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Sharlo - Cocoro*Palette

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Topic Starter
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This map has been deleted on the request of its creator. It is no longer available.
greatnathyboy
alright, since i'm noob modder i'll do only hard and insane for now

insane
right, there isn't really anything technically wrong so this is going to be mostly opinion based
00:11:071 (1,2,3) - a bit awkward to play because of the distance, maybe something like https://osu.ppy.sh/ss/6562357 would be better
00:13:214 (1) - tad hard to read, is this intentional?
00:22:759 (5,6,7) - too close to edge of screen
00:29:383 (4) - ^
00:44:188 (2,3) - try blanket the 2 with the second half of the slider
00:45:357 (1,2) - ^
00:45:357 (1,2) - imo this https://osu.ppy.sh/ss/6562412 looks better moved down a tad https://osu.ppy.sh/ss/6562418
01:21:006 (1,2) - make these look more like 01:11:656 (1,2) -
02:31:331 (1) - the storyboard in this section is quite distracting, especially at the bit with the sliders
03:28:993 (1,2) - blanket

and that's it. very nice diff

hard
00:05:811 (2,1) - make these parallel by moving 2's endpoint to https://osu.ppy.sh/ss/6562560 (x=340 y=112)
01:41:461 (1,2,3,4) - imo looks better with 1 having a sharper curve https://osu.ppy.sh/ss/6562624
02:05:617 (3,4,5) - doesn't look great
02:27:824 (5) - maybe move this slider a bit up
02:53:149 (1,1) - maybe nicer slider shapes here
03:38:344 (1,2) - make parallel

as with the insane, also a nice map to play

good luck with ranking :)
Topic Starter
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greatnathyboy wrote:

alright, since i'm noob modder i'll do only hard and insane for now

insane
right, there isn't really anything technically wrong so this is going to be mostly opinion based
00:11:071 (1,2,3) - a bit awkward to play because of the distance, maybe something like https://osu.ppy.sh/ss/6562357 would be better I wanna keep for aesthetics, but if more issued I'll fix it
00:13:214 (1) - tad hard to read, is this intentional? I moved second one a bit
00:22:759 (5,6,7) - too close to edge of screen no problem i think
00:29:383 (4) - ^
00:44:188 (2,3) - try blanket the 2 with the second half of the slider fixed, my slider was rip X(
00:45:357 (1,2) - ^
00:45:357 (1,2) - imo this https://osu.ppy.sh/ss/6562412 looks better moved down a tad https://osu.ppy.sh/ss/6562418 rip
01:21:006 (1,2) - make these look more like 01:11:656 (1,2) - no reason to
02:31:331 (1) - the storyboard in this section is quite distracting, especially at the bit with the sliders oh I have to get more opinions
03:28:993 (1,2) - blanket song is more important

and that's it. very nice diff

hard
00:05:811 (2,1) - make these parallel by moving 2's endpoint to https://osu.ppy.sh/ss/6562560 (x=340 y=112) fixed
01:41:461 (1,2,3,4) - imo looks better with 1 having a sharper curve https://osu.ppy.sh/ss/6562624 i'll consider it
02:05:617 (3,4,5) - doesn't look great rip
02:27:824 (5) - maybe move this slider a bit up..?
02:53:149 (1,1) - maybe nicer slider shapes here later :(
03:38:344 (1,2) - make parallel fixed

as with the insane, also a nice map to play

good luck with ranking :)
thx for mod!
Zero__wind
Romanized title should be "Cocoro Palette" instead as it's in the official video
refer to t/171119/start=61
Topic Starter
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Zero__wind wrote:

Romanized title should be "Cocoro Palette" instead as it's in the official video
refer to t/171119/start=61
fixed~

and updated :)


-Flashlight and hitlight later
-Tell me if you want to keep combocolor and HS used before, now i just kept that
Enon
[SB]
  1. 03:57:824 - "Thanks for playing"을 여기서 터트렸으면 음악이 끝남을 알림과 동시에 마지막을 화려하게 강조할 수 있었을 거라고 봅니다.
[Koiiro Platte]
  1. 00:08:246 (2,2) - 00:11:363 (2) - 저는 개인적으로 이 부분을 비웠으면 더 좋았을 것 같습니다. 음악에서도 이 부분을 특별히 강조하는 음은 들리지 않는 것 같고(뭔가 질질 끄는 음이 존재하긴 하지만), 곡의 초반부인 만큼 1/2 같은 간단한 리듬만을 사용하는 것이 더 어울린다고 생각합니다.
  2. 02:56:266 (1) - 앞의 02:53:149 (1,1) - 두 슬라이더는 빨간 틱에서 보컬음을 강조해줬었는데, 이건 여기에 놓은 이유가 있나요?
[Sharlo's Insane]
  1. 00:05:422 - You could map here since you have been mapped as following vocal sounds. There is a vocal sound "wa" around here. Here might not be correct timing though.
  2. 00:06:980 (6) - You have to add new combo here like you have been doing previously, such as 00:03:084 - here.
no kds

i'll look more later though, i don't know if i could continue writing something here. but, it's time to sleep.
LeQuack
Here's the mod you requested :)

