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LiSA - oath sign

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Total Posts
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Topic Starter
smallboat
This beatmap was submitted using in-game submission on 2016年12月15日 at 上午 11:45:13

Artist: LiSA
Title: oath sign
Source: Fate/Zero
Tags: フェイト opening type moon ufotable aniplex 2011 2012 anime visual novel game comic movie card saber archer seven master servant sword fire ghost magic gate four holy cup survive battle break fantasy legend Takeuchi Takashi Urobuchi Gen
BPM: 152
Filesize: 29648kb
Play Time: 04:04
Difficulties Available:
  1. Easy (1.46 stars, 240 notes)
  2. Excalibur (4.95 stars, 881 notes)
  3. Hard (3.1 stars, 637 notes)
  4. Insane (4.06 stars, 770 notes)
  5. Normal (1.98 stars, 438 notes)
Download: LiSA - oath sign
Download: LiSA - oath sign (no video)
Information: Scores/Beatmap Listing
---------------
《Fate/Zero》(日語:フェイト/ゼロ;中文:命運/零話),是一部2006年12月29日由TYPE-MOON公司發行的傳奇小說(輕小說),作者為Nitro+所屬的虛淵玄,人物設計與插畫為TYPE-MOON所屬的武內崇。
本作是奈須蘑菇創作的視覺小說電腦遊戲《Fate/stay night》的前傳,故事描寫發生於《Fate/stay night》十年前的「第四次聖杯戰爭」,故事圍繞著《Fate/stay night》主角群的前一世代依次展開。在讀賣新聞社主辦的SUGOI JAPAN Award 2015「最想向海外介紹的日本流行文化」評選中獲得輕小說部門第6名。
電視動畫版由ufotable製作,2011年10月播出第一季,2012年4月播出第二季。
Julie

smallboat wrote:

O_O
09kami

09kami wrote:

Unused hitsounds:
soft-hitwhistle2.wav


Wave hitsounds with possible delay > 5ms:
soft-hitfinish.wav

mp3超过10mb了 作为一个不超过5分钟的图集 不知道会不会有影响

[Excalibur]
00:20:968 (1,2,3) - 这个地方连接的有些勉强或许考虑下改变00:20:770 (5,6,1) - 的位置? 比如这样怎么样 http://puu.sh/sgIta/829d93cb82.png
http://puu.sh/sgIta/829d93cb82.png
这样从moder的角度看 在edit里00:20:968 (1,3) - 的位置也看着比较舒服

00:36:560 (3) - 这里的节奏可以比较密集吧 而且大白线那用静音反而怪怪的 倒不如直接拉到蓝线 感觉这样效果挺好的
http://puu.sh/sgIEU/dcf6e2bd8d.png

01:14:060 (1,2,3,1,2,3,4,5,1) - 关于这一段 我个人理解是 01:14:060 (1,2,3) - 这三个note反而放近一点比较好 然后01:14:652 (1,2) - 01:15:441 (3,4,5,1) - 这两个可以分为两组 做放大的对称跳

02:39:520 (4,5,1) - 这里和02:39:323 (3) - 拉远 尽量做到距离不要比这里近02:36:363 (4,1) -

这个难度 星桥的即视感很高啊...
Lily Bread
as request

[Hard]
OD7? 0 0一般不是6嘛

01:01:428 (8,9) - 三个圈不错的样子,因为是三个比较重的鼓点
02:15:639 (8,9) - ^

03:17:613 (1,2,3) - 因为是比较安静的部分,所以可能用1/4折返来代替三连会好一点?
http://puu.sh/sgJrM/c5fc7ea09d.jpg

[Insane]
01:14:553 - 把这个三连补上挺好,感觉也不影响 - 01:14:454 (9) - 这个音的表现
02:28:764 - ^
03:39:816 - ^

[Excalibur]
02:21:954 (5,6,7) - 这个flow接近直线了,不过这里的音不是很重...应该不需要用直线flow或者大钝角flow来强调

呃,大致看了看,摸不出什么.. gl
SnowNiNo_
需要摸隨時call我:3
__Ag
hello船爷

Hard
00:16:626 (2,3,4) - 做成一条直线吧

00:24:520 (8) - 因为在00:24:915 - 这里也没有音,感觉可以直接拖到后面(9)之前的蓝线over一下

00:31:626 (9,1) - 我以为这里空拍了才做这么大间距,为什么会突然变大呢

00:54:520 (2) - 要不前后DS做一样的,好看些

00:57:284 (1) - 我的话会取消这个NC,和00:56:889 (5) - 靠近一些,然后在00:57:678 (2) - 这里NC,可能比较合曲(如果改的话01:09:915 (1) - 这里也一样)

