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Mars Argo - Using You

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Topic Starter
riffy
I don't really want to, that Poppy is a completely different artist and I don't enjoy her/her and Titanic's music as much.

I wouldn't mind making a GD if you decide to map something from her, though.
Wafu
Planning to mod this by the end of this week, just a reminder for myself.
Ashton

Bakari wrote:

I don't really want to, that Poppy is a completely different artist and I don't enjoy her/her and Titanic's music as much.

I wouldn't mind making a GD if you decide to map something from her, though.

I'm mapping "Altar" right now... so maybe you can make the hard?? idk.. I'll show you the map if you'd like when i upload it
Aurele
yo Bakari, revive this
Topic Starter
riffy
I kinda want to rank it at the same day with Beauty Is Empty, gotta finish both of them first
Pachiru
[Hard]
  1. 00:32:739 (4) - In my opinion, that would be better to have it a bit spaced here, 'cause the lyric is pretty strong here, somehow like you make this here: 00:34:702 (3) -
  2. 00:36:384 - Since you're focused on the lyrics till the begining, that would be good to map this beat, because it feels quite strange to play this beat 00:36:664 (2) - after a 1/1 break in this case.
  3. 00:40:029 (4) - It might be better to reduce the spacing here, and make it constant, in x1.1 like you did before, also I think that those beats 00:39:468 (3,4) - lacks of flow a bit, it could be improved.
  4. 00:48:440 (4,5) - Why not making those two beats as a 1/2 slider? Since they are in the same word as this slider 00:49:001 (6) - that would be cool to have those beats: 00:48:440 (4,5) - making the "ha" vocal and this one 00:49:001 (6) - "ppy" that would have a better sense in my point of view (I hope you got it owo)
  5. 00:53:487 (5,6) - It feel pretty strange to have those two notes stacked, since they are not making at least one same beat that could imply those notes being stacked, but I think that this point is more a personnal opinion!
  6. 01:43:393 (1) - Making this beat ending on an unusual sound is quite strange, you could try to make this end on a 1/1 beat;
  7. 02:06:945 (4,6) - The spacing here looks quite strange, the distance between those beats: 02:07:225 (5,6) - 02:06:945 (4,5) - are different, that's logic, but why the distance here 02:06:945 (4,5) - is higher than here 02:07:225 (5,6) - but the note "5" is on a downbeat, and there is no reason to make this high spaced. Making the spacing higher here 02:07:225 (5,6) - would make more sense !
  8. 02:25:309 (6,7) - In a gameplay view, I think that it should be better to convert this into a slider, because this part use unusual rhythm, and it can be quite "misread" by the players if they are playing the map for the first time I guess, apart from that, the rhythm use is pretty good :)
  9. 02:45:356 (5,6) - Same as I said before, that would make more sense to have a higher spacing here: 02:45:356 (5,6) - instead of here 02:45:075 (4,5) -
  10. 03:26:290 (5,2,3) - The overlap here can be quite misread so the player think that it might be it's an 1/4 pattern, try to separate a little bit those double not so the player could not be fool
  11. Maybe call this diff "Challenging" to fit with the diff name pattern?
[Normal]
  1. 00:33:860 (4) - That would be a good idea to making this a reverse slider instead, to make this quite harder, and to fit with this slider: 00:32:739 (3) - since it has the same kind of vocal rhythm, and the player would not be disoriented owo!
  2. 00:46:758 (4,5,6,7,8) - I tried a rhythm here, that would be interesting to me. First, you could try to make this 00:46:758 (4,5,6) - a 1/1 reverse slider, and then making those two beats 00:48:440 (7,8) - a circle on both 1/1 ticks. Indeed you'll avoid the 1/2 beat where the slider where, but I think that would make more sense, since you're following the vocal on this part.
  3. 00:58:533 (1,2,3,4,5) - This part feels strange to hear in way of rhythm use, especially for those sliders: 00:58:533 (1,3) - I think that you could try something like this https://puu.sh/vDmlR/cec0973510.png that would make more sense to use 1/1 here, because the 1/1 vocals part start here: 00:59:094 - so that would make more sense to keep this one: 00:58:533 (1) - in 1/2
  4. 01:19:561 (4,5,6,1) - Try to make this beat less linear so the flow would be better in that case
  5. 01:25:449 (1,2,3,4,5,1,2,3,4,5,6,7,8) - (and go on) I think you should try to use more 1/1 beats especially here because this part is pretty calm here.
  6. I feel that strange to have some strong beats that are not even mapped, even not on a slider, but I think it's your choice anyway :)
[Liuth' Simple]
  1. 00:36:664 (2) - Why not shorten this slider, and adding a note here: 00:37:786 - to add some diversities
  2. 01:08:627 (2,3,4,5) - Try to rework this pattern as much as you can, I mean, the flow here is not pretty good, you could do much better since you're using circles here!
  3. 01:45:916 (1,2) - I think that you should rework the pattern use here, because making those two beats clickable as a 1/2 might be pretty hard, especially for this beat: 01:47:038 (2) - because the player will don't have idea when to click on this slider: 01:47:879 (1) - because there is a different rhythm pause gap between here: 01:45:916 (1,2) - and here: 01:47:038 (2,1) - also, you're missing a beat here: 01:47:599 - that you mapped here: 01:45:916 (1) - so it could add more issues to it in my opinion obviously.
  4. I'm not sure about it, but points like this 02:10:870 (2,2) - are not good to use in Easy because of the high amount of repeats.
  5. 02:41:991 (1,2) - Same as I said previously, this get pretty strange to play
  6. 03:01:898 (1,2) - This overlap is pretty meh, try arrange it in a way that could be avoided!
Good luck with the set :)
Topic Starter
riffy

