[General]
I don't exactly know too much about sbs, but it would be nice if the colorless bg at around 02:31:331 - stayed until the calm part was over instead of fading back to the colorful part. It'd be cool if the color went back as the song started picking up around 02:37:565 - instead
[Easy]
00:08:344 (1,2,3,4) - This measure feels somewhat out of place tbh, the first two combos (1 slightly deviating) as well as the next combo heavily follow vocals, why you chose to randomly switch off them for the consistent beat makes no sense to me tbh
00:14:188 (1,2,3) - The way these rhythms are done feel slightly off imo, you use a repeat slider on 00:15:746 (3) - in order to get the sound on the red tick, while the sounds on 00:15:162 - and 00:15:552 - are skipped. For simplicity reasons you can skip the first red tick mentioned and go for a rhythm like below tbh. Pauses are expected in an Easy and beginners usually rely on approach circles anyways so I feel that it's a good rhythm
00:29:772 (4) - NC
00:36:006 (1) - Slider feels out of place considering all slider around this area utilize smooth curves, sharpness doesn't mix well with this
01:04:058 (4) - NC
01:39:902 - If you wanted to be fancy you could make it so that the screen darkens faster from the break and move it to hear to go along with the music
02:15:746 (1,2) - Could move 2 slightly up to make the transition a bit smoother considering there's a small pause
02:21:980 (1) - Could move up the red node and curve up a bit to match with when the saxophone is in the music, your other sliders have some shifts when the saxophone is playing and it's a nice detail to add
03:50:811 (1,2) - I don't really see why you chose to do 1/2 at the end when you never did it in the entire map, it would make more sense imo to do the rhythm below since it's more expected and hits all the what I still think is a saxophone in the music
[Normal]
00:12:435 (3,4,5,6) - I feel like it would be better if you stacked 5 on 4 (to maintain consisntency (you would have to rotate 5 and re-adjust from there), and then just keep 6 unstacked. It follows what you normally do with 1/2 and sliders by stacking, ad gives more emphasis to the pause right before the music starts
01:22:759 (1,2) - Parallel maybe
01:39:902 - Same as easy, if you want to add in that nice little touch
02:05:617 (4,1) - It kinda goes against what kind of flow you've been promoting through the mapset, given that 4's flow goes leftward while 1 goes right creates antiflow, I feel that this is rather unnecessary since the start of the guitar solo isn't even that intense
02:09:513 (1,2,3) - Make this slightly more dense, it stands out in the section as being extremely undermapped
03:02:305 - The last kiai in general (at least the start) is throwing me off so much, with rhythms like 03:02:500 (4,5,6) - you're undoubtedly following the vocals, but you're leaving out beats like the timestamp this thing is on out
03:05:422 (3,4) - Another example of this, if you wanted to follow ovcals, all you have to do is delete 3 and move 4 onto the red tick, what you're doing is trying to make the drums and vocals work, and that sort of blending of rhythms doesn't work well in lower diffs at all
03:10:292 (1,2) - This stands awkward for a different rhythm, in the previous measure you followed a consistent background beat, ignoring the vocals, here you switch back to vocals, making things awkward as now. It would make more sense in correlation with the previous way you mapped the last measure or so to move 2 to 03:11:071 - instead
The problems with the second kiai persist, please take another look at it and try to make it more consistent, it's one thing to have variety (which is why I stopped pointing out things on easy because I thought of the variations as variety) but it's another to keep switching off from following the vocals and background consistent drum beat.
03:42:824 (3,4) - Well i guess stuff like this is continuing outside the kiai lol, but you can clearly hear the saxophone being held until 03:43:214 - yet there's a rhythm being clicked on the downbeat, it would be fine if you were following the consistent drum beats but you were following the non-drum beats in the last measure so it just feels off
The way the kiais are mapped (because I took a look at the first kiai again) feel pretty off to me, it might just be me being petty but it's awkwardly switching rhythms during it. It's more noticeable when the second kiai has a higher pitch of vocals since the switching with the consistent beat and the vocals become really apparent, but it might just be me being petty. Anyways GL
equal drain z