General
  1. I don't know if this is possible, but it would be cool to have the combo colour match the colour being talked about in the song
  2. I don't really see the point of the flashlight if it's just going to cover up the lyrics

Easy
  1. 02:25:097 (1) - I don't know the exact rules, but this slider is going pretty far off the grid. I suggest changing shape to fit in grid better, maybe also consider having each sharp turn happen on every second white tick to give the slider some structure
  2. 03:25:487 (3) - I think the end of this should be clickable, my suggestion would be to have a note at 03:25:487 - and have 03:26:266 (1) - start on the white tick (still finishing where it currently does)


Normal
  1. 00:18:669 (1) - This NC is inconsistent with the rest of the section
  2. 00:34:253 - Clear sound here which you have mapped previously, i would also add a note here
  3. 00:34:448 (1) - Another inconsistent NC
  4. 00:50:811 (5,6) - I would move these right and the (6) up so it forms a sort of triangle pattern and the (5) is perfectly above the (4) slider
  5. 01:08:539 - You're following the vocals up until here where this note is missing, i would either add a note or NC at 01:08:733 (4) - to represent that you are following something different, however the break feels awkward and i believe that adding a note will help the song play better
  6. 01:21:006 - ^
  7. 01:30:357 (3) - Maybe instead have two 3/2 sliders as this way the second one will end at 01:31:721 - which is where the vocals move

Hard
  1. 01:03:084 (2) - Consider an overlap with the end of 01:01:915 (4) -
  2. 02:23:344 (1) - Move down and to the left for a better blanket with previous slider
  3. 02:58:993 (4) - I don't think the last repeat is needed as even though its following a sound, it just makes play clunky and awkward and the sound isn't that emphasized or important

Sharlo's Insane
  1. 00:56:850 - I think you could follow the guitar and add a note here for a better rhythmic flow

Koiiro Palette
  1. 00:04:837 (1) - I think the end of this is too important not to have clickable, recommend making this slider end on white tick and adding a note at 00:05:422 -
  2. 02:09:513 (1) - What about reducing this slider by 1 tick and adding a note at 02:09:805 - as i hear a clear sound there that would be good to be clickable
Topic Starter
Left

LeQuack wrote:

Here's the mod you requested :)

General
  1. I don't know if this is possible, but it would be cool to have the combo colour match the colour being talked about in the song
  2. I don't really see the point of the flashlight if it's just going to cover up the lyrics

Easy
  1. 02:25:097 (1) - I don't know the exact rules, but this slider is going pretty far off the grid. I suggest changing shape to fit in grid better, maybe also consider having each sharp turn happen on every second white tick to give the slider some structure well..
  2. 03:25:487 (3) - I think the end of this should be clickable, my suggestion would be to have a note at 03:25:487 - and have 03:26:266 (1) - start on the white tick (still finishing where it currently does)another use of slider


Normal
  1. 00:18:669 (1) - This NC is inconsistent with the rest of the sectionfixed
  2. 00:34:253 - Clear sound here which you have mapped previously, i would also add a note herewell i don't think i have to
  3. 00:34:448 (1) - Another inconsistent NC fixed
  4. 00:50:811 (5,6) - I would move these right and the (6) up so it forms a sort of triangle pattern and the (5) is perfectly above the (4) slider- > triangle
  5. 01:08:539 - You're following the vocals up until here where this note is missing, i would either add a note or NC at 01:08:733 (4) - to represent that you are following something different, however the break feels awkward and i believe that adding a note will help the song play bettersame above
  6. 01:21:006 - ^
  7. 01:30:357 (3) - Maybe instead have two 3/2 sliders as this way the second one will end at 01:31:721 - which is where the vocals movefixed

Hard
  1. 01:03:084 (2) - Consider an overlap with the end of 01:01:915 (4) - fixed
  2. 02:23:344 (1) - Move down and to the left for a better blanket with previous slideri don't need blanket here
  3. 02:58:993 (4) - I don't think the last repeat is needed as even though its following a sound, it just makes play clunky and awkward and the sound isn't that emphasized or importanttrue, fixed


