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Yonezawa Madoka - Shiny GEMS

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loveFantasy
modmod 8-)

[General]
- 所有難度的第一條綠線砍掉, 把你要的音效設定移到紅線上

[Easy]
<00:21:744> (3) 尾巴下finish或clap, 總之我覺得這個點不應該這麼輕
<01:25:222> (5) ^

[Normal]
- 同Easy的音效建議
<02:40:874> (5,6,7) 我覺得這裡就能恢復spacing了, 被迫疊成這樣比較不好看了點

[Hard]
<00:28:701> (1) new combo移到(3)好些
<00:33:628> (5) 去了這個repeat, 33:773下圈
<00:49:425> (1,2,1,2,1,2) 這個...
<01:31:164> (4) 後面的new combo挪來這
<01:49:860> 同00:33:628
<01:52:903> (1..5) 整首歌排版很流暢, 何必在這裡用這個坑PC呢
<03:02:614> (2..6) ^

gogo.
Topic Starter
wcx19911123
Fixed some
Thanks you all
Waiting for further modding...
al2e10
*Al2 Modding queue.

[Hard]
01:24:353 (4) - Can't finish at the same point. (Rule)
Beautiful~

[normal] 4.5* lol
02:40:874 (5,6) - Spacing *
02:41:309 (6,7) - ^ *
00:42:614 (5) - New combo much better.
01:24:208 (5) - ^
02:53:918 (3,4,5,6,7) - Not the difficulty of Normal
事實上. 這個normal可以 x 0.8 的, 還有不要放note太密

[Easy]
(AI mod)01:09:137 Object isn't snapped!
Yumeko Yuki
无聊来试试mod 渣的话请见谅 :o
Hard
00:31:309 (2,3,4,1) - 这样是不是更好点...
00:35:657 (7) - slider变速打上new combo要好点
00:50:295 (1,2) - 这个也不是不行 个人建议吧00:50:295 (1) - 叠到00:50:005 (2) - 这个上要更好点
01:08:701 (4) - new combo
02:49:570 (1) - 这个Ctrl+r一下?
03:02:614 (3) - 间距突然加大的话打上new combo好点...

Normal
all fine

Easy
这个diff是不是忘记打soft-hitclap了?
all fine

简单难度不懂怎么mod所以我就没那么仔细了 见谅 :o

nice map
finally...star it
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:-6

[Easy]
00:36:527 (5) - 头补个whistle听听看
01:20:440 (4,5) - 转的太生硬了,不如前面开始就把弧度画大点
02:13:483 (1) - Easy需要0.5x吗,是不是太慢了。。。

[Normal]
00:23:048 - 这里是不是加个音?(比如40音量的SC2 clap?)
00:50:440 (4) - 头finish?
02:14:788 (2) - clap去掉
02:18:266 (3) - 头finish?

[Hard]
00:15:657 (5,6,7,8) - 我觉得1/3的欢快向歌不适合这样的叠法
00:31:599 (4,1) - 感觉过分了,1/3也算是连打吧 = =|||虽然不快
00:43:918 (6,1) - 不建议这样啊,除了误导玩家没看到其他意义
01:10:005 (7) - 我建议你把头和尾分开一点,这可能要被说的。
01:24:788 (5) - 这个可能好一点但我也没把握,毕竟新mapper更容易被扯这些
01:24:788 (5,1) - 间距,或许考虑把1从现在3位置开始,顺时针绕一圈,7回到现在1的位置上?
01:52:903 (1,2,3,4,5) - 略过分,或许2和4降下来一点会好些
02:49:425 (7,1) - 过分
03:02:614 (3,4,5,6) - 一定要这么大么。。

不错,有进步
Tony
[Easy]
03:10:440(x) - add a circle?

[Normal]
03:00:005 (1) - add finish
03:10:440(x) - add a circle?

[Hard]
00:18:701 (6) - nice shape
me being nazy(caution! you don't have to change what's next):
00:19:425 (7,8) - this is kinda confusing, i think it looks better this way : http://osu.ppy.sh/ss/87503
00:20:730 (4,5) - same
and many more...
00:50:005 (2,1) - unexpected jump...
01:10:005 (7) - need a warning sign! or change the shape of this slider because you don't know which direction the ball goes
01:24:353 (4) - this is better
01:52:903 (1,2,3,4,5) - this jump doesn't fit...
03:02:614 (3,4,5,6) - same^^
03:10:440(x) - add a circle?

good. Star
TorNis
Hi :)
These are all comments/suggestions.