01:05:080 - 可以加个note

01:06:757 (6) - NC

02:36:363 (5,1,2) - DS太暧昧了

Insane
00:02:810 (7,1) - 直接叠起来呗

00:25:310 (5,1) - 可以做跳一点

00:56:691 (4,5,6,1) - 角度不好 ,做成锐角吧

01:14:454 (9,1,2) - DS再做明显一点

02:28:664 (9,1,2) - DS太暧昧

Excalibur
00:24:915 (4) - 这个也许可以做成一个减速的1/1滑条

00:44:652 (1,2,3,4) - 这里音乐应该还没达到能跳这么大的程度

00:59:849 (1,2,3,1,2,3) - 我个人觉得这种左右的好难跳(当年的空气人很多人都断在这个梗上),上下可能都要好一些

01:33:600 (1,3) - 突然的overlap来了个猝不及防

01:38:337 (1,2) - 向左旋转70度左右从下面跳着上来也许不错

02:10:901 (1,2,3) - 角度太钝了,特别是作为大跳的时候,而且还是横向过来的

美丽,多长时间没摸图,也只看出这些了,水摸别打我
SnowNiNo_
  • [Easy]
  1. 00:22:547 (1,2,3) - 形狀稍微調整一下比較好看 https://osu.ppy.sh/ss/6575423
  2. 00:26:889 - 01:41:099 - 我覺得這邊從這邊開始的1/1滑條用法蠻奇怪的 因為這邊vocal音比snare還要重 所以我覺得跟vocal會比跟snare好很多 像 https://osu.ppy.sh/ss/6575458
  3. 00:58:863 - 01:11:494 - 02:13:073 - 02:25:705 - 03:24:126 - 03:36:757 - 這邊把cymbol sound做出來會比較好 make the strong sound clickable is better
  4. 01:58:863 (1,2) - blanket會好看多
  • [Normal]
  1. 00:43:863 (7) - curve下面一點讓 00:43:073 (5,6,7) - 好看點
  2. 02:58:863 (6,7) - 這邊的音應該是這樣 http://puu.sh/sj7xo/28cd13b525.jpg, 會順比較多
  3. 03:14:455 - 我是會建議把這邊改成note 畢竟是重音 打起來比較有impact
  4. 03:28:270 (1) - unnecessary and inconsistent NC
  5. 01:16:626 (5) - 02:30:837 (1) - 03:41:890 (1) - inconsistent NC usage
  • [Hard]
  1. 00:09:915 - 加個note八 很奇怪欸xd
  2. 00:35:573 (4,5,6,1) - 01:49:784 (4,5,6,1) - 03:18:994 (6,1,2,3) - 做點 custom spacing 八 這overlap你應該也不喜歡八 lol
  3. 00:40:113 (5,6,7) - ds修一下
  4. 00:57:284 - 01:09:915 - 好單調QQ 做點別的巴 這再hard因該是可接受的
  5. 01:06:165 (4,5) - blanket修一下
  6. 01:35:771 (7,8) - ^
  7. 03:14:455 - 跟normal一樣 建議把這邊改成note
  8. 01:16:034 - 02:30:244 - 03:41:297 - inconsistent NC usage
  • [Insane]
  1. 00:09:915 - aaaa加個note吧
  2. 00:49:191 (1,2,3) - consist the spacing
  3. 00:59:257 (2,3) - larger spacing for emphasis, 至少跟 00:59:849 (4,5) - 差不多
  4. 01:04:586 (5) - 02:18:796 (5) - 就改串燒吧 這邊突然有個1/4 reverse不太好打
  5. 01:14:454 (9,1) - larger spacing for emphasis, 至少跟 01:13:270 (6,7) - 差不多
  6. 01:48:402 (1) - 怎突然會NC在這邊lol? 因該在 01:49:192 (4) - 才對
  7. 00:52:152 (6) - 02:06:363 (1) - inconsistent NC
  8. 00:56:691 (4) - 01:09:322 (4) - 02:10:901 (1) - 02:23:532 (4) - 03:34:585 (4) - inconsistent NC
  9. 02:13:467 (2,3) - larger spacing for emphasis
  10. 02:28:862 (1,2,3) - spacing大一點 怕會誤讀成1/2
  11. 02:31:230 (3) - NC在這八 02:31:625 (1) - 就不用了
  12. 03:10:705 - 串燒呢QQ?
  13. 03:14:455 (4) - 可移到 184 323
  14. 03:18:994 (7,8,9,1) - 一樣做點custom spacing吧 overlap不好看
  15. 03:34:783 (5,6) - 5>6的spacing要大點會比較好 因為vocal音的pitch比較高
  16. 03:39:915 (1,2) - spacing大一點 至少要有x1.7會比較好 怕會誤讀成1/2 因為這邊的spacing跟 03:39:717 (9,1) - 有87分像
  17. 03:45:836 (5) - 把這也改成kick可以做很好的emphasis 可參考
  18. 03:49:981 (4,1) - larger spacing for emphasis on cymbol sound on 03:50:376 (1) -
  • [Ex咖哩棒!]
  1. 00:59:849 (1,2,3,1,2,3) - 試試看這樣吧 https://osu.ppy.sh/ss/6575785 以一個玩家的角度 這種排列會好打很多
  2. 01:12:481 (1,2,3,1,2,3) - 一樣可試試看這樣 https://osu.ppy.sh/ss/6575789 如果有改的話01:14:060 (1,3) - 要ctrl + g會好打多
  3. 01:33:600 (1,3) - 移開點八 有點不好讀(HR的話拉=W=
  4. 01:45:441 (5,6,7) - 你的emphasis怎麼不見啦QQ? 00:31:231 (1,2,3) - 這邊很好的說
  5. 01:49:192 (4) - 01:50:770 (4) - 應該NC在這邊吧
  6. 01:52:547 (5) - 可NC for emphasis
  7. 00:52:152 (6) - 02:06:363 (1) - inconsistent NC
  8. 00:56:691 (5) - 02:10:901 (1) - ^
  9. 02:14:061 (1,2,3,1,2,3) - 一樣 可參考
  10. 03:10:705 - 串燒QQ
  11. 03:21:954 (1) - unnecessary NC
  12. 03:25:113 (1,2,3,1,2,3) - https://osu.ppy.sh/ss/6575886
  13. 03:37:744 (1,2,3,1,2,3) - https://osu.ppy.sh/ss/6575898
aaa睡了QQ
明天還有微積分期中考xd
有啥問題在FBㄅ :)
Binguo
送水膜 ;)

[normal]
00:00:836 (2,4) - 4的弯曲度和2不一样看着别捏
02:36:560 (4,5) - ↑
02:52:349 (4,5,6,7) - 换成滑条吧音比其他地方轻
02:57:678 (2,3) - ↑
03:55:113 (6) - 放开一点吧

[hard]
00:05:178 (5) - Ctrl+G
00:05:968 (6) - ↑
00:09:126 (6) - 干脆删掉后面两个单点直接折返2次
01:00:639 (6) - 叠在01:00:047 (5) - 尾部
01:36:166 (8) - 包了难看 不如不包
02:36:560 (1,2) - 滑条

[lnsane]
00:03:599 (1,2,3,4) - 和前一组对比的话可以做个逆时针
02:18:796 (5) - 不要折返直接两个1/4滑动条 更好分辨 并且更加适合鼓点
02:34:784 (5) - ↑
03:11:099 (5,6) - 还是做成一样的吧3

[EX]
01:37:152 (2,3,4,5,6,7) - 这段音乐听上去明显是过渡段落 还是做简单点吧
02:05:968 (4) - Ctrl+G
02:11:888 (2,3,4) - 3/4滑条把节奏做紧一点 如果用了 :o 间距不要太大了
02:15:638 (1,2,3) - 与附近的单点相比这里比较特殊间距缩小一些有一点反差的感觉会更有意思 这一段看上去像是魔法阵
03:22:941 (2,3,4) - 同第三条

我跑路啦~~
Topic Starter
smallboat
09神

09kami wrote:

09kami wrote:

Unused hitsounds:
soft-hitwhistle2.wav 哦這我本來要用的忘記加上了,我等下想想要加哪邊


Wave hitsounds with possible delay > 5ms:
soft-hitfinish.wav 改了

mp3超过10mb了 作为一个不超过5分钟的图集 不知道会不会有影响 應該沒事 沒辦法我音效挑了挑 結果就放這麼多了233

[Excalibur]
00:20:968 (1,2,3) - 这个地方连接的有些勉强或许考虑下改变00:20:770 (5,6,1) - 的位置? 比如这样怎么样 http://puu.sh/sgIta/829d93cb82.png
http://puu.sh/sgIta/829d93cb82.png
这样从moder的角度看 在edit里00:20:968 (1,3) - 的位置也看着比较舒服 稍微變了點位置

00:36:560 (3) - 这里的节奏可以比较密集吧 而且大白线那用静音反而怪怪的 倒不如直接拉到蓝线 感觉这样效果挺好的
http://puu.sh/sgIEU/dcf6e2bd8d.png 感覺現在的比較好 因為背景音樂大白線是沒聲音的 所以這邊用個hitnormal小聲做銜接使不會inaudible 然後後面1/4滑條不太好 會有點overmap問題imo

01:14:060 (1,2,3,1,2,3,4,5,1) - 关于这一段 我个人理解是 01:14:060 (1,2,3) - 这三个note反而放近一点比较好 然后01:14:652 (1,2) - 01:15:441 (3,4,5,1) - 这两个可以分为两组 做放大的对称跳 01:14:060 (1,2,3)-> 確實是間距會有點小 但對應pattern還是先keep 而且bpm稍低 應該是不太難接 後面那2組也keep

02:39:520 (4,5,1) - 这里和02:39:323 (3) - 拉远 尽量做到距离不要比这里近02:36:363 (4,1) - 改了

这个难度 星桥的即视感很高啊... 忘了星橋是哪一張了

謝謝09神的 check ~ :)
百合

Lily Bread wrote:

as request

[Hard]
OD7? 0 0一般不是6嘛 調低了6.5

01:01:428 (8,9) - 三个圈不错的样子,因为是三个比较重的鼓点 其實這邊我也認為3個notes是不錯的選擇,但根據rhythm spread來做分配的
02:15:639 (8,9) - ^ 同上

03:17:613 (1,2,3) - 因为是比较安静的部分,所以可能用1/4折返来代替三连会好一点?
http://puu.sh/sgJrM/c5fc7ea09d.jpg OK這可以採用,改了

[Insane]
01:14:553 - 把这个三连补上挺好,感觉也不影响 - 01:14:454 (9) - 这个音的表现
02:28:764 - ^ 同上
03:39:816 - ^ 同上

[Excalibur]
02:21:954 (5,6,7) - 这个flow接近直线了,不过这里的音不是很重...应该不需要用直线flow或者大钝角flow来强调 稍微放近了點

呃,大致看了看,摸不出什么.. gl

謝謝百合的 check ~ :)