Pachiru wrote:

[Hard]
  1. 00:32:739 (4) - In my opinion, that would be better to have it a bit spaced here, 'cause the lyric is pretty strong here, somehow like you make this here: 00:34:702 (3) - spaced!
  2. 00:36:384 - Since you're focused on the lyrics till the begining, that would be good to map this beat, because it feels quite strange to play this beat 00:36:664 (2) - after a 1/1 break in this case. The goal was to give 00:36:664 (2) - some extra emphasis as well as add a nice touch to the (1) which would also stand out. I didn't change it, I instead changed the next pattern to make it more consistent
  3. 00:40:029 (4) - It might be better to reduce the spacing here, and make it constant, in x1.1 like you did before, also I think that those beats 00:39:468 (3,4) - lacks of flow a bit, it could be improved. It generally fluctuates here and there, but I think it's fine spacing-wise. As for the flow, they use the same more or less linear flow I use throughout the map.
  4. 00:48:440 (4,5) - Why not making those two beats as a 1/2 slider? Since they are in the same word as this slider 00:49:001 (6) - that would be cool to have those beats: 00:48:440 (4,5) - making the "ha" vocal and this one 00:49:001 (6) - "ppy" that would have a better sense in my point of view (I hope you got it owo) Yet that'd leave the drums out, and again, I follow the mix of both drums and the vocals, proritizing vocals, but mapping drums as well whever possible.
  5. 00:53:487 (5,6) - It feel pretty strange to have those two notes stacked, since they are not making at least one same beat that could imply those notes being stacked, but I think that this point is more a personnal opinion! That represents the way drums fade and the lyrics, which have just some "a" which is pretty weak. So, the stack stops flow because there isn't much dynamic in the song
  6. 01:43:393 (1) - Making this beat ending on an unusual sound is quite strange, you could try to make this end on a 1/1 beat; that's where the vocals peak, though
  7. 02:06:945 (4,6) - The spacing here looks quite strange, the distance between those beats: 02:07:225 (5,6) - 02:06:945 (4,5) - are different, that's logic, but why the distance here 02:06:945 (4,5) - is higher than here 02:07:225 (5,6) - but the note "5" is on a downbeat, and there is no reason to make this high spaced. Making the spacing higher here 02:07:225 (5,6) - would make more sense ! Good point!
  8. 02:25:309 (6,7) - In a gameplay view, I think that it should be better to convert this into a slider, because this part use unusual rhythm, and it can be quite "misread" by the players if they are playing the map for the first time I guess, apart from that, the rhythm use is pretty good :) 02:23:767 (1,2,3) - these are meant to warn players, so it shuld be pretty easy to read. Besides, it is consistent in terms of spacing and the drums are pretty repetitive, I'm sure it is really easy to get it right
  9. 02:45:356 (5,6) - Same as I said before, that would make more sense to have a higher spacing here: 02:45:356 (5,6) - instead of here 02:45:075 (4,5) - (5) has a very sistinct drum sound, though, it kinda feels more important to me