[Easy]
00:24:788 (1) - End hitsound kinda not blending with beat

[Normal]
00:19:570 (1) - Spacing problem
Maybe it's too jumpy for normal(that's the reason it's so starred in diff), but I played at without problems.

[Hard]
00:12:324 (4) - maybe remove it? it feels kinda unnecessary if you listen to both vocal and beat lines.
00:15:512 (4,5,6,7,8) - that stack is not placed on top of each note. Maybe you done that on purpose :)
00:19:425 - I didn't expected to see so many jump traps at the start, it's good that you still do jump traps later so you can expect them.
01:10:005 (7) - very nice design. and thank god it doesn't require to to know to which direction go because you can simply don't move cursor :)
01:24:353 (4) - again, very nice.
01:27:396 (4,1) - this doesn't have good distance + shape of (1) doesn't quite fit with (2) and (3) compared to others your sliders
galvenize
Easy and Normal are fine but I can't agree with a few things in Hard.

00:49:425 (1,2,1,2,1,2,3,4,5,6,7,8) - This pattern is a killer, way too tricky for a Hard. What you can do to ease this is to unstack 00:49:425 (1,1,1). Would help a lot.

01:10:005 (7) - I dunno about this one, you don't know which side you're going to slide but at the same time you don't have to move the cursor to pass it... Well, I personnally would avoid such slider.

01:24:788 (5,1) - Not advised at all, put some spacing between them.

01:52:903 (1,2,3,4,5) - God, insane level jump. Reduce spacing please.
03:02:614 (3,4,5,6) - ^

02:22:033 (3,4,5,6) - I know you've been doing this since the beggining of the map but this is not easy to sightread.

02:31:744 (5,1) - This jump is a bit too much
02:49:425 (7,1) - ^

The way it is, not sure you'll rank it. Hard players would have a tough time dealing with this diff ._.
Crimmi
Modding, CrimmiStyle!!

Responding to your mod 4 mod:

[Easy]

01:09:137 (2) - Snap this note please.
01:29:570 (1) - Align with (4).

[Normal]

00:25:222 (5) - Align with (2).
00:28:266 (4) - Move this a grid to the left.
00:38:701 (3) - Align with (2).
00:42:179 (4) - Align with (2).
02:57:396 (3) - Align with (2) (Use Lv. 4 Grid.)
02:57:831 (4) - Align with (1).

[Hard]

02:22:177 (4) - this object is not snapped.

Star.
NotShinta
General:
01:57:396 - Rhythmic (drag the word 'break) to here.

Hard:
Because of your slowdowns
00:18:266 (5) - New combo?
00:31:744 (1) - A bit of an inappropriate jump, here.
00:35:657 (7) - This slowdown is pretty much hard to read correctly, because of the tick rate. I would suggest making this a normal 1x slider, especially because it doesn't really fit.
00:49:860 (1,2) - I'd space these away from the previous combo
01:09:135 (5) - These jumps don't seem appropriate here. It could work if you Ctrl+H and Ctrl+R and do the same for 01:09:570 (6).
01:10:005 (7) - I'm afraid these aren't rankable, because you can't see the direction of the slider circle. I do appreciate the effort though, but you should be able to unstack the start and end points.
01:24:353 (4) - ^.
01:25:077 (1) - Space this out a bit.
02:34:353 (2) - This jump seems a bit silly and can be read from the endpoint. I suggest reversing it and rearranging the combo, personally.
02:49:570 (1) - Once again, reverse.

Normal:
Quite nice, actually

Easy:
00:09:570 (1) - Right away, I don't think beats should come 1/1 after a spinner on an Easy.

Oh, alright then.
Topic Starter
wcx19911123
Fixed some
Thanks you all > <
AoiX
王长喜神mapper!
先star个,下午试着来Mod下~神图怎么还没rank!
TorNis
Much better now.
~ star :3
- Suima -
Hushu_old
You did not truly fallow rule F... I will mod your beatmap this time because you also have a modding queue to help others, but next time I will ignore your beatmap, please be aware...