Koiiro Palette
  1. 00:04:837 (1) - I think the end of this is too important not to have clickable, recommend making this slider end on white tick and adding a note at 00:05:422 -hmm,, sound isn't obvious and didn't feel to do so
  2. 02:09:513 (1) - What about reducing this slider by 1 tick and adding a note at 02:09:805 - as i hear a clear sound there that would be good to be clickable^
thx for mod! call whenever you need mod~
VINXIS
but when will sharlo sing styx helix for me : /
Reillia
[제너럴]
태그 통일을 부탁드립니다 으악
soft-sliderslide2.wav 안쓰이는 힛사
SB/photothumb.db 안쓰이는 파일

[이지]
00:36:006 (1,2,3) - 리듬을 이런식으로 짜보는건 어떤가 자네 00:43:019 (2,1) - 스택 ㅇㄷ???
00:51:591 (1) - 머리부분을 노트로하고 꼬리부터 1/2슬라 시작하는게 더 노래표현 잘된다고 생각함
00:54:708 (1) - ^
02:25:097 (1) - 맨 왼쪽 빨간점이 밖으로 나갔는데 이거 언랭커블 아닌..가?
02:43:798 (4) - NC?
02:46:331 (1) - 굳이 뉴콤이 들어가야하나 싶음
03:50:811 (4,1) - 뉴콤 스왑?
03:57:727 - 스피너 여기서 끝내는게 더 깔삼해 보이는데 어떻게 생각하심?
키아이 전체적으로 보컬을 좀더 잡아줬으면 좋았겠다 라는 생각이 들었음.. 보컬이 더 중심이되기도 하고

[노말]
00:20:422 (1,2) - 블랭킷 만들어 주는게 어떨까요오

키아이때 나오는 박자들 솔직히 무슨 리듬을 잡으려는건지 의도를 모르겠음 보컬을 잡으려면 보컬만잡고 드럼을 잡으려면 드럼을 잡아야하는데 두개가 짬뽕이되서 난잡했음

[하드]
넵..

[Sharlo]
00:01:721 - unity timing lines volume level
00:06:201 (4) - NC?
02:18:669 (5,1) - this ds is too weak for music. how about increase ds?
02:56:266 - why pull this break time end?
03:21:006 (1) - off screen object!

[사랑색 파레트]
00:12:435 (1,1) - 이런패턴 넘나 좋은것..
02:16:721 (6,2) - 좀 애매하게 오버랩된듯 플레이상에서는 문제없겠지만 저라면 고칠듯..
02:31:331 - 플라 sb 으아아악
02:52:467 - 브레이크 타임 왜 땡기셨는지 모르겠..

똥모딩 으악
Topic Starter
Left

[C u r i] wrote:

[제너럴]
태그 통일을 부탁드립니다 으악
soft-sliderslide2.wav 안쓰이는 힛사
SB/photothumb.db 안쓰이는 파일
photothumb저건 편집만 하면 꼭 생기더라.. 슬라이드2는 인센 플라부분에서 자암깐 쓰임

[이지]
00:36:006 (1,2,3) - 리듬을 이런식으로 짜보는건 어떤가 자네 일부러 빈공간을 두고싶어서 킵
00:43:019 (2,1) - 스택 ㅇㄷ??? ㄹㅇ
00:51:591 (1) - 머리부분을 노트로하고 꼬리부터 1/2슬라 시작하는게 더 노래표현 잘된다고 생각함 ㄹㅇ
00:54:708 (1) - ^ ㄹㅇ
02:25:097 (1) - 맨 왼쪽 빨간점이 밖으로 나갔는데 이거 언랭커블 아닌..가? 전에도 나와서 슬라아트 새로짯슴니다..
02:43:798 (4) - NC? ㄹㅇ
02:46:331 (1) - 굳이 뉴콤이 들어가야하나 싶음ㄹㅇ
03:50:811 (4,1) - 뉴콤 스왑? fix
03:57:727 - 스피너 여기서 끝내는게 더 깔삼해 보이는데 어떻게 생각하심? 타 난이도와 조율해보고 고쳐볼게요
키아이 전체적으로 보컬을 좀더 잡아줬으면 좋았겠다 라는 생각이 들었음.. 보컬이 더 중심이되기도 하고흠 사실 저난이도 살짝 걸리는게 있어서 좀더 개선해야될듯

[노말]
00:20:422 (1,2) - 블랭킷 만들어 주는게 어떨까요오 fix

키아이때 나오는 박자들 솔직히 무슨 리듬을 잡으려는건지 의도를 모르겠음 보컬을 잡으려면 보컬만잡고 드럼을 잡으려면 드럼을 잡아야하는데 두개가 짬뽕이되서 난잡했음 그전 모딩에서도 나온 이야기라, 좀 고치는 방향으로 고민해봐야 될듯