__Ag wrote:

hello船爷

Hard
00:16:626 (2,3,4) - 做成一条直线吧 想有個弧度

00:24:520 (8) - 因为在00:24:915 - 这里也没有音,感觉可以直接拖到后面(9)之前的蓝线over一下 ?滑條尾端有背景音呢 會不會聽錯了? 這keep

00:31:626 (9,1) - 我以为这里空拍了才做这么大间距,为什么会突然变大呢 聽音樂有一點跳點 所以就跳了些

00:54:520 (2) - 要不前后DS做一样的,好看些 OK調了

00:57:284 (1) - 我的话会取消这个NC,和00:56:889 (5) - 靠近一些,然后在00:57:678 (2) - 这里NC,可能比较合曲(如果改的话01:09:915 (1) - 这里也一样) 這個考慮一下,因為大白線設NC是常態,我再想看看吧,不錯的想法

01:05:080 - 可以加个note 想簡單點所以不加了

01:06:757 (6) - NC 改了

02:36:363 (5,1,2) - DS太暧昧了 聽音樂可以跳一下 不過稍微拉近了點

Insane
00:02:810 (7,1) - 直接叠起来呗 想做個anti-jump效果

00:25:310 (5,1) - 可以做跳一点 改了點位置

00:56:691 (4,5,6,1) - 角度不好 ,做成锐角吧 改了一些

01:14:454 (9,1,2) - DS再做明显一点 放一致了

02:28:664 (9,1,2) - DS太暧昧 改了一些

Excalibur
00:24:915 (4) - 这个也许可以做成一个减速的1/1滑条 是可以但是最後不採用,這keep

00:44:652 (1,2,3,4) - 这里音乐应该还没达到能跳这么大的程度 好像聽起來真的也沒那麼大間距,稍微縮小了一點

00:59:849 (1,2,3,1,2,3) - 我个人觉得这种左右的好难跳(当年的空气人很多人都断在这个梗上),上下可能都要好一些 這考慮一下吧,看上去感覺還好

01:33:600 (1,3) - 突然的overlap来了个猝不及防 稍微改了一點

01:38:337 (1,2) - 向左旋转70度左右从下面跳着上来也许不错 感覺不是很好,這keep

02:10:901 (1,2,3) - 角度太钝了,特别是作为大跳的时候,而且还是横向过来的 好像真的角度太尖,那我把那個3的note移動了一點位置

美丽,多长时间没摸图,也只看出这些了,水摸别打我 沒關係,多少也有點改到,不介意你的水,祝跟妳妹子幸福喔~ 8-)

謝謝__Ag的 check ~ :)
先更新,之後再回復下面2位的mod。 剩尼諾的還沒reply,reply完再update

尼諾

SnowNiNo_ wrote:

  • [Easy]
  1. 00:22:547 (1,2,3) - 形狀稍微調整一下比較好看 https://osu.ppy.sh/ss/6575423
  2. 00:26:889 - 01:41:099 - 我覺得這邊從這邊開始的1/1滑條用法蠻奇怪的 因為這邊vocal音比snare還要重 所以我覺得跟vocal會比跟snare好很多 像 https://osu.ppy.sh/ss/6575458 是不錯,但這類似的作法已經有用在Normal裡了,故keep
  3. 00:58:863 - 01:11:494 - 02:13:073 - 02:25:705 - 03:24:126 - 03:36:757 - 這邊把cymbol sound做出來會比較好 make the strong sound clickable is better 不太懂這邊指的是什麼意思,我看了這幾個沒什麼問題
  4. 01:58:863 (1,2) - blanket會好看多 稍微改了點位置不blanket了
  • [Normal]
  1. 00:43:863 (7) - curve下面一點讓 00:43:073 (5,6,7) - 好看點 稍微移動了一點
  2. 02:58:863 (6,7) - 這邊的音應該是這樣 http://puu.sh/sj7xo/28cd13b525.jpg, 會順比較多 OK
  3. 03:14:455 - 我是會建議把這邊改成note 畢竟是重音 打起來比較有impact 看起來也是不錯,但在Normal就別這麼難吧
  4. 03:28:270 (1) - unnecessary and inconsistent NC 誤加了,fixed
  5. 01:16:626 (5) - 02:30:837 (1) - 03:41:890 (1) - inconsistent NC usage OK都一致了
  • [Hard]
  1. 00:09:915 - 加個note八 很奇怪欸xd 還好吧,感覺加了反而難
  2. 00:35:573 (4,5,6,1) - 01:49:784 (4,5,6,1) - 03:18:994 (6,1,2,3) - 做點 custom spacing 八 這overlap你應該也不喜歡八 lol 前面2個改了,後面那一個keep
  3. 00:40:113 (5,6,7) - ds修一下 OK
  4. 00:57:284 - 01:09:915 - 好單調QQ 做點別的巴 這再hard因該是可接受的 是不錯但這遮擋有點多,放Insane較適合,所以keep
  5. 01:06:165 (4,5) - blanket修一下 移動了一點
  6. 01:35:771 (7,8) - ^ 這邊沒blanket?
  7. 03:14:455 - 跟normal一樣 建議把這邊改成note 改了
  8. 01:16:034 - 02:30:244 - 03:41:297 - inconsistent NC usage 都修了
  • [Insane]
  1. 00:09:915 - aaaa加個note吧 想在最後一個diff加就好
  2. 00:49:191 (1,2,3) - consist the spacing 移動了一點
  3. 00:59:257 (2,3) - larger spacing for emphasis, 至少跟 00:59:849 (4,5) - 差不多 OK
  4. 01:04:586 (5) - 02:18:796 (5) - 就改串燒吧 這邊突然有個1/4 reverse不太好打 改了一些些
  5. 01:14:454 (9,1) - larger spacing for emphasis, 至少跟 01:13:270 (6,7) - 差不多改了一點
  6. 01:48:402 (1) - 怎突然會NC在這邊lol? 因該在 01:49:192 (4) - 才對 稍微調整了一下NC
  7. 00:52:152 (6) - 02:06:363 (1) - inconsistent NC OK一致了
  8. 00:56:691 (4) - 01:09:322 (4) - 02:10:901 (1) - 02:23:532 (4) - 03:34:585 (4) - inconsistent NC 一致了
  9. 02:13:467 (2,3) - larger spacing for emphasis
  10. 02:28:862 (1,2,3) - spacing大一點 怕會誤讀成1/2 2移遠了些
  11. 02:31:230 (3) - NC在這八 02:31:625 (1) - 就不用了 後面那個新NC好像誤加到了,已取消
  12. 03:10:705 - 串燒呢QQ? Insane不太喜歡放三連串的,這keep
  13. 03:14:455 (4) - 可移到 184 323 移到附近一點的位置了
  14. 03:18:994 (7,8,9,1) - 一樣做點custom spacing吧 overlap不好看 嗯好吧,稍微把7跟8放開了點
  15. 03:34:783 (5,6) - 5>6的spacing要大點會比較好 因為vocal音的pitch比較高 OK可行
  16. 03:39:915 (1,2) - spacing大一點 至少要有x1.7會比較好 怕會誤讀成1/2 因為這邊的spacing跟 03:39:717 (9,1) - 有87分像 OK,放大了1.3x
  17. 03:45:836 (5) - 把這也改成kick可以做很好的emphasis 可參考 OK
  18. 03:49:981 (4,1) - larger spacing for emphasis on cymbol sound on 03:50:376 (1) - 拉開了一點距離
  • [Ex咖哩棒!]
  1. 00:59:849 (1,2,3,1,2,3) - 試試看這樣吧 https://osu.ppy.sh/ss/6575785 以一個玩家的角度 這種排列會好打很多 稍微改了點位置
  2. 01:12:481 (1,2,3,1,2,3) - 一樣可試試看這樣 https://osu.ppy.sh/ss/6575789 如果有改的話01:14:060 (1,3) - 要ctrl + g會好打多 改了一些
  3. 01:33:600 (1,3) - 移開點八 有點不好讀(HR的話拉=W= 恩OK稍微拉遠了
  4. 01:45:441 (5,6,7) - 你的emphasis怎麼不見啦QQ? 00:31:231 (1,2,3) - 這邊很好的說 加了個NC和動了點位置
  5. 01:49:192 (4) - 01:50:770 (4) - 應該NC在這邊吧 改了
  6. 01:52:547 (5) - 可NC for emphasis
  7. 00:52:152 (6) - 02:06:363 (1) - inconsistent NC 改了
  8. 00:56:691 (5) - 02:10:901 (1) - ^ 改了
  9. 02:14:061 (1,2,3,1,2,3) - 一樣 可參考 這還好 不改了 但有拉近了點
  10. 03:10:705 - 串燒QQ 想了想還是換了
  11. 03:21:954 (1) - unnecessary NC 刪了NC
  12. 03:25:113 (1,2,3,1,2,3) - https://osu.ppy.sh/ss/6575886 這還好 不改了 但有拉近了點
  13. 03:37:744 (1,2,3,1,2,3) - https://osu.ppy.sh/ss/6575898 照你的方法改了些
aaa睡了QQ
明天還有微積分期中考xd 加油
有啥問題在FBㄅ :) 沒問題~