Easy:
0:27:831 - Here changing the sequence song would be nice. Made this slider twice as long and move (3) 1/1 back removing (4) at the same time please. Remember the whistle hitsound at 0:29:135.
0:35:222 - While she drags the iiiii it is best to place a slider. Switch (3) with (4)?
0:47:396 - Don't repeat because there should be a new combo at 0:47:831. Add a note there and make it new combo and finish. Make the note 2/1 later not new combo.
0:49:570 - New combo if you've done the above.
...I think you could do more repeating sliders. e.g at 1:07:329 repeat would be much better than a note...

Normal:
0:19:135 - Repeat (5) and remove (1)
0:19:860 - Nc
0:46:961 - Repeat (6) and remove (1)
0:47:686 - Nc

Hard:
0:11:454 - add a note?
0:19:425 (7,8) - ...(The soooo confusing placing of notes!? Just because it is hard does not make it be free to confuse all the time.)
Hellzero
Kiai mod
03:10:005 - end kiai here

Easy
Fine~

Normal
Fine~

Hard
00:31:599 (4,1) - this jump really sudden. Suggestion http://osu.ppy.sh/ss/88410

Ui kawai~
val0108
hey o/

[Easy]
fine!

[Normal]
CS+1?

[Hard]
00:31:599 (4,1) - so far.
00:43:918 (6,1) - so near.
01:10:005 (4) - I don't know whether this is the right or the left.
01:25:947 (7,1) - so far.
03:09:135 (2,1) - near,how? http://puu.sh/22XW

nice map!!
winber1
General

--Snap end of kiai to 03:10:005

Hard

00:31:599 (4,1) - i would move these closer together. the first time i didn't realize it was a jump, or maybe it was my mom's fault, cuz she was talking to me at the time.

Normal


Fine~ :3

Easy

02:13:483 (1,2,1,2,3,1,2,1,2) - there's really no point in keeping the change in SV imo, and right now it's incredibly slow lol. also, it may confuse a beginner.. 02:19:570 (3,1) - makes me feel like a beginner may have trouble with this. the slider is so short yet long ._.
02:28:701 (1) - if you're going to slow down, i think you should have slowed the previous sv down to this speed, not that extremely slow speed. This small slider speed change is fine imo. i'm not sure about the other one
03:02:614 (5) - may confuse a beginner

There's nothing much to say..
Awesome map! :3

Star~~
Lanttu
Just suggestions, feel free to ignore if you don't agree. This map is really great<3

[Hard]
00:22:614 (4) - Maybe new combo?
00:27:831 (5) - New combo, 00:28:701 (1) - Delete new combo and new combo again at 00:29:570 (3)?
00:31:744 (1) - Bad jump, though it may be just me.. ;u;
01:10:005 (4) - Move the last square to the same spot as the first one is? I love this slider btw<3
01:26:092 (1) - Again a jump that I don't really like, but yeah, maybe it's only me again.. XD
01:27:831 (1) - This slider could be better, but if you change that, you need to change so much sliders after it also, so nvm. :V
01:39:135 (5) - New combo?
02:41:744 (5) - ^

Starred<3 :3
HeatKai
Hi , got request from Crimmi queue.
So here's the mod.

Sorry gonna mod hard only , I got headache right now :\ post again if can :)
[hard]
Hp drain rate and OD reduce by 1 tick.

00:12:324 (4,5) - delete this 2 notes.
00:15:440 (x) - add a note
00:15:512 (4) - delete
00:15:802 (6) - delete
00:15:947 (7) - delete
00:22:614 (4) - new combo
00:25:947 (3) - replace by one short slider like this
00:28:701 (1) - remove new combo
00:29:570 (3) - new combo
00:44:353 (1) - spacing
00:50:295 (1,2) - increase the volume
00:50:585 (3,4,5,6,7) - delete
01:25:077 (1,2,3,4,5,6,7) - can replace by one repeat slider :o
02:26:672 (1) - the slider must at least 1/2 beat snap divisor far :o
02:41:599 (4) - new combo
02:58:121 (5) - delete



Good luck Wcx-san :D
indyinyou
[Easy]

01:03:483 : + 1 repeat slider http://osu.ppy.sh/ss/89911
01:05:222 : fin
01:08:701 : ^
02:11:309 : ^
02:37:396 : +2 repeast slider http://osu.ppy.sh/ss/89912
03:00:005 : fin

[Hard]
00:19:280 : add note ?
00:31:454 : remove note
02:16:527 : fin
03:08:701 : fin

nice song :)
Topic Starter
wcx19911123
Fixed some
Thanks you all
Kitsunemimi
Hi there!!

