8) - 위와 같은 의견이지만.. 스택을 중심으로 패턴이 짜여있어 애매하네요
*00:32:986 (1,2) - 과 00:23:954 (1,2) - 는 헷갈릴 수도 있을 것 같아요
*00:43:793 (2) - 를 00:42:825 (7) - 에 스택안시킨건 의도한 것?

[EX]
*00:30:406 (1) - 리피트 슬라 꼬리부분이 이렇게 가려지면 안될거에요. 조금 펴 주시는게 좋을 듯
*00:32:341 (1) - 앞 슬라이더들에 비해 거리가 굉장히 먼 것 같은데 약간 줄여주시는게?
*00:35:567 - 사실 여기서부턴 높은 sv와 넓은 스페이싱을 쓸 이유가 없어보이는데 특별한 이유가 있나요?
*01:03:309 (4) - 앞처럼 1/2로도 충분할 것 같아요

[Hyper]
*노트 배치와 거리 조절에 규칙이 너무 느슨한 것 같은데 이런 것만 제외하면 굉장히 잘 찍은 맵인 것 같아요. 특히 01:05:244 (1,2,3,4,5,6) - 굿
*00:51:696 (1) - 을 00:51:454 (3) - 꼬리에 반쯤 겹치게 해서 덜 혼란스럽게 만들면 좋을 것 같아요.

[Hard]
*00:33:631 (2) - 아무래도 Hard이기도 하고 Hyper도 있으니까 00:32:986 (1) - 꼬리에 스택시키는게 어떨까요? 00:33:631 (2,3,4) - 를 대충 이렇게 만들어보는것도 좋을듯
*00:36:857 (1) - 딱히 이유있는 오버랩이 아니어서 고쳐주는게 좋을 것 같아요
*00:53:631 (1,2,3,1,2,3,1,2,3,4) - 아마 이게 헷갈릴 것 같은데.. 잘 모르겠네요ㅠ 의견을 더 들어보심이
*01:38:148 - 여기에 크게 표현해야할 음이 없으니까 01:37:986 (2) - 를 1/1로 만드는 것도 좋을 것 같아요
*01:47:502 (1) - 뉴콤보 해제? 그리고 01:47:502 (1) - 꼬리를 01:46:212 (3) - 꼬리에 스택시키는 것도 고려해보세요

[Normal]
*01:23:309 (1,2,1,2,1,1,2) - 비교적 간단한 리듬이더라도 헷갈릴 가능성이 있으니까 단조로워지더라도 리피트슬라로만 리듬을 메꾸는게..

[Easy]
*01:22:018 (1,2,1,2) - 리듬이 약간 안 맞는 감이 있는데 00:53:631 (1,2) - 처럼 만들어보시는게 어떨까요?


맵을 전체적으로 빨리 봤는데 되게 안정적이네요. 특히 이지는 모딩이 필요없을 퀄리티라 조금 놀랐습니다..
Topic Starter
SLM
Left

Left wrote:

modreq ingame

00:56:212 (1) - 전반적으로 이런곳에 피니시를 좀더 적극적으로 써주셧으면 좋지 않았을까...하는 생각 - 피니시는 제가 음악 들으면서 크래시?라 해야하나 사운드가 있는곳에만 넣었기 때문에 일단은 두겠습니다. 나중에 넣을지도

[EZ]
- 01:22:018 (1,1) - 갠적으로 리버스를 가린게 리딩쪽에서 좀 아쉽네요 - fixed

[NM]
갠적으로 뉴콤이 너무 자주끊긴다는 생각이 드네요. 숫자도 자꾸 1,2까지밖에 안가고, 00:52:341 (1) - 특히 이런거는 좀 불필요하다고 생각될정도 - 짧은 뉴콤이 어울린다고 생각되는 00:56:212 - ~ 01:16:857 - 구간 제외하고 전체적으로 뉴콤간격 늘렸습니다. fixed

- 01:15:728 (2,1) - 살짝 아쉬운 오버랩, 피해주실수 있다면 피해주시면 좋을듯 - fixed

[Hard]
- 01:36:696 (3,1) - 디스턴스가 갑자기 좁아졌다는 느낌..? 좁아져야 할 이유를 잘 모르겠습니다 - 아마 힛사넣다가 잘못 건드린것 같네요 fixed
- 01:47:502 (1) - 꼬리 위치에 클릭커블이 있으면 좋은 마무리가 될 것 같습니다. - 음... 고민해봤는데 클릭커블로 마지막 사운드를 강조하기보단 그대로 둬서 페이드아웃되는 느낌을 유지하는게 나을것 같아요.

[HYPER]
갠적으로는 하이퍼보다는 인센쪽 느낌에 가까운게 어울리지 않을까 생각합니다. - 팝픈 난이도 체계인 hyper - ex 를 따르다보니ㅋㅋ 앞으로 조금씩 수정하겠습니다

[EX]
- 00:03:309 (1,2,1,2) - 주관적으로 배치가 살짝 아쉬운거같아요. - 약간 바꿔보았습니다
- 00:30:406 (1) - 리버스가 지나치게 많이 겹치는게 좀 아쉽다는 느낌 - 쬐끔 폈습니다 fixed

[범산]
제쪽 범산익퍼 모딩좀 구해주십사..ㅎㅎ

- 01:41:373 (1) - 숏솔르 표현이 적절했는지 의구심이 듬. 의도를 설명해주실 수 있나요
좋은듯

이런류는 모딩이 잘 안되네요..틈틈히 의견 남길게요ㅋㅋ
굳럭~



Dailycare

Dailycare wrote:

[General]
후반부 키아이를 01:47:825 - 에서 끝내는게 좋지 않을까요?

[EX]
*00:30:406 (1) - 리피트 슬라 꼬리부분이 이렇게 가려지면 안될거에요. 조금 펴 주시는게 좋을 듯 - fixed
*00:32:341 (1) - 앞 슬라이더들에 비해 거리가 굉장히 먼 것 같은데 약간 줄여주시는게? - 약간이지만 fixed[/color]
*00:35:567 - 사실 여기서부턴 높은 sv와 넓은 스페이싱을 쓸 이유가 없어보이는데 특별한 이유가 있나요? - 제 느낌상으론 앞의 남성보컬+드럼 보다 여성보컬+드럼이 더 돋보인다고 생각해서 이렇게 썼습니다.
*01:03:309 (4) - 앞처럼 1/2로도 충분할 것 같아요- fixed

[Hyper]
*노트 배치와 거리 조절에 규칙이 너무 느슨한 것 같은데 이런 것만 제외하면 굉장히 잘 찍은 맵인 것 같아요. 특히 01:05:244 (1,2,3,4,5,6) - 굿
*00:51:696 (1) - 을 00:51:454 (3) - 꼬리에 반쯤 겹치게 해서 덜 혼란스럽게 만들면 좋을 것 같아요. - fixed