  10. 03:26:290 (5,2,3) - The overlap here can be quite misread so the player think that it might be it's an 1/4 pattern, try to separate a little bit those double not so the player could not be fool that's a manual stack, though. it is just like a reguklar one, except neater
  11. Maybe call this diff "Challenging" to fit with the diff name pattern? Great idea! Though I'd prefer a custom difficulty name :p
[Normal]
  1. 00:33:860 (4) - That would be a good idea to making this a reverse slider instead, to make this quite harder, and to fit with this slider: 00:32:739 (3) - since it has the same kind of vocal rhythm, and the player would not be disoriented owo! since 00:34:702 (5) - uses pretty non-standard snapping I am kind of easing players into it. Besides, I feel like the slider does pretty much the same thing as 00:32:739 (3) - in terms of stressing beats. I'll keep it, I suppose.
  2. 00:46:758 (4,5,6,7,8) - I tried a rhythm here, that would be interesting to me. First, you could try to make this 00:46:758 (4,5,6) - a 1/1 reverse slider, and then making those two beats 00:48:440 (7,8) - a circle on both 1/1 ticks. Indeed you'll avoid the 1/2 beat where the slider where, but I think that would make more sense, since you're following the vocal on this part. that was meant to be a clever mix of vocals and drums. notice how the 1/2s fit wit hthe increasing intensit yof the vocals and drums. besides, a 1/1 slider with a reverse would take the emphasis off the vocals as they would become unclickable.
  3. 00:58:533 (1,2,3,4,5) - This part feels strange to hear in way of rhythm use, especially for those sliders: 00:58:533 (1,3) - I think that you could try something like this https://puu.sh/vDmlR/cec0973510.png that would make more sense to use 1/1 here, because the 1/1 vocals part start here: 00:59:094 - so that would make more sense to keep this one: 00:58:533 (1) - in 1/2 sounds like a cool idea, sure!
  4. 01:19:561 (4,5,6,1) - Try to make this beat less linear so the flow would be better in that case but that kind of linear flow sort of works with my style, I guess avodiing linear patterns here would require reworking a lot of things. flow is a very contextual thing, you know
  5. 01:25:449 (1,2,3,4,5,1,2,3,4,5,6,7,8) - (and go on) I think you should try to use more 1/1 beats especially here because this part is pretty calm here. Reduced the difficulty slightly to match the rhythm and the spread better
  6. I feel that strange to have some strong beats that are not even mapped, even not on a slider, but I think it's your choice anyway :) I guess it has something to do with the filtering I do with the rhythm. MArs is a very unique artist, so I tried something fancy here

Good luck with the set :)
Thanks a lot, I'll get Liuth to check it later!
Topic Starter
riffy
late updoot for Liuth, 01:08:627 (2,3,4,5) - I kept this as it seemed mo match his style of patterning, I also kept 01:45:916 (1,2) - as the BPM is really low and it seems to match the music, also 02:10:870 (2,2) - is the gem both me and Liuth love as this matches the vocals really well and is still easy to read

I also kept overlaps as Liuth intended them to be as a difficulty progression thing for the last kiai.

Thanks a lot!
ZekeyHache

Wafu wrote:

Planning to mod this by the end of this week, just a reminder for myself.
oh boi, how long are Wafu's weeks? lul
and why do I get Poppy suggestions on youtube when I watch this? ._.