[Easy]:
02:13:483 (1) - Oh god everything's so slow >_<
02:19:570 (3) - Stuff like this gets super short :<
But it doesn't matter, you have a wonderful Easy :3

[Normal]:
00:36:527 (6) - Up to you, but on this slider, I looked at the next note and it made me want to move off of this slider too early. There was another one of these earlier, but it was shorter. If you shorten this one by 1 full beat, and add another note after, I think it'll be more consistent.
01:11:309 (5) - ^
01:43:773 (2) - I don't think you need this like this. Just replace it with a regular note.
03:06:961 (1,2,3,4,5,6,7,8,9) - Oh my god this perfect spacing.
Some of the 1/3s in this map can be tricky for noobs >_<
But still good!

[Hard]:
00:27:831 (5) - A little weird, but ok.
01:10:005 (4) - You can't have sliders that overlap the head with the tail. People usually put the tail off the side a little tiny bit, but it's a rule.
01:24:353 (4) - ^
01:27:831 (1,2,3) - I think you should change the pattern. You can't really fix it up (because of the way you placed it), so just try a different pattern? It looks weird right now.
01:52:903 (1,2,3,4,5) - I can't do thaaat :< Too far spaced.

Mouuu... your map is so good, especially if it's only your third >.< Star for you!
Leorda
NI HAO

General
* Sadly, you're MP3 Bit Rate is 320kbps. You need to re-encode to 128kbps ~ 192kbps

-------------------------------------------------------------------------

Easy
* Make sure you don't use 0,50x and 0,75x SV Multiplier, it's completely confusing for beginner player during gameplay. Especially for the slider are very slow.

03:02:614 (5) - The slider trace (aka slider body) are hidden, and beginner player are confusing and can't see the slider trace
03:09:570 (5) - ^


-------------------------------------------------------------------------

Normal

* I think I agree with Mimi, some object are snap in 1/3 would be confusing for beginner/average player
* I know this is a normal diff, but I think the slowdown speed (aka slow 0,50x and 0,75x SV Multiplier) can be confusing for noobs
* Approach Rate +1 or +2?

00:36:527 (6) - Don't use too many repeating slider, some noobs are can't tell how many the repeating slider they are

02:46:092 (1,2,3,4) - I feel this pattern is feel random

-------------------------------------------------------------------------

Hard
01:10:005 (4) - You can't have this slider, it's really unrankable. The head slider are overlap tail slider. As a result, if you do this, the player can't tell which way to trace go? The left one? Or the right one?
01:24:353 (4) - This is burai slider. And it's unrankable, please change this

01:52:903 (1,2,3,4,5) - The spacing is too large.... and I can't clear this during gameplay

-------------------------------------------------------------------------

Para pap paaaa
- Rche -
神mapper.
只是hard真的太難了 :o
+star.
ThePal
Hello there. :)

Red: Major issue, you should properly change this.
Green: Minor issue.
Gray: Just a suggestion, no need to change here if you think something else.


[Easy]
Very nice overall, Not so much here. :)

(01:43:483, 1, 2,) Put on some curves?
(01:55:657) Just a question, how do you add a pre-break? I'd love to know how. :P
(03:02:614, 5,) This is too hard for the new player to handle, maybe just put a circle at 4,?

[Normal]
Nicely done too, Not much here either. :)

(01:22:614, 2, 4,) Seems too hard, put in some circles at 2 and 4 instead? If you do, think of the spacing as well.
(02:33:773, 3,) Delete? Remember spacing if you do.
(02:44:208, 4,) ^
(02:51:164, 4,) ^

[Hard]
Nice as well, but some things should be changed.

(01:10:005, 4,) People would not know which way the slider would go! Put an arrow pointing the way the slider goes.

Rename to "Insane", if you do, ignore the ones below.

(00:41:164, 2,) Too hard to read on the run.
(00:50:585, 3-8,) Hidden behind all the other circles, put them the other direction like mirrored from the yellow 1 and 2?
(01:25:947, 7, 1,) Too harsh spacing. O.o
(01:52:903, 1-5,) ^
(02:53:918, 1-7,) Maybe too unreadable?
(03:02:614, 1-4,) Hard spacing.