[Hard]
*00:33:631 (2) - 아무래도 Hard이기도 하고 Hyper도 있으니까 00:32:986 (1) - 꼬리에 스택시키는게 어떨까요? 00:33:631 (2,3,4) - 를 대충 이렇게 만들어보는것도 좋을듯 - 베리굿 이지만 공간이 부족하기때문에 다르게 바꿨습니다.
*00:36:857 (1) - 딱히 이유있는 오버랩이 아니어서 고쳐주는게 좋을 것 같아요 - 사실 그냥두고 싶지만.. 이부분 지적이 두번째고 딱히 큰이유도 없기때문에 fixed
*00:53:631 (1,2,3,1,2,3,1,2,3,4) - 아마 이게 헷갈릴 것 같은데.. 잘 모르겠네요ㅠ 의견을 더 들어보심이 - 이부분 좀 애매하네요ㅠ
*01:38:148 - 여기에 크게 표현해야할 음이 없으니까 01:37:986 (2) - 를 1/1로 만드는 것도 좋을 것 같아요 - 이건 앞의 01:37:502 (1) - 와 세트로 두고 싶어서.. 그대로 두겠습니다
*01:47:502 (1) - 뉴콤보 해제? 그리고 01:47:502 (1) - 꼬리를 01:46:212 (3) - 꼬리에 스택시키는 것도 고려해보세요- fixed 뉴콤은 그대로 뒀습니다.

[Normal]
*01:23:309 (1,2,1,2,1,1,2) - 비교적 간단한 리듬이더라도 헷갈릴 가능성이 있으니까 단조로워지더라도 리피트슬라로만 리듬을 메꾸는게.. - fixed 약간 바꿨습니다

[Easy]
*01:22:018 (1,2,1,2) - 리듬이 약간 안 맞는 감이 있는데 00:53:631 (1,2) - 처럼 만들어보시는게 어떨까요? - 음 이게 약간 애매한게 앞부분은 (3,3,4)라서 첫3의시작부분/두번째3의시작부분/4의시작부분/4의끝부분 으로 슬라 2개로 표현이 되는데 여기는 (3,3,4,3,3,5)가 2/3박자로 있기때문에 음.... 설명하기가힘든데....ㅁㄴㅇㄹ 여튼 그런이유때문에 그대로 두겠습니다.


맵을 전체적으로 빨리 봤는데 되게 안정적이네요. 특히 이지는 모딩이 필요없을 퀄리티라 조금 놀랐습니다..

모딩해주신 두분 다 쌩유베리감사
김밥빔! @)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
Beomsan
아 모딩하지마셈 ㅠ
Topic Starter
SLM

Beomsan wrote:

아 모딩하지마셈 ㅠ
zzzz
Akitoshi
hi from my crappy queue

General
  1. That gap between Hyper and EX is uhm.
Easy
  1. 00:23:954 (3,1) - this would hurt newbies since 00:23:954 (3) - is heading to the left but 00:25:244 (1) - is in the right side, consider to flip the 00:25:244 (1) - (maybe you need to remove the reverse just to keep to the next flow but ye)
  2. 00:25:244 (1,4) - overlapping is fine but consider avoiding them
  3. 00:27:180 (4) - remove reverse then start your 4/1 slider on 00:27:825 - instead for keep consistency with 00:30:406 (1) -
Normal
  1. 00:05:889 (3,4) - convert this to slider as the song is still calm.
  2. 00:18:309 (2) - 2 circles like how you did on 00:20:889 (2,3) - ?
  3. 00:22:341 (6) - and 00:23:309 (3,4) - overlap isn't unrankable but ye consider to avoid them
  4. 00:26:212 (2,3,4,5,6) - 00:28:793 (2,3,4,5,6) - I'm concerned about those numbers of circles in a row, maybe converting some of them as 1/1 slider would be nice to play as normal i guess (If you really want to keep it then there's nazi stack on 00:26:535 (3) - and 00:29:115 (3) - )
  5. 00:36:212 (3) - I prefer the straight slider than to make some anti-circular flow, maybe sth like 00:37:502 (6) - would be nice
  6. 00:57:502 (1) - 01:00:083 (1) - 01:02:986 (1) - 01:05:244 (1) - 01:07:825 (1) - 01:10:406 (1) - 01:12:986 (1) - 01:15:567 (1) - Consider to remove NC for those notes for keeping consistency on non-1/6 or 1/3 based rhythm regardless of it's intensity. Even your kiai had longer NC patterns.
  7. 01:25:889 (1,2) - swap NC?
Hard
  1. 00:10:406 (1) - remove NC for consistency
  2. 00:32:986 (1,2) - this one is really confusing as you used same spacing with your 1/2 rhythm. Consider to stack them instead.
  3. 00:36:535 (5,1) - spread them more for better on visual distance
  4. 00:40:406 (5) - why you stack this ;; your last object is slidertail and have 1/2 gap
  5. 00:57:180 (3,1) - avoid slight overlap
  6. 01:03:631 (3) - same as 00:40:406 (5) -
  7. 01:34:115 - early custom break? Your lower diffs don't have this
  8. 01:47:825 - this would be nice if it's circle as that strong clap can be clicked than to release
Hyper
  1. 01:22:018 (1,2,3,1,2,3,1,2,3,4) - maybe increase the spacing for them as how you put far as 00:53:631 (1,2,3,1,2,3,1,2,3,4) - imo, I know how you did those patterns by highlighting all 1/3 rhythms but yeah... and slight-off stack for 01:25:459 (1) - and 01:22:018 (1) -
EX
  1. 00:40:728 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3) - consider to nerf their spacing as the intensity of the song is still weak.
  2. 01:07:502 (3,1) - stack? or make their touching thingy same spacing as your triples on 01:08:309 (2,3,4) - for some aesthetic reason.
  3. 01:28:954 (3) - ctrl + g for better flow with 01:29:438 (4) - ? this is pretty pain to play even it's probably intentional for higher pitch of vocals ;;
Beom's Expert
  1. 00:17:018 (5) - it would be nice if 00:17:180 - as clickable things like how you're doing on 00:19:760 (8) - and other related one.
  2. 01:43:631 (1,2,3,4,1) - 01:44:438 (1,2,3) - I bet they can spread more
here will be my map for m4m : https://osu.ppy.sh/s/494460 just mod only 2 or 3 diffs to be fair xd
nice map, goodluck! :)
Topic Starter
SLM
Akitoshi

Akitoshi wrote:

hi from my crappy queue

General
  1. That gap between Hyper and EX is uhm. - ye.. I've noticed it and slowly fixing the Hyper diff one by one when i get bored.
Easy
  1. 00:23:954 (3,1) - this would hurt newbies since 00:23:954 (3) - is heading to the left but 00:25:244 (1) - is in the right side, consider to flip the 00:25:244 (1) - (maybe you need to remove the reverse just to keep to the next flow but ye) - fixed
  2. 00:25:244 (1,4) - overlapping is fine but consider avoiding them - fixed
  3. 00:27:180 (4) - remove reverse then start your 4/1 slider on 00:27:825 - instead for keep consistency with 00:30:406 (1) - - fixed
Normal
  1. 00:05:889 (3,4) - convert this to slider as the song is still calm. - fixed
  2. 00:18:309 (2) - 2 circles like how you did on 00:20:889 (2,3) - ? - i wanted to mix 1/2 slider & 2 circles 00:15:728 (2,3,2,2,3) - ....but might change in the future
  3. 00:22:341 (6) - and 00:23:309 (3,4) - overlap isn't unrankable but ye consider to avoid them - I kinda wanted this cuz of the following overlap 00:23:954 (5,6,7) - so not changing
  4. 00:26:212 (2,3,4,5,6) - 00:28:793 (2,3,4,5,6) - I'm concerned about those numbers of circles in a row, maybe converting some of them as 1/1 slider would be nice to play as normal i guess (If you really want to keep it then there's nazi stack on 00:26:535 (3) - and 00:29:115 (3) - ) - can't explain really well but i wanted these to be 4 circles. - fixed stack
  5. 00:36:212 (3) - I prefer the straight slider than to make some anti-circular flow, maybe sth like 00:37:502 (6) - would be nice - not the perfect straight one, fixed anyway
  6. 00:57:502 (1) - 01:00:083 (1) - 01:02:986 (1) - 01:05:244 (1) - 01:07:825 (1) - 01:10:406 (1) - 01:12:986 (1) - 01:15:567 (1) - Consider to remove NC for those notes for keeping consistency on non-1/6 or 1/3 based rhythm regardless of it's intensity. Even your kiai had longer NC patterns. - I think the short NC cycle works really well here even worth ignoring consistency. changed some kiai NCs
  7. 01:25:889 (1,2) - swap NC? - not changing cuz there's additional sound at 01:26:535 (2) -
Hard
  1. 00:10:406 (1) - remove NC for consistency - fixed
  2. 00:32:986 (1,2) - this one is really confusing as you used same spacing with your 1/2 rhythm. Consider to stack them instead. - I think it's fine because these '1/1 gap with small spacing thing' was used at similar section before, so it's quite predictable when playing imo.
  3. 00:36:535 (5,1) - spread them more for better on visual distance - fixed
  4. 00:40:406 (5) - why you stack this ;; your last object is slidertail and have 1/2 gap - I kinda want this to be stacked but it's second mod complaining about this and i see no big reason not to fix it. fixed
  5. 00:57:180 (3,1) - avoid slight overlap- well this overlap is intended so keeping it.
  6. 01:03:631 (3) - same as 00:40:406 (5) - - fixed
  7. 01:34:115 - early custom break? Your lower diffs don't have this - lol how'd u find this. fixed
  8. 01:47:825 - this would be nice if it's circle as that strong clap can be clicked than to release - I wanted to keep 'fadeout-ing' feeling rather than having a circle to emphasize the very last sound. so not changing
Hyper
  1. 01:22:018 (1,2,3,1,2,3,1,2,3,4) - maybe increase the spacing for them as how you put far as 00:53:631 (1,2,3,1,2,3,1,2,3,4) - imo, I know how you did those patterns by highlighting all 1/3 rhythms but yeah... and slight-off stack for 01:25:459 (1) - and 01:22:018 (1) - - well their space is increasing altho it's not the same way with 00:53:631 (1,2,3,1,2,3,1,2,3,4) - , but I don't want to break this pattern so keeping it.fixed stack btw
EX
  1. 00:40:728 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3) - consider to nerf their spacing as the intensity of the song is still weak.
    -Actually I think intensity gets stronger here.
    It gets stronger(imo) once at 00:35:567 - cuz (female vocal+drum) makes the drum more audible than (male vocal+drum)
    And then the melody sound (not the drum/vocal one) gets stronger intenty also at 00:40:728 - ~00:43:309 - compared to 00:35:567 - ~00:38:148 -
    Buut it's a really subjective opinion i think, so I might change if future mods complain about this again.
  2. 01:07:502 (3,1) - stack? or make their touching thingy same spacing as your triples on 01:08:309 (2,3,4) - for some aesthetic reason. - fixed
  3. 01:28:954 (3) - ctrl + g for better flow with 01:29:438 (4) - ? this is pretty pain to play even it's probably intentional for higher pitch of vocals ;;- moved 01:29:438 (4) - a bit instead, cuz i wanted how the flow goes now.
here will be my map for m4m : https://osu.ppy.sh/s/494460 just mod only 2 or 3 diffs to be fair xd
nice map, goodluck! :)
Thanks for modding! <3<3
범산님 바쁘신데 죄송해여ㅋㅋㅋㅋㅋㅋㅋ
Beomsan

Olegase wrote:

Hello

[Beom's Expert]
  1. This mapping perfect
  2. 01:33:309 (6) - maybe so? https://puu.sh/sqHKN.png - thanks for your suggestion but it seems really minor thing so I'll keep this.
Excellent music. Good luck with rank! ;)

ikorza wrote:

from modreqs

Beom's Expert

00:05:244 (3) - shouldnt be undermapping here and has zero difference from the 1/1 slider used previosuly for the guitar at 00:04:599 (1) - id reserve 1/1 sliders for the guitar sounds - Actually, I have no logic. I think I enjoy undermapping lol. but Generally it's really minor thing imo. I'll keep this.
00:16:212 (1,1,2,3) - how come youve changed from the repeat slider to circles, rhythm should be consistant here - I think you misunderstand the meaning of "consistency". at least this doesn't matter I guess.
00:26:373 - missing the sound here - obviously There is no special sound.
00:47:825 (4) - what about a 1/2 slider instead here since the sound on 00:47:986 (5) - is weaker - it seems doesn't matter, This is just a pattern.
00:51:535 - 00:52:180 - missing these sounds but you chose to cover this one 00:51:857 - ? im assuming you missed them - I understood what you said. But try listening a little more precisely.
01:00:889 - shouldnt this green point be on 01:01:051 - - I agree with this point. I was copied hitsound of EX tho.
01:26:105 (1) - id put circles here, the thirds shouldnt be an issue since the players been on 2/3s for a while - I am not afraid to be a problem either. This is just what I want.
01:47:502 (5,6,7,8,1) - should be a spacing change in the stream here since the music has changed - but That's not an obligation.

Left wrote:

modreq ingame

[범산]
제쪽 범산익퍼 모딩좀 구해주십사..ㅎㅎ - 앙기모띠

- 01:41:373 (1) - 숏솔르 표현이 적절했는지 의구심이 듬. 의도를 설명해주실 수 있나요 - 이런 것 하나하나에 의미 부여하면 저는 매핑 못합니다..
좋은듯

Dailycare wrote:

[Beom's Expert]
*00:05:728 (4,1,2) - 머리가 이런 식으로 정리됐었다면 더 좋았을 것 같아요. - 좀 더 정교한 삼각형을 만들어란 뜻으로 이해했음 수정
*00:09:115 (3) - 개인적으로 3을 강조하기보단 00:08:954 (2) - 를 강조하는게 나았다고 생각되네요. 아니면 00:09:115 (3,4,5,6) - 의 패턴을 앞과 좀 구분되게 만들어 뉴콤을 박는것도 좋을듯 - 뉴콤쓰
*00:19:760 (8) - 이건 스택시키는 것 보단 00:19:438 (6,7) - 의 거리만큼 벌려주는게 낫다고 생각됩니다. 00:59:438 (6,7,8) - 처럼. 어차피 ar도 빠르니까 스택에 크게 얽매일 필요는 없을 것 같아요. - 예쓰
*00:27:502 (8) - 위와 같은 의견이지만.. 스택을 중심으로 패턴이 짜여있어 애매하네요 - 애매하다는 간결한 말로는 이해하기가 좀 어려웠음 그 정도로 괜찮게 생각하고 있다는 뜻
*00:32:986 (1,2) - 과 00:23:954 (1,2) - 는 헷갈릴 수도 있을 것 같아요 - 헷갈리세요!
*00:43:793 (2) - 를 00:42:825 (7) - 에 스택안시킨건 의도한 것? - 물론

맵을 전체적으로 빨리 봤는데 되게 안정적이네요. 특히 이지는 모딩이 필요없을 퀄리티라 조금 놀랐습니다..

