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Myu314 - Kidudai Ninja

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Total Posts
21
Topic Starter
LaunchedthousandShip
This beatmap was submitted using in-game submission on 2011年8月19日 at 11:23:01

Artist: Myu314
Title: Kidudai Ninja
BPM: 165
Filesize: 2111kb
Play Time: 02:03
Difficulties Available:
  1. Boring (3.81 stars, 160 notes)
  2. Easy (2 stars, 109 notes)
  3. Hard (4.98 stars, 329 notes)
  4. Relaxing (4.33 stars, 180 notes)
  5. Shadow (5 stars, 513 notes)
Download: Myu314 - Kidudai Ninja
Information: Scores/Beatmap Listing
---------------
Ninja of Ninjas
Easy 100%
Boring 100%
Relaxing 100%
Hard 100%
Shadow 100%

July 16, 2011 All done, move to pending.
Aug 19, 2011 Fix Lizbeth mod.
DeeN
nice
LunaticSHIKI
nice你妹 2货
Hanyuu
wow cool beat :D
Henkie
You should finish this D:
It's awesome :D
Topic Starter
LaunchedthousandShip

Henkie wrote:

You should finish this D:
It's awesome :D
I wont work on this anymore, glad that there are some ppl do like this map, so I wont delete the whole mapset. Let it go to graveyard peacefully. However, I will think about finishing the whole mapset. Just to bad I asked another awesome mapper the make a guest diff for me, guess now he will no longer map this.
abalee
revived
hvick225
._.
ignorethis
suck, me please you eat fly
fanzhen0019
o.o
Asagiri Mai
Axey
我射你个满嘴白呼呼看不到牙齿
Real_Imouto
射你一脸daza
eveless
瞎了阿黄你...
Trans_Am
:oops:
xierbaliti
2
Topic Starter
LaunchedthousandShip

xierbaliti wrote:

2
我不服!
Selee
很给力的曲 <_<
Lizbeth
hihi ^^/

Set preview point in all diffs

Shadow
00:05:177 (1) - too fast after the spinner, I suggest to end spinner earlier. Or maybe end it where the first circle is.
00:09:540 (1,2,3) - this three objects could be part of prev combo, maybe you could remove new combo on (1) and add new combo here:00:10:267
00:16:813 (11) - new combo?
00:52:995 (3) - should be farther, or is it an intentional anti-jump?

Hard
00:36:904 (1) - start spinner on next red tick? so it won't show so fast after last note.
01:31:177 (2) - maybe switch direction of this spinner, because visualy is closer to (3), than the next 4. something like this: http://puu.sh/3KBm (just a suggestion)
00:28:449 - useless timing section, delete~
00:50:267 - same~

Boring
01:57:176 (1) - remove new combo?
00:50:267 - useless timing section, please delete~
Maybe you could end this diff as you ended easy

Easy
00:50:267 - useless timing section
01:52:087 (1) - remove new combo?

I think you should vary circle size more. From Boring to Shadow is same circle size.
why not use tick rate 2 for all diffs?

Awesome map set~~<3
Hope all this is helpfull :3
DeeN
i miss something?

yepyepyepyepyepyepyepyepyepyepyepyepyepyepyepyepyepyepyepyepyepyepyepyep
Topic Starter
LaunchedthousandShip

Lizbeth wrote:

hihi ^^/

Set preview point in all diffs

Shadow
00:05:177 (1) - too fast after the spinner, I suggest to end spinner earlier. Or maybe end it where the first circle is. fixed
00:09:540 (1,2,3) - this three objects could be part of prev combo, maybe you could remove new combo on (1) and add new combo here:00:10:267 fixed
00:16:813 (11) - new combo? fixed, though in another way
00:52:995 (3) - should be farther, or is it an intentional anti-jump? hm, i feel it is more like a stop here

Hard
00:36:904 (1) - start spinner on next red tick? so it won't show so fast after last note. fixed
01:31:177 (2) - maybe switch direction of this spinner, because visualy is closer to (3), than the next 4. something like this: http://puu.sh/3KBm (just a suggestion) I think this is what i like to use in a hard to make something hard XD
00:28:449 - useless timing section, delete~ fixed
00:50:267 - same~ fixed

Boring
01:57:176 (1) - remove new combo? fixed
00:50:267 - useless timing section, please delete~ fixed
Maybe you could end this diff as you ended easy I think its what I felt? maybe

Easy
00:50:267 - useless timing section fixed
01:52:087 (1) - remove new combo? fixed

I think you should vary circle size more. From Boring to Shadow is same circle size. fixed
why not use tick rate 2 for all diffs? this is personal taste I guess lol

Awesome map set~~<3
Hope all this is helpfull :3
all done, ready for recheck
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