Very nice indeed! Take a star! :)
Meiri
Hi There !
Sorry For The Delay :o

The Slider, Hitsound Seem Excellent :) ! Like This !
And The Mod Is . . Uhm, The Hard Is Not "Hard", It's Insane
Oh, Forgot 1 Thing !

Do You Really Wanna Use Slider At 01:24:353 ? I Think That's Confuse A Player :evil:
Colin Hou
[General]:
  1. try some soft-hitwhistle in normal/hard? hitsounds are a bit too plain
  2. this song is from 'K-ON!' or 'K-ON!!'? it seems like a image song for this charactor... at least you chose a BG with 'K-ON!!', so make sure the BG and the source are both correct.
[Hard]:
  1. 01:10:005 (4) - impossible to tell which direction to go.
other things seems fine, so have a star
H A D E S_old
[hard]
1:41:599 (4) 这条子很怪 感觉可以考虑去掉在 1:43:483的地方换成一个圆圈
2:30:295 (3) 这条子有点不对节奏 考虑下分成个稍微短点的条子(断在2:31:164)再加个圆圈(2:31:309)

nomal easy没发现什么
>. <很好的图哦 star~
banvi
[Easy]
fine to me~

[Normal]
01:30:440 (3,4) nazi : move 1 grid down? (grid lv4)

[Hard]
01:25:947 (7,1) spacing too far... I think better not apart them.
02:36:092 (2) I feel good Ctrl+R.

yap , I can't find more problem/suggestion.
nice mapset~
Yomeiro
Oh hi there~
Coming from my modding queue (but please take a look at the rules next time ;_;)

General


00:09:570: Uhm so, you basically used Kiai-Sections when the song is like this. Why not here?
01:40:005: Kiai-Section... why here? >-<

Hard

Sooo yeah.... some suggestions from my part~

00:20:730 (1) - Maybe NC? :o (You have a 1,2 ; 1,2 pattern of combos later at a Kiai-section, so I guess this should be fine lol)
00:25:947 (3) - I would remove this one, doesn't hurt and still plays good (just need to fix spacing after that~)
00:25:222 (1,2,4) - I would remove NC from 1 and add 1 at 4 probably (if you remove 00:25:947, 4 --> 3 then~)
00:29:135 (1,2) - Remove NC from 1, add at 2~
01:10:005 (4) - Guess I'll point this slider out too then~, normally this is not rankable (slap me if I'm wrong) when you can't read how the slider goes~, It doesn't matter at this slider though, since you can hold the cursor at one point and still finish the slider without moving the cursor, so it's "fine". Same goes for 01:24:353 (4).
01:14:643 (1) - Remove this note~ :o , I think it's to much~ (you would need to add NC at 2 then~)
01:24:208 (3) - NC maybe? :o
01:25:802 (6,7) - I would remove these, it makes sense but meh, I think it kinda disturbs the flow for some reason.... If you leave it like that though: 01:25:947 (7,1) - Uhm ok.... sudden jump? Did I miss something? xD (I'm implying that you should fix the spacing here~)
01:26:092: Since the song changes a bit here (basically it seems "slower") maybe you could change the timing here so you have like 0.75 the actual BPM?^^
02:33:773 (5,1) - Remove NC from 5 and add at 1 maybe? :o (I see what you did there but still... .,.)
02:53:048 (5) - 02:56:382 (6) - Oh well I suggest some things here~, First of all, NC at 02:53:048 (5). After that Remove 02:54:643 (4) and then add NC at 02:54:788 (5). Then Remove NC from 02:55:657 (1) and remove 02:55:802 (2,5). I would like it this way more, you would have to fix the spacing then again probably.... Well just see for yourself~
03:07:251 (1,2,3,4,5,6,7,8) - Uhm well, you could add NC's at 3,5 and 7.... not necessarily that theres red yellow green and blue then but maybe like this~

I guess that's it for this diff.
Nice how you spaced the beats here~

Normal and Easy seem fine too me, at least I didn't find anything special~

Guess you can have this star then~
Topic Starter
wcx19911123
Fixed some
Thanks you all
Kurowolfe
Hi there~
Sorry for the late mod, but here you go:

[Easy]
0'11''309 - Maybe add a whistle at the end also?
0'14''788 - ^
0'19''135 - ^
0'39''135 - ^
0'43''483 - ^
1'14''788 - ^
1'18''266 - For this one, try a finish.
2'58''266 - Like the rest, add a whistle at the end.