Moving to the set, has Liuth's diff been updated with every mod so far? Seems like the only thing I suggested to improve on that diff is still there and there's no reply~

[General]
  1. Check with modding assistant for unsnapped stuff
  2. Your video's ratio is wider than the common 16:9, which makes the game to zoom the video to fit the screen, and that hides part of the video + the zoom itself makes it look with less quality. Here I fixed it for you with black bars.
[Average]
  1. 00:55:169 (2,3) - Not parallel
  2. 01:18:159 (2,3) - Off blanket
  3. 01:19:561 (4) - You could curve it a bit more for a better blanket and the pattern looks neater
  4. 01:31:337 (2) - The spacing is notably off here
  5. 03:04:982 (5) - Spacing is notably off here as well, but also here the flow is a bit awkward, I would suggest putting the circle at x:467 y:290
  6. 03:16:197 (2) - spacing
[Delusion]
  1. 01:13:674 (5) - Check the spacing of the previous and next objects. You will notice that the previous object has a higher spacing than the previous one, but the next one is stronger. So yeah, you should reduce the spacing from (4) to (5) and increase it from (5) to (1) so you show emphasis where it should be, in the stronger notes.
  2. 01:15:916 (6) - Basically the same as above~
The rest of the map looks fine imo, I just didn't notice these when I first checked, plus I feel this better since last time as well~
Topic Starter
riffy
I kept the flow for 03:04:141 (4,5,6) - on Average as it pretty much the same thing as 03:02:459 (2,3,4) - should be pretty natural. the unsnapped line on Adv/Hard are there to mute the slidertail, I also moved it a little to prevent any ossibly DT/NC related issues.

Fixed things for Liuth as well, so yeah!

Wafu's weeks are approximately 5 Kudryavka's long, so yeah.

edit: i can't remember a single time when ezek didn't meme with the video file names
ZekeyHache
don't u feel ashamed of using me for bubbles?
Natsu
General

  1. Metadata?
Delusion

  1. 01:43:393 (1) - there are two green lines, tbh I don't understand what you want to do with them lol
  2. 00:34:702 (3,4,5) - use the same spacing here?, 4 and 5 aren't different in intensity at all
  3. 01:27:692 (1,2,3) - same, at any case 2 is stronger than 3, also you used a similar space in other parts such as 01:29:935 (1,2,3) -
  4. 01:43:393 (1) - eh, I don't think this should end at 1/6, tbh it sounds more like 1/4 (this apply to other diffs with the same snapping)
  5. OD 6 would feels more balanced with the other diffs
Average

  1. 01:43:393 (1) - same as the hardest diff
  2. 01:43:393 (1) - also same with the green lines, just snap the second one to 1/8 or something xD
  3. I'd also reduce the rhythms somehow, because the simple diff is basically 1/1s and this one has a lot of 1/2 circle patterns
Simple

  1. 01:24:328 (4) - eh and 1/2 Repeat slider would fit the drums better, don't forget to add the hitsounds if you do.
  2. 02:10:870 (2,2) - this feels super out of place, it's a slow bpm map doing stuff like this throw away the rhythm, I'd remove both sliders and make the rhythms a bit more dense o.o
call me back
Topic Starter
riffy

Natsu wrote:

General

  1. Metadata?
https://marsargo.bandcamp.com/album/linden-place-ep

Delusion

  1. 01:43:393 (1) - there are two green lines, tbh I don't understand what you want to do with them lol one hitsounds the head, the other mutes the tail
  2. 00:34:702 (3,4,5) - use the same spacing here?, 4 and 5 aren't different in intensity at all
  3. 01:27:692 (1,2,3) - same, at any case 2 is stronger than 3, also you used a similar space in other parts such as 01:29:935 (1,2,3) -
  4. 01:43:393 (1) - eh, I don't think this should end at 1/6, tbh it sounds more like 1/4 (this apply to other diffs with the same snapping) I am sure this is 1/6, though. we've already discussed that somewhere previously
  5. OD 6 would feels more balanced with the other diffs od and jumps are sort of balancing the spread, though
Average

  1. 01:43:393 (1) - same as the hardest diff
  2. 01:43:393 (1) - also same with the green lines, just snap the second one to 1/8 or something xD nah, it's unsnapped just enough to mute the stuff
  3. I'd also reduce the rhythms somehow, because the simple diff is basically 1/1s and this one has a lot of 1/2 circle patterns i think it works, the whole hard is built around jumps and fun stuff, so Normal is dense enough to connect e and h
Simple