Akitoshi wrote:

hi from my crappy queue

Beom's Expert
  1. 00:17:018 (5) - it would be nice if 00:17:180 - as clickable things like how you're doing on 00:19:760 (8) - and other related one. - ugh does it matter? Idk well. (noob)
  2. 01:43:631 (1,2,3,4,1) - 01:44:438 (1,2,3) - I bet they can spread more - well I'll think about this.
here will be my map for m4m : https://osu.ppy.sh/s/494460 just mod only 2 or 3 diffs to be fair xd
nice map, goodluck! :)
thanks for mods.

아무도 키아이가 없다는걸 눈치 못챘군
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55486
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9438,10728,56212,69438,82126
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Lapistoria no yakusoku
TitleUnicode:ラピストリアの約束
Artist:positive MAD-crew
ArtistUnicode:positive MAD-crew
Creator:SLM
Version:Beom's Expert
Source:pop'n music ラピストリア
Tags:Beomsan Rigid Blue Remains Des ROW DesROW Dcrew MakkuruP Konami nia
BeatmapID:1137162
BeatmapSetID:531745

[Difficulty]
HPDrainRate:6
CircleSize:4.3
OverallDifficulty:8.5
ApproachRate:9.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"residentsleeper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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107825,-74.0740740740741,4,1,1,65,0,0
109115,-74.0740740740741,4,1,1,5,0,0


[Colours]
Combo1 : 51,157,208
Combo2 : 66,191,154
Combo3 : 111,92,209

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144,194,102341,1,2,0:0:0:0:
173,223,102422,1,0,0:0:0:0:
209,241,102502,1,0,0:0:0:0:
250,241,102583,1,0,0:0:0:0:
286,222,102664,5,2,0:0:0:0:
230,144,102825,1,0,0:0:0:0:
297,313,102986,1,0,0:0:0:0:
390,155,103148,5,2,0:0:0:0:
390,155,103228,1,0,0:0:0:0:
390,155,103309,1,8,0:0:0:0:
290,335,103470,1,8,0:0:0:0:
220,124,103631,5,8,0:0:0:0:
222,111,103712,1,0,0:0:0:0:
224,98,103793,1,8,0:0:0:0:
226,86,103873,1,0,0:0:0:0:
228,73,103954,5,6,0:0:0:0:
286,222,104115,1,8,0:0:0:0:
65,234,104277,1,0,0:0:0:0:
305,221,104438,5,2,0:0:0:0:
323,220,104518,1,0,0:0:0:0:
341,219,104599,1,8,0:0:0:0:
84,234,104760,1,8,0:0:0:0:
205,343,104922,5,2,0:0:0:0:
199,115,105083,1,8,0:0:0:0:
199,115,105164,1,0,0:0:0:0:
199,115,105244,1,2,0:0:0:0:
205,343,105406,5,0,0:0:0:0:
205,343,105487,1,0,0:0:0:0:
205,343,105567,1,8,1:1:0:0:
341,219,105728,5,0,2:1:0:0:
341,219,105809,1,0,2:1:0:0:
341,219,105889,1,8,1:1:0:0:
500,315,106051,5,0,2:0:0:0:
500,315,106131,1,0,2:0:0:0:
500,315,106212,2,0,L|491:371,3,54.0000002059937,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
450,229,106535,6,0,L|441:175,3,54.0000002059937,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
382,125,106857,2,0,P|383:67|409:26,1,108.000000411987,0|0,0:0|0:0,0:0:0:0:
359,215,107180,5,8,0:0:0:0:
323,175,107260,1,0,0:0:0:0:
271,162,107341,1,0,0:0:0:0:
221,178,107421,1,0,0:0:0:0:
188,220,107502,1,2,1:1:0:0:
155,262,107583,1,2,2:1:0:0:
105,278,107663,1,2,2:1:0:0:
53,265,107744,1,2,2:1:0:0:
18,226,107824,5,14,1:1:0:0:
256,192,107906,12,0,109115,2:0:0:0:
Topic Starter
SLM
updated

-요즘 설명란 bg옆에 배너를 넣는게 유행인듯하여 손수 만들어 보았읍니다.
My Angel RangE
모딩 왔어요~

이지
00:06:535 (4) - 끝부분 블랭킷이 안됬어영
00:17:502 (1) - 빨간틱을 00:18:793 (3) - 의 블랭킷에 맞게 조절 하면 어떨까요? 보기좋을꺼같아영, 하얀틱추가도 해주시고..(?)
00:22:664 (1) - 블랭킷.
00:27:180 (4) - ^

녹말
widescreen support 스토리 보드 안쓰시면 꺼주세욧

00:04:599 (1,2,3) - DS 미세차이 나요

그외는..제가 몸상태 좋아지고 다시 해드릴께영
죄송합니당 ㅇㅅㅇ..;;
Topic Starter
SLM

My Angel RangE wrote:

모딩 왔어요~

이지
00:06:535 (4) - 끝부분 블랭킷이 안됬어영 - fixed
00:17:502 (1) - 빨간틱을 00:18:793 (3) - 의 블랭킷에 맞게 조절 하면 어떨까요? 보기좋을꺼같아영, 하얀틱추가도 해주시고..(?) - fixed 너무 미세한거라 잘됐는지 몰겟네요ㅋㅋㅋ
00:22:664 (1) - 블랭킷. - fixed
00:27:180 (4) - ^ - fixed

녹말
widescreen support 스토리 보드 안쓰시면 꺼주세욧 - fixed

00:04:599 (1,2,3) - DS 미세차이 나요 - 엥 괜찮은거 같은데요..?

그외는..제가 몸상태 좋아지고 다시 해드릴께영
죄송합니당 ㅇㅅㅇ..;; - 갠차나영 히히히 모딩 감사합니다<3
Reillia
[ㅇㅣㅈㅣ]
00:30:406 (1,2) - 2번에 커브넣어서 1 블랭킷 하는건 어떨까욤
01:12:986 (3) - hp바에 조금 가깝게 붙어있다고 생각하는데 아래로 내려 조금 떨어뜨려보는건 어떨까욤
01:22:018 (1,2,1,2) - 이지 에서 이런 박자 갭은 별로 추천드리고 싶지 않네요.. 저로서는 다른 방안이 생각나지 않지만 그래도 위험할수도 있겠구나 하는 생각이 들었습니다

[노말]
00:12:825 (2,3) - 2에 커브를 넣어 3을 블랭킷 하는건 어떨까욤
00:25:244 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - 앞과 뒷리듬에 비해 순전히 1/1리듬만 사용되 상당히 이질감을 느꼈습니다. 앞부분과 비슷하게 1/2박자를 넣는게 좋을거같네욤
01:25:459 (3) - 뉴콤은 필요 없을거 같습니다
01:37:502 (1,1) - 오버랩 피해주세요

[하드]
00:57:180 (3,1) - 저라면 오버랩을 피해 블랭킷으로 바꿀거 같네요.
01:12:986 (1,2) - 이건 상당히 리딩미스의 요소가 있다고 생각합니다. 오버랩을 피하는게 어떨까요?

