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Yonezawa Madoka - Shiny GEMS

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2011年6月13日 at 10:57:22

Artist: Yonezawa Madoka
Title: Shiny GEMS
Source: K-ON!!
Tags: Hirasawa Ui HTT HO-KAGO TEA TIME
BPM: 138
Filesize: 4671kb
Play Time: 03:09
Difficulties Available:
  1. Easy (2.22 stars, 179 notes)
  2. Hard (4.98 stars, 477 notes)
  3. Normal (4.24 stars, 269 notes)
Download: Yonezawa Madoka - Shiny GEMS
Information: Scores/Beatmap Listing
---------------
My 3rd beatmap

Kawaii Ui > <

Hope you like it
Enjoy
S o r d a
#mod reqs

hi
[General]:
  1. mp3 bit rate 192~128kbps change Please
[Hard]:
  1. 00:15:657 (5,6,7) - Some this placement are hard to look x_x
  2. 00:19:425 (7,8) - change Slider?
  3. 01:10:005 (7) - nice Slider<3
  4. 01:53:918 (1) - spin end finish?
[Normal]:
  1. 01:53:918 (1) - spin end finish?
nice diff>~</

[Easy]:
  1. Fine >w<
+star
_Kiva
\王成喜神mapper/
chungskale
圍觀神mapper wcx :lol:
EnakoRin
以下是MOD “Yonezawa Madoka - Shiny GEMS(wcx19911123)”的内容

General
{
  软件测得BPM = 137.96
  offset = 847
}

Easy
{

我觉得把短白线上的soft-hitwhistle换成normal-hitnormal听起来会更好一点

  00:23:483 (1) - 唔……不是很对称啊
  01:18:701 (x) - 加一个circle然后finish?
  01:52:179 (4) - new combo
  01:53:918 (1) - 加finish?
  02:13:338 (x) - 个人不太建议在easy中使用变速的slider。如果使用的话,Distance spacing最好x2(根据变速的倍率决定),这样note之间的位置不会变
  02:13:483 (1) - 最后一个圈的声音适当小一点
  02:18:266 (2) - new combo
  02:42:614 (1) - 第一个圈加finish
  03:02:614 (5) - 不建议在easy里用这样的slider
  03:09:570 (5) - 同上
  03:10:440 (x) - 个人建议在这里加一个circle
}

Normal
{
Normal的话,DR,AR,OA都可以调高一些,比如调到5或者6
normal-hitnormal有一点吵了,音量降低一些

  00:32:614 (4) - 没有和前面的重叠好,关掉GS和DS重新排一下
  01:01:744 (1,2) - 不对称
  02:13:338 (x) - 增大DS,保持note之间的间距
  03:03:483 (1,2,3,5) - 左移一格
  03:10:440 (x) - 个人建议在这里加一个circle

}

Hard
{
  00:14:788 (1,2,3,4) - 我不太喜欢这种排列
  00:35:657 (7) - 没啥意义的0.5x
  01:10:005 (7) - 看不出路径方向啊= =嘛虽然可以指针点在中间不动
  01:13:048 (3,4) - 没重叠好
  01:24:353 (4) - 这种slider貌似不能用= =
  01:28:701 (3) - 不好看
  02:17:831 (2,3) - 我敢保证会有其他modder来吐槽这种排列的
  03:09:570 (3) - new combo
  03:10:440 (x) - 个人建议在这里加一个circle

}

除了easy和normal里面有一些slider不太好看以外,这个图很好,不愧是神Mapper!
----------
EasyModder Beta3
Program By Weiren
EnakoRin
HARD挺简单的(拖走
eveless
[Hard]
00:33:338 (5) - add a repeat?
00:38:701 (5) - 和3有点近 可以考虑斜一点
00:50:295 (1,2) - 我不知道这能不能玩 我弱
01:10:005 (7) - 这个大概会以“看不清slider的方向”的理由要你加个SB来指示