  1. 01:24:328 (4) - eh and 1/2 Repeat slider would fit the drums better, don't forget to add the hitsounds if you do.
  2. 02:10:870 (2,2) - this feels super out of place, it's a slow bpm map doing stuff like this throw away the rhythm, I'd remove both sliders and make the rhythms a bit more dense o.o but the intention was to highligt the vocals with a non-standard, yet readable patterns. Mars Argo is such an artist that sort of requires something different and interesting, so both I and Liuth would really prefer to keep the thing
call me back
anything that hasn't been answered is applied

gracias, man!
Ancelysia
should Corey Mixter and Brittney Sheets be in the tags? (since that's both their irl names)
Topic Starter
riffy
I doubt people actually use that to find the song/artist, but it won't hurt. I'll do it next morning!
Natsu

Bakari wrote:

I doubt people actually use that to find the song/artist, but it won't hurt. I'll do it next morning!
do it now, u lazy
Topic Starter
riffy
Updooted the tags, also made sure the 1/6s are fine.
Natsu
bakari is super weird and gordo
Pulse
k00l
Aurele
Y

E

S


YES
alacat
Nice song :3! Gratz~
Namki
Have no idea why haven't you put drum whistles on 00:32:459 - / 00:34:702 - / 00:43:674 - / 00:45:916 - according to 00:39:188 - and 00:48:159 - sorta inconsistencies.
01:35:262 - what about this one? Probably should be drum sampleset instead of addition.
The same goes to 01:37:505 - / 01:39:748 - .
Also, shouldn't there be a whistle 01:43:113 - ?
A clap 01:57:412 - ?
wanna hear some more opinions on this
Topic Starter
riffy
true, man, I went ahead and fixed the stuff, so I just need to update it.

though I'll probably need your help to see if there're more inconsistencies and stuff
Pachiru
Did Liuth answered my mod, or you applied it for him?
Topic Starter
riffy
I applied stuff for him, pretty sure I've editied one of my posts with an answer.
Pachiru
Yes my bad, you answered it, I just didn't noticed your reply with all those yellow in the answer, sorry for bothering, and congratz for rank <3
ZekeyHache
dq when? :3
Namki
:3
Topic Starter
riffy
This is a reminder to make stacks prettier, while we are at it
Doyak
yea there you go
ZekeyHache
gratz for dq! :D
Topic Starter
riffy
fixed up stacks and updated hitsounds.
Namki
yup, great
but 00:36:965 - and 00:41:431 - were skipped on purpose? just they seem to have drum whistle as well
the rest is perfect for me owo
Topic Starter
riffy
there's no such thing as intentional when it comes to my hitsounding and mess ups, cume on, you know me c:

thanks again, man! Also, I shot a kudo to the post above because the first one was exempt of kudosu
ZekeyHache
she's a pretty lady
Natsu
Con cabello largo se ven mejor~
[-SrPandaSpy-]
Good map guy secretowo lullul
schoolboy
01:56:010 (5,6,7,8) - i guess this is a mistake

some other things
01:50:963 (3,4,5) - this was extremely confusing to play with this low ar, also this overlap 01:50:963 (3,4,5,1) - looks really untidy
02:19:001 (6,1) - this is actually the only place in this part where you decided to emphasise the downbeat by stack, feels kinda inconsistent
02:42:832 (1) - why is this stacked under 02:42:552 (2) - this circle when the sound on 02:42:832 (1) - is way stronger than 02:42:552 (2) -? it was fine here 01:49:842 (6,1) - because seems like you did it to catch the vocals, but here 02:42:552 (2,1) - it just looks senseless
well, these are just suggestions, so feel free to ignore them

this song is awesome, good luck!!
(also im referring to the top diff lol)
Andrea
Wow, I remember modding this.

Congrats Bakari :)
Topic Starter
riffy
the idea with 02:42:552 (2,1,2) - is ot highlight 02:43:113 (2) - and show the way instruments sort of fade. as for the 02:19:001 (6,1) - I feel like that is fine as the focus is on the vocals

applied the rest, thanks a lot!
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