[하이퍼]
00:04:277 (2) - 이게 정말 1/8을 써가면서 표현해야할 박자인지 의문이 드네요 저는 1/8로 표현하기보다는 강조되는 1/4박자들로만 꾸릴거 같습니다.
01:37:421 (4,1) - 1에있는 강한 박자를 표현하려는 것은 알겠지만 하이퍼라는 난이도에서 나올 패턴은 아니라고 생각합니다.

[EX]
00:02:986 (3,1) - 왜 갑자기 안티점프가 사용되었는지 모르겠습니다 00:02:664 (2,3) - 이것도 똑같은 박자인데 넓은 DS를 사용하셨는데 말이죠
00:04:277 (2) - 하이퍼에 언급
00:14:599 (5) - NC?
00:27:825 (1,2) - 오버랩 피해주세요
00:34:277 (1,2,3,4,5,6,7,8) - DS가 제멋대로인거 같은데 통일시켜 주세요

[범산]
00:09:600 (4,1) - 여기에서 1을 강조시켰던 것 처럼 00:11:051 (1) - 같은 박자인 얘도 ds를 늘려 강조시키는게 어떨까요?

맵 좋네요. GL!
Topic Starter
SLM
닉네임에 괄호가 있어서 여기다 쓸수가 없잖아!?

[C u r i] wrote:

[ㅇㅣㅈㅣ]
00:30:406 (1,2) - 2번에 커브넣어서 1 블랭킷 하는건 어떨까욤 - 원래는 00:32:986 (1) - 와 같기때문에 수정안하려했는데 오히려 다르게 두는게 더 나은것 같네요! fixed
01:12:986 (3) - hp바에 조금 가깝게 붙어있다고 생각하는데 아래로 내려 조금 떨어뜨려보는건 어떨까욤 - fixed
01:22:018 (1,2,1,2) - 이지 에서 이런 박자 갭은 별로 추천드리고 싶지 않네요.. 저로서는 다른 방안이 생각나지 않지만 그래도 위험할수도 있겠구나 하는 생각이 들었습니다 - 음 여기... 저도 최선으로 표현한게 이정도라서 지금은 바뀌진 않지만 keep in mind 하고 있겠습니다!

[노말]
00:12:825 (2,3) - 2에 커브를 넣어 3을 블랭킷 하는건 어떨까욤 - 지금의 직각흐름이 마음에 들기 때문에 그대로 두겠습니다
00:25:244 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - 앞과 뒷리듬에 비해 순전히 1/1리듬만 사용되 상당히 이질감을 느꼈습니다. 앞부분과 비슷하게 1/2박자를 넣는게 좋을거같네욤 - 음.. 여기서 드럼을 찾아서 1/2을 끼워넣으면 보컬만 강조한 패턴이 사라지는 것 같아서 지금 리듬을 유지하는게 나을거라 생각해요. 상위난이도들도 전부 보컬만 강조한 식이구요ㅋㅋㅋ
01:25:459 (3) - 뉴콤은 필요 없을거 같습니다 - fixed
01:37:502 (1,1) - 오버랩 피해주세요 - 사실 요 삼각형 슬라이더 패턴에서는 00:22:341 (6,3) - 이거랑 비슷하게 일부러 오버랩을 둔거라 지금은 그대로 두겠습니다. 하지만 여기에 관해 컴플레인이 계속 들어온다면 둘 다 나중에 바꿀지도

[하드]
00:57:180 (3,1) - 저라면 오버랩을 피해 블랭킷으로 바꿀거 같네요. - 음 저는 지금 소절이 바뀌면서 슬라이더 방향이 반시계에서 시계로 바뀌는게 괜찮다고 생각해서 블랭킷은 안하겠습니다.
01:12:986 (1,2) - 이건 상당히 리딩미스의 요소가 있다고 생각합니다. 오버랩을 피하는게 어떨까요? - 음 이게 저번에도 모딩이 왔었는데 크게 오버랩을 고집할 이유는 없는 것 같아서 fixed (왠지 ds 고치라는 모딩이 들어올 것 같지만 슬라헤드가 가까이 붙어있으니 패스)

[하이퍼]
00:04:277 (2) - 이게 정말 1/8을 써가면서 표현해야할 박자인지 의문이 드네요 저는 1/8로 표현하기보다는 강조되는 1/4박자들로만 꾸릴거 같습니다. - fixed 하지만 저는 이게 상당히 크게 들린다고 생각하기 때문에 ex에서는 그대로 두겠습니다.
01:37:421 (4,1) - 1에있는 강한 박자를 표현하려는 것은 알겠지만 하이퍼라는 난이도에서 나올 패턴은 아니라고 생각합니다. - fixed, 그 외에도 키아이부분 약간 조정

[EX]
00:02:986 (3,1) - 왜 갑자기 안티점프가 사용되었는지 모르겠습니다 00:02:664 (2,3) - 이것도 똑같은 박자인데 넓은 DS를 사용하셨는데 말이죠 - fixed 저도 그이유를 모르겠습니다
00:04:277 (2) - 하이퍼에 언급
00:14:599 (5) - NC? - 사실 원래 뉴콤이었던걸 제거한건데 흠.. 좀더 고려해보겠습니다
00:27:825 (1,2) - 오버랩 피해주세요 - 여러가지로 오버랩이 안되게 바꿔봤는데 오히려 더 별로인듯해서 일단 그대로 두겠습니다. 이거에 관해 컴플레인이 계속 들어온다면 고칠거 같긴한데 크게 문제가 안되면 그냥 둘 것 같네요 아마...?
00:34:277 (1,2,3,4,5,6,7,8) - DS가 제멋대로인거 같은데 통일시켜 주세요 - fixed

[범산]
00:09:600 (4,1) - 여기에서 1을 강조시켰던 것 처럼 00:11:051 (1) - 같은 박자인 얘도 ds를 늘려 강조시키는게 어떨까요?

맵 좋네요. GL!

큐리님 모딩 감사합니다! 쌩유베리마취!