有些地方间距太大了我就懒得吐槽了
AR+1吧 7实在不好打

其他懒了
IceBeam
[Easy]
00:30:440 (1) - Finish?
01:05:222 (1) - ^

[Normal]
00:30:440 (1) - ^
01:05:222 (1) - ^
02:16:527 (1) - Clap + Finish?
02:18:266 (3) - ^
02:28:701 (1) - Finish?
02:35:657 (1) - ^

[Hard]
00:15:512 (4,5,6,7) - They look really weird,stack them please.
00:23:918 (2,3,4,5) - It's readable but..it breaks the flow so much..uh.
00:30:440 (1) - Finish?
00:31:454 (3) - Delete this note and add a note to 00:31:164.
00:44:353 (1) - Too close to previous object.Move farther or stack with 00:43:918 (6).
01:05:222 (9) - Finish?
01:24:353 (4) - Not sure if such shape is rankable.
01:25:077 (1) - Too close to previous object.Fix distance.
02:28:701 (1) - Finish?
02:35:657 (1) - ^

Nice,star.
Nymph
妮姆芙新人膜拜~
Yusu Aoi
Ymmm...
This beatmap is great! :))
I've found nothing ;)

Here's a star! ^^

And don't "feed" me Kudosu^^
XepherX3
I found nothing to my knowledge

pa ta parapapapa star
lucyfly
\王成喜神mapper/
Star~
loveFantasy
modmod 8-)

[General]
- 所有難度的第一條綠線砍掉, 把你要的音效設定移到紅線上

[Easy]
<00:21:744> (3) 尾巴下finish或clap, 總之我覺得這個點不應該這麼輕
<01:25:222> (5) ^

[Normal]
- 同Easy的音效建議
<02:40:874> (5,6,7) 我覺得這裡就能恢復spacing了, 被迫疊成這樣比較不好看了點

[Hard]
<00:28:701> (1) new combo移到(3)好些
<00:33:628> (5) 去了這個repeat, 33:773下圈
<00:49:425> (1,2,1,2,1,2) 這個...
<01:31:164> (4) 後面的new combo挪來這
<01:49:860> 同00:33:628
<01:52:903> (1..5) 整首歌排版很流暢, 何必在這裡用這個坑PC呢
<03:02:614> (2..6) ^

gogo.
Topic Starter
wcx19911123
Fixed some
Thanks you all
Waiting for further modding...
al2e10
*Al2 Modding queue.

[Hard]
01:24:353 (4) - Can't finish at the same point. (Rule)
Beautiful~

[normal] 4.5* lol
02:40:874 (5,6) - Spacing *
02:41:309 (6,7) - ^ *
00:42:614 (5) - New combo much better.
01:24:208 (5) - ^
02:53:918 (3,4,5,6,7) - Not the difficulty of Normal
事實上. 這個normal可以 x 0.8 的, 還有不要放note太密

[Easy]
(AI mod)01:09:137 Object isn't snapped!
Yumeko Yuki
无聊来试试mod 渣的话请见谅 :o
Hard
00:31:309 (2,3,4,1) - 这样是不是更好点...
00:35:657 (7) - slider变速打上new combo要好点
00:50:295 (1,2) - 这个也不是不行 个人建议吧00:50:295 (1) - 叠到00:50:005 (2) - 这个上要更好点
01:08:701 (4) - new combo
02:49:570 (1) - 这个Ctrl+r一下?
03:02:614 (3) - 间距突然加大的话打上new combo好点...

Normal
all fine

Easy
这个diff是不是忘记打soft-hitclap了?
all fine

简单难度不懂怎么mod所以我就没那么仔细了 见谅 :o

nice map
finally...star it
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:-6

[Easy]
00:36:527 (5) - 头补个whistle听听看
01:20:440 (4,5) - 转的太生硬了,不如前面开始就把弧度画大点
02:13:483 (1) - Easy需要0.5x吗,是不是太慢了。。。

[Normal]
00:23:048 - 这里是不是加个音?(比如40音量的SC2 clap?)
00:50:440 (4) - 头finish?
02:14:788 (2) - clap去掉
02:18:266 (3) - 头finish?