謝謝尼諾的 check ~ :)
冰果

Binguo wrote:

送水膜 ;)

[normal]
00:00:836 (2,4) - 4的弯曲度和2不一样看着别捏 改了
02:36:560 (4,5) - ↑ 看上去沒問題?
02:52:349 (4,5,6,7) - 换成滑条吧音比其他地方轻 改了
02:57:678 (2,3) - ↑ 改了
03:55:113 (6) - 放开一点吧 4換了點位置

[hard]
00:05:178 (5) - Ctrl+G OK
00:05:968 (6) - ↑ 這樣就好
00:09:126 (6) - 干脆删掉后面两个单点直接折返2次 這也可以,但還是想保持現在的節奏
01:00:639 (6) - 叠在01:00:047 (5) - 尾部 也keep,如果改的話間距就亂了有點難改
01:36:166 (8) - 包了难看 不如不包 改了
02:36:560 (1,2) - 滑条 這還好,先keep

[lnsane]
00:03:599 (1,2,3,4) - 和前一组对比的话可以做个逆时针 這提議不錯耶,也改了
02:18:796 (5) - 不要折返直接两个1/4滑动条 更好分辨 并且更加适合鼓点 OK
02:34:784 (5) - ↑ OK
03:11:099 (5,6) - 还是做成一样的吧3 這應該還好,先keep

[EX]
01:37:152 (2,3,4,5,6,7) - 这段音乐听上去明显是过渡段落 还是做简单点吧 不刪,而且間距很近了應該是不難點擊。
02:05:968 (4) - Ctrl+G 想了很久還是改了
02:11:888 (2,3,4) - 3/4滑条把节奏做紧一点 如果用了 :o 间距不要太大了 比較喜歡現在的1/2擺法,這邊就不跟得很緊了
02:15:638 (1,2,3) - 与附近的单点相比这里比较特殊间距缩小一些有一点反差的感觉会更有意思 縮小了一些間距 这一段看上去像是魔法阵 233
03:22:941 (2,3,4) - 同第三条 同第三條理由

我跑路啦~~ 順風~

謝謝Binguo的 check ~ :)

All updated (Need to redownload because change artist and source by IamKwaN metadata fixed)
Mafumafu
Quite busy for now. You could start finding another bn and call me back after it gets bubbled.
Karen
看一下soft-hitwhistle2.wav有没有用到,软件说unused

Excalibur
  1. bpm不高,感觉ar9.2太快了
  2. 00:09:718 (4) - 往下一点好看些,让00:09:126 (1,2,3,4) - 这四个距离一样
  3. 02:38:731 (3,1,2,3,4,5) - 这里跟02:35:573 (3,1,2,3,4) - 这里不一样啊,很奇怪的,如果是为了三连,这三连也可以和前面三个放一起啊

Insane
  1. 01:19:981 - 加圈比较好
Hard
  1. 01:25:705 - break
  2. 03:13:863 (1,2,3,4) - 为什么距离越来越小的,听不出来
ok
Topic Starter
smallboat

Karen wrote:

看一下soft-hitwhistle2.wav有没有用到,软件说unused Fix

Excalibur
  1. bpm不高,感觉ar9.2太快了 調成了9
  2. 00:09:718 (4) - 往下一点好看些,让00:09:126 (1,2,3,4) - 这四个距离一样 改了點位置
  3. 02:38:731 (3,1,2,3,4,5) - 这里跟02:35:573 (3,1,2,3,4) - 这里不一样啊,很奇怪的,如果是为了三连,这三连也可以和前面三个放一起啊 調成一致了

Insane
  1. 01:19:981 - 加圈比较好 OK
Hard
  1. 01:25:705 - break OK
  2. 03:13:863 (1,2,3,4) - 为什么距离越来越小的,听不出来 是要叫我加大間距嗎? 放大了一點。
ok

謝謝Karen的 check ~ :)

sahuang wrote:

Insane为什么不ar8/8.5 :( OK 調成AR8了
7.3-8.8-9
毫不善良

謝謝sahuang的 check ~ :)

Karen wrote:

osz体积太大了,要缩到30mb以下
OK縮小了,謝謝提醒。

All updated
sahuang
Insane为什么不ar8/8.5 :(
7.3-8.8-9
毫不善良
Karen
osz体积太大了,要缩到30mb以下

edit: Bubbled
Mafumafu
啊啊啊,又更新了啊
算了那我都post好了如果已经改了的话就请无视
[Easy]
Add some whistles in the beginning section.
00:39:915 (2,1,3) - Missing Hitsounds (whistle)
01:01:428 (4) - Remove the two whistles.
01:27:284 (1) - 01:33:599 (1) - Missing Finish
01:54:915 (3) - Remove whistle on the end

02:15:639 (4) - Remove the two whistles.
03:05:178 (2) - Remove whistle on slider-head.

Directly copying hitsounds in Easy from other diffs is really silly when your Easy is not drum-based.
You've followed quite a lot with the vocal which results in a constatnt overlook on 24-Claps.

The problem is, your whistle and clap are way too strong than even finishes. It will sounds significantly weird in Easy under the circumstances where you cannot follow all the 24 Rhythms.
I am afraid you need a rework on the hitsounds in Easy.

[Normal]
00:49:191 (4,5) - for rhythm: https://puu.sh/sBMGl/2500257401.png 02:03:402 (4) - Same here.
01:03:402 (4,5) - Should be a slider for long vocal. 02:17:612 (4,5) - Same here.
03:10:705 (3) - This may cause slider-breaks. Please do not reverse more than one time.

[Hard]
00:50:178 (3,4) - You need to jump here.
00:51:757 (7,8) - https://puu.sh/sCJCH/9e9d192d0e.png
01:05:178 (1,2,3,4,5) - Blanket
01:16:034 (5,7) - A complete overlap seems poor.
02:00:245 (5,6,7) - Blanket
02:02:021 (1,2,3,4) - 00:47:810 (1,2,3,4) - Need more consistency regarding those jumps.
02:30:244 (5,7) - The overlap here seems meh.
03:12:086 (2,3) - Blanket

[Insane]
01:40:508 (3,4,3,4) - blanket
03:34:783 (5) - Move to (168,176) for better flow.