[하드]
넵..감사합니다


[사랑색 파레트]
00:12:435 (1,1) - 이런패턴 넘나 좋은것.. 류티한테서 직수입해왔음
02:16:721 (6,2) - 좀 애매하게 오버랩된듯 플레이상에서는 문제없겠지만 저라면 고칠듯.. 저도 고쳤음
02:31:331 - 플라 sb 으아아악 이거 자꾸나오는데 yf도 싫어하면 고쳐봐야게뜸
02:52:467 - 브레이크 타임 왜 땡기셨는지 모르겠.. 오류

똥모딩 으악
ㄳㄳㄳㄳㄳ~~~~~
Rieri
Hello~ M4M from my queue

General
  1. The spread is very uneven from hard to insane, you should add a light insane or something to keep that balanced.

Easy
  1. 00:26:266 (4) - This sound here is weaker than the sound on 00:25:876 - which has a louder sound, dragging it there would sound more appropriate.
  2. 00:51:591 (5) - NC here would be nice according to your NC pattern
  3. 01:04:058 (4) - ^
  4. 01:10:292 (4) - ^ and disable nc 01:11:071 (1) - here
  5. 01:50:811 (4) - ^
  6. 02:59:383 (1) - Putting a NC here would help differentiate higher vocals going on there from the part before which had lower vocals (and it wouldn't break your NC pattern)
  7. 03:50:811 (1,2) - Instead of this rhythm here, I'd recommend this rhythm to keep the 1/1 time distance going and so it's not confusing for the players

Normal
  1. 00:13:019 (4,5) - this is the only time in the whole map you didn't choose to stack the circle on the slider which breaks consistency.
  2. 01:08:733 (4) - move the note to 01:08:539 - and extend the end to where it normally ended
  3. 01:21:201 (4) - ^ and other rhythms similar to it
  4. 03:35:227 (1) - normal can have a 2 beat break time so you can start mapping from 03:39:123 - if you want to
  5. 03:50:811 (1) - since you already tried using this rhythm on easy, why don't you try a different rhythm? something like this

Insane
  1. 00:42:630 (3,4) - What is this random jump? There's nothing to emphasize
  2. 00:49:643 (7,8) - this should have the biggest jump out of that whole combo XD
  3. 00:56:850 - there should be a circle here or something, theres still a sound here
  4. 01:24:123 (1) - this collides with the hp bar, move it down or something
  5. 02:04:058 (5) - this has a relatively smaller sound than the ones with the claps, this should be at smaller distance while the ones with the claps are a bit higher.
  6. 02:15:746 (1,2,3,4,5,6,7) - This would be better if the distance increases from 1~4 and decreases from 5~7 as the pitch of the guitar goes higher and lower
  7. 02:18:863 (1) - I think these can be emphasized since they have a strong finish sound to start with, it would be nice if you could add distance to it for emphasis so it reflects well with the song
  8. The last kiai part obviously has a higher pitch, it would have been nice if the SV was like 1.1 instead of the usual 1.0 :/
  9. 03:51:980 (4,5) - the spacing between this is good for the last emphasis but the distance between 03:51:396 (3,4) - these two are a bit questionable, (4) still has a large sound so shouldn't the distance be larger?
  10. 03:52:175 (1) - sounds like it should end on 03:57:727 - xd

only did three because they're like 4 minutes each map and my maps are like 1:30 per map lol you owe me 12 minutes of modding XD
Underforest
place for m4m
this response was originally planned to be here but since i delayed a bit and it's ranked, will mod this map instead
Peuniak
Hello, NM mod from my queue, sorry that i haven't done that instantly :/

Sharlo's Insane
Generaly, this map is very good imo, the only problem i saw is that spacing on jumps sometimes go crazy on slower parts and is much higher than on intense parts like chorus drops etc. I've got some personal thoughts about it as well, so here they are.