[Hard]
00:15:657 (5,6,7,8) - 我觉得1/3的欢快向歌不适合这样的叠法
00:31:599 (4,1) - 感觉过分了,1/3也算是连打吧 = =|||虽然不快
00:43:918 (6,1) - 不建议这样啊,除了误导玩家没看到其他意义
01:10:005 (7) - 我建议你把头和尾分开一点,这可能要被说的。
01:24:788 (5) - 这个可能好一点但我也没把握,毕竟新mapper更容易被扯这些
01:24:788 (5,1) - 间距,或许考虑把1从现在3位置开始,顺时针绕一圈,7回到现在1的位置上?
01:52:903 (1,2,3,4,5) - 略过分,或许2和4降下来一点会好些
02:49:425 (7,1) - 过分
03:02:614 (3,4,5,6) - 一定要这么大么。。

不错,有进步
Tony
[Easy]
03:10:440(x) - add a circle?

[Normal]
03:00:005 (1) - add finish
03:10:440(x) - add a circle?

[Hard]
00:18:701 (6) - nice shape
me being nazy(caution! you don't have to change what's next):
00:19:425 (7,8) - this is kinda confusing, i think it looks better this way : http://osu.ppy.sh/ss/87503
00:20:730 (4,5) - same
and many more...
00:50:005 (2,1) - unexpected jump...
01:10:005 (7) - need a warning sign! or change the shape of this slider because you don't know which direction the ball goes
01:24:353 (4) - this is better
01:52:903 (1,2,3,4,5) - this jump doesn't fit...
03:02:614 (3,4,5,6) - same^^
03:10:440(x) - add a circle?

good. Star
TorNis
Hi :)
These are all comments/suggestions.

[Easy]
00:24:788 (1) - End hitsound kinda not blending with beat

[Normal]
00:19:570 (1) - Spacing problem
Maybe it's too jumpy for normal(that's the reason it's so starred in diff), but I played at without problems.

[Hard]
00:12:324 (4) - maybe remove it? it feels kinda unnecessary if you listen to both vocal and beat lines.
00:15:512 (4,5,6,7,8) - that stack is not placed on top of each note. Maybe you done that on purpose :)
00:19:425 - I didn't expected to see so many jump traps at the start, it's good that you still do jump traps later so you can expect them.
01:10:005 (7) - very nice design. and thank god it doesn't require to to know to which direction go because you can simply don't move cursor :)
01:24:353 (4) - again, very nice.
01:27:396 (4,1) - this doesn't have good distance + shape of (1) doesn't quite fit with (2) and (3) compared to others your sliders
galvenize
Easy and Normal are fine but I can't agree with a few things in Hard.

00:49:425 (1,2,1,2,1,2,3,4,5,6,7,8) - This pattern is a killer, way too tricky for a Hard. What you can do to ease this is to unstack 00:49:425 (1,1,1). Would help a lot.

01:10:005 (7) - I dunno about this one, you don't know which side you're going to slide but at the same time you don't have to move the cursor to pass it... Well, I personnally would avoid such slider.

01:24:788 (5,1) - Not advised at all, put some spacing between them.

01:52:903 (1,2,3,4,5) - God, insane level jump. Reduce spacing please.
03:02:614 (3,4,5,6) - ^

02:22:033 (3,4,5,6) - I know you've been doing this since the beggining of the map but this is not easy to sightread.

02:31:744 (5,1) - This jump is a bit too much
02:49:425 (7,1) - ^

The way it is, not sure you'll rank it. Hard players would have a tough time dealing with this diff ._.
Crimmi
Modding, CrimmiStyle!!

Responding to your mod 4 mod:

[Easy]

01:09:137 (2) - Snap this note please.
01:29:570 (1) - Align with (4).

[Normal]

00:25:222 (5) - Align with (2).
00:28:266 (4) - Move this a grid to the left.
00:38:701 (3) - Align with (2).
00:42:179 (4) - Align with (2).
02:57:396 (3) - Align with (2) (Use Lv. 4 Grid.)
02:57:831 (4) - Align with (1).