[Excalibar]
01:04:784 (6,7,8) - Try this? https://puu.sh/sJDWW/d83bd02638.png
01:17:613 (6,7) - A jump here plays better.
02:18:994 (6,7,8) - https://puu.sh/sJE3T/2d73a51973.png
Same idea for 02:31:626 (6,7,8) - 03:42:678 (6,7,8) -
02:34:586 (6,7) - Larger spacing works better.
03:25:113 (1,2,3) - It's okay to make such patterns but the difference of spacing here is way too large!
03:45:047 (1,2,3,4,5,6,7,8,9) - You can form up a triangle pattern here!
Julie
Alright, came right on time before getting this map to rank.

You don't need to accept, since most of them will have you change a bunch of pattern, but this is like last time, giving you more info on how other modder/mapper/player can view to help you out :D!! I'm glad you improve way much more then the last time =w=b.

[Easy]

01:09:915 (2,3,1) - This look like a really bad flow, due to this reverse slider 01:10:309 (3) - going straight to the right, while the next note is top left left left side. Move the end of the slider (3) a bit in the bottom like this http://puu.sh/sKkpM/3dedbd3b37.jpg to help out the flow a bit more?

02:42:678 (2,3) - Pretty sure you can make something easier for a calm part then make it one of the hardest part with those 2 mini slider? Maybe try this slider art http://puu.sh/sKkAH/ffbf947121.jpg?

[Normal]

00:49:191 (4,5,6) - Hmm add a break here, this is starting to be so long, maybe something like that http://puu.sh/sKjnD/d0c36fcb2e.jpg? Since same instrument 00:49:981 - and 00:50:178 - .

01:14:060 (5,1) - This honestly look ugly to flow in normal and even the look of the pattern xD. Also making this 01:14:060 (5) - the same as 01:12:481 (3,4) - while the song is different, pretty sure you can make something better xD.

02:03:402 (4,5,6) - Same reason as 00:49:191 (4,5,6) - http://puu.sh/sKjHg/99c692e62a.jpg , it also give more accent to the vocal and drum at 02:04:784 - .

02:35:770 (2,3,4) - Why make such hard pattern like that in normal in a part where there like no instrument on the slider (3). I understand you follow vocal, but it feel too fast for a normal no? I would suggest this rhythm http://puu.sh/sKjRx/5586def2ce.jpg.

02:37:152 - Hmm important snare sound here, not putting a note for snare anymore?

02:39:718 (4,5,6,7) - I honestly don't get why are calm part harder then intense part, why calm is tons of 1/2 and this more intense is 1/1? Add a note here 02:40:310 - .

02:51:757 (3,4,5,6,7) - Honestly really not sure what your matching, I'm hearing the guitar as the loudest instrument, and you're like mixing guitar and drum, but is not matching the guitar, nor the drum, is really weird. Try this rhythm : http://puu.sh/sKk24/e5f2b56984.jpg , mostly fit the guitar, since you can hear this 02:52:755 - really clearly compare to 02:52:547 - , and I mostly put the most important sound as a note you can tap.

03:18:994 (4) - This part is super calm, pretty sure you can add more break here. Delete 03:18:994 (4) - and add a note at 03:19:191 - to fit the vocal, since that's what you been matching too. And also is different from the kiai which is more intense, look 03:31:625 (4) - . Or else will be the same x.x.

[Hard]

01:27:284 - to 01:33:205 - is less intense then 01:33:599 - to 01:39:126 - , yet the 2nd part all spacing is sticked, while the first part, there is some few jump : 01:28:863 (1) - , 01:30:442 (1) - and 01:32:021 (1) - .

01:49:192 (1,2,3,4,5) - Since you start making spacing a bit higher, I'm pretty sure the intensity of the vocal do deserve a higher spacing as well : 01:48:995 (4,1) - , it should start here, or that part should be the highest.

02:23:139 (3,4,1) - Keep spacing consistent with 02:10:901 (4,5,1) - ? Same intensity, and is kinda weird that this part 02:23:731 (4,1) - have lower spacing then 02:23:139 (3,4) - .

03:10:705 (3,4,5) - You don't need to change it, since it kinda fit the speed up, but still mentioning it that you should be a bit carefull when doing stuff like that, because look how it can look in-game : https://osu.ppy.sh/s/510464 , you won't see the number much in some skin (default here).

[Insane]

01:16:626 (2) - How about making the slider like this http://puu.sh/sFM54/ae21c73b17.jpg so it flow more well with 01:17:020 (3) - . You can play with the spacing to have the same as the previous one, there many reason why the previous pattern is kinda weird. First reason is the end of this slider 01:16:626 (2) - being near the end of this slider 01:16:034 (1) - , is so close that in FL, it would probably cause some few trouble, since the follow line is hard to see http://puu.sh/sFM9u/235ec21c4a.jpg. Also the end reason is, when you finish the first slider, you head down, so you go on the 2nd slider, but when you finish the 2nd slider you head up instead of flowing to 01:17:020 (3) - , it feel like you are flowing back to the end of 01:16:034 (1) - .

01:19:784 (1,2,3) - Is simple, but I honestly don't like how simple it is, a straight line for the same drum I wouldn't mind, but here is different. These 2 01:19:784 (1,3) - have the same drum, while this 01:19:981 (2) - is different, you can totally make something a bit different instead of adding 3 notes forming a line there, which will create no effect for those drum at all except the hitsound being different.

01:33:600 (1,2,3,4,5,1,2,3) - This honestly doesn't look like it feel good, is easy to read for insane player since is all low and 1/2 rhythm but the spacing doesn't really look fun to play, super low -> super high, while the song seem the same, it kinda cut the flow. Example 01:33:600 (1,2) - low, 01:33:995 (2,3) - high, while the voice pitch is the same. Then 01:34:586 (4,5,1) - low, and this 01:35:178 (1,2,3) - low too while the voice pitch is kinda the same as 01:33:600 (1,2,3) - .

01:36:560 (5,1) - I supose you did huge distance due to the vocal which is good, but what about 01:36:165 (4,5) - , it seem a bit too low while the voice start to be high at 01:36:560 - , you can maybe play with the spacing more, higher spacing here 01:36:165 (4,5) - , but you can keep this spacing 01:36:560 (5,1) - higher then 01:36:165 (4,5) - or the same.

01:44:850 (2,3,4) - Omg, once again spacing feel so weird, due to the drum sound, the snare here 01:45:047 - is pretty loud and clear, yet 01:44:850 (2,3) - so low spacing while 01:45:047 (3,4) - is high? Why? And I don't hear any change in the voice either, if you do, then is your choice, but personally, I don't feel any change in the vocal either. Also if you are willing to fix it, you can also fix this follow line http://puu.sh/sJ4XG/f1bd98accb.jpg so it doesn't end up in the slider(1).

01:45:441 (5,6) - If you decide to fix 01:44:850 (2,3,4) - , this one do have the potential of having a higher spacing between them due to the loud and clear snare + near the end of the section for the guitar.

01:54:718 (3,4,5) - Since your distance spacing mostly follow the vocal, if this 01:54:718 (3,4) - is high spacing, why is this one 01:54:916 (4,5) - so low? The vocal do go more and more intense.

01:58:468 (5,1) - Omg this would be sooo cool if you make it a higher spacing, song is starting to be really hype and near the kiai time!!! Starting to be more intense yet the spacing 1.3x so loooow!!! Can't feel the cymbal much aaaa.

02:02:020 - + To be honest, the problem with your diff, is because you map a calm part really easy (which is ok), then part starting to get intense but IS NOT KIAI, you still map it REALLY easy, while you are lucky to have a song that keep going intense and intense BEFORE the kiai ;w;. Then at the kiai time SUPER SUPER LONG LONG DISTANCE HARD =W=. So it go super easy -> SUPER HARD, instead of harder and harder while the song LET you do harder and harder. Like for example, look how close these are 02:03:402 (1,2,3,4,5) - !!!