00:04:448 (4) - make this slider straight forward, I just can't see the sense of this control point
00:13:214 (3) - you could roatate and place this one that end of it makes blanket with 00:12:435 (1) (of course don't destroy the blanket between beginning of 00:12:435 (1) and 00:13:214 (3))
00:15:552 (1) - ctrl + . this 2 times and place it like this, it fits more imo http://osu.ppy.sh/ss/6624497
00:28:214 (1), 00:32:890 (1) - not sure if this kind of sliders were made consciously, If not curve them to the opposite side to keep the rotation constant
00:41:266 (2,3,1) - those three togheter feel kinda missplaced for me
00:42:825 (4) - make this jump smaller, there is nothing in music to emphasize but the spacing went up, I don't see the sense of doing this
01:02:305 (1) - same as ^^^ (I suggest moving control point down)
01:03:474 (5) - ^
01:04:643 (2,3,4,5,6,1) - this what I mentioned at the beginning, according to 00:42:825 (4) spacing here is much too small, but I don't recommend making it higher and higher, just make other jumps spacing lower (if I see any kind of jumps like that from this moment I won't mention it, just try to fix it up youself using ctrl + shift + s)
01:23:734 (4) - move this one a bit lower, placing it on 01:24:903 (3), the flow and rotation of map will be more fluent imo (I know that it's stacked with 01:26:266 (3) but they are too far from theirselves to make a difference)
01:29:772 (3,4) - ctrl + g maybe (if you accept ctrl + g 01:29:967 (4,5) as well, that it looks like that http://osu.ppy.sh/ss/6624699)
01:50:811 (1,2) - blanket
02:29:188 (5,1) - avoid this kind of overlapping, move the circle down
02:29:578 (1,2) - blanket?
02:59:967 (2) - I don't like the slidershape of this one tbh, making it similar to 02:59:383 (1) would work better
03:02:110 (4,2) - overlap those
03:10:876 (2,5) - separate them or overlap
03:33:279 (4) - this one doesn't connect neither with 03:32:889 (3,1), I don't have idea how to replace it :( (it feels kinda missplaced)

I like the mapset and song itself, it's very decent imo. Good luck with it ! :)
Rumia-
m4m reply~~
sorry for very late ;;

[Koiiro Pallete]
00:16:526 (6,6,5) - NC this ? its nc kinda long compare to other ncs on this section
00:37:175 (5) - ctrl g this better i think , strong beat
00:38:831 (9) - this beat doesnt exist..
00:51:298 (5) - same as above , should be the same as 00:54:318 (6,7,8,1) -
00:55:097 (2) - maybe cut off the extended slider to 1/2 and add circle on the blue tick for the vocal , if you insist you can increase sv here on the (2) slider for the emphasition
01:55:487 (1) - make the same as 01:49:253 (1,2) - ?
02:01:331 (3,1) - fix the angle of the curve so it looks like it following each other shape
02:25:682 (2,5,8) - maybe nc this would be nice , for the pattern and instrument emphasis
02:30:941 (2) - ctrl g ? better flow for me
02:45:162 - add circle here?
02:53:149 (1,2) - the blanket , can shape better http://puu.sh/sql1U.jpg
02:57:630 (1) - ctrl g for emphasition
03:12:435 (3) - ctrl g
03:22:370 (8) - move down to the middle of slider 03:23:149 (2) -

[偶像]
00:06:201 (4) - nc here? consistent with 00:03:085 (1) -
00:21:786 (6,1) - i think better slider > circle here
00:33:474 (2,4) - ctrl g this ? i like the movement
01:19:643 (1,2) - maybe blanket here ~
02:12:630 (1,3) - minor overlap

[Hard]
00:31:915 (2,3) - plz make same angle
00:38:344 (3) - move this a little down? http://puu.sh/sqm0M.jpg
01:21:006 (1,2) - can blanket better
01:37:370 (3) - ctrl g better flow imo
03:11:071 (3,1) - same angle plz
03:22:759 (1,2) - fix curve

[Normal]
01:42:240 (2) - i think no need red anchor..
clear

[Easy]
00:51:591 (5) - nc , combo too long
Topic Starter
Left

ProEzreal wrote:

Hello~ M4M from my queue

General
  1. The spread is very uneven from hard to insane, you should add a light insane or something to keep that balanced.

Easy
  1. 00:26:266 (4) - This sound here is weaker than the sound on 00:25:876 - which has a louder sound, dragging it there would sound more appropriate. rip catching downbeat is better i think
  2. 00:51:591 (5) - NC here would be nice according to your NC patternfixed
  3. 01:04:058 (4) - ^ fixed
  4. 01:10:292 (4) - ^ and disable nc 01:11:071 (1) - here fixed
  5. 01:50:811 (4) - ^ fixed
  6. 02:59:383 (1) - Putting a NC here would help differentiate higher vocals going on there from the part before which had lower vocals (and it wouldn't break your NC pattern) fixed
  7. 03:50:811 (1,2) - Instead of this rhythm here, I'd recommend this rhythm to keep the 1/1 time distance going and so it's not confusing for the playersok i think