Mostly, it's the same mod: add a whistle at the chorus part. I just think it sounds better that way.
Everything else is OK, nice diff!

[Normal]
0'50''440 - Move the clap from the reverse to the beginning of the slider.
1'08''701 - I think you should combine sliders [1] and [2] here into a 3-times reverse slider, like so ->

Sounds better with Ui singing, and not too sudden. Also, if you choose to do this, don't forget to add claps at the first reverse
and the end.
2'18''266 - Add a finish at the beginning.

Also a nice diff!

[Hard]
Why do I get an image of hippies doing the square-dance while watching your map play? (@.@)

0'49''425 -> 0'51''309 - As lovely as the pattern here might be, the subsequent notes are a bit hard to see, with the combobursts from the earlier notes blocking them. You may have to rearrange them a bit.
1'24''353 - Erm, is this slider rankable? Since the beginning and the end overlap. I can't remember, but you need to ask a more experienced mapper or a MAT for confirmation.
2'16''092 - Maybe you should reverse this note (Ctrl+R)?

Your maps are always nice, wcx19911123, and hearing Ui sing a folksy song is just overkill. So, a blue star and a pink star to you~
All the best in getting this ranked! :)
Snowy Dream
;) OK, late modding .
----------------------------------------
[Easy]
AR+1
01:53:918 (1) - suggest to end at 01:56:527, add note at 01:57:396.
03:10:440 (x) - why not add a note here?


[Normal]
00:36:527 (6) - suggest to reduce 3 arrow (slider end at 00:36:961), add a note at 00:36:961.
01:11:309 (5) - 改法同上
01:53:918 (1) - 改法同Easy diff

(开上FL的话会杯具。。这spacing的确大了)

[Hard]
想做一个善良的mapper嘛? OD-1
{00:50:295 (1,2,3,4,5,6,7,8) - 小坑}
{01:04:353 (3,4,5,6,7,8,9) - ↑} ←都不用改._.
01:24:353 (4) - 这种slider真的不好看>.>
01:52:903 (1,2,3,4,5) - 大坑 ._.
01:53:918 (1) - 同easy
03:09:570 (1) - 这里的spacing很小 容易点早。。
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神map 神mapper
star 膜拜
Excalibur_old
good job
Thunderstorm
Greetings

ThunderMod go

Some suggestions

[Easy]

02:13:483 (1) - Recovering after spinners is one of the tougher skills for newbies to master. Seeing as this is the easiest difficulty, maybe consider remove/change this?
02:28:701 (1) - ^

[Normal]

Fine

[Hard]

00:44:353 (1) - I'd better space it away
01:10:005 (4) - As I remember, overlapping slider's endpoint with it's startpoint isn't allowed
01:24:353 (4) - ^

Rest seems fine. Have a star =)
MoodyRPG
[Easy]

01:29:570 (1) - Add whistle in the end of the slider
01:31:309 (2) - ^
01:35:657 (4) - Add whistle
01:53:483 (5) - Move to center

[Normal]

02:35:657 (1) - Add finish in the beginner of the slider

[Hard]

Fine

Star~
narakucrimson
Hi there! Here it goes:

[Easy]
  1. I think that slider tick rate 1 would be better on all difficulties. It helps in the slow parts, makes them a little more readable.
  2. See, you don't have to delete the empty .osb file :P
[Easy]
  1. I'm not a fan of x0,5 timing sections on Easy diffs. But it's at least readable here. I'm just saying this so that you're careful in the future, remember this is made for people that just started playing.
[Normal]
  1. 00:43:048 (6) - The way this is overlapped by (5) isn't really good... Could you, perhaps, try to "open" this up to the right, like moving it and redesigning the slider?
  2. This is pretty good :3
[Hard]
  1. 00:50:295 (1,2,3,4,5,6,7,8) - You know, having the volume so low on this combo doesn't really help while playing. I usually know when I hit a circle by the sound. I thought I had missed when I played... Please get the volume up a little. Also, you didn't lower the volume on the other diffs so doing this fix would be totally logical xD
That's all! I think the map is very good, and I did like how you handled the hitsounds.
Great job! Have my star!
sherrie__fay
公事公办
我是来射星的:D
AKB-KaSAi
dont know anything about modding. :J
H diff is awesome :) its too hard for me,though. :(
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