02:18:994 (6) - Make it a bit more straight like the 02:19:191 (7) - http://puu.sh/sJ5OP/f0e3101a05.jpg ? So that the cursor wont do like 3 weird straight line to play that pattern but do 1 turn + 1 straight line.

02:34:389 (2,3,4,5,6) - I personally really really hate how you have to start the stream at 02:34:389 - , as someone that play with the music, and that sound is more important then visual for me, I really hate how I hear the stream clearly starting at 02:34:191 - , but I have to wait a bit before starting the stream because you make it start later 02:34:389 - due to that one loud drum ><...

03:45:047 (1,2,3,4,5,6) - Same reason as above aaa, stream should start here 03:44:849 - , like it sound so clear the first stream of the drum, if it was Hidden, it would be so confusing since playing won't see the approach circle.

03:46:823 (4,5) - Make it higher spacing to emphasize the cymbal at 03:47:218 - ?


[EXCALIBAHHH]

01:01:428 (1,2,3) - Ok so um, let me admit your jump got better then the last few map I check before haha, good jobs. But this part 01:01:428 (1,2,3) - feel like the exact same then this 01:02:020 (1,2,3,4,5) - , just the color being different. Like is all next to each others, while the feeling should have been and feel different somehow. Because at 01:02:020 - you are basically just continuing the jump while the song change a whole lots when the vocal join in.

01:38:337 (1,2) - Personally, I think it would fit better if you make those 2 like 01:38:731 (3,4) - and make some kind of constant jump (same spacing) so that the player can feel that weird sound in the background, because right now is just all tap tap tap that follow this 01:37:152 (2,3,4,5,6,7) - . I do understand why you do 2 hit notes instead of 2 slider, probably because of the vocal at 01:38:534 - , but what about here 01:38:336 - ? Do you want it to feel the same as the vocal part?
00:24:126 (1,2,3,4) - ^ Also the same part. Your choice if you want to fix or not, I'm just here giving tips xP.

02:25:705 (1) - Honestly color/new combo sometimes doesnt really give the different effect for a new part of the song, is mostly depend how your pattern flow. Like you know full well this 02:24:520 (2,3,4) - should feel alike, while it should be different at 02:25:705 - , but right now your cursor movement is the same 02:24:520 (2,3) - and 02:25:310 (4,1) - . You can maybe adjust it by maybe ctrl+g this 02:25:705 (1) - for example? You'll have to move this notes too though 02:26:099 (2) - .

02:35:770 (1,2,3,4) - Since your pattern are mostly consistent from part that sound the same, make it same spacing as 02:38:928 (1,2,3,4) - ? And well place as well, not a random curve =w=.

03:02:810 (3,4,5,6,7,1) - Also, I have no idea what to suggest, since you did try some slider art, and let me admit 03:02:810 (3) - this do look cool =w=. The problem here is...why did you start your stream in the middle of a drum stream ;w;!!! Player would tend to be confuse about the rhythm, mostly for those that are the hearing type, since the drum stream start at 03:03:106 - and there is a drum at 03:03:106 - , so player might tend to go too fast instead of 1/2 rhythm to 03:03:205 - ;w;.

03:06:757 (1,2,3,4,5,6,7) - AAAA this is really cool pattern, but but but does it fit the song aaa, those jump feel so forced, that was what I was explaining when I said it feel so forced in the last map. Like the pitch go up at 03:07:349 (3,4) - , which is good making a huge distance spacing, but for example here 03:07:941 (6,7) - does the sound go lower or louder to 6 -> 7? Also 03:08:139 (7,1) - having less spacing then 03:07:941 (6,7) - ?

03:10:113 (2) - This feel so weird to tap, due to the instrument at 03:09:915 - that is the same at 03:09:520 - it continue to 03:10:113 - +, there no new sound at all, is just a continue sound, what will player tap? What sound are they tapping for? The is a small faint new sound, but is really low, will player feel it? :S

03:13:863 (1,2,3,4) - BAKAAAAAAAAAAAAAAAAA NANIKOREE?! I understand you like big jump =w=, but let's at least a bit follow the song so it look less random? For example, do you want 03:14:060 (2,3) - 03:14:257 (3,4) - same spacing? Pretty sure you can make it a bit different due to the cymbal at 03:14:455 - .

03:24:126 (1,2) - Hmm, try to avoid these kind of pattern http://puu.sh/sFCIv/d788c91491.jpg , because it feel like some kind of straight zigzag, usually play weird.

03:36:757 (1) - ctrl+g? Same reason as 02:25:705 (1) -, but this one is a bit different, since 03:36:362 (4,1) - isn't the same as 03:35:572 (2,3) - , but maybe try to make (1) different then 03:36:362 (4) - ? Instead of going up, it go down? It also flow better to hit this note 03:37:151 (2) - in my opinion.

03:37:151 (2) - To be honest, these kind of jump feel too turning around a bit, I feel like some zig zag jump would have been much more fun to play, but idk this is your map. Example what I meant for the zigzag jump : http://puu.sh/sFDtQ/035a6afc9d.jpg (Is not specific, you can play with it a bit more). And it also prevent this 03:53:928 (3,4,1) - to be so in the bottom http://puu.sh/sFDvA/2a041b77a7.jpg , which might cause some unbalancement for right hand tablet players.


Will check the other diff a bit later~
Topic Starter
smallboat
(Will edit this post do the mod reply until update)

決定把soft-hitfinish2音量放大了點,然後whistle和clap不想放小了我覺得還好,然後easy這樣改的話又要大改,想了想那就照瓜子的建議改,謝謝。

Add soft-hitfinish2 hitsound volume.
Add soft-sliderslide9, soft-slidertick9, soft-sliderslide10, soft-slidertick10 hitsound set.


2016/12/15 Add soft-sliderslide11, soft-slidertick11 hitsound set.

下一篇的英文mod讓我看的頭疼,真想全拒了。

Julie

Julie wrote:

Alright, came right on time before getting this map to rank.

You don't need to accept, since most of them will have you change a bunch of pattern, but this is like last time, giving you more info on how other modder/mapper/player can view to help you out :D!! I'm glad you improve way much more then the last time =w=b. Thank you help me so much for my map, bless you become bn in next year : )

[Easy]

01:09:915 (2,3,1) - This look like a really bad flow, due to this reverse slider 01:10:309 (3) - going straight to the right, while the next note is top left left left side. Move the end of the slider (3) a bit in the bottom like this http://puu.sh/sKkpM/3dedbd3b37.jpg to help out the flow a bit more? Looks like nothing, ask BNs they say fine.

02:42:678 (2,3) - Pretty sure you can make something easier for a calm part then make it one of the hardest part with those 2 mini slider? Maybe try this slider art http://puu.sh/sKkAH/ffbf947121.jpg? The same reason as above

[Normal]

00:49:191 (4,5,6) - Hmm add a break here, this is starting to be so long, maybe something like that http://puu.sh/sKjnD/d0c36fcb2e.jpg? Since same instrument 00:49:981 - and 00:50:178 - . BNs say fine.

01:14:060 (5,1) - This honestly look ugly to flow in normal and even the look of the pattern xD. Also making this 01:14:060 (5) - the same as 01:12:481 (3,4) - while the song is different, pretty sure you can make something better xD. Move a bit here

02:03:402 (4,5,6) - Same reason as 00:49:191 (4,5,6) - http://puu.sh/sKjHg/99c692e62a.jpg , it also give more accent to the vocal and drum at 02:04:784 - . BNs say fine.

02:35:770 (2,3,4) - Why make such hard pattern like that in normal in a part where there like no instrument on the slider (3). I understand you follow vocal, but it feel too fast for a normal no? I would suggest this rhythm http://puu.sh/sKjRx/5586def2ce.jpg. Like now this rhythm so keep still BNs say fine.