Normal
  1. 00:13:019 (4,5) - this is the only time in the whole map you didn't choose to stack the circle on the slider which breaks consistency.i don't think it's problematic
  2. 01:08:733 (4) - move the note to 01:08:539 - and extend the end to where it normally endedehh..i'll consider it
  3. 01:21:201 (4) - ^ and other rhythms similar to it
  4. 03:35:227 (1) - normal can have a 2 beat break time so you can start mapping from 03:39:123 - if you want to intended
  5. 03:50:811 (1) - since you already tried using this rhythm on easy, why don't you try a different rhythm? something like now okay i thinkthis

only did three because they're like 4 minutes each map and my maps are like 1:30 per map lol you owe me 12 minutes of modding XD

Rumia- wrote:

m4m reply~~
sorry for very late ;;

[Koiiro Pallete]
00:16:526 (6,6,5) - NC this ? its nc kinda long compare to other ncs on this section fixed
00:37:175 (5) - ctrl g this better i think , strong beat more DS instead
00:38:831 (9) - this beat doesnt exist.. I heard in 50% speed
00:51:298 (5) - same as above , should be the same as 00:54:318 (6,7,8,1) - ^, that one was intentional according to song's tension
00:55:097 (2) - maybe cut off the extended slider to 1/2 and add circle on the blue tick for the vocal , if you insist you can increase sv here on the (2) slider for the emphasition okay for now i think
01:55:487 (1) - make the same as 01:49:253 (1,2) - ? well
02:01:331 (3,1) - fix the angle of the curve so it looks like it following each other shapefixed
02:25:682 (2,5,8) - maybe nc this would be nice , for the pattern and instrument emphasis true
02:30:941 (2) - ctrl g ? better flow for mewell i don't use that flow
02:45:162 - add circle here? emphasis of nex jump, no obvious sound needed to be used
02:53:149 (1,2) - the blanket , can shape better http://puu.sh/sql1U.jpg fixed
02:57:630 (1) - ctrl g for emphasition I don't use that flow
03:12:435 (3) - ctrl g ^
03:22:370 (8) - move down to the middle of slider 03:23:149 (2) - fixed

[Hard]
00:31:915 (2,3) - plz make same anglefixed
00:38:344 (3) - move this a little down? http://puu.sh/sqm0M.jpg
01:21:006 (1,2) - can blanket better I don't intend blanket here, but fixed as i can cuz it's not hard to fix
01:37:370 (3) - ctrl g better flow imowell
03:11:071 (3,1) - same angle plz rip me
03:22:759 (1,2) - fix curve rip me

[Normal]
01:42:240 (2) - i think no need red anchor.. rip fixed
clear

[Easy]
00:51:591 (5) - nc , combo too longfixed
thx for mod~~
@Sharlo @Sharlo @Sharlo
Sharlo

VINXIS wrote:

but when will sharlo sing styx helix for me : /
right now
Sharlo
@Left wow, keep my combo color plz! Thanks very much.
and I changed my HS to S:C1 so you can remove those needless files.
you forget to add my id into the tags~

Enon wrote:

[Sharlo's Insane]
  1. 00:05:422 - You could map here since you have been mapped as following vocal sounds. There is a vocal sound "wa" around here. Here might not be correct timing though. Aha I dont like to follow vocal though.
  2. 00:06:980 (6) - You have to add new combo here like you have been doing previously, such as 00:03:084 - here. Ah yes!

LeQuack wrote:

Sharlo's Insane
  1. 00:56:850 - I think you could follow the guitar and add a note here for a better rhythmic flow That's good!

[C u r i] wrote:

[Sharlo]
00:01:721 - unity timing lines volume level I wanna emphasize the Finish~
00:06:201 (4) - NC? fixed
02:18:669 (5,1) - this ds is too weak for music. how about increase ds? fixed
02:56:266 - why pull this break time end?
03:21:006 (1) - off screen object! Get!

ProEzreal wrote:

Insane
  1. 00:42:630 (3,4) - What is this random jump? There's nothing to emphasize reduced the DS!
  2. 00:49:643 (7,8) - this should have the biggest jump out of that whole combo XD kk! XD
  3. 00:56:850 - there should be a circle here or something, theres still a sound here fixed
  4. 01:24:123 (1) - this collides with the hp bar, move it down or something moved a bit
  5. 02:04:058 (5) - this has a relatively smaller sound than the ones with the claps, this should be at smaller distance while the ones with the claps are a bit higher. i see
  6. 02:15:746 (1,2,3,4,5,6,7) - This would be better if the distance increases from 1~4 and decreases from 5~7 as the pitch of the guitar goes higher and lower okay
  7. 02:18:863 (1) - I think these can be emphasized since they have a strong finish sound to start with, it would be nice if you could add distance to it for emphasis so it reflects well with the song ya
  8. The last kiai part obviously has a higher pitch, it would have been nice if the SV was like 1.1 instead of the usual 1.0 :/
  9. 03:51:980 (4,5) - the spacing between this is good for the last emphasis but the distance between 03:51:396 (3,4) - these two are a bit questionable, (4) still has a large sound so shouldn't the distance be larger? fixed
  10. 03:52:175 (1) - sounds like it should end on 03:57:727 - xd