음, 뻘건색으로 이유를 길게 써놓으니 보기 좀 그렇네요. 색을 바꿀까... :thinking:
Affirmation
[EX]
00:08:470 (1,5) - 이런 형태의 안 예쁜 오버랩 피해주세요. 전체적으로 많이 보이는데.
00:13:470 (8) - 일단00:13:551 - 여기도 강한 비트가 있잖아요, 그런데 슬라이더 꼬리로만 처리하기에는 조금 아쉬운 감이 있습니다.
00:17:502 (1,2,3) - 00:20:083 (1,2,3) - 일단 시각적으로 DS가 비슷해 보이기 때문에 플레이어들이 리딩이 조금 헷갈릴 수 있습니다.
00:53:631 (1,2,3) - 여기부터 1/3 계열 패턴이잖아요. 근데 그냥 노트만 있으면 플레이어들이 1/3 박자 리딩을 못해요. 앞부분은 슬라이더를 한번 써봐요.
SPOILER
22:20 Neoskylove: 00:14:922 (1,2,3) - 00:16:212 (1,2,3) - 이런 패턴들 보면
22:20 Neoskylove: 어떤 의도로 찍혓는지 잘 모르겠습니다
22:20 Neoskylove: 조금 균형이 안맞는 느낌이랄까
22:21 SLM: 흠
22:21 SLM: 00:14:922 (1,2,3) - 이게 디스턴스가
22:21 Neoskylove: http://osu.ppy.sh/ss/6755708
22:21 SLM: 너무 막찍엇다는 의미?인가요?
22:21 Neoskylove: 이런식으로 찍어보시는것도 괜찮은데
22:21 Neoskylove: 막찍었다는건 아니고
22:22 Neoskylove: 저도 늅시절에는 이랬는데
22:22 SLM: 오오
22:22 Neoskylove: 전체적으로 패턴들이 어떻게 돌아가는지 잘 모르다 보니깐
22:22 Neoskylove: 그냥 손 가는대로 찍게 되는 것들 있잖아요
22:22 SLM: 어떻게 10초도 안되서 모양이 막나오시지
22:22 SLM: 네네
22:22 Neoskylove: 00:16:212 (1,2) - 여기는 보기면
22:23 Neoskylove: 서로 블랭킷 의도하신것 같은데
22:23 Neoskylove: 일단 블랭킷 에러났고요
22:23 Neoskylove: 블랭킷에러는 중요한거 아니니 넘어갑시다
22:23 SLM: 컥 그렇네요
22:23 Neoskylove: 패턴 모양이 조금 이상해요
22:23 Neoskylove: 제 개인적인거지만
22:24 Neoskylove: 슬라이더 끼리 http://puu.sh/sIoRV/bcecc260ec.jpg이런식으로 대칭 느낌나게 배치해보시는것도
22:25 SLM: 오
22:25 SLM: 괜찮네영
22:25 SLM: 음
22:25 SLM: 대충 어떤느낌인지 알것같아요
22:25 Neoskylove: 00:21:373 (1,3) - 이거는 잘 모르겠는데
22:26 Neoskylove: 이렇게 스택시켜버리변 리딩이 조금 힘들 수 있어요
22:26 Neoskylove: 00:22:664 (1,2,3,4,1,2,3,4) - 얘도 조금 균형이 안맞세 나오는것같고
22:28 Neoskylove: http://osu.ppy.sh/ss/6755745이런 형태의 패턴으로 좀 더 예쁘게 만드실 수 있습니다
22:28 SLM: 오''
22:29 Neoskylove: 00:30:406 (1) - 이런거는 대칭쓴건 좋은데 조금 동선이 힘들법한 슬라이더에요
22:29 Neoskylove: 그냥 평법한 직선 슬라이더로 바꿔봐요
22:29 SLM: ㅇㅋㅇㅋ
22:29 Neoskylove: 00:50:728 (3,4) - 이거 두개
22:30 Neoskylove: 스택 안하는게 좋을것 같네요.
22:30 Neoskylove: 상당히 어색해보여요
22:31 SLM: 음 전
22:31 SLM: 00:51:051 (1,2,3,1,2,3,1,2,3,4) - 이 파트 들어가니 감속하란 식으로 스택한건데'
22:31 Neoskylove: 00:55:567 (4) - 3개 노트 주기로 끊겨 있으니 뉴콤보
22:31 SLM: 음이 강해서 이상하긴하네요
22:32 SLM: ㅇㅋㅇㅋ
22:32 Neoskylove: 근데 음악으로 볼때는
22:32 Neoskylove: 그냥 스택이 갈 곳 없어서 그냥 끼어있는것처럼 보이네요
22:34 SLM: 음 00:55:567 (4) - 이거 말인데요
22:34 Neoskylove: ?
22:34 SLM: 00:54:922 (1,2,3,4) - 사각형이라 리딩상으로 뉴콤빼는게 나은거아닌가요?
22:34 Neoskylove: 외형과는 크게 관련 없어요 뉴콤은
22:35 SLM: (3,3,4)로 끊는다 생각하고 찍은거라
22:35 Neoskylove: 근데 뉴콤보야 뭐 본인 스타일대로 예쁘게 하는게 좋아요
22:35 Neoskylove: 귿이 억지로 다 고칠 필요 없죠
22:35 SLM: 음 넵 알겟습니다
22:36 Neoskylove: 나머지는 딱히 어떻다 라고 하긴 좀 힘들겠네요
22:36 Neoskylove: 더 세세하게 파고 들어가면 끝도 없어서
22:37 Neoskylove: 뭐 대충 이정도 하면 된것 같고요
22:37 Neoskylove: 퀄리티 관련된 부분은 랭맵들 보면서 차근차근 공부 하시면 될겁니다.
나머지 난이도는 시간상 다 못봐드리겠네요.
Good luck :)
Topic Starter
SLM

Neoskylove wrote:

[EX]
00:08:470 (1,5) - 이런 형태의 안 예쁜 오버랩 피해주세요. 전체적으로 많이 보이는데. - 아마 거의 다 정리한 것 같습니다
00:13:470 (8) - 일단00:13:551 - 여기도 강한 비트가 있잖아요, 그런데 슬라이더 꼬리로만 처리하기에는 조금 아쉬운 감이 있습니다. - 사실 여긴 되게 약하고 강한음은 00:13:631 - 여기서 부터 시작된다고 생각하는데 힛사때문에 잘못 들으신게 아닌지..? 일단 클릭커블에만 힛사가 들어가도록 바꿨습니다.
00:17:502 (1,2,3) - 00:20:083 (1,2,3) - 일단 시각적으로 DS가 비슷해 보이기 때문에 플레이어들이 리딩이 조금 헷갈릴 수 있습니다. - 이 부분 리맵했습니다.
00:53:631 (1,2,3) - 여기부터 1/3 계열 패턴이잖아요. 근데 그냥 노트만 있으면 플레이어들이 1/3 박자 리딩을 못해요. 앞부분은 슬라이더를 한번 써봐요. - 음 제 생각에 앞부분만이라도 슬라를 넣으면 제가 원한 느낌이 무너지는 것 같아서 그대로 둘게요
SPOILER
22:20 Neoskylove: 00:14:922 (1,2,3) - 00:16:212 (1,2,3) - 이런 패턴들 보면
22:20 Neoskylove: 어떤 의도로 찍혓는지 잘 모르겠습니다
22:20 Neoskylove: 조금 균형이 안맞는 느낌이랄까
22:21 SLM: 흠
22:21 SLM: 00:14:922 (1,2,3) - 이게 디스턴스가
22:21 Neoskylove: http://osu.ppy.sh/ss/6755708
22:21 SLM: 너무 막찍엇다는 의미?인가요?
22:21 Neoskylove: 이런식으로 찍어보시는것도 괜찮은데
22:21 Neoskylove: 막찍었다는건 아니고
22:22 Neoskylove: 저도 늅시절에는 이랬는데
22:22 SLM: 오오
22:22 Neoskylove: 전체적으로 패턴들이 어떻게 돌아가는지 잘 모르다 보니깐
22:22 Neoskylove: 그냥 손 가는대로 찍게 되는 것들 있잖아요
22:22 SLM: 어떻게 10초도 안되서 모양이 막나오시지
22:22 SLM: 네네
22:22 Neoskylove: 00:16:212 (1,2) - 여기는 보기면
22:23 Neoskylove: 서로 블랭킷 의도하신것 같은데
22:23 Neoskylove: 일단 블랭킷 에러났고요
22:23 Neoskylove: 블랭킷에러는 중요한거 아니니 넘어갑시다
22:23 SLM: 컥 그렇네요
22:23 Neoskylove: 패턴 모양이 조금 이상해요
22:23 Neoskylove: 제 개인적인거지만
22:24 Neoskylove: 슬라이더 끼리 http://puu.sh/sIoRV/bcecc260ec.jpg이런식으로 대칭 느낌나게 배치해보시는것도
22:25 SLM: 오
22:25 SLM: 괜찮네영
22:25 SLM: 음
22:25 SLM: 대충 어떤느낌인지 알것같아요
22:25 Neoskylove: 00:21:373 (1,3) - 이거는 잘 모르겠는데
22:26 Neoskylove: 이렇게 스택시켜버리변 리딩이 조금 힘들 수 있어요
22:26 Neoskylove: 00:22:664 (1,2,3,4,1,2,3,4) - 얘도 조금 균형이 안맞세 나오는것같고
22:28 Neoskylove: http://osu.ppy.sh/ss/6755745이런 형태의 패턴으로 좀 더 예쁘게 만드실 수 있습니다
22:28 SLM: 오''
22:29 Neoskylove: 00:30:406 (1) - 이런거는 대칭쓴건 좋은데 조금 동선이 힘들법한 슬라이더에요
22:29 Neoskylove: 그냥 평법한 직선 슬라이더로 바꿔봐요
22:29 SLM: ㅇㅋㅇㅋ
22:29 Neoskylove: 00:50:728 (3,4) - 이거 두개
22:30 Neoskylove: 스택 안하는게 좋을것 같네요.
22:30 Neoskylove: 상당히 어색해보여요
22:31 SLM: 음 전
22:31 SLM: 00:51:051 (1,2,3,1,2,3,1,2,3,4) - 이 파트 들어가니 감속하란 식으로 스택한건데'
22:31 Neoskylove: 00:55:567 (4) - 3개 노트 주기로 끊겨 있으니 뉴콤보
22:31 SLM: 음이 강해서 이상하긴하네요
22:32 SLM: ㅇㅋㅇㅋ
22:32 Neoskylove: 근데 음악으로 볼때는
22:32 Neoskylove: 그냥 스택이 갈 곳 없어서 그냥 끼어있는것처럼 보이네요
22:34 SLM: 음 00:55:567 (4) - 이거 말인데요
22:34 Neoskylove: ?
22:34 SLM: 00:54:922 (1,2,3,4) - 사각형이라 리딩상으로 뉴콤빼는게 나은거아닌가요?
22:34 Neoskylove: 외형과는 크게 관련 없어요 뉴콤은
22:35 SLM: (3,3,4)로 끊는다 생각하고 찍은거라
22:35 Neoskylove: 근데 뉴콤보야 뭐 본인 스타일대로 예쁘게 하는게 좋아요
22:35 Neoskylove: 귿이 억지로 다 고칠 필요 없죠
22:35 SLM: 음 넵 알겟습니다
22:36 Neoskylove: 나머지는 딱히 어떻다 라고 하긴 좀 힘들겠네요
22:36 Neoskylove: 더 세세하게 파고 들어가면 끝도 없어서
22:37 Neoskylove: 뭐 대충 이정도 하면 된것 같고요
22:37 Neoskylove: 퀄리티 관련된 부분은 랭맵들 보면서 차근차근 공부 하시면 될겁니다.
나머지 난이도는 시간상 다 못봐드리겠네요.
Good luck :)
갹ㄷㄱㄷㄴ 답 안 단것들이랑,irc/ 그 외에 전체적으로 공사를 좀 하고싶은데
고치고 싶은게 너무 많아서 내일 아침에 마저 할게요!ㅋㅋ(잉여) Edit:끗
Irohas
late

general
  1. BG has a low size, try to find another one
EX
  1. 00:08:148 (5) - what about replacing by circles as 00:06:857 (5,6) -
  2. 00:08:793 (2,2) - stack
  3. 00:21:051 (3) - inconsistency with 00:18:148 (2,3) -, 00:15:567 (2,3) -
  4. 00:22:986 (3,4,1) - It's not a really good flow imo
  5. 00:27:825 (1,2) - 00:54:062 (3,3) - overlap doesn't look good as much
  6. 00:28:470 - 00:30:406 (1) - This reverse feels a bit out of place imo, you should make this clickable
  7. 00:42:825 (4,5,6,1,2) - try to improve this star pattern
  8. 00:44:760 (2,3,4,5,6,7) - this pattern doesn't look good visually it feels that you placed circles anywhere
  9. 00:56:212 (1,2) - try to make them parallel it would be good visually
  10. 01:00:728 (1,2,3,4,5,6,7) - flow is not good imo
  11. 01:10:889 (3,4,5,6) - same as above ^
beomsan
  1. 00:31:696 (1,2,3,4) - it feels awkward to have a bigger spacing only here and not at 00:26:857 (3,4,5,6) - or 00:29:438 (3,4,5,6) -
  2. 00:34:840 (8,2) - I think overlap them would increase readability
  3. 00:45:406 (5,6) - spacing should be the same than 00:45:244 (4,5) -
  4. 01:11:212 (3,4,5) - flow doesn't look good to me imo, slider's direction forced the player to make a movement which doesn't expect
  5. 01:29:357 - why you didn't map this while you map 01:28:067 - ?
hyper
  1. 00:09:115 (3,4,5) - I think there's no reason to have a huge spacing, it would be better if there's the same spacing than 00:06:535 (3,4) -
  2. 00:21:373 (1) - what about trying to copypaste 00:20:728 (2) - and replacing it, it would be better aesthetically
  3. 00:35:244 (1) - 1/8 slider is not necessary, try to make as 00:04:277 (2) -
  4. 00:38:470 (2,3,2) - overlap doesn't look good
  5. 01:41:857 (3,5) - same as above ^
  6. 01:46:857 (2,3,4,5,1,2,3,4,5) - it's too huge for a hyper diff imo
hard
  1. 00:25:244 (1) - you should stop this at 00:25:889 -
  2. 00:27:825 (1) - same as ^
  3. 00:30:406 (1) - ^
  4. 00:35:890 (2,3,4) - inconsistency with 00:37:180 (2,3,4) - you should make as 00:37:180 (2,3,4) -
  5. 00:53:631 (1,2,3,1,2,3,1,2,3,4) - 01:22:018 (1,2,3,1,2,3) - 01:23:954 (2,1,2,3,1,2,3,1,2,3,4,5,6) - too huge for a hard diff, try with 1/6 sliders
  6. 01:00:889 (3) - finish it on the blue tick, I think it'll be better
normal
  1. 00:12:825 (2,2) - 00:22:341 (6,3,4) - 00:23:309 (3,4,7) - 01:37:502 (1,1) - it would be better avoiding this kind of overlap in normal diffs
  2. 01:01:373 - it should be clickable imo
[]
that's all for me, good luck!
Topic Starter
SLM
MugiwaraSekai