02:37:152 - Hmm important snare sound here, not putting a note for snare anymore? Because want follow vocal here

02:39:718 (4,5,6,7) - I honestly don't get why are calm part harder then intense part, why calm is tons of 1/2 and this more intense is 1/1? Add a note here 02:40:310 - . Because want follow vocal here

02:51:757 (3,4,5,6,7) - Honestly really not sure what your matching, I'm hearing the guitar as the loudest instrument, and you're like mixing guitar and drum, but is not matching the guitar, nor the drum, is really weird. Try this rhythm : http://puu.sh/sKk24/e5f2b56984.jpg , mostly fit the guitar, since you can hear this 02:52:755 - really clearly compare to 02:52:547 - , and I mostly put the most important sound as a note you can tap. Like now this rhythm because want follow the drum so keep still BNs say fine.

03:18:994 (4) - This part is super calm, pretty sure you can add more break here. Delete 03:18:994 (4) - and add a note at 03:19:191 - to fit the vocal, since that's what you been matching too. And also is different from the kiai which is more intense, look 03:31:625 (4) - . Or else will be the same x.x. Okay then this part I just follow here and add a note, fixed

[Hard]

01:27:284 - to 01:33:205 - is less intense then 01:33:599 - to 01:39:126 - , yet the 2nd part all spacing is sticked, while the first part, there is some few jump : 01:28:863 (1) - , 01:30:442 (1) - and 01:32:021 (1) - .

01:49:192 (1,2,3,4,5) - Since you start making spacing a bit higher, I'm pretty sure the intensity of the vocal do deserve a higher spacing as well : 01:48:995 (4,1) - , it should start here, or that part should be the highest. Looks nothing but move a bit here

02:23:139 (3,4,1) - Keep spacing consistent with 02:10:901 (4,5,1) - ? Same intensity, and is kinda weird that this part 02:23:731 (4,1) - have lower spacing then 02:23:139 (3,4) - . Move a bit here

03:10:705 (3,4,5) - You don't need to change it, since it kinda fit the speed up, but still mentioning it that you should be a bit carefull when doing stuff like that, because look how it can look in-game : https://osu.ppy.sh/s/510464 , you won't see the number much in some skin (default here). Looks nothing for my BN saying

[Insane]

01:16:626 (2) - How about making the slider like this http://puu.sh/sFM54/ae21c73b17.jpg so it flow more well with 01:17:020 (3) - . You can play with the spacing to have the same as the previous one, there many reason why the previous pattern is kinda weird. First reason is the end of this slider 01:16:626 (2) - being near the end of this slider 01:16:034 (1) - , is so close that in FL, it would probably cause some few trouble, since the follow line is hard to see http://puu.sh/sFM9u/235ec21c4a.jpg. Also the end reason is, when you finish the first slider, you head down, so you go on the 2nd slider, but when you finish the 2nd slider you head up instead of flowing to 01:17:020 (3) - , it feel like you are flowing back to the end of 01:16:034 (1) - . Change a bit for 2

01:19:784 (1,2,3) - Is simple, but I honestly don't like how simple it is, a straight line for the same drum I wouldn't mind, but here is different. These 2 01:19:784 (1,3) - have the same drum, while this 01:19:981 (2) - is different, you can totally make something a bit different instead of adding 3 notes forming a line there, which will create no effect for those drum at all except the hitsound being different. Thanks saying to this but it is fine foe some BN says so keep

01:33:600 (1,2,3,4,5,1,2,3) - This honestly doesn't look like it feel good, is easy to read for insane player since is all low and 1/2 rhythm but the spacing doesn't really look fun to play, super low -> super high, while the song seem the same, it kinda cut the flow. Example 01:33:600 (1,2) - low, 01:33:995 (2,3) - high, while the voice pitch is the same. Then 01:34:586 (4,5,1) - low, and this 01:35:178 (1,2,3) - low too while the voice pitch is kinda the same as 01:33:600 (1,2,3) - . The same as above

01:36:560 (5,1) - I supose you did huge distance due to the vocal which is good, but what about 01:36:165 (4,5) - , it seem a bit too low while the voice start to be high at 01:36:560 - , you can maybe play with the spacing more, higher spacing here 01:36:165 (4,5) - , but you can keep this spacing 01:36:560 (5,1) - higher then 01:36:165 (4,5) - or the same. Change a bit for 5

01:44:850 (2,3,4) - Omg, once again spacing feel so weird, due to the drum sound, the snare here 01:45:047 - is pretty loud and clear, yet 01:44:850 (2,3) - so low spacing while 01:45:047 (3,4) - is high? Why? And I don't hear any change in the voice either, if you do, then is your choice, but personally, I don't feel any change in the vocal either. Also if you are willing to fix it, you can also fix this follow line http://puu.sh/sJ4XG/f1bd98accb.jpg so it doesn't end up in the slider(1). Change a bit for another idea

01:45:441 (5,6) - If you decide to fix 01:44:850 (2,3,4) - , this one do have the potential of having a higher spacing between them due to the loud and clear snare + near the end of the section for the guitar. Many ppl say fine here so keep

01:54:718 (3,4,5) - Since your distance spacing mostly follow the vocal, if this 01:54:718 (3,4) - is high spacing, why is this one 01:54:916 (4,5) - so low? The vocal do go more and more intense. Okay keep the same DS here

01:58:468 (5,1) - Omg this would be sooo cool if you make it a higher spacing, song is starting to be really hype and near the kiai time!!! Starting to be more intense yet the spacing 1.3x so loooow!!! Can't feel the cymbal much aaaa. Enlarge a bit here

02:02:020 - + To be honest, the problem with your diff, is because you map a calm part really easy (which is ok), then part starting to get intense but IS NOT KIAI, you still map it REALLY easy, while you are lucky to have a song that keep going intense and intense BEFORE the kiai ;w;. Then at the kiai time SUPER SUPER LONG LONG DISTANCE HARD =W=. So it go super easy -> SUPER HARD, instead of harder and harder while the song LET you do harder and harder. Like for example, look how close these are 02:03:402 (1,2,3,4,5) - !!! Change a bit

02:18:994 (6) - Make it a bit more straight like the 02:19:191 (7) - http://puu.sh/sJ5OP/f0e3101a05.jpg ? So that the cursor wont do like 3 weird straight line to play that pattern but do 1 turn + 1 straight line. Change a bit for 6

02:34:389 (2,3,4,5,6) - I personally really really hate how you have to start the stream at 02:34:389 - , as someone that play with the music, and that sound is more important then visual for me, I really hate how I hear the stream clearly starting at 02:34:191 - , but I have to wait a bit before starting the stream because you make it start later 02:34:389 - due to that one loud drum ><... This 02:34:191 sounds like so small I can't read any stream and drum voice not so obviously here so keep (Maybe can consider it)

03:45:047 (1,2,3,4,5,6) - Same reason as above aaa, stream should start here 03:44:849 - , like it sound so clear the first stream of the drum, if it was Hidden, it would be so confusing since playing won't see the approach circle. The same as above

03:46:823 (4,5) - Make it higher spacing to emphasize the cymbal at 03:47:218 - ? Okay move a bit

[EXCALIBAHHH]

01:01:428 (1,2,3) - Ok so um, let me admit your jump got better then the last few map I check before haha, good jobs. But this part 01:01:428 (1,2,3) - feel like the exact same then this 01:02:020 (1,2,3,4,5) - , just the color being different. Like is all next to each others, while the feeling should have been and feel different somehow. Because at 01:02:020 - you are basically just continuing the jump while the song change a whole lots when the vocal join in. Move a bit here.