Rumia- wrote:

[偶像]
00:06:201 (4) - nc here? consistent with 00:03:085 (1) - yes
00:21:786 (6,1) - i think better slider > circle here kk~
00:33:474 (2,4) - ctrl g this ? i like the movement
01:19:643 (1,2) - maybe blanket here ~
02:12:630 (1,3) - minor overlap changed its shape~
Zero__wind
Sharlo's update
since she can't upload it properly
Gaia
came here for sharlo's sweet voice
i got a cute mapu with a nice sb too ♥(ˆ⌣ˆԅ)

when can i get a sharlo vocal too /runs
Underdogs
OH MY F****** GOD I FORGOT THIS MAP IN THE QUEUE.

gonna mod this as soon as I get my hands on a PC
Sharlo
www
wut song do you want Gaia
Topic Starter
Left
updated :)

lolthxforstarGaia:)
Underforest
hi from m4m from a month ago lmao

so I checked the entire map, but I didn't found issues to tell :)
good job and waiting for ranked
Battle


[General]
I don't exactly know too much about sbs, but it would be nice if the colorless bg at around 02:31:331 - stayed until the calm part was over instead of fading back to the colorful part. It'd be cool if the color went back as the song started picking up around 02:37:565 - instead

[Easy]
00:08:344 (1,2,3,4) - This measure feels somewhat out of place tbh, the first two combos (1 slightly deviating) as well as the next combo heavily follow vocals, why you chose to randomly switch off them for the consistent beat makes no sense to me tbh
00:14:188 (1,2,3) - The way these rhythms are done feel slightly off imo, you use a repeat slider on 00:15:746 (3) - in order to get the sound on the red tick, while the sounds on 00:15:162 - and 00:15:552 - are skipped. For simplicity reasons you can skip the first red tick mentioned and go for a rhythm like below tbh. Pauses are expected in an Easy and beginners usually rely on approach circles anyways so I feel that it's a good rhythm
00:29:772 (4) - NC
00:36:006 (1) - Slider feels out of place considering all slider around this area utilize smooth curves, sharpness doesn't mix well with this
01:04:058 (4) - NC
01:39:902 - If you wanted to be fancy you could make it so that the screen darkens faster from the break and move it to hear to go along with the music
02:15:746 (1,2) - Could move 2 slightly up to make the transition a bit smoother considering there's a small pause
02:21:980 (1) - Could move up the red node and curve up a bit to match with when the saxophone is in the music, your other sliders have some shifts when the saxophone is playing and it's a nice detail to add
03:50:811 (1,2) - I don't really see why you chose to do 1/2 at the end when you never did it in the entire map, it would make more sense imo to do the rhythm below since it's more expected and hits all the what I still think is a saxophone in the music

[Normal]
00:12:435 (3,4,5,6) - I feel like it would be better if you stacked 5 on 4 (to maintain consisntency (you would have to rotate 5 and re-adjust from there), and then just keep 6 unstacked. It follows what you normally do with 1/2 and sliders by stacking, ad gives more emphasis to the pause right before the music starts
01:22:759 (1,2) - Parallel maybe
01:39:902 - Same as easy, if you want to add in that nice little touch
02:05:617 (4,1) - It kinda goes against what kind of flow you've been promoting through the mapset, given that 4's flow goes leftward while 1 goes right creates antiflow, I feel that this is rather unnecessary since the start of the guitar solo isn't even that intense
02:09:513 (1,2,3) - Make this slightly more dense, it stands out in the section as being extremely undermapped
03:02:305 - The last kiai in general (at least the start) is throwing me off so much, with rhythms like 03:02:500 (4,5,6) - you're undoubtedly following the vocals, but you're leaving out beats like the timestamp this thing is on out
03:05:422 (3,4) - Another example of this, if you wanted to follow ovcals, all you have to do is delete 3 and move 4 onto the red tick, what you're doing is trying to make the drums and vocals work, and that sort of blending of rhythms doesn't work well in lower diffs at all
03:10:292 (1,2) - This stands awkward for a different rhythm, in the previous measure you followed a consistent background beat, ignoring the vocals, here you switch back to vocals, making things awkward as now. It would make more sense in correlation with the previous way you mapped the last measure or so to move 2 to 03:11:071 - instead
The problems with the second kiai persist, please take another look at it and try to make it more consistent, it's one thing to have variety (which is why I stopped pointing out things on easy because I thought of the variations as variety) but it's another to keep switching off from following the vocals and background consistent drum beat.
03:42:824 (3,4) - Well i guess stuff like this is continuing outside the kiai lol, but you can clearly hear the saxophone being held until 03:43:214 - yet there's a rhythm being clicked on the downbeat, it would be fine if you were following the consistent drum beats but you were following the non-drum beats in the last measure so it just feels off