[Hard]

02:22:177 (4) - this object is not snapped.

Star.
NotShinta
General:
01:57:396 - Rhythmic (drag the word 'break) to here.

Hard:
Because of your slowdowns
00:18:266 (5) - New combo?
00:31:744 (1) - A bit of an inappropriate jump, here.
00:35:657 (7) - This slowdown is pretty much hard to read correctly, because of the tick rate. I would suggest making this a normal 1x slider, especially because it doesn't really fit.
00:49:860 (1,2) - I'd space these away from the previous combo
01:09:135 (5) - These jumps don't seem appropriate here. It could work if you Ctrl+H and Ctrl+R and do the same for 01:09:570 (6).
01:10:005 (7) - I'm afraid these aren't rankable, because you can't see the direction of the slider circle. I do appreciate the effort though, but you should be able to unstack the start and end points.
01:24:353 (4) - ^.
01:25:077 (1) - Space this out a bit.
02:34:353 (2) - This jump seems a bit silly and can be read from the endpoint. I suggest reversing it and rearranging the combo, personally.
02:49:570 (1) - Once again, reverse.

Normal:
Quite nice, actually

Easy:
00:09:570 (1) - Right away, I don't think beats should come 1/1 after a spinner on an Easy.

Oh, alright then.
Topic Starter
wcx19911123
Fixed some
Thanks you all > <
AoiX
王长喜神mapper!
先star个,下午试着来Mod下~神图怎么还没rank!
TorNis
Much better now.
~ star :3
- Suima -
Hushu_old
You did not truly fallow rule F... I will mod your beatmap this time because you also have a modding queue to help others, but next time I will ignore your beatmap, please be aware...

Easy:
0:27:831 - Here changing the sequence song would be nice. Made this slider twice as long and move (3) 1/1 back removing (4) at the same time please. Remember the whistle hitsound at 0:29:135.
0:35:222 - While she drags the iiiii it is best to place a slider. Switch (3) with (4)?
0:47:396 - Don't repeat because there should be a new combo at 0:47:831. Add a note there and make it new combo and finish. Make the note 2/1 later not new combo.
0:49:570 - New combo if you've done the above.
...I think you could do more repeating sliders. e.g at 1:07:329 repeat would be much better than a note...

Normal:
0:19:135 - Repeat (5) and remove (1)
0:19:860 - Nc
0:46:961 - Repeat (6) and remove (1)
0:47:686 - Nc

Hard:
0:11:454 - add a note?
0:19:425 (7,8) - ...(The soooo confusing placing of notes!? Just because it is hard does not make it be free to confuse all the time.)
Hellzero
Kiai mod
03:10:005 - end kiai here

Easy
Fine~

Normal
Fine~

Hard
00:31:599 (4,1) - this jump really sudden. Suggestion http://osu.ppy.sh/ss/88410

Ui kawai~
val0108
hey o/

[Easy]
fine!

[Normal]
CS+1?

[Hard]
00:31:599 (4,1) - so far.
00:43:918 (6,1) - so near.
01:10:005 (4) - I don't know whether this is the right or the left.
01:25:947 (7,1) - so far.
03:09:135 (2,1) - near,how? http://puu.sh/22XW

nice map!!
winber1
General

--Snap end of kiai to 03:10:005

Hard

00:31:599 (4,1) - i would move these closer together. the first time i didn't realize it was a jump, or maybe it was my mom's fault, cuz she was talking to me at the time.

Normal


Fine~ :3

Easy

02:13:483 (1,2,1,2,3,1,2,1,2) - there's really no point in keeping the change in SV imo, and right now it's incredibly slow lol. also, it may confuse a beginner.. 02:19:570 (3,1) - makes me feel like a beginner may have trouble with this. the slider is so short yet long ._.
02:28:701 (1) - if you're going to slow down, i think you should have slowed the previous sv down to this speed, not that extremely slow speed. This small slider speed change is fine imo. i'm not sure about the other one
03:02:614 (5) - may confuse a beginner

There's nothing much to say..
Awesome map! :3

Star~~
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