MugiwaraSekai wrote:

late

general
  1. BG has a low size, try to find another one - I don't think there's any rule that I shouldn't use a low size bg, the original pic is 950*632, so extending it sth like 1366*768 will make no difference but only increase weight.
EX
  1. 00:08:148 (5) - what about replacing by circles as 00:06:857 (5,6) - - no cuz it relates with 00:05:567 (6) -
  2. 00:08:793 (2,2) - stack - fixed
  3. 00:21:051 (3) - inconsistency with 00:18:148 (2,3) -, 00:15:567 (2,3) - - remapped
  4. 00:22:986 (3,4,1) - It's not a really good flow imo - remapped
  5. 00:27:825 (1,2) - 00:54:062 (3,3) - overlap doesn't look good as much - fixed 00:28:631 (2) - but keeping 00:54:707 (3) - cuz I made 00:54:062 (3,3,3) - to move slightly
  6. 00:28:470 - 00:30:406 (1) - This reverse feels a bit out of place imo, you should make this clickable - I'm focusing on vocal , also there's no such sound that is strong enough to make it clickable
  7. 00:42:825 (4,5,6,1,2) - try to improve this star pattern - okay
  8. 00:44:760 (2,3,4,5,6,7) - this pattern doesn't look good visually it feels that you placed circles anywhere - I'll consider about this
  9. 00:56:212 (1,2) - try to make them parallel it would be good visually - it is intended not to be parallel
  10. 01:00:728 (1,2,3,4,5,6,7) - flow is not good imo - kinda fixed
  11. 01:10:889 (3,4,5,6) - same as above ^ - fixed
hyper
  1. 00:09:115 (3,4,5) - I think there's no reason to have a huge spacing, it would be better if there's the same spacing than 00:06:535 (3,4) - - it was because of 00:09:438 (4) - 's clap, kinda fixed.
  2. 00:21:373 (1) - what about trying to copypaste 00:20:728 (2) - and replacing it, it would be better aesthetically - copied 00:21:373 (1) - instead
  3. 00:35:244 (1) - 1/8 slider is not necessary, try to make as 00:04:277 (2) - - fixed
  4. 00:38:470 (2,3,2) - overlap doesn't look good - think it's fine cuz ar is high enough. It's only editor thing.
  5. 01:41:857 (3,5) - same as above ^ - It's intended tho I might fix in the future
  6. 01:46:857 (2,3,4,5,1,2,3,4,5) - it's too huge for a hyper diff imo - think it's fine cuz it has small ds
hard
  1. 00:25:244 (1) - you should stop this at 00:25:889 - - think it's fine cuz I mainly 99% prioritized the vocal at this part
  2. 00:27:825 (1) - same as ^
  3. 00:30:406 (1) - ^
  4. 00:35:890 (2,3,4) - inconsistency with 00:37:180 (2,3,4) - you should make as 00:37:180 (2,3,4) - - wasn't gonna change but changed anyway cuz consistency looks better.
  5. 00:53:631 (1,2,3,1,2,3,1,2,3,4) - 01:22:018 (1,2,3,1,2,3) - 01:23:954 (2,1,2,3,1,2,3,1,2,3,4,5,6) - too huge for a hard diff, try with 1/6 sliders - oooook.... I'm finally changing this
  6. 01:00:889 (3) - finish it on the blue tick, I think it'll be better - although there is a sound on blue tick, it's much smaller when you listen without hs, so not changing.
normal
  1. 00:12:825 (2,2) - 00:22:341 (6,3,4) - 00:23:309 (3,4,7) - 01:37:502 (1,1) - it would be better avoiding this kind of overlap in normal diffs 00:12:825 (2,2) - not overlapped i think? the rest is intended overlap for a triangly pattern, but I'll see what others say
  2. 01:01:373 - it should be clickable imo - it is for a little variation for the rhythm, probably gonna change if others say same
[]
that's all for me, good luck!

Some rework going on the Ex diff so I'll reply to rest of the ex diff mod after that. - done
Thanks for modding anyways!
Kyuukai
M4M req from my queue

Easy
00:16:212 (3,1) - Bad transition, CTRL+H the 3. The slider return aims the opposite direction, flows bad
00:29:438 (3,1) - ^
00:30:406 (1,2,3) - Flows bad in my opinion, try to make the 2 aim the 3
00:40:406 (4) - Move it slightly up, flows better
01:00:406 (3,1) - 1st mod
01:18:148 (3,1) - ^

Normal
00:12:341 (1,2) - You should REALLY change it, the flow is bad because of the 2 aiming on the oppisite direction, moreover, 00:12:825 (2,3) - The transition between the 2 and 3 is bad aswell since the 2 is aiming the right
01:21:051 (5) - move it slightly down, flows better imo
01:22:018 (1,2,1) - Maybe you can space them a bit more to avoid straight movements ?
01:23:309 (1,2) - Not straight

Hard
01:09:115 (1,2) - Symmetry problem
01:14:922 (2,3) - I don't think it's intuitive for the player to have a 1/4 there
01:41:857 (3,4) - Weird transition

Good Luck
Topic Starter
SLM

yaleufeu wrote:

M4M req from my queue

Easy
00:16:212 (3,1) - Bad transition, CTRL+H the 3. The slider return aims the opposite direction, flows bad - fixed somehow
00:29:438 (3,1) - ^ - was intended to be unnatural flow, but changed anyway for a better looking slider & changed some following part
00:30:406 (1,2,3) - Flows bad in my opinion, try to make the 2 aim the 3 - ^ changed
00:40:406 (4) - Move it slightly up, flows better - ^ changed
01:00:406 (3,1) - 1st mod - It is intended to have the unnatural flow, to emphasize 01:01:373 (1) -
01:18:148 (3,1) - ^ - ^

Normal
00:12:341 (1,2) - You should REALLY change it, the flow is bad because of the 2 aiming on the oppisite direction, moreover, 00:12:825 (2,3) - The transition between the 2 and 3 is bad aswell since the 2 is aiming the right - These are intended to be unnatural flow to emphasize the strong beat, but might change in the future if future mods complains about this.
01:21:051 (5) - move it slightly down, flows better imo - fixed
01:22:018 (1,2,1) - Maybe you can space them a bit more to avoid straight movements ? - not really sure about this
01:23:309 (1,2) - Not straight - fixed

Hard
01:09:115 (1,2) - Symmetry problem - fixed
01:14:922 (2,3) - I don't think it's intuitive for the player to have a 1/4 there - think it's fine
01:41:857 (3,4) - Weird transition - fixed

Good Luck
LOL You modded right before I was gonna go to bed, will take a closer look again tomorrow cuz I replied with sleepy mind.
Thanks for modding!
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