The way the kiais are mapped (because I took a look at the first kiai again) feel pretty off to me, it might just be me being petty but it's awkwardly switching rhythms during it. It's more noticeable when the second kiai has a higher pitch of vocals since the switching with the consistent beat and the vocals become really apparent, but it might just be me being petty. Anyways GL

equal drain z
Topic Starter
Left

Battle wrote:



[General]
I don't exactly know too much about sbs, but it would be nice if the colorless bg at around 02:31:331 - stayed until the calm part was over instead of fading back to the colorful part. It'd be cool if the color went back as the song started picking up around 02:37:565 - instead

[Easy]
00:08:344 (1,2,3,4) - This measure feels somewhat out of place tbh, the first two combos (1 slightly deviating) as well as the next combo heavily follow vocals, why you chose to randomly switch off them for the consistent beat makes no sense to me tbh 00:08:733 (2) - strong, 00:10:682 (4) - strong so like this
00:14:188 (1,2,3) - The way these rhythms are done feel slightly off imo, you use a repeat slider on 00:15:746 (3) - in order to get the sound on the red tick, while the sounds on 00:15:162 - and 00:15:552 - are skipped. For simplicity reasons you can skip the first red tick mentioned and go for a rhythm like below tbh. Pauses are expected in an Easy and beginners usually rely on approach circles anyways so I feel that it's a good rhythm melody first
00:29:772 (4) - NC fixed
00:36:006 (1) - Slider feels out of place considering all slider around this area utilize smooth curves, sharpness doesn't mix well with this let's keep this one cuz i like this
01:04:058 (4) - NC fixed
01:39:902 - If you wanted to be fancy you could make it so that the screen darkens faster from the break and move it to hear to go along with the music like this cuz easy diffs same for noramal
02:15:746 (1,2) - Could move 2 slightly up to make the transition a bit smoother considering there's a small pauseyeah
02:21:980 (1) - Could move up the red node and curve up a bit to match with when the saxophone is in the music, your other sliders have some shifts when the saxophone is playing and it's a nice detail to add rip I'll fix if i can
03:50:811 (1,2) - I don't really see why you chose to do 1/2 at the end when you never did it in the entire map, it would make more sense imo to do the rhythm below since it's more expected and hits all the what I still think is a saxophone in the music well, now is okay i think


equal drain z
maybe all fix normal, but so many rhythm changes so messed rip
also thanks to Cellina, gave suggestion

thx for mod!
DeletedUser_423548
I'm sorry.

My osu will not add songs

Please wait a little more :o
Topic Starter
Left

Yasaija 714 wrote:

I'm sorry.

My osu will not add songs

Please wait a little more :o
lol no problem
Asahina Momoko
fom this, sry for the delay :o

[General]
  1. AIBat shows some errors about unused files but i'm not familiar with storyboarding so idk lol
  2. just kinda skeptical about metadata tho, "Cocoro" is okayish as romanising but "Kokoro" is more natural to see and some websites are adopting the latter
    cf. https://www.youtube.com/watch?v=iqJgL60v-vk, http://vocaloidlyrics.wikia.com/wiki/%E ... %8APalette)
  3. 00:57:824 - lyrics error: remove "ワタ” and put "ワタシを" on 01:00:941 -
  4. 01:54:708 - lyrics error: オレンジ色の夕焼け
[Sharlo]
  1. 02:15:357 (4,5,1) - looks a little awkward, curve 4 or move 4 to more right side would be nice
[Koiiro Pallete]
  1. 02:46:818 - missing note?
very flawless mapset i think, gl!!
Topic Starter
Left
all fixed, SB thing will be fixed :)
thx for mod~
Sharlo
how is it going
Gaia

Sharlo wrote:

how is it going

i want a mutual first plz /me runs
Topic Starter
Left

Sharlo wrote:

how is it going
p/4133971/
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