01:38:337 (1,2) - Personally, I think it would fit better if you make those 2 like 01:38:731 (3,4) - and make some kind of constant jump (same spacing) so that the player can feel that weird sound in the background, because right now is just all tap tap tap that follow this 01:37:152 (2,3,4,5,6,7) - . I do understand why you do 2 hit notes instead of 2 slider, probably because of the vocal at 01:38:534 - , but what about here 01:38:336 - ? Do you want it to feel the same as the vocal part? Yes :3
00:24:126 (1,2,3,4) - ^ Also the same part. Your choice if you want to fix or not, I'm just here giving tips xP. Okay make 01:38:337 (1,2,3) - keep same distance here

02:25:705 (1) - Honestly color/new combo sometimes doesnt really give the different effect for a new part of the song, is mostly depend how your pattern flow. Like you know full well this 02:24:520 (2,3,4) - should feel alike, while it should be different at 02:25:705 - , but right now your cursor movement is the same 02:24:520 (2,3) - and 02:25:310 (4,1) - . You can maybe adjust it by maybe ctrl+g this 02:25:705 (1) - for example? You'll have to move this notes too though 02:26:099 (2) - . Seems the NC no problem here and use ctrl+g the slider +note will so closely so keep

02:35:770 (1,2,3,4) - Since your pattern are mostly consistent from part that sound the same, make it same spacing as 02:38:928 (1,2,3,4) - ? And well place as well, not a random curve =w=. Okay then 02:35:770 (1,2,3,4) - enlarge to 0.8x keep same DS here

03:02:810 (3,4,5,6,7,1) - Also, I have no idea what to suggest, since you did try some slider art, and let me admit 03:02:810 (3) - this do look cool =w=. The problem here is...why did you start your stream in the middle of a drum stream ;w;!!! Player would tend to be confuse about the rhythm, mostly for those that are the hearing type, since the drum stream start at 03:03:106 - and there is a drum at 03:03:106 - , so player might tend to go too fast instead of 1/2 rhythm to 03:03:205 - ;w;. Okay add a note for the stream maybe you are right lol

03:06:757 (1,2,3,4,5,6,7) - AAAA this is really cool pattern, but but but does it fit the song aaa, those jump feel so forced, that was what I was explaining when I said it feel so forced in the last map. Like the pitch go up at 03:07:349 (3,4) - , which is good making a huge distance spacing, but for example here 03:07:941 (6,7) - does the sound go lower or louder to 6 -> 7? Also 03:08:139 (7,1) - having less spacing then 03:07:941 (6,7) - ? Thank your support but this pattern is no problem because many player plays fine so keep.

03:10:113 (2) - This feel so weird to tap, due to the instrument at 03:09:915 - that is the same at 03:09:520 - it continue to 03:10:113 - +, there no new sound at all, is just a continue sound, what will player tap? What sound are they tapping for? The is a small faint new sound, but is really low, will player feel it? :S Change a slider here

03:13:863 (1,2,3,4) - BAKAAAAAAAAAAAAAAAAA NANIKOREE?! I understand you like big jump =w=, but let's at least a bit follow the song so it look less random? For example, do you want 03:14:060 (2,3) - 03:14:257 (3,4) - same spacing? Pretty sure you can make it a bit different due to the cymbal at 03:14:455 - . Adjust a bit distance here

03:24:126 (1,2) - Hmm, try to avoid these kind of pattern http://puu.sh/sFCIv/d788c91491.jpg , because it feel like some kind of straight zigzag, usually play weird. Change a bit here

03:36:757 (1) - ctrl+g? Same reason as 02:25:705 (1) -, but this one is a bit different, since 03:36:362 (4,1) - isn't the same as 03:35:572 (2,3) - , but maybe try to make (1) different then 03:36:362 (4) - ? Instead of going up, it go down? It also flow better to hit this note 03:37:151 (2) - in my opinion. I ask some friends they are say fine here so I think nothing to change it, thx~

03:37:151 (2) - To be honest, these kind of jump feel too turning around a bit, I feel like some zig zag jump would have been much more fun to play, but idk this is your map. Example what I meant for the zigzag jump : http://puu.sh/sFDtQ/035a6afc9d.jpg (Is not specific, you can play with it a bit more). The same reason as above one And it also prevent this 03:53:928 (3,4,1) - to be so in the bottom Okay, fixed http://puu.sh/sFDvA/2a041b77a7.jpg , which might cause some unbalancement for right hand tablet players.


Will check the other diff a bit later~ Thanks, maybe I can ask you write this one diff only? :P
Thanks Julie's check ~ :)

Regraz

Regraz wrote:

啊啊啊,又更新了啊
算了那我都post好了如果已经改了的话就请无视
[Easy]
Add some whistles in the beginning section.
00:39:915 (2,1,3) - Missing Hitsounds (whistle) Addded
01:01:428 (4) - Remove the two whistles. 這不用吧 聽背景音跟whistle很合得來 想keep
01:27:284 (1) - 01:33:599 (1) - Missing Finish Addded
01:54:915 (3) - Remove whistle on the end 這不用吧 聽背景音跟whistle很合得來 想keep

02:15:639 (4) - Remove the two whistles. 同01:01:428 (4)
03:05:178 (2) - Remove whistle on slider-head. 拿掉會感覺空了?

Directly copying hitsounds in Easy from other diffs is really silly when your Easy is not drum-based.
You've followed quite a lot with the vocal which results in a constatnt overlook on 24-Claps. 好,在Easy加了Tick音效你看看聽的是否可行。

The problem is, your whistle and clap are way too strong than even finishes. It will sounds significantly weird in Easy under the circumstances where you cannot follow all the 24 Rhythms. OK有把finish音量調大了些
I am afraid you need a rework on the hitsounds in Easy. 將會重調一些些

[Normal]
00:49:191 (4,5) - for rhythm: https://puu.sh/sBMGl/2500257401.png 02:03:402 (4) - Same here. Cool, fixed
01:03:402 (4,5) - Should be a slider for long vocal. 02:17:612 (4,5) - Same here. Great, fixed
03:10:705 (3) - This may cause slider-breaks. Please do not reverse more than one time. Right, fixed

[Hard]
00:50:178 (3,4) - You need to jump here. Fixed
00:51:757 (7,8) - https://puu.sh/sCJCH/9e9d192d0e.png 好建議,但是不想在Hard放很多串,還是算了
01:05:178 (1,2,3,4,5) - Blanket Move a bit
01:16:034 (5,7) - A complete overlap seems poor. Move a bit
02:00:245 (5,6,7) - Blanket Move a bit
02:02:021 (1,2,3,4) - 00:47:810 (1,2,3,4) - Need more consistency regarding those jumps. 把00:48:994 (3) - 弄近了點
02:30:244 (5,7) - The overlap here seems meh. Move a bit
03:12:086 (2,3) - Blanket Move a bit

[Insane]
01:40:508 (3,4,3,4) - blanket Fixed
03:34:783 (5) - Move to (168,176) for better flow. Move a bit

[Excalibar]
01:04:784 (6,7,8) - Try this? https://puu.sh/sJDWW/d83bd02638.png Change a bit
01:17:613 (6,7) - A jump here plays better. Ok
02:18:994 (6,7,8) - https://puu.sh/sJE3T/2d73a51973.png Change a bit
Same idea for 02:31:626 (6,7,8) - 03:42:678 (6,7,8) - The same as above
02:34:586 (6,7) - Larger spacing works better. Enlarge a bit
03:25:113 (1,2,3) - It's okay to make such patterns but the difference of spacing here is way too large! Reduce a bit distance
03:45:047 (1,2,3,4,5,6,7,8,9) - You can form up a triangle pattern here! Good idea, fixed
謝謝瓜子的check ~ :)

Regraz wrote:

哇!加了tick音效感觉好多了!这么多绿线,辛苦了
謝謝喔~ 瓜子說的堆 的確要加一下tick音 所以就慢慢填草了

All Updated
Mafumafu
哇!加了tick音效感觉好多了!这么多绿线,辛苦了
Mafumafu
Re-Bubbled
Karen
q
Rizia
aa gratz
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